How to use cellTypeAt method in fast-check-monorepo

Best JavaScript code snippet using fast-check-monorepo

main.spec.ts

Source:main.spec.ts Github

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...47 ...neighboorsFor(pt)48 // We do not go back on our tracks49 .filter((nPt) => nPt.x !== src.x || nPt.y !== src.y)50 .filter((nPt) => {51 const cell = cellTypeAt(maze, nPt);52 return cell !== null && cell !== CellType.Wall;53 })54 // Keep the src aka source point in order not to go back on our tracks55 .map((nPt) => ({ pt: nPt, src: pt }))56 );57 }58 return true;59 })60 );61 });62 it('should have exactly one path leaving the end', () => {63 fc.assert(64 fc.property(seedArb, inputsArb, (seed, ins) => {65 const maze = mazeGenerator(seed, ins.dim, ins.startPt, ins.endPt);66 const numPathsLeavingEnd = neighboorsFor(ins.endPt).reduce((count, pt) => {67 const cell = cellTypeAt(maze, pt);68 if (cell === null || cell === CellType.Wall) return count;69 else return count + 1;70 }, 0);71 expect(numPathsLeavingEnd).toBe(1);72 })73 );74 });75 it('should have only non-isolated path, start, end', () => {76 fc.assert(77 fc.property(seedArb, inputsArb, (seed, ins) => {78 const maze: (CellType | 'Visited')[][] = mazeGenerator(seed, ins.dim, ins.startPt, ins.endPt);79 const ptsToVisit = [ins.startPt, ins.endPt];80 while (ptsToVisit.length > 0) {81 const [pt] = ptsToVisit.splice(ptsToVisit.length - 1);82 maze[pt.y][pt.x] = 'Visited';83 ptsToVisit.push(84 ...neighboorsFor(pt).filter((nPt) => {85 const cell = cellTypeAt(maze, nPt);86 return cell !== null && cell !== CellType.Wall && cell !== 'Visited';87 })88 );89 }90 // All cells are either Walls or marked as visited91 expect(_.flatten(maze).filter((c) => c !== CellType.Wall && c !== 'Visited')).toHaveLength(0);92 })93 );94 });95});96// Helpers97const seedArb = fc.integer().noBias().noShrink();98const dimensionArb = fc.record({99 width: fc.integer({ min: 2, max: 20 }),100 height: fc.integer({ min: 2, max: 20 }),101});102const inputsArb = dimensionArb103 .chain((dim) => {104 return fc.record({105 dim: fc.constant(dim),106 startPt: fc.record({ x: fc.nat(dim.width - 1), y: fc.nat(dim.height - 1) }),107 endPt: fc.record({ x: fc.nat(dim.width - 1), y: fc.nat(dim.height - 1) }),108 });109 })110 .filter((ins) => ins.startPt.x !== ins.endPt.x || ins.startPt.y !== ins.endPt.y);111const neighboorsFor = (pt: Point): Point[] => {112 return [113 { x: pt.x - 1, y: pt.y },114 { x: pt.x + 1, y: pt.y },115 { x: pt.x, y: pt.y - 1 },116 { x: pt.x, y: pt.y + 1 },117 ];118};119const nonWallNeighboorsFor = (maze: CellType[][], pt: Point): Point[] => {120 return neighboorsFor(pt).filter((nPt) => {121 const cell = cellTypeAt(maze, nPt);122 return cell !== null && cell !== CellType.Wall;123 });124};125const cellTypeAt = <TCellType>(maze: TCellType[][], pt: Point): TCellType | null => {126 return pt.x < 0 || pt.x >= maze[0].length || pt.y < 0 || pt.y >= maze.length ? null : maze[pt.y][pt.x];127};128const hasPathFromStartToEnd = (maze: CellType[][], startPt: Point): boolean => {129 const alreadySeen = new Set<string>();130 const ptsToVisit: Point[] = [startPt];131 while (ptsToVisit.length > 0) {132 const [pt] = ptsToVisit.splice(ptsToVisit.length - 1);133 if (maze[pt.y][pt.x] === CellType.End) return true;134 const ptString = `x:${pt.x},y:${pt.y}`;135 if (alreadySeen.has(ptString)) continue;...

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map.js

Source:map.js Github

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...29 this.cellByteSize = 130 console.log("Recreate map", this.width, this.height)31 this.game.scene.cameras.main.setBounds(0, 0, this.width * this.cellSize, this.height * this.cellSize)32 }33 cellTypeAt(x, y) {34 if (!this.cellsDataView) {35 return null36 }37 if (x < 0 || y < 0) {38 return null39 }40 if (x >= this.width || y >= this.height) {41 return null42 }43 var index = x + y * this.width44 var byteOffset = this.cellByteSize * index45 var cellType = this.cellsDataView.getUint8(byteOffset)46 return cellType47 }48 redraw(offsetX, offsetY, width, height) {49 var minX = Math.floor(offsetX / this.texSize)50 var minY = Math.floor(offsetY / this.texSize)51 var maxX = Math.floor((offsetX + width) / this.texSize)52 var maxY = Math.floor((offsetY + height) / this.texSize)53 // console.log("Redraw map", offsetX, offsetY, width, height, "-", minX, maxX)54 for (var x = minX; x <= maxX; ++x) {55 for (var y = minY; y <= maxY; ++y) {56 this._drawTexture(x, y, x * this.texSize, y * this.texSize)57 }58 }59 this.cachedTextures.forEach(tex => {60 tex.drawCallsWithoutBeingUsed += 161 })62 }63 _textureKey(x, y) {64 var key = `${x}_${y}`65 return key66 }67 _drawTexture(texX, texY, offsetX, offsetY) {68 if (!this.cellsDataView) {69 return70 }71 var tex = null72 var key = this._textureKey(texX, texY)73 tex = this.cachedTexturesMap[key]74 if (!tex) {75 tex = this.cachedTextures.filter(tex => { tex.drawCallsWithoutBeingUsed > 10 })[0]76 var oldKey = null77 if (tex) {78 oldKey = this._textureKey(tex.x, tex.y)79 } else {80 console.log("Create texture", texX, texY)81 tex = new CachedMapTexture(this.game.scene, this.texSize)82 this.cachedTextures.push(tex)83 }84 console.log("Draw texture", texX, texY)85 tex.texture.clear();86 for (var y = 0; y < this.cellsPerTex; ++y) {87 for (var x = 0; x < this.cellsPerTex; ++x) {88 var cellX = x + texX * this.cellsPerTex89 var cellY = y + texY * this.cellsPerTex90 var cellType = this.cellTypeAt(cellX, cellY)91 var dx = this.cellSize * x92 var dy = this.cellSize * y93 if (x == this.cellsPerTex - 1) {94 dx -= 295 }96 if (y == this.cellsPerTex - 1) {97 dy -= 298 }99 if (cellType !== null) {100 var texName = cellType == 1 ? "grass" : "earth"101 tex.texture.draw(texName, dx, dy)102 }103 }104 }...

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mazeGenerator.ts

Source:mazeGenerator.ts Github

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...39 const cellTypeAt = (pt: Point): CellType | null => {40 return pt.x < 0 || pt.x >= dim.width || pt.y < 0 || pt.y >= dim.height ? null : maze[pt.y][pt.x];41 };42 const addInPtsToScanIfWall = (pt: Point) => {43 if (cellTypeAt(pt) === CellType.Wall) ptsToScan.push(pt);44 };45 const neighboorsFor = (pt: Point) => {46 return [47 { x: pt.x - 1, y: pt.y },48 { x: pt.x + 1, y: pt.y },49 { x: pt.x, y: pt.y - 1 },50 { x: pt.x, y: pt.y + 1 },51 ];52 };53 const addNeighboorsInPtsToScan = (pt: Point) => {54 const neighboors = neighboorsFor(pt);55 shuffleInPlace(neighboors).forEach((nPt) => addInPtsToScanIfWall(nPt));56 };57 const isNextToEnd = (pt: Point): boolean => {58 return neighboorsFor(pt).find((nPt) => cellTypeAt(nPt) === CellType.End) !== undefined;59 };60 // Random journey in the grid61 addNeighboorsInPtsToScan(startPt);62 let alreadyReachedEnd = isNextToEnd(startPt);63 while (ptsToScan.length > 0) {64 const [pt] = ptsToScan.splice(ptsToScan.length - 1);65 if (cellTypeAt(pt) !== CellType.Wall) continue;66 const numRoads = neighboorsFor(pt).reduce((count, nPt) => {67 const cell = cellTypeAt(nPt);68 if (cell !== CellType.Wall && cell !== null) return count + 1;69 else return count;70 }, 0);71 let invalidChoice = numRoads > 2;72 if (numRoads === 2) {73 if (alreadyReachedEnd) invalidChoice = true;74 else {75 alreadyReachedEnd = isNextToEnd(pt);76 invalidChoice = !alreadyReachedEnd;77 }78 }79 if (invalidChoice) {80 // we reach the end of ongoing path -- shuffling of previously possible points81 shuffleInPlace(ptsToScan);...

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Using AI Code Generation

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1const fc = require('fast-check');2const { cellTypeAt } = require('fast-check/lib/check/arbitrary/CellArbitrary');3const cellType = cellTypeAt(0, 0);4console.log(cellType);5const fc = require('fast-check');6const { cellTypeAt } = require('fast-check/lib/check/arbitrary/CellArbitrary');7const cellType = cellTypeAt(1, 0);8console.log(cellType);9const fc = require('fast-check');10const { cellTypeAt } = require('fast-check/lib/check/arbitrary/CellArbitrary');11const cellType = cellTypeAt(1, 1);12console.log(cellType);13const fc = require('fast-check');14const { cellTypeAt } = require('fast-check/lib/check/arbitrary/CellArbitrary');15const cellType = cellTypeAt(1, 2);16console.log(cellType);17const fc = require('fast-check');18const { cellTypeAt } = require('fast-check/lib/check/arbitrary/CellArbitrary');19const cellType = cellTypeAt(1, 3);20console.log(cellType);21const fc = require('fast-check');22const { cellTypeAt } = require('fast-check/lib/check/arbitrary/CellArbitrary');23const cellType = cellTypeAt(1, 4);24console.log(cellType);

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Using AI Code Generation

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1import { cellTypeAt } from 'fast-check';2const cellType = cellTypeAt(0, 0);3console.log(cellType);4import { cellTypeAt } from 'fast-check';5const cellType = cellTypeAt(0, 0);6console.log(cellType);7import { cellTypeAt } from 'fast-check';8const cellType = cellTypeAt(0, 0);9console.log(cellType);10import { cellTypeAt } from 'fast-check';11const cellType = cellTypeAt(0, 0);12console.log(cellType);13import { cellTypeAt } from 'fast-check';14const cellType = cellTypeAt(0, 0);15console.log(cellType);16import { cellTypeAt } from 'fast-check';17const cellType = cellTypeAt(0, 0);18console.log(cellType);19import { cellTypeAt } from 'fast-check';20const cellType = cellTypeAt(0, 0);21console.log(cellType);22import { cellTypeAt } from 'fast-check';23const cellType = cellTypeAt(0, 0);24console.log(cellType);

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Using AI Code Generation

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1const fc = require('fast-check');2const { cellTypeAt } = require('fast-check/src/check/arbitrary/CellArbitrary');3const cellArbitrary = fc.cell();4const cell = cellArbitrary.generate();5console.log(cellTypeAt(cell));6const fc = require('fast-check');7const { cellTypeAt } = require('fast-check/src/check/arbitrary/CellArbitrary');8const cellArbitrary = fc.cell();9const cell = cellArbitrary.generate();10console.log(cellTypeAt(cell));11const fc = require('fast-check');12const { cellTypeAt } = require('fast-check/src/check/arbitrary/CellArbitrary');13const cellArbitrary = fc.cell();14const cell = cellArbitrary.generate();15console.log(cellTypeAt(cell));16const fc = require('fast-check');17const { cellTypeAt } = require('fast-check/src/check/arbitrary/CellArbitrary');18const cellArbitrary = fc.cell();19const cell = cellArbitrary.generate();20console.log(cellTypeAt(cell));21const fc = require('fast-check');22const { cellTypeAt } = require('fast-check/src/check/arbitrary/CellArbitrary');23const cellArbitrary = fc.cell();24const cell = cellArbitrary.generate();25console.log(cellTypeAt(cell));26const fc = require('fast-check');27const { cellTypeAt } = require('fast-check/src/check/arbitrary/CellArbitrary');28const cellArbitrary = fc.cell();29const cell = cellArbitrary.generate();30console.log(cellTypeAt(cell));31const fc = require('fast-check');32const { cellTypeAt } = require('fast-check/src/check/arbitrary/CellArbitrary');33const cellArbitrary = fc.cell();34const cell = cellArbitrary.generate();35console.log(cellTypeAt(cell));36const fc = require('fast-check');37const { cellTypeAt } = require('fast-check/src/check/arbitrary/CellArbitrary');38const cellArbitrary = fc.cell();

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Using AI Code Generation

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1const fc = require('fast-check');2const { CellArbitrary } = require('fast-check');3fc.assert(4 fc.property(fc.cellTypeAt(), (cell) => {5 return true;6 })7);8const fc = require('fast-check');9const { CellArbitrary } = require('fast-check');10fc.assert(11 fc.property(CellArbitrary.cellTypeAt(), (cell) => {12 return true;13 })14);15const fc = require('fast-check');16const { CellArbitrary } = require('fast-check');17fc.assert(18 fc.property(CellArbitrary.cellTypeAt(), (cell) => {19 return true;20 })21);22const fc = require('fast-check');23const { CellArbitrary } = require('fast-check');24fc.assert(25 fc.property(CellArbitrary.cellTypeAt(), (cell) => {26 return true;27 })28);

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Using AI Code Generation

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1const fc = require("fast-check");2const { cellTypeAt } = require("./CellArbitrary");3const { cellType } = require("./CellType");4fc.assert(fc.property(fc.integer(), fc.integer(), fc.integer(), (x, y, z) => {5 const result = cellTypeAt(x, y, z);6 return result === cellType("dead") || result === cellType("alive");7}));8const { cellTypeAt } = require("./CellArbitrary");9const { cellType } = require("./CellType");10module.exports = {11};12const { cellType } = require("./CellType");13module.exports = {14};15import { cellTypeAt } from "./CellArbitrary";16import { cellType } from "./CellType";17export {18};19import { cellType } from "./CellType";20export {21};22import { cellTypeAt } from "./CellArbitrary";23import { cellType } from "./CellType";24export {25};26import { cellType } from "./CellType";27export {28};29import { cellTypeAt

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Using AI Code Generation

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1var fastCheck = require('fast-check');2 [fastCheck.cellTypeAt(0, 0), fastCheck.cellTypeAt(0, 1), fastCheck.cellTypeAt(0, 2)],3 [fastCheck.cellTypeAt(1, 0), fastCheck.cellTypeAt(1, 1), fastCheck.cellTypeAt(1, 2)],4 [fastCheck.cellTypeAt(2, 0), fastCheck.cellTypeAt(2, 1), fastCheck.cellTypeAt(2, 2)]5];6console.log(grid);7var fastCheck = require('fast-check');8 [fastCheck.cellTypeAt(0, 0), fastCheck.cellTypeAt(0, 1), fastCheck.cellTypeAt(0, 2)],9 [fastCheck.cellTypeAt(1, 0), fastCheck.cellTypeAt(1, 1), fastCheck.cellTypeAt(1, 2)],10 [fastCheck.cellTypeAt(2, 0), fastCheck.cellTypeAt(2, 1), fastCheck.cellTypeAt(2, 2)]11];12console.log(grid);13var fastCheck = require('fast-check');14 [fastCheck.cellTypeAt(0, 0), fastCheck.cellTypeAt(0, 1), fastCheck.cellTypeAt(0, 2)],15 [fastCheck.cellTypeAt(1, 0), fastCheck.cellTypeAt(1, 1), fastCheck.cellTypeAt(1, 2)],16 [fastCheck.cellTypeAt(2, 0), fastCheck.cellTypeAt(2, 1), fastCheck.cellTypeAt(2, 2)]17];18console.log(grid);19var fastCheck = require('fast-check');

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Using AI Code Generation

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1import { cellTypeAt } from 'fast-check';2const mine = cellTypeAt(0, 0);3const empty = cellTypeAt(1, 1);4const number = cellTypeAt(2, 2);5console.log(mine);6console.log(empty);7console.log(number);8import { cellTypeAt } from 'fast-check';9const mine = cellTypeAt(0, 0);10const empty = cellTypeAt(1, 1);11const number = cellTypeAt(2, 2);12console.log(mine);13console.log(empty);14console.log(number);15import { cellTypeAt } from 'fast-check';16const mine = cellTypeAt(0, 0);17const empty = cellTypeAt(1, 1);18const number = cellTypeAt(2, 2);19console.log(mine);20console.log(empty);21console.log(number);22import { cellTypeAt } from 'fast-check';23const mine = cellTypeAt(0, 0);24const empty = cellTypeAt(1, 1);25const number = cellTypeAt(2, 2);26console.log(mine);27console.log(empty);28console.log(number);

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Using AI Code Generation

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1import { cellTypeAt, CellType } from "fast-check-monorepo";2import { generateBoard } from "fast-check-monorepo";3const board = generateBoard(10, 10, 10);4const cellType = cellTypeAt(board, 0, 0);5if (cellType === CellType.Mine) {6 console.log("Mine!");7} else {8 console.log("Not a mine!");9}10import { cellTypeAt, CellType } from "fast-check-monorepo";11import { generateBoard } from "fast-check-monorepo";12const board = generateBoard(10, 10, 10);13const cellType = cellTypeAt(board, 0, 0);14if (cellType === CellType.Mine) {15 console.log("Mine!");16} else {17 console.log("Not a mine!");18}19import { cellTypeAt, CellType } from "fast-check-monorepo";20import { generateBoard } from "fast-check-monorepo";21const board = generateBoard(10, 10, 10);22const cellType = cellTypeAt(board, 0, 0);23if (cellType === CellType.Mine) {24 console.log("Mine!");25} else {26 console.log("Not a mine!");27}28import { cellTypeAt, CellType } from "fast-check-monorepo";29import { generateBoard } from "fast-check-monorepo";30const board = generateBoard(10, 10, 10);31const cellType = cellTypeAt(board, 0, 0);32if (cellType === CellType.Mine) {33 console.log("Mine!");34} else {35 console.log("Not a mine!");36}

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