How to use this.getDevicePixelRatio method in Appium Xcuitest Driver

Best JavaScript code snippet using appium-xcuitest-driver

HiDPI.js

Source:HiDPI.js Github

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...255 * @return {HTMLCanvasElement} The given canvas element.256 */257 applyOverrides: function (canvas) {258 var ctx = canvas.getContext('2d'),259 ratio = this.getDevicePixelRatio(),260 overrides = this.getOverrides(),261 name;262 if (!(canvas.$devicePixelRatio || ratio === 1)) {263 // Save original ctx methods under a different name264 // by prefixing them with '$'. Original methods will265 // be called from overrides.266 for (name in overrides) {267 ctx['$' + name] = ctx[name];268 }269 Ext.apply(ctx, overrides);270 // Take note of the pixel ratio, which should be used for this canvas271 // element from now on, e.g. when new size is given via 'setResize'.272 // This is because the overrides have already been applied for a certain273 // pixel ratio, and if we move the browser window to a screen with a274 // different pixel ratio, the overrides would have to change as well,275 // and the canvas would have to be rerendered by whoever's using it.276 // This is also complicated by the absense of any sort of event277 // that lets us know about a change in the device pixel ratio.278 canvas.$devicePixelRatio = ratio;279 }280 return canvas;281 },282 /**283 * Sets the size of the Canvas element, taking device pixel ratio into account.284 * Note that resizing the Canvas will reset its context, e.g.285 * lineWidth will be set to 1, fillStyle to #000000, and so on.286 * @param {HTMLCanvasElement} canvas287 * @param {Number} width288 * @param {Number} height289 * @return {HTMLCanvasElement} The given canvas element.290 */291 setSize: function (canvas, width, height) {292 var ratio = this.getDevicePixelRatio(canvas);293 canvas.width = Math.round(width * ratio);294 canvas.height = Math.round(height * ratio);295 canvas.style.width = Math.round(width) + 'px';296 canvas.style.height = Math.round(height) + 'px';297 return canvas;298 }...

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camera_view.js

Source:camera_view.js Github

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...37class CameraView {38 constructor(model, rootElement) {39 this.model = model;40 this.rootElement = rootElement;41 this.devicePixelRatio = this.getDevicePixelRatio();42 this.canvas = rootElement.querySelector('#camera_view');43 this.canvas.style.width = `${rootElement.clientWidth}px`;44 this.canvas.style.height = `${rootElement.clientHeight}px`;45 this.canvas.width = rootElement.clientWidth * this.devicePixelRatio;46 this.canvas.height = rootElement.clientHeight * this.devicePixelRatio;47 this.errorPanel = rootElement.querySelector('#cv_error_panel');48 this.errorPanelShown = false;49 this.gl = this.canvas.getContext('webgl2');50 if (!this.initGl()) {51 return;52 }53 this.vertexBuffer = createQuadVertexBuffer(this.gl);54 this.textureManager = new TextureManager(rootElement, this.gl);55 this.shaderManager = new ShaderManager(model, this.textureManager, this.gl);56 this.rocketManager = new RocketManager(model, this.gl);57 this.bloom = new Bloom(this.gl, this.canvas.width, this.canvas.height);58 this.lastTauSeconds = Date.now() / 1000.0;59 this.lastFrameTime = undefined;60 this.numFrames = 0;61 this.drag = false;62 this.previousMouseX = undefined;63 this.previousMouseY = undefined;64 this.hidden = false;65 window.addEventListener('mousedown', (e) => this.onMouseDown(e));66 window.addEventListener('mousemove', (e) => this.onMouseMove(e));67 window.addEventListener('mouseup', (e) => this.onMouseUp(e));68 window.addEventListener('resize', (e) => this.onResize(e));69 document.addEventListener('visibilitychange', (e) => {70 this.hidden = document.hidden;71 if (!this.hidden) {72 this.lastFrameTime = undefined;73 }74 });75 requestAnimationFrame(() => this.onRender());76 }77 initGl() {78 if (!this.gl ||79 !this.gl.getExtension('OES_texture_float_linear') ||80 !this.gl.getExtension('EXT_texture_filter_anisotropic') ||81 !this.gl.getExtension('EXT_color_buffer_float') ||82 !this.gl.getExtension('EXT_float_blend')) {83 this.errorPanel.innerHTML = 'Unfortunately your browser doesn\'t ' + 84 'support WebGL 2 or the WebGL 2 extensions required for this demo.';85 this.errorPanel.classList.toggle('cv-hidden');86 return false;87 }88 this.errorPanel.addEventListener('click', () => {89 this.errorPanel.classList.toggle('cv-hidden');90 });91 return true;92 }93 onRender() {94 if (this.hidden) {95 return;96 }97 const program = this.shaderManager.getProgram();98 if (!program) {99 requestAnimationFrame(() => this.onRender());100 return;101 }102 if (this.devicePixelRatio != this.getDevicePixelRatio()) {103 this.onResize(); 104 }105 const tauSeconds = Date.now() / 1000.0;106 const dTauSeconds = tauSeconds - this.lastTauSeconds;107 this.lastTauSeconds = tauSeconds;108 const tanFovY = Math.tan(this.model.fovY / 2);109 const focalLength = this.canvas.height / (2 * tanFovY);110 const gl = this.gl; 111 gl.activeTexture(gl.TEXTURE0);112 gl.bindTexture(gl.TEXTURE_2D, this.textureManager.rayDeflectionTexture); 113 gl.activeTexture(gl.TEXTURE1);114 gl.bindTexture(gl.TEXTURE_2D, this.textureManager.rayInverseRadiusTexture);115 gl.activeTexture(gl.TEXTURE2);116 if (this.model.grid.getValue()) {117 gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.textureManager.gridTexture);118 } else {119 gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.textureManager.galaxyTexture);120 }121 const minLod = this.model.grid.getValue() ?122 0 : this.textureManager.getMinLoadedStarTextureLod();123 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_LOD, minLod);124 gl.activeTexture(gl.TEXTURE3);125 gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.textureManager.starTexture);126 gl.activeTexture(gl.TEXTURE4);127 gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.textureManager.starTexture2);128 gl.activeTexture(gl.TEXTURE5);129 gl.bindTexture(gl.TEXTURE_2D, this.textureManager.blackbodyTexture);130 gl.activeTexture(gl.TEXTURE6);131 gl.bindTexture(gl.TEXTURE_3D, this.textureManager.dopplerTexture);132 gl.activeTexture(gl.TEXTURE7);133 gl.bindTexture(gl.TEXTURE_2D, this.textureManager.noiseTexture);134 gl.useProgram(program);135 gl.uniform3f(program.cameraSize, 136 this.canvas.width / 2, this.canvas.height / 2, focalLength);137 gl.uniform4f(program.cameraPosition, 138 this.model.t, this.model.r, this.model.worldTheta, this.model.worldPhi);139 gl.uniform3f(program.p, this.model.p[0], this.model.p[1], this.model.p[2]);140 gl.uniform4f(program.kS, 141 this.model.kS[0], this.model.kS[1], this.model.kS[2], this.model.kS[3]);142 gl.uniform3f(program.eTau,143 this.model.eTau[1], this.model.eTau[2], this.model.eTau[3]);144 gl.uniform3f(program.eW,145 this.model.eW[1], this.model.eW[2], this.model.eW[3]);146 gl.uniform3f(program.eH,147 this.model.eH[1], this.model.eH[2], this.model.eH[3]);148 gl.uniform3f(program.eD,149 this.model.eD[1], this.model.eD[2], this.model.eD[3]);150 gl.uniform1i(program.rayDeflectionTexture, 0);151 gl.uniform1i(program.rayInverseRadiusTexture, 1); 152 gl.uniform1i(program.galaxyCubeTexture, 2);153 gl.uniform1i(program.starCubeTexture, 3);154 gl.uniform1i(program.starCubeTexture2, 4);155 gl.uniformMatrix3fv(program.starsOrientation, false, 156 this.model.starsMatrix);157 gl.uniform1f(program.minStarsLod, minLod);158 gl.uniform1i(program.blackBodyTexture, 5);159 gl.uniform1i(program.dopplerTexture, 6);160 gl.uniform1i(program.noiseTexture, 7);161 gl.uniform3f(program.discParams, 162 this.model.discDensity.getValue(),163 this.model.discOpacity.getValue(), 164 this.model.discTemperature.getValue());165 this.bloom.begin();166 gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);167 gl.vertexAttribPointer(program.vertexAttrib, 2, gl.FLOAT, false, 0, 0);168 gl.enableVertexAttribArray(program.vertexAttrib);169 gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);170 gl.disableVertexAttribArray(program.vertexAttrib);171 if (this.model.rocket.getValue()) {172 this.rocketManager.renderEnvMap(program, this.vertexBuffer);173 this.rocketManager.drawRocket();174 if (this.model.gForce > 0) {175 this.rocketManager.drawExhaust(tauSeconds, this.model.gForce);176 }177 }178 this.bloom.end(this.model.bloom.getValue(), this.model.exposure.getValue(),179 this.model.highContrast.getValue());180 this.model.updateOrbit(dTauSeconds);181 requestAnimationFrame(() => this.onRender());182 this.checkFrameRate();183 }184 checkFrameRate() {185 this.numFrames += 1;186 const time = Date.now();187 if (!this.lastFrameTime) {188 this.lastFrameTime = time;189 this.numFrames = 0;190 }191 if (time > this.lastFrameTime + 1000) {192 if (this.numFrames <= 10 && this.model.stars.getValue() && 193 !this.errorPanelShown) {194 this.model.stars.setValue(false);195 this.errorPanel.innerHTML = 'Stars have been automatically disabled ' +196 'to improve performance. You can re-enable them from the left ' +197 'hand side panel.';198 this.errorPanel.classList.toggle('cv-hidden');199 this.errorPanel.classList.toggle('cv-warning');200 this.errorPanelShown = true;201 }202 this.lastFrameTime = time;203 this.numFrames = 0;204 }205 }206 onMouseDown(event) {207 this.previousMouseX = event.screenX;208 this.previousMouseY = event.screenY;209 this.drag = (event.target.tagName != 'INPUT') && !event.ctrlKey;210 }211 onMouseMove(event) {212 const mouseX = event.screenX;213 const mouseY = event.screenY;214 if (this.drag) {215 const kScale = 500;216 let yaw = this.model.cameraYaw.getValue();217 let pitch = this.model.cameraPitch.getValue();218 yaw += (this.previousMouseX - mouseX) / kScale;219 pitch -= (this.previousMouseY - mouseY) / kScale;220 this.model.cameraYaw.setValue(221 yaw - 2 * Math.PI * Math.floor(yaw / (2 * Math.PI)));222 this.model.cameraPitch.setValue(pitch);223 }224 this.previousMouseX = mouseX;225 this.previousMouseY = mouseY;226 }227 onMouseUp(event) {228 this.drag = false;229 }230 onResize(event) {231 const rootElement = this.rootElement;232 this.devicePixelRatio = this.getDevicePixelRatio();233 this.canvas.style.width = `${rootElement.clientWidth}px`;234 this.canvas.style.height = `${rootElement.clientHeight}px`;235 this.canvas.width = rootElement.clientWidth * this.devicePixelRatio;236 this.canvas.height = rootElement.clientHeight * this.devicePixelRatio;237 this.bloom.resize(this.canvas.width, this.canvas.height);238 }239 getDevicePixelRatio() {240 return this.model.highDefinition.getValue() ? window.devicePixelRatio : 1;241  }242}243window.addEventListener('DOMContentLoaded', () => {244 new CameraView(model, document.body);245});246})(BlackHoleShaderDemoApp.model,...

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viewport.js

Source:viewport.js Github

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...52};53Viewport.prototype.getFittingScale = function() {54 var scaleX = this.screenBounds_.width / this.imageBounds_.width;55 var scaleY = this.screenBounds_.height / this.imageBounds_.height;56 // Scales > (1 / this.getDevicePixelRatio()) do not look good. Also they are57 // not really useful as we do not have any pixel-level operations.58 return Math.min(1 / this.getDevicePixelRatio(), scaleX, scaleY);59};60Viewport.prototype.fitImage = function() {61 var scale = this.getFittingScale();62 if (this.scaleControl_) this.scaleControl_.setMinScale(scale);63 this.setScale(scale, true);64};65Viewport.prototype.getOffsetX = function () { return this.offsetX_ };66Viewport.prototype.getOffsetY = function () { return this.offsetY_ };67Viewport.prototype.setOffset = function(x, y, ignoreClipping) {68 if (!ignoreClipping) {69 x = this.clampOffsetX_(x);70 y = this.clampOffsetY_(y);71 }72 if (this.offsetX_ == x && this.offsetY_ == y) return;73 this.offsetX_ = x;74 this.offsetY_ = y;75 this.invalidateCaches();76};77Viewport.prototype.setCenter = function(x, y, ignoreClipping) {78 this.setOffset(79 this.imageBounds_.width / 2 - x,80 this.imageBounds_.height / 2 - y,81 ignoreClipping);82};83/**84 * Return a closure that can be called to pan the image.85 * Useful for implementing non-trivial variants of panning (overview etc).86 * @param {number} originalX The x coordinate on the screen canvas that87 * corresponds to zero change to offsetX.88 * @param {number} originalY The y coordinate on the screen canvas that89 * corresponds to zero change to offsetY.90 * @param {function():number} scaleFunc returns the image to screen scale.91 * @param {function(number,number):boolean} hitFunc returns true if (x,y) is92 * in the valid region.93 */94Viewport.prototype.createOffsetSetter = function (95 originalX, originalY, scaleFunc, hitFunc) {96 var originalOffsetX = this.offsetX_;97 var originalOffsetY = this.offsetY_;98 if (!hitFunc) hitFunc = function() { return true };99 if (!scaleFunc) scaleFunc = this.getScale.bind(this);100 var self = this;101 return function(x, y) {102 if (hitFunc(x, y)) {103 var scale = scaleFunc();104 self.setOffset(105 originalOffsetX + (x - originalX) / scale,106 originalOffsetY + (y - originalY) / scale);107 self.repaint();108 }109 };110};111/*112 * Access to the current viewport state.113 */114/**115 * @return {Rect} The image bounds in image coordinates.116 */117Viewport.prototype.getImageBounds = function() { return this.imageBounds_ };118/**119* @return {Rect} The screen bounds in screen coordinates.120*/121Viewport.prototype.getScreenBounds = function() { return this.screenBounds_ };122/**123 * @return {Rect} The visible part of the image, in image coordinates.124 */125Viewport.prototype.getImageClipped = function() { return this.imageClipped_ };126/**127 * @return {Rect} The visible part of the image, in screen coordinates.128 */129Viewport.prototype.getScreenClipped = function() { return this.screenClipped_ };130/**131 * A counter that is incremented with each viewport state change.132 * Clients that cache anything that depends on the viewport state should keep133 * track of this counter.134 */135Viewport.prototype.getCacheGeneration = function() { return this.generation_ };136/**137 * Called on evert view port state change (even if repaint has not been called).138 */139Viewport.prototype.invalidateCaches = function() { this.generation_++ };140/**141 * @return {Rect} The image bounds in screen coordinates.142 */143Viewport.prototype.getImageBoundsOnScreen = function() {144 return this.imageOnScreen_;145};146/*147 * Conversion between the screen and image coordinate spaces.148 */149Viewport.prototype.screenToImageSize = function(size) {150 return size / this.getScale();151};152Viewport.prototype.screenToImageX = function(x) {153 return Math.round((x - this.imageOnScreen_.left) / this.getScale());154};155Viewport.prototype.screenToImageY = function(y) {156 return Math.round((y - this.imageOnScreen_.top) / this.getScale());157};158Viewport.prototype.screenToImageRect = function(rect) {159 return new Rect(160 this.screenToImageX(rect.left),161 this.screenToImageY(rect.top),162 this.screenToImageSize(rect.width),163 this.screenToImageSize(rect.height));164};165Viewport.prototype.imageToScreenSize = function(size) {166 return size * this.getScale();167};168Viewport.prototype.imageToScreenX = function(x) {169 return Math.round(this.imageOnScreen_.left + x * this.getScale());170};171Viewport.prototype.imageToScreenY = function(y) {172 return Math.round(this.imageOnScreen_.top + y * this.getScale());173};174Viewport.prototype.imageToScreenRect = function(rect) {175 return new Rect(176 this.imageToScreenX(rect.left),177 this.imageToScreenY(rect.top),178 Math.round(this.imageToScreenSize(rect.width)),179 Math.round(this.imageToScreenSize(rect.height)));180};181/**182 * @return {number} The number of physical pixels in one CSS pixel.183 */184Viewport.prototype.getDevicePixelRatio = function() {185 return window.devicePixelRatio;186};187/**188 * Convert a rectangle from screen coordinates to 'device' coordinates.189 *190 * This conversion enlarges the original rectangle devicePixelRatio times191 * with the screen center as a fixed point.192 *193 * @param {Rect} rect Rectangle in screen coordinates.194 * @return {Rect} Rectangle in device coordinates.195 */196Viewport.prototype.screenToDeviceRect = function(rect) {197 var ratio = this.getDevicePixelRatio();198 var screenCenterX = Math.round(199 this.screenBounds_.left + this.screenBounds_.width / 2);200 var screenCenterY = Math.round(201 this.screenBounds_.top + this.screenBounds_.height / 2);202 return new Rect(screenCenterX + (rect.left - screenCenterX) * ratio,203 screenCenterY + (rect.top - screenCenterY) * ratio,204 rect.width * ratio,205 rect.height * ratio);206};207/**208 * @return {Rect} The visible part of the image, in device coordinates.209 */210Viewport.prototype.getDeviceClipped = function() {211 return this.screenToDeviceRect(this.getScreenClipped());...

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VRtwglQuad.js

Source:VRtwglQuad.js Github

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...130 // Lookup the size the browser is displaying the canvas.131 displayWidth = self.parentElement.clientWidth;132 displayHeight = self.parentElement.clientHeight;133 }134 var devicePixelRatio = this.getDevicePixelRatio();135 canvas.width = Math.floor(displayWidth * devicePixelRatio);136 canvas.height = Math.floor(displayHeight * devicePixelRatio);137 canvas.style.width = displayWidth + "px";138 canvas.style.height = displayHeight + "px";139 self.glContext.viewport(0, 0, Math.floor(displayWidth * devicePixelRatio), Math.floor(displayHeight * devicePixelRatio));140 }141 this.resize = function() {142 // this line of code is load bearing. don't remove it.143 this.fixViewportSize();144 // Lookup the size the browser is displaying the canvas.145 var displayWidth = self.parentElement.clientWidth;146 var displayHeight = self.parentElement.clientHeight;147 // pin to width148 var ctx = this.canvas2d.getContext("2d");...

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DeviceInfo.js

Source:DeviceInfo.js Github

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...18 var size = opts && opts19 ? new Size(opts.width, opts.height)20 : new Size();21 if (isRotated) { size.rotate(); }22 return size.scale(1 / this.getDevicePixelRatio());23 }24 this.getChromeSize = function (isRotated) {25 var opts = this._opts;26 var bg = opts && opts.background;27 if (Array.isArray(bg)) {28 bg = bg[0];29 }30 var chromeSize = bg31 ? new Size(bg.width, bg.height)32 : new Size();33 if (isRotated) { chromeSize.rotate(); }34 return chromeSize.scale(1 / this.getDevicePixelRatio());35 }36 // some devices have browser chrome, so the renderable viewport is smaller37 // than the reported screen size38 this.getViewportSize = function (rotation) {39 var opts = this._opts;40 if (opts.viewportSize) {41 var viewport = Array.isArray(opts.viewportSize)42 ? new Size(opts.viewportSize[rotation % opts.viewportSize.length])43 : new Size(opts.viewportSize);44 return viewport.scale(1 / this.getDevicePixelRatio());45 } else {46 return this.getScreenSize(rotation % 2);47 }48 }49 this.getCustomStyle = function () {50 return this._opts.style;51 }52 this.getBackground = function (rotation) {53 var background = this._opts.background;54 if (Array.isArray(background)) {55 return background[rotation % background.length];56 }57 return background;58 }...

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screenshot.js

Source:screenshot.js Github

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...44 return Buffer.from(data).toString('base64');45};46commands.getViewportScreenshot = async function getViewportScreenshot () {47 const windowSize = await this.getWindowSize();48 const scale = await this.getDevicePixelRatio();49 // status bar height comes in unscaled, so scale it50 const statusBarHeight = await this.getStatusBarHeight() * scale;51 const screenshot = await this.getScreenshot();52 let rect = {53 left: 0,54 top: statusBarHeight,55 width: windowSize.width * scale,56 height: windowSize.height * scale - statusBarHeight57 };58 let newScreenshot = await imageUtil.cropBase64Image(screenshot, rect);59 return newScreenshot;60};61Object.assign(extensions, commands, helpers);62export {commands, helpers};...

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RCTDeviceInfo.js

Source:RCTDeviceInfo.js Github

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...31 exportedDimensions() {32 const dims = {33 width: Math.ceil(this.bridge.parent.offsetWidth),34 height: Math.ceil(this.bridge.parent.offsetHeight),35 scale: this.getDevicePixelRatio(),36 fontScale: 137 };38 return {39 window: dims,40 screen: dims41 };42 }43 getDevicePixelRatio(): number {44 let ratio = 1;45 // To account for zoom, change to use deviceXDPI instead of systemXDPI46 if (47 window.screen.systemXDPI !== undefined &&48 window.screen.logicalXDPI !== undefined &&49 window.screen.systemXDPI > window.screen.logicalXDPI...

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device.js

Source:device.js Github

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...6 const screenHeightOfPlusDevices = 736;7 return screenHeight === screenHeightOfPlusDevices ? 3.0 : 2.0;8};9commands.getViewportRect = async function getViewportRect () {10 const scale = await this.getDevicePixelRatio();11 // status bar height comes in unscaled, so scale it12 const statusBarHeight = Math.round(await this.getStatusBarHeight() * scale);13 const windowSize = await this.getWindowSize();14 // ios returns coordinates/dimensions in logical pixels, not device pixels,15 // so scale up to device pixels. status bar height is already scaled.16 return {17 left: 0,18 top: statusBarHeight,19 width: windowSize.width * scale,20 height: ((windowSize.height * scale) - statusBarHeight),21 };22};23commands.getStatusBarHeight = async function getStatusBarHeight () {24 const command = 'UIATarget.localTarget().frontMostApp().statusBar().rect().size.height;';...

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Using AI Code Generation

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1const wdio = require('webdriverio');2const opts = {3 desiredCapabilities: {4 }5};6(async () => {7 const client = await wdio.remote(opts);8 await client.getDevicePixelRatio();9 await client.deleteSession();10})();11const wdio = require('webdriverio');12const opts = {13 desiredCapabilities: {14 }15};16(async () => {17 const client = await wdio.remote(opts);18 await client.getDevicePixelRatio();19 await client.deleteSession();20})();

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Using AI Code Generation

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1var driver = new webdriver.Builder()2 .withCapabilities({3 })4 .build();5driver.getDevicePixelRatio().then(function(result) {6 console.log(result);7 driver.quit();8});9driver.quit();

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Using AI Code Generation

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1var webdriverio = require('webdriverio');2var options = {3 desiredCapabilities: {4 }5};6 .remote(options)7 .init()8 .getDevicePixelRatio()9 .then(function (pixelRatio) {10 console.log("Pixel Ratio: " + pixelRatio);11 })12 .end();

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Using AI Code Generation

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1var webdriver = require('selenium-webdriver');2var driver = new webdriver.Builder()3 .forBrowser('chrome')4 .build();5driver.findElement(webdriver.By.name('q')).sendKeys('webdriver');6driver.findElement(webdriver.By.name('btnG')).click();7driver.wait(function() {8 return driver.getTitle().then(function(title) {9 return title === 'webdriver - Google Search';10 });11}, 1000);12driver.quit();13var webdriver = require('selenium-webdriver');14var driver = new webdriver.Builder()15 .forBrowser('chrome')16 .build();17driver.findElement(webdriver.By.name('q')).sendKeys('webdriver');18driver.findElement(webdriver.By.name('btnG')).click();19driver.wait(function() {20 return driver.getTitle().then(function(title) {21 return title === 'webdriver - Google Search';22 });23}, 1000);24driver.quit();25element = driver.find_element(:name, 'q')26element = driver.find_element(:name, 'q')27from selenium import webdriver28from selenium.webdriver.common.keys import Keys29driver = webdriver.Chrome()

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Using AI Code Generation

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1var desiredCaps = {2};3 .init(desiredCaps)4 .then(function () {5 return driver.execute("mobile: getDevicePixelRatio", {});6 })7 .then(function (pixelRatio) {8 console.log("Pixel Ratio: " + pixelRatio);9 })10 .fin(function () { return driver.quit(); })11 .done();

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Using AI Code Generation

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1var wd = require('wd');2var assert = require('assert');3var chai = require('chai');4var chaiAsPromised = require('chai-as-promised');5chai.use(chaiAsPromised);6var should = chai.should();7var desiredCaps = {8};9driver.init(desiredCaps)10 .then(function() {11 return driver.getDevicePixelRatio();12 })13 .then(function(devicePixelRatio) {14 console.log('devicePixelRatio is: ' + devicePixelRatio);15 })16 .fin(function() { return driver.quit(); })17 .done();18[HTTP] --> GET /wd/hub/session/1b2a2a7d-5d5c-4a30-8c87-0b7e9e9a7f9a/devicePixelRatio {}19[debug] [MJSONWP] Calling AppiumDriver.getDevicePixelRatio() with args: ["1b2a2a7d-5d5c-4a30-8c87-0b7e9e9a7f9a"]20[debug] [JSONWP Proxy] Got response with status 200: {"value":2,"sessionId":"6B4B6D4A-2D7E-4C2A-9A9C-8C

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Using AI Code Generation

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1describe('Appium Xcuitest Driver', () => {2 it('should return device pixel ratio', async () => {3 let devicePixelRatio = await driver.getDevicePixelRatio();4 console.log(devicePixelRatio);5 });6});

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Using AI Code Generation

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1driver.init({2}).then(function() {3 return driver.sleep(10000);4}).then(function() {5 return driver.execute('mobile: getDevicePixelRatio', {});6}).then(function(ratio) {7 console.log('Pixel ratio is: ' + ratio);8}).then(function() {9 return driver.quit();10}).done();11Device Pixel Ratio iPhone 3.5-inch (iPhone 4, 4s) 1.0 iPhone 4-inch (iPhone 5, 5s, 5c, SE) 2.0 iPhone 4.7-inch (iPhone 6, 6s) 2.0 iPhone 5.5-inch (iPhone 6 Plus, 6s Plus) 3.0 iPad 1x 1.0 iPad Retina 2x 2.0 iPad Pro 3x 3.0

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Using AI Code Generation

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1var driver = getDriver();2var pixelRatio = driver.getDevicePixelRatio();3console.log("Pixel Ratio is: " + pixelRatio);4var driver = getDriver();5var pixelRatio = driver.getDevicePixelRatio();6console.log("Pixel Ratio is: " + pixelRatio);7var driver = getDriver();8var pixelRatio = driver.getDevicePixelRatio();9console.log("Pixel Ratio is: " + pixelRatio);10var driver = getDriver();11var pixelRatio = driver.getDevicePixelRatio();12console.log("Pixel Ratio is: " + pixelRatio);13var driver = getDriver();14var pixelRatio = driver.getDevicePixelRatio();15console.log("Pixel Ratio is: " + pixelRatio);16var driver = getDriver();17var pixelRatio = driver.getDevicePixelRatio();18console.log("Pixel Ratio is: " + pixelRatio);19var driver = getDriver();20var pixelRatio = driver.getDevicePixelRatio();21console.log("Pixel Ratio is: " + pixelRatio);22var driver = getDriver();23var pixelRatio = driver.getDevicePixelRatio();24console.log("Pixel Ratio is: " + pixelRatio);25var driver = getDriver();26var pixelRatio = driver.getDevicePixelRatio();27console.log("Pixel Ratio is: " + pixelRatio);28var driver = getDriver();29var pixelRatio = driver.getDevicePixelRatio();30console.log("Pixel Ratio

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Using AI Code Generation

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1describe('Test', () => {2 it('should get device pixel ratio', async () => {3 const devicePixelRatio = await driver.getDevicePixelRatio();4 console.log(devicePixelRatio);5 });6});

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Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

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