How to use playing method in fast-check-monorepo

Best JavaScript code snippet using fast-check-monorepo

widget.nowplaying.controller.js

Source:widget.nowplaying.controller.js Github

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1(function (angular) {2 angular.module('mediaCenterRSSPluginWidget').controller('NowPlayingCtrl', [3 '$scope',4 'Buildfire',5 '$rootScope',6 '$timeout',7 'Location',8 'ItemDetailsService',9 'Modals',10 function ($scope, Buildfire, $rootScope, $timeout, Location, ItemDetailsService, Modals) {11 console.log('----------------------------Now Playing controller loaded-------------------');12 //$rootScope.blackBackground = true;13 $rootScope.showFeed = false;14 var NowPlaying = this;15 NowPlaying.playing = false;16 NowPlaying.currentTime = 0;17 /**18 * NowPlaying.item used to hold item details object19 * @type {object}20 */21 NowPlaying.item = ItemDetailsService.getData();22 if (NowPlaying.item) NowPlaying.currentTrack = new Track(NowPlaying.item);23 console.log('NowPlaying.currentTrack--------------------------------------', NowPlaying.currentTrack);24 console.log('NowPlaying.Item--------------------------------------------', NowPlaying.item);25 /**26 * audioPlayer is Buildfire.services.media.audioPlayer.27 */28 var audioPlayer = Buildfire.services.media.audioPlayer;29 audioPlayer.settings.get(function (err, setting) {30 NowPlaying.settings = setting;31 NowPlaying.volume = setting.volume;32 });33 buildfire.notes && buildfire.notes.onSeekTo && buildfire.notes.onSeekTo(function (data) {34 NowPlaying.changeTime(data.time);35 });36 /**37 * audioPlayer.onEvent callback calls when audioPlayer event fires.38 */39 var first = true;40 audioPlayer.onEvent(function (e) {41 switch (e.event) {42 case 'skip':43 NowPlaying.changeTime(e.data);44 break;45 case 'timeUpdate':46 var ready = e.data.duration > 0;47 if (ready && first && NowPlaying.item.seekTo) {48 NowPlaying.changeTime(NowPlaying.item.seekTo);49 first = false;50 }51 NowPlaying.currentTime = e.data.currentTime;52 NowPlaying.duration = e.data.duration;53 break;54 case 'audioEnded':55 NowPlaying.playing = false;56 NowPlaying.paused = false;57 break;58 case 'pause':59 NowPlaying.playing = false;60 break;61 case 'next':62 NowPlaying.currentTrack = e.data.track;63 NowPlaying.playing = true;64 break;65 case 'removeFromPlaylist':66 Modals.removeTrackModal();67 NowPlaying.playList = e.data && e.data.newPlaylist && e.data.newPlaylist.tracks;68 break;69 }70 $scope.$digest();71 });72 /**73 * Player related method and variables74 */75 NowPlaying.playTrack = function () {76 if (NowPlaying.settings) {77 NowPlaying.settings.isPlayingCurrentTrack = true;78 NowPlaying.settings.autoJumpToLastPosition = true;79 audioPlayer.settings.set(NowPlaying.settings);80 } else {81 audioPlayer.settings.get(function (err, setting) {82 NowPlaying.settings = setting;83 NowPlaying.settings.isPlayingCurrentTrack = true;84 NowPlaying.settings.autoJumpToLastPosition = true;85 audioPlayer.settings.set(NowPlaying.settings);86 });87 }88 NowPlaying.playing = true;89 if (NowPlaying.paused) {90 audioPlayer.play();91 } else {92 audioPlayer.play(NowPlaying.currentTrack);93 }94 };95 NowPlaying.playlistPlay = function (track) {96 if (NowPlaying.settings) {97 NowPlaying.settings.isPlayingCurrentTrack = true;98 audioPlayer.settings.set(NowPlaying.settings);99 }100 NowPlaying.playing = true;101 if (track) {102 audioPlayer.play({103 url: track.url104 });105 track.playing = true;106 }107 };108 NowPlaying.pauseTrack = function () {109 if (NowPlaying.settings) {110 NowPlaying.settings.isPlayingCurrentTrack = false;111 audioPlayer.settings.set(NowPlaying.settings);112 }113 NowPlaying.playing = false;114 NowPlaying.paused = true;115 audioPlayer.pause();116 };117 NowPlaying.playlistPause = function (track) {118 if (NowPlaying.settings) {119 NowPlaying.settings.isPlayingCurrentTrack = false;120 audioPlayer.settings.set(NowPlaying.settings);121 }122 track.playing = false;123 NowPlaying.playing = false;124 NowPlaying.paused = true;125 audioPlayer.pause();126 };127 NowPlaying.forward = function () {128 if (NowPlaying.currentTime + 5 >= NowPlaying.currentTrack.duration) audioPlayer.setTime(NowPlaying.currentTrack.duration);129 else audioPlayer.setTime(NowPlaying.currentTime + 5);130 };131 NowPlaying.backward = function () {132 if (NowPlaying.currentTime - 5 > 0) audioPlayer.setTime(NowPlaying.currentTime - 5);133 else audioPlayer.setTime(0);134 };135 NowPlaying.shufflePlaylist = function () {136 if (NowPlaying.settings) {137 NowPlaying.settings.shufflePlaylist = NowPlaying.settings.shufflePlaylist ? false : true;138 }139 audioPlayer.settings.set(NowPlaying.settings);140 };141 NowPlaying.loopPlaylist = function () {142 if (NowPlaying.settings) {143 NowPlaying.settings.loopPlaylist = NowPlaying.settings.loopPlaylist ? false : true;144 }145 audioPlayer.settings.set(NowPlaying.settings);146 };147 NowPlaying.addToPlaylist = function (track) {148 if (track) {149 audioPlayer.addToPlaylist(track);150 buildfire.components.toast.showToastMessage({text: "Added to playlist"}, console.log);151 }152 };153 NowPlaying.removeFromPlaylist = function (track) {154 if (NowPlaying.playList) {155 NowPlaying.playList.filter(function (val, index) {156 if (val.url == track.url) audioPlayer.removeFromPlaylist(index);157 return index;158 });159 }160 buildfire.components.toast.showToastMessage({text: "Removed from playlist"}, console.log);161 };162 NowPlaying.removeTrackFromPlayList = function (index) {163 audioPlayer.removeFromPlaylist(index);164 buildfire.components.toast.showToastMessage({text: "Removed from playlist"}, console.log);165 };166 NowPlaying.getFromPlaylist = function () {167 audioPlayer.getPlaylist(function (err, data) {168 if (data && data.tracks) {169 NowPlaying.playList = data.tracks;170 $scope.$digest();171 }172 });173 NowPlaying.openMoreInfo = false;174 $rootScope.playlist = true;175 };176 NowPlaying.changeTime = function (time) {177 audioPlayer.setTime(time);178 };179 NowPlaying.getSettings = function () {180 NowPlaying.openSettings = true;181 audioPlayer.settings.get(function (err, data) {182 if (data) {183 NowPlaying.settings = data;184 if (!$scope.$$phase) {185 $scope.$digest();186 }187 }188 });189 };190 NowPlaying.setSettings = function (settings) {191 var newSettings = new AudioSettings(settings);192 audioPlayer.settings.set(newSettings);193 };194 NowPlaying.addEvents = function (e, i, toggle) {195 toggle ? (NowPlaying.swiped[i] = true) : (NowPlaying.swiped[i] = false);196 };197 NowPlaying.openMoreInfoOverlay = function () {198 NowPlaying.openMoreInfo = true;199 };200 NowPlaying.closeSettingsOverlay = function () {201 NowPlaying.openSettings = false;202 };203 NowPlaying.closePlayListOverlay = function () {204 $rootScope.playlist = false;205 };206 NowPlaying.closeMoreInfoOverlay = function () {207 NowPlaying.openMoreInfo = false;208 };209 NowPlaying.addEvents = function (e, i, toggle, track) {210 toggle ? (track.swiped = true) : (track.swiped = false);211 };212 NowPlaying.bookmark = function ($event) {213 $event.stopImmediatePropagation();214 var isBookmarked = NowPlaying.item.bookmarked ? true : false;215 if (isBookmarked) {216 bookmarks.delete($scope, NowPlaying.item);217 } else {218 bookmarks.add($scope, NowPlaying.item);219 }220 };221 NowPlaying.share = function () {222 var options = {223 subject: NowPlaying.item.title,224 text: NowPlaying.item.title + ", by " + NowPlaying.item.author,225 // image: NowPlaying.item.image.url,226 link: NowPlaying.item.link227 };228 var callback = function (err) {229 if (err) {230 console.warn(err);231 }232 };233 buildfire.device.share(options, callback);234 };235 NowPlaying.addNote = function () {236 NowPlaying.pauseTrack();237 var options = {238 itemId: $scope.NowPlaying.item.guid,239 title: $scope.NowPlaying.item.title,240 imageUrl: $scope.NowPlaying.item.imageSrcUrl,241 timeIndex: $scope.NowPlaying.currentTime242 };243 var callback = function (err, data) {244 if (err) throw err;245 console.log(data);246 };247 // buildfire.input.showTextDialog(options, callback);248 buildfire.notes.openDialog(options, callback);249 };250 /**251 * Track Smaple252 * @param title253 * @param url254 * @param image255 * @param album256 * @param artist257 * @constructor258 */259 function Track(track) {260 console.log('Track-----------------------------------------------------', track);261 this.title = track && track.title;262 if (track && track['media:content'] && track['media:content'] && track['media:content']['@'] && track['media:content']['@'].url && track['media:content']['@'].url.substring(track['media:content']['@'].url.length - 4, track['media:content']['@'].url.length) == '.mp3') {263 this.url = track && track['media:content'] && track['media:content'] && track['media:content']['@'] && track['media:content']['@'].url;264 } else if (track && track.link && track.link.substring(track.link.length - 4, track.link.length) == '.mp3') {265 this.url = track && track.link;266 } else if (track && track.enclosures && track.enclosures[0] && track.enclosures[0].url && track.enclosures[0].url.substring(track.enclosures[0].url.length - 4, track.enclosures[0].url.length)) {267 this.url = track.enclosures[0].url;268 } else {269 console.error('**************************URL not found***********************');270 }271 this.image = track && track.imageSrcUrl;272 this.album = '';273 this.artist = track && track.author;274 this.startAt = 0; // where to begin playing275 this.lastPosition = 0; // last played to276 }277 /**278 * AudioSettings sample279 * @param autoPlayNext280 * @param loop281 * @param autoJumpToLastPosition282 * @param shufflePlaylist283 * @constructor284 */285 function AudioSettings(settings) {286 this.autoPlayNext = settings.autoPlayNext; // once a track is finished playing go to the next track in the play list and play it287 this.loopPlaylist = settings.loopPlaylist; // once the end of the playlist has been reached start over again288 this.autoJumpToLastPosition = settings.autoJumpToLastPosition; //If a track has [lastPosition] use it to start playing the audio from there289 this.shufflePlaylist = settings.shufflePlaylist; // shuffle the playlist290 this.isPlayingCurrentTrack = settings.isPlayingCurrentTrack; // tells whether current track is playing or not291 }292 /**293 * auto play the song294 */295 $timeout(function () {296 console.log('Auto play called-------------------------');297 NowPlaying.playTrack();298 }, 100);299 /**300 * Implementation of pull down to refresh301 */302 var onRefresh = Buildfire.datastore.onRefresh(function () {});303 buildfire.auth.onLogin(function () {});304 buildfire.auth.onLogout(function () {});305 /**306 * Unbind the onRefresh307 */308 $scope.$on('$destroy', function () {309 $rootScope.blackBackground = false;310 onRefresh.clear();311 Buildfire.datastore.onRefresh(function () {});312 });313 }314 ]);...

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sketch.js

Source:sketch.js Github

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1let OUTPUT = "HEAD";2let seleccionado;3let familia;4let hide;5let home;6let sunflower;7let saveTheDay;8let riot;9let memories;10let danger;11let elevate;12let invincible;13let wayUp;14let scared;15let homeIsPlaying;16let familiaIsPlaying;17let hideIsPlaying;18let sunflowerIsPlaying;19let saveTheDayIsPlaying;20let riotIsPlaying;21let memoriesIsPlaying;22let dangerIsPlaying;23let elevateIsPlaying;24let invincibleIsPlaying;25let wayUpIsPlaying;26let scaredIsPlaying;27let pantalla;28let pantalla1;29let pantalla2;30let pantalla3;31this.rectangulo = {32 x: 710,33 y: 500,34 w: 381,35 h: 1136}37this.circulo = {38 x: 710,39 y: 504,40 r: 1041}42function setup() {43 pantalla = 0;44 dangerIsPlaying = false;45 elevateIsPlaying = false;46 invincibleIsPlaying = false;47 wayUpIsPlaying = false;48 scaredIsPlaying = false;49 createCanvas(1328, 747);50 danger = new Cancion({nombre: "Whats Up Danger", ubicacion: 'Assets/danger.mp3', duracion: "3:53"});51 elevate = new Cancion({nombre: "Elevate", ubicacion: 'Assets/y2mate.com - Elevate.mp3', duracion: "3:39"});52 invincible = new Cancion({nombre: "Invincible", ubicacion: 'Assets/y2mate.com - Invincible.mp3', duracion: "316"});53 wayUp = new Cancion({nombre: "Way Up", ubicacion: 'Assets/y2mate.com - Way Up.mp3', duracion: "3:33"});54 scared = new Cancion({nombre: "Scared Of The Dark", ubicacion: 'Assets/y2mate.com - Scared of the Dark.mp3', duracion: "3:53"});55 familia = new Cancion({nombre: "Familia", ubicacion: 'Assets/y2mate.com - Familia SpiderMan Into the SpiderVerse.mp3', duracion: "3:39"});56 hide = new Cancion({nombre: "Hide", ubicacion: 'Assets/y2mate.com - Hide.mp3', duracion: "3:25"});57 home = new Cancion({nombre: "Home", ubicacion: 'Assets/y2mate.com - Home.mp3', duracion: "3:42"});58 sunflower = new Cancion({nombre: "Sunflower", ubicacion: 'Assets/y2mate.com - Post Malone Swae Lee Sunflower SpiderMan Into the SpiderVerse.mp3', duracion: "2:41"});59 saveTheDay = new Cancion({nombre: "Save The Day", ubicacion: 'Assets/y2mate.com - Save The Day.mp3', duracion: "2:58"});60 riot = new Cancion({nombre: "Start a Riot", ubicacion: 'Assets/y2mate.com - Start a Riot.mp3', duracion: "2:51"});61 memories = new Cancion({nombre: "Memories", ubicacion: 'Assets/y2mate.com - Thutmose Memories SpiderMan Into The SpiderVerse.mp3', duracion: "3:19"});62 63 pantalla1 = new Pantalla({imagen: 'Assets/Pantalla1.jpg'});64 pantalla2 = new Pantalla({imagen: 'Assets/Pantalla2.jpg'});65 pantalla3 = new Pantalla({imagen: 'Assets/Pantalla3.png'});66 seleccionado = danger; 67}68function draw() {69 70 switch (pantalla) {71 case 0:72 pantalla1.show();73 fill(255);74 noStroke();75 rect(this.rectangulo.x, this.rectangulo.y, this.rectangulo.w, this.rectangulo.h);76 ellipseMode(CENTER);77 ellipse(this.circulo.x, this.circulo.y, this.circulo.r*2);78 seleccionado.draw();79 seleccionado.pintarTiempo();80 81 break;82 83 case 1:84 pantalla2.show();85 fill(255);86 noStroke();87 rect(this.rectangulo.x, this.rectangulo.y, this.rectangulo.w, this.rectangulo.h);88 ellipseMode(CENTER);89 ellipse(this.circulo.x, this.circulo.y, this.circulo.r*2);90 seleccionado.draw();91 seleccionado.pintarTiempo();92 break;93 case 2:94 pantalla3.show();95 fill(255);96 noStroke();97 rect(this.rectangulo.x, this.rectangulo.y, this.rectangulo.w, this.rectangulo.h);98 ellipseMode(CENTER);99 ellipse(this.circulo.x, this.circulo.y, this.circulo.r*2);100 seleccionado.draw();101 seleccionado.pintarTiempo();102 break;103 }104}105function mousePressed() {106 switch (pantalla) {107 case 0:108 if(dist(mouseX, mouseY, 310, 275) < 50) {109 danger.playCancion();110 wayUp.pausaCancion();111 invincible.pausaCancion();112 scared.pausaCancion();113 dangerIsPlaying = !dangerIsPlaying;114 seleccionado = danger;115 }116 if(dist(mouseX, mouseY, 468, 275) < 20 && !dangerIsPlaying) {117 danger.pausaCancion();118 dangerIsPlaying = false;119 }120 if(dist(mouseX, mouseY, 310, 367) < 50) {121 wayUp.playCancion();122 danger.pausaCancion();123 invincible.pausaCancion();124 scared.pausaCancion();125 wayUpIsPlaying = !wayUpIsPlaying;126 seleccionado = wayUp;127 }128 if(dist(mouseX, mouseY, 468, 367) < 20 && !wayUpIsPlaying) {129 wayUp.pausaCancion();130 wayUpIsPlaying = false;131 }132 if(dist(mouseX, mouseY, 310, 460) < 50) {133 invincible.playCancion();134 danger.pausaCancion();135 wayUp.pausaCancion();136 scared.pausaCancion();137 invincibleIsPlaying = !invincibleIsPlaying;138 seleccionado = invincible;139 }140 if(dist(mouseX, mouseY, 468, 460) < 20 && !invincibleIsPlaying) {141 invincible.pausaCancion();142 invincibleIsPlaying = false;143 }144 if(dist(mouseX, mouseY, 310, 550) < 50) {145 scared.playCancion();146 danger.pausaCancion();147 wayUp.pausaCancion();148 invincible.pausaCancion();149 scaredIsPlaying = !scaredIsPlaying;150 seleccionado = scared;151 }152 if(dist(mouseX, mouseY, 468, 550) < 20 && !scaredIsPlaying) {153 scared.pausaCancion();154 scaredIsPlaying = false;155 }156 if(dist(mouseX, mouseY, 1274, 398) < 50) {157 pantalla = 1;158 }159 if(dist(mouseX, mouseY, 48, 413) < 50) {160 pantalla = 3;161 }162 163 break;164 case 1:165 if(dist(mouseX, mouseY, 310, 275) < 50) {166 home.playCancion();167 elevate.pausaCancion();168 familia.pausaCancion();169 saveTheDay.pausaCancion();170 171 homeIsPlaying = !homeIsPlaying;172 seleccionado = home;173 }174 175 if(dist(mouseX, mouseY, 468, 275) < 20 && !homeIsPlaying) {176 home.pausaCancion();177 178 homeIsPlaying = false;179 }180 181 if(dist(mouseX, mouseY, 310, 367) < 50) {182 elevate.playCancion();183 home.pausaCancion();184 familia.pausaCancion();185 saveTheDay.pausaCancion();186 187 elevateIsPlaying = !elevateIsPlaying;188 seleccionado = elevate;189 }190 191 if(dist(mouseX, mouseY, 468, 367) < 20 && !elevateIsPlaying) {192 elevate.pausaCancion();193 194 elevateIsPlaying = false;195 }196 197 if(dist(mouseX, mouseY, 310, 460) < 50) {198 familia.playCancion();199 home.pausaCancion();200 elevate.pausaCancion();201 saveTheDay.pausaCancion();202 203 familiaIsPlaying = !familiaIsPlaying;204 seleccionado = familia;205 }206 207 if(dist(mouseX, mouseY, 468, 460) < 20 && !familiaIsPlaying) {208 familia.pausaCancion();209 210 familiaIsPlaying = false;211 }212 213 if(dist(mouseX, mouseY, 310, 550) < 50) {214 saveTheDay.playCancion();215 home.pausaCancion();216 elevate.pausaCancion();217 familia.pausaCancion();218 219 saveTheDayIsPlaying = !saveTheDayIsPlaying;220 seleccionado = saveTheDay;221 }222 223 if(dist(mouseX, mouseY, 468, 550) < 20 && !saveTheDayIsPlaying) {224 saveTheDay.pausaCancion();225 226 saveTheDayIsPlaying = false;227 }228 if(dist(mouseX, mouseY, 48, 413) < 50) {229 pantalla = 0;230 }231 232 if(dist(mouseX, mouseY, 1274, 398) < 50) {233 pantalla = 2;234 }235 236 break;237 case 2:238 if(dist(mouseX, mouseY, 310, 275) < 50) {239 sunflower.playCancion();240 memories.pausaCancion();241 riot.pausaCancion();242 hide.pausaCancion();243 244 sunflowerIsPlaying = !sunflowerIsPlaying;245 seleccionado = sunflower;246 }247 248 if(dist(mouseX, mouseY, 468, 275) < 20 && !sunflowerIsPlaying) {249 sunflower.pausaCancion();250 251 sunflowerIsPlaying = false;252 }253 254 if(dist(mouseX, mouseY, 310, 367) < 50) {255 memories.playCancion();256 sunflower.pausaCancion();257 riot.pausaCancion();258 hide.pausaCancion();259 260 memoriesIsPlaying = !memoriesIsPlaying;261 seleccionado = memories;262 }263 264 if(dist(mouseX, mouseY, 468, 367) < 20 && !memoriesIsPlaying) {265 memories.pausaCancion();266 267 memoriesIsPlaying = false;268 }269 270 if(dist(mouseX, mouseY, 310, 460) < 50) {271 riot.playCancion();272 sunflower.pausaCancion();273 memories.pausaCancion();274 hide.pausaCancion();275 276 riotIsPlaying = !riotIsPlaying;277 seleccionado = riot;278 }279 280 if(dist(mouseX, mouseY, 468, 460) < 20 && !riotIsPlaying) {281 riotIsPlaying.pausaCancion();282 283 riotIsPlaying = false;284 }285 286 if(dist(mouseX, mouseY, 310, 550) < 50) {287 hide.playCancion();288 sunflower.pausaCancion();289 memories.pausaCancion();290 riot.pausaCancion();291 292 hideIsPlaying = !hideIsPlaying;293 seleccionado = hide;294 }295 296 if(dist(mouseX, mouseY, 468, 550) < 20 && !hideIsPlaying) {297 hideIsPlaying.pausaCancion();298 299 hideIsPlaying = false;300 }301 302 if(dist(mouseX, mouseY, 48, 413) < 50) {303 pantalla = 1;304 }305 306 if(dist(mouseX, mouseY, 1274, 398) < 50) {307 pantalla = 3;308 }309 break;310 case 3:311 if(dist(mouseX, mouseY, 48, 413) < 50) {312 pantalla = 2;313 }314 315 if(dist(mouseX, mouseY, 1274, 398) < 50) {316 pantalla = 0;317 }318 break;319 }320}321function mouseDragged(){322 323 if(dist(mouseX,mouseY, this.circulo.x,this.circulo.y) < this.circulo.r){324 let bonderies = {325 x1: this.rectangulo.x,326 x2: this.rectangulo.x + this.rectangulo.w,327 }328 let isInRange = mouseX > bonderies.x1 && mouseX < bonderies.x2;329 if(isInRange){330 this.circulo.x = mouseX;331 332 if(OUTPUT === 'VOLUME') {333 let volume = map(mouseX, bonderies.x1,bonderies.x2, 0,100) / 100;334 seleccionado.setVolume(volume)335 } else if (OUTPUT === "HEAD") {336 let head = map(mouseX, bonderies.x1,bonderies.x2, 0,seleccionado.duration());337 seleccionado.jump(head)338 }339 340 }341 }342 ...

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AppTest.ts

Source:AppTest.ts Github

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1import { Data, animate, Override, Animatable } from 'framer'2import { log } from 'ruucm-util'3const data = Data({4 toggle: true,5 scale: Animatable(1),6 opacity: Animatable(1),7 rotation: Animatable(0),8 playingOnTap: false,9 playingOnMouseDown: false,10 playingOnMouseUp: false,11})12export const Animate: Override = () => {13 return {14 playingOnTap: data.playingOnTap,15 playingOnMouseDown: data.playingOnMouseDown,16 playingOnMouseUp: data.playingOnMouseUp,17 }18}19export const Trigger: Override = () => {20 return {21 playingOnTap: data.playingOnTap,22 playingOnMouseDown: data.playingOnMouseDown,23 playingOnMouseUp: data.playingOnMouseUp,24 onTap(type) {25 log('onTap')26 if (type == 'play') data.playingOnTap = true27 else if (type == 'reverse') data.playingOnTap = false28 else if (type == 'toggle') data.playingOnTap = !data.playingOnTap29 },30 onMouseDown(type) {31 if (type == 'play') data.playingOnMouseDown = true32 else if (type == 'reverse') data.playingOnMouseDown = false33 else if (type == 'toggle')34 data.playingOnMouseDown = !data.playingOnMouseDown35 },36 onMouseUp(type) {37 if (type == 'play') data.playingOnMouseUp = true38 else if (type == 'reverse') data.playingOnMouseUp = false39 else if (type == 'toggle') data.playingOnMouseUp = !data.playingOnMouseUp40 },41 }...

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Using AI Code Generation

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1const fc = require('fast-check');2fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));3fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a), { verbose: true });4fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a), { seed: 42 });5fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a), { seed: 42, verbose: true });6fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a), { seed: 42, verbose: true, endOnFailure: true });7fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a), { seed: 42, verbose: true, endOnFailure: true, numRuns: 1000 });8const fc = require('fast-check');9fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));10fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a), { verbose: true });11fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a), { seed: 42 });12fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a), { seed: 42, verbose: true });13fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a), { seed: 42, verbose: true, endOnFailure: true });14fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a), { seed: 42, verbose: true, endOnFailure: true, numRuns: 1000 });15const fc = require('fast-check');16fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));

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Using AI Code Generation

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1const fc = require('fast-check');2fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));3const fc = require('fast-check');4fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));5const fc = require('fast-check');6fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));7const fc = require('fast-check');8fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));9const fc = require('fast-check');10fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));11const fc = require('fast-check');12fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));13const fc = require('fast-check');14fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));15const fc = require('fast-check');16fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));17const fc = require('fast-check');18fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b + a));19const fc = require('fast-check');20fc.assert(fc.property(fc.integer(), fc.integer(), (a, b) => a + b === b +

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1const fc = require('fast-check');2const { playing } = require('fast-check-monorepo');3const { playing: playing2 } = require('fast-check-monorepo');4const { playing: playing3 } = require('fast-check-monorepo');5const { playing: playing4 } = require('fast-check-monorepo');6const { playing: playing5 } = require('fast-check-monorepo');7const { playing: playing6 } = require('fast-check-monorepo');8const { playing: playing7 } = require('fast-check-monorepo');9const { playing: playing8 } = require('fast-check-monorepo');10const { playing: playing9 } = require('fast-check-monorepo');11const { playing: playing10 } = require('fast-check-monorepo');12const { playing: playing11 } = require('fast-check-monorepo');13const { playing: playing12 } = require('fast-check-monorepo');14const { playing: playing13 } = require('fast-check-monorepo');15const { playing: playing14 } = require('fast-check-monorepo');16const { playing: playing15 } = require('fast-check-monorepo');17const { playing: playing16 } = require('fast-check-monorepo');18const { playing: playing17 } = require('fast-check-monorepo');19const { playing: playing18 } = require('fast-check-monorepo');20const { playing: playing19 } = require('fast-check-monorepo');21const { playing: playing20 } = require('fast-check-monorepo');22const { playing: playing21 } = require('fast-check-monorepo');23const { playing: playing22 } = require('fast-check-monorepo');24const { playing: playing23 } = require('fast-check-monorepo');25const { playing: playing24 } = require('fast-check-monorepo');26const { playing: playing25 } = require('fast-check-monorepo');27const { playing: playing26 } = require('fast-check-monorepo');28const { playing: playing27 } = require('fast-check-monorepo');29const { playing: playing28 } = require('fast-check-monorepo');30const { playing: playing29 } = require('fast-check-monorepo');31const { playing: playing30 } = require('fast-check-monorepo');32const { playing: playing31 } = require('fast-check-mon

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Using AI Code Generation

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1const fc = require('fast-check');2const { playing } = require('fast-check-monorepo');3const { assert } = require('chai');4const isEven = (n) => n % 2 === 0;5const isOdd = (n) => n % 2 === 1;6it('should return true for even numbers', () => {7 fc.assert(8 fc.property(fc.integer(), (n) => {9 assert.ok(isEven(n));10 })11 );12});13it('should return false for odd numbers', () => {14 fc.assert(15 fc.property(fc.integer(), (n) => {16 assert.ok(isOdd(n));17 })18 );19});20it('should return true for odd numbers', () => {21 fc.assert(22 fc.property(fc.integer(), (n) => {23 assert.ok(isOdd(n));24 })25 );26});27it('should return false for even numbers', () => {28 fc.assert(29 fc.property(fc.integer(), (n) => {30 assert.ok(isEven(n));31 })32 );33});34it('should return true for even numbers', () => {35 playing(36 fc.property(fc.integer(), (n) => {37 assert.ok(isEven(n));38 })39 );40});41it('should return false for odd numbers', () => {42 playing(43 fc.property(fc.integer(), (n) => {44 assert.ok(isOdd(n));45 })46 );47});48it('should return true for odd numbers', () => {49 playing(50 fc.property(fc.integer(), (n) => {51 assert.ok(isOdd(n));52 })53 );54});55it('should return false for even numbers', () => {56 playing(57 fc.property(fc.integer(), (n) => {58 assert.ok(isEven(n));59 })60 );61});

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Using AI Code Generation

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1const fc = require('fast-check');2const { playing } = require('fast-check-monorepo');3const { check, property } = fc;4const isOdd = (n) => n % 2 !== 0;5const isEven = (n) => n % 2 === 0;6const isOddOrEven = (n) => isOdd(n) || isEven(n);7check(property(playing(isOddOrEven), (n) => isOddOrEven(n)));8const fc = require('fast-check');9const { playing } = require('fast-check-monorepo');10const { check, property } = fc;11const isOdd = (n) => n % 2 !== 0;12const isEven = (n) => n % 2 === 0;13const isOddOrEven = (n) => isOdd(n) || isEven(n);14check(property(playing(isOddOrEven), (n) => isOddOrEven(n)));

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