Best JavaScript code snippet using appium-xcuitest-driver
HiDPI.js
Source:HiDPI.js  
...255     * @return {HTMLCanvasElement} The given canvas element.256     */257    applyOverrides: function (canvas) {258        var ctx = canvas.getContext('2d'),259            ratio = this.getDevicePixelRatio(),260            overrides = this.getOverrides(),261            name;262        if (!(canvas.$devicePixelRatio || ratio === 1)) {263            // Save original ctx methods under a different name264            // by prefixing them with '$'. Original methods will265            // be called from overrides.266            for (name in overrides) {267                ctx['$' + name] = ctx[name];268            }269            Ext.apply(ctx, overrides);270            // Take note of the pixel ratio, which should be used for this canvas271            // element from now on, e.g. when new size is given via 'setResize'.272            // This is because the overrides have already been applied for a certain273            // pixel ratio, and if we move the browser window to a screen with a274            // different pixel ratio, the overrides would have to change as well,275            // and the canvas would have to be rerendered by whoever's using it.276            // This is also complicated by the absense of any sort of event277            // that lets us know about a change in the device pixel ratio.278            canvas.$devicePixelRatio = ratio;279        }280        return canvas;281    },282    /**283     * Sets the size of the Canvas element, taking device pixel ratio into account.284     * Note that resizing the Canvas will reset its context, e.g.285     * lineWidth will be set to 1, fillStyle to #000000, and so on.286     * @param {HTMLCanvasElement} canvas287     * @param {Number} width288     * @param {Number} height289     * @return {HTMLCanvasElement} The given canvas element.290     */291    setSize: function (canvas, width, height) {292        var ratio = this.getDevicePixelRatio(canvas);293        canvas.width = Math.round(width * ratio);294        canvas.height = Math.round(height * ratio);295        canvas.style.width = Math.round(width) + 'px';296        canvas.style.height = Math.round(height) + 'px';297        return canvas;298    }...camera_view.js
Source:camera_view.js  
...37class CameraView {38  constructor(model, rootElement) {39    this.model = model;40    this.rootElement = rootElement;41    this.devicePixelRatio = this.getDevicePixelRatio();42    this.canvas = rootElement.querySelector('#camera_view');43    this.canvas.style.width = `${rootElement.clientWidth}px`;44    this.canvas.style.height = `${rootElement.clientHeight}px`;45    this.canvas.width = rootElement.clientWidth * this.devicePixelRatio;46    this.canvas.height = rootElement.clientHeight * this.devicePixelRatio;47    this.errorPanel = rootElement.querySelector('#cv_error_panel');48    this.errorPanelShown = false;49    this.gl = this.canvas.getContext('webgl2');50    if (!this.initGl()) {51      return;52    }53    this.vertexBuffer = createQuadVertexBuffer(this.gl);54    this.textureManager = new TextureManager(rootElement, this.gl);55    this.shaderManager = new ShaderManager(model, this.textureManager, this.gl);56    this.rocketManager = new RocketManager(model, this.gl);57    this.bloom = new Bloom(this.gl, this.canvas.width, this.canvas.height);58    this.lastTauSeconds = Date.now() / 1000.0;59    this.lastFrameTime = undefined;60    this.numFrames = 0;61    this.drag = false;62    this.previousMouseX = undefined;63    this.previousMouseY = undefined;64    this.hidden = false;65    window.addEventListener('mousedown', (e) => this.onMouseDown(e));66    window.addEventListener('mousemove', (e) => this.onMouseMove(e));67    window.addEventListener('mouseup', (e) => this.onMouseUp(e));68    window.addEventListener('resize', (e) => this.onResize(e));69    document.addEventListener('visibilitychange', (e) => {70      this.hidden = document.hidden;71      if (!this.hidden) {72        this.lastFrameTime = undefined;73      }74    });75    requestAnimationFrame(() => this.onRender());76  }77  initGl() {78    if (!this.gl ||79        !this.gl.getExtension('OES_texture_float_linear') ||80        !this.gl.getExtension('EXT_texture_filter_anisotropic') ||81        !this.gl.getExtension('EXT_color_buffer_float') ||82        !this.gl.getExtension('EXT_float_blend')) {83      this.errorPanel.innerHTML = 'Unfortunately your browser doesn\'t ' + 84          'support WebGL 2 or the WebGL 2 extensions required for this demo.';85      this.errorPanel.classList.toggle('cv-hidden');86      return false;87    }88    this.errorPanel.addEventListener('click', () => {89      this.errorPanel.classList.toggle('cv-hidden');90    });91    return true;92  }93  onRender() {94    if (this.hidden) {95      return;96    }97    const program = this.shaderManager.getProgram();98    if (!program) {99      requestAnimationFrame(() => this.onRender());100      return;101    }102    if (this.devicePixelRatio != this.getDevicePixelRatio()) {103      this.onResize();      104    }105    const tauSeconds = Date.now() / 1000.0;106    const dTauSeconds = tauSeconds - this.lastTauSeconds;107    this.lastTauSeconds = tauSeconds;108    const tanFovY = Math.tan(this.model.fovY / 2);109    const focalLength = this.canvas.height / (2 * tanFovY);110    const gl = this.gl; 111    gl.activeTexture(gl.TEXTURE0);112    gl.bindTexture(gl.TEXTURE_2D, this.textureManager.rayDeflectionTexture);      113    gl.activeTexture(gl.TEXTURE1);114    gl.bindTexture(gl.TEXTURE_2D, this.textureManager.rayInverseRadiusTexture);115    gl.activeTexture(gl.TEXTURE2);116    if (this.model.grid.getValue()) {117      gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.textureManager.gridTexture);118    } else {119      gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.textureManager.galaxyTexture);120    }121    const minLod = this.model.grid.getValue() ?122        0 : this.textureManager.getMinLoadedStarTextureLod();123    gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_LOD, minLod);124    gl.activeTexture(gl.TEXTURE3);125    gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.textureManager.starTexture);126    gl.activeTexture(gl.TEXTURE4);127    gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.textureManager.starTexture2);128    gl.activeTexture(gl.TEXTURE5);129    gl.bindTexture(gl.TEXTURE_2D, this.textureManager.blackbodyTexture);130    gl.activeTexture(gl.TEXTURE6);131    gl.bindTexture(gl.TEXTURE_3D, this.textureManager.dopplerTexture);132    gl.activeTexture(gl.TEXTURE7);133    gl.bindTexture(gl.TEXTURE_2D, this.textureManager.noiseTexture);134    gl.useProgram(program);135    gl.uniform3f(program.cameraSize, 136        this.canvas.width / 2, this.canvas.height / 2, focalLength);137    gl.uniform4f(program.cameraPosition, 138        this.model.t, this.model.r, this.model.worldTheta, this.model.worldPhi);139    gl.uniform3f(program.p, this.model.p[0], this.model.p[1], this.model.p[2]);140    gl.uniform4f(program.kS, 141        this.model.kS[0], this.model.kS[1], this.model.kS[2], this.model.kS[3]);142    gl.uniform3f(program.eTau,143        this.model.eTau[1], this.model.eTau[2], this.model.eTau[3]);144    gl.uniform3f(program.eW,145        this.model.eW[1], this.model.eW[2], this.model.eW[3]);146    gl.uniform3f(program.eH,147        this.model.eH[1], this.model.eH[2], this.model.eH[3]);148    gl.uniform3f(program.eD,149        this.model.eD[1], this.model.eD[2], this.model.eD[3]);150    gl.uniform1i(program.rayDeflectionTexture, 0);151    gl.uniform1i(program.rayInverseRadiusTexture, 1); 152    gl.uniform1i(program.galaxyCubeTexture, 2);153    gl.uniform1i(program.starCubeTexture, 3);154    gl.uniform1i(program.starCubeTexture2, 4);155    gl.uniformMatrix3fv(program.starsOrientation, false, 156        this.model.starsMatrix);157    gl.uniform1f(program.minStarsLod, minLod);158    gl.uniform1i(program.blackBodyTexture, 5);159    gl.uniform1i(program.dopplerTexture, 6);160    gl.uniform1i(program.noiseTexture, 7);161    gl.uniform3f(program.discParams, 162        this.model.discDensity.getValue(),163        this.model.discOpacity.getValue(), 164        this.model.discTemperature.getValue());165    this.bloom.begin();166    gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);167    gl.vertexAttribPointer(program.vertexAttrib, 2, gl.FLOAT, false, 0, 0);168    gl.enableVertexAttribArray(program.vertexAttrib);169    gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);170    gl.disableVertexAttribArray(program.vertexAttrib);171    if (this.model.rocket.getValue()) {172      this.rocketManager.renderEnvMap(program, this.vertexBuffer);173      this.rocketManager.drawRocket();174      if (this.model.gForce > 0) {175        this.rocketManager.drawExhaust(tauSeconds, this.model.gForce);176      }177    }178    this.bloom.end(this.model.bloom.getValue(), this.model.exposure.getValue(),179        this.model.highContrast.getValue());180    this.model.updateOrbit(dTauSeconds);181    requestAnimationFrame(() => this.onRender());182    this.checkFrameRate();183  }184  checkFrameRate() {185    this.numFrames += 1;186    const time = Date.now();187    if (!this.lastFrameTime) {188      this.lastFrameTime = time;189      this.numFrames = 0;190    }191    if (time > this.lastFrameTime + 1000) {192      if (this.numFrames <= 10 && this.model.stars.getValue() && 193          !this.errorPanelShown) {194        this.model.stars.setValue(false);195        this.errorPanel.innerHTML = 'Stars have been automatically disabled ' +196            'to improve performance. You can re-enable them from the left ' +197            'hand side panel.';198        this.errorPanel.classList.toggle('cv-hidden');199        this.errorPanel.classList.toggle('cv-warning');200        this.errorPanelShown = true;201      }202      this.lastFrameTime = time;203      this.numFrames = 0;204    }205  }206  onMouseDown(event) {207    this.previousMouseX = event.screenX;208    this.previousMouseY = event.screenY;209    this.drag = (event.target.tagName != 'INPUT') && !event.ctrlKey;210  }211  onMouseMove(event) {212    const mouseX = event.screenX;213    const mouseY = event.screenY;214    if (this.drag) {215      const kScale = 500;216      let yaw = this.model.cameraYaw.getValue();217      let pitch = this.model.cameraPitch.getValue();218      yaw += (this.previousMouseX - mouseX) / kScale;219      pitch -= (this.previousMouseY - mouseY) / kScale;220      this.model.cameraYaw.setValue(221          yaw - 2 * Math.PI * Math.floor(yaw / (2 * Math.PI)));222      this.model.cameraPitch.setValue(pitch);223    }224    this.previousMouseX = mouseX;225    this.previousMouseY = mouseY;226  }227  onMouseUp(event) {228    this.drag = false;229  }230  onResize(event) {231    const rootElement = this.rootElement;232    this.devicePixelRatio = this.getDevicePixelRatio();233    this.canvas.style.width = `${rootElement.clientWidth}px`;234    this.canvas.style.height = `${rootElement.clientHeight}px`;235    this.canvas.width = rootElement.clientWidth * this.devicePixelRatio;236    this.canvas.height = rootElement.clientHeight * this.devicePixelRatio;237    this.bloom.resize(this.canvas.width, this.canvas.height);238  }239  getDevicePixelRatio() {240    return this.model.highDefinition.getValue() ? window.devicePixelRatio : 1;241  }242}243window.addEventListener('DOMContentLoaded', () => {244  new CameraView(model, document.body);245});246})(BlackHoleShaderDemoApp.model,...viewport.js
Source:viewport.js  
...52};53Viewport.prototype.getFittingScale = function() {54  var scaleX = this.screenBounds_.width / this.imageBounds_.width;55  var scaleY = this.screenBounds_.height / this.imageBounds_.height;56  // Scales > (1 / this.getDevicePixelRatio()) do not look good. Also they are57  // not really useful as we do not have any pixel-level operations.58  return Math.min(1 / this.getDevicePixelRatio(), scaleX, scaleY);59};60Viewport.prototype.fitImage = function() {61  var scale = this.getFittingScale();62  if (this.scaleControl_) this.scaleControl_.setMinScale(scale);63  this.setScale(scale, true);64};65Viewport.prototype.getOffsetX = function () { return this.offsetX_ };66Viewport.prototype.getOffsetY = function () { return this.offsetY_ };67Viewport.prototype.setOffset = function(x, y, ignoreClipping) {68  if (!ignoreClipping) {69    x = this.clampOffsetX_(x);70    y = this.clampOffsetY_(y);71  }72  if (this.offsetX_ == x && this.offsetY_ == y) return;73  this.offsetX_ = x;74  this.offsetY_ = y;75  this.invalidateCaches();76};77Viewport.prototype.setCenter = function(x, y, ignoreClipping) {78  this.setOffset(79      this.imageBounds_.width / 2 - x,80      this.imageBounds_.height / 2 - y,81      ignoreClipping);82};83/**84 * Return a closure that can be called to pan the image.85 * Useful for implementing non-trivial variants of panning (overview etc).86 * @param {number} originalX The x coordinate on the screen canvas that87 *                 corresponds to zero change to offsetX.88 * @param {number} originalY The y coordinate on the screen canvas that89 *                 corresponds to zero change to offsetY.90 * @param {function():number} scaleFunc returns the image to screen scale.91 * @param {function(number,number):boolean} hitFunc returns true if (x,y) is92 *                                                  in the valid region.93 */94Viewport.prototype.createOffsetSetter = function (95    originalX, originalY, scaleFunc, hitFunc) {96  var originalOffsetX = this.offsetX_;97  var originalOffsetY = this.offsetY_;98  if (!hitFunc) hitFunc = function() { return true };99  if (!scaleFunc) scaleFunc = this.getScale.bind(this);100  var self = this;101  return function(x, y) {102    if (hitFunc(x, y)) {103      var scale = scaleFunc();104      self.setOffset(105          originalOffsetX + (x - originalX) / scale,106          originalOffsetY + (y - originalY) / scale);107      self.repaint();108    }109  };110};111/*112 * Access to the current viewport state.113 */114/**115 * @return {Rect} The image bounds in image coordinates.116 */117Viewport.prototype.getImageBounds = function() { return this.imageBounds_ };118/**119* @return {Rect} The screen bounds in screen coordinates.120*/121Viewport.prototype.getScreenBounds = function() { return this.screenBounds_ };122/**123 * @return {Rect} The visible part of the image, in image coordinates.124 */125Viewport.prototype.getImageClipped = function() { return this.imageClipped_ };126/**127 * @return {Rect} The visible part of the image, in screen coordinates.128 */129Viewport.prototype.getScreenClipped = function() { return this.screenClipped_ };130/**131 * A counter that is incremented with each viewport state change.132 * Clients that cache anything that depends on the viewport state should keep133 * track of this counter.134 */135Viewport.prototype.getCacheGeneration = function() { return this.generation_ };136/**137 * Called on evert view port state change (even if repaint has not been called).138 */139Viewport.prototype.invalidateCaches = function() { this.generation_++ };140/**141 * @return {Rect} The image bounds in screen coordinates.142 */143Viewport.prototype.getImageBoundsOnScreen = function() {144  return this.imageOnScreen_;145};146/*147 * Conversion between the screen and image coordinate spaces.148 */149Viewport.prototype.screenToImageSize = function(size) {150  return size / this.getScale();151};152Viewport.prototype.screenToImageX = function(x) {153  return Math.round((x - this.imageOnScreen_.left) / this.getScale());154};155Viewport.prototype.screenToImageY = function(y) {156  return Math.round((y - this.imageOnScreen_.top) / this.getScale());157};158Viewport.prototype.screenToImageRect = function(rect) {159  return new Rect(160      this.screenToImageX(rect.left),161      this.screenToImageY(rect.top),162      this.screenToImageSize(rect.width),163      this.screenToImageSize(rect.height));164};165Viewport.prototype.imageToScreenSize = function(size) {166  return size * this.getScale();167};168Viewport.prototype.imageToScreenX = function(x) {169  return Math.round(this.imageOnScreen_.left + x * this.getScale());170};171Viewport.prototype.imageToScreenY = function(y) {172  return Math.round(this.imageOnScreen_.top + y * this.getScale());173};174Viewport.prototype.imageToScreenRect = function(rect) {175  return new Rect(176      this.imageToScreenX(rect.left),177      this.imageToScreenY(rect.top),178      Math.round(this.imageToScreenSize(rect.width)),179      Math.round(this.imageToScreenSize(rect.height)));180};181/**182 * @return {number} The number of physical pixels in one CSS pixel.183 */184Viewport.prototype.getDevicePixelRatio = function() {185  return window.devicePixelRatio;186};187/**188 * Convert a rectangle from screen coordinates to 'device' coordinates.189 *190 * This conversion enlarges the original rectangle devicePixelRatio times191 * with the screen center as a fixed point.192 *193 * @param {Rect} rect Rectangle in screen coordinates.194 * @return {Rect} Rectangle in device coordinates.195 */196Viewport.prototype.screenToDeviceRect = function(rect) {197  var ratio = this.getDevicePixelRatio();198  var screenCenterX = Math.round(199      this.screenBounds_.left + this.screenBounds_.width / 2);200  var screenCenterY = Math.round(201      this.screenBounds_.top + this.screenBounds_.height / 2);202  return new Rect(screenCenterX + (rect.left - screenCenterX) * ratio,203                  screenCenterY + (rect.top - screenCenterY) * ratio,204                  rect.width * ratio,205                  rect.height * ratio);206};207/**208 * @return {Rect} The visible part of the image, in device coordinates.209 */210Viewport.prototype.getDeviceClipped = function() {211  return this.screenToDeviceRect(this.getScreenClipped());...VRtwglQuad.js
Source:VRtwglQuad.js  
...130      // Lookup the size the browser is displaying the canvas.131      displayWidth  = self.parentElement.clientWidth;132      displayHeight = self.parentElement.clientHeight;133    }134    var devicePixelRatio = this.getDevicePixelRatio();135    canvas.width = Math.floor(displayWidth * devicePixelRatio);136    canvas.height = Math.floor(displayHeight * devicePixelRatio);137    canvas.style.width = displayWidth + "px";138    canvas.style.height = displayHeight + "px";139    self.glContext.viewport(0, 0, Math.floor(displayWidth * devicePixelRatio), Math.floor(displayHeight * devicePixelRatio));140  }141  this.resize = function() {142    // this line of code is load bearing. don't remove it.143    this.fixViewportSize();144    // Lookup the size the browser is displaying the canvas.145    var displayWidth  = self.parentElement.clientWidth;146    var displayHeight = self.parentElement.clientHeight;147    // pin to width148    var ctx = this.canvas2d.getContext("2d");...DeviceInfo.js
Source:DeviceInfo.js  
...18    var size = opts && opts19             ? new Size(opts.width, opts.height)20             : new Size();21    if (isRotated) { size.rotate(); }22    return size.scale(1 / this.getDevicePixelRatio());23  }24  this.getChromeSize = function (isRotated) {25    var opts = this._opts;26    var bg = opts && opts.background;27    if (Array.isArray(bg)) {28      bg = bg[0];29    }30    var chromeSize = bg31      ? new Size(bg.width, bg.height)32      : new Size();33    if (isRotated) { chromeSize.rotate(); }34    return chromeSize.scale(1 / this.getDevicePixelRatio());35  }36  // some devices have browser chrome, so the renderable viewport is smaller37  // than the reported screen size38  this.getViewportSize = function (rotation) {39    var opts = this._opts;40    if (opts.viewportSize) {41      var viewport = Array.isArray(opts.viewportSize)42               ? new Size(opts.viewportSize[rotation % opts.viewportSize.length])43               : new Size(opts.viewportSize);44      return viewport.scale(1 / this.getDevicePixelRatio());45    } else {46      return this.getScreenSize(rotation % 2);47    }48  }49  this.getCustomStyle = function () {50    return this._opts.style;51  }52  this.getBackground = function (rotation) {53    var background = this._opts.background;54    if (Array.isArray(background)) {55      return background[rotation % background.length];56    }57    return background;58  }...screenshot.js
Source:screenshot.js  
...44  return Buffer.from(data).toString('base64');45};46commands.getViewportScreenshot = async function getViewportScreenshot () {47  const windowSize = await this.getWindowSize();48  const scale = await this.getDevicePixelRatio();49  // status bar height comes in unscaled, so scale it50  const statusBarHeight = await this.getStatusBarHeight() * scale;51  const screenshot = await this.getScreenshot();52  let rect = {53    left: 0,54    top: statusBarHeight,55    width: windowSize.width * scale,56    height: windowSize.height * scale - statusBarHeight57  };58  let newScreenshot = await imageUtil.cropBase64Image(screenshot, rect);59  return newScreenshot;60};61Object.assign(extensions, commands, helpers);62export {commands, helpers};...RCTDeviceInfo.js
Source:RCTDeviceInfo.js  
...31  exportedDimensions() {32    const dims = {33      width: Math.ceil(this.bridge.parent.offsetWidth),34      height: Math.ceil(this.bridge.parent.offsetHeight),35      scale: this.getDevicePixelRatio(),36      fontScale: 137    };38    return {39      window: dims,40      screen: dims41    };42  }43  getDevicePixelRatio(): number {44    let ratio = 1;45    // To account for zoom, change to use deviceXDPI instead of systemXDPI46    if (47      window.screen.systemXDPI !== undefined &&48      window.screen.logicalXDPI !== undefined &&49      window.screen.systemXDPI > window.screen.logicalXDPI...device.js
Source:device.js  
...6  const screenHeightOfPlusDevices = 736;7  return screenHeight === screenHeightOfPlusDevices ? 3.0 : 2.0;8};9commands.getViewportRect = async function getViewportRect () {10  const scale = await this.getDevicePixelRatio();11  // status bar height comes in unscaled, so scale it12  const statusBarHeight = Math.round(await this.getStatusBarHeight() * scale);13  const windowSize = await this.getWindowSize();14  // ios returns coordinates/dimensions in logical pixels, not device pixels,15  // so scale up to device pixels. status bar height is already scaled.16  return {17    left: 0,18    top: statusBarHeight,19    width: windowSize.width * scale,20    height: ((windowSize.height * scale) - statusBarHeight),21  };22};23commands.getStatusBarHeight = async function getStatusBarHeight () {24  const command = 'UIATarget.localTarget().frontMostApp().statusBar().rect().size.height;';...Using AI Code Generation
1const wdio = require('webdriverio');2const opts = {3    desiredCapabilities: {4    }5};6(async () => {7    const client = await wdio.remote(opts);8    await client.getDevicePixelRatio();9    await client.deleteSession();10})();11const wdio = require('webdriverio');12const opts = {13    desiredCapabilities: {14    }15};16(async () => {17    const client = await wdio.remote(opts);18    await client.getDevicePixelRatio();19    await client.deleteSession();20})();Using AI Code Generation
1var driver = new webdriver.Builder()2    .withCapabilities({3    })4    .build();5driver.getDevicePixelRatio().then(function(result) {6    console.log(result);7    driver.quit();8});9driver.quit();Using AI Code Generation
1var webdriverio = require('webdriverio');2var options = {3    desiredCapabilities: {4    }5};6    .remote(options)7    .init()8    .getDevicePixelRatio()9    .then(function (pixelRatio) {10        console.log("Pixel Ratio: " + pixelRatio);11    })12    .end();Using AI Code Generation
1var webdriver = require('selenium-webdriver');2var driver = new webdriver.Builder()3    .forBrowser('chrome')4    .build();5driver.findElement(webdriver.By.name('q')).sendKeys('webdriver');6driver.findElement(webdriver.By.name('btnG')).click();7driver.wait(function() {8    return driver.getTitle().then(function(title) {9        return title === 'webdriver - Google Search';10    });11}, 1000);12driver.quit();13var webdriver = require('selenium-webdriver');14var driver = new webdriver.Builder()15    .forBrowser('chrome')16    .build();17driver.findElement(webdriver.By.name('q')).sendKeys('webdriver');18driver.findElement(webdriver.By.name('btnG')).click();19driver.wait(function() {20    return driver.getTitle().then(function(title) {21        return title === 'webdriver - Google Search';22    });23}, 1000);24driver.quit();25element = driver.find_element(:name, 'q')26element = driver.find_element(:name, 'q')27from selenium import webdriver28from selenium.webdriver.common.keys import Keys29driver = webdriver.Chrome()Using AI Code Generation
1var desiredCaps = {2};3    .init(desiredCaps)4    .then(function () {5        return driver.execute("mobile: getDevicePixelRatio", {});6    })7    .then(function (pixelRatio) {8        console.log("Pixel Ratio: " + pixelRatio);9    })10    .fin(function () { return driver.quit(); })11    .done();Using AI Code Generation
1var wd = require('wd');2var assert = require('assert');3var chai = require('chai');4var chaiAsPromised = require('chai-as-promised');5chai.use(chaiAsPromised);6var should = chai.should();7var desiredCaps = {8};9driver.init(desiredCaps)10  .then(function() {11    return driver.getDevicePixelRatio();12  })13  .then(function(devicePixelRatio) {14    console.log('devicePixelRatio is: ' + devicePixelRatio);15  })16  .fin(function() { return driver.quit(); })17  .done();18[HTTP] --> GET /wd/hub/session/1b2a2a7d-5d5c-4a30-8c87-0b7e9e9a7f9a/devicePixelRatio {}19[debug] [MJSONWP] Calling AppiumDriver.getDevicePixelRatio() with args: ["1b2a2a7d-5d5c-4a30-8c87-0b7e9e9a7f9a"]20[debug] [JSONWP Proxy] Got response with status 200: {"value":2,"sessionId":"6B4B6D4A-2D7E-4C2A-9A9C-8CUsing AI Code Generation
1describe('Appium Xcuitest Driver', () => {2  it('should return device pixel ratio', async () => {3    let devicePixelRatio = await driver.getDevicePixelRatio();4    console.log(devicePixelRatio);5  });6});Using AI Code Generation
1driver.init({2}).then(function() {3  return driver.sleep(10000);4}).then(function() {5  return driver.execute('mobile: getDevicePixelRatio', {});6}).then(function(ratio) {7  console.log('Pixel ratio is: ' + ratio);8}).then(function() {9  return driver.quit();10}).done();11Device Pixel Ratio iPhone 3.5-inch (iPhone 4, 4s) 1.0 iPhone 4-inch (iPhone 5, 5s, 5c, SE) 2.0 iPhone 4.7-inch (iPhone 6, 6s) 2.0 iPhone 5.5-inch (iPhone 6 Plus, 6s Plus) 3.0 iPad 1x 1.0 iPad Retina 2x 2.0 iPad Pro 3x 3.0Using AI Code Generation
1var driver = getDriver();2var pixelRatio = driver.getDevicePixelRatio();3console.log("Pixel Ratio is: " + pixelRatio);4var driver = getDriver();5var pixelRatio = driver.getDevicePixelRatio();6console.log("Pixel Ratio is: " + pixelRatio);7var driver = getDriver();8var pixelRatio = driver.getDevicePixelRatio();9console.log("Pixel Ratio is: " + pixelRatio);10var driver = getDriver();11var pixelRatio = driver.getDevicePixelRatio();12console.log("Pixel Ratio is: " + pixelRatio);13var driver = getDriver();14var pixelRatio = driver.getDevicePixelRatio();15console.log("Pixel Ratio is: " + pixelRatio);16var driver = getDriver();17var pixelRatio = driver.getDevicePixelRatio();18console.log("Pixel Ratio is: " + pixelRatio);19var driver = getDriver();20var pixelRatio = driver.getDevicePixelRatio();21console.log("Pixel Ratio is: " + pixelRatio);22var driver = getDriver();23var pixelRatio = driver.getDevicePixelRatio();24console.log("Pixel Ratio is: " + pixelRatio);25var driver = getDriver();26var pixelRatio = driver.getDevicePixelRatio();27console.log("Pixel Ratio is: " + pixelRatio);28var driver = getDriver();29var pixelRatio = driver.getDevicePixelRatio();30console.log("Pixel RatioLearn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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