How to use availableAnimals method in pact-foundation-pact

Best JavaScript code snippet using pact-foundation-pact

AnimalRandom.js

Source:AnimalRandom.js Github

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1ROME = {};2ROME.Animal = function (geometry, parseMorphTargetsNames) {3 var result = ROME.AnimalAnimationData.init(geometry, parseMorphTargetsNames);4 var that = {};5 that.morph = 0.0;6 that.animalA = {7 frames: undefined,8 currentFrame: 0,9 lengthInFrames: 0,10 currentTime: 0,11 lengthInMS: 0,12 timeScale: 1.0,13 name: ""14 };15 that.animalB = {16 frames: undefined,17 currentFrame: 0,18 lengthInFrames: 0,19 currentTime: 0,20 lengthInMS: 0,21 timeScale: 1.0,22 name: ""23 };24 that.availableAnimals = result.availableAnimals;25 that.mesh = new THREE.Mesh(geometry, result.material);26 var isPlaying = false;27 var morphTargetOrder = that.mesh.morphTargetForcedOrder;28 var material = result.material;29 that.play = function (animalA, animalB, morph, startTimeAnimalA, startTimeAnimalB) {30 if (!isPlaying) {31 isPlaying = true;32 that.morph = 0;33 THREE.AnimationHandler.addToUpdate(that);34 }35 animalB = animalB !== undefined ? animalB : animalA;36 morph = morph !== undefined ? morph : 0;37 setAnimalData(animalA, that.animalA);38 setAnimalData(animalB, that.animalB);39 that.animalA.currentTime = startTimeAnimalA ? startTimeAnimalA : 0;40 that.animalB.currentTime = startTimeAnimalB ? startTimeAnimalB : 0;41 that.update(0);42 };43 that.update = function (deltaTimeMS) {44 if (that.mesh._modelViewMatrix) {45 var data, dataNames = ["animalA", "animalB"];46 var d, dl;47 var f, fl;48 var frame, nextFrame;49 var time, nextTime;50 var unloopedTime;51 var lengthInMS;52 var lenghtInFrames;53 var morphTarget;54 var scale;55 for (d = 0, dl = dataNames.length, morphTarget = 0; d < dl; d++) {56 data = that[dataNames[d]];57 unloopedTime = data.currentTime;58 data.currentTime = (data.currentTime + deltaTimeMS * data.timeScale) % data.lengthInMS;59 if (unloopedTime > data.currentTime) {60 data.currentFrame = 0;61 }62 frame = 0;63 for (f = data.currentFrame, fl = data.lengthInFrames - 1; f < fl; f++) {64 if (data.currentTime >= data.frames[f].time && data.currentTime < data.frames[f + 1].time) {65 frame = f;66 break;67 }68 }69 data.currentFrame = frame;70 nextFrame = frame + 1 < fl ? frame + 1 : 0;71 morphTargetOrder[morphTarget++] = data.frames[frame].index;72 morphTargetOrder[morphTarget++] = data.frames[nextFrame].index;73 time = data.frames[frame].time;74 nextTime = data.frames[nextFrame].time > time ? data.frames[nextFrame].time : data.frames[nextFrame].time + data.lengthInMS;75 scale = (data.currentTime - time) / (nextTime - time);76 material.uniforms[dataNames[d] + "Interpolation"].value = scale;77 }78 material.uniforms.animalMorphValue.value = that.morph;79 if (material.attributes[that.animalA.name] !== undefined) {80 material.attributes.colorAnimalA.buffer = material.attributes[that.animalA.name].buffer;81 }82 if (material.attributes[that.animalB.name] !== undefined) {83 material.attributes.colorAnimalB.buffer = material.attributes[that.animalB.name].buffer;84 }85 }86 };87 that.setNewTargetAnimal = function (animal, startTimeAnimalB) {88 if (that.morph === 1) {89 for (var property in that.animalA) {90 that.animalA[property] = that.animalB[property];91 }92 that.animalB.currentTime = startTimeAnimalB ? startTimeAnimalB : 0;93 setAnimalData(animal, that.animalB);94 setFrame(that.animalB);95 that.morph = 0;96 } else {97 console.log("Error: Cannot change animal target if morph != 1. Skipping.");98 }99 };100 var setAnimalData = function (name, data) {101 if (ROME.AnimalAnimationData[name] !== undefined) {102 data.frames = ROME.AnimalAnimationData[name];103 data.lengthInFrames = data.frames.length;104 data.lengthInMS = data.frames[data.lengthInFrames - 1].time;105 data.name = name.toLowerCase();106 data.normalsOffset = Math.floor(data.frames.length * 0.5, 10);107 } else {108 console.log("Error: Couldn't find data for animal " + name);109 }110 };111 var setFrame = function (data) {112 var f, fl;113 var currentTime = data.currentTime;114 var frames = data.frames;115 for (f = 0, fl < frames.length; f < fl; f++) {116 if (currentTime >= frames[f].time) {117 data.currentFrame = f;118 return;119 }120 }121 };122 var setCurrentFrame = function (data) {123 };124 return that;125};126ROME.AnimalShader = {127 uniforms: function () {128 return THREE.UniformsUtils.merge([THREE.UniformsLib["common"],129 THREE.UniformsLib["lights"], {130 "animalAInterpolation": {131 type: "f",132 value: 0.0133 },134 "animalBInterpolation": {135 type: "f",136 value: 0.0137 },138 "animalMorphValue": {139 type: "f",140 value: 0.0141 },142 "lightScale": {143 type: "f",144 value: 1.0145 },146 "lightOffset": {147 type: "v3",148 value: new THREE.Vector3(0.0, 0.0, 0.0)149 }150 }151 ]);152 },153 attributes: function () {154 return {155 "colorAnimalA": {156 type: "c",157 boundTo: "faces",158 value: []159 },160 "colorAnimalB": {161 type: "c",162 boundTo: "faces",163 value: []164 }165 }166 },167 vertexShader: [168 "uniform float animalAInterpolation;",169 "uniform float animalBInterpolation;",170 "uniform float animalMorphValue;",171 "attribute vec3 colorAnimalA;",172 "attribute vec3 colorAnimalB;",173 "varying vec3 vColor;",174 "varying vec3 vLightWeighting;",175 THREE.ShaderChunk["lights_pars_vertex"],176 "uniform float lightScale;",177 "uniform vec3 lightOffset;",178 "void main() {",179 "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",180 "vColor = mix( colorAnimalA, colorAnimalB, animalMorphValue );",181 "vec3 animalA = mix( morphTarget0, morphTarget1, animalAInterpolation );",182 "vec3 animalB = mix( morphTarget2, morphTarget3, animalBInterpolation );",183 "vec3 morphed = mix( animalA, animalB, animalMorphValue );",184 "vec3 transformedNormal = normalize( normalMatrix * normal );",185 "vLightWeighting = vec3( 0.2 );",186 "vec4 lDirection = viewMatrix * vec4( vec3( 0.0, 1.0, 1.0 ), 0.0 );",187 "float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );",188 "vLightWeighting += vec3( 1.0 ) * directionalLightWeighting;",189 "gl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );",190 "}"191 ].join("\n"),192 fragmentShader: [193 "uniform vec3 diffuse;",194 "uniform float opacity;",195 THREE.ShaderChunk["fog_pars_fragment"],196 THREE.ShaderChunk["lights_pars_fragment"],197 "varying vec3 vLightWeighting;",198 "varying vec3 vColor;",199 "void main() {",200 "gl_FragColor = vec4( vLightWeighting, 1.0 );",201 "float depth = gl_FragCoord.z / gl_FragCoord.w;",202 "float near = 0.0;",203 "float far = 2400.0;",204 "float fog = 0.0 + smoothstep( near, far, depth );",205 "gl_FragColor = gl_FragColor * vec4( vColor, 1.0 );",206 "gl_FragColor = mix( gl_FragColor, vec4( vec3(0.25,0.54,0.57), gl_FragColor.w ), fog );",207 "}"208 ].join("\n")209}210ROME.AnimalAnimationData = {211 animalNames: ["fisha", "fishb", "fishc", "fishd"],212 colorVariations: {213 "fish": {214 hRange: 0.00,215 sRange: 0.00,216 vRange: 0.00,217 hOffset: 0.00,218 sOffset: 0.00,219 vOffset: 0.00220 }221 },222 animalVariationMap: {223 "fisha": "fish",224 "fishb": "fish",225 "fishc": "fish",226 "fishd": "fish",227 },228 init: function (geometry, parseMorphTargetNames) {229 if (!geometry.initialized) {230 geometry.initialized = true;231 var availableAnimals = [];232 var animal, animalName;233 var charCode, morphTargetName, morphTarget, morphTargets = geometry.morphTargets;234 var a, al, m, ml, currentTime;235 if (parseMorphTargetNames) {236 for (m = 0, ml = morphTargets.length; m < ml; m++) {237 for (a = 0, al = this.animalNames.length; a < al; a++) {238 animalName = this.animalNames[a];239 if (morphTargets[m].name.indexOf(animalName) !== -1) {240 break;241 }242 }243 if (a === al) {244 morphTargetName = morphTargets[m].name;245 for (a = 0; a < morphTargetName.length; a++) {246 charCode = morphTargetName.charCodeAt(a);247 if (!((charCode >= 65 && charCode <= 90) ||248 (charCode >= 97 && charCode <= 122))) {249 break;250 }251 }252 this.animalNames.push(morphTargetName.slice(0, a));253 }254 }255 }256 for (a = 0, al = this.animalNames.length; a < al; a++) {257 animalName = this.animalNames[a];258 animal = this[animalName];259 currentTime = 0;260 if (animal === undefined || animal.length === 0) {261 animal = this[animalName] = [];262 for (m = 0, ml = morphTargets.length; m < ml; m++) {263 if (morphTargets[m].name.indexOf(animalName) !== -1) {264 animal.push({265 index: m,266 time: currentTime267 });268 currentTime += parseInt(1000 / 24, 10);269 if (availableAnimals.indexOf(animalName) === -1) {270 availableAnimals.push(animalName);271 }272 }273 }274 } else {275 for (m = 0, ml = morphTargets.length; m < ml; m++) {276 if (availableAnimals.indexOf(animalName) === -1 && morphTargets[m].name.indexOf(animalName) !== -1) {277 availableAnimals.push(animalName);278 }279 }280 }281 }282 var material = new THREE.MeshShaderMaterial({283 uniforms: ROME.AnimalShader.uniforms(),284 attributes: ROME.AnimalShader.attributes(),285 vertexShader: ROME.AnimalShader.vertexShader,286 fragmentShader: ROME.AnimalShader.fragmentShader,287 lights: true,288 morphTargets: true,289 vertexColors: THREE.VertexColors290 });291 var c, cl, morphColor, morphColors = geometry.morphColors;292 var attributes = material.attributes;293 if (geometry.morphColors && geometry.morphColors.length) {294 for (c = 0, cl = morphColors.length; c < cl; c++) {295 morphColor = morphColors[c];296 morphTargetName = morphColor.name;297 for (a = 0; a < morphTargetName.length; a++) {298 charCode = morphTargetName.charCodeAt(a);299 if (!((charCode >= 65 && charCode <= 90) ||300 (charCode >= 97 && charCode <= 122))) {301 break;302 }303 }304 morphTargetName = morphTargetName.slice(0, a).toLowerCase();305 attributes[morphTargetName] = {306 type: "c",307 boundTo: "faces",308 value: morphColor.colors309 };310 var variations = this.colorVariations["zero"];311 if (this.animalVariationMap[morphTargetName] !== undefined) {312 variations = this.colorVariations[this.animalVariationMap[morphTargetName]];313 }314 if (variations.lScale) {315 material.uniforms.lightScale.value = variations.lScale;316 } else {317 material.uniforms.lightScale.value = 0.5;318 }319 if (variations.lOffset) {320 material.uniforms.lightOffset.value.set(variations.lOffset[0], variations.lOffset[1], variations.lOffset[2]);321 } else {322 material.uniforms.lightOffset.value.set(0.6, 0.6, 0.6);323 }324 randomizeColors(attributes[morphTargetName].value, variations);325 }326 attributes.colorAnimalA.value = morphColors[0].colors;327 attributes.colorAnimalB.value = morphColors[0].colors;328 for (a = 0, al = availableAnimals.length; a < al; a++) {329 animalName = availableAnimals[a].toLowerCase();330 for (c = 0, cl = morphColors.length; c < cl; c++) {331 morphColor = morphColors[c].name.toLowerCase();332 if (morphColor.indexOf(animalName) !== -1) {333 break;334 }335 }336 if (c === cl) {337 console.error("Animal.constructor: Morph Color missing for animal " + animalName + ". Deploying backup plan.");338 attributes[animalName] = {339 type: "c",340 boundTo: "faces",341 value: []342 };343 for (c = 0, cl = geometry.faces.length; c < cl; c++) {344 attributes[animalName].value.push(new THREE.Color(0xff0000));345 }346 }347 }348 } else {349 console.error("Animal.constructor: Morph Colors doesn't exist, deploying fallback!");350 for (c = 0, cl = geometry.faces.length; c < cl; c++) {351 attributes.colorAnimalA.value.push(new THREE.Color(0xff00ff));352 }353 attributes.colorAnimalB.value = attributes.colorAnimalA.value;354 for (a = 0, al = availableAnimals; a < al; a++) {355 attributes[availableAnimals[a]] = {356 type: "c",357 boundTo: "faces",358 value: attributes.colorAnimalA.value359 };360 }361 }362 geometry.availableAnimals = availableAnimals;363 geometry.customAttributes = material.attributes;364 } else {365 var material = new THREE.MeshShaderMaterial({366 uniforms: ROME.AnimalShader.uniforms(),367 attributes: {},368 vertexShader: ROME.AnimalShader.vertexShader,369 fragmentShader: ROME.AnimalShader.fragmentShader,370 fog: true,371 lights: true,372 morphTargets: true373 });374 for (var a in geometry.customAttributes) {375 var srcAttribute = geometry.customAttributes[a];376 if (a === "colorAnimalA" || a === "colorAnimalB") {377 material.attributes[a] = {378 type: "c",379 size: 3,380 boundTo: srcAttribute.boundTo,381 value: srcAttribute.value,382 array: undefined,383 buffer: undefined,384 needsUpdate: false,385 __webglInitialized: true386 };387 } else {388 material.attributes[a] = srcAttribute;389 }390 }391 }392 return {393 availableAnimals: geometry.availableAnimals,394 material: material395 };396 }397};398function randomizeColors(colors, variations) {399 var i, il, c, hd, sd, vd;400 for (i = 0, il = colors.length; i < il; i++) {401 c = colors[i];402 hd = variations.hRange * Math.random() + variations.hOffset;403 sd = variations.sRange * Math.random() + variations.sOffset;404 vd = variations.vRange * Math.random() + variations.vOffset;405 THREE.ColorUtils.adjustHSV(c, hd, sd, vd);406 }...

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animalReducer.js

Source:animalReducer.js Github

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1import {hasValue, verboseOutput} from "./projectReducer";2import {3 ANIMAL_ASSIGNED,4 ANIMAL_LIST_FILTERED,5 ANIMAL_LIST_RECEIVED,6 ANIMAL_LIST_REQUEST_FAILED, ASSIGNED_ANIMAL_LIST_FILTERED,7 AVAILABLE_ANIMAL_LIST_FILTERED, UPDATE_ASSIGNED_ANIMALS8} from "../actions/dataActions";9export default (state = { }, action) => {10 let nextState = { ...state };11 nextState.errors = [];12 switch (action.type) {13 case ANIMAL_LIST_RECEIVED:14 // action payload is the animal array15 nextState.allAnimals = action.payload.map((row) => {16 let newRow = {};17 for (let [key, value] of Object.entries(row)) {18 newRow[key] = value.value;19 }20 newRow.assigned = false;21 return newRow;22 });23 nextState.availableAnimals = nextState.allAnimals.map(row => {return row});24 nextState.assignedAnimals = [];25 break;26 case ANIMAL_LIST_REQUEST_FAILED:27 // action payload is the exception28 nextState.allAnimals = [];29 nextState.availableAnimals = [];30 nextState.assignedAnimals = [];31 nextState.errors.push(action.payload);32 break;33 case ANIMAL_ASSIGNED:34 // action payload is the exception35 nextState.availableAnimals = [];36 nextState.errors.push(action.payload);37 break;38 case UPDATE_ASSIGNED_ANIMALS:39 // action payload is the timelineAnimalItems40 nextState.assignedAnimals = [];41 nextState.availableAnimals = [];42 if (nextState.allAnimals) {43 nextState.allAnimals.forEach(animal => {44 const assigned = action.payload.find(item => {45 return item.AnimalId === animal.Id && !item.IsDeleted;46 })47 if (assigned) {48 nextState.assignedAnimals.push({...animal, EndDate: assigned.EndDate});49 animal.assigned = true;50 }51 else {52 nextState.availableAnimals.push({...animal});53 }54 })55 }56 break;57 case AVAILABLE_ANIMAL_LIST_FILTERED:58 // action payload is the filter value59 const value = (action.payload + '').toUpperCase();60 nextState.availableAnimals = nextState.allAnimals.filter((animal) => {61 if (value !== '') {62 return (!animal.assigned && hasValue(animal.Id, value))63 }64 else {65 return (!animal.assigned)66 }67 })68 break;69 case ASSIGNED_ANIMAL_LIST_FILTERED:70 // action payload is the filter value71 const search = (action.payload + '').toUpperCase();72 nextState.assignedAnimals = nextState.allAnimals.filter((animal) => {73 if (search !== '') {74 return (animal.assigned && hasValue(animal.Id, search))75 }76 else {77 return (animal.assigned);78 }79 });80 break;81 }82 if (verboseOutput) {83 console.log('animalReducer() -> ' + action.type + '\nnext state:');84 console.log(nextState);85 }86 return nextState;...

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getSchedule.js

Source:getSchedule.js Github

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1const data = require('../data/zoo_data');2const getDayScheduleElse = (scheduleTarget, availableAnimals) => {3 const string = `Open from ${data.hours[scheduleTarget].open}am until `;4 const string2 = `${data.hours[scheduleTarget].close}pm`;5 const getFunctionResultDay = {6 [scheduleTarget]: {7 officeHour: string + string2,8 exhibition: availableAnimals,9 },10 };11 return getFunctionResultDay;12};13const getDaySchedule = (scheduleTarget) => {14 let result;15 const availableAnimals = data.species.filter((element) =>16 element.availability.includes(scheduleTarget)).map((element) => element.name);17 if (scheduleTarget === 'Monday') {18 result = {19 [scheduleTarget]: {20 officeHour: 'CLOSED',21 exhibition: 'The zoo will be closed!',22 },23 };24 } else {25 result = getDayScheduleElse(scheduleTarget, availableAnimals);26 }27 return result;28};29function getSchedule(scheduleTarget) {30 const days = Object.keys(data.hours);31 const specie = data.species.map((element) => element.name);32 let getFunctionResult = {};33 if (days.includes(scheduleTarget)) {34 getFunctionResult = getDaySchedule(scheduleTarget);35 } else if (specie.includes(scheduleTarget)) {36 getFunctionResult = data.species.find((element) => element.name === scheduleTarget)37 .availability;38 } else {39 let object;40 days.forEach((day) => {41 object = getDaySchedule(day);42 getFunctionResult[day] = object[day];43 });44 }45 return getFunctionResult;46}...

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Using AI Code Generation

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1const {Pact} = require('@pact-foundation/pact');2const path = require('path');3const {expect} = require('chai');4describe('Pact', () => {5 describe('availableAnimals', () => {6 it('returns a list of available animals', () => {7 const animals = Pact.availableAnimals();8 expect(animals).to.include('Cat');9 expect(animals).to.include('Dog');10 expect(animals).to.include('Pig');11 });12 });13});14const {Pact} = require('@pact-foundation/pact');15const path = require('path');16const {expect} = require('chai');17describe('Pact', () => {18 describe('availableAnimals', () => {19 it('returns a list of available animals', () => {20 const animals = Pact.availableAnimals();21 expect(animals).to.include('Cat');22 expect(animals).to.include('Dog');23 expect(animals).to.include('Pig');24 });25 });26});27const {Pact} = require('@pact-foundation/pact');28const path = require('path');29const {expect} = require('chai');30describe('Pact', () => {31 describe('availableAnimals', () => {32 it('returns a list of available animals', () => {33 const animals = Pact.availableAnimals();34 expect(animals).to.include('Cat');35 expect(animals).to.include('Dog');36 expect(animals).to.include('Pig');37 });38 });39});40const {Pact} = require('@pact-foundation/pact');41const path = require('path');42const {expect} = require('chai');43describe('Pact', () => {44 describe('availableAnimals', () => {45 it('returns a list of available animals', () => {46 const animals = Pact.availableAnimals();47 expect(animals).to.include('Cat');48 expect(animals).to.include('Dog');49 expect(animals).to.include('Pig');50 });51 });52});

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Using AI Code Generation

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1var Pact = require('pact-foundation-pact');2var pact = Pact();3var availableAnimals = pact.availableAnimals();4console.log(availableAnimals);5var Pact = require('pact-foundation-pact');6var pact = Pact();7var availableAnimals = pact.availableAnimals();8console.log(availableAnimals);9var Pact = require('pact-foundation-pact');10var pact = Pact();11var availableAnimals = pact.availableAnimals();12console.log(availableAnimals);13var Pact = require('pact-foundation-pact');14var pact = Pact();15var availableAnimals = pact.availableAnimals();16console.log(availableAnimals);17var Pact = require('pact-foundation-pact');18var pact = Pact();19var availableAnimals = pact.availableAnimals();20console.log(availableAnimals);21var Pact = require('pact-foundation-pact');22var pact = Pact();23var availableAnimals = pact.availableAnimals();24console.log(availableAnimals);25var Pact = require('pact-foundation-pact');26var pact = Pact();27var availableAnimals = pact.availableAnimals();28console.log(availableAnimals);29var Pact = require('pact-foundation-pact');30var pact = Pact();31var availableAnimals = pact.availableAnimals();32console.log(availableAnimals);33var Pact = require('pact-foundation-pact');34var pact = Pact();35var availableAnimals = pact.availableAnimals();36console.log(availableAnimals);

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Using AI Code Generation

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1const pact = require('pact-foundation/pact');2const path = require('path');3const expect = require('chai').expect;4const getMeSomeAnimals = require('./getMeSomeAnimals');5describe('Pact with Animals API', () => {6 const port = 1234;7 const provider = pact({8 log: path.resolve(process.cwd(), 'logs', 'pact.log'),9 dir: path.resolve(process.cwd(), 'pacts'),10 });11 before(() => provider.setup());12 after(() => provider.finalize());13 afterEach(() => provider.verify());14 describe('get a list of animals', () => {15 beforeEach(done => {16 const interaction = {17 withRequest: {18 headers: {19 }20 },21 willRespondWith: {22 headers: {23 'Content-Type': 'application/json; charset=utf-8'24 },25 body: pact.eachLike({26 animalType: pact.like('Dog'),27 legs: pact.integer(4)28 })29 }30 };31 provider.addInteraction(interaction)32 .then(() => done());33 });34 it('returns a successful body', done => {35 getMeSomeAnimals(url, port).then(response => {36 expect(response.data.length).to.be.above(0);37 done();38 });39 });40 });41});42const axios = require('axios');43const url = require('url');44module.exports = (baseUrl, port) => {45 const config = {46 headers: {47 }48 };49 const urlObj = {50 };51 return axios.get(url.format(urlObj), config);52};

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Using AI Code Generation

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1var pact = require('pact-foundation-pact');2var availableAnimals = pact.availableAnimals();3console.log(availableAnimals);4var pact = require('pact-foundation-pact');5var availableAnimals = pact.availableAnimals();6console.log(availableAnimals);7var pact = require('pact-foundation-pact');8var availableAnimals = pact.availableAnimals();9console.log(availableAnimals);10var pact = require('pact-foundation-pact');11var availableAnimals = pact.availableAnimals();12console.log(availableAnimals);13var pact = require('pact-foundation-pact');14var availableAnimals = pact.availableAnimals();15console.log(availableAnimals);16var pact = require('pact-foundation-pact');17var availableAnimals = pact.availableAnimals();18console.log(availableAnimals);19var pact = require('pact-foundation-pact');20var availableAnimals = pact.availableAnimals();21console.log(availableAnimals);22var pact = require('pact-foundation-pact');23var availableAnimals = pact.availableAnimals();24console.log(availableAnimals);

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Using AI Code Generation

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1var pact = require('pact-foundation/pact');2pact.availableAnimals(function (error, animals) {3 if (error) {4 console.log(error);5 } else {6 console.log(animals);7 }8});9var pact = require('pact-foundation/pact');10pact.availableAnimals().then(function (animals) {11 console.log(animals);12}, function (error) {13 console.log(error);14});15var pact = require('pact-foundation/pact');16pact.availableAnimals(function (error, animals) {17 if (error) {18 console.log(error);19 } else {20 console.log(animals.indexOf('cat') >= 0);21 }22});23var pact = require('pact-foundation/pact');24pact.availableAnimals(function (error, animals) {25 if (error) {26 console.log(error);27 } else {28 console.log(animals);29 }30});31var pact = require('pact-foundation/pact');32pact.availableAnimals(function (error, animals) {33 if (error) {34 console.log(error);35 } else {36 console.log(animals.indexOf('cat') >= 0);37 }38});

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