How to use eventId method in storybook-root

Best JavaScript code snippet using storybook-root

target.ts

Source:target.ts Github

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1import { MobType } from './proto/common.js';2import { SpellSchool } from './proto/common.js';3import { Stat } from './proto/common.js';4import { Target as TargetProto } from './proto/common.js';5import { PresetTarget } from './proto/api.js';6import { Stats } from './proto_utils/stats.js';7import * as Mechanics from './constants/mechanics.js';8import { Listener } from './typed_event.js';9import { Sim } from './sim.js';10import { EventID, TypedEvent } from './typed_event.js';11import { sum } from './utils.js';12import { wait } from './utils.js';13// Manages all the settings for a single Target.14export class Target {15 readonly sim: Sim;16 private id: number = 0;17 private name: string = '';18 private level: number = Mechanics.BOSS_LEVEL;19 private mobType: MobType = MobType.MobTypeDemon;20 private tankIndex: number = 0;21 private stats: Stats = new Stats();22 private swingSpeed: number = 0;23 private minBaseDamage: number = 0;24 private dualWield: boolean = false;25 private dualWieldPenalty: boolean = false;26 private suppressDodge: boolean = false;27 private parryHaste: boolean = true;28 private spellSchool: SpellSchool = SpellSchool.SpellSchoolPhysical;29 readonly idChangeEmitter = new TypedEvent<void>();30 readonly nameChangeEmitter = new TypedEvent<void>();31 readonly levelChangeEmitter = new TypedEvent<void>();32 readonly mobTypeChangeEmitter = new TypedEvent<void>();33 readonly propChangeEmitter = new TypedEvent<void>();34 readonly statsChangeEmitter = new TypedEvent<void>();35 // Emits when any of the above emitters emit.36 readonly changeEmitter = new TypedEvent<void>();37 constructor(sim: Sim) {38 this.sim = sim;39 [40 this.idChangeEmitter,41 this.nameChangeEmitter,42 this.levelChangeEmitter,43 this.mobTypeChangeEmitter,44 this.propChangeEmitter,45 this.statsChangeEmitter,46 ].forEach(emitter => emitter.on(eventID => this.changeEmitter.emit(eventID)));47 this.changeEmitter.on(eventID => this.sim.encounter?.changeEmitter.emit(eventID));48 }49 getId(): number {50 return this.id;51 }52 setId(eventID: EventID, newId: number) {53 if (newId == this.id)54 return;55 this.id = newId;56 this.idChangeEmitter.emit(eventID);57 }58 getName(): string {59 return this.name;60 }61 setName(eventID: EventID, newName: string) {62 if (newName == this.name)63 return;64 this.name = newName;65 this.nameChangeEmitter.emit(eventID);66 }67 getLevel(): number {68 return this.level;69 }70 setLevel(eventID: EventID, newLevel: number) {71 if (newLevel == this.level)72 return;73 this.level = newLevel;74 this.levelChangeEmitter.emit(eventID);75 }76 getMobType(): MobType {77 return this.mobType;78 }79 setMobType(eventID: EventID, newMobType: MobType) {80 if (newMobType == this.mobType)81 return;82 this.mobType = newMobType;83 this.mobTypeChangeEmitter.emit(eventID);84 }85 getTankIndex(): number {86 return this.tankIndex;87 }88 setTankIndex(eventID: EventID, newTankIndex: number) {89 if (newTankIndex == this.tankIndex)90 return;91 this.tankIndex = newTankIndex;92 this.propChangeEmitter.emit(eventID);93 }94 getSwingSpeed(): number {95 return this.swingSpeed;96 }97 setSwingSpeed(eventID: EventID, newSwingSpeed: number) {98 if (newSwingSpeed == this.swingSpeed)99 return;100 this.swingSpeed = newSwingSpeed;101 this.propChangeEmitter.emit(eventID);102 }103 getMinBaseDamage(): number {104 return this.minBaseDamage;105 }106 setMinBaseDamage(eventID: EventID, newMinBaseDamage: number) {107 if (newMinBaseDamage == this.minBaseDamage)108 return;109 this.minBaseDamage = newMinBaseDamage;110 this.propChangeEmitter.emit(eventID);111 }112 getDualWield(): boolean {113 return this.dualWield;114 }115 setDualWield(eventID: EventID, newDualWield: boolean) {116 if (newDualWield == this.dualWield)117 return;118 this.dualWield = newDualWield;119 this.propChangeEmitter.emit(eventID);120 }121 getDualWieldPenalty(): boolean {122 return this.dualWieldPenalty;123 }124 setDualWieldPenalty(eventID: EventID, newDualWieldPenalty: boolean) {125 if (newDualWieldPenalty == this.dualWieldPenalty)126 return;127 this.dualWieldPenalty = newDualWieldPenalty;128 this.propChangeEmitter.emit(eventID);129 }130 getSuppressDodge(): boolean {131 return this.suppressDodge;132 }133 setSuppressDodge(eventID: EventID, newSuppressDodge: boolean) {134 if (newSuppressDodge == this.suppressDodge)135 return;136 this.suppressDodge = newSuppressDodge;137 this.propChangeEmitter.emit(eventID);138 }139 getParryHaste(): boolean {140 return this.parryHaste;141 }142 setParryHaste(eventID: EventID, newParryHaste: boolean) {143 if (newParryHaste == this.parryHaste)144 return;145 this.parryHaste = newParryHaste;146 this.propChangeEmitter.emit(eventID);147 }148 getSpellSchool(): SpellSchool {149 return this.spellSchool;150 }151 setSpellSchool(eventID: EventID, newSpellSchool: SpellSchool) {152 if (newSpellSchool == this.spellSchool)153 return;154 this.spellSchool = newSpellSchool;155 this.propChangeEmitter.emit(eventID);156 }157 getStats(): Stats {158 return this.stats;159 }160 setStats(eventID: EventID, newStats: Stats) {161 if (newStats.equals(this.stats))162 return;163 this.stats = newStats;164 this.statsChangeEmitter.emit(eventID);165 }166 matchesPreset(preset: PresetTarget): boolean {167 return TargetProto.equals(this.toProto(), preset.target);168 }169 applyPreset(eventID: EventID, preset: PresetTarget) {170 this.fromProto(eventID, preset.target || TargetProto.create());171 }172 toProto(): TargetProto {173 return TargetProto.create({174 id: this.getId(),175 name: this.getName(),176 level: this.getLevel(),177 mobType: this.getMobType(),178 tankIndex: this.getTankIndex(),179 swingSpeed: this.getSwingSpeed(),180 minBaseDamage: this.getMinBaseDamage(),181 dualWield: this.getDualWield(),182 dualWieldPenalty: this.getDualWieldPenalty(),183 suppressDodge: this.getSuppressDodge(),184 parryHaste: this.getParryHaste(),185 spellSchool: this.getSpellSchool(),186 stats: this.stats.asArray(),187 });188 }189 fromProto(eventID: EventID, proto: TargetProto) {190 TypedEvent.freezeAllAndDo(() => {191 this.setId(eventID, proto.id);192 this.setName(eventID, proto.name);193 this.setLevel(eventID, proto.level);194 this.setMobType(eventID, proto.mobType);195 this.setTankIndex(eventID, proto.tankIndex);196 this.setSwingSpeed(eventID, proto.swingSpeed);197 this.setMinBaseDamage(eventID, proto.minBaseDamage);198 this.setDualWield(eventID, proto.dualWield);199 this.setDualWieldPenalty(eventID, proto.dualWieldPenalty);200 this.setSuppressDodge(eventID, proto.suppressDodge);201 this.setParryHaste(eventID, proto.parryHaste);202 this.setSpellSchool(eventID, proto.spellSchool);203 this.setStats(eventID, new Stats(proto.stats));204 });205 }206 clone(eventID: EventID): Target {207 const newTarget = new Target(this.sim);208 newTarget.fromProto(eventID, this.toProto());209 return newTarget;210 }211 static defaultProto(): TargetProto {212 return TargetProto.create({213 level: Mechanics.BOSS_LEVEL,214 mobType: MobType.MobTypeUndead,215 tankIndex: 0,216 swingSpeed: 1.5,217 minBaseDamage: 30000,218 dualWield: true,219 dualWieldPenalty: false,220 suppressDodge: false,221 parryHaste: true,222 spellSchool: SpellSchool.SpellSchoolPhysical,223 stats: Stats.fromMap({224 [Stat.StatArmor]: 10643,225 [Stat.StatAttackPower]: 640,226 }).asArray(),227 });228 }229 static fromDefaults(eventID: EventID, sim: Sim): Target {230 const target = new Target(sim);231 target.fromProto(eventID, Target.defaultProto());232 return target;233 }...

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encounter.ts

Source:encounter.ts Github

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1import { Encounter as EncounterProto } from './proto/common.js';2import { MobType } from './proto/common.js';3import { Stat } from './proto/common.js';4import { Target as TargetProto } from './proto/common.js';5import { PresetEncounter } from './proto/api.js';6import { PresetTarget } from './proto/api.js';7import { Target } from './target.js';8import { Stats } from './proto_utils/stats.js';9import { Sim } from './sim.js';10import { EventID, TypedEvent } from './typed_event.js';11// Manages all the settings for an Encounter.12export class Encounter {13 readonly sim: Sim;14 private duration: number = 180;15 private durationVariation: number = 5;16 private executeProportion20: number = 0.2;17 private executeProportion25: number = 0.25;18 private executeProportion35: number = 0.35;19 private useHealth: boolean = false;20 private targets: Array<Target>;21 readonly targetsChangeEmitter = new TypedEvent<void>();22 readonly durationChangeEmitter = new TypedEvent<void>();23 readonly executeProportionChangeEmitter = new TypedEvent<void>();24 // Emits when any of the above emitters emit.25 readonly changeEmitter = new TypedEvent<void>();26 constructor(sim: Sim) {27 this.sim = sim;28 this.targets = [Target.fromDefaults(TypedEvent.nextEventID(), sim)];29 [30 this.targetsChangeEmitter,31 this.durationChangeEmitter,32 this.executeProportionChangeEmitter,33 ].forEach(emitter => emitter.on(eventID => this.changeEmitter.emit(eventID)));34 }35 get primaryTarget(): Target {36 return this.targets[0];37 }38 getDurationVariation(): number {39 return this.durationVariation;40 }41 setDurationVariation(eventID: EventID, newDuration: number) {42 if (newDuration == this.durationVariation)43 return;44 this.durationVariation = newDuration;45 this.durationChangeEmitter.emit(eventID);46 }47 getDuration(): number {48 return this.duration;49 }50 setDuration(eventID: EventID, newDuration: number) {51 if (newDuration == this.duration)52 return;53 this.duration = newDuration;54 this.durationChangeEmitter.emit(eventID);55 }56 getExecuteProportion20(): number {57 return this.executeProportion20;58 }59 setExecuteProportion20(eventID: EventID, newExecuteProportion20: number) {60 if (newExecuteProportion20 == this.executeProportion20)61 return;62 this.executeProportion20 = newExecuteProportion20;63 this.executeProportionChangeEmitter.emit(eventID);64 }65 getExecuteProportion25(): number {66 return this.executeProportion25;67 }68 setExecuteProportion25(eventID: EventID, newExecuteProportion25: number) {69 if (newExecuteProportion25 == this.executeProportion25)70 return;71 this.executeProportion25 = newExecuteProportion25;72 this.executeProportionChangeEmitter.emit(eventID);73 }74 getExecuteProportion35(): number {75 return this.executeProportion35;76 }77 setExecuteProportion35(eventID: EventID, newExecuteProportion35: number) {78 if (newExecuteProportion35 == this.executeProportion35)79 return;80 this.executeProportion35 = newExecuteProportion35;81 this.executeProportionChangeEmitter.emit(eventID);82 }83 getUseHealth(): boolean {84 return this.useHealth;85 }86 setUseHealth(eventID: EventID, newUseHealth: boolean) {87 if (newUseHealth == this.useHealth)88 return;89 this.useHealth = newUseHealth;90 this.durationChangeEmitter.emit(eventID);91 this.executeProportionChangeEmitter.emit(eventID);92 }93 getNumTargets(): number {94 return this.targets.length;95 }96 getTargets(): Array<Target> {97 return this.targets.slice();98 }99 setTargets(eventID: EventID, newTargets: Array<Target>) {100 TypedEvent.freezeAllAndDo(() => {101 if (newTargets.length == 0) {102 newTargets = [Target.fromDefaults(eventID, this.sim)];103 }104 if (newTargets.length == this.targets.length && newTargets.every((target, i) => TargetProto.equals(target.toProto(), this.targets[i].toProto()))) {105 return;106 }107 this.targets = newTargets;108 this.targetsChangeEmitter.emit(eventID);109 });110 }111 matchesPreset(preset: PresetEncounter): boolean {112 return preset.targets.length == this.targets.length && this.targets.every((t, i) => t.matchesPreset(preset.targets[i]));113 }114 applyPreset(eventID: EventID, preset: PresetEncounter) {115 TypedEvent.freezeAllAndDo(() => {116 let newTargets = this.targets.slice(0, preset.targets.length);117 while (newTargets.length < preset.targets.length) {118 newTargets.push(new Target(this.sim));119 }120 newTargets.forEach((nt, i) => nt.applyPreset(eventID, preset.targets[i]));121 this.setTargets(eventID, newTargets);122 });123 }124 toProto(): EncounterProto {125 return EncounterProto.create({126 duration: this.duration,127 durationVariation: this.durationVariation,128 executeProportion20: this.executeProportion20,129 executeProportion25: this.executeProportion25,130 executeProportion35: this.executeProportion35,131 useHealth: this.useHealth,132 targets: this.targets.map(target => target.toProto()),133 });134 }135 fromProto(eventID: EventID, proto: EncounterProto) {136 TypedEvent.freezeAllAndDo(() => {137 this.setDuration(eventID, proto.duration);138 this.setDurationVariation(eventID, proto.durationVariation);139 this.setExecuteProportion20(eventID, proto.executeProportion20);140 this.setExecuteProportion25(eventID, proto.executeProportion25);141 this.setExecuteProportion35(eventID, proto.executeProportion35);142 this.setUseHealth(eventID, proto.useHealth);143 if (proto.targets.length > 0) {144 this.setTargets(eventID, proto.targets.map(targetProto => {145 const target = new Target(this.sim);146 target.fromProto(eventID, targetProto);147 return target;148 }));149 } else {150 this.setTargets(eventID, [Target.fromDefaults(eventID, this.sim)]);151 }152 });153 }154 applyDefaults(eventID: EventID) {155 this.fromProto(eventID, EncounterProto.create({156 duration: 180,157 durationVariation: 5,158 executeProportion20: 0.2,159 executeProportion25: 0.25,160 executeProportion35: 0.35,161 targets: [Target.defaultProto()],162 }));163 }...

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typed_event.ts

Source:typed_event.ts Github

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1// An event ID uniquely identifies a single event that occurred, usually due to2// some user action like changing a piece of gear.3//4// Event IDs allow us to make sure that hierarchies of TypedEvents fire only once,5// for a given event. This is very important for certain features, like undo/redo.6export type EventID = number;7export interface Disposable {8 dispose(): void;9}10export interface Listener<T> {11 (eventID: EventID, event: T): any;12}13interface FiredEventData {14 eventID: EventID,15 error: Error,16}17interface FrozenEventData<T> {18 eventID: EventID,19 event: T,20}21/** Provides a type-safe event interface. */22export class TypedEvent<T> {23 // Optional label to help debug.24 private label: string;25 constructor(label?: string) {26 this.label = label || '';27 }28 private listeners: Array<Listener<T>> = [];29 // The events which have already been fired from this TypedEvent.30 private firedEvents: Array<FiredEventData> = [];31 // Currently frozen events pending on this TypedEvent. See freezeAll()32 // for more details.33 private frozenEvents: Array<FrozenEventData<T>> = [];34 // Registers a new listener to this event.35 on(listener: Listener<T>): Disposable {36 this.listeners.push(listener);37 return {38 dispose: () => this.off(listener),39 };40 }41 // Removes a listener from this event.42 off(listener: Listener<T>) {43 const idx = this.listeners.indexOf(listener);44 if (idx != -1) {45 this.listeners.splice(idx, 1);46 }47 }48 // Convenience for on() which calls off() autmatically after firing once.49 once(listener: Listener<T>): Disposable {50 const onceListener = (eventID: EventID, event: T) => {51 this.off(onceListener);52 listener(eventID, event);53 };54 return this.on(onceListener);55 }56 emit(eventID: EventID, event: T) {57 const originalEvent = this.firedEvents.find(fe => fe.eventID == eventID);58 if (originalEvent) {59 if (!thawing) {60 // Uncomment this for debugging TypedEvent stuff. There are a few legitimate61 // cases where it fires though and it can be very noisy.62 //console.warn('EventID collision outside of thawing, original event: ' + (originalEvent.error.stack || originalEvent.error));63 }64 return;65 }66 this.firedEvents.push({67 eventID: eventID,68 error: new Error('Original event'),69 });70 if (freezeCount > 0) {71 if (this.frozenEvents.length == 0) {72 frozenTypedEvents.push(this);73 }74 this.frozenEvents.push({75 eventID: eventID,76 event: event,77 });78 } else {79 this.fireEventInternal(eventID, event);80 }81 }82 private fireEventInternal(eventID: EventID, event: T) {83 this.listeners.forEach(listener => listener(eventID, event));84 }85 // Executes the provided callback while all TypedEvents are frozen.86 // Freezes all TypedEvent objects so that new calls to emit() do not fire the event.87 // Instead, the events will be held until the execution is finishd, at which point88 // all TypedEvents will fire all of the events that were frozen.89 //90 // This is used when a single user action activates multiple separate events, to ensure91 // none of them fire until all changes have been applied.92 //93 // This function is very similar to a locking mechanism.94 static freezeAllAndDo(func: () => void) {95 freezeCount++;96 try {97 func();98 } catch (e) {99 console.error('Caught error in freezeAllAndDo: ' + e);100 } finally {101 freezeCount--;102 if (freezeCount > 0) {103 // Don't do anything until things are fully unfrozen.104 return;105 }106 thawing = true;107 const typedEvents = frozenTypedEvents.slice();108 frozenTypedEvents = [];109 typedEvents.forEach(typedEvent => {110 const frozenEvents = typedEvent.frozenEvents.slice();111 typedEvent.frozenEvents = [];112 frozenEvents.forEach(frozenEvent => typedEvent.fireEventInternal(frozenEvent.eventID, frozenEvent.event));113 });114 thawing = false;115 }116 }117 static nextEventID(): EventID {118 return nextEventID++;119 }120 static onAny(events: Array<TypedEvent<any>>, label?: string): TypedEvent<void> {121 const newEvent = new TypedEvent<void>(label);122 events.forEach(emitter => emitter.on(eventID => newEvent.emit(eventID)));123 return newEvent;124 }125}126// If this is > 0 then events are frozen.127let freezeCount = 0;128// Indicates whether we are currently in the process of unfreezing. Just used to add a warning.129let thawing = false;130let frozenTypedEvents: Array<TypedEvent<any>> = [];...

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Using AI Code Generation

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1import {render, fireEvent} from '@testing-library/react'2import {eventId} from 'storybook-root'3test('test', () => {4 const {getByTestId} = render(<MyComponent />)5 fireEvent.click(getByTestId(eventId('my-button')))6})7import {addDecorator} from '@storybook/react'8import {setEventIdPrefix} from 'storybook-root'9setEventIdPrefix('my-app')10addDecorator((story) => <div data-testid="my-app">{story()}</div>)11import {addDecorator} from '@storybook/react'12import {setEventIdPrefix} from 'storybook-root'13setEventIdPrefix('my-app')14addDecorator((story) => <div data-testid="my-app">{story()}</div>)15import {addDecorator} from '@storybook/react'16import {setEventIdPrefix} from 'storybook-root'17setEventIdPrefix('my-app')18addDecorator((story) => <div data-testid="my-app">{story()}</div>)19Then, in your test file, you can import the eventId method from storybook-root and use it to get the test ID for an element in your story:20import {render, fireEvent} from '@testing-library/react'21import {eventId} from 'storybook-root'22test('test', () => {23 const {getByTestId} = render(<MyComponent />)24 fireEvent.click(getByTestId(eventId('my-button')))25})

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Using AI Code Generation

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1import { eventId } from 'storybook-root'2eventId('some-event-id')3import { withEventId } from 'storybook-root'4storiesOf('My Component', module)5 .addDecorator(withEventId)6 .add('with some emoji', () => (7import { withEventId } from 'storybook-root'8storiesOf('My Component', module)9 .addDecorator(withEventId('custom-event-name'))10 .add('with some emoji', () => (11import { withEventId } from 'storybook-root'12storiesOf('My Component', module)13 .addDecorator(withEventId('custom-event-name', { some: 'data' }))14 .add('with some emoji', () => (15import { withEventId } from 'storybook-root'16storiesOf('My Component', module)17 .addDecorator(withEventId({ some: 'data' }))18 .add('with some emoji', () => (19import { withEventId } from 'storybook-root'20storiesOf('My Component', module)21 .addDecorator(withEventId({ some: 'data' }, 'custom-event-name'))22 .add('with some emoji', () => (23import { withEventId } from 'storybook-root'24storiesOf('My Component', module)25 .addDecorator(withEventId({ some: 'data' }, 'custom-event-name'))26 .add('with some emoji', () => (

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Using AI Code Generation

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1import { eventId } from 'storybook-root';2const id = eventId('my-event');3import { eventId } from 'storybook-root';4const id = eventId('my-event', { prefix: 'my-prefix-' });5import { eventId } from 'storybook-root';6const id = eventId('my-event', { suffix: '-my-suffix' });7import { eventId } from 'storybook-root';8const id = eventId('my-event', { prefix: 'my-prefix-', suffix: '-my-suffix' });9import { eventId } from 'storybook-root';10const id = eventId('my-event', { prefix: 'my-prefix-', suffix: '-my-suffix', seed: 100 });11import { eventId } from 'storybook-root';12const id = eventId('my-event', { prefix: 'my-prefix-', suffix: '-my-suffix', seed: 100, idLength: 4 });13import { eventId } from 'storybook-root';14const id = eventId('my-event', { prefix: 'my-prefix-', suffix: '-my-suffix', seed: 100, idLength: 4, idType: 'string' });15import { eventId } from 'storybook-root';16const id = eventId('my-event', { prefix: 'my-prefix-', suffix: '-my-suffix', seed: 100, idLength: 4, idType: 'number' });

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Using AI Code Generation

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1import { render } from 'storybook-root'2import React from 'react'3import { fireEvent, screen } from '@testing-library/react'4import MyComponent from './MyComponent'5test('test MyComponent', () => {6 render(<MyComponent />)7 fireEvent.click(screen.getByText('click me'))8})9import { addDecorator } from '@storybook/react'10import { render } from 'storybook-root'11addDecorator((storyFn, context) => {12 return render(storyFn(), context)13})14import { addons } from '@storybook/addons'15import { create } from 'storybook-root'16const root = create()17addons.setConfig({18})19addons.register('storybook-root', (api) => {20 addons.addPanel('storybook-root', {21 render: () => root,22 })23})24module.exports = {25 stories: ['../src/**/*.stories.@(js|jsx|ts|tsx|mdx)'],26}27const path = require('path')28const TsconfigPathsPlugin = require('tsconfig-paths-webpack-plugin')29module.exports = ({ config, mode }) => {30 config.module.rules.push({31 {32 loader: require.resolve('babel-loader'),33 options: {34 presets: [['react-app', { flow: false, typescript: true }]],35 },36 },37 {38 loader: require.resolve('react-docgen-typescript-loader'),39 },40 })41 config.resolve.extensions.push('.ts', '.tsx')42 new TsconfigPathsPlugin({43 configFile: path.resolve(__dirname, '../tsconfig.json'),44 }),45}46{47 "compilerOptions": {48 },

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Using AI Code Generation

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1import { eventId } from 'storybook-root'2eventId('my-event', 'my-event-id')3import { addons } from '@storybook/addons'4import { EVENTS } from './constants'5export const eventId = (eventName, eventId) => {6 const channel = addons.getChannel()7 channel.emit(EVENTS.SET_EVENT_ID, { eventName, eventId })8}9export const EVENTS = {10}11import { EVENTS } from './constants'12const channel = addons.getChannel()13channel.on(EVENTS.SET_EVENT_ID, ({ eventName, eventId }) => {14})

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Using AI Code Generation

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1import { eventId } from 'storybook-root';2export default function test() {3 console.log('test', eventId());4}5import React from 'react';6import { storiesOf } from '@storybook/react';7import { withKnobs, text, boolean, number } from '@storybook/addon-knobs';8import { withInfo } from '@storybook/addon-info';9import { withA11y } from '@storybook/addon-a11y';10import { withTests } from '@storybook/addon-jest';11import { withConsole } from '@storybook/addon-console';12import results from '../.jest-test-results.json';13import { Button } from '../src';14const stories = storiesOf('Button', module);15stories.addDecorator(withKnobs);16stories.addDecorator((storyFn, context) => withConsole()(storyFn)(context));17stories.addDecorator(withA11y);18stories.addDecorator(19 withTests({20 })21);22stories.add(23 withInfo({24 })(() => <Button> Hello Button </Button>)25);26stories.add(27 withInfo({28 })(() => <Button> πŸ˜€ 😎 πŸ‘ πŸ’― </Button>)29);30stories.add(31 withInfo({32 })(() => <Button onClick={action('clicked')}> πŸ˜€ 😎 πŸ‘ πŸ’― </Button>)33);34stories.add(35 withInfo({36 })(() => (37 onClick={action('clicked')}38 disabled={boolean('Disabled', false)}39 size={text('Size', 'small')}40 type={text('Type', 'primary')}41 tabIndex={number('tabIndex', 0)}42);

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Using AI Code Generation

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1import { eventId } from 'storybook-root'2eventId('myEvent', 'myEventValue')3import { eventId } from 'storybook-root'4describe('eventId', () => {5 it('should return the correct event id', () => {6 const eventId = eventId('myEvent', 'myEventValue')7 expect(eventId).toEqual('myEventValue')8 })9})10"jest": {11 "moduleNameMapper": {12 }13}

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Using AI Code Generation

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1import storybookRoot from 'storybook-root';2const eventId = storybookRoot.eventId;3const event = {4 id: eventId('event1'),5}6const event2 = {7 id: eventId('event2'),8}9const event3 = {10 id: eventId('event3'),11}12const event4 = {13 id: eventId('event4'),14}15const event5 = {16 id: eventId('event5'),17}18const event6 = {19 id: eventId('event6'),20}21const event7 = {22 id: eventId('event7'),23}24const event8 = {25 id: eventId('event8'),26}27const event9 = {28 id: eventId('event9'),29}30const event10 = {31 id: eventId('event10'),32}33const event11 = {34 id: eventId('event11'),35}36const event12 = {37 id: eventId('event12'),38}39const event13 = {40 id: eventId('event13'),41}42const event14 = {43 id: eventId('event14'),44}45const event15 = {46 id: eventId('event15'),47}48const event16 = {49 id: eventId('event16'),50}51const event17 = {52 id: eventId('event17'),53}

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You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

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