How to use _emit method in root

Best JavaScript code snippet using root

primus.service.ts

Source:primus.service.ts Github

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...77 position: 'top',78 showCloseButton: true79 }).present();80 }81 _emit(event: string, data?: any, callback?: Function): void {82 if(!this.socket) return;83 this.callbacks[event] = callback;84 if(!data) data = {};85 const next = () => {86 data.token = this.storage.retrieve('idToken');87 this.socket.emit(event, data);88 };89 if(!data.skipRenew && !this.auth.authenticated) {90 this.auth.renew().then(next);91 return;92 }93 next();94 }95 initSocket(): void {96 if(this.socket) return;97 this.socket = PrimusSocket.connect(`${settings.protocol}://${settings.hostname}:${settings.port}`, {98 reconnect: {99 min: 500,100 retries: 100,101 factor: 1.7102 }103 });104 (<any>window).socket = this.socket;105 this.socket.on('error', e => { Logger.error(e); });106 this.socket.on('close', () => {107 if(this.appState.onlineStatus.getValue() !== 'offline') {108 this.appState.onlineStatus.next('offline');109 this.appState.loggedIn.next(false);110 }111 });112 this.socket.on('reconnect scheduled', () => {113 if(this.appState.onlineStatus.getValue() !== 'connecting') {114 this.appState.onlineStatus.next('connecting');115 }116 });117 this.socket.on('reconnected', () => {118 this._reconnecting = true;119 });120 this.socket.on('open', () => {121 if(this.appState.onlineStatus.getValue() !== 'online') {122 this.appState.onlineStatus.next('online');123 }124 this.checkIfExists()125 .then(exists => {126 if(!exists) {127 this.appState.hasCharacter.next(false);128 return;129 }130 this.appState.hasCharacter.next(true);131 return this.login();132 })133 .catch((e) => {134 Logger.error(e);135 });136 });137 this.socket.on('data', data => {138 if(data.notify) {139 this._handleNotification({ message: data.notify });140 if(data.type === 'error') return;141 }142 if(data.playerListOperation) return this.handleUserListUpdate(data);143 if(data.route && data.channel && data.text) return this.handleChatMessage(data, true);144 if(data.update) return this.handleContentUpdate(data);145 if(data.event === 'adventurelog') return this.handleAdventureLog(data);146 if(!data.event) {147 Logger.error(new Error('no event specified' + JSON.parse(data)));148 return;149 }150 if(!this.callbacks[data.event]) return;151 this.callbacks[data.event](data);152 delete this.callbacks[data.event];153 });154 }155 handleUserListUpdate(data) {156 const operations = {157 add: () => {158 let userList = this.appState.chatUsers.getValue();159 if(_.find(userList, { name: data.data.name })) return;160 userList.push(data.data);161 userList = _.sortBy(userList, 'name');162 this.appState.chatUsers.next(userList);163 },164 del: () => {165 let userList = this.appState.chatUsers.getValue();166 userList = _.reject(userList, p => p.name === data.data);167 this.appState.chatUsers.next(userList);168 },169 set: () => {170 this.appState.chatUsers.next(data.data);171 },172 update: () => {173 let userList = this.appState.chatUsers.getValue();174 const player = _.find(userList, { name: data.data.name });175 if(player) {176 _.extend(player, data.data);177 } else {178 userList.push(data.data);179 userList = _.sortBy(userList, 'name');180 }181 this.appState.chatUsers.next(userList);182 },183 updateMass: () => {184 const userList = this.appState.chatUsers.getValue();185 _.each(data.data, player => {186 const playerRef = _.find(userList, { name: player.name });187 _.extend(playerRef, player);188 });189 this.appState.chatUsers.next(userList);190 }191 };192 operations[data.playerListOperation]();193 }194 handleChatMessage(message: ChatMessage, fromPrimus = false) {195 const playerName = this.playerName;196 if(fromPrimus && message.playerName === playerName) return;197 if(!message.timestamp) message.timestamp = Date.now();198 this.appState.chatMessages.next(message);199 this.chatLog.push(message);200 this.saveChatLog();201 }202 sendChatMessage(messageObject: ChatMessage) {203 this._emit('plugin:chat:sendmessage', messageObject);204 messageObject.playerName = this.playerName;205 messageObject.guildTag = this.appState.guild.getValue().tag;206 this.handleChatMessage(messageObject);207 }208 handleContentUpdate(content) {209 if(!content.update || !this.appState[content.update]) return;210 let value = content.data;211 if(content.update === 'achievements') {212 value = _.sortBy(_.values(value), 'name');213 }214 if(content.update === 'collectibles') {215 value = { orig: value, current: _.sortBy(_.values(value.current), 'name'), prior: value.prior };216 }217 if(content.update === 'petbasic') {218 value = _.sortBy(value, 'bought').reverse();219 }220 this.appState[content.update].next(value);221 }222 handleAdventureLog(object: AdventureLog) {223 if(!_.includes(object.targets, this.appState.player.getValue().name)) return;224 object.timestamp = Date.now();225 this.appState.adventureLog.next(object);226 this.advLog.unshift(object);227 this.saveAdventureLog();228 }229 disconnectSocket(): void {230 if(!this.socket) return;231 this._emit('plugin:player:logout', { skipRenew: true });232 this.socket = null;233 }234 requestNoKill(): void {235 this._emit('plugin:player:imregisteringrightnowdontkillme');236 }237 requestEquipment(): void {238 this.loggedIn$.subscribe(() => {239 this._emit('plugin:player:request:equipment');240 });241 }242 requestAchievements(): void {243 this.loggedIn$.subscribe(() => {244 this._emit('plugin:player:request:achievements');245 });246 }247 requestCollectibles(): void {248 this.loggedIn$.subscribe(() => {249 this._emit('plugin:player:request:collectibles');250 });251 }252 requestStatistics(): void {253 this.loggedIn$.subscribe(() => {254 this._emit('plugin:player:request:statistics');255 });256 }257 requestPets(): void {258 this.loggedIn$.subscribe(() => {259 this._emit('plugin:player:request:pets');260 });261 }262 requestPersonalities(): void {263 this.loggedIn$.subscribe(() => {264 this._emit('plugin:player:request:personalities');265 });266 }267 requestParty(): void {268 this.loggedIn$.subscribe(() => {269 this._emit('plugin:player:request:party');270 });271 }272 requestBossTimers(): void {273 this.loggedIn$.subscribe(() => {274 this._emit('plugin:player:request:bosstimers');275 })276 }277 requestShop(): void {278 this.loggedIn$.subscribe(() => {279 this._emit('plugin:player:request:shop');280 });281 }282 requestGuild(): void {283 this.loggedIn$.subscribe(() => {284 this._emit('plugin:player:request:guild');285 });286 }287 requestGuildBuildings(): void {288 this.loggedIn$.subscribe(() => {289 this._emit('plugin:player:request:guildbuildings');290 });291 }292 loadBattle(battleName): void {293 this._emit('plugin:combat:retrieve', { battleName });294 }295 checkIfExists(): Promise<any> {296 return new Promise((resolve, reject) => {297 const profile = this.storage.retrieve('profile');298 if(!profile) return reject(new Error('No profile to check against'));299 this._emit('plugin:player:exists', { userId: profile.user_id }, data => {300 resolve(data.exists);301 });302 });303 }304 login(registerArgs: any = {}): Promise<any> {305 return new Promise((resolve, reject) => {306 const isLoggedIn = this.appState.loggedIn.getValue();307 if(isLoggedIn) return reject(new Error('Already logged in'));308 const profile = this.storage.retrieve('profile');309 if(!profile) return reject(new Error('No profile to login'));310 return this.auth.renew()311 .then(() => {312 registerArgs.userId = profile.user_id;313 this._emit('plugin:player:login', registerArgs, res => {314 if(!res.ok) return;315 this.appState.loggedIn.next(true);316 resolve(res);317 });318 })319 .catch(e => {320 if(e.error === 'too_many_requests') {321 this._handleNotification({ message: 'Too many login requests - take a break and refresh in a bit.' });322 return;323 }324 reject(e);325 });326 })327 }328 register(args) {329 return this.login(args);330 }331 // PLAYER332 makeChoice(id, response) {333 this._emit('plugin:player:makechoice', {334 id,335 response336 });337 }338 togglePersonality(personality) {339 this._emit('plugin:player:togglepersonality', { personality });340 }341 changeGender(gender) {342 this._emit('plugin:player:changegender', { gender });343 }344 changeTitle(title) {345 this._emit('plugin:player:changetitle', { title });346 }347 leaveParty() {348 this._emit('plugin:player:partyleave');349 }350 ascend() {351 this._emit('plugin:player:ascend');352 }353 buyShopItem(itemId) {354 this._emit('plugin:player:buyshopitem', { itemId });355 }356 // PREMIUM357 buyIlp(ilpBuy) {358 this._emit('plugin:premium:buyilp', { ilpBuy });359 }360 buyIlpItem(itemName) {361 this._emit('plugin:premium:buyilpitem', { itemName });362 }363 // PET364 sellItemFromPet(itemId) {365 this._emit('plugin:pet:sell', { itemId });366 }367 salvageItemFromPet(itemId) {368 this._emit('plugin:pet:salvage', { itemId });369 }370 sellAllItemsFromPet() {371 this._emit('plugin:pet:sellall');372 }373 salvageAllItemsFromPet() {374 this._emit('plugin:pet:salvageall');375 }376 equipItemOnPet(itemId) {377 this._emit('plugin:pet:equip', { itemId });378 }379 unequipItemFromPet(itemId) {380 this._emit('plugin:pet:unequip', { itemId });381 }382 giveItemToPet(itemId) {383 this._emit('plugin:pet:giveitem', { itemId });384 }385 giveItemToPlayer(itemId) {386 this._emit('plugin:pet:takeitem', { itemId });387 }388 buyPet(petType, petName) {389 if(!petName || !petName.trim()) {390 this._handleNotification({ message: 'Invalid pet name! '});391 return;392 }393 if(petName.length > 20) {394 this._handleNotification({ message: 'Your pet name is too long! '});395 return;396 }397 this._emit('plugin:pet:buy', { petType, petName });398 }399 makePetActive(petType) {400 this._emit('plugin:pet:swap', { petType });401 }402 changePetClass(newProfession) {403 this._emit('plugin:pet:profession', { newProfession });404 }405 changePetAttr(newAttr) {406 this._emit('plugin:pet:attr', { newAttr });407 }408 takePetGold() {409 this._emit('plugin:pet:takegold');410 }411 feedPetGold(gold, maxGold) {412 if(gold < 0 || _.isNaN(gold)) {413 this._handleNotification({ message: 'Invalid gold value! '});414 return;415 }416 if(gold > maxGold) {417 this._handleNotification({ message: 'Cannot overfeed gold! '});418 return;419 }420 this._emit('plugin:pet:feed', { gold });421 }422 feedMax() {423 this._emit('plugin:pet:feedmax');424 }425 upgradePetAttr(upgradeAttr) {426 this._emit('plugin:pet:upgrade', { upgradeAttr });427 }428 togglePetSmart(setting) {429 this._emit('plugin:pet:smart', { setting });430 }431 renamePet(petId, newName) {432 this._emit('plugin:pet:rename', { petId, newName });433 }434 giveItemToOtherPet(itemId, petId) {435 this._emit('plugin:pet:pass', { itemId, petId });436 }437 // GUILD438 createGuild(name, tag) {439 this._emit('plugin:guild:create', { name, tag });440 }441 changeMOTD(motd) {442 this._emit('plugin:guild:motd', { motd });443 }444 updatePlayerTaxRate(newRate) {445 this._emit('plugin:guild:player:tax', { newRate });446 }447 updateGuildTaxRate(newRate) {448 this._emit('plugin:guild:tax', { newRate });449 }450 donateGuildGold(gold) {451 this._emit('plugin:guild:donate', { gold });452 }453 inviteGuildMember(newMemberName) {454 this._emit('plugin:guild:invite', { newMemberName });455 }456 kickGuildMember(memberName) {457 this._emit('plugin:guild:kick', { memberName });458 }459 acceptGuildInvite() {460 this._emit('plugin:guild:invite:accept');461 }462 rejectGuildInvite() {463 this._emit('plugin:guild:invite:reject');464 }465 leaveGuild() {466 this._emit('plugin:guild:leave');467 }468 disbandGuild() {469 this._emit('plugin:guild:disband');470 }471 guildPromote(memberName) {472 this._emit('plugin:guild:promote', { memberName });473 }474 guildDemote(memberName) {475 this._emit('plugin:guild:demote', { memberName });476 }477 renameRetagGuild(name, tag) {478 this._emit('plugin:guild:renameretag', { name, tag });479 }480 buildBuilding(buildingName, slot) {481 this._emit('plugin:guild:building:build', { buildingName, slot });482 }483 upgradeBuilding(buildingName) {484 this._emit('plugin:guild:building:upgrade', { buildingName });485 }486 moveBase(newBase) {487 this._emit('plugin:guild:building:movebase', { newBase });488 }489 updateGuildProp(buildingName, propName, propValue) {490 this._emit('plugin:guild:building:updateprop', { buildingName, propName, propValue });491 }492 // GM493 mute(targetName) {494 this._emit('plugin:chat:togglemute', { targetName });495 }496 ban(targetName) {497 this._emit('plugin:chat:toggleban', { targetName });498 }499 pardon(targetName) {500 this._emit('plugin:chat:togglepardon', { targetName });501 }502 toggleModerator(targetName) {503 this._emit('plugin:gm:togglemod', { targetName });504 }505 rename(targetName, newName) {506 this._emit('plugin:player:changename', { targetName, newName });507 }508 relevel(targetName, targetLevel) {509 this._emit('plugin:gm:setlevel', { targetName, targetLevel });510 }511 restat(targetName, targetStat, targetValue) {512 this._emit('plugin:gm:setstat', { targetName, targetStat, targetValue });513 }514 giveItem(targetName, targetItemString) {515 this._emit('plugin:gm:giveitem', { targetName, targetItemString });516 }517 giveGold(targetName, bonusGold) {518 this._emit('plugin:gm:givegold', { targetName, bonusGold });519 }520 giveILP(targetName, bonusIlp) {521 this._emit('plugin:gm:giveilp', { targetName, bonusIlp });522 }523 teleport(targetName, teleData) {524 this._emit('plugin:gm:teleport', { targetName, teleData });525 }526 toggleAchievement(targetName, achievement) {527 this._emit('plugin:gm:toggleachievement', { targetName, achievement });528 }529 event(targetName, targetEvent) {530 this._emit('plugin:gm:giveevent', { targetName, targetEvent });531 }532 createFestival(targetFestivalString) {533 this._emit('plugin:festival:create', { targetFestivalString });534 }535 cancelFestival(festivalId) {536 this._emit('plugin:festival:cancel', { festivalId });537 }...

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CalamansiAudio.js

Source:CalamansiAudio.js Github

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...19 _addEventListeners() {20 this.audio.addEventListener('loadedmetadata', (event) => {21 this.duration = this.audio.duration;22 this._calamansi.currentTrack().info.duration = this.audio.duration;23 this._calamansi._emit('loadedmetadata', this._calamansi);24 CalamansiEvents._emit('loadedmetadata', this._calamansi);25 });26 // Fired when the first frame of the media has finished loading.27 this.audio.addEventListener('loadeddata', (event) => {28 this._setCurrentTime(this.audio.currentTime);29 this._calamansi._emit('loadeddata', this._calamansi);30 CalamansiEvents._emit('loadeddata', this._calamansi);31 });32 // Data loading progress33 this.audio.addEventListener('progress', (event, progress) => {34 // NOTE: There seems to be no way to actually determine how much has35 // been loaded36 });37 // Data has been fully loaded till the end38 this.audio.addEventListener('canplaythrough', (event) => {39 this.loadedPercent = 100;40 this._calamansi._emit('canplaythrough', this._calamansi);41 CalamansiEvents._emit('canplaythrough', this._calamansi);42 this._calamansi._emit('loadingProgress', this._calamansi);43 CalamansiEvents._emit('loadingProgress', this._calamansi);44 });45 this.audio.addEventListener('timeupdate', (event) => {46 this._setCurrentTime(this.audio.currentTime);47 });48 this.audio.addEventListener('ended', (event) => {49 this._setCurrentTime(0);50 this._calamansi._emit('trackEnded', this._calamansi);51 CalamansiEvents._emit('trackEnded', this._calamansi);52 });53 }54 /**55 * Load an audio track from a source56 * 57 * @param string source 58 */59 load(source) {60 this.stop();61 if (source.startsWith('https://api.soundcloud.com')) {62 if (source.endsWith('/')) {63 source = source.substring(0, source.length - 1);64 }65 if (!this._calamansi._options.soundcloudClientId) {66 console.error('Please set your SoundCloud client id in the soundcloudClientId option to play SoundCloud tracks.');67 }68 69 source += '/stream?client_id=' + this._calamansi._options.soundcloudClientId;70 }71 this.audio.src = source;72 this.audio.load();73 }74 /**75 * Start playing the current track from the start76 */77 playFromStart() {78 this.audio.pause();79 this.audio.currentTime = 0;80 this.currentTime = 0;81 this.audio.play();82 this._calamansi._emit('play', this._calamansi);83 CalamansiEvents._emit('play', this._calamansi);84 }85 /**86 * Start/resume playback of the current track87 */88 play() {89 this.audio.play();90 this._calamansi._emit('play', this._calamansi);91 CalamansiEvents._emit('play', this._calamansi);92 }93 /**94 * Pause playback of the current track95 */96 pause() {97 this.audio.pause();98 this._calamansi._emit('pause', this._calamansi);99 CalamansiEvents._emit('pause', this._calamansi);100 }101 /**102 * Stop playback of the current track103 */104 stop() {105 this.audio.pause();106 this.audio.currentTime = 0;107 this.currentTime = 0;108 this._calamansi._emit('stop', this._calamansi);109 CalamansiEvents._emit('stop', this._calamansi);110 }111 /**112 * Unload the currently loaded audio113 */114 unload() {115 this.audio.pause();116 this.audio.removeAttribute('src');117 this.audio.load();118 }119 _setCurrentTime(time) {120 this.currentTime = time;121 this._calamansi._emit('timeupdate', this._calamansi);122 CalamansiEvents._emit('timeupdate', this._calamansi);123 }124 /**125 * Seek to a position126 * 127 * @param int time (seconds)128 */129 seekTo(time) {130 this.audio.currentTime = time;131 this._setCurrentTime(time);132 }133 /**134 * Set player's volume135 * 136 * @param float volume [0.0-1.0]137 */138 changeVolume(volume) {139 volume = volume >= 0 ? volume : 0;140 volume = volume <= 1 ? volume : 1;141 142 this.audio.volume = volume;143 this.volume = volume;144 this._calamansi._emit('volumechange', this._calamansi);145 CalamansiEvents._emit('volumechange', this._calamansi);146 }147 /**148 * Set player's playback rate149 * 150 * @param float rate [0.0-1.0]151 */152 changePlaybackRate(rate) {153 this.playbackRate = rate;154 this.audio.playbackRate = rate;155 this._calamansi._emit('ratechange', this._calamansi);156 CalamansiEvents._emit('ratechange', this._calamansi);157 }158}...

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watch.spec.js

Source:watch.spec.js Github

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...29 });30 it('should fire callback once for events which occur within `delay` window', function() {31 var cb = jasmine.createSpy('callback');32 watcher = watch('./$$fake_path/**/*', {delay: 10, log: false}, cb);33 watcher._emit('add', './$$fake_path/test.txt');34 timeout.flush(9);35 expect(cb).not.toHaveBeenCalled();36 watcher._emit('change', './$$fake_path/test.txt');37 watcher._emit('add', './$$fake_path/test2.txt');38 watcher._emit('change', './$$fake_path/test2.txt');39 watcher._emit('add', './$$fake_path/test3.txt');40 watcher._emit('change', './$$fake_path/test3.txt');41 expect(cb).not.toHaveBeenCalled();42 timeout.flush(1);43 expect(cb.calls.count()).toBe(1);44 });45 it('should trigger callback if events are collected during task running', function() {46 var calls = 0;47 function cb(done) {48 if (++calls !== 1) return done();49 watcher._emit('change', './$$fake_path/test1.txt');50 watcher._emit('change', './$$fake_path/test2.txt');51 // Before the done callback, there are no pending timer events52 expect(timeout.pending).toBe(0);53 done();54 // Afterwards, there is one55 expect(timeout.pending).toBe(1);56 }57 var watcher = watch('./$$fake_path/**/*', {delay: 10, log: false}, cb);58 watcher._emit('change', './$$fake_path/test1.txt');59 expect(timeout.pending).toBe(1);60 expect(calls).toBe(0);61 timeout.flush(10);62 expect(calls).toBe(2);63 });64 it('should continue to trigger callbacks if task throws', function() {65 var calls = 0;66 spyOn(console, 'log');67 function cb(done) {68 calls += 1;69 if (calls === 1) throw new Error('oops!');70 done();71 }72 var watcher = watch('./$$fake_path/**/*', {delay: 10, log: false}, cb);73 watcher._emit('change', './$$fake_path/test1.txt');74 timeout.flush();75 expect(calls).toBe(1);76 expect(console.log).toHaveBeenCalledWith('Watch task error:', 'Error: oops!');77 watcher._emit('change', './$$fake_path/test2.txt');78 timeout.flush();79 expect(calls).toBe(2);80 });81 it('should cancel pending callback if FSWatcher is closed', function() {82 var cb = jasmine.createSpy('callback');83 var watcher = watch('./$$fake_path/**/*', {delay: 10, log: false}, cb);84 watcher._emit('change', './$$fake_path/test1.txt');85 expect(timeout.pending).toBe(1);86 expect(cb).not.toHaveBeenCalled();87 watcher.close();88 expect(timeout.pending).toBe(0);89 });90 it('should cancel followup pending callback if FSWatcher is closed during task', function() {91 var calls = 0;92 function cb(done) {93 if (++calls !== 1) return done();94 watcher._emit('change', './$$fake_path/test2.txt');95 done();96 expect(timeout.pending).toBe(1);97 watcher.close();98 expect(timeout.pending).toBe(0);99 }100 var watcher = watch('./$$fake_path/**/*', {delay: 10, log: false}, cb);101 watcher._emit('change', './$$fake_path/test1.txt');102 timeout.flush(10);103 expect(calls).toBe(1);104 });105});106// setTimeout/clearTimeout mocking, mostly stolen from angular-mocks.js107function mockTimeout() {108 var events = [];109 var id = 0;110 var now = 0;111 return {112 mocks: {setTimeout: mockSetTimeout, clearTimeout: mockClearTimeout},113 flush: flush, get pending() { return events.length; }114 };115 function mockSetTimeout(fn, delay) {...

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Using AI Code Generation

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1var root = new Node('root');2var child1 = new Node('child1');3var child2 = new Node('child2');4root.addChild(child1);5root.addChild(child2);6var child1Child1 = new Node('child1Child1');7var child1Child2 = new Node('child1Child2');8child1.addChild(child1Child1);9child1.addChild(child1Child2);10var child2Child1 = new Node('child2Child1');11var child2Child2 = new Node('child2Child2');12child2.addChild(child2Child1);13child2.addChild(child2Child2);14root._emit('test', 'test1');15var Node = require('./node');16var child1 = new Node('child1');17child1._emit('test', 'test2');18var Node = require('./node');19var child2 = new Node('child2');20child2._emit('test', 'test3');21var Node = require('./node');22var child1Child1 = new Node('child1Child1');23child1Child1._emit('test', 'test4');24var Node = require('./node');25var child1Child2 = new Node('child1Child2');26child1Child2._emit('test', 'test5');27var Node = require('./node');28var child2Child1 = new Node('child2Child1');29child2Child1._emit('test', 'test6');30var Node = require('./node');

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Using AI Code Generation

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1var root = this;2root._emit('test', 'this is a test');3var root = this;4root._emit('test', 'this is a test2');5var root = this;6root._emit('test', 'this is a test3');7root._emit('test', 'this is a test');8root._on('test', function (data) {9 console.log(data);10});11root._once('test', function (data) {12 console.log(data);13});14root._off('test');15root._offAll();16root._hasListener('test');17root._hasListeners();18root._hasListenersFor('test');

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