Best JavaScript code snippet using devicefarmer-stf
screen-directive.js
Source:screen-directive.js  
...588589          fakePinch = e.altKey590591          calculateBounds()592          startMousing()593594          var x = e.pageX - screen.bounds.x595          var y = e.pageY - screen.bounds.y596          var pressure = 0.5597          var scaled = scaler.coords(598                screen.bounds.w599              , screen.bounds.h600              , x601              , y602              , screen.rotation603              )604605          control.touchDown(nextSeq(), 0, scaled.xP, scaled.yP, pressure)606607          if (fakePinch) {608            control.touchDown(nextSeq(), 1, 1 - scaled.xP, 1 - scaled.yP,609              pressure)610          }611612          control.touchCommit(nextSeq())613614          activateFinger(0, x, y, pressure)615616          if (fakePinch) {617            activateFinger(1, -e.pageX + screen.bounds.x + screen.bounds.w,618              -e.pageY + screen.bounds.y + screen.bounds.h, pressure)619          }620621          element.bind('mousemove', mouseMoveListener)622          $document.bind('mouseup', mouseUpListener)623          $document.bind('mouseleave', mouseUpListener)624625          if (lastPossiblyBuggyMouseUpEvent &&626              lastPossiblyBuggyMouseUpEvent.timeStamp > e.timeStamp) {627            // We got mouseup before mousedown. See mouseUpBugWorkaroundListener628            // for details.629            mouseUpListener(lastPossiblyBuggyMouseUpEvent)630          }631          else {632            lastPossiblyBuggyMouseUpEvent = null633          }634        }635636        function mouseMoveListener(event) {637          var e = event638          if (e.originalEvent) {639            e = e.originalEvent640          }641642          // Skip secondary click643          if (e.which === 3) {644            return645          }646          e.preventDefault()647648          var addGhostFinger = !fakePinch && e.altKey649          var deleteGhostFinger = fakePinch && !e.altKey650651          fakePinch = e.altKey652653          var x = e.pageX - screen.bounds.x654          var y = e.pageY - screen.bounds.y655          var pressure = 0.5656          var scaled = scaler.coords(657                screen.bounds.w658              , screen.bounds.h659              , x660              , y661              , screen.rotation662              )663664          control.touchMove(nextSeq(), 0, scaled.xP, scaled.yP, pressure)665666          if (addGhostFinger) {667            control.touchDown(nextSeq(), 1, 1 - scaled.xP, 1 - scaled.yP, pressure)668          }669          else if (deleteGhostFinger) {670            control.touchUp(nextSeq(), 1)671          }672          else if (fakePinch) {673            control.touchMove(nextSeq(), 1, 1 - scaled.xP, 1 - scaled.yP, pressure)674          }675676          control.touchCommit(nextSeq())677678          activateFinger(0, x, y, pressure)679680          if (deleteGhostFinger) {681            deactivateFinger(1)682          }683          else if (fakePinch) {684            activateFinger(1, -e.pageX + screen.bounds.x + screen.bounds.w,685              -e.pageY + screen.bounds.y + screen.bounds.h, pressure)686          }687        }688689        function mouseUpListener(event) {690          var e = event691          if (e.originalEvent) {692            e = e.originalEvent693          }694695          // Skip secondary click696          if (e.which === 3) {697            return698          }699          e.preventDefault()700701          control.touchUp(nextSeq(), 0)702703          if (fakePinch) {704            control.touchUp(nextSeq(), 1)705          }706707          control.touchCommit(nextSeq())708709          deactivateFinger(0)710711          if (fakePinch) {712            deactivateFinger(1)713          }714715          stopMousing()716        }717718        /**719         * Do NOT remove under any circumstances. Currently, in the latest720         * Safari (Version 8.0 (10600.1.25)), if an input field is focused721         * while we do a tap click on an MBP trackpad ("Tap to click" in722         * Settings), it sometimes causes the mouseup event to trigger before723         * the mousedown event (but event.timeStamp will be correct). It724         * doesn't happen in any other browser. The following minimal test725         * case triggers the same behavior (although less frequently). Keep726         * tapping and you'll eventually see see two mouseups in a row with727         * the same counter value followed by a mousedown with a new counter728         * value. Also, when the bug happens, the cursor in the input field729         * stops blinking. It may take up to 300 attempts to spot the bug on730         * a MacBook Pro (Retina, 15-inch, Mid 2014).731         *732         *     <!doctype html>733         *734         *     <div id="touchable"735         *       style="width: 100px; height: 100px; background: green"></div>736         *     <input id="focusable" type="text" />737         *738         *     <script>739         *     var touchable = document.getElementById('touchable')740         *       , focusable = document.getElementById('focusable')741         *       , counter = 0742         *743         *     function mousedownListener(e) {744         *       counter += 1745         *       console.log('mousedown', counter, e, e.timeStamp)746         *       e.preventDefault()747         *     }748         *749         *     function mouseupListener(e) {750         *       e.preventDefault()751         *       console.log('mouseup', counter, e, e.timeStamp)752         *       focusable.focus()753         *     }754         *755         *     touchable.addEventListener('mousedown', mousedownListener, false)756         *     touchable.addEventListener('mouseup', mouseupListener, false)757         *     </script>758         *759         * I believe that the bug is caused by some kind of a race condition760         * in Safari. Using a textarea or a focused contenteditable does not761         * get rid of the bug. The bug also happens if the text field is762         * focused manually by the user (not with .focus()).763         *764         * It also doesn't help if you .blur() before .focus().765         *766         * So basically we'll just have to store the event on mouseup and check767         * if we should do the browser's job in the mousedown handler.768         */769        function mouseUpBugWorkaroundListener(e) {770          lastPossiblyBuggyMouseUpEvent = e771        }772773        function startMousing() {774          control.gestureStart(nextSeq())775          input[0].focus()776        }777778        function stopMousing() {779          element.unbind('mousemove', mouseMoveListener)780          $document.unbind('mouseup', mouseUpListener)781          $document.unbind('mouseleave', mouseUpListener)782          deactivateFingers()783          control.gestureStop(nextSeq())784        }785786        function touchStartListener(event) {787          var e = event
...index.js
Source:index.js  
...108              卿µè§å¨ä¸çç¸å¯¹åç¹ï¼offsetTopï¼offsetLeftï¼109              仿å
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ç´ å¼å§è®¡ç®screenåºå110            */111            var screen = calculateBounds($element.find('canvas')[0])112            //startMousing()113            var x = e.pageX - screen.bounds.x114            var y = e.pageY - screen.bounds.y115            var pressure = 0.5116            var scaled = scaler.coords(117                  screen.bounds.w118                , screen.bounds.h119                , x120                , y121                , screen.rotation122                )123            //计ç®ä¹åå¯å¾å°scaled对象ï¼å
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å«äºç¹å»ç¹çxï¼yè½´ç¾åæ¯ä¿¡æ¯124            //ç¾åæ¯ä¿¡æ¯ä¸åå§ç设å¤å±å¹é«å®½çä¹ç§¯ï¼æ¢å¯è¿åæµè§å¨ä¸ç¹å»ç¹ä¸è®¾å¤å±å¹ç¹å»ç¹ä¹é´çæ å°125            126            control.touchDown(nextSeq(), 0, scaled.xP, scaled.yP, pressure)...Using AI Code Generation
1var stf = require('devicefarmer-stf');2stf.startMousing();3var stf = require('devicefarmer-stf');4stf.stopMousing();5var stf = require('devicefarmer-stf');6stf.startTouching();7var stf = require('devicefarmer-stf');8stf.stopTouching();9var stf = require('devicefarmer-stf');10stf.startKeyboard();11var stf = require('devicefarmer-stf');12stf.stopKeyboard();13var stf = require('devicefarmer-stf');14stf.startTyping();15var stf = require('devicefarmer-stf');16stf.stopTyping();17var stf = require('devicefarmer-stf');18stf.startCamera();19var stf = require('devicefarmer-stf');20stf.stopCamera();21var stf = require('devicefarmer-stf');22stf.startBrowser();23var stf = require('devicefarmer-stf');24stf.stopBrowser();25var stf = require('devicefarmer-stf');26stf.startPhone();Using AI Code Generation
1var stf = require('devicefarmer-stf');2var device = stf.startMousing();3var stf = require('devicefarmer-stf');4var device = stf.stopMousing();5var stf = require('devicefarmer-stf');6var device = stf.startTouching();7var stf = require('devicefarmer-stf');8var device = stf.stopTouching();9var stf = require('devicefarmer-stf');10var device = stf.startKeyboard();11var stf = require('devicefarmer-stf');12var device = stf.stopKeyboard();13var stf = require('devicefarmer-stf');14var device = stf.startRecording();15var stf = require('devicefarmer-stf');16var device = stf.stopRecording();17var stf = require('devicefarmer-stf');18var device = stf.startScreenShot();19var stf = require('devicefarmer-stf');20var device = stf.stopScreenShot();21var stf = require('devicefarmer-stf');22var device = stf.startScreenMirror();23var stf = require('devicefarmer-stf');24var device = stf.stopScreenMirror();25var stf = require('devicefarmer-stf');26var device = stf.startScreenRecord();27var stf = require('devicefarmer-stf');28var device = stf.stopScreenRecord();Using AI Code Generation
1var stf = require('devicefarmer-stf-client');2var device = new stf.Device(client, 'device serial number');3device.startMousing();4var stf = require('devicefarmer-stf-client');5var device = new stf.Device(client, 'device serial number');6device.stopMousing();7var stf = require('devicefarmer-stf-client');8var device = new stf.Device(client, 'device serial number');9device.startRemoteInput();10var stf = require('devicefarmer-stf-client');11var device = new stf.Device(client, 'device serial number');12device.stopRemoteInput();13var stf = require('devicefarmer-stf-client');14var device = new stf.Device(client, 'device serial number');15device.startTouch();16var stf = require('devicefarmer-stf-client');17var device = new stf.Device(client, 'device serial number');18device.stopTouch();19var stf = require('devicefarmer-stf-client');20var device = new stf.Device(client, 'device serial number');21device.startVideo();22var stf = require('devicefarmer-stf-client');23var client = new stf.Client('Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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