How to use allowArg method in storybook-root

Best JavaScript code snippet using storybook-root

buttons.js

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1// Define", "unit-button.2//3 // DefineButton( { Pos = n, Level = n 'icon ident Action = name ['value value]4// ['allowed check ['values]] Key = key, Hint = hint 'for-unit", "units)5//6 // general commands // almost all", "units have it //////////////////////////////-7buttons.push( { Pos : 1, Level : 0, Icon : "icon-move-peasant",8 Action : "move",9 Key : "m", Hint : "~!MOVE",10 ForUnit : ["unit-footman", "unit-knight", "unit-archer", "unit-paladin",11 "unit-dwarves", "unit-ranger", "unit-ballista", "unit-peasant",12 "unit-female-hero",13 "unit-flying-angel", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man",14 "unit-man-of-light", "unit-white-mage", "unit-balloon",15 "unit-gryphon-rider", "unit-mage", "unit-critter",16 "human-group"]},17 { Pos : 2, Level : 0, Icon : "icon-human-shield1",18 Action : "stop",19 Key : "s", Hint : "~!STOP",20 ForUnit : ["unit-footman", "unit-knight", "unit-archer", "unit-paladin",21 "unit-dwarves", "unit-ranger", "unit-ballista", "unit-peasant",22 "unit-female-hero",23 "unit-flying-angel", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man",24 "unit-man-of-light", "unit-white-mage", "unit-balloon",25 "unit-gryphon-rider", "unit-mage", "unit-critter",26 "human-group"]},27 { Pos : 2, Level : 0, Icon : "icon-human-shield2",28 Action : "stop",29 Allowed : "check-upgrade", AllowArg : ["upgrade-human-shield1"],30 Key : "s", Hint : "~!STOP",31 ForUnit : ["unit-footman", "unit-knight", "unit-archer", "unit-paladin",32 "unit-dwarves", "unit-ranger", "unit-ballista", "unit-arthor-literios", "unit-knight-rider",33 "unit-wise-man", "unit-man-of-light"]},34 { Pos : 2, Level : 0, Icon : "icon-human-shield3",35 Action : "stop",36 Allowed : "check-upgrade", AllowArg : ["upgrade-human-shield2"],37 Key : "s", Hint : "~!STOP",38 ForUnit : ["unit-footman", "unit-knight", "unit-archer", "unit-paladin",39 "unit-dwarves", "unit-ranger", "unit-ballista", "unit-arthor-literios", "unit-knight-rider",40 "unit-wise-man", "unit-man-of-light"]},41 { Pos : 3, Level : 0, Icon : "icon-sword1",42 Action : "attack",43 Key : "a", Hint : "~!ATTACK",44 ForUnit : ["unit-footman", "unit-knight", "unit-archer", "unit-paladin",45 "unit-dwarves", "unit-ranger", "unit-ballista", "unit-peasant",46 "unit-female-hero",47 "unit-flying-angel", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man",48 "unit-man-of-light", "unit-white-mage", "unit-gryphon-rider", "human-group"]},49 { Pos : 3, Level : 0, Icon : "icon-sword2",50 Action : "attack",51 Allowed : "check-upgrade", AllowArg : ["upgrade-sword1"],52 Key : "a", Hint : "~!ATTACK",53 ForUnit : ["unit-footman", "unit-knight", "unit-archer", "unit-paladin",54 "unit-dwarves", "unit-ranger", "unit-ballista", "unit-arthor-literios", "unit-knight-rider",55 "unit-wise-man", "unit-man-of-light"]},56 { Pos : 3, Level : 0, Icon : "icon-sword3",57 Action : "attack",58 Allowed : "check-upgrade", AllowArg : ["upgrade-sword2"],59 Key : "a", Hint : "~!ATTACK",60 ForUnit : ["unit-footman", "unit-knight", "unit-archer", "unit-paladin",61 "unit-dwarves", "unit-ranger", "unit-ballista", "unit-arthor-literios", "unit-knight-rider",62 "unit-wise-man", "unit-man-of-light"]},63 { Pos : 3, Level : 0, Icon : "icon-arrow1",64 Action : "attack",65 Key : "a", Hint : "~!ATTACK",66 ForUnit : ["unit-archer", "unit-ranger", "unit-female-hero"]},67 { Pos : 3, Level : 0, Icon : "icon-arrow2",68 Action : "attack",69 Allowed : "check-upgrade", AllowArg : ["upgrade-arrow1"],70 Key : "a", Hint : "~!ATTACK",71 ForUnit : ["unit-archer", "unit-ranger", "unit-female-hero"]},72 { Pos : 3, Level : 0, Icon : "icon-arrow3",73 Action : "attack",74 Allowed : "check-upgrade", AllowArg : ["upgrade-arrow2"],75 Key : "a", Hint : "~!ATTACK",76 ForUnit : ["unit-archer", "unit-ranger", "unit-female-hero"]},77//if (wargus.extensions) then78{ Pos : 4, Level : 0, Icon : "icon-human-patrol-land",79 Action : "patrol",80 Key : "p", Hint : "~!PATROL",81 ForUnit : ["unit-footman", "unit-knight", "unit-archer", "unit-paladin",82 "unit-dwarves", "unit-ranger", "unit-ballista", "unit-female-hero",83 "unit-flying-angel", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man",84 "unit-man-of-light", "unit-gryphon-rider", "human-group",85 "unit-balloon"]},86//else87//{ Pos : 4, Level : 0, Icon : "icon-human-patrol-land",88// Action : "patrol",89// Key : "p", Hint : "~!PATROL",90// ForUnit : ["unit-footman", "unit-knight", "unit-archer", "unit-paladin",91// "unit-dwarves", "unit-ranger", "unit-ballista", "unit-female-hero",92// "unit-flying-angel", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man",93// "unit-man-of-light", "unit-gryphon-rider", "human-group"]},94//end95 { Pos : 5, Level : 0, Icon : "icon-human-stand-ground",96 Action : "stand-ground",97 Key : "t", Hint : "S~!TAND GROUND",98 ForUnit : ["unit-footman", "unit-knight", "unit-archer", "unit-paladin",99 "unit-dwarves", "unit-ranger", "unit-ballista", "unit-female-hero",100 "unit-flying-angel", "unit-arthor-literios", "unit-knight-rider", "unit-wise-man",101 "unit-man-of-light", "unit-gryphon-rider", "human-group",102 "unit-human-submarine", "unit-battleship", "unit-human-destroyer"]},103 { Pos : 6, Level : 0, Icon : "icon-human-attack-ground",104 Action : "attack-ground",105 Key : "g", Hint : "ATTACK ~!GROUND",106 ForUnit : ["unit-ballista", "unit-battleship", "human-group"]},107 { Pos : 9, Level : 0, Icon : "icon-human-demolish",108 Action : "cast-spell", Value : "spell-suicide-bomber",109 Allowed : "check-true",110 Key : "d", Hint : "~!DEMOLISH",111 ForUnit : ["unit-dwarves"]},112// paladin specific actions //////////////////////////////////////////////////-113 { Pos : 7, Level : 0, Icon : "icon-holy-vision",114 Action : "cast-spell", Value : "spell-holy-vision",115 Allowed : "check-upgrade", AllowArg : ["upgrade-holy-vision"],116 Key : "v", Hint : "HOLY ~!VISION",117 ForUnit : ["unit-paladin", "unit-knight-rider",118 "unit-man-of-light"]},119 { Pos : 8, Level : 0, Icon : "icon-heal",120 Action : "cast-spell", Value : "spell-healing",121 Allowed : "check-upgrade", AllowArg : ["upgrade-healing"],122 Key : "h", Hint : "~!HEALING (per 1 HP)",123 ForUnit : ["unit-paladin", "unit-knight-rider",124 "unit-man-of-light"]},125 { Pos : 9, Level : 0, Icon : "icon-exorcism",126 Action : "cast-spell", Value : "spell-exorcism",127 Allowed : "check-upgrade", AllowArg : ["upgrade-exorcism"],128 Key : "e", Hint : "~!EXORCISM",129 ForUnit : ["unit-paladin", "unit-knight-rider",130 "unit-man-of-light"]},131// mage specific actions //////////////////////////////////////////////////////132 { Pos : 3, Level : 0, Icon : "icon-lightning",133 Action : "attack",134 Key : "a", Hint : "LIGHTNING ~!ATTACK",135 ForUnit : ["unit-mage", "unit-white-mage"]},136 { Pos : 4, Level : 0, Icon : "icon-fireball",137 Action : "cast-spell", Value : "spell-fireball",138 Allowed : "check-upgrade", AllowArg : ["upgrade-fireball"],139 Key : "f", Hint : "~!FIREBALL",140 ForUnit : ["unit-mage", "unit-white-mage"]},141 { Pos : 5, Level : 0, Icon : "icon-slow",142 Action : "cast-spell", Value : "spell-slow",143 Allowed : "check-upgrade", AllowArg : ["upgrade-slow"],144 Key : "o", Hint : "SL~!OW",145 ForUnit : ["unit-mage", "unit-white-mage"]},146 { Pos : 6, Level : 0, Icon : "icon-flame-shield",147 Action : "cast-spell", Value : "spell-flame-shield",148 Allowed : "check-upgrade", AllowArg : ["upgrade-flame-shield"],149 Key : "l", Hint : "F~!LAME SHIELD",150 ForUnit : ["unit-mage", "unit-white-mage"]},151 { Pos : 7, Level : 0, Icon : "icon-invisibility",152 Action : "cast-spell", Value : "spell-invisibility",153 Allowed : "check-upgrade", AllowArg : ["upgrade-invisibility"],154 Key : "i", Hint : "~!INVISIBILITY",155 ForUnit : ["unit-mage", "unit-white-mage"]},156 { Pos : 8, Level : 0, Icon : "icon-polymorph",157 Action : "cast-spell", Value : "spell-polymorph",158 // Action : "cast-spell", Value : "spell-suicide-bomber",159 Allowed : "check-upgrade", AllowArg : ["upgrade-polymorph"],160 Key : "p", Hint : "~!POLYMORPH",161 ForUnit : ["unit-mage", "unit-white-mage"]},162 { Pos : 9, Level : 0, Icon : "icon-blizzard",163 Action : "cast-spell", Value : "spell-blizzard",164 Allowed : "check-upgrade", AllowArg : ["upgrade-blizzard"],165 Key : "b", Hint : "~!BLIZZARD",166 ForUnit : ["unit-mage", "unit-white-mage"]},167// peasant specific actions //////////////////////////////////////////////////-168 { Pos : 4, Level : 0, Icon : "icon-repair",169 Action : "repair",170 Key : "r", Hint : "~!REPAIR",171 ForUnit : ["unit-peasant"]},172 { Pos : 5, Level : 0, Icon : "icon-harvest",173 Action : "harvest",174 Key : "h", Hint : "~!HARVEST LUMBER/MINE GOLD",175 ForUnit : ["unit-peasant"]},176 { Pos : 6, Level : 0, Icon : "icon-return-goods-peasant",177 Action : "return-goods",178 Key : "g", Hint : "RETURN WITH ~!GOODS",179 ForUnit : ["unit-peasant"]},180// build basic/advanced structs //////////////////////////////////////////////-181 { Pos : 7, Level : 0, Icon : "icon-build-basic",182 Action : "button", Value : 1,183 Key : "b", Hint : "~!BUILD BASIC STRUCTURE",184 ForUnit : ["unit-peasant"]},185 { Pos : 8, Level : 0, Icon : "icon-build-advanced",186 Action : "button", Value : 2,187 Allowed : "check-units-or", AllowArg : ["unit-elven-lumber-mill", "unit-keep"],188 Key : "v", Hint : "BUILD AD~!VANCED STRUCTURE",189 ForUnit : ["unit-peasant"]},190// simple buildings human ////////////////////////////////////////////////////-191 { Pos : 1, Level : 1, Icon : "icon-farm",192 Action : "build", Value : "unit-farm",193 Key : "f", Hint : "BUILD ~!FARM",194 ForUnit : ["unit-peasant"]},195 { Pos : 2, Level : 1, Icon : "icon-human-barracks",196 Action : "build", Value : "unit-human-barracks",197 Key : "b", Hint : "BUILD ~!BARRACKS",198 ForUnit : ["unit-peasant"]},199 { Pos : 3, Level : 1, Icon : "icon-town-hall",200 Action : "build", Value : "unit-town-hall",201 Key : "h", Hint : "BUILD TOWN ~!HALL",202 ForUnit : ["unit-peasant"]},203 { Pos : 4, Level : 1, Icon : "icon-elven-lumber-mill",204 Action : "build", Value : "unit-elven-lumber-mill",205 Key : "l", Hint : "BUILD ELVEN ~!LUMBER MILL",206 ForUnit : ["unit-peasant"]},207 { Pos : 5, Level : 1, Icon : "icon-human-blacksmith",208 Action : "build", Value : "unit-human-blacksmith",209 Key : "s", Hint : "BUILD BLACK~!SMITH",210 ForUnit : ["unit-peasant"]},211 { Pos : 7, Level : 1, Icon : "icon-human-watch-tower",212 Action : "build", Value : "unit-human-watch-tower",213 Key : "t", Hint : "BUILD ~!TOWER",214 ForUnit : ["unit-peasant"]},215 { Pos : 8, Level : 1, Icon : "icon-human-wall",216 Action : "build", Value : "unit-human-wall",217 Allowed : "check-network",218 Key : "w", Hint : "BUILD ~!WALL",219 ForUnit : ["unit-peasant"]},220 { Pos : 9, Level : 1, Icon : "icon-cancel",221 Action : "button", Value : 0,222 Key : "\27", Hint : "~<ESC~> CANCEL",223 ForUnit : ["unit-peasant"]},224// human advanced buildings //////////////////////////////////////////////////-225 { Pos : 1, Level : 2, Icon : "icon-human-shipyard",226 Action : "build", Value : "unit-human-shipyard",227 Key : "s", Hint : "BUILD ~!SHIPYARD",228 ForUnit : ["unit-peasant"]},229 { Pos : 2, Level : 2, Icon : "icon-human-foundry",230 Action : "build", Value : "unit-human-foundry",231 Key : "f", Hint : "BUILD ~!FOUNDRY",232 ForUnit : ["unit-peasant"]},233 { Pos : 3, Level : 2, Icon : "icon-human-refinery",234 Action : "build", Value : "unit-human-refinery",235 Key : "r", Hint : "BUILD ~!REFINERY",236 ForUnit : ["unit-peasant"]},237 { Pos : 4, Level : 2, Icon : "icon-gnomish-inventor",238 Action : "build", Value : "unit-inventor",239 Key : "i", Hint : "BUILD GNOMISH ~!INVENTOR",240 ForUnit : ["unit-peasant"]},241 { Pos : 5, Level : 2, Icon : "icon-stables",242 Action : "build", Value : "unit-stables",243 Key : "a", Hint : "BUILD ST~!ABLES",244 ForUnit : ["unit-peasant"]},245 { Pos : 6, Level : 2, Icon : "icon-mage-tower",246 Action : "build", Value : "unit-mage-tower",247 Key : "m", Hint : "BUILD ~!MAGE TOWER",248 ForUnit : ["unit-peasant"]},249 { Pos : 7, Level : 2, Icon : "icon-church",250 Action : "build", Value : "unit-church",251 Key : "c", Hint : "BUILD ~!CHURCH",252 ForUnit : ["unit-peasant"]},253 { Pos : 8, Level : 2, Icon : "icon-gryphon-aviary",254 Action : "build", Value : "unit-gryphon-aviary",255 Key : "g", Hint : "BUILD ~!GRYPHON AVIARY",256 ForUnit : ["unit-peasant"]},257 { Pos : 9, Level : 2, Icon : "icon-cancel",258 Action : "button", Value : 0,259 Key : "\27", Hint : "~<ESC~> CANCEL",260 ForUnit : ["unit-peasant"]},261// buildings commands ////////////////////////////////////////////////////////-262//if (wargus.extensions) then263{ Pos : 1, Level : 0, Icon : "icon-critter",264 Action : "train-unit", Value : "unit-critter",265 Key : "c", Hint : "TRAIN ~!CRITTER",266 ForUnit : ["unit-farm"]},267//end268{ Pos : 1, Level : 0, Icon : "icon-peasant",269 Action : "train-unit", Value : "unit-peasant",270 Allowed : "check-no-research",271 Key : "p", Hint : "TRAIN ~!PEASANT",272 ForUnit : ["unit-town-hall", "unit-keep", "unit-castle"]},273// town hall upgrades ////////////////////////////////////////////////////////-274{ Pos : 2, Level : 0, Icon : "icon-keep",275 Action : "upgrade-to", Value : "unit-keep",276 Allowed : "check-upgrade-to",277 Key : "k", Hint : "UPGRADE TO ~!KEEP",278 ForUnit : ["unit-town-hall"]},279 { Pos : 2, Level : 0, Icon : "icon-castle-upgrade",280 Action : "upgrade-to", Value : "unit-castle",281 Allowed : "check-upgrade-to",282 Key : "c", Hint : "UPGRADE TO ~!CASTLE",283 ForUnit : ["unit-keep"]},284//if (wargus.extensions) then285//do286{ Pos : 5, Level : 0, Icon : "icon-harvest",287 Action : "harvest",288 Key : "h", Hint : "SET ~!HARVEST LUMBER/MINE GOLD",289 ForUnit : ["unit-town-hall", "unit-keep", "unit-castle"]},290 { Pos : 7, Level : 0, Icon : "icon-move-peasant",291 Action : "move",292 Key : "m", Hint : "SET ~!MOVE",293 ForUnit : ["unit-town-hall", "unit-keep", "unit-castle", "unit-human-barracks",294 "unit-mage-tower", "unit-gryphon-aviary", "unit-inventor"]},295 { Pos : 8, Level : 0, Icon : "icon-human-shield1",296 Action : "stop",297 Key : "z", Hint : "SET ~!ZTOP",298 ForUnit : ["unit-town-hall", "unit-keep", "unit-castle", "unit-human-barracks",299 "unit-mage-tower", "unit-gryphon-aviary", "unit-inventor"]},300 { Pos : 9, Level : 0, Icon : "icon-sword1",301 Action : "attack",302 Key : "e", Hint : "S~!ET ATTACK",303 ForUnit : ["unit-town-hall", "unit-keep", "unit-castle", "unit-human-barracks",304 "unit-mage-tower", "unit-gryphon-aviary", "unit-inventor"]},305//end306//end307{ Pos : 1, Level : 0, Icon : "icon-footman",308 Action : "train-unit", Value : "unit-footman",309 Key : "f", Hint : "TRAIN ~!FOOTMAN",310 ForUnit : ["unit-human-barracks"]},311 { Pos : 2, Level : 0, Icon : "icon-archer",312 Action : "train-unit", Value : "unit-archer",313 Key : "a", Hint : "TRAIN ~!ARCHER",314 ForUnit : ["unit-human-barracks"]},315 { Pos : 2, Level : 0, Icon : "icon-ranger",316 Action : "train-unit", Value : "unit-ranger",317 Key : "r", Hint : "TRAIN ~!RANGER",318 ForUnit : ["unit-human-barracks"]},319 { Pos : 3, Level : 0, Icon : "icon-ballista",320 Action : "train-unit", Value : "unit-ballista",321 Key : "b", Hint : "BUILD ~!BALLISTA",322 ForUnit : ["unit-human-barracks"]},323 { Pos : 4, Level : 0, Icon : "icon-knight",324 Action : "train-unit", Value : "unit-knight",325 Key : "k", Hint : "TRAIN ~!KNIGHT",326 ForUnit : ["unit-human-barracks"]},327 { Pos : 4, Level : 0, Icon : "icon-paladin",328 Action : "train-unit", Value : "unit-paladin",329 Key : "p", Hint : "TRAIN ~!PALADIN",330 ForUnit : ["unit-human-barracks"]},331 { Pos : 1, Level : 0, Icon : "icon-gnomish-flying-machine",332 Action : "train-unit", Value : "unit-balloon",333 Key : "f", Hint : "BUILD GNOMISH ~!FLYING MACHINE",334 ForUnit : ["unit-inventor"]},335 { Pos : 2, Level : 0, Icon : "icon-dwarves",336 Action : "train-unit", Value : "unit-dwarves",337 Key : "d", Hint : "TRAIN ~!DWARVEN DEMOLITION SQUAD",338 ForUnit : ["unit-inventor"]},339 { Pos : 1, Level : 0, Icon : "icon-mage",340 Action : "train-unit", Value : "unit-mage",341 Key : "t", Hint : "~!TRAIN MAGE",342 ForUnit : ["unit-mage-tower"]},343 { Pos : 1, Level : 0, Icon : "icon-gryphon-rider",344 Action : "train-unit", Value : "unit-gryphon-rider",345 Key : "g", Hint : "TRAIN ~!GRYPHON RIDER",346 ForUnit : ["unit-gryphon-aviary"]},347 { Pos : 1, Level : 0, Icon : "icon-human-oil-tanker",348 Action : "train-unit", Value : "unit-human-oil-tanker",349 Key : "o", Hint : "BUILD ~!OIL TANKER",350 ForUnit : ["unit-human-shipyard"]},351 { Pos : 2, Level : 0, Icon : "icon-human-destroyer",352 Action : "train-unit", Value : "unit-human-destroyer",353 Key : "d", Hint : "BUILD ~!DESTROYER",354 ForUnit : ["unit-human-shipyard"]},355 { Pos : 3, Level : 0, Icon : "icon-human-transport",356 Action : "train-unit", Value : "unit-human-transport",357 Key : "t", Hint : "BUILD ~!TRANSPORT",358 ForUnit : ["unit-human-shipyard"]},359 { Pos : 4, Level : 0, Icon : "icon-gnomish-submarine",360 Action : "train-unit", Value : "unit-human-submarine",361 Key : "s", Hint : "BUILD GNOMISH ~!SUBMARINE",362 ForUnit : ["unit-human-shipyard"]},363 { Pos : 5, Level : 0, Icon : "icon-battleship",364 Action : "train-unit", Value : "unit-battleship",365 Key : "b", Hint : "BUILD ~!BATTLESHIP",366 ForUnit : ["unit-human-shipyard"]},367//if (wargus.extensions) then368////////////////////////////////////////////////////-369{ Pos : 6, Level : 0, Icon : "icon-human-ship-haul-oil",370 Action : "harvest",371 Key : "h", Hint : "SET ~!HAUL OIL",372 ForUnit : ["unit-human-shipyard"]},373////////////////////////////////////////////////////-374// end375{ Pos : 1, Level : 0, Icon : "icon-human-guard-tower",376 Action : "upgrade-to", Value : "unit-human-guard-tower",377 Key : "g", Hint : "UPGRADE TO ~!GUARD TOWER",378 ForUnit : ["unit-human-watch-tower"]},379 { Pos : 2, Level : 0, Icon : "icon-human-cannon-tower",380 Action : "upgrade-to", Value : "unit-human-cannon-tower",381 Key : "c", Hint : "UPGRADE TO ~!CANNON TOWER",382 ForUnit : ["unit-human-watch-tower"]},383// ships //////////////////////////////////////////////////////////////////////384{ Pos : 1, Level : 0, Icon : "icon-human-ship-move",385 Action : "move",386 Key : "m", Hint : "~!MOVE",387 ForUnit : ["unit-human-oil-tanker",388 "unit-human-submarine", "unit-battleship", "unit-human-destroyer",389 "unit-human-transport"]},390 { Pos : 2, Level : 0, Icon : "icon-human-ship-armor1",391 Action : "stop",392 Key : "s", Hint : "~!STOP",393 ForUnit : ["unit-human-oil-tanker",394 "unit-human-submarine", "unit-battleship", "unit-human-destroyer",395 "unit-human-transport"]},396 { Pos : 3, Level : 0, Icon : "icon-human-unload",397 Action : "unload",398 Key : "u", Hint : "~!UNLOAD",399 ForUnit : ["unit-human-transport"]},400 { Pos : 4, Level : 0, Icon : "icon-human-oil-platform",401 Action : "build", Value : "unit-human-oil-platform",402 Key : "b", Hint : "~!BUILD OIL PLATFORM",403 ForUnit : ["unit-human-oil-tanker"]},404 { Pos : 5, Level : 0, Icon : "icon-human-ship-haul-oil",405 Action : "harvest",406 Key : "h", Hint : "~!HAUL OIL",407 ForUnit : ["unit-human-oil-tanker"]},408 { Pos : 6, Level : 0, Icon : "icon-human-ship-return-oil",409 Action : "return-goods",410 Key : "g", Hint : "RETURN WITH ~!GOODS",411 ForUnit : ["unit-human-oil-tanker"]},412 { Pos : 3, Level : 0, Icon : "icon-human-ship-cannon1",413 Action : "attack",414 Key : "a", Hint : "~!ATTACK",415 ForUnit : ["unit-human-submarine", "unit-battleship", "unit-human-destroyer"]},416 { Pos : 3, Level : 0, Icon : "icon-human-ship-cannon2",417 Action : "attack",418 Allowed : "check-upgrade", AllowArg : ["upgrade-human-ship-cannon1"],419 Key : "a", Hint : "~!ATTACK",420 ForUnit : ["unit-human-submarine", "unit-battleship", "unit-human-destroyer"]},421 { Pos : 3, Level : 0, Icon : "icon-human-ship-cannon3",422 Action : "attack",423 Allowed : "check-upgrade", AllowArg : ["upgrade-human-ship-cannon2"],424 Key : "a", Hint : "~!ATTACK",425 ForUnit : ["unit-human-submarine", "unit-battleship", "unit-human-destroyer"]},426 { Pos : 4, Level : 0, Icon : "icon-human-patrol-naval",427 Action : "patrol",428 Key : "p", Hint : "~!PATROL",429 ForUnit : ["unit-human-submarine", "unit-battleship", "unit-human-destroyer"]},430//if (wargus.extensions) then431//do432{ Pos : 7, Level : 0, Icon : "icon-human-ship-move",433 Action : "move",434 Key : "m", Hint : "SET ~!MOVE",435 ForUnit : ["unit-human-shipyard"]},436 { Pos : 8, Level : 0, Icon : "icon-human-ship-armor1",437 Action : "stop",438 Key : "z", Hint : "SET ~!ZTOP",439 ForUnit : ["unit-human-shipyard"]},440 { Pos : 9, Level : 0, Icon : "icon-human-ship-cannon1",441 Action : "attack",442 Key : "e", Hint : "S~!ET ATTACK",443 ForUnit : ["unit-human-shipyard"]},444//end445//end446// upgrades //////////////////////////////////////////////////////////////////-447{ Pos : 1, Level : 0, Icon : "icon-sword2",448 Action : "research", Value : "upgrade-sword1",449 Allowed : "check-single-research",450 Key : "w", Hint : "UPGRADE S~!WORDS (Damage +2)",451 ForUnit : ["unit-human-blacksmith"]},452 { Pos : 1, Level : 0, Icon : "icon-sword3",453 Action : "research", Value : "upgrade-sword2",454 Allowed : "check-single-research",455 Key : "w", Hint : "UPGRADE S~!WORDS (Damage +2)",456 ForUnit : ["unit-human-blacksmith"]},457 { Pos : 2, Level : 0, Icon : "icon-human-shield2",458 Action : "research", Value : "upgrade-human-shield1",459 Allowed : "check-single-research",460 Key : "s", Hint : "UPGRADE ~!SHIELDS (Armor +2)",461 ForUnit : ["unit-human-blacksmith"]},462 { Pos : 2, Level : 0, Icon : "icon-human-shield3",463 Action : "research", Value : "upgrade-human-shield2",464 Allowed : "check-single-research",465 Key : "s", Hint : "UPGRADE ~!SHIELDS (Armor +2)",466 ForUnit : ["unit-human-blacksmith"]},467 { Pos : 3, Level : 0, Icon : "icon-ballista1",468 Action : "research", Value : "upgrade-ballista1",469 Allowed : "check-single-research",470 Key : "b", Hint : "UPGRADE ~!BALLISTA (Damage +15)",471 ForUnit : ["unit-human-blacksmith"]},472 { Pos : 3, Level : 0, Icon : "icon-ballista2",473 Action : "research", Value : "upgrade-ballista2",474 Allowed : "check-single-research",475 Key : "b", Hint : "UPGRADE ~!BALLISTA (Damage +15)",476 ForUnit : ["unit-human-blacksmith"]},477 { Pos : 1, Level : 0, Icon : "icon-arrow2",478 Action : "research", Value : "upgrade-arrow1",479 Allowed : "check-single-research",480 Key : "u", Hint : "~!UPGRADE ARROWS (Damage +1)",481 ForUnit : ["unit-elven-lumber-mill"]},482 { Pos : 1, Level : 0, Icon : "icon-arrow3",483 Action : "research", Value : "upgrade-arrow2",484 Allowed : "check-single-research",485 Key : "u", Hint : "~!UPGRADE ARROWS (Damage +1)",486 ForUnit : ["unit-elven-lumber-mill"]},487 { Pos : 4, Level : 0, Icon : "icon-ranger",488 Action : "research", Value : "upgrade-ranger",489 Allowed : "check-single-research",490 Key : "r", Hint : "ELVEN ~!RANGER TRAINING",491 ForUnit : ["unit-elven-lumber-mill"]},492 { Pos : 4, Level : 0, Icon : "icon-ranger-scouting",493 Action : "research", Value : "upgrade-ranger-scouting",494 Allowed : "check-single-research",495 Key : "s", Hint : "RANGER ~!SCOUTING (Sight:9)",496 ForUnit : ["unit-elven-lumber-mill"]},497 { Pos : 5, Level : 0, Icon : "icon-longbow",498 Action : "research", Value : "upgrade-longbow",499 Allowed : "check-single-research",500 Key : "l", Hint : "RESEARCH ~!LONGBOW (Range +1)",501 ForUnit : ["unit-elven-lumber-mill"]},502 { Pos : 6, Level : 0, Icon : "icon-ranger-marksmanship",503 Action : "research", Value : "upgrade-ranger-marksmanship",504 Allowed : "check-single-research",505 Key : "m", Hint : "RANGER ~!MARKSMANSHIP (Damage +3)",506 ForUnit : ["unit-elven-lumber-mill"]},507 { Pos : 1, Level : 0, Icon : "icon-paladin",508 Action : "research", Value : "upgrade-paladin",509 Allowed : "check-single-research",510 Key : "p", Hint : "UPGRADES KNIGHTS TO ~!PALADINS",511 ForUnit : ["unit-church"]},512 { Pos : 2, Level : 0, Icon : "icon-heal",513 Action : "research", Value : "upgrade-healing",514 Allowed : "check-single-research",515 Key : "h", Hint : "RESEARCH ~!HEALING",516 ForUnit : ["unit-church"]},517 { Pos : 3, Level : 0, Icon : "icon-exorcism",518 Action : "research", Value : "upgrade-exorcism",519 Allowed : "check-single-research",520 Key : "e", Hint : "RESEARCH ~!EXORCISM",521 ForUnit : ["unit-church"]},522 { Pos : 2, Level : 0, Icon : "icon-slow",523 Action : "research", Value : "upgrade-slow",524 Allowed : "check-single-research",525 Key : "o", Hint : "RESEARCH SL~!OW",526 ForUnit : ["unit-mage-tower"]},527 { Pos : 3, Level : 0, Icon : "icon-flame-shield",528 Action : "research", Value : "upgrade-flame-shield",529 Allowed : "check-single-research",530 Key : "l", Hint : "RESEARCH F~!LAME SHIELD",531 ForUnit : ["unit-mage-tower"]},532 { Pos : 4, Level : 0, Icon : "icon-invisibility",533 Action : "research", Value : "upgrade-invisibility",534 Allowed : "check-single-research",535 Key : "i", Hint : "RESEARCH ~!INVISIBILITY",536 ForUnit : ["unit-mage-tower"]},537 { Pos : 5, Level : 0, Icon : "icon-polymorph",538 Action : "research", Value : "upgrade-polymorph",539 Allowed : "check-single-research",540 Key : "p", Hint : "RESEARCH ~!POLYMORPH",541 ForUnit : ["unit-mage-tower"]},542 { Pos : 6, Level : 0, Icon : "icon-blizzard",543 Action : "research", Value : "upgrade-blizzard",544 Allowed : "check-single-research",545 Key : "b", Hint : "RESEARCH ~!BLIZZARD",546 ForUnit : ["unit-mage-tower"]},547 { Pos : 1, Level : 0, Icon : "icon-human-ship-cannon2",548 Action : "research", Value : "upgrade-human-ship-cannon1",549 Allowed : "check-single-research",550 Key : "c", Hint : "UPGRADE ~!CANNONS (Damage +5)",551 ForUnit : ["unit-human-foundry"]},552 { Pos : 1, Level : 0, Icon : "icon-human-ship-cannon3",553 Action : "research", Value : "upgrade-human-ship-cannon2",554 Allowed : "check-single-research",555 Key : "c", Hint : "UPGRADE ~!CANNONS (Damage +5)",556 ForUnit : ["unit-human-foundry"]},557 { Pos : 2, Level : 0, Icon : "icon-human-ship-armor2",558 Action : "research", Value : "upgrade-human-ship-armor1",559 Allowed : "check-single-research",560 Key : "a", Hint : "UPGRADE SHIP ~!ARMOR (Armor +5)",561 ForUnit : ["unit-human-foundry"]},562 { Pos : 2, Level : 0, Icon : "icon-human-ship-armor3",563 Action : "research", Value : "upgrade-human-ship-armor2",564 Allowed : "check-single-research",565 Key : "a", Hint : "UPGRADE SHIP ~!ARMOR (Armor +5)",566 ForUnit : ["unit-human-foundry"]}...

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args.ts

Source:args.ts Github

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...71 return Object.entries(argTypes).reduce((acc, [key, { options }]) => {72 // Don't set args that are not defined in `args` (they can be undefined in there)73 // see https://github.com/storybookjs/storybook/issues/15630 and74 // https://github.com/storybookjs/storybook/issues/1706375 function allowArg() {76 if (key in args) {77 acc[key] = args[key];78 }79 return acc;80 }81 if (!options) return allowArg();82 if (!Array.isArray(options)) {83 once.error(dedent`84 Invalid argType: '${key}.options' should be an array.85 More info: https://storybook.js.org/docs/react/api/argtypes86 `);87 return allowArg();88 }89 if (options.some((opt) => opt && ['object', 'function'].includes(typeof opt))) {90 once.error(dedent`91 Invalid argType: '${key}.options' should only contain primitives. Use a 'mapping' for complex values.92 More info: https://storybook.js.org/docs/react/writing-stories/args#mapping-to-complex-arg-values93 `);94 return allowArg();95 }96 const isArray = Array.isArray(args[key]);97 const invalidIndex = isArray && args[key].findIndex((val: any) => !options.includes(val));98 const isValidArray = isArray && invalidIndex === -1;99 if (args[key] === undefined || options.includes(args[key]) || isValidArray) {100 return allowArg();101 }102 const field = isArray ? `${key}[${invalidIndex}]` : key;103 const supportedOptions = options104 .map((opt: any) => (typeof opt === 'string' ? `'${opt}'` : String(opt)))105 .join(', ');106 once.warn(`Received illegal value for '${field}'. Supported options: ${supportedOptions}`);107 return acc;108 }, {} as Args);109};110// TODO -- copied from router, needs to be in a shared location111export const DEEPLY_EQUAL = Symbol('Deeply equal');112export const deepDiff = (value: any, update: any): any => {113 if (typeof value !== typeof update) return update;114 if (deepEqual(value, update)) return DEEPLY_EQUAL;...

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Using AI Code Generation

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1import { allowArg } from 'storybook-root-decorator';2import React from 'react';3import { storiesOf } from '@storybook/react';4import { action } from '@storybook/addon-actions';5import { linkTo } from '@storybook/addon-links';6import { Button, Welcome } from '@storybook/react/demo';7storiesOf('Button', module)8 .add('with text', () => <Button onClick={action('clicked')}>Hello Button</Button>)9 .add('with some emoji', () => (10 <Button onClick={action('clicked')}>πŸ˜€ 😎 πŸ‘ πŸ’―</Button>11 .add('with some emoji', () => (12 <Button onClick={action('clicked')}>πŸ˜€ 😎 πŸ‘ πŸ’―</Button>13 .add('with some emoji', () => (14 <Button onClick={action('clicked')}>πŸ˜€ 😎 πŸ‘ πŸ’―</Button>15 .add('with some emoji', () => (16 <Button onClick={action('clicked')}>πŸ˜€ 😎 πŸ‘ πŸ’―</Button>17 .add('with some emoji', () => (18 <Button onClick={action('clicked')}>πŸ˜€ 😎 πŸ‘ πŸ’―</Button>19 .add('with some emoji', () => (20 <Button onClick={action('clicked')}>πŸ˜€ 😎 πŸ‘ πŸ’―</Button>21 .add('with some emoji', () => (22 <Button onClick={action('clicked')}>πŸ˜€ 😎 πŸ‘ πŸ’―</Button>23 .add('with some emoji', () => (24 <Button onClick={action('clicked')}>πŸ˜€ 😎 πŸ‘ πŸ’―</Button>25 .add('with some emoji', () => (26 <Button onClick={action('clicked')}>πŸ˜€ 😎 πŸ‘ πŸ’―</Button>27 ));28storiesOf('Welcome', module).add('to Storybook', () => <Welcome showApp={linkTo('Button')} />);29import { addDecorator, configure } from '@storybook/react';30import { withRootDecorator } from 'storybook-root-decorator';31addDecorator(withRootDecorator);32configure(require.context('../src', true, /\.stories\.js$/), module);

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Using AI Code Generation

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1import { allowArg } from 'storybook-root-decorator';2import React from 'react';3import MyComponent from './MyComponent';4export default {5};6export const Default = () => <MyComponent />;7Default.story = {8 parameters: {9 rootDecorator: allowArg('foo'),10 },11};12export const NoArg = () => <MyComponent />;13NoArg.story = {14 parameters: {15 rootDecorator: allowArg('bar'),16 },17};18export const NoArg2 = () => <MyComponent />;19NoArg2.story = {20 parameters: {21 rootDecorator: allowArg('baz'),22 },23};24export const NoArg3 = () => <MyComponent />;25NoArg3.story = {26 parameters: {27 rootDecorator: allowArg('foo'),28 },29};30export const NoArg4 = () => <MyComponent />;31NoArg4.story = {32 parameters: {33 rootDecorator: allowArg('foo'),34 },35};36export const NoArg5 = () => <MyComponent />;37NoArg5.story = {38 parameters: {39 rootDecorator: allowArg('foo'),40 },41};42export const NoArg6 = () => <MyComponent />;43NoArg6.story = {44 parameters: {45 rootDecorator: allowArg('foo'),46 },47};48export const NoArg7 = () => <MyComponent />;49NoArg7.story = {50 parameters: {51 rootDecorator: allowArg('foo'),52 },53};54export const NoArg8 = () => <MyComponent />;55NoArg8.story = {56 parameters: {57 rootDecorator: allowArg('foo'),58 },59};60export const NoArg9 = () => <MyComponent />;61NoArg9.story = {62 parameters: {63 rootDecorator: allowArg('foo'),64 },65};66export const NoArg10 = () => <MyComponent />;67NoArg10.story = {68 parameters: {69 rootDecorator: allowArg('foo'),70 },71};72export const NoArg11 = () => <MyComponent />;73NoArg11.story = {74 parameters: {75 rootDecorator: allowArg('foo'),76 },77};78export const NoArg12 = () => <MyComponent />;79NoArg12.story = {80 parameters: {81 rootDecorator: allowArg('foo'),82 },83};84export const NoArg13 = () => <MyComponent />;

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Using AI Code Generation

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1module.exports = {2 webpackFinal: async (config) => {3 return config;4 },5};6module.exports = {7 webpackFinal: async (config) => {8 return config;9 },10};

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Using AI Code Generation

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1import { allowArg } from 'storybook-root-decorator';2import { storiesOf } from '@storybook/react';3storiesOf('test', module)4 .add('test', () => <div>test</div>)5 .add('test2', () => <div>test2</div>)6 .add('test3', () => <div>test3</div>)7 .add('test4', () => <div>test4</div>)8 .add('test5', () => <div>test5</div>)9 .add('test6', () => <div>test6</div>)10 .add('test7', () => <div>test7</div>)11 .add('test8', () => <div>test8</div>)12 .add('test9', () => <div>test9</div>)13 .add('test10', () => <div>test10</div>)14 .add('test11', () => <div>test11</div>)15 .add('test12', () => <div>test12</div>)16 .add('test13', () => <div>test13</div>)17 .add('test14', () => <div>test14</div>)18 .add('test15', () => <div>test15</div>)19 .add('test16', () => <div>test16</div>)20 .add('test17', () => <div>test17</div>)21 .add('test18', () => <div>test18</div>)22 .add('test19', () => <div>test19</div>)23 .add('test20', () => <div>test20</div>)24 .add('test21', () => <div>test21</div>)25 .add('test22', () => <div>test22</div>)26 .add('test23', () => <div>test23</div>)27 .add('test24', () => <div>test24</div>)28 .add('test25', () => <div>test25</div>)29 .add('test26', () => <div>test26</div>)30 .add('test27', () => <div>test27</div>)31 .add('test28', () =>

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Using AI Code Generation

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1import { allowArg } from 'storybook-root';2allowArg('myArg', 'myValue');3import { storiesOf } from '@storybook/react';4import { withArgs } from '@storybook/addon-args';5import { withKnobs, text } from '@storybook/addon-knobs';6import { MyComponent } from './test';7storiesOf('MyComponent', module)8 .addDecorator(withKnobs)9 .addDecorator(withArgs)10 .add('with text', () => (11 text={text('text', 'Hello Storybook')}12 ));

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Using AI Code Generation

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1export default {2 argTypes: {3 onClick: {4 },5 },6};7const Template = (args) => <Story {...args} />;8export const Primary = Template.bind({});9Primary.args = {10};11export const Secondary = Template.bind({});12Secondary.args = {13};14export const Success = Template.bind({});15Success.args = {16};17export const Danger = Template.bind({});18Danger.args = {19};20export const Warning = Template.bind({});21Warning.args = {22};23export const Info = Template.bind({});24Info.args = {25};26export const Light = Template.bind({});27Light.args = {28};29export const Dark = Template.bind({});30Dark.args = {31};32export const Link = Template.bind({});33Link.args = {34};35export const OutlinePrimary = Template.bind({});36OutlinePrimary.args = {37};38export const OutlineSecondary = Template.bind({});39OutlineSecondary.args = {40};41export const OutlineSuccess = Template.bind({});42OutlineSuccess.args = {43};44export const OutlineDanger = Template.bind({});45OutlineDanger.args = {46};47export const OutlineWarning = Template.bind({});48OutlineWarning.args = {49};50export const OutlineInfo = Template.bind({});51OutlineInfo.args = {

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