How to use traits method in root

Best JavaScript code snippet using root

generator.ts

Source:generator.ts Github

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1import dotenv from 'dotenv';2import * as fs from 'fs';3import path from 'path';4import * as constants from './constants';5import { createImage } from './draw';6import { getGatewayUrlByToken } from './nftStorage';7import { background, earings, eyes, eyewears, face, hair, lips, nose, Trait } from './traits';8import { NftTobe, TraitTarget } from './types/common';9dotenv.config()10const TARGET_NUM_OF_NFT = 10011const MAX_NUM_OF_FACE_RARITY = 1012const MAX_NUM_OF_HAIR_RARITY = 1013const MAX_NUM_OF_EYES_RARITY = 1014const MAX_NUM_OF_NOSE_RARITY = 1015const MAX_NUM_OF_LIPS_RARITY = 2016const MAX_NUM_OF_EYEWEARS_RARITY = 4017const MAX_NUM_OF_EARINGS_RARITY = 4018const MAX_NUM_OF_BG_RARITY = 10019const ALSs: NftTobe[] = []20let totalFaceRareTraits = 021let totalHairRareTraits = 022let totalEyesRareTraits = 023let totalNoseRareTraits = 024let totalLipsRareTraits = 025let totalEyewearsRareTraits = 026let totalEaringsRareTraits = 027let totalBgRareTraits = 028const FILE_PATH = constants.FILE_PATH29const __dirname = path.resolve()30const basePath = `${__dirname}/${FILE_PATH}`31/**32 * 33 * @param limit 34 * @returns the random index below the limit number35 */36const randIndexBelow = (limit: number): number => Math.floor(Math.random() * limit)37/**38 * 39 * @param traitTarget 40 * @param trait 41 * @returns final NFT tobe42 */43const refineRarity = (traitTarget: TraitTarget, trait: Trait): Trait => {44 if (ALSs.length > 0 && trait.rare) {45 46 switch (traitTarget) {47 case TraitTarget.Face: 48 totalFaceRareTraits += 149 if (totalFaceRareTraits > MAX_NUM_OF_FACE_RARITY) {50 totalFaceRareTraits-= 151 return refineRarity(traitTarget, face[randIndexBelow(face.length)])52 } else return trait53 case TraitTarget.Hair: 54 totalHairRareTraits += 155 if (totalHairRareTraits > MAX_NUM_OF_HAIR_RARITY) {56 totalHairRareTraits-= 157 return refineRarity(traitTarget, hair[randIndexBelow(hair.length)])58 } else return trait59 // refine(hair, totalHairRareTraits, MAX_NUM_OF_HAIR_RARITY)60 case TraitTarget.Eyes: 61 totalEyesRareTraits += 162 if (totalEyesRareTraits > MAX_NUM_OF_EYES_RARITY) {63 totalEyesRareTraits-= 164 return refineRarity(traitTarget, eyes[randIndexBelow(eyes.length)])65 } else return trait66 // refine(eyes, totalEyesRareTraits, MAX_NUM_OF_EYES_RARITY)67 case TraitTarget.Nose: 68 totalNoseRareTraits += 169 if (totalNoseRareTraits > MAX_NUM_OF_NOSE_RARITY) {70 totalNoseRareTraits-= 171 return refineRarity(traitTarget, nose[randIndexBelow(nose.length)])72 } else return trait73 // refine(nose, totalNoseRareTraits, MAX_NUM_OF_NOSE_RARITY)74 case TraitTarget.Lips: 75 totalLipsRareTraits += 176 if (totalLipsRareTraits > MAX_NUM_OF_LIPS_RARITY) {77 totalLipsRareTraits-= 178 return refineRarity(traitTarget, lips[randIndexBelow(lips.length)])79 } else return trait80 // refine(lips, totalLipsRareTraits, MAX_NUM_OF_LIPS_RARITY)81 case TraitTarget.Eyewears: 82 totalEyewearsRareTraits += 183 if (totalEyewearsRareTraits > MAX_NUM_OF_EYEWEARS_RARITY) {84 totalEyewearsRareTraits-= 185 return refineRarity(traitTarget, eyewears[randIndexBelow(eyewears.length)])86 } else return trait87 // refine(eyewears, totalEyewearsRareTraits, MAX_NUM_OF_EYEWEARS_RARITY)88 case TraitTarget.Earings: 89 totalEaringsRareTraits += 190 if (totalEaringsRareTraits > MAX_NUM_OF_EARINGS_RARITY) {91 totalEaringsRareTraits-= 192 return refineRarity(traitTarget, earings[randIndexBelow(earings.length)])93 } else return trait94 case TraitTarget.Background: 95 totalBgRareTraits += 196 if (totalBgRareTraits > MAX_NUM_OF_BG_RARITY) {97 totalBgRareTraits-= 198 return refineRarity(traitTarget, background[randIndexBelow(background.length)])99 } else return trait100 default:101 return trait102 }103 }104 105 return trait106}107/**108 * 109 * @param ALSs 110 * @returns a ALS token generated111 */112const generateALS = (ALSs: NftTobe[]): NftTobe | null => {113 const nftTobe: NftTobe = []114 115 nftTobe.push(refineRarity(TraitTarget.Face, face[randIndexBelow(face.length)]).id)116 nftTobe.push(refineRarity(TraitTarget.Hair, hair[randIndexBelow(hair.length)]).id)117 nftTobe.push(refineRarity(TraitTarget.Eyes, eyes[randIndexBelow(eyes.length)]).id)118 nftTobe.push(refineRarity(TraitTarget.Nose, nose[randIndexBelow(nose.length)]).id)119 nftTobe.push(refineRarity(TraitTarget.Lips, lips[randIndexBelow(lips.length)]).id)120 nftTobe.push(refineRarity(TraitTarget.Eyewears, eyewears[randIndexBelow(eyewears.length)]).id)121 nftTobe.push(refineRarity(TraitTarget.Earings, earings[randIndexBelow(earings.length)]).id)122 nftTobe.push(refineRarity(TraitTarget.Background, background[randIndexBelow(background.length)]).id)123 124 // remove redundancy125 const isRedundant = ALSs.some((item: NftTobe) => JSON.stringify(item) === JSON.stringify(nftTobe))126 return isRedundant? null : nftTobe127}128/**129 * generates 500 ALS tokens130 */131const generateALSs = () => {132 while (ALSs.length < TARGET_NUM_OF_NFT) {133 const newALS = generateALS(ALSs)134 if (newALS !== null) {135 ALSs.push(newALS)136 }137 }138}139const createALSImages = async() => {140 console.log('Creating images...')141 // forEach's callback cannot be used with async await142 for (let i = 0; i < ALSs.length; i += 1) {143 console.log(`Creating an image of ALS-${i + 1}`)144 await createImage(ALSs[i], i)145 }146}147/**148 * convert ipfs uris to https gateway urls in meta.txt file to fetch via web later149 * to see flags available, check out https://nodejs.org/api/fs.html#file-system-flags150 */151const convertMetafileToGatewayUrl = async () => {152 console.log('convertMetafileToGatewayUrl')153 for (let i = 0; i < ALSs.length; i += 1) {154 const gatewayUrl = await getGatewayUrlByToken(i + 1, `${basePath}/${constants.META_FILE_NAME}.txt`)155 const fileName = `${constants.META_FILE_NAME}.href.txt`156 fs.writeFileSync(`${basePath}/${fileName}`, `${gatewayUrl}\r\n`, { flag: 'a+' })157 // a+ flag opens file for reading and appending. The file is created if it does not exist.158 }159}160const start = async () => {161 generateALSs()162 console.log(`TOTAL_NUM_OF_NFT = ${ALSs.length}`)163 console.log(`TOTAL_NUM_OF_FACE_RARITY = ${totalFaceRareTraits}`)164 console.log(`TOTAL_NUM_OF_HAIR_RARITY = ${totalHairRareTraits}`)165 console.log(`TOTAL_NUM_OF_EYES_RARITY = ${totalEyesRareTraits}`)166 console.log(`TOTAL_NUM_OF_NOSE_RARITY = ${totalNoseRareTraits}`)167 console.log(`TOTAL_NUM_OF_LIPS_RARITY = ${totalLipsRareTraits}`)168 console.log(`TOTAL_NUM_OF_EYEWEARS_RARITY = ${totalEyewearsRareTraits}`)169 console.log(`TOTAL_NUM_OF_EARINGS_RARITY = ${totalEaringsRareTraits}`)170 console.log(`TOTAL_NUM_OF_BG_RARITY = ${totalBgRareTraits}`)171 172 await createALSImages()173 await convertMetafileToGatewayUrl()174}...

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Koopa.js

Source:Koopa.js Github

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1import Entity from '../Entity.js';2import Trait from '../Trait.js';3import Killable from '../traits/Killable.js';4import PendulumMove from '../traits/PendulumMove.js';5import Physics from '../traits/Physics.js';6import Solid from '../traits/Solid.js';7import Stomper from '../traits/Stomper.js';8import {loadSpriteSheet} from '../loaders/sprite.js';9export function loadKoopaGreen() {10 return loadSpriteSheet('koopa-green')11 .then(createKoopaFactory);12}13export function loadKoopaBlue() {14 return loadSpriteSheet('koopa-blue')15 .then(createKoopaFactory);16 }17const STATE_WALKING = Symbol('walking');18const STATE_HIDING = Symbol('hiding');19const STATE_PANIC = Symbol('panic');20class Behavior extends Trait {21 constructor() {22 super();23 this.hideTime = 0;24 this.hideDuration = 5;25 this.walkSpeed = null;26 this.panicSpeed = 300;27 this.state = STATE_WALKING;28 }29 collides(us, them) {30 if (us.traits.get(Killable).dead) {31 return;32 }33 if (them.traits.has(Stomper)) {34 if (them.vel.y > us.vel.y) {35 this.handleStomp(us, them);36 } else {37 this.handleNudge(us, them);38 }39 }40 }41 handleNudge(us, them) {42 if (this.state === STATE_WALKING) {43 them.traits.get(Killable).kill();44 } else if (this.state === STATE_HIDING) {45 this.panic(us, them);46 } else if (this.state === STATE_PANIC) {47 const travelDir = Math.sign(us.vel.x);48 const impactDir = Math.sign(us.pos.x - them.pos.x);49 if (travelDir !== 0 && travelDir !== impactDir) {50 them.traits.get(Killable).kill();51 }52 }53 }54 handleStomp(us, them) {55 if (this.state === STATE_WALKING) {56 this.hide(us);57 } else if (this.state === STATE_HIDING) {58 us.traits.get(Killable).kill();59 us.vel.set(100, -200);60 us.traits.get(Solid).obstructs = false;61 } else if (this.state === STATE_PANIC) {62 this.hide(us);63 }64 }65 hide(us) {66 us.vel.x = 0;67 us.traits.get(PendulumMove).enabled = false;68 if (this.walkSpeed === null) {69 this.walkSpeed = us.traits.get(PendulumMove).speed;70 }71 this.hideTime = 0;72 this.state = STATE_HIDING73 }74 unhide(us) {75 us.traits.get(PendulumMove).enabled = true;76 us.traits.get(PendulumMove).speed = this.walkSpeed;77 this.state = STATE_WALKING;78 }79 panic(us, them) {80 us.traits.get(PendulumMove).enabled = true;81 us.traits.get(PendulumMove).speed = this.panicSpeed * Math.sign(them.vel.x);82 this.state = STATE_PANIC;83 }84 update(us, gameContext) {85 const deltaTime = gameContext.deltaTime;86 if (this.state === STATE_HIDING) {87 this.hideTime += deltaTime;88 if (this.hideTime > this.hideDuration) {89 this.unhide(us);90 }91 }92 }93}94function createKoopaFactory(sprite) {95 const walkAnim = sprite.animations.get('walk');96 const wakeAnim = sprite.animations.get('wake');97 function routeAnim(koopa) {98 if (koopa.traits.get(Behavior).state === STATE_HIDING) {99 if (koopa.traits.get(Behavior).hideTime > 3) {100 return wakeAnim(koopa.traits.get(Behavior).hideTime);101 }102 return 'hiding';103 }104 if (koopa.traits.get(Behavior).state === STATE_PANIC) {105 return 'hiding';106 }107 return walkAnim(koopa.lifetime);108 }109 function drawKoopa(context) {110 sprite.draw(routeAnim(this), context, 0, 0, this.vel.x < 0);111 }112 return function createKoopa() {113 const koopa = new Entity();114 koopa.size.set(16, 16);115 koopa.offset.y = 8;116 koopa.addTrait(new Physics());117 koopa.addTrait(new Solid());118 koopa.addTrait(new PendulumMove());119 koopa.addTrait(new Killable());120 koopa.addTrait(new Behavior());121 koopa.draw = drawKoopa;122 return koopa;123 };...

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device.types.ts

Source:device.types.ts Github

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1export interface IDeviceType {2 code: string;3 name: string;4 attributes?: { [key: string]: string };5 traits: string[];6}7export const deviceTypes: IDeviceType[] = [8 {9 code: 'action.devices.types.CAMERA',10 name: 'Camera',11 attributes: {12 cameraStreamSupportedProtocols: 'array',13 cameraStreamNeedAuthToken: 'boolean',14 cameraStreamNeedDrmEncryption: 'boolean'15 },16 traits: ['action.devices.traits.CameraStream']17 // cameraStreamSupportedProtocols: ['hls', 'dash'],18 // cameraStreamNeedAuthToken: true,19 // cameraStreamNeedDrmEncryption: false20 },21 {22 code: 'action.devices.types.THERMOSTAT',23 name: 'Thermostat',24 traits: ['action.devices.traits.TemperatureSetting']25 // availableThermostatModes: 'off,heat,cool,on',26 // thermostatTemperatureUnit: 'F'27 },28 {29 code: 'action.devices.types.SWITCH',30 name: 'Switch',31 traits: ['action.devices.traits.OnOff']32 },33 {34 code: 'action.devices.types.SPEAKER',35 name: 'Speaker',36 traits: ['action.devices.traits.Volume']37 },38 {39 code: 'action.devices.types.LIGHT',40 name: 'Light',41 traits: ['action.devices.traits.OnOff']42 },43 {44 code: 'action.devices.types.FAN',45 name: 'Fan',46 traits: ['action.devices.traits.OnOff']47 },48 {49 code: 'action.devices.types.MICROWAVE',50 name: 'Microwave',51 traits: ['action.devices.traits.OnOff']52 },53 {54 code: 'action.devices.types.COFFEE_MAKER',55 name: 'Coffee Maker',56 traits: ['action.devices.traits.OnOff']57 },58 {59 code: 'action.devices.types.AC_UNIT',60 name: 'AC Unit',61 traits: []62 }63];64// COFFEE_MAKER65export const deviceTraits: string[] = [66 'action.devices.traits.CameraStream',67 'action.devices.traits.TemperatureSetting',68 'action.devices.traits.OnOff',69 'action.devices.traits.Volume',70 'action.devices.traits.FanSpeed'...

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Using AI Code Generation

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1var Trait = require('traits');2var t = Trait({3 method1: function() {4 console.log('method1');5 },6 method2: function() {7 console.log('method2');8 }9});10var o = Object.create(Object.prototype, t);11o.method1();12o.method2();13var Trait = require('traits');14var t = Trait({15 method1: function() {16 console.log('method1');17 },18 method2: function() {19 console.log('method2');20 }21});22var o = Object.create(Object.prototype, Trait(t));23o.method1();24o.method2();25> var Trait = require('traits');26> var t = Trait({27> method1: function() {28> console.log('method1');29> },30> method2: function() {31> console.log('method2');32> }33> });34> var o = Object.create(Object.prototype, t);35> o.method1();36> o.method2();37> var Trait = require('traits');38> var t = Trait({39> method1: function() {40> console.log('method1');41> },42> method2: function() {43> console.log('method2

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Using AI Code Generation

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1var root = require('./root.js');2root.traits();3var root2 = require('./root2.js');4root2.traits();5var root = function(){};6root.prototype.traits = function(){7 console.log('traits method of root');8}9module.exports = new root();10var root2 = function(){};11root2.prototype.traits = function(){12 console.log('traits method of root2');13}14module.exports = new root2();

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Using AI Code Generation

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1var root = require('root');2var obj = root.traits({a:1, b:2});3console.log(obj.a);4console.log(obj.b);5var root = require('root');6var obj = root.traits({a:1, b:2});7console.log(obj.a);8console.log(obj.b);9var root = require('root');10var obj = root.traits({a:1, b:2});11console.log(obj.a);12console.log(obj.b);13var root = require('root');14var obj = root.traits({a:1, b:2});15console.log(obj.a);16console.log(obj.b);17var root = require('root');18var obj = root.traits({a:1, b:2});19console.log(obj.a);20console.log(obj.b);21var root = require('root');22var obj = root.traits({a:1, b:2});23console.log(obj.a);24console.log(obj.b);25var root = require('root');26var obj = root.traits({a:1, b:2});27console.log(obj.a);28console.log(obj.b);29var root = require('root');30var obj = root.traits({a:1, b:2});31console.log(obj.a);32console.log(obj.b);33var root = require('root');34var obj = root.traits({a:1, b:2});35console.log(obj.a);36console.log(obj.b);37var root = require('root');38var obj = root.traits({a:1, b:2});39console.log(obj.a);40console.log(obj.b);41var root = require('root');42var obj = root.traits({a:1

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Using AI Code Generation

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1var root = require('root');2root.traits('test');3var test = root.test;4var testObj = new test();5var root = require('root');6root.traits('test');7var test = root.test;8var testObj = new test();9var root = require('root');10root.traits('test');11var test = root.test;12var testObj = new test();13var root = require('root');14root.traits('test');15var test = root.test;16var testObj = new test();17var root = require('root');18root.traits('test');19var test = root.test;20var testObj = new test();21var root = require('root');22root.traits('test');23var test = root.test;24var testObj = new test();25var root = require('root');26root.traits('test');27var test = root.test;28var testObj = new test();29var root = require('root');30root.traits('test');31var test = root.test;32var testObj = new test();33var root = require('root');34root.traits('test');35var test = root.test;36var testObj = new test();37var root = require('root');38root.traits('test');39var test = root.test;40var testObj = new test();41var root = require('root');42root.traits('test');43var test = root.test;44var testObj = new test();45var root = require('root');46root.traits('test');47var test = root.test;48var testObj = new test();49var root = require('root');50root.traits('test');51var test = root.test;52var testObj = new test();53var root = require('root');54root.traits('test');55var test = root.test;56var testObj = new test();

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Using AI Code Generation

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1var root = require('root');2var newObject = root.traits.create({name: 'newObject'});3var newObject2 = newObject.traits.create({name: 'newObject2'});4var newObject3 = newObject2.traits.create({name: 'newObject3'});5newObject3.traits.add('foo', function() {6 console.log('foo');7});8newObject3.foo();9newObject2.foo();10newObject.foo();11root.foo();12var newObject4 = newObject2.traits.create({name: 'newObject4'});13newObject4.foo();14var newObject5 = newObject2.traits.create({name: 'newObject5'});15newObject5.foo();16var newObject6 = newObject2.traits.create({name: 'newObject6'});17newObject6.foo();18var newObject7 = newObject2.traits.create({name: 'newObject7'});19newObject7.foo();20var newObject8 = newObject2.traits.create({name: 'newObject8'});21newObject8.foo();22var newObject9 = newObject2.traits.create({name: 'newObject9'});23newObject9.foo();24var newObject10 = newObject2.traits.create({name: 'newObject10'});25newObject10.foo();26var newObject11 = newObject2.traits.create({name: 'newObject11'});27newObject11.foo();28var newObject12 = newObject2.traits.create({name: 'newObject12'});29newObject12.foo();

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