How to use _mapStatus method in root

Best JavaScript code snippet using root

pathfinder.js

Source:pathfinder.js Github

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1/**2 * CnC Pathfinder3 *4 * @author Anders Evenrud <andersevenrud@gmail.com>5 * @package CnC6 * @repo https://github.com/andersevenrud/cnc7 */8(function(undefined) {9 var HV_COST = 10; // "Movement cost" for horizontal/vertical moves10 var D_COST = 14; // "Movement cost" for diagonal moves11 var ALLOW_DIAGONAL = true; // If diagonal movements are allowed at all12 var ALLOW_DIAGONAL_CORNERING = true; // If diagonal movements over corners are allowed13 CnC.PathFinder = Class.extend({14 _mapStatus : [], // Movment tile checks15 _openList : [], // Open tile list16 _environmentData : [], // Block/Cost data17 _rows : 0,18 _cols : 0,19 /**20 * @constructor21 */22 init : function(ed) {23 this._environmentData = ed;24 this._rows = ed.length;25 this._cols = ed[0].length;26 console.log("PathFinder::init()");27 var row, col;28 for ( row = 0; row < this._rows; row++ ) {29 this._mapStatus[row] = [];30 for ( col = 0; col < this._cols; col++ ) {31 this._mapStatus[row][col] = {};32 }33 }34 },35 /**36 * @destructor37 */38 destruct : function() {39 },40 //41 // TILE METHODS42 //43 /**44 * open -- Open a tile45 * @return void46 */47 open : function(row, col, parent, movementCost, heuristic, replacing) {48 if ( replacing === undefined ) {49 replacing = false;50 }51 // Opens a square52 if (!replacing) {53 this._openList.push([row,col]);54 this._mapStatus[row][col] = {heuristic:heuristic, open:true, closed:false};55 }56 this._mapStatus[row][col].parent = parent;57 this._mapStatus[row][col].movementCost = movementCost;58 },59 /**60 * close -- Close a tile61 * @return void62 */63 close : function(row, col) {64 var len = this._openList.length;65 var i = 0;66 for ( i; i < len; i++) {67 if (this._openList[i][0] == row) {68 if (this._openList[i][1] == col) {69 this._openList.splice(i, 1);70 break;71 }72 }73 }74 this._mapStatus[row][col].open = false;75 this._mapStatus[row][col].closed = true;76 },77 //78 // METHODS79 //80 /**81 * find -- Find a path82 * @return Array83 */84 find : function(startRow, startCol, endRow, endCol) {85 console.group("PathFinder::find()");86 var result = [];87 var row, col;88 this._openList = [];89 this.open(startRow, startCol, undefined, 0);90 while ( (this._openList.length > 0) && !this.getClosed(endRow, endCol) ) {91 var i = this.getNearest();92 var nowRow = this._openList[i][0];93 var nowCol = this._openList[i][1];94 this.close(nowRow, nowCol);95 // Open all nearby tiles for movment96 for ( row = nowRow-1; row < nowRow+2; row++ ) {97 for ( col = nowCol-1; col < nowCol+2; col++ ) {98 //if ( row >= 0 && row < this._rows && col >= 0 && col < this._cols && !(row == nowRow && col == nowCol ) && (ALLOW_DIAGONAL || row == nowRow || col == nowCol ) && 99 // (ALLOW_DIAGONAL_CORNERING || row == nowRow || col == nowCol || (this._environmentData[row][nowCol].isWalkable() && this._environmentData[nowRow][col])) ) {100 if ( row >= 0 && row < this._rows && col >= 0 && col < this._cols && !(row == nowRow && col == nowCol ) && (ALLOW_DIAGONAL || row == nowRow || col == nowCol ) && 101 (ALLOW_DIAGONAL_CORNERING || row == nowRow || col == nowCol (this._environmentData[nowRow][col])) ) {102 // If not outside the boundaries or at the same point or a diagonal (if disabled) or a diagonal (with a block next to it)...103 //if ( this._environmentData[row][col].isWalkable() ) {104 if ( true ) {105 // Is not a blocked tile106 if ( !this.getClosed(row,col) ) {107 // Not a closed tile108 //var movementCost = this._mapStatus[nowRow][nowCol].movementCost + ((row == nowRow || col == nowCol ? HV_COST : D_COST) * this._environmentData[row][col].getCost());109 var movementCost = this._mapStatus[nowRow][nowCol].movementCost + ((row == nowRow || col == nowCol ? HV_COST : D_COST) * 1);110 if ( this.getOpen(row,col) ) {111 if (movementCost < this._mapStatus[row][col].movementCost) {112 // Cheaper: simply replaces with new cost and parent.113 this.open(row, col, [nowRow, nowCol], movementCost, undefined, true); // heuristic not passed: faster, not needed 'cause it's already set114 }115 } else {116 // Normal tile117 var heuristic = (Math.abs (row - endRow) + Math.abs (col - endCol)) * 10;118 this.open(row, col, [nowRow, nowCol], movementCost, heuristic, false);119 }120 } else {121 // Closed tile, ignore122 (function() {})();123 }124 } else {125 // Bloced tile, ignore126 (function() {})();127 }128 }129 }130 }131 }132 var found = this.getClosed(endRow, endCol);133 if ( found ) {134 nowRow = endRow;135 nowCol = endCol;136 while ( (nowRow != startRow || nowCol != startCol) ) {137 result.push([nowRow, nowCol]);138 var newRow = this._mapStatus[nowRow][nowCol].parent[0];139 var newCol = this._mapStatus[nowRow][nowCol].parent[1];140 nowRow = newRow;141 nowCol = newCol;142 }143 result.push([startRow,startCol]);144 }145 console.log("Result", result);146 console.groupEnd();147 return result;148 },149 //150 // GETTERS / SETTERS151 //152 /**153 * getNearest -- Find the nearest tile index154 * @return int155 */156 getNearest : function() {157 var minimum = 999999;158 var indexFound = 0; // Lowest159 var thisF = undefined;160 var thisTile = undefined;161 var list = this._openList;162 var i = list.length - 1;163 //var i = list.length;164 // Finds lowest165 while (i > 0) {166 thisTile = this._mapStatus[list[i][0]][list[i][1]];167 thisF = thisTile.heuristic + thisTile.movementCost;168 if (thisF <= minimum) {169 minimum = thisF;170 indexFound = i;171 }172 i--;173 }174 return indexFound;175 },176 /**177 * getOpen -- Check if tile is open178 * @return bool179 */180 getOpen : function(row, col) {181 return this._mapStatus[row][col].open;182 },183 /**184 * getClosed -- Check if tile is closed185 * @return bool186 */187 getClosed : function(row, col) {188 return this._mapStatus[row][col].closed;189 }190 });...

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DetoxMochaAdapter.js

Source:DetoxMochaAdapter.js Github

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...5 async beforeEach(context) {6 await this.detox.beforeEach({7 title: context.currentTest.title,8 fullName: context.currentTest.fullTitle(),9 status: this._mapStatus(context, false),10 });11 }12 async afterEach(context) {13 await this.detox.afterEach({14 title: context.currentTest.title,15 fullName: context.currentTest.fullTitle(),16 status: this._mapStatus(context, true),17 timedOut: context.currentTest.timedOut,18 });19 }20 _mapStatus(context, isAfterTest) {21 switch (context.currentTest.state) {22 case 'passed':23 return 'passed';24 case 'failed':25 return 'failed';26 default:27 return isAfterTest ? 'failed' : 'running';28 }29 }30}...

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Using AI Code Generation

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1var root = require('./root.js');2root._mapStatus(200);3root._mapStatus(404);4var root = {};5root._mapStatus = function(status){6 var statusMap = {7 };8 console.log(status + ' ' + statusMap[status]);9};10module.exports = root;11var root = require('./root.js');12root._mapStatus(200);13root._mapStatus(404);14var root = {};15root._mapStatus = function(status){16 var statusMap = {17 };18 console.log(status + ' ' + statusMap[status]);19};20module.exports = root;21var root = require('./root.js');22root._mapStatus(200);23root._mapStatus(404);24var root = {};25root._mapStatus = function(status){26 var statusMap = {27 };28 console.log(status + ' ' + statusMap[status]);29};30module.exports = root;31var root = require('./root.js');32root._mapStatus(200);33root._mapStatus(404);34var root = {};35root._mapStatus = function(status){36 var statusMap = {37 };38 console.log(status + ' ' + statusMap[status]);39};40module.exports = root;

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Using AI Code Generation

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1var root = require('root');2var status = root._mapStatus(200);3console.log(status);4var root = require('root');5var status = root._mapStatus(400);6console.log(status);7var root = require('root');8var status = root._mapStatus(404);9console.log(status);10var root = require('root');11var status = root._mapStatus(500);12console.log(status);13var root = require('root');14var status = root._mapStatus(501);15console.log(status);16var root = require('root');17var status = root._mapStatus(502);18console.log(status);19var root = require('root');20var status = root._mapStatus(503);21console.log(status);22var root = require('root');23var status = root._mapStatus(504);24console.log(status);25var root = require('root');26var status = root._mapStatus(505);27console.log(status);28var root = require('root');29var status = root._mapStatus(506);30console.log(status);31var root = require('root');32var status = root._mapStatus(507);33console.log(status);34var root = require('root');35var status = root._mapStatus(508);36console.log(status);37var root = require('root');38var status = root._mapStatus(510);39console.log(status);

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Using AI Code Generation

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1var map = new Map();2map._mapStatus();3function Map(){4 this._mapStatus();5}6Map.prototype._mapStatus = function(){7 console.log("Map Status");8}

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Using AI Code Generation

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1this._rootService._mapStatus('success', 'success', 'success');2this._rootService._mapStatus('success', 'success', 'success');3this._rootService._mapStatus('success', 'success', 'success');4this._rootService._mapStatus('success', 'success', 'success');5this._rootService._mapStatus('success', 'success', 'success');6this._rootService._mapStatus('success', 'success', 'success');7this._rootService._mapStatus('success', 'success', 'success');8this._rootService._mapStatus('success', 'success', 'success');9this._rootService._mapStatus('success', 'success', 'success');

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Using AI Code Generation

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1const root = document.getElementById('root');2root._mapStatus('status', (status) => {3 console.log(status)4})5const root = document.getElementById('root');6root._mapStatusToProp('status', 'status')7const root = document.getElementById('root');8root._mapStatusToState('status')9const root = document.getElementById('root');10root._mapStatusToState('status')11const root = document.getElementById('root');12root._mapState('status', (status) => {13 console.log(status)14})15const root = document.getElementById('root');16root._mapStateToProp('status', 'status')17const root = document.getElementById('root');18root._mapStateToState('status')19const root = document.getElementById('root');20root._mapStateToState('status')

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