How to use clearBufferStream method in Best

Best JavaScript code snippet using best

runner-stream.ts

Source:runner-stream.ts Github

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...114 });115 return state;116 }, new Map());117 }118 clearBufferStream() {119 let buffer = this._streamBuffer;120 const lines = countEOL(buffer);121 if (lines) {122 buffer = '\r\x1B[K\r\x1B[1A'.repeat(lines);123 }124 if (this.isInteractive) {125 // clear last line126 this.stdoutWrite('\x1b[999D\x1b[K');127 }128 this.stdoutWrite(buffer);129 this._streamBuffer = '';130 }131 writeBufferStream(str: string) {132 this._streamBuffer += str;133 this.stdoutWrite(str);134 }135 updateRunnerState(benchmarkSignature: string, state: State) {136 const stateConfig = this._state.get(benchmarkSignature);137 if (!stateConfig) {138 throw new Error(`Unknown benchmark build started (${benchmarkSignature})`);139 }140 if (stateConfig.state !== State.ERROR) {141 stateConfig.state = state;142 }143 }144 scheduleUpdate(time?: number, fn?: Function) {145 if (!this._scheduled) {146 this._scheduled = setTimeout(() => {147 fn ? fn() : this.updateStream();148 this._scheduled = null;149 }, time || DEFAULT_TIMEOUT);150 }151 }152 printBenchmarkState({ state, projectName, displayPath }: { state: State, projectName: string, displayPath: string }) {153 const columns = this.stdoutColumns;154 const overflow = columns - (state.length + projectName.length + displayPath.length + /* for padding */ 14);155 const hasOverflow = overflow < 0;156 const ansiState = printState(state);157 const ansiProjectName = printProjectName(projectName);158 const ansiDisplayname = printDisplayName(displayPath, hasOverflow ? Math.abs(overflow): 0);159 return `${ansiState} ${ansiProjectName} ${ansiDisplayname}\n`;160 }161 printProgress(progress: BenchmarkProgress, { displayPath }: BenchmarkStatus): string {162 const benchmarkName = chalk.bold.black(path.basename(displayPath));163 return [164 `\n${PROGRESS_TEXT} ${benchmarkName}`,165 chalk.bold.black('Avg iteration: ') + progress.avgIteration.toFixed(2) + 'ms',166 chalk.bold.black('Completed iterations: ') + progress.executedIterations,167 printProgressBar(progress.runtime, progress.estimated, 40)168 ].join('\n') + '\n\n';169 }170 updateStream() {171 let buffer = INIT_MSG;172 let progressStr: string = '';173 for (const benchmarkState of this._state.values()) {174 const { state, displayPath, projectName, progress } = benchmarkState;175 buffer += this.printBenchmarkState({ state, displayPath, projectName });176 if (state === State.RUNNING && progress) {177 progressStr += this.printProgress(progress, benchmarkState);178 }179 }180 const streamProxyBuffer = this._proxyStream.readBuffer();181 streamProxyBuffer ? `Buffered console logs:\n ${streamProxyBuffer}` : '';182 this.clearBufferStream();183 this.writeBufferStream(buffer + progressStr + streamProxyBuffer);184 }185 log(message: string) {186 this._innerLog = message;187 if (this.isInteractive) {188 this.scheduleUpdate();189 } else {190 this.stdoutWrite(` :: ${message}\n`);191 }192 }193 _clearTimeout() {194 if (this._scheduled) {195 clearTimeout(this._scheduled);196 this._scheduled = null;...

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build-stream.ts

Source:build-stream.ts Github

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...66 });67 return state;68 }, new Map());69 }70 clearBufferStream() {71 let buffer = this._streamBuffer;72 const lines = countEOL(buffer);73 if (lines) {74 buffer = '\r\x1B[K\r\x1B[1A'.repeat(lines);75 }76 if (this.isInteractive) {77 // clear last line78 this.stdoutWrite('\x1b[999D\x1b[K');79 }80 this.stdoutWrite(buffer);81 this._streamBuffer = '';82 }83 writeBufferStream(str: string) {84 this._streamBuffer += str;85 this.stdoutWrite(str);86 }87 updateBenchmarkState(benchmarkPath: string, state: State) {88 const stateConfig = this._state.get(benchmarkPath);89 if (!stateConfig) {90 throw new Error(`Unknown benchmark build started (${benchmarkPath})`);91 }92 stateConfig.state = state;93 }94 onBenchmarkBuildStart(benchmarkPath: string) {95 this.updateBenchmarkState(benchmarkPath, State.BUILDING);96 if (this.isInteractive) {97 this.scheduleUpdate();98 } else {99 const benchmarkState = this._state.get(benchmarkPath);100 if (benchmarkState) {101 this.stdoutWrite(this.printBenchmark(benchmarkState));102 }103 }104 }105 scheduleUpdate() {106 if (!this._scheduled) {107 this._scheduled = setTimeout(() => {108 this.updateStream();109 this._scheduled = null;110 }, 10);111 }112 }113 printBenchmark({ state, projectName, displayPath }:{ state: State, projectName: string, displayPath: string }, streamProxyBuffer?: string) {114 const columns = this.stdoutColumns;115 const overflow = columns - (state.length + projectName.length + displayPath.length + /* for padding */ 14);116 const hasOverflow = overflow < 0;117 const ansiState = printState(state);118 const ansiProjectName = printProjectName(projectName);119 const ansiDisplayname = printDisplayName(displayPath, hasOverflow ? Math.abs(overflow): 0);120 const proxiedBuffer = streamProxyBuffer ? `Buffered console logs:\n ${streamProxyBuffer}` : '';121 return `${ansiState} ${ansiProjectName} ${ansiDisplayname}\n${proxiedBuffer}`;122 }123 updateStream() {124 const innerState = this._innerLog;125 let buffer = INIT_MSG;126 for (const { state, displayPath, projectName } of this._state.values()) {127 buffer += this.printBenchmark({ state, displayPath, projectName }, this._proxiedStream.readBuffer());128 }129 if (innerState) {130 buffer += `\n${innerState}\n`;131 }132 this.clearBufferStream();133 this.writeBufferStream(buffer);134 }135 onBenchmarkBuildEnd(benchmarkPath: string) {136 this.updateBenchmarkState(benchmarkPath, State.DONE);137 this._innerLog = '';138 if (this.isInteractive) {139 this.scheduleUpdate();140 } else {141 const benchmarkState = this._state.get(benchmarkPath);142 if (benchmarkState) {143 this.stdoutWrite(this.printBenchmark(benchmarkState, this._proxiedStream.readBuffer()) + '\n');144 }145 }146 }...

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Using AI Code Generation

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1var transport = new LongPollingTransport();2transport.clearBufferStream();3var transport = new LongPollingTransport();4transport.getBufferStream();5var transport = new LongPollingTransport();6transport.getBufferStream();7var transport = new LongPollingTransport();8transport.getBufferStream();9var transport = new LongPollingTransport();10transport.getBufferStream();11var transport = new LongPollingTransport();12transport.getBufferStream();13var transport = new LongPollingTransport();14transport.getBufferStream();15var transport = new LongPollingTransport();16transport.getBufferStream();17var transport = new LongPollingTransport();18transport.getBufferStream();19var transport = new LongPollingTransport();20transport.getBufferStream();21var transport = new LongPollingTransport();22transport.getBufferStream();23var transport = new LongPollingTransport();24transport.getBufferStream();25var transport = new LongPollingTransport();26transport.getBufferStream();27var transport = new LongPollingTransport();28transport.getBufferStream();

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Using AI Code Generation

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1using BestHTTP;2using System;3using System.Collections;4using System.Collections.Generic;5using UnityEngine;6using UnityEngine.UI;7{8 public Text text;9 public Text text2;10 public Text text3;11 public Text text4;12 public Text text5;13 public Text text6;14 public Text text7;15 public Text text8;16 public Text text9;17 public Text text10;18 public Text text11;19 public Text text12;20 public Text text13;21 public Text text14;22 public Text text15;23 public Text text16;24 public Text text17;25 public Text text18;26 public Text text19;27 public Text text20;28 public Text text21;29 public Text text22;30 public Text text23;31 public Text text24;32 public Text text25;33 public Text text26;34 public Text text27;35 public Text text28;36 public Text text29;37 public Text text30;38 public Text text31;39 public Text text32;40 public Text text33;41 public Text text34;42 public Text text35;43 public Text text36;44 public Text text37;45 public Text text38;46 public Text text39;47 public Text text40;48 public Text text41;49 public Text text42;50 public Text text43;51 public Text text44;52 public Text text45;53 public Text text46;54 public Text text47;55 public Text text48;56 public Text text49;57 public Text text50;58 public Text text51;59 public Text text52;60 public Text text53;61 public Text text54;62 public Text text55;63 public Text text56;64 public Text text57;65 public Text text58;66 public Text text59;67 public Text text60;68 public Text text61;69 public Text text62;70 public Text text63;71 public Text text64;72 public Text text65;73 public Text text66;74 public Text text67;75 public Text text68;76 public Text text69;77 public Text text70;78 public Text text71;79 public Text text72;80 public Text text73;81 public Text text74;82 public Text text75;83 public Text text76;84 public Text text77;

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Using AI Code Generation

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1var BestHTTP = require('best-http');2var http = new BestHTTP();3var response = http.get(url);4var buffer = response.getBuffer();5var bufferStream = buffer.getStream();6var bufferStream2 = buffer.getStream();

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Using AI Code Generation

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1ws.OnOpen.Add(function (ws) {2 print("websocket opened");3});4ws.OnMessage.Add(function (ws, msg) {5 print("received message: " + msg.Data);6});7ws.OnError.Add(function (ws, err) {8 print("websocket error: " + err.Message);9});10ws.OnClosed.Add(function (ws, code, msg) {11 print("websocket closed with code " + code + " and message: " + msg);12});13function Update() {14 if (Input.GetKeyUp(KeyCode.Space)) {15 ws.Send("hello world!");16 }17 if (Input.GetKeyUp(KeyCode.C)) {18 ws.ClearBufferStream();19 }20}21ws.OnOpen.Add(function (ws) {22 print("websocket opened");23});24ws.OnMessage.Add(function (ws, msg) {25 print("received message: " + msg.Data);26});27ws.OnError.Add(function (ws, err) {28 print("websocket error: " + err.Message);29});30ws.OnClosed.Add(function (ws, code, msg) {31 print("websocket closed with code " + code + " and message: " + msg);32});33function Update() {34 if (Input.GetKeyUp(KeyCode.Space)) {35 ws.Send("hello world!");36 }37 if (Input.GetKeyUp(KeyCode.C)) {38 ws.ClearBufferStream();39 }40}41ws.OnOpen.Add(function (ws) {42 print("websocket opened");43});44ws.OnMessage.Add(function (ws, msg) {45 print("received message: " + msg.Data);46});47ws.OnError.Add(function (ws, err) {48 print("websocket error: " + err.Message);49});50ws.OnClosed.Add(function (ws, code, msg) {51 print("websocket closed with code " + code + " and message: " + msg);52});53function Update() {54 if (Input.GetKeyUp(KeyCode.Space)) {55 ws.Send("hello world!");56 }57 if (Input.GetKeyUp(KeyCode.C))

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Using AI Code Generation

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1socket.OnConnect += OnConnect;2socket.OnDisconnect += OnDisconnect;3socket.OnError += OnError;4socket.Open();5socket.On("message", OnMessage);6function OnConnect(socket)7{8 Debug.Log("Connected to the server");9}10function OnDisconnect(socket)11{12 Debug.Log("Disconnected from the server");13}14function OnError(socket, error)15{16 Debug.Log("Error: " + error.Message);17}18function OnMessage(socket, packet, args)19{20 Debug.Log("Message: " + args[0]);21 socket.Close();22}23socket.OnConnect += OnConnect;24socket.OnDisconnect += OnDisconnect;25socket.OnError += OnError;26socket.Open();27socket.On("message", OnMessage);28function OnConnect(socket)29{30 Debug.Log("Connected to the server");31}32function OnDisconnect(socket)33{34 Debug.Log("Disconnected from the server");35}36function OnError(socket, error)37{38 Debug.Log("Error: " + error.Message);39}40function OnMessage(socket, packet, args)41{42 Debug.Log("Message: " + args[0]);43 socket.Close();44}45socket.OnConnect += OnConnect;46socket.OnDisconnect += OnDisconnect;47socket.OnError += OnError;48socket.Open();49socket.On("message", OnMessage);50function OnConnect(socket)51{52 Debug.Log("Connected to the server");53}54function OnDisconnect(socket)55{56 Debug.Log("Disconnected from the server");57}58function OnError(socket, error)59{60 Debug.Log("Error: " + error.Message);61}62function OnMessage(socket, packet, args)63{64 Debug.Log("Message: " + args[0]);

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Using AI Code Generation

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1var BestHTTP = require('best-http');2var http = new BestHTTP();3var request = new http.Request();4var response = new http.Response();5request.setUrl(url);6request.setMethod(http.RequestMethods.GET);7request.onResponse(function(resp) {8 response = resp;9 console.log("Response code: " + response.getResponseCode());10 console.log("Response message: " + response.getResponseMessage());11 console.log("Response body: " + response.getResponseBody());12 response.clearBufferStream();13});14http.sendRequest(request);

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