Best JavaScript code snippet using devicefarmer-stf
rnn.py
Source:rnn.py
...83 return x, (h_n, c_n)84 def predict(self, token, h=None, cuda=False, top_k=None):85 """Given a token, predict the next token. Return the token and hidden state."""86 if cuda:87 self.cuda()88 else:89 self.cpu()90 if h is None:91 h = self.init_hidden(1)92 x = np.array([[self.tok_to_int[token]]])93 x = one_hot_encode(x, self.vocab)94 inputs = torch.from_numpy(x)95 if cuda:96 inputs = inputs.cuda()97 h = tuple([m.data for m in h])98 # Out = score distribution99 out, h = self.forward(inputs, h)100 # Outputs a distribution of next-token scores.101 # Get actual token by applying a softmax function (gives probability102 # distribution) that we can sample to predict the next token.103 p = F.softmax(out, dim=1).data104 if cuda:105 p = p.cpu()106 if top_k is None:107 top_token = np.arange(len(self.tokens))108 else:109 p, top_ph = p.topk(top_k)110 top_token = top_ph.numpy().squeeze()111 p = p.numpy().squeeze()112 pred_token = np.random.choice(top_token, p=p / p.sum())113 return self.int_to_tok[pred_token], h114 def init_weights(self):115 """Initialize weights for fully connected layer."""116 # Set bias tensor117 self.fc.bias.data.fill_(0)118 # Uniform random FC weights119 self.fc.weight.data.uniform_(-1, 1)120 def init_hidden(self, _n_seqs):121 """Create two new tensors for hidden and cell state of LSTM.122 Tensor shape is (n_layers, n_seqs, n_hidden)123 """124 weight = next(self.parameters()).data125 return (126 weight.new(self.n_layers, _n_seqs, self.n_hidden).zero_(),127 weight.new(self.n_layers, _n_seqs, self.n_hidden).zero_(),128 )129def train(130 network: RNN,131 data: np.ndarray,132 epochs: int = 10,133 _n_seqs: int = 10,134 _n_steps: int = 50,135 lr: int = 0.001,136 clip: int = 5,137 val_frac: int = 0.2,138 cuda: bool = False,139 print_every: int = 10,140):141 """Train RNN."""142 network.train()143 opt = torch.optim.Adam(network.parameters(), lr=lr)144 criterion = nn.CrossEntropyLoss()145 val_idx = int(len(data) * (1 - val_frac))146 data, val_data = data[:val_idx], data[val_idx:]147 if cuda:148 network.cuda()149 step = 0150 train_loss = []151 validation_loss = []152 for i in range(epochs):153 h = network.init_hidden(_n_seqs)154 for x, y in get_batches(data, _n_seqs, _n_steps):155 step += 1156 # One-hot encode, make Torch tensors157 x = one_hot_encode(x, network.vocab)158 inputs, targets = torch.from_numpy(x), torch.from_numpy(y)159 if cuda:160 inputs, targets = inputs.cuda(), targets.cuda()161 h = tuple([m.data for m in h])162 network.zero_grad()163 output, h = network.forward(inputs, h)164 loss = criterion(output, targets.view(_n_seqs * _n_steps))165 loss.backward()166 # Avoid exploding gradients167 nn.utils.clip_grad_norm_(network.parameters(), clip)168 opt.step()169 if step % print_every == 0:170 # Validation loss171 val_h = network.init_hidden(_n_seqs)172 val_losses = []173 for x, y in get_batches(val_data, _n_seqs, _n_steps):174 x = one_hot_encode(x, network.vocab)175 x, y = torch.from_numpy(x), torch.from_numpy(y)176 val_h = tuple([m.data for m in val_h])177 inputs, targets = x, y178 if cuda:179 inputs, targets = inputs.cuda(), targets.cuda()180 output, val_h = network.forward(inputs, val_h)181 val_loss = criterion(output, targets.view(_n_seqs * _n_steps))182 val_losses.append(val_loss.item())183 train_loss.append(loss.item())184 validation_loss.append(np.mean(val_losses))185 print(186 f"Epoch: {i + 1} / {epochs},",187 f"Step: {step},",188 f"Loss: {loss.item():.4f},",189 "Val Loss: {:.4f}".format(np.mean(val_losses)),190 )191 return train_loss, validation_loss192def top_k_sample(network, prediction_type, size, prime="The", top_k=None, cuda=False):193 """Sample prediction from the RNN's score probability distribution."""194 if cuda:195 network.cuda()196 else:197 network.cpu()198 network.eval()199 if prediction_type in ("word", "phoneme"):200 if len(prime.split(" ")) == 1:201 tokens = [prime]202 else:203 tokens = prime.split(" ")204 h = network.init_hidden(1)205 for w in tokens:206 tok, h = network.predict(w, h, cuda=cuda, top_k=top_k)207 tokens.append(tok)208 for i in range(size):209 tok, h = network.predict(tokens[-1], h, cuda=cuda, top_k=top_k)...
gu.js
Source:gu.js
1//! moment.js locale configuration2//! locale : Gujarati [gu]3//! author : Kaushik Thanki : https://github.com/Kaushik19874;(function (global, factory) {5 typeof exports === 'object' && typeof module !== 'undefined'6 && typeof require === 'function' ? factory(require('../moment')) :7 typeof define === 'function' && define.amd ? define(['../moment'], factory) :8 factory(global.moment)9}(this, (function (moment) { 'use strict';10 //! moment.js locale configuration11 var symbolMap = {12 1: '૧',13 2: '૨',14 3: 'à«©',15 4: '૪',16 5: 'à««',17 6: '૬',18 7: 'à«',19 8: 'à«®',20 9: '૯',21 0: '૦',22 },23 numberMap = {24 '૧': '1',25 '૨': '2',26 'à«©': '3',27 '૪': '4',28 'à««': '5',29 '૬': '6',30 'à«': '7',31 'à«®': '8',32 '૯': '9',33 '૦': '0',34 };35 var gu = moment.defineLocale('gu', {36 months: 'àªàª¾àª¨à«àª¯à«àªàª°à«_ફà«àª¬à«àª°à«àªàª°à«_મારà«àª_àªàªªà«àª°àª¿àª²_મà«_àªà«àª¨_àªà«àª²àª¾àª_àªàªàª¸à«àª_સપà«àªà«àª®à«àª¬àª°_àªàªà«àªà«àª¬àª°_નવà«àª®à«àª¬àª°_ડિસà«àª®à«àª¬àª°'.split(37 '_'38 ),39 monthsShort: 'àªàª¾àª¨à«àª¯à«._ફà«àª¬à«àª°à«._મારà«àª_àªàªªà«àª°àª¿._મà«_àªà«àª¨_àªà«àª²àª¾._àªàª._સપà«àªà«._àªàªà«àªà«._નવà«._ડિસà«.'.split(40 '_'41 ),42 monthsParseExact: true,43 weekdays: 'રવિવાર_સà«àª®àªµàª¾àª°_મàªàªàª³àªµàª¾àª°_બà«àª§à«àªµàª¾àª°_àªà«àª°à«àªµàª¾àª°_શà«àªà«àª°àªµàª¾àª°_શનિવાર'.split(44 '_'45 ),46 weekdaysShort: 'રવિ_સà«àª®_મàªàªàª³_બà«àª§à«_àªà«àª°à«_શà«àªà«àª°_શનિ'.split('_'),47 weekdaysMin: 'ર_સà«_મàª_બà«_àªà«_શà«_શ'.split('_'),48 longDateFormat: {49 LT: 'A h:mm વાàªà«àª¯à«',50 LTS: 'A h:mm:ss વાàªà«àª¯à«',51 L: 'DD/MM/YYYY',52 LL: 'D MMMM YYYY',53 LLL: 'D MMMM YYYY, A h:mm વાàªà«àª¯à«',54 LLLL: 'dddd, D MMMM YYYY, A h:mm વાàªà«àª¯à«',55 },56 calendar: {57 sameDay: '[àªàª] LT',58 nextDay: '[àªàª¾àª²à«] LT',59 nextWeek: 'dddd, LT',60 lastDay: '[àªàªàªàª¾àª²à«] LT',61 lastWeek: '[પાàªàª²àª¾] dddd, LT',62 sameElse: 'L',63 },64 relativeTime: {65 future: '%s મા',66 past: '%s પહà«àª²àª¾',67 s: 'àª
મà«àª પળà«',68 ss: '%d સà«àªàªàª¡',69 m: 'àªàª મિનિàª',70 mm: '%d મિનિàª',71 h: 'àªàª àªàª²àª¾àª',72 hh: '%d àªàª²àª¾àª',73 d: 'àªàª દિવસ',74 dd: '%d દિવસ',75 M: 'àªàª મહિનà«',76 MM: '%d મહિનà«',77 y: 'àªàª વરà«àª·',78 yy: '%d વરà«àª·',79 },80 preparse: function (string) {81 return string.replace(/[૧૨૩૪૫૬à«à«®à«¯à«¦]/g, function (match) {82 return numberMap[match];83 });84 },85 postformat: function (string) {86 return string.replace(/\d/g, function (match) {87 return symbolMap[match];88 });89 },90 // Gujarati notation for meridiems are quite fuzzy in practice. While there exists91 // a rigid notion of a 'Pahar' it is not used as rigidly in modern Gujarati.92 meridiemParse: /રાત|બપà«àª°|સવાર|સાàªàª/,93 meridiemHour: function (hour, meridiem) {94 if (hour === 12) {95 hour = 0;96 }97 if (meridiem === 'રાત') {98 return hour < 4 ? hour : hour + 12;99 } else if (meridiem === 'સવાર') {100 return hour;101 } else if (meridiem === 'બપà«àª°') {102 return hour >= 10 ? hour : hour + 12;103 } else if (meridiem === 'સાàªàª') {104 return hour + 12;105 }106 },107 meridiem: function (hour, minute, isLower) {108 if (hour < 4) {109 return 'રાત';110 } else if (hour < 10) {111 return 'સવાર';112 } else if (hour < 17) {113 return 'બપà«àª°';114 } else if (hour < 20) {115 return 'સાàªàª';116 } else {117 return 'રાત';118 }119 },120 week: {121 dow: 0, // Sunday is the first day of the week.122 doy: 6, // The week that contains Jan 6th is the first week of the year.123 },124 });125 return gu;...
Maze.py
Source:Maze.py
1from Cell import Cell2from random import randint3from Position import Position4class Maze:5 def __init__(self, height):6 self.height = height7 self.maze = []8 9 def initialize(self):10 initial = Cell.UPWALL | Cell.RIGHTWALL | Cell.DOWNWALL | Cell.LEFTWALL # 0 111111 self.maze = [[initial for _ in range(self.height)] for _ in range(self.height)]12 return self.DFS()13 def DFS(self):14 stack = []15 initial_position = Position(0, 0)16 stack.append(initial_position)17 unit_v = Position(0, 0)18 while len(stack) > 0:19 current_cell_position = stack.pop()20 self.maze[current_cell_position.x][current_cell_position.y] |= Cell.VISITED21 children = self.generate_children_maze_build(current_cell_position)22 if len(children) > 0:23 if len(children) > 1:24 stack.append(current_cell_position) # so that the other children can be explored when we eventually backtrack25 random_child_position = children[randint(0, len(children)-1)]26 unit_v = random_child_position.subtract(current_cell_position) # indicates the direction from current->child27 self.remove_common_wall(current_cell_position, random_child_position, unit_v)28 stack.append(random_child_position)29 return self.maze30 def generate_children_maze_build(self, current_cell_position):31 children = []32 x = current_cell_position.x33 y = current_cell_position.y34 if x > 0: #left border35 if self.maze[x - 1][y] & Cell.VISITED == 0:36 children.append(Position(x - 1, y))37 if y > 0: #up border38 if self.maze[x][y - 1] & Cell.VISITED == 0:39 children.append(Position(x, y - 1))40 if x <= self.height - 2: #right border41 if self.maze[x + 1][y] & Cell.VISITED == 0:42 children.append(Position(x + 1, y))43 if y <= self.height - 2: #down border44 if self.maze[x][y + 1] & Cell.VISITED == 0:45 children.append(Position(x, y + 1))46 return children47 def remove_common_wall(self, current_cell_position, random_child_position, unit_v):48 if unit_v.x == 1: # right49 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.RIGHTWALL # 1111 & 1101 = 110150 self.maze[random_child_position.x][random_child_position.y] &= ~Cell.LEFTWALL51 elif unit_v.x == -1: #left52 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.LEFTWALL53 self.maze[random_child_position.x][random_child_position.y] &= ~Cell.RIGHTWALL54 elif unit_v.y == 1: #down55 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.DOWNWALL56 self.maze[random_child_position.x][random_child_position.y] &= ~Cell.UPWALL57 elif unit_v.y == -1: #up58 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.UPWALL59 self.maze[random_child_position.x][random_child_position.y] &= ~Cell.DOWNWALL60 def create_loop(self, current_cell_position, unit_v):61 counter += 162 if counter == 3:63 if unit_v.x == 1: # right64 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.RIGHTWALL # 1111 & 1101 = 110165 elif unit_v.x == -1: #left66 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.LEFTWALL67 elif unit_v.y == 1: #down68 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.DOWNWALL69 elif unit_v.y == -1: #up70 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.UPWALL71 def generate_children_agent_traversal(self, current_cell_position, visited):72 children = []73 x = current_cell_position.x74 y = current_cell_position.y75 if x > 0: #left border76 if Position(x-1,y) not in visited and self.maze[x-1][y] & Cell.RIGHTWALL == 0:77 children.append(Position(x-1, y))78 if y > 0: #up border79 if Position(x,y-1) not in visited and self.maze[x][y-1] & Cell.DOWNWALL == 0:80 children.append(Position(x, y-1))81 if x <= self.height-2: #right border82 if Position(x+1,y) not in visited and self.maze[x+1][y] & Cell.LEFTWALL == 0:83 children.append(Position(x+1, y))84 if y <= self.height-2: #down border85 if Position(x,y+1) not in visited and self.maze[x][y+1] & Cell.UPWALL == 0:86 children.append(Position(x, y+1))87 return children88 def get_value(self, i, j):...
server.js
Source:server.js
1const express = require('express');2const socketIo = require('socket.io');3const bodyParser = require('body-parser');4const cors = require('cors');5const mongoose = require('mongoose');6require('./Config/passport');7const authenticateRouter = require('./Routes/authenticateRoutes');8const userRouter = require('./Routes/userRoutes');9const { loggerMiddleware } = require('./Middleware/loggerMiddleware');10if (process.env.NODE_ENV !== 'PRODUCTION') {11 require('dotenv').config();12 console.log(process.env);13}14console.log("Env" , process.env);15mongoose.connect(process.env.MONGOOSE_URL, {16 useNewUrlParser: true,17 useUnifiedTopology: true,18});19const db = mongoose.connection;20db.once('open', () => {21 console.log('Database Connected');22});23const app = express();24app.use(loggerMiddleware);25app.use(cors());26app.use(bodyParser.json());27const PORT = 4000;28var path = require('path');29const logError = require('./Middleware/Error/logError');30const clientErrorHandler = require('./Middleware/Error/clientErrorHandler');31const refDataRouter = require('./Routes/refDataRoutes');32const questionAnswerRouter = require('./Routes/questionAnswerRoutes');33const tipRouter = require('./Routes/TipRoutes');34app.use('/api/authenticate', authenticateRouter);35app.use('/api/profile', userRouter);36app.use('/api/refData', refDataRouter);37app.use('/api/questionAnswer', questionAnswerRouter);38app.use('/api/tip', tipRouter);39app.use('/public', express.static(path.join(__dirname, 'public')));40app.use(logError);41app.use(clientErrorHandler);42const server = app.listen(4000, () => {43 console.log(`Server is running on 4000`);44});45/*46const io = socketIo(server, {47 cors: {48 origins: ['https://localhost:4200'],49 methods: ['GET', 'POST'],50 },51});52app.set('io', io);53io.on('connection', (socket) => {54 console.log('a user connected');55});...
Main.py
Source:Main.py
1from Agent import Agent2from Maze import Maze3from Cell import Cell4from Position import Position5import pygame6import sys7# maze config8M_HEIGHT = 209maze = Maze(M_HEIGHT)10maze.initialize()11agent = Agent(0, 0, maze)12path = agent.BFS(Position(19, 19))13print(path)14# setup window15FPS = 3016S_HEIGHT = 60017CELL_SIZE = S_HEIGHT // M_HEIGHT18# colors19WHITE = (255, 255, 255)20BLACK = (0, 0, 0)21RED = (255, 0, 0)22GREEN = (0, 255, 0)23BLUE = (0, 0, 225)24# pygame init25pygame.init()26pygame.mixer.init()27screen = pygame.display.set_mode((S_HEIGHT, S_HEIGHT))28screen.fill(WHITE)29pygame.display.set_caption("Python Maze")30clock = pygame.time.Clock()31# render the maze32def render_maze():33 x = 034 y = 035 for i in range(M_HEIGHT):36 for j in range(M_HEIGHT):37 cell = maze.get_value(i, j)38 if cell & Cell.UPWALL == 1:39 pygame.draw.line(screen, BLACK, [x, y], [x + CELL_SIZE, y])40 if cell & Cell.RIGHTWALL == 2:41 pygame.draw.line(screen, BLACK, [x + CELL_SIZE, y], [x + CELL_SIZE, y + CELL_SIZE])42 if cell & Cell.DOWNWALL == 4:43 pygame.draw.line(screen, BLACK, [x, y + CELL_SIZE], [x + CELL_SIZE, y + CELL_SIZE])44 if cell & Cell.LEFTWALL == 8:45 pygame.draw.line(screen, BLACK, [x, y], [x, y + CELL_SIZE])46 y += CELL_SIZE47 y = 048 x += CELL_SIZE49 50 pygame.display.update()51def traverse_maze():52 pass53render_maze()54# game loop55while True:56 clock.tick(FPS)57 for event in pygame.event.get():58 if event.type == pygame.QUIT:...
Agent.py
Source:Agent.py
1from queue import Queue2from Position import Position3class Agent:4 def __init__(self, x, y, maze):5 self.position = Position(x, y)6 self.maze = maze7 def set_position(self, destination): # for movement8 self.position = destination9 def goal_test(self, goal_position):10 return self.position == goal_position11 def BFS(self, goal_position):12 queue = Queue(0)13 visited = []14 path = []15 backtracking_table = {}16 queue.put(self.position)17 visited.append(self.position)18 while not queue.empty():19 current_cell = queue.get()20 if current_cell == goal_position:21 break22 else:23 children = self.maze.generate_children_agent_traversal(current_cell, visited)24 for child in children:25 visited.append(child)26 queue.put(child)27 backtracking_table[child] = current_cell28 29 return self.back_track(current_cell, backtracking_table)30 def back_track(self, current_cell, backtracking_table):31 path = []32 path.append(current_cell)33 while current_cell != self.position:34 path.append(backtracking_table[current_cell])35 current_cell = backtracking_table[current_cell]36 path.reverse()...
fi.js
Source:fi.js
1/*! Select2 4.0.13 | https://github.com/select2/select2/blob/master/LICENSE.md */...
Position.py
Source:Position.py
1class Position:2 def __init__(self, x, y):3 self.x = x4 self.y = y5 def __repr__(self) -> str:6 return '(' + str(self.x) + ', ' + str(self.y) + '):'7 def __hash__(self) -> int:8 return hash((self.x, self.y))9 def __eq__(self, __o: object) -> bool:10 return __o and self.x == __o.x and self.y == __o.y11 def subtract(self, parent):...
Using AI Code Generation
1var stf = require('devicefarmer-stf');2stf.getDevices(function(err, devices) {3 if (err) {4 console.log('Error: ', err);5 } else {6 console.log('Devices: ', devices);7 }8});9{10 "dependencies": {11 }12}
Using AI Code Generation
1var devicefarmer = require('devicefarmer-stf');2devicefarmer.getDevices(function(devices) {3 console.log(devices);4});5var devicefarmer = require('devicefarmer-stf');6devicefarmer.getDevices(function(devices) {7 console.log(devices);8});9var devicefarmer = require('devicefarmer-stf');10devicefarmer.getDevices(function(devices) {11 console.log(devices);12});13var devicefarmer = require('devicefarmer-stf');14devicefarmer.getDevices(function(devices) {15 console.log(devices);16});17var devicefarmer = require('devicefarmer-stf');18devicefarmer.getDevices(function(devices) {19 console.log(devices);20});21var devicefarmer = require('devicefarmer-stf');22devicefarmer.getDevices(function(devices) {23 console.log(devices);24});
Using AI Code Generation
1var deviceFarmer = require('devicefarmer-stf-client');2stf.getDevices().then(function(devices) {3 console.log('Devices: ' + devices);4});5var deviceFarmer = require('devicefarmer-stf-client');6stf.getDevices().then(function(devices) {7 console.log('Devices: ' + devices);8});9var deviceFarmer = require('devicefarmer-stf-client');10stf.getDevices().then(function(devices) {11 console.log('Devices: ' + devices);12});13var deviceFarmer = require('devicefarmer-stf-client');14stf.getDevices().then(function(devices) {15 console.log('Devices: ' + devices);16});17var deviceFarmer = require('devicefarmer-stf-client');18stf.getDevices().then(function(devices) {19 console.log('Devices: ' + devices);20});21var deviceFarmer = require('devicefarmer-stf-client');22stf.getDevices().then(function(devices) {23 console.log('Devices: ' + devices);24});25var deviceFarmer = require('devicefarmer-stf-client');26stf.getDevices().then(function(devices) {27 console.log('Devices: ' + devices);
Using AI Code Generation
1var stf = require('devicefarmer-stf-client');2stf.getDevices(function (err, devices) {3 if (err) {4 console.log("Error: " + err);5 } else {6 console.log("Devices: " + devices);7 }8});9"dependencies": {10}11var stf = require('devicefarmer-stf-client');12stf.connect(url, [options]);13var stf = require('devicefarmer-stf-client');14stf.getDevices(callback);15var stf = require('devicefarmer-stf-client');16stf.getDevices(function (
Using AI Code Generation
1var stf = require('devicefarmer-stf');2stf.getDevices(function (err, devices) {3 console.log(devices);4});5[ { serial: '0123456789ABCDEF',6 { id: 0,7 phone: {},8 connectivity: {},9 battery: {},10 network: {},11 memory: {},12 storage: {},13 channel: null } ]
Using AI Code Generation
1var devicefarmer = require('devicefarmer-stf');2var device = devicefarmer.device;3device.getDevices(function(err, data) {4 console.log(data);5});6var devicefarmer = require('devicefarmer-stf');7var device = devicefarmer.device;8device.getDevices(function(err, data) {9 console.log(data);10});11var devicefarmer = require('devicefarmer-stf');12var device = devicefarmer.device;13device.getDevices(function(err, data) {14 console.log(data);15});16var devicefarmer = require('devicefarmer-stf');17var device = devicefarmer.device;18device.getDevices(function(err, data) {19 console.log(data);20});21var devicefarmer = require('devicefarmer-stf');22var device = devicefarmer.device;23device.getDevices(function(err, data) {24 console.log(data);25});26var devicefarmer = require('devicefarmer-stf');27var device = devicefarmer.device;28device.getDevices(function(err, data) {29 console.log(data);30});31var devicefarmer = require('devicefarmer-stf');32var device = devicefarmer.device;33device.getDevices(function(err, data) {34 console.log(data);35});36var devicefarmer = require('devicefarmer-stf');37var device = devicefarmer.device;38device.getDevices(function(err, data) {39 console.log(data);40});41var devicefarmer = require('devicefarmer-stf');42var device = devicefarmer.device;43device.getDevices(function(err, data) {44 console.log(data);45});
Using AI Code Generation
1var client = require('devicefarmer-stf-client');2var stf = new client();3stf.connect();4stf.getDevices(function(devices){5 console.log(devices);6});7var client = require('devicefarmer-stf-client');8var stf = new client();9stf.connect();10stf.getDevices(function(devices){11 console.log(devices);12});13var client = require('devicefarmer-stf-client');14var stf = new client();15stf.connect();16stf.getDevices(function(devices){17 console.log(devices);18});19var client = require('devicefarmer-stf-client');20var stf = new client();21stf.connect();22stf.getDevices(function(devices){23 console.log(devices);24});25var client = require('devicefarmer-stf-client');26var stf = new client();27stf.connect();28stf.getDevices(function(devices){29 console.log(devices);30});31var client = require('devicefarmer-stf-client');32var stf = new client();33stf.connect();34stf.getDevices(function(devices){35 console.log(devices);36});37var client = require('devicefarmer-stf-client');38var stf = new client();39stf.connect();40stf.getDevices(function(devices){41 console.log(devices);42});43var client = require('devicefarmer-stf-client');44var stf = new client();45stf.connect();46stf.getDevices(function(devices){47 console.log(devices);48});49var client = require('devicefarmer-stf-client');50var stf = new client();51stf.connect();52stf.getDevices(function(devices){
Using AI Code Generation
1var client = require('devicefarmer-stf-client');2client.getDeviceList(function(err, data){3 console.log(data);4});5{6 "dependencies": {7 }8}9{10 "dependencies": {11 "devicefarmer-stf-client": {12 "requires": {13 }14 }15 }16}17java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.admin.myapp/com.example.admin.myapp.MainActivity}: java.lang.NullPointerException: Attempt to invoke virtual method 'void android.widget.TextView.setText(java.lang.CharSequence)' on a null object reference18 at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2416)19 at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2476)20 at android.app.ActivityThread.-wrap11(ActivityThread.java)21 at android.app.ActivityThread$H.handleMessage(ActivityThread
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