How to use maze method in fast-check-monorepo

Best JavaScript code snippet using fast-check-monorepo

sketch.js

Source:sketch.js Github

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1var maze1,maze2,maze3,maze4,maze5,maze6,maze7,maze8,maze9,maze10;2var maze11,maze12,maze13,maze14,maze15,maze16,maze17,maze18,maze19,maze20;3var maze21,maze22,maze23,maze24,maze25,maze26,maze27,maze28,maze29,maze30;4var maze31,maze32,maze33,maze34,maze35,maze36,maze37,maze38,maze39,maze40;5var maze41,maze42,maze43,maze44,maze45,maze46,maze47,maze48,maze49,maze50;6var maze51,maze52,maze53,maze54,maze55,maze56,maze57,maze58,maze59,maze60;7var maze61,maze62,maze63,maze64,maze65,maze66,maze67,maze68,maze69,maze70,maze71,maze72;8var player1,player1Img;9var player2, player2Img;10var mazeGroup;11var bulletGroup1, bulletGroup2;12var life1 = 3,life2 = 3;13function preload()14{15 player1Img=loadImage("images/player1.png");16 player2Img=loadImage("images/player2.png");17}18function setup() 19{20 createCanvas(1100, 700);21 mazeGroup = new Group();22 bulletGroup1 = new Group();23 bulletGroup2 = new Group();24 player1 = new Player1(105,125,30,30);25 player2 = new Player2(890,555,30,30);26 maze1 = new Maze(500,80,800,10);27 mazeGroup.add(maze1.rect);28 maze2 = new Maze(500,600,800,10);29 mazeGroup.add(maze2.rect);30 maze3 = new Maze(105,380,10,430);31 mazeGroup.add(maze3.rect);32 maze4 = new Maze(895,300,10,430);33 mazeGroup.add(maze4.rect);34 maze5 = new Maze(180,140,50,10);35 mazeGroup.add(maze5.rect);36 maze6 = new Maze(200,180,10,72);37 mazeGroup.add(maze6.rect);38 maze7 = new Maze(200,220,100,10);39 mazeGroup.add(maze7.rect);40 maze8 = new Maze(155,243,10,50);41 mazeGroup.add(maze8.rect);42 maze9 = new Maze(130,263,50,10);43 mazeGroup.add(maze9.rect);44 maze10 = new Maze(280,125,10,90);45 mazeGroup.add(maze10.rect);46 maze11 = new Maze(300,173,50,10);47 mazeGroup.add(maze11.rect);48 maze12 = new Maze(370,125,100,10);49 mazeGroup.add(maze12.rect);50 maze13 = new Maze(365,170,10,100);51 mazeGroup.add(maze13.rect);52 maze14 = new Maze(365,220,100,10);53 mazeGroup.add(maze14.rect);54 maze15 = new Maze(420,240,10,50);55 mazeGroup.add(maze15.rect);56 maze16 = new Maze(310,265,10,100);57 mazeGroup.add(maze16.rect);58 maze17 = new Maze(260,270,100,10);59 mazeGroup.add(maze17.rect);60 maze18 = new Maze(205,315,10,100);61 mazeGroup.add(maze18.rect);62 maze19 = new Maze(425,105,10,50);63 mazeGroup.add(maze19.rect);64 maze20 = new Maze(180,315,50,10);65 mazeGroup.add(maze20.rect);66 maze21 = new Maze(135,380,50,10);67 mazeGroup.add(maze21.rect);68 maze22 = new Maze(500,130,50,10);69 mazeGroup.add(maze22.rect);70 maze23 = new Maze(525,130,10,100);71 mazeGroup.add(maze23.rect);72 maze24 = new Maze(550,175,50,10);73 mazeGroup.add(maze24.rect);74 maze25 = new Maze(580,195,10,50);75 mazeGroup.add(maze25.rect);76 maze26 = new Maze(450,175,50,10);77 mazeGroup.add(maze26.rect);78 maze27 = new Maze(475,195,10,50);79 mazeGroup.add(maze27.rect);80 maze28 = new Maze(495,225,50,10);81 mazeGroup.add(maze28.rect);82 maze29 = new Maze(525,295,10,150);83 mazeGroup.add(maze29.rect); 84 maze30 = new Maze(500,275,50,10);85 mazeGroup.add(maze30.rect);86 maze31 = new Maze(495,365,50,10);87 mazeGroup.add(maze31.rect);88 maze32 = new Maze(465,345,10,50);89 mazeGroup.add(maze32.rect);90 maze33 = new Maze(410,325,100,10);91 mazeGroup.add(maze33.rect);92 maze34 = new Maze(360,325,10,100);93 mazeGroup.add(maze34.rect);94 maze35 = new Maze(330,370,50,10);95 mazeGroup.add(maze35.rect);96 97 maze36 = new Maze(845,450,100,10);98 mazeGroup.add(maze36.rect);99 maze37 = new Maze(865,330,50,10);100 mazeGroup.add(maze37.rect);101 maze38 = new Maze(835,350,10,50);102 mazeGroup.add(maze38.rect);103 maze39 = new Maze(265,410,10,50);104 mazeGroup.add(maze39.rect);105 maze40 = new Maze(630,105,10,50);106 mazeGroup.add(maze40.rect);107 maze41 = new Maze(670,160,50,10);108 mazeGroup.add(maze41.rect);109 maze42 = new Maze(700,180,10,50);110 mazeGroup.add(maze42.rect);111 maze43 = new Maze(720,210,50,10);112 mazeGroup.add(maze43.rect);113 maze44 = new Maze(750,230,10,50);114 mazeGroup.add(maze44.rect);115 maze45 = new Maze(795,260,100,10);116 mazeGroup.add(maze45.rect);117 maze46 = new Maze(800,285,10,50);118 mazeGroup.add(maze46.rect);119 maze47 = new Maze(745,305,100,10);120 mazeGroup.add(maze47.rect);121 maze48 = new Maze(690,285,10,50);122 mazeGroup.add(maze48.rect);123 maze49 = new Maze(740,330,10,50);124 mazeGroup.add(maze49.rect);125 maze50 = new Maze(550,330,50,10);126 mazeGroup.add(maze50.rect);127 maze51 = new Maze(630,285,10,100);128 mazeGroup.add(maze51.rect);129 maze52 = new Maze(800,130,100,10);130 mazeGroup.add(maze52.rect);131 maze53 = new Maze(800,180,10,100);132 mazeGroup.add(maze53.rect);133 maze54 = new Maze(165,400,10,50);134 mazeGroup.add(maze54.rect);135 maze55 = new Maze(210,430,100,10);136 mazeGroup.add(maze55.rect);137 maze56 = new Maze(215,480,10,100);138 mazeGroup.add(maze56.rect);139 maze57 = new Maze(260,535,100,10);140 mazeGroup.add(maze57.rect);141 maze58 = new Maze(315,515,10,50);142 mazeGroup.add(maze58.rect);143 maze59 = new Maze(345,495,50,10);144 mazeGroup.add(maze59.rect);145 maze60 = new Maze(375,475,10,50);146 mazeGroup.add(maze60.rect);147 maze61 = new Maze(395,450,50,10);148 mazeGroup.add(maze61.rect);149 maze62 = new Maze(425,520,10,150);150 mazeGroup.add(maze62.rect);151 maze63 = new Maze(490,460,10,100);152 mazeGroup.add(maze63.rect);153 maze64 = new Maze(515,505,50,10);154 mazeGroup.add(maze64.rect);155 maze65 = new Maze(540,505,10,50);156 mazeGroup.add(maze65.rect);157 maze66 = new Maze(585,480,100,10);158 mazeGroup.add(maze66.rect);159 maze67 = new Maze(580,535,10,120);160 mazeGroup.add(maze67.rect);161 maze68 = new Maze(805,370,50,10);162 mazeGroup.add(maze68.rect);163 maze69 = new Maze(675,395,10,100);164 mazeGroup.add(maze69.rect);165 maze70 = new Maze(630,530,100,10);166 mazeGroup.add(maze70.rect);167 maze71 = new Maze(740,570,10,50);168 mazeGroup.add(maze71.rect);169 maze72 = new Maze(795,550,100,10);170 mazeGroup.add(maze72.rect);171}172function draw() 173{174 background('white'); 175 text(mouseX + "," + mouseY,50,50);176 textSize(40);177 fill("red");178 text("GAME ARENA",380,50);179 textSize(20);180 fill("black");181 text("PLAYER 1:" + life1,910,50);182 text("PLAYER 2:" + life2,910,100);183 player1.rect.collide(mazeGroup);184 player2.rect.collide(mazeGroup);185 if(keyDown("up"))186 {187 player2.moveUp();188 }189 if(keyDown("down"))190 {191 player2.moveDown();192 }193 if(keyDown("left"))194 {195 player2.moveLeft();196 }197 if(keyDown("right"))198 {199 player2.moveRight();200 }201 if(keyDown("enter"))202 {203 player1.releaseBullets();204 }205 if(keyDown("space"))206 {207 player2.releaseBullets();208 }209 if(keyDown("W"))210 {211 player1.moveUp();212 }213 if(keyDown("S"))214 {215 player1.moveDown();216 }217 if(keyDown("A"))218 {219 player1.moveLeft();220 }221 if(keyDown("D"))222 {223 player1.moveRight();224 }225 if(bulletGroup1.isTouching(player2.rect))226 {227 life2 = life2-1;228 bulletGroup1.destroyEach();229 }230 if(bulletGroup2.isTouching(player1.rect))231 {232 life1 = life1-1;233 bulletGroup2.destroyEach();234 }235 236 if(life1 === 0)237 {238 textSize(25);239 fill("red");240 text("Congratulations Player 2", 370,650)241 player1.rect.destroy();242 }243 if(life2 === 0)244 {245 textSize(25);246 fill("red");247 text("Congratulations Player 1", 370, 650);248 player2.rect.destroy();249 }250 drawSprites();...

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script.js

Source:script.js Github

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1$(document).ready(function () {2 let maze = [3 [0, 0, 0, 0, 1, 1, 1, 0, 1],4 [1, 0, 1, 0, 0, 0, 0, 0, 1],5 [1, 0, 1, 0, 0, 0, 1, 0, 0],6 [1, 0, 1, 0, 1, 0, 1, 1, 0],7 [0, 0, 1, 0, 1, 0, 1, 0, 0],8 [1, 0, 1, 1, 1, 0, 1, 0, 1],9 [1, 0, 0, 0, 1, 0, 1, 0, 0],10 ];11 let cords = [];12 let counter = 0;13 function generateMaze() {14 for (let i = 0; i < maze.length; i++) {15 const mazeY = maze[i];16 for (let mazeX = 0; mazeX < mazeY.length; mazeX++) {17 if (maze[i][mazeX] !== 0) {18 $(".maze").append(19 `<div data-x="${mazeX}" data-y="${i}" class="maze__item maze-block"></div>`20 );21 } else {22 $(".maze").append(23 `<div data-x="${mazeX}" data-y="${i}" class="maze__item normal"></div>`24 );25 }26 }27 }28 $('.maze').css('grid-template-columns', `repeat(${maze[0].length}, ${100 / maze[0].length}%)`);29 }30 // 1 obstacle31 // 2 marked cells32 // 3+ success cells33 function findPath(start, end) {34 let queue = [];35 maze[start[1]][start[0]] = 4;36 queue.push([start]);37 while (queue.length > 0) {38 let current = queue.shift();39 let curPos = current[current.length - 1];40 let directions = [41 [curPos[0] + 1, curPos[1]],42 [curPos[0], curPos[1] + 1],43 [curPos[0] - 1, curPos[1]],44 [curPos[0], curPos[1] - 1]45 ];46 for (let i = 0; i < directions.length; i++) {47 const direction = directions[i];48 if (direction[0] == end[0] && direction[1] == end[1]) {49 let successCounter = 3;50 for (let index = 0; index < current.length; index++) {51 const element = current[index];52 maze[element[1]][element[0]] = successCounter++;53 }54 maze[end[1]][end[0]] = successCounter;55 return current.concat([end]);56 }57 if (direction[0] < 0 || direction[0] >= maze[0].length58 || direction[1] < 0 || direction[1] >= maze.length59 || maze[direction[1]][direction[0]] !== 0) {60 continue;61 }62 maze[direction[1]][direction[0]] = 2;63 queue.push(current.concat([direction]));64 }65 }66 return alert("Пути нет")67 }68 function addArrow(pathEl) {69 let mazeLength = maze.length + maze[0].length - maze.length;70 // Top arrow71 if (maze[pathEl[1] - 1]?.[pathEl[0]] > maze[pathEl[1]]?.[pathEl[0]]) {72 $($('.maze__item')[pathEl[0] + pathEl[1] * mazeLength]).addClass('top')73 }74 // top-right arrow75 if (maze[pathEl[1] + 1]?.[pathEl[0]] === maze[pathEl[1]]?.[pathEl[0]] - 176 && maze[pathEl[1]]?.[pathEl[0] + 1] > maze[pathEl[1]]?.[pathEl[0]]) {77 $($('.maze__item')[pathEl[0] + pathEl[1] * mazeLength]).addClass('topRight')78 }79 // top-left arrow80 if (maze[pathEl[1]][pathEl[0]] === maze[pathEl[1]]?.[pathEl[0] - 1] - 1 &&81 maze[pathEl[1]][pathEl[0]] === maze[pathEl[1] + 1]?.[pathEl[0]] + 1) {82 $($('.maze__item')[pathEl[0] + pathEl[1] * mazeLength]).addClass('topLeft')83 }84 // right arrow85 if (maze[pathEl[1]][pathEl[0] + 1] > maze[pathEl[1]][pathEl[0]]) {86 $($('.maze__item')[pathEl[0] + pathEl[1] * mazeLength]).addClass('right')87 }88 // right-top arrow89 if (maze[pathEl[1] - 1]?.[pathEl[0]] > maze[pathEl[1]][pathEl[0]] &&90 maze[pathEl[1]]?.[pathEl[0] - 1] === maze[pathEl[1]][pathEl[0]] - 1) {91 $($('.maze__item')[pathEl[0] + pathEl[1] * mazeLength]).addClass('rightTop')92 }93 // right-bot arrow94 if (maze[pathEl[1]]?.[pathEl[0] - 1] === maze[pathEl[1]][pathEl[0]] - 1 &&95 maze[pathEl[1] + 1]?.[pathEl[0]] > maze[pathEl[1]][pathEl[0]]) {96 $($('.maze__item')[pathEl[0] + pathEl[1] * mazeLength]).addClass('rightBot')97 }98 // left arrow99 if (maze[pathEl[1]]?.[pathEl[0] - 1] > maze[pathEl[1]][pathEl[0]]) {100 $($('.maze__item')[pathEl[0] + pathEl[1] * mazeLength]).addClass('left')101 }102 // left-top arrow103 if (maze[pathEl[1]][pathEl[0]] === maze[pathEl[1]][pathEl[0] + 1] + 1 &&104 maze[pathEl[1]][pathEl[0]] === maze[pathEl[1] - 1]?.[pathEl[0]] - 1) {105 $($('.maze__item')[pathEl[0] + pathEl[1] * mazeLength]).addClass('leftTop')106 }107 // left-bot arrow108 if (maze[pathEl[1]][pathEl[0]] === maze[pathEl[1] + 1]?.[pathEl[0]] - 1 &&109 maze[pathEl[1]][pathEl[0]] === maze[pathEl[1]]?.[pathEl[0] + 1] + 1) {110 $($('.maze__item')[pathEl[0] + pathEl[1] * mazeLength]).addClass('leftBot')111 }112 // bottom arrow113 if (maze[pathEl[1] + 1]?.[pathEl[0]] > maze[pathEl[1]][pathEl[0]]) {114 $($('.maze__item')[pathEl[0] + pathEl[1] * mazeLength]).addClass('bot')115 }116 // bot-right arrow117 if (maze[pathEl[1]][pathEl[0]] === maze[pathEl[1] - 1]?.[pathEl[0]] + 1 &&118 maze[pathEl[1]][pathEl[0]] === maze[pathEl[1]]?.[pathEl[0] + 1] - 1) {119 $($('.maze__item')[pathEl[0] + pathEl[1] * mazeLength]).addClass('botRight')120 }121 // bot-left arrow122 if (maze[pathEl[1]][pathEl[0]] === maze[pathEl[1] - 1]?.[pathEl[0]] + 1 &&123 maze[pathEl[1]][pathEl[0]] === maze[pathEl[1]]?.[pathEl[0] - 1] - 1) {124 $($('.maze__item')[pathEl[0] + pathEl[1] * mazeLength]).addClass('botLeft')125 }126 }127 async function buildPath(path) {128 for (let i = 0; i < path.length; i++) {129 const pathEl = path[i];130 await new Promise(resolve => {131 setTimeout(() => {132 resolve(addArrow(pathEl));133 }, 300)134 })135 }136 }137 $("body").on("click", ".maze__item.normal", function (e) {138 e.preventDefault();139 counter++;140 if (counter === 1) {141 $(this).addClass("start");142 cords.push([$(this).data("x"), $(this).data("y")]);143 } else if (counter === 2) {144 cords.push([$(this).data("x"), $(this).data("y")]);145 if (cords[0][0] === cords[1][0] && cords[0][1] === cords[1][1]) {146 cords.pop();147 counter--;148 return alert('Старт и финишь на одной клетке')149 }150 $(this).addClass("finish");151 const path = findPath(cords[0], cords[1]);152 buildPath(path)153 }154 });155 generateMaze();...

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maze.js

Source:maze.js Github

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1define(["rot","activity/directions"], function (ROT, directions) {2 var maze = {};3 maze.width = undefined;4 maze.height = undefined;5 maze.startPoint = {};6 maze.goalPoint = {};7 maze.walls = [];8 maze.visited = [];9 maze.directions = [];10 maze.forks = [];11 var countOptions = function (x, y) {12 var dirs = maze.directions[x][y];13 return dirs.reduce(function (previousValue, currentValue) {14 return previousValue + currentValue;15 });16 };17 var getDirections = function (x, y) {18 var dirs = [0, 0, 0, 0];19 if (maze.walls[x][y] == 1) {20 return dirs;21 }22 if (maze.walls[x-1][y] == 0) {23 dirs[directions.west] = 1;24 }25 if (maze.walls[x+1][y] == 0) {26 dirs[directions.east] = 1;27 }28 if (maze.walls[x][y-1] == 0) {29 dirs[directions.north] = 1;30 }31 if (maze.walls[x][y+1] == 0) {32 dirs[directions.south] = 1;33 }34 return dirs;35 };36 var findDirections = function () {37 for (var x=0; x<maze.width; x++) {38 for (var y=0; y<maze.height; y++) {39 maze.directions[x][y] = getDirections(x, y);40 }41 }42 };43 maze.isDeadEnd = function (x, y) {44 return countOptions(x, y) == 1;45 };46 maze.isFork = function (x, y) {47 return countOptions(x, y) > 2;48 };49 var findForks = function () {50 for (var x=0; x<maze.width; x++) {51 for (var y=0; y<maze.height; y++) {52 if (maze.isDeadEnd(x, y) || maze.isFork(x, y)) {53 maze.forks[x][y] = 1;54 }55 }56 }57 };58 var onCellGenerated = function (x, y, value) {59 maze.walls[x][y] = value;60 };61 var createMatrix = function (width, height) {62 var matrix = [];63 for (var x=0; x<width; x++) {64 matrix[x] = new Array(height);65 }66 return matrix;67 };68 var initialize = function (aspectRatio, size) {69 maze.height = Math.sqrt(size / aspectRatio);70 maze.width = maze.height * aspectRatio;71 maze.height = Math.floor(maze.height);72 maze.width = Math.floor(maze.width);73 var maxCellX;74 var maxCellY;75 if (maze.width % 2) {76 maxCellX = maze.width-2;77 } else {78 maxCellX = maze.width-3;79 }80 if (maze.height % 2) {81 maxCellY = maze.height-2;82 } else {83 maxCellY = maze.height-3;84 }85 var startX;86 var goalY;87 if (Math.random() < 0.5) {88 startX = 1;89 goalX = maxCellX;90 } else {91 startX = maxCellX;92 goalX = 1;93 }94 var startY;95 var goalX;96 if (Math.random() < 0.5) {97 startY = 1;98 goalY = maxCellY;99 } else {100 startY = maxCellY;101 goalY = 1;102 }103 maze.startPoint = {'x': startX, 'y': startY};104 maze.goalPoint = {'x': goalX, 'y': goalY};105 };106 maze.generate = function (aspectRatio, size) {107 initialize(aspectRatio, size);108 maze.walls = createMatrix(maze.width, maze.height);109 maze.visited = createMatrix(maze.width, maze.height);110 maze.directions = createMatrix(maze.width, maze.height);111 maze.forks = createMatrix(maze.width, maze.height);112 var rotmaze = new ROT.Map.IceyMaze(maze.width, maze.height, 1);113 //var rotmaze = new ROT.Map.EllerMaze(maze.width, maze.height, 1);114 rotmaze.create(onCellGenerated);115 findDirections();116 findForks();117 };118 return maze;...

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Using AI Code Generation

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1import { maze } from 'fast-check-monorepo'2const maze = maze()3console.log(maze)4import { maze } from 'fast-check-monorepo'5const maze = maze()6console.log(maze)7import { maze } from 'fast-check-monorepo'8const maze = maze()9console.log(maze)10import { maze } from 'fast-check-monorepo'11const maze = maze()12console.log(maze)13import { maze } from 'fast-check-monorepo'14const maze = maze()15console.log(maze)16import { maze } from 'fast-check-monorepo'17const maze = maze()18console.log(maze)19import { maze } from 'fast-check-monorepo'20const maze = maze()21console.log(maze)22import { maze } from 'fast-check-monorepo'23const maze = maze()24console.log(maze)25import { maze } from 'fast-check-monorepo'26const maze = maze()27console.log(maze)28import { maze } from 'fast-check-monorepo'29const maze = maze()30console.log(maze)31import { maze } from 'fast-check-monorepo'32const maze = maze()33console.log(maze)34import { maze } from 'fast-check-monorepo'35const maze = maze()36console.log(maze)

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Using AI Code Generation

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1const {maze} = require('fast-check-monorepo');2const maze = maze();3console.log(maze);4const {maze} = require('fast-check-monorepo');5const maze = maze();6console.log(maze);7const {maze} = require('fast-check-monorepo');8const maze = maze();9console.log(maze);10const {maze} = require('fast-check-monorepo');11const maze = maze();12console.log(maze);13const {maze} = require('fast-check-monorepo');14const maze = maze();15console.log(maze);16const {maze} = require('fast-check-monorepo');17const maze = maze();18console.log(maze);19const {maze} = require('fast-check-monorepo');20const maze = maze();21console.log(maze);22const {maze} = require('fast-check-monorepo');23const maze = maze();24console.log(maze);25const {maze} = require('fast-check-monorepo');26const maze = maze();27console.log(maze);28const {maze} = require('fast-check-monorepo');29const maze = maze();30console.log(maze);31const {maze} = require('fast-check-monorepo');32const maze = maze();33console.log(maze);34const {maze} = require('fast-check-monorepo');35const maze = maze();36console.log(maze);

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Using AI Code Generation

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1const fc = require('fast-check');2const maze = require('@fast-check/maze');3const anyChar = fc.char();4const mazeArb = maze(anyChar);5fc.assert(6 fc.property(mazeArb, (maze) => {7 })8);

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Using AI Code Generation

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1const {maze} = require('./index.js');2 {3 },4 {5 },6 {7 },8 {9 },10 {11 },12 {13 },14 {15 },16 {17 },18 {19 },20 {21 },22 {23 },24 {25 },26 {27 },28 {29 },30 {31 },32 {33 },34 {35 },36 {37 },38 {39 },40 {41 },42 {43 },44 {45 },46 {47 },48 {49 },50 {51 },52 {53 },54 {55 },56 {57 },58 {59 },60 {

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Using AI Code Generation

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1import { maze } from 'fast-check-monorepo';2const maze1 = maze(3, 3);3console.log(maze1);4[ { x: 0, y: 0 }, { x: 0, y: 1 }, { x: 0, y: 2 } ],5[ { x: 1, y: 0 }, { x: 1, y: 1 }, { x: 1, y: 2 } ],6[ { x: 2, y: 0 }, { x: 2, y: 1 }, { x: 2, y: 2 } ]7import { maze } from 'fast-check-monorepo';8const maze1 = maze(3, 3, 1, 1);9console.log(maze1);10[ { x: 0, y: 0 }, { x: 0, y: 1 }, { x: 0, y: 2 } ],11[ { x: 1, y: 0 }, { x: 1, y: 1 }, { x: 1, y: 2 } ],12[ { x: 2, y: 0 }, { x: 2, y: 1 }, { x: 2, y: 2 } ]13import { maze } from 'fast-check-monorepo';14const maze1 = maze(3, 3, 1, 1, 1, 1);15console.log(maze1);16[ { x: 0, y: 0 }, { x: 0, y: 1 }, { x: 0, y: 2 } ],17[ { x: 1, y: 0 }, { x: 1, y: 1 }, { x: 1, y: 2 } ],18[ { x: 2, y: 0 }, { x: 2, y: 1 }, { x: 2, y: 2 } ]

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