How to use stateChange method in redwood

Best JavaScript code snippet using redwood

script.js

Source:script.js Github

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1var dots = [2 {x: 0,3 y: 0,4 state: 0,5 stateChange: 06 },7 {x: 1,8 y: 0,9 state: 0,10 stateChange: 011 },12 {x: 2,13 y: 0,14 state: 0,15 stateChange: 016 },17 {x: 3,18 y: 0,19 state: 0,20 stateChange: 021 },22 {x: 4,23 y: 0,24 state: 0,25 stateChange: 026 },27 {x: 5,28 y: 0,29 state: 0,30 stateChange: 031 },32 {x: 6,33 y: 0,34 state: 0,35 stateChange: 036 },37 {x: 7,38 y: 0,39 state: 0,40 stateChange: 041 },42 {x: 8,43 y: 0,44 state: 0,45 stateChange: 046 },47 {x: 9,48 y: 0,49 state: 0,50 stateChange: 051 },52 {x: 0,53 y: 1,54 state: 0,55 stateChange: 056 },57 {x: 1,58 y: 1,59 state: 0,60 stateChange: 061 },62 {x: 2,63 y: 1,64 state: 0,65 stateChange: 066 },67 {x: 3,68 y: 1,69 state: 0,70 stateChange: 071 },72 {x: 4,73 y: 1,74 state: 0,75 stateChange: 076 },77 {x: 5,78 y: 1,79 state: 0,80 stateChange: 081 },82 {x: 6,83 y: 1,84 state: 0,85 stateChange: 086 },87 {x: 7,88 y: 1,89 state: 0,90 stateChange: 091 },92 {x: 8,93 y: 1,94 state: 0,95 stateChange: 096 },97 {x: 9,98 y: 1,99 state: 0,100 stateChange: 0101 },102 {x: 0,103 y: 2,104 state: 0,105 stateChange: 0106 },107 {x: 1,108 y: 2,109 state: 0,110 stateChange: 0111 },112 {x: 2,113 y: 2,114 state: 0,115 stateChange: 0116 },117 {x: 3,118 y: 2,119 state: 0,120 stateChange: 0121 },122 {x: 4,123 y: 2,124 state: 0,125 stateChange: 0126 },127 {x: 5,128 y: 2,129 state: 0,130 stateChange: 0131 },132 {x: 6,133 y: 2,134 state: 0,135 stateChange: 0136 },137 {x: 7,138 y: 2,139 state: 0,140 stateChange: 0141 },142 {x: 8,143 y: 2,144 state: 0,145 stateChange: 0146 },147 {x: 9,148 y: 2,149 state: 0,150 stateChange: 0151 },152 {x: 0,153 y: 3,154 state: 0,155 stateChange: 0156 },157 {x: 1,158 y: 3,159 state: 0,160 stateChange: 0161 },162 {x: 2,163 y: 3,164 state: 0,165 stateChange: 0166 },167 {x: 3,168 y: 3,169 state: 0,170 stateChange: 0171 },172 {x: 4,173 y: 3,174 state: 0,175 stateChange: 0176 },177 {x: 5,178 y: 3,179 state: 0,180 stateChange: 0181 },182 {x: 6,183 y: 3,184 state: 0,185 stateChange: 0186 },187 {x: 7,188 y: 3,189 state: 0,190 stateChange: 0191 },192 {x: 8,193 y: 3,194 state: 0,195 stateChange: 0196 },197 {x: 9,198 y: 3,199 state: 0,200 stateChange: 0201 },202 {x: 0,203 y: 4,204 state: 0,205 stateChange: 0206 },207 {x: 1,208 y: 4,209 state: 0,210 stateChange: 0211 },212 {x: 2,213 y: 4,214 state: 0,215 stateChange: 0216 },217 {x: 3,218 y: 4,219 state: 0,220 stateChange: 0221 },222 {x: 4,223 y: 4,224 state: 0,225 stateChange: 0226 },227 {x: 5,228 y: 4,229 state: 0,230 stateChange: 0231 },232 {x: 6,233 y: 4,234 state: 0,235 stateChange: 0236 },237 {x: 7,238 y: 4,239 state: 0,240 stateChange: 0241 },242 {x: 8,243 y: 4,244 state: 0,245 stateChange: 0246 },247 {x: 9,248 y: 4,249 state: 0,250 stateChange: 0251 },252 {x: 0,253 y: 5,254 state: 0,255 stateChange: 0256 },257 {x: 1,258 y: 5,259 state: 0,260 stateChange: 0261 },262 {x: 2,263 y: 5,264 state: 0,265 stateChange: 0266 },267 {x: 3,268 y: 5,269 state: 0,270 stateChange: 0271 },272 {x: 4,273 y: 5,274 state: 0,275 stateChange: 0276 },277 {x: 5,278 y: 5,279 state: 0,280 stateChange: 0281 },282 {x: 6,283 y: 5,284 state: 0,285 stateChange: 0286 },287 {x: 7,288 y: 5,289 state: 0,290 stateChange: 0291 },292 {x: 8,293 y: 5,294 state: 0,295 stateChange: 0296 },297 {x: 9,298 y: 5,299 state: 0,300 stateChange: 0301 },302 {x: 0,303 y: 6,304 state: 0,305 stateChange: 0306 },307 {x: 1,308 y: 6,309 state: 0,310 stateChange: 0311 },312 {x: 2,313 y: 6,314 state: 0,315 stateChange: 0316 },317 {x: 3,318 y: 6,319 state: 0,320 stateChange: 0321 },322 {x: 4,323 y: 6,324 state: 0,325 stateChange: 0326 },327 {x: 5,328 y: 6,329 state: 0,330 stateChange: 0331 },332 {x: 6,333 y: 6,334 state: 0,335 stateChange: 0336 },337 {x: 7,338 y: 6,339 state: 0,340 stateChange: 0341 },342 {x: 8,343 y: 6,344 state: 0,345 stateChange: 0346 },347 {x: 9,348 y: 6,349 state: 0,350 stateChange: 0351 },352 {x: 0,353 y: 7,354 state: 0,355 stateChange: 0356 },357 {x: 1,358 y: 7,359 state: 0,360 stateChange: 0361 },362 {x: 2,363 y: 7,364 state: 0,365 stateChange: 0366 },367 {x: 3,368 y: 7,369 state: 0,370 stateChange: 0371 },372 {x: 4,373 y: 7,374 state: 0,375 stateChange: 0376 },377 {x: 5,378 y: 7,379 state: 0,380 stateChange: 0381 },382 {x: 6,383 y: 7,384 state: 0,385 stateChange: 0386 },387 {x: 7,388 y: 7,389 state: 0,390 stateChange: 0391 },392 {x: 8,393 y: 7,394 state: 0,395 stateChange: 0396 },397 {x: 9,398 y: 7,399 state: 0,400 stateChange: 0401 },402 {x: 0,403 y: 8,404 state: 0,405 stateChange: 0406 },407 {x: 1,408 y: 8,409 state: 0,410 stateChange: 0411 },412 {x: 2,413 y: 8,414 state: 0,415 stateChange: 0416 },417 {x: 3,418 y: 8,419 state: 0,420 stateChange: 0421 },422 {x: 4,423 y: 8,424 state: 0,425 stateChange: 0426 },427 {x: 5,428 y: 8,429 state: 0,430 stateChange: 0431 },432 {x: 6,433 y: 8,434 state: 0,435 stateChange: 0436 },437 {x: 7,438 y: 8,439 state: 0,440 stateChange: 0441 },442 {x: 8,443 y: 8,444 state: 0,445 stateChange: 0446 },447 {x: 9,448 y: 8,449 state: 0,450 stateChange: 0451 },452 {x: 0,453 y: 9,454 state: 0,455 stateChange: 0456 },457 {x: 1,458 y: 9,459 state: 0,460 stateChange: 0461 },462 {x: 2,463 y: 9,464 state: 0,465 stateChange: 0466 },467 {x: 3,468 y: 9,469 state: 0,470 stateChange: 0471 },472 {x: 4,473 y: 9,474 state: 0,475 stateChange: 0476 },477 {x: 5,478 y: 9,479 state: 0,480 stateChange: 0481 },482 {x: 6,483 y: 9,484 state: 0,485 stateChange: 0486 },487 {x: 7,488 y: 9,489 state: 0,490 stateChange: 0491 },492 {x: 8,493 y: 9,494 state: 0,495 stateChange: 0496 },497 {x: 9,498 y: 9,499 state: 0,500 stateChange: 0501 }502];503function gameStart() {504 for (let i = 0; i < dots.length; i++) {505 var stateAround = dots.map(function(cord) {506 if (cord.x <= dots[i].x + 1 && cord.x >= dots[i].x - 1507 &&cord.y <= dots[i].y + 1 && cord.y >= dots[i].y - 1) {508 return cord.state;509 } else {510 return 0;511 }512 }).reduce((a,b) => a += b)513 if (dots[i].state === 1) {514 if (stateAround <= 2) {515 dots[i].stateChange = -1;516 } else if (stateAround >= 5) {517 dots[i].stateChange = -1;518 }519 } else if (dots[i].state === 0) {520 if (stateAround === 3) {521 dots[i].stateChange = 1;522 } else {523 dots[i].stateChange = 0;524 }525 }526 }527 for (let i = 0; i < dots.length; i++) {528 if (dots[i].stateChange === 1) {529 dots[i].state = 1;530 dots[i].stateChange = 0;531 } else if (dots[i].stateChange === -1) {532 dots[i].state = 0;533 dots[i].stateChange = 0;534 } else {535 dots[i].state = dots[i].state;536 }537 }538}539for (let i = 0; i < 100; i++) {540 var newDiv = document.createElement('div');541 var h1 = document.querySelector('.random');542 newDiv.className = 'white';543 newDiv.id = i;544 newDiv.setAttribute('name', 'dots')545 newDiv.setAttribute('onclick', `changeState(${i})`)546 document.querySelector('.checkBoard').insertBefore(newDiv, h1)547}548 549var whiteDots = document.getElementsByName('dots');550function bindArr() {551 for (i = 0; i < whiteDots.length; i++) {552 for (j = 0; j < dots.length; j++) {553 if (i === j) {554 if (whiteDots[i].className === 'green') {555 dots[j].state = 1;556 } else {dots[j].state = 0}557 if (dots[j].state === 1) {558 whiteDots[i].setAttribute('class', 'green');559 } else {whiteDots[i].setAttribute('class', 'white')}560 }561 }562 }563}564function nextMove() {565 bindArr();566 gameStart();567 for (i = 0; i < whiteDots.length; i++) {568 for (j = 0; j < dots.length; j++) {569 if (i === j) {570 if (dots[j].state === 1) {571 whiteDots[i].setAttribute('class', 'green');572 } else {whiteDots[i].setAttribute('class', 'white')}573 }574 }575 }576}577function changeState(num) {578 var dotId = document.getElementById(`${num}`);579 if (dotId.className === 'white') {580 dotId.className = 'green';581 } else {582 dotId.className = 'white';583 }584 bindArr();585}...

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voiceStateUpdate.js

Source:voiceStateUpdate.js Github

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1const { DiscordMusicBot } = require("../structures/DiscordMusicBot");2const { VoiceState, MessageEmbed } = require("discord.js");3/**4 *5 * @param {DiscordMusicBot} client6 * @param {VoiceState} oldState7 * @param {VoiceState} newState8 * @returns {Promise<void>}9 */10module.exports = async (client, oldState, newState) => {11 // get guild and player12 let guildId = newState.guild.id;13 const player = client.Manager.get(guildId);14 // check if the bot is active (playing, paused or empty does not matter (return otherwise)15 if (!player || player.state !== "CONNECTED") return;16 // prepreoces the data17 const stateChange = {};18 // get the state change19 if (oldState.channel === null && newState.channel !== null)20 stateChange.type = "JOIN";21 if (oldState.channel !== null && newState.channel === null)22 stateChange.type = "LEAVE";23 if (oldState.channel !== null && newState.channel !== null)24 stateChange.type = "MOVE";25 if (oldState.channel === null && newState.channel === null) return; // you never know, right26 if (newState.serverMute == true && oldState.serverMute == false)27 return player.pause(true);28 if (newState.serverMute == false && oldState.serverMute == true)29 return player.pause(false);30 // move check first as it changes type31 if (stateChange.type === "MOVE") {32 if (oldState.channel.id === player.voiceChannel) stateChange.type = "LEAVE";33 if (newState.channel.id === player.voiceChannel) stateChange.type = "JOIN";34 }35 // double triggered on purpose for MOVE events36 if (stateChange.type === "JOIN") stateChange.channel = newState.channel;37 if (stateChange.type === "LEAVE") stateChange.channel = oldState.channel;38 // check if the bot's voice channel is involved (return otherwise)39 if (!stateChange.channel || stateChange.channel.id !== player.voiceChannel)40 return;41 // filter current users based on being a bot42 stateChange.members = stateChange.channel.members.filter(43 (member) => !member.user.bot44 );45 switch (stateChange.type) {46 case "JOIN":47 if (stateChange.members.size === 1 && player.paused) {48 let emb = new MessageEmbed()49 .setAuthor(`Resuming paused queue`, client.botconfig.IconURL)50 .setColor(client.botconfig.EmbedColor)51 .setDescription(52 `Resuming playback because all of you left me with music to play all alone`53 );54 await client.channels.cache.get(player.textChannel).send(emb);55 // update the now playing message and bring it to the front56 let msg2 = await client.channels.cache57 .get(player.textChannel)58 .send(player.nowPlayingMessage.embeds[0]);59 player.setNowplayingMessage(msg2);60 player.pause(false);61 }62 break;63 case "LEAVE":64 if (stateChange.members.size === 0 && !player.paused && player.playing) {65 player.pause(true);66 let emb = new MessageEmbed()67 .setAuthor(`Paused!`, client.botconfig.IconURL)68 .setColor(client.botconfig.EmbedColor)69 .setDescription(`The player has been paused because everybody left`);70 await client.channels.cache.get(player.textChannel).send(emb);71 }72 break;73 }...

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Using AI Code Generation

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1import { navigate } from '@redwoodjs/router'2const Test = () => {3 const [test, setTest] = useState('')4 useEffect(() => {5 navigate(state => {6 })7 }, [])8 return <div>{test}</div>9}

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Using AI Code Generation

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1var redwood = require('redwoodjs');2var redwoodInstance = new redwood.Redwood();3redwoodInstance.stateChange('testState', 'testValue');4var redwood = require('redwoodjs');5var redwoodInstance = new redwood.Redwood();6redwoodInstance.stateChange('testState', 'testValue');7var redwood = require('redwoodjs');8var redwoodInstance = new redwood.Redwood();9redwoodInstance.stateChange('testState', 'testValue');10var redwood = require('redwoodjs');11var redwoodInstance = new redwood.Redwood();12redwoodInstance.stateChange('testState', 'testValue');13var redwood = require('redwoodjs');14var redwoodInstance = new redwood.Redwood();15redwoodInstance.stateChange('testState', 'testValue');16var redwood = require('redwoodjs');17var redwoodInstance = new redwood.Redwood();18redwoodInstance.stateChange('testState', 'testValue');19var redwood = require('redwoodjs');20var redwoodInstance = new redwood.Redwood();21redwoodInstance.stateChange('testState', 'testValue');22var redwood = require('redwoodjs');23var redwoodInstance = new redwood.Redwood();24redwoodInstance.stateChange('testState', 'testValue');25var redwood = require('redwoodjs');26var redwoodInstance = new redwood.Redwood();27redwoodInstance.stateChange('testState', 'testValue');28var redwood = require('redwoodjs');29var redwoodInstance = new redwood.Redwood();30redwoodInstance.stateChange('testState', 'testValue');

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Using AI Code Generation

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1var redwood = require('redwood');2var stateChange = redwood.stateChange;3stateChange('test', 'test', 'test', function(err, data) {4 console.log(data);5});6var redwood = require('redwood');7var stateChange = redwood.stateChange;8stateChange('test', 'test', 'test', function(err, data) {9 console.log(data);10});11var redwood = require('redwood');12var stateChange = redwood.stateChange;13stateChange('test', 'test', 'test', function(err, data) {14 console.log(data);15});16var redwood = require('redwood');17var stateChange = redwood.stateChange;18stateChange('test', 'test', 'test', function(err, data) {19 console.log(data);20});21var redwood = require('redwood');22var stateChange = redwood.stateChange;23stateChange('test', 'test', 'test', function(err, data) {24 console.log(data);25});26var redwood = require('redwood');27var stateChange = redwood.stateChange;28stateChange('test', 'test', 'test', function(err, data) {29 console.log(data);30});31var redwood = require('redwood');32var stateChange = redwood.stateChange;33stateChange('test', 'test', 'test', function(err, data) {34 console.log(data);35});36var redwood = require('redwood');37var stateChange = redwood.stateChange;38stateChange('test', 'test', 'test', function(err, data) {39 console.log(data);40});41var redwood = require('redwood');42var stateChange = redwood.stateChange;43stateChange('test', 'test', 'test', function(err, data)

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Using AI Code Generation

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1var redwood = require('./redwood.js');2redwood.stateChange('California');3var state = 'Oregon';4module.exports = {5 stateChange: function(newState) {6 state = newState;7 }8};

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Using AI Code Generation

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1var redwood = require('redwoodjs');2redwood.stateChange('state_name', 'state_value', 'state_type');3var redwood = require('redwoodjs');4redwood.stateChange('state_name', 'state_value', 'state_type');5var redwood = require('redwoodjs');6redwood.stateChange('state_name', 'state_value', 'state_type');7var redwood = require('redwoodjs');8redwood.stateChange('state_name', 'state_value', 'state_type');9var redwood = require('redwoodjs');10redwood.stateChange('state_name', 'state_value', 'state_type');11var redwood = require('redwoodjs');12redwood.stateChange('state_name', 'state_value', 'state_type');13var redwood = require('redwoodjs');14redwood.stateChange('state_name', 'state_value', 'state_type');15var redwood = require('redwoodjs');16redwood.stateChange('state_name', 'state_value', 'state_type');17var redwood = require('redwoodjs');18redwood.stateChange('state_name', 'state_value', 'state_type');19var redwood = require('redwoodjs');

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Using AI Code Generation

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1var redwoods = require('redwoods');2var treeState = redwoods.stateChange(0);3console.log(treeState);4var redwoods = require('redwoods');5var treeState = redwoods.stateChange(1);6console.log(treeState);

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Using AI Code Generation

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1var redwood = require('redwood');2var app = redwood.app;3app.stateChange('newState');4var redwood = require('redwood');5var app = redwood.app;6app.navigate('newState');7var redwood = require('redwood');8var app = redwood.app;9app.on('stateChange', function(state){10});11var redwood = require('redwood');12var app = redwood.app;13app.config({14});15var redwood = require('redwood');16var app = redwood.app;17app.dependencies({18});19var redwood = require('redwood');20var app = redwood.app;21app.bootstrap();22var redwood = require('redwood');23var app = redwood.app;24app.bootstrapApp();

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