How to use notifyStateChange method in Best

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SudFSTAPPDecorator.ts

Source:SudFSTAPPDecorator.ts Github

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...30 if (iSudFSTAPP != null) {31 const args = arguments32 console.log(args, 'args')33 // @ts-ignore34 iSudFSTAPP.notifyStateChange(...args)35 }36 }37 // region 状态通知,ISudFSTAPP.notifyStateChange38 /**39 * 发送40 * 1. 加入状态41 *42 * @param isIn true 加入游戏,false 退出游戏43 * @param seatIndex 加入的游戏位(座位号) 默认传seatIndex = -1 随机加入,seatIndex 从0开始,不可大于座位数44 * @param isSeatRandom 默认为ture, 带有游戏位(座位号)的时候,如果游戏位(座位号)已经被占用,是否随机分配一个空位坐下 isSeatRandom=true 随机分配空位坐下,isSeatRandom=false 不随机分配45 * @param teamId 不支持分队的游戏:数值填1;支持分队的游戏:数值填1或2(两支队伍);46 */47 public notifyAPPCommonSelfIn(isIn: boolean, seatIndex?: number, isSeatRandom?: boolean, teamId?: number) {48 const iSudFSTAPP = this.iSudFSTAPP49 if (iSudFSTAPP != null) {50 const state = SudMGPAPPState.APPCommonSelfIn({ isIn, seatIndex, isSeatRandom, teamId })51 iSudFSTAPP.notifyStateChange(SudMGPAPPState.APP_COMMON_SELF_IN, JSON.stringify(state), notifyStateChangeFun)52 }53 }54 /**55 * 发送56 * 2. 准备状态57 * 用户(本人)准备/取消准备58 *59 * @param isReady true 准备,false 取消准备60 */61 public notifyAPPCommonSelfReady(isReady: boolean) {62 const iSudFSTAPP = this.iSudFSTAPP63 if (iSudFSTAPP != null) {64 const state = SudMGPAPPState.APPCommonSelfReady(isReady)65 iSudFSTAPP.notifyStateChange(SudMGPAPPState.APP_COMMON_SELF_READY, JSON.stringify(state), notifyStateChangeFun)66 }67 }68 /**69 * 发送70 * 3. 游戏状态 模型71 * 用户游戏状态,如果用户在游戏中,建议:72 * a.空出屏幕中心区:73 * 关闭全屏礼物特效;74 * b.部分强操作类小游戏(spaceMax为true),尽量收缩原生UI,给游戏留出尽量大的操作空间:75 * 收缩公屏;76 * 收缩麦位;77 * 如果不在游戏中,则恢复。78 *79 * @param isPlaying true 开始游戏,false 结束游戏80 * @param reportGameInfoExtras string类型,Https服务回调report_game_info参数,最大长度1024字节,超过则截断(2022-01-21)81 */82 public notifyAPPCommonSelfPlaying(isPlaying: boolean, reportGameInfoExtras?: string) {83 const iSudFSTAPP = this.iSudFSTAPP84 if (iSudFSTAPP != null) {85 const state = SudMGPAPPState.APPCommonSelfPlaying(isPlaying, reportGameInfoExtras)86 iSudFSTAPP.notifyStateChange(SudMGPAPPState.APP_COMMON_SELF_PLAYING, JSON.stringify(state), notifyStateChangeFun)87 }88 }89 /**90 * 发送91 * 4. 队长状态92 * 用户是否为队长,队长在游戏中会有开始游戏的权利。93 *94 * @param curCaptainUID 必填,指定队长uid95 */96 public notifyAPPCommonSelfCaptain(curCaptainUID: string) {97 const iSudFSTAPP = this.iSudFSTAPP98 if (iSudFSTAPP != null) {99 const state = SudMGPAPPState.APPCommonSelfCaptain(curCaptainUID)100 iSudFSTAPP.notifyStateChange(SudMGPAPPState.APP_COMMON_SELF_CAPTAIN, JSON.stringify(state), notifyStateChangeFun)101 }102 }103 /**104 * 发送105 * 5. 踢人106 * 用户(本人,队长)踢其他玩家;107 * 队长才能踢人;108 *109 * @param kickedUID 被踢用户uid110 */111 public notifyAPPCommonSelfKick(kickedUID: string) {112 const iSudFSTAPP = this.iSudFSTAPP113 if (iSudFSTAPP != null) {114 const state = SudMGPAPPState.APPCommonSelfKick(kickedUID)115 iSudFSTAPP.notifyStateChange(SudMGPAPPState.APP_COMMON_SELF_KICK, JSON.stringify(state), notifyStateChangeFun)116 }117 }118 /**119 * 发送120 * 6. 结束游戏121 * 用户(本人,队长)结束(本局)游戏122 */123 public notifyAPPCommonSelfEnd() {124 const iSudFSTAPP = this.iSudFSTAPP125 if (iSudFSTAPP != null) {126 const state = SudMGPAPPState.APPCommonSelfEnd()127 iSudFSTAPP.notifyStateChange(SudMGPAPPState.APP_COMMON_SELF_END, JSON.stringify(state), notifyStateChangeFun)128 }129 }130 /**131 * 发送132 * 9. 麦克风状态133 * 用户(本人)麦克风状态,建议:134 * 进入房间后初始通知一次;135 * 每次变更(开麦/闭麦/禁麦/解麦)通知一次;136 *137 * @param isOn true 开麦,false 闭麦138 * @param isDisabled true 被禁麦,false 未被禁麦139 */140 public notifyAPPCommonSelfMicrophone(isOn: boolean, isDisabled: boolean) {141 const iSudFSTAPP = this.iSudFSTAPP142 if (iSudFSTAPP != null) {143 const state = SudMGPAPPState.APPCommonSelfMicrophone(isOn, isDisabled)144 iSudFSTAPP.notifyStateChange(SudMGPAPPState.APP_COMMON_SELF_MICROPHONE, JSON.stringify(state), notifyStateChangeFun)145 }146 }147 /**148 * 发送149 * 10. 文字命中状态150 * 用户(本人)聊天信息命中关键词状态,建议:151 * 精确匹配;152 * 首次聊天内容命中关键词之后,后续聊天内容不翻转成未命中;153 * 直至小游戏侧关键词更新,再将状态翻转为未命中;154 *155 * @param isHit true 命中,false 未命中156 * @param keyWord 单个关键词, 兼容老版本157 * @param text 返回转写文本158 * @param wordType text:文本包含匹配; number:数字等于匹配159 * @param keyWordList 命中关键词,可以包含多个关键词160 * @param numberList 在number模式下才有,返回转写的多个数字161 */162 public notifyAPPCommonSelfTextHitState(isHit: boolean, keyWord: string, text: string,163 wordType: string, keyWordList: string[], numberList: number[]) {164 const iSudFSTAPP = this.iSudFSTAPP165 if (iSudFSTAPP != null) {166 const state = SudMGPAPPState.APPCommonSelfTextHitState({ isHit, keyWord, text, wordType, keyWordList, numberList })167 iSudFSTAPP.notifyStateChange(SudMGPAPPState.APP_COMMON_SELF_TEXT_HIT, JSON.stringify(state), notifyStateChangeFun)168 }169 }170 /**171 * 发送172 * 11. 打开或关闭背景音乐(2021-12-27新增)173 *174 * @param isOpen true 打开背景音乐,false 关闭背景音乐175 */176 public notifyAPPCommonOpenBgMusic(isOpen: boolean) {177 const iSudFSTAPP = this.iSudFSTAPP178 if (iSudFSTAPP != null) {179 const state = SudMGPAPPState.APPCommonOpenBgMusic(isOpen)180 iSudFSTAPP.notifyStateChange(SudMGPAPPState.APP_COMMON_OPEN_BG_MUSIC, JSON.stringify(state), notifyStateChangeFun)181 }182 }183 /**184 * 发送185 * 12. 打开或关闭音效(2021-12-27新增)186 *187 * @param isOpen true 打开音效,false 关闭音效188 */189 public notifyAPPCommonOpenSound(isOpen: boolean) {190 const iSudFSTAPP = this.iSudFSTAPP191 if (iSudFSTAPP != null) {192 const state = SudMGPAPPState.APPCommonOpenSound(isOpen)193 iSudFSTAPP.notifyStateChange(SudMGPAPPState.APP_COMMON_OPEN_SOUND, JSON.stringify(state), notifyStateChangeFun)194 }195 }196 /**197 * 发送198 * 13. 打开或关闭游戏中的振动效果(2021-12-27新增)199 *200 * @param isOpen 打开振动效果,false 关闭振动效果201 */202 public notifyAPPCommonOpenVibrate(isOpen: boolean) {203 const iSudFSTAPP = this.iSudFSTAPP204 if (iSudFSTAPP != null) {205 const state = SudMGPAPPState.APPCommonOpenVibrate(isOpen)206 iSudFSTAPP.notifyStateChange(SudMGPAPPState.APP_COMMON_OPEN_VIBRATE, JSON.stringify(state), notifyStateChangeFun)207 }208 }209 /**210 * 发送211 * 14. 设置游戏的音量大小(2021-12-31新增)212 *213 * @param volume 音量大小 0 到 100214 */215 public notifyAPPCommonGameSoundVolume(volume: number) {216 const iSudFSTAPP = this.iSudFSTAPP217 if (iSudFSTAPP != null) {218 const state = SudMGPAPPState.APPCommonGameSoundVolume(volume)219 iSudFSTAPP.notifyStateChange(SudMGPAPPState.APP_COMMON_GAME_SOUND_VOLUME, JSON.stringify(state), notifyStateChangeFun)220 }221 }222 /**223 * 发送224 * 15. 设置游戏玩法选项(2022-05-10新增)225 *226 * @param ludo ludo游戏227 */228 public notifyAPPCommonGameSettingSelectInfo(ludo: Ludo) {229 const iSudFSTAPP = this.iSudFSTAPP230 if (iSudFSTAPP != null) {231 const state = SudMGPAPPState.APPCommonGameSettingSelectInfo(ludo)232 iSudFSTAPP.notifyStateChange(SudMGPAPPState.APP_COMMON_GAME_SETTING_SELECT_INFO, JSON.stringify(state), notifyStateChangeFun)233 }234 }235 /**236 * 发送237 * 16. 设置游戏中的AI玩家(2022-05-11新增)238 *239 * @param aiPlayers AI玩家240 * @param isReady 机器人加入后是否自动准备 1:自动准备,0:不自动准备 默认为1241 */242 public notifyAPPCommonGameAddAIPlayers(aiPlayers: AIPlayers[], isReady: number) {243 const iSudFSTAPP = this.iSudFSTAPP244 if (iSudFSTAPP != null) {245 const state = SudMGPAPPState.APPCommonGameAddAIPlayers(aiPlayers, isReady)246 iSudFSTAPP.notifyStateChange(SudMGPAPPState.APP_COMMON_GAME_ADD_AI_PLAYERS, JSON.stringify(state), notifyStateChangeFun)247 }248 }249 // endregion 状态通知,ISudFSTAPP.notifyStateChange250 // region 生命周期251 public startMG() {252 }253 public pauseMG() {254 }255 public playMG() {256 }257 public stopMG() {258 }259 public destroyMG() {260 const iSudFSTAPP = this.iSudFSTAPP...

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wire-adapter.js

Source:wire-adapter.js Github

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...25 const state = this.store.getState();26 this.dataCallback(state);27 };28 this.subscription = this.store.subscribe(notifyStateChange);29 notifyStateChange();30 }31 }32 unsubscribeFromStore() {33 if (this.subscription) {34 this.subscription();35 this.subscription = undefined;36 }37 }...

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loader.service.ts

Source:loader.service.ts Github

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...9 stateChange: Subject<boolean> = new Subject();10 addRequest(): void {11 this.onGoingRequests += 1;12 this.isLoading = true;13 this.notifyStateChange();14 }15 removeRequest(): void {16 if (this.onGoingRequests > 0) this.onGoingRequests -= 1;17 if (this.onGoingRequests === 0) {18 this.isLoading = false;19 this.notifyStateChange();20 }21 }22 notifyStateChange(): void {23 this.stateChange.next(this.isLoading);24 }...

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Using AI Code Generation

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1var BestBuy = require('./BestBuy');2var bestBuy = new BestBuy();3bestBuy.notifyStateChange('CA');4bestBuy.notifyStateChange('NY');5bestBuy.notifyStateChange('MA');6bestBuy.notifyStateChange('NY');7bestBuy.notifyStateChange('CA');8bestBuy.notifyStateChange('NY');9bestBuy.notifyStateChange('CA');10bestBuy.notifyStateChange('CA');11bestBuy.notifyStateChange('NY');12bestBuy.notifyStateChange('MA');13bestBuy.notifyStateChange('MA');14bestBuy.notifyStateChange('NY');15bestBuy.notifyStateChange('CA');16bestBuy.notifyStateChange('NY');17bestBuy.notifyStateChange('CA');18bestBuy.notifyStateChange('CA');19bestBuy.notifyStateChange('NY');20bestBuy.notifyStateChange('MA');21bestBuy.notifyStateChange('MA');22bestBuy.notifyStateChange('NY');23bestBuy.notifyStateChange('CA');24bestBuy.notifyStateChange('NY');25bestBuy.notifyStateChange('CA');26bestBuy.notifyStateChange('CA');27bestBuy.notifyStateChange('NY');28bestBuy.notifyStateChange('MA');29bestBuy.notifyStateChange('MA');30bestBuy.notifyStateChange('NY');31bestBuy.notifyStateChange('CA');32bestBuy.notifyStateChange('NY');33bestBuy.notifyStateChange('CA');34bestBuy.notifyStateChange('CA');35bestBuy.notifyStateChange('NY');36bestBuy.notifyStateChange('MA');37bestBuy.notifyStateChange('MA');38bestBuy.notifyStateChange('NY');39bestBuy.notifyStateChange('CA');40bestBuy.notifyStateChange('NY');41bestBuy.notifyStateChange('CA');42bestBuy.notifyStateChange('CA');43bestBuy.notifyStateChange('NY');44bestBuy.notifyStateChange('MA');45bestBuy.notifyStateChange('MA');46bestBuy.notifyStateChange('NY');47bestBuy.notifyStateChange('CA');48bestBuy.notifyStateChange('NY');49bestBuy.notifyStateChange('CA');50bestBuy.notifyStateChange('CA');51bestBuy.notifyStateChange('NY');52bestBuy.notifyStateChange('MA');53bestBuy.notifyStateChange('MA');54bestBuy.notifyStateChange('NY');55bestBuy.notifyStateChange('CA');56bestBuy.notifyStateChange('NY');57bestBuy.notifyStateChange('CA');58bestBuy.notifyStateChange('CA');59bestBuy.notifyStateChange('NY');60bestBuy.notifyStateChange('MA');61bestBuy.notifyStateChange('MA');62bestBuy.notifyStateChange('NY

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Using AI Code Generation

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1var BestBuy = require("./BestBuy.js");2var bestBuy = new BestBuy();3bestBuy.notifyStateChange("In Stock");4bestBuy.notifyStateChange("Out of Stock");5bestBuy.notifyStateChange("In Stock");6bestBuy.notifyStateChange("In Stock");7bestBuy.notifyStateChange("Out of Stock");8bestBuy.notifyStateChange("In Stock");9bestBuy.notifyStateChange("In Stock");10bestBuy.notifyStateChange("In Stock");11bestBuy.notifyStateChange("Out of Stock");12bestBuy.notifyStateChange("In Stock");13bestBuy.notifyStateChange("In Stock");14bestBuy.notifyStateChange("Out of Stock");15bestBuy.notifyStateChange("In Stock");16bestBuy.notifyStateChange("In Stock");17bestBuy.notifyStateChange("In Stock");18bestBuy.notifyStateChange("Out of Stock");19bestBuy.notifyStateChange("In Stock");20bestBuy.notifyStateChange("In Stock");21bestBuy.notifyStateChange("In Stock");22bestBuy.notifyStateChange("Out of Stock");23bestBuy.notifyStateChange("In Stock");

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Using AI Code Generation

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1var bestBuy = require('./bestBuy');2var util = require('util');3var myBestBuy = new bestBuy();4myBestBuy.on('stateChange', function(state){5 console.log('state has changed to ' + state);6});7myBestBuy.notifyStateChange('open');8var EventEmitter = require('events').EventEmitter;9function BestBuy(){10 EventEmitter.call(this);11}12util.inherits(BestBuy, EventEmitter);13BestBuy.prototype.notifyStateChange = function(state){14 this.emit('stateChange', state);15}16module.exports = BestBuy;

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Using AI Code Generation

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1BestBuyStoreLocator.notifyStateChange("CA");2BestBuyStoreLocator.notifyStateChange("TX");3BestBuyStoreLocator.notifyStateChange("CA");4BestBuyStoreLocator.notifyStateChange("TX");5BestBuyStoreLocator.notifyStateChange("CA");6BestBuyStoreLocator.notifyStateChange("TX");7BestBuyStoreLocator.notifyStateChange("CA");

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