How to use wolf method in qawolf

Best JavaScript code snippet using qawolf

actstat.js

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1(function() {2 var ST_INFO_NULL = [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead]3 /*4 1-if object can be rotated, 0 if one sprite for every direction5 base object's state texture if rotation is on facing player6 after how man frames change state to .next_state7 what to do every frame8 what to do once per state9 next state10 */11 //var objstate[Wolf.NUMENEMIES][Wolf.NUMSTATES] = [12 var objstate = [13 // en_guard,14 [15 [ 1, Wolf.SPR_GRD_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand ], // Wolf.st_stand,16 [ 1, Wolf.SPR_GRD_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s ], // Wolf.st_path1,17 [ 1, Wolf.SPR_GRD_W1_1, 5, null, null, Wolf.st_path2 ], // Wolf.st_path1s,18 [ 1, Wolf.SPR_GRD_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3 ], // Wolf.st_path2,19 [ 1, Wolf.SPR_GRD_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s ], // Wolf.st_path3,20 [ 1, Wolf.SPR_GRD_W3_1, 5, null, null, Wolf.st_path4 ], // Wolf.st_path3s,21 [ 1, Wolf.SPR_GRD_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1 ], // Wolf.st_path4,22 [ 0, Wolf.SPR_GRD_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,23 [ 0, Wolf.SPR_GRD_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,24 25 [ 0, Wolf.SPR_GRD_SHOOT1, 20, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,26 [ 0, Wolf.SPR_GRD_SHOOT2, 20, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,27 [ 0, Wolf.SPR_GRD_SHOOT3, 20, null, null, Wolf.st_chase1],// Wolf.st_shoot3,28 [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot4,29 [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot5,30 [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot6,31 [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot7,32 [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot8,33 [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1 ], // Wolf.st_shoot9,34 [ 1, Wolf.SPR_GRD_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s ], // Wolf.st_chase1,35 [ 1, Wolf.SPR_GRD_W1_1, 3, null, null, Wolf.st_chase2 ], // Wolf.st_chase1s,36 [ 1, Wolf.SPR_GRD_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3 ], // Wolf.st_chase2,37 [ 1, Wolf.SPR_GRD_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s ], // Wolf.st_chase3,38 [ 1, Wolf.SPR_GRD_W3_1, 3, null, null, Wolf.st_chase4 ], // Wolf.st_chase3s,39 [ 1, Wolf.SPR_GRD_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1 ], // Wolf.st_chase4,40 [ 0, Wolf.SPR_GRD_DIE_1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2 ], // Wolf.st_die1,41 [ 0, Wolf.SPR_GRD_DIE_2, 15, null, null, Wolf.st_die3 ], // Wolf.st_die2,42 [ 0, Wolf.SPR_GRD_DIE_3, 15, null, null, Wolf.st_dead ], // Wolf.st_die3,43 [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die4,44 [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die5,45 [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die6,46 [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die7,47 [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die8,48 [ 0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead ], // Wolf.st_die9,49 [ 0, Wolf.SPR_GRD_DEAD, 0, null, null, Wolf.st_dead ] // Wolf.st_dead50 ],51 // en_officer,52 [53 [1, Wolf.SPR_OFC_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,54 [1, Wolf.SPR_OFC_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,55 [1, Wolf.SPR_OFC_W1_1, 5, null, null, Wolf.st_path2], // Wolf.st_path1s,56 [1, Wolf.SPR_OFC_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,57 [1, Wolf.SPR_OFC_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,58 [1, Wolf.SPR_OFC_W3_1, 5, null, null, Wolf.st_path4], // Wolf.st_path3s,59 [1, Wolf.SPR_OFC_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,60 [0, Wolf.SPR_OFC_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,61 [0, Wolf.SPR_OFC_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,62 63 [0, Wolf.SPR_OFC_SHOOT1, 6, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,64 [0, Wolf.SPR_OFC_SHOOT2, 20, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,65 [0, Wolf.SPR_OFC_SHOOT3, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot3,66 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot4,67 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,68 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,69 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,70 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,71 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,72 [1, Wolf.SPR_OFC_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,73 [1, Wolf.SPR_OFC_W1_1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,74 [1, Wolf.SPR_OFC_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,75 [1, Wolf.SPR_OFC_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,76 [1, Wolf.SPR_OFC_W3_1, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,77 [1, Wolf.SPR_OFC_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,78 [0, Wolf.SPR_OFC_DIE_1, 11, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,79 [0, Wolf.SPR_OFC_DIE_2, 11, null, null, Wolf.st_die3],// Wolf.st_die2,80 [0, Wolf.SPR_OFC_DIE_3, 11, null, null, Wolf.st_dead],// Wolf.st_die3,81 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,82 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,83 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,84 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,85 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,86 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,87 [0, Wolf.SPR_OFC_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead88 ],89 // en_ss,90 [91 [1, Wolf.SPR_SS_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,92 [1, Wolf.SPR_SS_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,93 [1, Wolf.SPR_SS_W1_1, 5, null, null, Wolf.st_path2], // Wolf.st_path1s,94 [1, Wolf.SPR_SS_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,95 [1, Wolf.SPR_SS_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,96 [1, Wolf.SPR_SS_W3_1, 5, null, null, Wolf.st_path4], // Wolf.st_path3s,97 [1, Wolf.SPR_SS_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,98 [0, Wolf.SPR_SS_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,99 [0, Wolf.SPR_SS_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,100 101 [0, Wolf.SPR_SS_SHOOT1, 20, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,102 [0, Wolf.SPR_SS_SHOOT2, 20, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,103 [0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,104 [0, Wolf.SPR_SS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,105 [0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,106 [0, Wolf.SPR_SS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7],// Wolf.st_shoot6,107 [0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,108 [0, Wolf.SPR_SS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot9],// Wolf.st_shoot8,109 [0, Wolf.SPR_SS_SHOOT3, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot9,110 [1, Wolf.SPR_SS_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,111 [1, Wolf.SPR_SS_W1_1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,112 [1, Wolf.SPR_SS_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,113 [1, Wolf.SPR_SS_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,114 [1, Wolf.SPR_SS_W3_1, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,115 [1, Wolf.SPR_SS_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,116 [0, Wolf.SPR_SS_DIE_1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,117 [0, Wolf.SPR_SS_DIE_2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,118 [0, Wolf.SPR_SS_DIE_3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,119 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,120 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,121 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,122 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,123 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,124 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,125 [0, Wolf.SPR_SS_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead126 ],127 // en_dog,128 [129 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,130 [1, Wolf.SPR_DOG_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,131 [1, Wolf.SPR_DOG_W1_1, 5, null, null, Wolf.st_path2], // Wolf.st_path1s,132 [1, Wolf.SPR_DOG_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,133 [1, Wolf.SPR_DOG_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,134 [1, Wolf.SPR_DOG_W3_1, 5, null, null, Wolf.st_path4], // Wolf.st_path3s,135 [1, Wolf.SPR_DOG_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,136 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,137 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,138 139 [0, Wolf.SPR_DOG_JUMP1, 10, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,140 [0, Wolf.SPR_DOG_JUMP2, 10, null, Wolf.AI.T_Bite, Wolf.st_shoot3],// Wolf.st_shoot2,141 [0, Wolf.SPR_DOG_JUMP3, 10, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,142 [0, Wolf.SPR_DOG_JUMP1, 10, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,143 [0, Wolf.SPR_DOG_W1_1, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot5,144 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,145 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,146 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,147 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,148 [1, Wolf.SPR_DOG_W1_1, 10, Wolf.AI.T_DogChase, null, Wolf.st_chase1s],// Wolf.st_chase1,149 [1, Wolf.SPR_DOG_W1_1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,150 [1, Wolf.SPR_DOG_W2_1, 8, Wolf.AI.T_DogChase, null, Wolf.st_chase3], // Wolf.st_chase2,151 [1, Wolf.SPR_DOG_W3_1, 10, Wolf.AI.T_DogChase, null, Wolf.st_chase3s],// Wolf.st_chase3,152 [1, Wolf.SPR_DOG_W3_1, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,153 [1, Wolf.SPR_DOG_W4_1, 8, Wolf.AI.T_DogChase, null, Wolf.st_chase1], // Wolf.st_chase4,154 [0, Wolf.SPR_DOG_DIE_1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,155 [0, Wolf.SPR_DOG_DIE_2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,156 [0, Wolf.SPR_DOG_DIE_3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,157 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,158 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,159 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,160 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,161 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,162 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,163 [0, Wolf.SPR_DOG_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead164 ],165 // en_boss,166 [167 [0, Wolf.SPR_BOSS_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,168 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,169 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,170 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,171 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,172 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,173 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,174 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,175 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,176 177 [0, Wolf.SPR_BOSS_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,178 [0, Wolf.SPR_BOSS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,179 [0, Wolf.SPR_BOSS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,180 [0, Wolf.SPR_BOSS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,181 [0, Wolf.SPR_BOSS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,182 [0, Wolf.SPR_BOSS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7],// Wolf.st_shoot6,183 [0, Wolf.SPR_BOSS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot8],// Wolf.st_shoot7,184 [0, Wolf.SPR_BOSS_SHOOT1, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot8,185 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,186 [0, Wolf.SPR_BOSS_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,187 [0, Wolf.SPR_BOSS_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,188 [0, Wolf.SPR_BOSS_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,189 [0, Wolf.SPR_BOSS_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,190 [0, Wolf.SPR_BOSS_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,191 [0, Wolf.SPR_BOSS_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,192 [0, Wolf.SPR_BOSS_DIE1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,193 [0, Wolf.SPR_BOSS_DIE2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,194 [0, Wolf.SPR_BOSS_DIE3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,195 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,196 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,197 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,198 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,199 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,200 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,201 [0, Wolf.SPR_BOSS_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead202 ],203 // en_schabbs,204 [205 [0, Wolf.SPR_SCHABB_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,206 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,207 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,208 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,209 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,210 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,211 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,212 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,213 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,214 215 [0, Wolf.SPR_SCHABB_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,216 [0, Wolf.SPR_SCHABB_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_chase1],// Wolf.st_shoot2,217 218 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot3,219 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot4,220 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,221 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,222 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,223 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,224 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,225 [0, Wolf.SPR_SCHABB_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s],// Wolf.st_chase1,226 [0, Wolf.SPR_SCHABB_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,227 [0, Wolf.SPR_SCHABB_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,228 [0, Wolf.SPR_SCHABB_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s],// Wolf.st_chase3,229 [0, Wolf.SPR_SCHABB_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,230 [0, Wolf.SPR_SCHABB_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,231 [0, Wolf.SPR_SCHABB_W1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,232 [0, Wolf.SPR_SCHABB_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,233 [0, Wolf.SPR_SCHABB_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,234 [0, Wolf.SPR_SCHABB_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,235 [0, Wolf.SPR_SCHABB_DIE3, 10, null, null, Wolf.st_dead],// Wolf.st_die5,236 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,237 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,238 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,239 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,240 [0, Wolf.SPR_SCHABB_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead241 ],242 // en_fake,243 [244 [0, Wolf.SPR_FAKE_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,245 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,246 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,247 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,248 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,249 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,250 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,251 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,252 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,253 254 [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot2],// Wolf.st_shoot1,255 [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot3],// Wolf.st_shoot2,256 [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot4],// Wolf.st_shoot3,257 [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot5],// Wolf.st_shoot4,258 [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot6],// Wolf.st_shoot4,259 [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot7],// Wolf.st_shoot4,260 [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot8],// Wolf.st_shoot4,261 [0, Wolf.SPR_FAKE_SHOOT, 8, null, Wolf.AI.T_Launch, Wolf.st_shoot9],// Wolf.st_shoot4,262 [0, Wolf.SPR_FAKE_SHOOT, 8, null, null, Wolf.st_chase1],// Wolf.st_shoot4,263 [0, Wolf.SPR_FAKE_W1, 10, Wolf.AI.T_Fake, null, Wolf.st_chase1s],// Wolf.st_chase1,264 [0, Wolf.SPR_FAKE_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,265 [0, Wolf.SPR_FAKE_W2, 8, Wolf.AI.T_Fake, null, Wolf.st_chase3], // Wolf.st_chase2,266 [0, Wolf.SPR_FAKE_W3, 10, Wolf.AI.T_Fake, null, Wolf.st_chase3s],// Wolf.st_chase3,267 [0, Wolf.SPR_FAKE_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,268 [0, Wolf.SPR_FAKE_W4, 8, Wolf.AI.T_Fake, null, Wolf.st_chase1], // Wolf.st_chase4,269 [0, Wolf.SPR_FAKE_DIE1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,270 [0, Wolf.SPR_FAKE_DIE2, 10, null, null, Wolf.st_die3],// Wolf.st_die2,271 [0, Wolf.SPR_FAKE_DIE3, 10, null, null, Wolf.st_die4],// Wolf.st_die3,272 [0, Wolf.SPR_FAKE_DIE4, 10, null, null, Wolf.st_die5],// Wolf.st_die4,273 [0, Wolf.SPR_FAKE_DIE5, 10, null, null, Wolf.st_dead],// Wolf.st_die5,274 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,275 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,276 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,277 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,278 [0, Wolf.SPR_FAKE_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead279 ],280 // en_hitler, (mecha)281 [282 [0, Wolf.SPR_MECHA_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,283 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,284 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,285 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,286 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,287 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,288 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,289 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,290 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,291 292 [0, Wolf.SPR_MECHA_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,293 [0, Wolf.SPR_MECHA_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,294 [0, Wolf.SPR_MECHA_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,295 [0, Wolf.SPR_MECHA_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,296 [0, Wolf.SPR_MECHA_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,297 [0, Wolf.SPR_MECHA_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1],// Wolf.st_shoot6,298 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,299 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,300 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,301 [0, Wolf.SPR_MECHA_W1, 10, Wolf.AI.T_Chase, Wolf.ActorAI.mechaSound, Wolf.st_chase1s],// Wolf.st_chase1,302 [0, Wolf.SPR_MECHA_W1, 6, null , null, Wolf.st_chase2], // Wolf.st_chase1s,303 [0, Wolf.SPR_MECHA_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,304 [0, Wolf.SPR_MECHA_W3, 10, Wolf.AI.T_Chase, Wolf.ActorAI.mechaSound, Wolf.st_chase3s],// Wolf.st_chase3,305 [0, Wolf.SPR_MECHA_W3, 6, null , null, Wolf.st_chase4], // Wolf.st_chase3s,306 [0, Wolf.SPR_MECHA_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,307 [0, Wolf.SPR_MECHA_DIE1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,308 [0, Wolf.SPR_MECHA_DIE2, 10, null, null, Wolf.st_die3],// Wolf.st_die2,309 [0, Wolf.SPR_MECHA_DIE3, 10, null, Wolf.ActorAI.hitlerMorph, Wolf.st_dead],// Wolf.st_die3,310 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,311 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,312 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,313 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,314 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,315 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,316 [0, Wolf.SPR_MECHA_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead317 ],318 // en_hitler,319 [320 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,321 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,322 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,323 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,324 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,325 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,326 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,327 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,328 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,329 330 [0, Wolf.SPR_HITLER_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,331 [0, Wolf.SPR_HITLER_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,332 [0, Wolf.SPR_HITLER_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,333 [0, Wolf.SPR_HITLER_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,334 [0, Wolf.SPR_HITLER_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,335 [0, Wolf.SPR_HITLER_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1],// Wolf.st_shoot6,336 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,337 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,338 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,339 [0, Wolf.SPR_HITLER_W1, 6, Wolf.AI.T_Chase, null, Wolf.st_chase1s], // Wolf.st_chase1,340 [0, Wolf.SPR_HITLER_W1, 4, null , null, Wolf.st_chase2], // Wolf.st_chase1s,341 [0, Wolf.SPR_HITLER_W2, 2, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,342 [0, Wolf.SPR_HITLER_W3, 6, Wolf.AI.T_Chase, null, Wolf.st_chase3s], // Wolf.st_chase3,343 [0, Wolf.SPR_HITLER_W3, 4, null , null, Wolf.st_chase4], // Wolf.st_chase3s,344 [0, Wolf.SPR_HITLER_W4, 2, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,345 [0, Wolf.SPR_HITLER_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,346 [0, Wolf.SPR_HITLER_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,347 [0, Wolf.SPR_HITLER_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,348 [0, Wolf.SPR_HITLER_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,349 [0, Wolf.SPR_HITLER_DIE3, 10, null, null, Wolf.st_die6],// Wolf.st_die5,350 [0, Wolf.SPR_HITLER_DIE4, 10, null, null, Wolf.st_die7],// Wolf.st_die6,351 [0, Wolf.SPR_HITLER_DIE5, 10, null, null, Wolf.st_die8],// Wolf.st_die7,352 [0, Wolf.SPR_HITLER_DIE6, 10, null, null, Wolf.st_die9],// Wolf.st_die8,353 [0, Wolf.SPR_HITLER_DIE7, 10, null, null, Wolf.st_dead],// Wolf.st_die9,354 [0, Wolf.SPR_HITLER_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead355 ],356 // en_mutant,357 [358 [1, Wolf.SPR_MUT_S_1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,359 [1, Wolf.SPR_MUT_W1_1, 20, Wolf.AI.T_Path, null, Wolf.st_path1s],// Wolf.st_path1,360 [1, Wolf.SPR_MUT_W1_1, 5, null , null, Wolf.st_path2], // Wolf.st_path1s,361 [1, Wolf.SPR_MUT_W2_1, 15, Wolf.AI.T_Path, null, Wolf.st_path3], // Wolf.st_path2,362 [1, Wolf.SPR_MUT_W3_1, 20, Wolf.AI.T_Path, null, Wolf.st_path3s],// Wolf.st_path3,363 [1, Wolf.SPR_MUT_W3_1, 5, null , null, Wolf.st_path4], // Wolf.st_path3s,364 [1, Wolf.SPR_MUT_W4_1, 15, Wolf.AI.T_Path, null, Wolf.st_path1], // Wolf.st_path4,365 [0, Wolf.SPR_MUT_PAIN_1, 10, null, null, Wolf.st_chase1],// Wolf.st_pain,366 [0, Wolf.SPR_MUT_PAIN_2, 10, null, null, Wolf.st_chase1],// Wolf.st_pain1,367 368 [0, Wolf.SPR_MUT_SHOOT1, 6, null, Wolf.AI.T_Shoot, Wolf.st_shoot2], // Wolf.st_shoot1,369 [0, Wolf.SPR_MUT_SHOOT2, 20, null, null, Wolf.st_shoot3], // Wolf.st_shoot2,370 [0, Wolf.SPR_MUT_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,371 [0, Wolf.SPR_MUT_SHOOT4, 20, null, null, Wolf.st_chase1], // Wolf.st_shoot4,372 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,373 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,374 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,375 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,376 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,377 [1, Wolf.SPR_MUT_W1_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,378 [1, Wolf.SPR_MUT_W1_1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,379 [1, Wolf.SPR_MUT_W2_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,380 [1, Wolf.SPR_MUT_W3_1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,381 [1, Wolf.SPR_MUT_W3_1, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,382 [1, Wolf.SPR_MUT_W4_1, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,383 [0, Wolf.SPR_MUT_DIE_1, 7, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,384 [0, Wolf.SPR_MUT_DIE_2, 7, null, null, Wolf.st_die3],// Wolf.st_die2,385 [0, Wolf.SPR_MUT_DIE_3, 7, null, null, Wolf.st_die4],// Wolf.st_die3,386 [0, Wolf.SPR_MUT_DIE_4, 7, null, null, Wolf.st_dead],// Wolf.st_die4,387 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,388 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,389 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,390 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,391 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,392 [0, Wolf.SPR_MUT_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead393 ],394 // en_blinky,395 [396 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,397 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,398 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,399 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,400 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,401 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,402 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,403 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,404 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,405 406 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,407 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,408 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,409 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,410 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,411 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,412 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,413 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,414 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,415 [0, Wolf.SPR_BLINKY_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,416 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,417 [0, Wolf.SPR_BLINKY_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,418 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,419 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,420 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,421 [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,422 [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,423 [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,424 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,425 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,426 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,427 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,428 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,429 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,430 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead431 ],432 // en_clyde,433 [434 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,435 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,436 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,437 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,438 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,439 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,440 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,441 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,442 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,443 444 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,445 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,446 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,447 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,448 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,449 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,450 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,451 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,452 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,453 [0, Wolf.SPR_CLYDE_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,454 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,455 [0, Wolf.SPR_CLYDE_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,456 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,457 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,458 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,459 [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,460 [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,461 [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,462 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,463 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,464 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,465 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,466 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,467 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,468 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead469 ],470 // en_pinky,471 [472 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,473 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,474 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,475 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,476 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,477 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,478 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,479 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,480 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,481 482 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,483 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,484 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,485 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,486 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,487 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,488 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,489 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,490 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,491 [0, Wolf.SPR_PINKY_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,492 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,493 [0, Wolf.SPR_PINKY_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,494 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,495 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,496 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,497 [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,498 [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,499 [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,500 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,501 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,502 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,503 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,504 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,505 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,506 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead507 ],508 // en_inky,509 [510 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_stand], // Wolf.st_stand,511 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,512 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,513 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,514 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,515 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,516 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,517 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,518 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,519 520 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,521 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot3],// Wolf.st_shoot2,522 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot4],// Wolf.st_shoot3,523 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot5],// Wolf.st_shoot4,524 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot6],// Wolf.st_shoot5,525 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,526 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot8],// Wolf.st_shoot7,527 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_shoot9],// Wolf.st_shoot8,528 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,529 [0, Wolf.SPR_INKY_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2],// Wolf.st_chase1,530 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase2], // Wolf.st_chase1s,531 [0, Wolf.SPR_INKY_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1],// Wolf.st_chase2,532 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase3s],// Wolf.st_chase3,533 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase4], // Wolf.st_chase3s,534 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1], // Wolf.st_chase4,535 [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die2],// Wolf.st_die1,536 [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_die3],// Wolf.st_die2,537 [0, Wolf.SPR_DEMO, 10, null, null, Wolf.st_dead],// Wolf.st_die3,538 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,539 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,540 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,541 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,542 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,543 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,544 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead] // Wolf.st_dead545 ],546 // en_gretel,547 [548 [0, Wolf.SPR_GRETEL_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,549 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,550 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,551 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,552 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,553 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,554 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,555 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,556 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,557 558 [0, Wolf.SPR_GRETEL_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,559 [0, Wolf.SPR_GRETEL_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3],// Wolf.st_shoot2,560 [0, Wolf.SPR_GRETEL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,561 [0, Wolf.SPR_GRETEL_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,562 [0, Wolf.SPR_GRETEL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,563 [0, Wolf.SPR_GRETEL_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7],// Wolf.st_shoot6,564 [0, Wolf.SPR_GRETEL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot8],// Wolf.st_shoot7,565 [0, Wolf.SPR_GRETEL_SHOOT1, 10, null, null, Wolf.st_chase1],// Wolf.st_shoot8,566 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,567 [0, Wolf.SPR_GRETEL_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s],// Wolf.st_chase1,568 [0, Wolf.SPR_GRETEL_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,569 [0, Wolf.SPR_GRETEL_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,570 [0, Wolf.SPR_GRETEL_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s],// Wolf.st_chase3,571 [0, Wolf.SPR_GRETEL_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,572 [0, Wolf.SPR_GRETEL_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,573 [0, Wolf.SPR_GRETEL_DIE1, 15, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,574 [0, Wolf.SPR_GRETEL_DIE2, 15, null, null, Wolf.st_die3],// Wolf.st_die2,575 [0, Wolf.SPR_GRETEL_DIE3, 15, null, null, Wolf.st_dead],// Wolf.st_die3,576 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die4,577 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die5,578 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,579 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,580 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,581 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,582 [0, Wolf.SPR_GRETEL_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead583 ],584 // en_gift,585 [586 [0, Wolf.SPR_GIFT_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,587 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,588 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,589 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,590 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,591 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,592 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,593 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,594 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,595 596 [0, Wolf.SPR_GIFT_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,597 [0, Wolf.SPR_GIFT_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_chase1],// Wolf.st_shoot2,598 599 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot3,600 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot4,601 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot5,602 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot6,603 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,604 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,605 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,606 [0, Wolf.SPR_GIFT_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s],// Wolf.st_chase1,607 [0, Wolf.SPR_GIFT_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,608 [0, Wolf.SPR_GIFT_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,609 [0, Wolf.SPR_GIFT_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s],// Wolf.st_chase3,610 [0, Wolf.SPR_GIFT_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,611 [0, Wolf.SPR_GIFT_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,612 [0, Wolf.SPR_GIFT_W1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,613 [0, Wolf.SPR_GIFT_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,614 [0, Wolf.SPR_GIFT_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,615 [0, Wolf.SPR_GIFT_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,616 [0, Wolf.SPR_GIFT_DIE3, 10, null, null, Wolf.st_dead],// Wolf.st_die5,617 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,618 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,619 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,620 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,621 [0, Wolf.SPR_GIFT_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead622 ],623 // en_fat,624 [625 [0, Wolf.SPR_FAT_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,626 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1s],// Wolf.st_path1,627 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path2], // Wolf.st_path1s,628 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3], // Wolf.st_path2,629 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path3s],// Wolf.st_path3,630 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path4], // Wolf.st_path3s,631 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_path1], // Wolf.st_path4,632 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain,633 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_pain1,634 635 [0, Wolf.SPR_FAT_SHOOT1, 30, null, null, Wolf.st_shoot2],// Wolf.st_shoot1,636 [0, Wolf.SPR_FAT_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot3],// Wolf.st_shoot2,637 [0, Wolf.SPR_FAT_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4],// Wolf.st_shoot3,638 [0, Wolf.SPR_FAT_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5],// Wolf.st_shoot4,639 [0, Wolf.SPR_FAT_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6],// Wolf.st_shoot5,640 [0, Wolf.SPR_FAT_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1],// Wolf.st_shoot6,641 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot7,642 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot8,643 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_chase1],// Wolf.st_shoot9,644 [0, Wolf.SPR_FAT_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s],// Wolf.st_chase1,645 [0, Wolf.SPR_FAT_W1, 3, null , null, Wolf.st_chase2], // Wolf.st_chase1s,646 [0, Wolf.SPR_FAT_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,647 [0, Wolf.SPR_FAT_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s],// Wolf.st_chase3,648 [0, Wolf.SPR_FAT_W3, 3, null , null, Wolf.st_chase4], // Wolf.st_chase3s,649 [0, Wolf.SPR_FAT_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,650 [0, Wolf.SPR_FAT_W1, 10, null, Wolf.ActorAI.deathScream, Wolf.st_die2],// Wolf.st_die1,651 [0, Wolf.SPR_FAT_W1, 10, null, null, Wolf.st_die3],// Wolf.st_die2,652 [0, Wolf.SPR_FAT_DIE1, 10, null, null, Wolf.st_die4],// Wolf.st_die3,653 [0, Wolf.SPR_FAT_DIE2, 10, null, null, Wolf.st_die5],// Wolf.st_die4,654 [0, Wolf.SPR_FAT_DIE3, 10, null, null, Wolf.st_dead],// Wolf.st_die5,655 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die6,656 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die7,657 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die8,658 [0, Wolf.SPR_DEMO, 0, null, null, Wolf.st_dead],// Wolf.st_die9,659 [0, Wolf.SPR_FAT_DEAD, 0, null, Wolf.ActorAI.startDeathCam, Wolf.st_dead] // Wolf.st_dead660 ],661 // --- Projectiles662 // en_needle,663 [664 ST_INFO_NULL, // Wolf.st_stand,665 [0, Wolf.SPR_HYPO1, 6, Wolf.AI.T_Projectile, null, Wolf.st_path2], // Wolf.st_path1,666 ST_INFO_NULL, // Wolf.st_path1s,667 [0, Wolf.SPR_HYPO2, 6, Wolf.AI.T_Projectile, null, Wolf.st_path3], // Wolf.st_path2,668 [0, Wolf.SPR_HYPO3, 6, Wolf.AI.T_Projectile, null, Wolf.st_path4], // Wolf.st_path3,669 ST_INFO_NULL, // Wolf.st_path3s,670 [0, Wolf.SPR_HYPO4, 6, Wolf.AI.T_Projectile, null, Wolf.st_path1], // Wolf.st_path4,671 ST_INFO_NULL,// Wolf.st_pain,672 ST_INFO_NULL,// Wolf.st_pain1,673 674 ST_INFO_NULL,// Wolf.st_shoot1,675 ST_INFO_NULL,// Wolf.st_shoot2,676 ST_INFO_NULL,// Wolf.st_shoot3,677 ST_INFO_NULL,// Wolf.st_shoot4,678 ST_INFO_NULL,// Wolf.st_shoot5,679 ST_INFO_NULL,// Wolf.st_shoot6,680 ST_INFO_NULL,// Wolf.st_shoot7,681 ST_INFO_NULL,// Wolf.st_shoot8,682 ST_INFO_NULL,// Wolf.st_shoot9,683 ST_INFO_NULL,// Wolf.st_chase1,684 ST_INFO_NULL, // Wolf.st_chase1s,685 ST_INFO_NULL, // Wolf.st_chase2,686 ST_INFO_NULL,// Wolf.st_chase3,687 ST_INFO_NULL, // Wolf.st_chase3s,688 ST_INFO_NULL, // Wolf.st_chase4,689 ST_INFO_NULL, // Wolf.st_die1,690 ST_INFO_NULL, // Wolf.st_die2,691 ST_INFO_NULL, // Wolf.st_die3,692 ST_INFO_NULL,// Wolf.st_die4,693 ST_INFO_NULL,// Wolf.st_die5,694 ST_INFO_NULL,// Wolf.st_die6,695 ST_INFO_NULL,// Wolf.st_die7,696 ST_INFO_NULL,// Wolf.st_die8,697 ST_INFO_NULL,// Wolf.st_die9,698 ST_INFO_NULL // Wolf.st_dead699 ],700 // en_fire,701 [702 ST_INFO_NULL, // Wolf.st_stand,703 [0, Wolf.SPR_FIRE1, 6, null, Wolf.AI.T_Projectile, Wolf.st_path2], // Wolf.st_path1,704 ST_INFO_NULL, // Wolf.st_path1s,705 [0, Wolf.SPR_FIRE2, 6, null, Wolf.AI.T_Projectile, Wolf.st_path1], // Wolf.st_path2,706 ST_INFO_NULL, // Wolf.st_path3,707 ST_INFO_NULL, // Wolf.st_path3s,708 ST_INFO_NULL, // Wolf.st_path4,709 ST_INFO_NULL,// Wolf.st_pain,710 ST_INFO_NULL,// Wolf.st_pain1,711 712 ST_INFO_NULL,// Wolf.st_shoot1,713 ST_INFO_NULL,// Wolf.st_shoot2,714 ST_INFO_NULL,// Wolf.st_shoot3,715 ST_INFO_NULL,// Wolf.st_shoot4,716 ST_INFO_NULL,// Wolf.st_shoot5,717 ST_INFO_NULL,// Wolf.st_shoot6,718 ST_INFO_NULL,// Wolf.st_shoot7,719 ST_INFO_NULL,// Wolf.st_shoot8,720 ST_INFO_NULL,// Wolf.st_shoot9,721 ST_INFO_NULL,// Wolf.st_chase1,722 ST_INFO_NULL, // Wolf.st_chase1s,723 ST_INFO_NULL, // Wolf.st_chase2,724 ST_INFO_NULL,// Wolf.st_chase3,725 ST_INFO_NULL, // Wolf.st_chase3s,726 ST_INFO_NULL, // Wolf.st_chase4,727 ST_INFO_NULL, // Wolf.st_die1,728 ST_INFO_NULL, // Wolf.st_die2,729 ST_INFO_NULL, // Wolf.st_die3,730 ST_INFO_NULL,// Wolf.st_die4,731 ST_INFO_NULL,// Wolf.st_die5,732 ST_INFO_NULL,// Wolf.st_die6,733 ST_INFO_NULL,// Wolf.st_die7,734 ST_INFO_NULL,// Wolf.st_die8,735 ST_INFO_NULL,// Wolf.st_die9,736 ST_INFO_NULL // Wolf.st_dead737 ],738 // en_rocket,739 [740 [1, Wolf.SPR_ROCKET_1, 3, Wolf.AI.T_Projectile, Wolf.ActorAI.smoke, Wolf.st_stand], // Wolf.st_stand,741 ST_INFO_NULL,// Wolf.st_path1,742 ST_INFO_NULL, // Wolf.st_path1s,743 ST_INFO_NULL, // Wolf.st_path2,744 ST_INFO_NULL,// Wolf.st_path3,745 ST_INFO_NULL, // Wolf.st_path3s,746 ST_INFO_NULL, // Wolf.st_path4,747 ST_INFO_NULL,// Wolf.st_pain,748 ST_INFO_NULL,// Wolf.st_pain1,749 750 ST_INFO_NULL,// Wolf.st_shoot1,751 ST_INFO_NULL,// Wolf.st_shoot2,752 ST_INFO_NULL,// Wolf.st_shoot3,753 ST_INFO_NULL,// Wolf.st_shoot4,754 ST_INFO_NULL,// Wolf.st_shoot5,755 ST_INFO_NULL,// Wolf.st_shoot6,756 ST_INFO_NULL,// Wolf.st_shoot7,757 ST_INFO_NULL,// Wolf.st_shoot8,758 ST_INFO_NULL,// Wolf.st_shoot9,759 ST_INFO_NULL,// Wolf.st_chase1,760 ST_INFO_NULL, // Wolf.st_chase1s,761 ST_INFO_NULL, // Wolf.st_chase2,762 ST_INFO_NULL,// Wolf.st_chase3,763 ST_INFO_NULL, // Wolf.st_chase3s,764 ST_INFO_NULL, // Wolf.st_chase4,765 [0, Wolf.SPR_BOOM_1, 6, null, null, Wolf.st_die2], // Wolf.st_die1,766 [0, Wolf.SPR_BOOM_2, 6, null, null, Wolf.st_die3], // Wolf.st_die2,767 [0, Wolf.SPR_BOOM_3, 6, null, null, Wolf.st_remove], // Wolf.st_die3,768 ST_INFO_NULL,// Wolf.st_die4,769 ST_INFO_NULL,// Wolf.st_die5,770 ST_INFO_NULL,// Wolf.st_die6,771 ST_INFO_NULL,// Wolf.st_die7,772 ST_INFO_NULL,// Wolf.st_die8,773 ST_INFO_NULL,// Wolf.st_die9,774 ST_INFO_NULL // Wolf.st_dead775 ],776 // en_smoke,777 [778 ST_INFO_NULL, // Wolf.st_stand,779 ST_INFO_NULL, // Wolf.st_path1,780 ST_INFO_NULL, // Wolf.st_path1s,781 ST_INFO_NULL, // Wolf.st_path2,782 ST_INFO_NULL, // Wolf.st_path3,783 ST_INFO_NULL, // Wolf.st_path3s,784 ST_INFO_NULL, // Wolf.st_path4,785 ST_INFO_NULL, // Wolf.st_pain,786 ST_INFO_NULL, // Wolf.st_pain1,787 788 ST_INFO_NULL, // Wolf.st_shoot1,789 ST_INFO_NULL, // Wolf.st_shoot2,790 ST_INFO_NULL, // Wolf.st_shoot3,791 ST_INFO_NULL, // Wolf.st_shoot4,792 ST_INFO_NULL, // Wolf.st_shoot5,793 ST_INFO_NULL, // Wolf.st_shoot6,794 ST_INFO_NULL, // Wolf.st_shoot7,795 ST_INFO_NULL, // Wolf.st_shoot8,796 ST_INFO_NULL, // Wolf.st_shoot9,797 ST_INFO_NULL, // Wolf.st_chase1,798 ST_INFO_NULL, // Wolf.st_chase1s,799 ST_INFO_NULL, // Wolf.st_chase2,800 ST_INFO_NULL, // Wolf.st_chase3,801 ST_INFO_NULL, // Wolf.st_chase3s,802 ST_INFO_NULL, // Wolf.st_chase4,803 [0, Wolf.SPR_SMOKE_1, 3, null, null, Wolf.st_die2], // Wolf.st_die1,804 [0, Wolf.SPR_SMOKE_2, 3, null, null, Wolf.st_die3], // Wolf.st_die2,805 [0, Wolf.SPR_SMOKE_3, 3, null, null, Wolf.st_die4], // Wolf.st_die3,806 [0, Wolf.SPR_SMOKE_4, 3, null, null, Wolf.st_remove], // Wolf.st_die4,807 ST_INFO_NULL, // Wolf.st_die5,808 ST_INFO_NULL, // Wolf.st_die6,809 ST_INFO_NULL, // Wolf.st_die7,810 ST_INFO_NULL, // Wolf.st_die8,811 ST_INFO_NULL, // Wolf.st_die9,812 ST_INFO_NULL // Wolf.st_dead813 ],814 // en_bj,815 [816 ST_INFO_NULL, // Wolf.st_stand,817 [0, Wolf.SPR_BJ_W1, 12, Wolf.AI.T_BJRun, null, Wolf.st_path1s], // Wolf.st_path1,818 [0, Wolf.SPR_BJ_W1, 3, null, null, Wolf.st_path2], // Wolf.st_path1s,819 [0, Wolf.SPR_BJ_W2, 8, Wolf.AI.T_BJRun, null, Wolf.st_path3], // Wolf.st_path2,820 [0, Wolf.SPR_BJ_W3, 12, Wolf.AI.T_BJRun, null, Wolf.st_path3s], // Wolf.st_path3,821 [0, Wolf.SPR_BJ_W3, 3, null, null, Wolf.st_path4], // Wolf.st_path3s,822 [0, Wolf.SPR_BJ_W4, 8, Wolf.AI.T_BJRun, null, Wolf.st_path1], // Wolf.st_path4,823 ST_INFO_NULL, // Wolf.st_pain,824 ST_INFO_NULL, // Wolf.st_pain1,825 826 [0, Wolf.SPR_BJ_JUMP1, 14, Wolf.AI.T_BJJump, null, Wolf.st_shoot2], // Wolf.st_shoot1,827 [0, Wolf.SPR_BJ_JUMP2, 14, Wolf.AI.T_BJJump, Wolf.AI.T_BJYell, Wolf.st_shoot3], // Wolf.st_shoot2,828 [0, Wolf.SPR_BJ_JUMP3, 14, Wolf.AI.T_BJJump, null, Wolf.st_shoot4], // Wolf.st_shoot3,829 [0, Wolf.SPR_BJ_JUMP4,150, null, Wolf.AI.T_BJDone, Wolf.st_shoot4], // Wolf.st_shoot4,830 ST_INFO_NULL, // Wolf.st_shoot5,831 ST_INFO_NULL, // Wolf.st_shoot6,832 ST_INFO_NULL, // Wolf.st_shoot7,833 ST_INFO_NULL, // Wolf.st_shoot8,834 ST_INFO_NULL, // Wolf.st_shoot9,835 ST_INFO_NULL, // Wolf.st_chase1,836 ST_INFO_NULL, // Wolf.st_chase1s,837 ST_INFO_NULL, // Wolf.st_chase2,838 ST_INFO_NULL, // Wolf.st_chase3,839 ST_INFO_NULL, // Wolf.st_chase3s,840 ST_INFO_NULL, // Wolf.st_chase4,841 ST_INFO_NULL, // Wolf.st_die1,842 ST_INFO_NULL, // Wolf.st_die2,843 ST_INFO_NULL, // Wolf.st_die3,844 ST_INFO_NULL, // Wolf.st_die4,845 ST_INFO_NULL, // Wolf.st_die5,846 ST_INFO_NULL, // Wolf.st_die6,847 ST_INFO_NULL, // Wolf.st_die7,848 ST_INFO_NULL, // Wolf.st_die8,849 ST_INFO_NULL, // Wolf.st_die9,850 ST_INFO_NULL // Wolf.st_dead851 ],852 // --- Spear of destiny!853 // en_spark,854 [855 ST_INFO_NULL, // Wolf.st_stand,856 [0, Wolf.SPR_SPARK1, 6, Wolf.AI.T_Projectile, null, Wolf.st_path2], // Wolf.st_path1,857 ST_INFO_NULL, // Wolf.st_path1s,858 [0, Wolf.SPR_SPARK2, 6, Wolf.AI.T_Projectile, null, Wolf.st_path3], // Wolf.st_path2,859 [0, Wolf.SPR_SPARK3, 6, Wolf.AI.T_Projectile, null, Wolf.st_path4], // Wolf.st_path3,860 ST_INFO_NULL, // Wolf.st_path3s,861 [0, Wolf.SPR_SPARK4, 6, Wolf.AI.T_Projectile, null, Wolf.st_path1], // Wolf.st_path4,862 ST_INFO_NULL,// Wolf.st_pain,863 ST_INFO_NULL,// Wolf.st_pain1,864 865 ST_INFO_NULL,// Wolf.st_shoot1,866 ST_INFO_NULL,// Wolf.st_shoot2,867 ST_INFO_NULL,// Wolf.st_shoot3,868 ST_INFO_NULL,// Wolf.st_shoot4,869 ST_INFO_NULL,// Wolf.st_shoot5,870 ST_INFO_NULL,// Wolf.st_shoot6,871 ST_INFO_NULL,// Wolf.st_shoot7,872 ST_INFO_NULL,// Wolf.st_shoot8,873 ST_INFO_NULL,// Wolf.st_shoot9,874 ST_INFO_NULL,// Wolf.st_chase1,875 ST_INFO_NULL, // Wolf.st_chase1s,876 ST_INFO_NULL, // Wolf.st_chase2,877 ST_INFO_NULL,// Wolf.st_chase3,878 ST_INFO_NULL, // Wolf.st_chase3s,879 ST_INFO_NULL, // Wolf.st_chase4,880 ST_INFO_NULL, // Wolf.st_die1,881 ST_INFO_NULL, // Wolf.st_die2,882 ST_INFO_NULL, // Wolf.st_die3,883 ST_INFO_NULL,// Wolf.st_die4,884 ST_INFO_NULL,// Wolf.st_die5,885 ST_INFO_NULL,// Wolf.st_die6,886 ST_INFO_NULL,// Wolf.st_die7,887 ST_INFO_NULL,// Wolf.st_die8,888 ST_INFO_NULL,// Wolf.st_die9,889 ST_INFO_NULL // Wolf.st_dead890 ],891 // en_hrocket,892 [893 [1, Wolf.SPR_HROCKET_1, 3, Wolf.AI.T_Projectile, Wolf.ActorAI.smoke, Wolf.st_stand], // Wolf.st_stand,894 ST_INFO_NULL,// Wolf.st_path1,895 ST_INFO_NULL, // Wolf.st_path1s,896 ST_INFO_NULL, // Wolf.st_path2,897 ST_INFO_NULL,// Wolf.st_path3,898 ST_INFO_NULL, // Wolf.st_path3s,899 ST_INFO_NULL, // Wolf.st_path4,900 ST_INFO_NULL,// Wolf.st_pain,901 ST_INFO_NULL,// Wolf.st_pain1,902 903 ST_INFO_NULL,// Wolf.st_shoot1,904 ST_INFO_NULL,// Wolf.st_shoot2,905 ST_INFO_NULL,// Wolf.st_shoot3,906 ST_INFO_NULL,// Wolf.st_shoot4,907 ST_INFO_NULL,// Wolf.st_shoot5,908 ST_INFO_NULL,// Wolf.st_shoot6,909 ST_INFO_NULL,// Wolf.st_shoot7,910 ST_INFO_NULL,// Wolf.st_shoot8,911 ST_INFO_NULL,// Wolf.st_shoot9,912 ST_INFO_NULL,// Wolf.st_chase1,913 ST_INFO_NULL, // Wolf.st_chase1s,914 ST_INFO_NULL, // Wolf.st_chase2,915 ST_INFO_NULL,// Wolf.st_chase3,916 ST_INFO_NULL, // Wolf.st_chase3s,917 ST_INFO_NULL, // Wolf.st_chase4,918 [0, Wolf.SPR_HBOOM_1, 6, null, null, Wolf.st_die2], // Wolf.st_die1,919 [0, Wolf.SPR_HBOOM_2, 6, null, null, Wolf.st_die3], // Wolf.st_die2,920 [0, Wolf.SPR_HBOOM_3, 6, null, null, Wolf.st_remove], // Wolf.st_die3,921 ST_INFO_NULL,// Wolf.st_die4,922 ST_INFO_NULL,// Wolf.st_die5,923 ST_INFO_NULL,// Wolf.st_die6,924 ST_INFO_NULL,// Wolf.st_die7,925 ST_INFO_NULL,// Wolf.st_die8,926 ST_INFO_NULL,// Wolf.st_die9,927 ST_INFO_NULL // Wolf.st_dead928 ],929 // en_hsmoke,930 [931 ST_INFO_NULL, // Wolf.st_stand,932 ST_INFO_NULL, // Wolf.st_path1,933 ST_INFO_NULL, // Wolf.st_path1s,934 ST_INFO_NULL, // Wolf.st_path2,935 ST_INFO_NULL, // Wolf.st_path3,936 ST_INFO_NULL, // Wolf.st_path3s,937 ST_INFO_NULL, // Wolf.st_path4,938 ST_INFO_NULL, // Wolf.st_pain,939 ST_INFO_NULL, // Wolf.st_pain1,940 941 ST_INFO_NULL, // Wolf.st_shoot1,942 ST_INFO_NULL, // Wolf.st_shoot2,943 ST_INFO_NULL, // Wolf.st_shoot3,944 ST_INFO_NULL, // Wolf.st_shoot4,945 ST_INFO_NULL, // Wolf.st_shoot5,946 ST_INFO_NULL, // Wolf.st_shoot6,947 ST_INFO_NULL, // Wolf.st_shoot7,948 ST_INFO_NULL, // Wolf.st_shoot8,949 ST_INFO_NULL, // Wolf.st_shoot9,950 ST_INFO_NULL, // Wolf.st_chase1,951 ST_INFO_NULL, // Wolf.st_chase1s,952 ST_INFO_NULL, // Wolf.st_chase2,953 ST_INFO_NULL, // Wolf.st_chase3,954 ST_INFO_NULL, // Wolf.st_chase3s,955 ST_INFO_NULL, // Wolf.st_chase4,956 [0, Wolf.SPR_HSMOKE_1, 3, null, null, Wolf.st_die2], // Wolf.st_die1,957 [0, Wolf.SPR_HSMOKE_2, 3, null, null, Wolf.st_die3], // Wolf.st_die2,958 [0, Wolf.SPR_HSMOKE_3, 3, null, null, Wolf.st_die4], // Wolf.st_die3,959 [0, Wolf.SPR_HSMOKE_4, 3, null, null, Wolf.st_remove], // Wolf.st_die4,960 ST_INFO_NULL, // Wolf.st_die5,961 ST_INFO_NULL, // Wolf.st_die6,962 ST_INFO_NULL, // Wolf.st_die7,963 ST_INFO_NULL, // Wolf.st_die8,964 ST_INFO_NULL, // Wolf.st_die9,965 ST_INFO_NULL // Wolf.st_dead966 ],967 // en_spectre,968 [969 ST_INFO_NULL, // Wolf.st_stand,970 [0, Wolf.SPR_SPECTRE_W1, 10, Wolf.AI.T_Stand, null, Wolf.st_path2], // Wolf.st_path1,971 ST_INFO_NULL, // Wolf.st_path1s,972 [0, Wolf.SPR_SPECTRE_W2, 10, Wolf.AI.T_Stand, null, Wolf.st_path3], // Wolf.st_path2,973 [0, Wolf.SPR_SPECTRE_W3, 10, Wolf.AI.T_Stand, null, Wolf.st_path4], // Wolf.st_path3,974 ST_INFO_NULL, // Wolf.st_path3s,975 [0, Wolf.SPR_SPECTRE_W4, 10, Wolf.AI.T_Stand, null, Wolf.st_path1], // Wolf.st_path4,976 ST_INFO_NULL, // Wolf.st_pain,977 ST_INFO_NULL, // Wolf.st_pain1,978 979 ST_INFO_NULL, // Wolf.st_shoot1,980 ST_INFO_NULL, // Wolf.st_shoot2,981 ST_INFO_NULL, // Wolf.st_shoot3,982 ST_INFO_NULL, // Wolf.st_shoot4,983 ST_INFO_NULL, // Wolf.st_shoot5,984 ST_INFO_NULL, // Wolf.st_shoot6,985 ST_INFO_NULL, // Wolf.st_shoot7,986 ST_INFO_NULL, // Wolf.st_shoot8,987 ST_INFO_NULL, // Wolf.st_shoot9,988 [0, Wolf.SPR_SPECTRE_W1, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase2], // Wolf.st_chase1,989 ST_INFO_NULL, // Wolf.st_chase1s,990 [0, Wolf.SPR_SPECTRE_W2, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase3], // Wolf.st_chase2,991 [0, Wolf.SPR_SPECTRE_W3, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase4], // Wolf.st_chase3,992 ST_INFO_NULL, // Wolf.st_chase3s,993 [0, Wolf.SPR_SPECTRE_W4, 10, Wolf.AI.T_Ghosts, null, Wolf.st_chase1], // Wolf.st_chase4,994 [0, Wolf.SPR_SPECTRE_F1, 10, null, null, Wolf.st_die2], // Wolf.st_die1,995 [0, Wolf.SPR_SPECTRE_F2, 10, null, null, Wolf.st_die3], // Wolf.st_die2,996 [0, Wolf.SPR_SPECTRE_F3, 10, null, null, Wolf.st_die4], // Wolf.st_die3,997 [0, Wolf.SPR_SPECTRE_F4, 300, null, null, Wolf.st_die5], // Wolf.st_die4,998 [0, Wolf.SPR_SPECTRE_F4, 10, null, Wolf.ActorAI.dormant, Wolf.st_die5], // Wolf.st_die5,999 ST_INFO_NULL, // Wolf.st_die6,1000 ST_INFO_NULL, // Wolf.st_die7,1001 ST_INFO_NULL, // Wolf.st_die8,1002 ST_INFO_NULL, // Wolf.st_die9,1003 ST_INFO_NULL // Wolf.st_dead1004 ],1005 // en_angel,1006 [1007 [0, Wolf.SPR_ANGEL_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,1008 ST_INFO_NULL, // Wolf.st_path1,1009 ST_INFO_NULL, // Wolf.st_path1s,1010 ST_INFO_NULL, // Wolf.st_path2,1011 ST_INFO_NULL, // Wolf.st_path3,1012 ST_INFO_NULL, // Wolf.st_path3s,1013 ST_INFO_NULL, // Wolf.st_path4,1014 [0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_pain1], // Wolf.st_pain,1015 [0, Wolf.SPR_ANGEL_TIRED2, 40, null, null, Wolf.st_shoot4], // Wolf.st_pain1,1016 1017 [0, Wolf.SPR_ANGEL_SHOOT1, 10, null, Wolf.ActorAI.startAttack, Wolf.st_shoot2], // Wolf.st_shoot1,1018 [0, Wolf.SPR_ANGEL_SHOOT2, 20, null, Wolf.AI.T_Launch, Wolf.st_shoot3], // Wolf.st_shoot2,1019 [0, Wolf.SPR_ANGEL_SHOOT1, 10, null, Wolf.ActorAI.relaunch, Wolf.st_shoot2], // Wolf.st_shoot3,1020 [0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_shoot5], // Wolf.st_shoot4,1021 [0, Wolf.SPR_ANGEL_TIRED2, 40, null, null, Wolf.st_shoot6], // Wolf.st_shoot5,1022 [0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_shoot7], // Wolf.st_shoot6,1023 [0, Wolf.SPR_ANGEL_TIRED2, 40, null, null, Wolf.st_shoot8], // Wolf.st_shoot7,1024 [0, Wolf.SPR_ANGEL_TIRED1, 40, null, Wolf.ActorAI.breathing, Wolf.st_chase1], // Wolf.st_shoot8,1025 ST_INFO_NULL, // Wolf.st_shoot9,1026 [0, Wolf.SPR_ANGEL_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s], // Wolf.st_chase1,1027 [0, Wolf.SPR_ANGEL_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,1028 [0, Wolf.SPR_ANGEL_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,1029 [0, Wolf.SPR_ANGEL_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s], // Wolf.st_chase3,1030 [0, Wolf.SPR_ANGEL_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,1031 [0, Wolf.SPR_ANGEL_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,1032 [0, Wolf.SPR_ANGEL_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,1033 [0, Wolf.SPR_ANGEL_W1, 1, null, null, Wolf.st_die3], // Wolf.st_die2,1034 [0, Wolf.SPR_ANGEL_DIE1, 10, null, Wolf.ActorAI.slurpie, Wolf.st_die4], // Wolf.st_die3,1035 [0, Wolf.SPR_ANGEL_DIE2, 10, null, null, Wolf.st_die5], // Wolf.st_die4,1036 [0, Wolf.SPR_ANGEL_DIE3, 10, null, null, Wolf.st_die6], // Wolf.st_die5,1037 [0, Wolf.SPR_ANGEL_DIE4, 10, null, null, Wolf.st_die7], // Wolf.st_die6,1038 [0, Wolf.SPR_ANGEL_DIE5, 10, null, null, Wolf.st_die8], // Wolf.st_die7,1039 [0, Wolf.SPR_ANGEL_DIE6, 10, null, null, Wolf.st_die9], // Wolf.st_die8,1040 [0, Wolf.SPR_ANGEL_DIE7, 10, null, null, Wolf.st_dead], // Wolf.st_die9,1041 [0, Wolf.SPR_ANGEL_DEAD, 130, null, Wolf.ActorAI.victory, Wolf.st_dead] // Wolf.st_dead1042 ],1043 // en_trans,1044 [1045 [0, Wolf.SPR_TRANS_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,1046 ST_INFO_NULL, // Wolf.st_path1,1047 ST_INFO_NULL, // Wolf.st_path1s,1048 ST_INFO_NULL, // Wolf.st_path2,1049 ST_INFO_NULL, // Wolf.st_path3,1050 ST_INFO_NULL, // Wolf.st_path3s,1051 ST_INFO_NULL, // Wolf.st_path4,1052 ST_INFO_NULL, // Wolf.st_pain,1053 ST_INFO_NULL, // Wolf.st_pain1,1054 1055 [0, Wolf.SPR_TRANS_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,1056 [0, Wolf.SPR_TRANS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot3], // Wolf.st_shoot2,1057 [0, Wolf.SPR_TRANS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,1058 [0, Wolf.SPR_TRANS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5], // Wolf.st_shoot4,1059 [0, Wolf.SPR_TRANS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6], // Wolf.st_shoot5,1060 [0, Wolf.SPR_TRANS_SHOOT2, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot7], // Wolf.st_shoot6,1061 [0, Wolf.SPR_TRANS_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot8], // Wolf.st_shoot7,1062 [0, Wolf.SPR_TRANS_SHOOT1, 10, null, null, Wolf.st_chase1], // Wolf.st_shoot8,1063 ST_INFO_NULL, // Wolf.st_shoot9,1064 [0, Wolf.SPR_TRANS_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s], // Wolf.st_chase1,1065 [0, Wolf.SPR_TRANS_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,1066 [0, Wolf.SPR_TRANS_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,1067 [0, Wolf.SPR_TRANS_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s], // Wolf.st_chase3,1068 [0, Wolf.SPR_TRANS_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,1069 [0, Wolf.SPR_TRANS_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,1070 [0, Wolf.SPR_TRANS_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,1071 [0, Wolf.SPR_TRANS_W1, 1, null, null, Wolf.st_die3], // Wolf.st_die2,1072 [0, Wolf.SPR_TRANS_DIE1, 15, null, null, Wolf.st_die4], // Wolf.st_die3,1073 [0, Wolf.SPR_TRANS_DIE2, 15, null, null, Wolf.st_die5], // Wolf.st_die4,1074 [0, Wolf.SPR_TRANS_DIE3, 15, null, null, Wolf.st_dead], // Wolf.st_die5,1075 ST_INFO_NULL, // Wolf.st_die6,1076 ST_INFO_NULL, // Wolf.st_die7,1077 ST_INFO_NULL, // Wolf.st_die8,1078 ST_INFO_NULL, // Wolf.st_die9,1079 [0, Wolf.SPR_TRANS_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead1080 ],1081 // en_uber,1082 [1083 [0, Wolf.SPR_UBER_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,1084 ST_INFO_NULL, // Wolf.st_path1,1085 ST_INFO_NULL, // Wolf.st_path1s,1086 ST_INFO_NULL, // Wolf.st_path2,1087 ST_INFO_NULL, // Wolf.st_path3,1088 ST_INFO_NULL, // Wolf.st_path3s,1089 ST_INFO_NULL, // Wolf.st_path4,1090 ST_INFO_NULL, // Wolf.st_pain,1091 ST_INFO_NULL, // Wolf.st_pain1,1092 1093 [0, Wolf.SPR_UBER_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,1094 [0, Wolf.SPR_UBER_SHOOT2, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot3], // Wolf.st_shoot2,1095 [0, Wolf.SPR_UBER_SHOOT3, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot4], // Wolf.st_shoot3,1096 [0, Wolf.SPR_UBER_SHOOT4, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot5], // Wolf.st_shoot4,1097 [0, Wolf.SPR_UBER_SHOOT3, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot6], // Wolf.st_shoot5,1098 [0, Wolf.SPR_UBER_SHOOT2, 12, null, Wolf.AI.T_UShoot, Wolf.st_shoot7], // Wolf.st_shoot6,1099 [0, Wolf.SPR_UBER_SHOOT1, 12, null, null, Wolf.st_chase1], // Wolf.st_shoot7,1100 ST_INFO_NULL, // Wolf.st_shoot8,1101 ST_INFO_NULL, // Wolf.st_shoot9,1102 [0, Wolf.SPR_UBER_W1, 10, Wolf.AI.T_Chase, null, Wolf.st_chase1s], // Wolf.st_chase1,1103 [0, Wolf.SPR_UBER_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,1104 [0, Wolf.SPR_UBER_W2, 8, Wolf.AI.T_Chase, null, Wolf.st_chase3], // Wolf.st_chase2,1105 [0, Wolf.SPR_UBER_W3, 10, Wolf.AI.T_Chase, null, Wolf.st_chase3s], // Wolf.st_chase3,1106 [0, Wolf.SPR_UBER_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,1107 [0, Wolf.SPR_UBER_W4, 8, Wolf.AI.T_Chase, null, Wolf.st_chase1], // Wolf.st_chase4,1108 [0, Wolf.SPR_UBER_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,1109 [0, Wolf.SPR_UBER_W1, 1, null, null, Wolf.st_die3], // Wolf.st_die2,1110 [0, Wolf.SPR_UBER_DIE1, 15, null, null, Wolf.st_die4], // Wolf.st_die3,1111 [0, Wolf.SPR_UBER_DIE2, 15, null, null, Wolf.st_die5], // Wolf.st_die4,1112 [0, Wolf.SPR_UBER_DIE3, 15, null, null, Wolf.st_die6], // Wolf.st_die5,1113 [0, Wolf.SPR_UBER_DIE4, 15, null, null, Wolf.st_dead], // Wolf.st_die6,1114 ST_INFO_NULL, // Wolf.st_die7,1115 ST_INFO_NULL, // Wolf.st_die8,1116 ST_INFO_NULL, // Wolf.st_die9,1117 [0, Wolf.SPR_UBER_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead1118 ],1119 // en_will,1120 [1121 [0, Wolf.SPR_WILL_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,1122 ST_INFO_NULL, // Wolf.st_path1,1123 ST_INFO_NULL, // Wolf.st_path1s,1124 ST_INFO_NULL, // Wolf.st_path2,1125 ST_INFO_NULL, // Wolf.st_path3,1126 ST_INFO_NULL, // Wolf.st_path3s,1127 ST_INFO_NULL, // Wolf.st_path4,1128 ST_INFO_NULL, // Wolf.st_pain,1129 ST_INFO_NULL, // Wolf.st_pain1,1130 1131 [0, Wolf.SPR_WILL_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,1132 [0, Wolf.SPR_WILL_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot3], // Wolf.st_shoot2,1133 [0, Wolf.SPR_WILL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,1134 [0, Wolf.SPR_WILL_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot5], // Wolf.st_shoot4,1135 [0, Wolf.SPR_WILL_SHOOT3, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot6], // Wolf.st_shoot5,1136 [0, Wolf.SPR_WILL_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1], // Wolf.st_shoot6,1137 ST_INFO_NULL, // Wolf.st_shoot7,1138 ST_INFO_NULL, // Wolf.st_shoot8,1139 ST_INFO_NULL, // Wolf.st_shoot9,1140 [0, Wolf.SPR_WILL_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s], // Wolf.st_chase1,1141 [0, Wolf.SPR_WILL_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,1142 [0, Wolf.SPR_WILL_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,1143 [0, Wolf.SPR_WILL_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s], // Wolf.st_chase3,1144 [0, Wolf.SPR_WILL_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,1145 [0, Wolf.SPR_WILL_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,1146 [0, Wolf.SPR_WILL_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,1147 [0, Wolf.SPR_WILL_W1, 10, null, null, Wolf.st_die3], // Wolf.st_die2,1148 [0, Wolf.SPR_WILL_DIE1, 10, null, null, Wolf.st_die4], // Wolf.st_die3,1149 [0, Wolf.SPR_WILL_DIE2, 10, null, null, Wolf.st_die5], // Wolf.st_die4,1150 [0, Wolf.SPR_WILL_DIE3, 10, null, null, Wolf.st_dead], // Wolf.st_die5,1151 ST_INFO_NULL, // Wolf.st_die6,1152 ST_INFO_NULL, // Wolf.st_die7,1153 ST_INFO_NULL, // Wolf.st_die8,1154 ST_INFO_NULL, // Wolf.st_die9,1155 [0, Wolf.SPR_WILL_DEAD, 20, null, null, Wolf.st_dead] // Wolf.st_dead1156 ],1157 // en_death1158 [1159 [0, Wolf.SPR_DEATH_W1, 0, Wolf.AI.T_Stand, null, Wolf.st_stand], // Wolf.st_stand,1160 ST_INFO_NULL, // Wolf.st_path1,1161 ST_INFO_NULL, // Wolf.st_path1s,1162 ST_INFO_NULL, // Wolf.st_path2,1163 ST_INFO_NULL, // Wolf.st_path3,1164 ST_INFO_NULL, // Wolf.st_path3s,1165 ST_INFO_NULL, // Wolf.st_path4,1166 ST_INFO_NULL, // Wolf.st_pain,1167 ST_INFO_NULL, // Wolf.st_pain1,1168 1169 [0, Wolf.SPR_DEATH_SHOOT1, 30, null, null, Wolf.st_shoot2], // Wolf.st_shoot1,1170 [0, Wolf.SPR_DEATH_SHOOT2, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot3], // Wolf.st_shoot2,1171 [0, Wolf.SPR_DEATH_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_shoot4], // Wolf.st_shoot3,1172 [0, Wolf.SPR_DEATH_SHOOT3, 10, null, Wolf.AI.T_Launch, Wolf.st_shoot5], // Wolf.st_shoot4,1173 [0, Wolf.SPR_DEATH_SHOOT4, 10, null, Wolf.AI.T_Shoot, Wolf.st_chase1], // Wolf.st_shoot5,1174 ST_INFO_NULL, // Wolf.st_shoot6,1175 ST_INFO_NULL, // Wolf.st_shoot7,1176 ST_INFO_NULL, // Wolf.st_shoot8,1177 ST_INFO_NULL, // Wolf.st_shoot9,1178 [0, Wolf.SPR_DEATH_W1, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase1s], // Wolf.st_chase1,1179 [0, Wolf.SPR_DEATH_W1, 3, null, null, Wolf.st_chase2], // Wolf.st_chase1s,1180 [0, Wolf.SPR_DEATH_W2, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase3], // Wolf.st_chase2,1181 [0, Wolf.SPR_DEATH_W3, 10, Wolf.AI.T_BossChase, null, Wolf.st_chase3s], // Wolf.st_chase3,1182 [0, Wolf.SPR_DEATH_W3, 3, null, null, Wolf.st_chase4], // Wolf.st_chase3s,1183 [0, Wolf.SPR_DEATH_W4, 8, Wolf.AI.T_BossChase, null, Wolf.st_chase1], // Wolf.st_chase4,1184 [0, Wolf.SPR_DEATH_W1, 1, null, Wolf.ActorAI.deathScream, Wolf.st_die2], // Wolf.st_die1,1185 [0, Wolf.SPR_DEATH_W1, 10, null, null, Wolf.st_die3], // Wolf.st_die2,1186 [0, Wolf.SPR_DEATH_DIE1, 10, null, null, Wolf.st_die4], // Wolf.st_die3,1187 [0, Wolf.SPR_DEATH_DIE2, 10, null, null, Wolf.st_die5], // Wolf.st_die4,1188 [0, Wolf.SPR_DEATH_DIE3, 10, null, null, Wolf.st_die6], // Wolf.st_die5,1189 [0, Wolf.SPR_DEATH_DIE4, 10, null, null, Wolf.st_die7], // Wolf.st_die6,1190 [0, Wolf.SPR_DEATH_DIE5, 10, null, null, Wolf.st_die7], // Wolf.st_die7,1191 [0, Wolf.SPR_DEATH_DIE6, 10, null, null, Wolf.st_die7], // Wolf.st_die8,1192 ST_INFO_NULL, // Wolf.st_die9,1193 [0, Wolf.SPR_DEATH_DEAD, 0, null, null, Wolf.st_dead] // Wolf.st_dead1194 ]1195 ];1196 1197 1198 // int starthitpoints[ 4 ][ NUMENEMIES ] =1199 var starthitpoints = [1200 //1201 // BABY MODE1202 //1203 [1204 25, // guards1205 50, // officer1206 100, // SS1207 1, // dogs1208 850, // Hans1209 850, // Schabbs1210 200, // fake hitler1211 800, // mecha hitler1212 500, // hitler1213 45, // mutants1214 25, // ghosts1215 25, // ghosts1216 25, // ghosts1217 25, // ghosts1218 850, // Gretel1219 850, // Gift1220 850, // Fat1221 // --- Projectiles1222 0, // en_needle,1223 0, // en_fire,1224 0, // en_rocket,1225 0, // en_smoke,1226 100, // en_bj,1227 // --- Spear of destiny!1228 0, // en_spark,1229 0, // en_hrocket,1230 0, // en_hsmoke,1231 5, // en_spectre,1232 1450, // en_angel,1233 850, // en_trans,1234 1050, // en_uber,1235 950, // en_will,1236 1250 // en_death1237 ],1238 1239 //1240 // DON'T HURT ME MODE1241 //1242 [1243 25, // guards1244 50, // officer1245 100, // SS1246 1, // dogs1247 950, // Hans1248 950, // Schabbs1249 300, // fake hitler1250 950, // mecha hitler1251 700, // hitler1252 55, // mutants1253 25, // ghosts1254 25, // ghosts1255 25, // ghosts1256 25, // ghosts1257 950, // Gretel1258 950, // Gift1259 950, // Fat1260 // --- Projectiles1261 0, // en_needle,1262 0, // en_fire,1263 0, // en_rocket,1264 0, // en_smoke,1265 100, // en_bj,1266 // --- Spear of destiny!1267 0, // en_spark,1268 0, // en_hrocket,1269 0, // en_hsmoke,1270 10, // en_spectre,1271 1550, // en_angel,1272 950, // en_trans,1273 1150, // en_uber,1274 1050, // en_will,1275 1350 // en_death1276 ],1277 1278 //1279 // BRING 'EM ON MODE1280 //1281 [1282 25, // guards1283 50, // officer1284 100, // SS1285 1, // dogs1286 1050, // Hans1287 1550, // Schabbs1288 400, // fake hitler1289 1050, // mecha hitler1290 800, // hitler1291 55, // mutants1292 25, // ghosts1293 25, // ghosts1294 25, // ghosts1295 25, // ghosts1296 1050, // Gretel1297 1050, // Gift1298 1050, // Fat1299 // --- Projectiles1300 0, // en_needle,1301 0, // en_fire,1302 0, // en_rocket,1303 0, // en_smoke,1304 100, // en_bj,1305 // --- Spear of destiny!1306 0, // en_spark,1307 0, // en_hrocket,1308 0, // en_hsmoke,1309 15, // en_spectre,1310 1650, // en_angel,1311 1050, // en_trans,1312 1250, // en_uber,1313 1150, // en_will,1314 1450 // en_death1315 ],1316 1317 //1318 // DEATH INCARNATE MODE1319 //1320 [1321 25, // guards1322 50, // officer1323 100, // SS1324 1, // dogs1325 1200, // Hans1326 2400, // Schabbs1327 500, // fake hitler1328 1200, // mecha hitler1329 900, // hitler1330 65, // mutants1331 25, // ghosts1332 25, // ghosts1333 25, // ghosts1334 25, // ghosts1335 1200, // Gretel1336 1200, // Gift1337 1200, // Fat1338 // --- Projectiles1339 0, // en_needle,1340 0, // en_fire,1341 0, // en_rocket,1342 0, // en_smoke,1343 100, // en_bj,1344 // --- Spear of destiny!1345 0, // en_spark,1346 0, // en_hrocket,1347 0, // en_hsmoke,1348 25, // en_spectre,1349 2000, // en_angel,1350 1200, // en_trans,1351 1400, // en_uber,1352 1300, // en_will,1353 1600 // en_death1354 ]1355 ];1356 1357 /* 1358 typedef struct1359 {1360 char rotate; // 1-if object can be rotated, 0 if one sprite for every direction1361 int texture; // base object's state texture if rotation is on facing player1362 int timeout; // after how man ticks change state to .next_state1363 think_t think; // what to do every frame1364 think_t action; // what to do once per state1365 en_state next_state; // next state1366 } 1367 */1368 1369 // convert to state structs1370 for (var i=0;i<objstate.length;i++) {1371 var obj = objstate[i];1372 for (var j=0;j<obj.length;j++) {1373 var state = obj[j];1374 obj[j] = {1375 rotate : state[0],1376 texture : state[1],1377 timeout : state[2],1378 think : state[3],1379 action : state[4],1380 next_state : state[5]1381 };1382 }1383 }1384 1385 Wolf.setConsts({1386 objstate : objstate,1387 starthitpoints : starthitpoints1388 });...

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actorai.js

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1/** 2 * @namespace 3 * @description Artificial intelligence4 */5Wolf.ActorAI = (function() {6 var dsounds = [7 "sfx/025.wav",8 "sfx/026.wav",9 "sfx/086.wav",10 "sfx/088.wav",11 "sfx/105.wav",12 "sfx/107.wav",13 "sfx/109.wav"14 ]; 15 /**16 * @description Initiate death scream sound effect.17 * @memberOf Wolf.ActorAI18 * @param {object} self The enemy actor object.19 * @param {object} game The game object.20 */21 function deathScream(self, game) {22 var pos = game.player.position;23 24 switch (self.type) {25 case Wolf.en_mutant: //added 0's to all of these in order to check if sounds are correct... gsh26 Wolf.Sound.startSound(pos, self, 1, Wolf.CHAN_VOICE, "sfx/037.wav", 1, Wolf.ATTN_NORM, 0);27 break;28 case Wolf.en_guard:29 Wolf.Sound.startSound(pos, self, 1, Wolf.CHAN_VOICE, dsounds[Wolf.Random.rnd() % 6], 1, Wolf.ATTN_NORM, 0);30 break;31 case Wolf.en_officer:32 Wolf.Sound.startSound(pos, self, 1, Wolf.CHAN_VOICE, "sfx/074.wav", 1, Wolf.ATTN_NORM, 0);33 break;34 case Wolf.en_ss:35 Wolf.Sound.startSound(pos, self, 1, Wolf.CHAN_VOICE, "sfx/046.wav", 1, Wolf.ATTN_NORM, 0);36 break;37 case Wolf.en_dog:38 Wolf.Sound.startSound(pos, self, 1, Wolf.CHAN_VOICE, "sfx/035.wav", 1, Wolf.ATTN_NORM, 0);39 break;40 case Wolf.en_boss:41 Wolf.Sound.startSound(pos, self, 1, Wolf.CHAN_VOICE, "sfx/019.wav", 1, Wolf.ATTN_NORM, 0);42 break;43 case Wolf.en_schabbs:44 Wolf.Sound.startSound(pos, self, 1, Wolf.CHAN_VOICE, "sfx/061.wav", 1, Wolf.ATTN_NORM, 0); 45 break;46 case Wolf.en_fake:47 Wolf.Sound.startSound(pos, self, 1, Wolf.CHAN_VOICE, "sfx/069.wav", 1, Wolf.ATTN_NORM, 0); 48 break;49 case Wolf.en_mecha:50 Wolf.Sound.startSound(pos, self, 1, Wolf.CHAN_VOICE, "sfx/084.wav", 1, Wolf.ATTN_NORM, 0); 51 break;52 case Wolf.en_hitler:53 Wolf.Sound.startSound(pos, self, 1, Wolf.CHAN_VOICE, "sfx/044.wav", 1, Wolf.ATTN_NORM, 0);54 break;55 case Wolf.en_gretel:56 Wolf.Sound.startSound(pos, self, 1, Wolf.CHAN_VOICE, "sfx/115.wav", 1, Wolf.ATTN_NORM, 0);57 break;58 case Wolf.en_gift:59 Wolf.Sound.startSound(pos, self, 1, Wolf.CHAN_VOICE, "sfx/091.wav", 1, Wolf.ATTN_NORM, 0); 60 break;61 case Wolf.en_fat:62 Wolf.Sound.startSound(pos, self, 1, Wolf.CHAN_VOICE, "sfx/119.wav", 1, Wolf.ATTN_NORM, 0);63 break;64 }65 }66 /* Hitler */67 68 /**69 * @description Play Mecha sound.70 * @memberOf Wolf.ActorAI71 * @param {object} self The enemy actor object.72 * @param {object} game The game object.73 */74 function mechaSound(self, game) {75 if (game.level.state.areabyplayer[self.areanumber]) {76 Wolf.Sound.startSound(game.player.position, self, 1, Wolf.CHAN_VOICE, "sfx/080.wav", 1, Wolf.ATTN_NORM, 0);77 }78 }79 80 /**81 * @description Play Slurpie sound.82 * @memberOf Wolf.ActorAI83 * @param {object} self The enemy actor object.84 */85 function slurpie(self, game) {86 Wolf.Sound.startSound(game.player.position, self, 1, Wolf.CHAN_VOICE, "lsfx/061.wav", 1, Wolf.ATTN_NORM, 0);87 }88 /**89 * @description Spawn new actor, when Mecha Hitler is dead.90 * @memberOf Wolf.ActorAI91 * @param {object} self The enemy actor object.92 * @param {object} game The game object.93 */94 function hitlerMorph(self, game) {95 var hitpoints = [500, 700, 800, 900],96 level = game.level,97 hitler;98 hitler = Wolf.Actors.getNewActor(level);99 if(!hitler) {100 return;101 }102 hitler.x = self.x;103 hitler.y = self.y;104 hitler.distance = self.distance;105 hitler.tile.x = self.tile.x;106 hitler.tile.y = self.tile.y;107 hitler.angle = self.angle;108 hitler.dir = self.dir;109 hitler.health = hitpoints[game.skill];110 hitler.areanumber = self.areanumber;111 hitler.state = Wolf.st_chase1;112 hitler.type = Wolf.en_hitler;113 hitler.speed = Wolf.SPDPATROL * 5;114 hitler.ticcount = 0;115 hitler.flags = self.flags | Wolf.FL_SHOOTABLE;116 hitler.sprite = Wolf.Sprites.getNewSprite(level);117 // Don't want to increase monster count since Hitler is just changing form.. right?118 //if (++level.state.killedMonsters == level.state.totalMonsters) {119 // Wolf.Game.notify("You killed the last enemy!");120 //}121 }122 123 /* Angel of Death */124 125 126 // Angel can't shoot more then 3 sparks in a row. It will get tired!127 var angel_temp = 0;128 129 /**130 * @description Play Angel of Death Breathing sound.131 * @memberOf Wolf.ActorAI132 * @param {object} self The enemy actor object.133 */134 function breathing(self) {135 Wolf.Sound.startSound(null, null, 1, Wolf.CHAN_VOICE, "lsfx/080.wav", 1, Wolf.ATTN_NORM, 0);136 }137 138 /**139 * @description Reset Angel of Death attack counter140 * @memberOf Wolf.ActorAI141 * @param {object} self The enemy actor object.142 */143 function startAttack(self) {144 angel_temp = 0;145 }146 147 /**148 * @description Angel of Death AI.149 * @memberOf Wolf.ActorAI150 * @param {object} self The enemy actor object.151 */152 function relaunch(self) {153 if (++angel_temp == 3) {154 Wolf.Actors.stateChange(self, Wolf.st_pain);155 return;156 }157 if (Wolf.Random.rnd() & 1) {158 Wolf.Actors.stateChange(self, Wolf.st_chase1);159 return;160 }161 }162 /**163 * @description Victory - start intermission.164 * @memberOf Wolf.ActorAI165 */166 function victory(game) {167 Wolf.Game.startIntermission(game);168 }169 170 /**171 * @description Entity is dormant state. 172 * @memberOf Wolf.ActorAI173 * @param {object} self The enemy actor object.174 * @param {object} game The game object.175 */176 function dormant(self, game) {177 var level = game.level,178 player = game.player,179 deltax, 180 deltay,181 xl, xh, yl, yh, 182 x, y, n,183 moveok = false;184 deltax = self.x - player.position.x;185 deltay = self.y - player.position.y;186 187 if (deltax < -Wolf.MINACTORDIST || deltax > Wolf.MINACTORDIST) {188 moveok = true;189 } else if(deltay < -Wolf.MINACTORDIST || deltay > Wolf.MINACTORDIST) {190 moveok = true;191 }192 193 if (!moveok) {194 return;195 }196 // moveok:197 xl = (self.x - Wolf.MINDIST) >> Wolf.TILESHIFT;198 xh = (self.x + Wolf.MINDIST) >> Wolf.TILESHIFT;199 yl = (self.y - Wolf.MINDIST) >> Wolf.TILESHIFT;200 yh = (self.y + Wolf.MINDIST) >> Wolf.TILESHIFT;201 for(y = yl; y <= yh ; ++y ) {202 for(x = xl;x <= xh;++x) {203 if (level.tileMap[x][y] & Wolf.SOLID_TILE) {204 return;205 }206 for (n=0;n<level.state.numGuards;++n) {207 if (level.state.guards[n].state >= Wolf.st_die1) {208 continue;209 }210 if (level.state.guards[n].tile.x == x && level.state.guards[n].tile.y == y) {211 return; // another guard in path212 }213 }214 }215 }216 self.flags |= Wolf.FL_AMBUSH | Wolf.FL_SHOOTABLE;217 self.flags &= ~Wolf.FL_ATTACKMODE;218 self.dir = Wolf.Math.dir8_nodir;219 Wolf.Actors.stateChange(self, Wolf.st_path1);220 }221 /**222 * @description Death cam animation.223 * Tthe DeathCam feature isn't implimented, but we want to 224 * give the animation time to play before declaring victory.225 * @memberOf Wolf.ActorAI226 * @param {object} self The enemy actor object.227 * @param {object} game The game object.228 */229 function startDeathCam(game, self) {230 self.playstate = Wolf.ex_complete;231 setTimeout(function() {232 Wolf.Game.startIntermission(game);233 }, 5000);234 }235 236 /**237 * @description Rockets emmit smoke.238 * @memberOf Wolf.ActorAI239 * @param {object} self The enemy actor object.240 * @param {object} level The level object.241 */242 function smoke(self, game) {243 var level = game.level,244 smokeEnt = Wolf.Actors.getNewActor(level);245 246 if (!smokeEnt) {247 return;248 }249 smokeEnt.x = self.x;250 smokeEnt.y = self.y;251 smokeEnt.tile.x = self.tile.x;252 smokeEnt.tile.y = self.tile.y;253 smokeEnt.state = Wolf.st_die1;254 smokeEnt.type = (self.type == Wolf.en_hrocket) ? Wolf.en_hsmoke : Wolf.en_smoke;255 smokeEnt.ticcount = 6;256 smokeEnt.flags = Wolf.FL_NEVERMARK;257 smokeEnt.sprite = Wolf.Sprites.getNewSprite(level);258 }259 260 /**261 * @description Puts an actor into attack mode and possibly reverses the direction if the player is behind it.262 * @memberOf Wolf.ActorAI263 * @param {object} self The enemy actor object.264 */265 function firstSighting(self, game) {266 switch (self.type) {267 case Wolf.en_guard:268 Wolf.Sound.startSound(game.player.position, self, 1, Wolf.CHAN_VOICE, "sfx/001.wav", 1, Wolf.ATTN_NORM, 0);269 self.speed *= 3; // go faster when chasing player270 break;271 case Wolf.en_officer:272 Wolf.Sound.startSound(game.player.position, self, 1, Wolf.CHAN_VOICE, "sfx/071.wav", 1, Wolf.ATTN_NORM, 0);273 self.speed *= 5; // go faster when chasing player274 break;275 case Wolf.en_mutant:276 self.speed *= 3; // go faster when chasing player277 break;278 case Wolf.en_ss:279 Wolf.Sound.startSound(game.player.position, self, 1, Wolf.CHAN_VOICE, "sfx/015.wav", 1, Wolf.ATTN_NORM, 0); 280 self.speed *= 4; // go faster when chasing player281 break;282 case Wolf.en_dog:283 Wolf.Sound.startSound(game.player.position, self, 1, Wolf.CHAN_VOICE, "sfx/002.wav", 1, Wolf.ATTN_NORM, 0);284 self.speed *= 2; // go faster when chasing player285 break;286 case Wolf.en_boss:287 Wolf.Sound.startSound(game.player.position, self, 1, Wolf.CHAN_VOICE, "sfx/017.wav", 1, Wolf.ATTN_NORM, 0);288 self.speed = Wolf.SPDPATROL * 3; // go faster when chasing player289 break;290 case Wolf.en_gretel:291 Wolf.Sound.startSound(game.player.position, self, 1, Wolf.CHAN_VOICE, "sfx/112.wav", 1, Wolf.ATTN_NORM, 0);292 self.speed *= 3; // go faster when chasing player293 break;294 case Wolf.en_gift:295 Wolf.Sound.startSound(game.player.position, self, 1, Wolf.CHAN_VOICE, "sfx/096.wav", 1, Wolf.ATTN_NORM, 0);296 self.speed *= 3; // go faster when chasing player297 break;298 case Wolf.en_fat:299 Wolf.Sound.startSound(game.player.position, self, 1, Wolf.CHAN_VOICE, "sfx/102.wav", 1, Wolf.ATTN_NORM, 0);300 self.speed *= 3; // go faster when chasing player301 break;302 case Wolf.en_schabbs:303 Wolf.Sound.startSound(game.player.position, self, 1, Wolf.CHAN_VOICE, "sfx/065.wav", 1, Wolf.ATTN_NORM, 0);304 self.speed *= 3; // go faster when chasing player305 break;306 case Wolf.en_fake:307 Wolf.Sound.startSound(game.player.position, self, 1, Wolf.CHAN_VOICE, "sfx/054.wav", 1, Wolf.ATTN_NORM, 0);308 self.speed *= 3; // go faster when chasing player309 break;310 case Wolf.en_mecha:311 Wolf.Sound.startSound(game.player.position, self, 1, Wolf.CHAN_VOICE, "sfx/040.wav", 1, Wolf.ATTN_NORM, 0);312 self.speed *= 3; // go faster when chasing player313 break;314 case Wolf.en_hitler:315 Wolf.Sound.startSound(game.player.position, self, 1, Wolf.CHAN_VOICE, "sfx/040.wav", 1, Wolf.ATTN_NORM, 0);316 self.speed *= 5; // go faster when chasing player317 break;318 case Wolf.en_blinky:319 case Wolf.en_clyde:320 case Wolf.en_pinky:321 case Wolf.en_inky:322 self.speed *= 2; // go faster when chasing player323 break;324 default:325 return;326 }327 Wolf.Actors.stateChange(self, Wolf.st_chase1);328 329 if (self.waitfordoorx) {330 self.waitfordoorx = self.waitfordoory = 0; // ignore the door opening command331 }332 self.dir = Wolf.Math.dir8_nodir;333 self.flags |= Wolf.FL_ATTACKMODE | Wolf.FL_FIRSTATTACK;334 }335 /**336 * @description Called when the player succesfully hits an enemy.337 * Does damage points to enemy ob, either putting it into a stun frame or killing it.338 * @memberOf Wolf.ActorAI339 * @param {object} self The enemy actor object.340 * @param {object} game The game object.341 * @param {object} player The player object.342 * @param {number} damage The number of damage points.343 */344 function damageActor(self, game, player, damage) {345 player.madenoise = 1;346 // do double damage if shooting a non attack mode actor347 if (!(self.flags & Wolf.FL_ATTACKMODE)) {348 damage <<= 1;349 }350 self.health -= damage;351 if (self.health <= 0) {352 killActor(self, game, player);353 } else {354 if (!(self.flags & Wolf.FL_ATTACKMODE) ) {355 firstSighting(self, game); // put into combat mode356 }357 switch (self.type) { // dogs only have one hit point358 case Wolf.en_guard:359 case Wolf.en_officer:360 case Wolf.en_mutant:361 case Wolf.en_ss:362 if (self.health & 1) {363 Wolf.Actors.stateChange(self, Wolf.st_pain);364 } else {365 Wolf.Actors.stateChange(self, Wolf.st_pain1);366 }367 break;368 }369 }370 }371 372 373 /**374 * @description Actor has been killed, so give points and spawn powerups.375 * @memberOf Wolf.ActorAI376 * @param {object} self The enemy actor object.377 * @param {object} game The game object.378 * @param {object} player The player object.379 */380 function killActor(self, game, player) {381 var level = game.level,382 tilex = self.tile.x = self.x >> Wolf.TILESHIFT; // drop item on center, 383 tiley = self.tile.y = self.y >> Wolf.TILESHIFT;384 switch (self.type) {385 case Wolf.en_guard:386 Wolf.Player.givePoints(player, 100);387 Wolf.Powerups.spawn(level, tilex, tiley, Wolf.pow_clip2);388 break;389 case Wolf.en_officer:390 Wolf.Player.givePoints(player, 400);391 Wolf.Powerups.spawn(level, tilex, tiley, Wolf.pow_clip2);392 break;393 case Wolf.en_mutant:394 Wolf.Player.givePoints(player, 700);395 Wolf.Powerups.spawn(level, tilex, tiley, Wolf.pow_clip2);396 break;397 case Wolf.en_ss:398 Wolf.Player.givePoints(player, 500);399 if (player.items & Wolf.ITEM_WEAPON_3) { // have a schmeiser?400 Wolf.Powerups.spawn(level, tilex, tiley, Wolf.pow_clip2);401 } else {402 Wolf.Powerups.spawn(level, tilex, tiley, Wolf.pow_machinegun);403 }404 break;405 case Wolf.en_dog:406 Wolf.Player.givePoints(player, 200);407 break;408 case Wolf.en_boss:409 Wolf.Player.givePoints(player, 5000);410 Wolf.Powerups.spawn(level, tilex, tiley, Wolf.pow_key1);411 break;412 case Wolf.en_gretel:413 Wolf.Player.givePoints(player, 5000);414 Wolf.Powerups.spawn(level, tilex, tiley, Wolf.pow_key1);415 break;416 case Wolf.en_gift:417 Wolf.Player.givePoints(player, 5000);418 startDeathCam(game, self);419 break;420 case Wolf.en_fat:421 Wolf.Player.givePoints(player, 5000);422 startDeathCam(game, self);423 break;424 case Wolf.en_schabbs:425 Wolf.Player.givePoints(player, 5000);426 deathScream(self, game);427 startDeathCam(game, self);428 break;429 case Wolf.en_fake:430 Wolf.Player.givePoints(player, 2000);431 break;432 case Wolf.en_mecha:433 Wolf.Player.givePoints(player, 5000);434 break;435 case Wolf.en_hitler:436 Wolf.Player.givePoints(player, 5000);437 deathScream(self, game);438 startDeathCam(game, self);439 break;440 }441 Wolf.Actors.stateChange(self, Wolf.st_die1);442 443 if (++level.state.killedMonsters == level.state.totalMonsters) {444 Wolf.Game.notify("You killed the last enemy!");445 }446 447 self.flags &= ~Wolf.FL_SHOOTABLE;448 self.flags |= Wolf.FL_NONMARK;449 }450 451 return {452 firstSighting : firstSighting,453 damageActor : damageActor,454 killActor : killActor,455 deathScream : deathScream,456 mechaSound : mechaSound,457 slurpie : slurpie,458 hitlerMorph : hitlerMorph,459 breathing : breathing,460 startAttack : startAttack,461 relaunch : relaunch,462 victory : victory,463 dormant : dormant,464 startDeathCam : startDeathCam,465 smoke : smoke466 };...

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Using AI Code Generation

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1const qawolf = require("qawolf");2let browser;3let context;4let page;5beforeAll(async () => {6 browser = await qawolf.launch();7 context = await browser.newContext();8 page = await context.newPage();9});10afterAll(async () => {11 await qawolf.stopVideos();12 await browser.close();13});14test("test", async () => {

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1const qawolf = require("qawolf");2let browser;3beforeAll(async () => {4 browser = await qawolf.launch();5});6afterAll(async () => {7 await browser.close();8});9test("test", async () => {10 const context = await browser.newContext();11 const page = await context.newPage();12 await page.click("input");13 await page.fill("input", "hello");14 await page.press("input", "Enter");15 await qawolf.scroll(page, "html", { x: 0, y: 0 });16 await page.click("text=Images");17 await page.click("input");18 await page.fill("input", "hello");19 await page.press("input", "Enter");20 await page.click("text=Videos");21 await page.click("text=News");22 await page.click("text=Maps");23 await page.click("text=Shopping");24 await page.click("text=Books");25 await page.click("text=Flights");26 await page.click("text=Finance");27 await page.click("text=More");28 await page.click("text=Settings");29 await page.click("text=Tools");

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Using AI Code Generation

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1const { launch } = require('qawolf');2const selectors = require('./selectors/test.json');3jest.setTimeout(30000);4let browser;5beforeAll(async () => {6 browser = await launch();7});8afterAll(() => browser.close());9test('test', async () => {10 const page = await browser.newPage();

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Using AI Code Generation

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1const qawolf = require("qawolf");2const { firefox } = require("playwright");3(async () => {4 const browser = await firefox.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.click("input[name=\"q\"]");8 await page.fill("input[name=\"q\"]", "qawolf");9 await page.press("input[name=\"q\

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Using AI Code Generation

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1const qawolf = require("qawolf");2const { launch } = qawolf;3const { firefox } = require("playwright");4const main = async () => {5 const browser = await launch(firefox);6 const context = await browser.newContext();7 const page = await context.newPage();8 await qawolf.scroll(page, "html", { x: 0, y: 0 });9 await qawolf.click(page, "text=Hello World");

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Using AI Code Generation

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1var qawolf = require('qawolf');2var browser = qawolf.browser();3beforeAll(async () => {4});5afterAll(async () => {6 await browser.close();7});8test('test', async () => {9 await qawolf.create();10});

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Using AI Code Generation

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1const qawolf = require("qawolf");2const { launchBrowser } = require("qawolf");3const { getDevice } = require("qawolf");4const browser = await launchBrowser({5});6const device = await getDevice("iPhone X");7const context = await browser.newContext();8const page = await context.newPage();9await page.setViewportSize(device.viewport);10await page.fill("input[name=q]", "Hello World");11await page.click("input[value='Google Search']");12await page.waitForTimeout(5000);13await page.screenshot({ path: "screenshot.png" });14await browser.close();15await qawolf.create({ browser, page, test_name: "test" });16await qawolf.play({ test_name: "test" });17await browser.close();18await qawolf.delete({ test_name: "test" });19{20 "viewport": {21 }22}

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