How to use eventId method in storybook-root

Best JavaScript code snippet using storybook-root

target.ts

Source:target.ts Github

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1import { MobType } from './proto/common.js';2import { SpellSchool } from './proto/common.js';3import { Stat } from './proto/common.js';4import { Target as TargetProto } from './proto/common.js';5import { PresetTarget } from './proto/api.js';6import { Stats } from './proto_utils/stats.js';7import * as Mechanics from './constants/mechanics.js';8import { Listener } from './typed_event.js';9import { Sim } from './sim.js';10import { EventID, TypedEvent } from './typed_event.js';11import { sum } from './utils.js';12import { wait } from './utils.js';13// Manages all the settings for a single Target.14export class Target {15 readonly sim: Sim;16 private id: number = 0;17 private name: string = '';18 private level: number = Mechanics.BOSS_LEVEL;19 private mobType: MobType = MobType.MobTypeDemon;20 private tankIndex: number = 0;21 private stats: Stats = new Stats();22 private swingSpeed: number = 0;23 private minBaseDamage: number = 0;24 private dualWield: boolean = false;25 private dualWieldPenalty: boolean = false;26 private suppressDodge: boolean = false;27 private parryHaste: boolean = true;28 private spellSchool: SpellSchool = SpellSchool.SpellSchoolPhysical;29 readonly idChangeEmitter = new TypedEvent<void>();30 readonly nameChangeEmitter = new TypedEvent<void>();31 readonly levelChangeEmitter = new TypedEvent<void>();32 readonly mobTypeChangeEmitter = new TypedEvent<void>();33 readonly propChangeEmitter = new TypedEvent<void>();34 readonly statsChangeEmitter = new TypedEvent<void>();35 // Emits when any of the above emitters emit.36 readonly changeEmitter = new TypedEvent<void>();37 constructor(sim: Sim) {38 this.sim = sim;39 [40 this.idChangeEmitter,41 this.nameChangeEmitter,42 this.levelChangeEmitter,43 this.mobTypeChangeEmitter,44 this.propChangeEmitter,45 this.statsChangeEmitter,46 ].forEach(emitter => emitter.on(eventID => this.changeEmitter.emit(eventID)));47 this.changeEmitter.on(eventID => this.sim.encounter?.changeEmitter.emit(eventID));48 }49 getId(): number {50 return this.id;51 }52 setId(eventID: EventID, newId: number) {53 if (newId == this.id)54 return;55 this.id = newId;56 this.idChangeEmitter.emit(eventID);57 }58 getName(): string {59 return this.name;60 }61 setName(eventID: EventID, newName: string) {62 if (newName == this.name)63 return;64 this.name = newName;65 this.nameChangeEmitter.emit(eventID);66 }67 getLevel(): number {68 return this.level;69 }70 setLevel(eventID: EventID, newLevel: number) {71 if (newLevel == this.level)72 return;73 this.level = newLevel;74 this.levelChangeEmitter.emit(eventID);75 }76 getMobType(): MobType {77 return this.mobType;78 }79 setMobType(eventID: EventID, newMobType: MobType) {80 if (newMobType == this.mobType)81 return;82 this.mobType = newMobType;83 this.mobTypeChangeEmitter.emit(eventID);84 }85 getTankIndex(): number {86 return this.tankIndex;87 }88 setTankIndex(eventID: EventID, newTankIndex: number) {89 if (newTankIndex == this.tankIndex)90 return;91 this.tankIndex = newTankIndex;92 this.propChangeEmitter.emit(eventID);93 }94 getSwingSpeed(): number {95 return this.swingSpeed;96 }97 setSwingSpeed(eventID: EventID, newSwingSpeed: number) {98 if (newSwingSpeed == this.swingSpeed)99 return;100 this.swingSpeed = newSwingSpeed;101 this.propChangeEmitter.emit(eventID);102 }103 getMinBaseDamage(): number {104 return this.minBaseDamage;105 }106 setMinBaseDamage(eventID: EventID, newMinBaseDamage: number) {107 if (newMinBaseDamage == this.minBaseDamage)108 return;109 this.minBaseDamage = newMinBaseDamage;110 this.propChangeEmitter.emit(eventID);111 }112 getDualWield(): boolean {113 return this.dualWield;114 }115 setDualWield(eventID: EventID, newDualWield: boolean) {116 if (newDualWield == this.dualWield)117 return;118 this.dualWield = newDualWield;119 this.propChangeEmitter.emit(eventID);120 }121 getDualWieldPenalty(): boolean {122 return this.dualWieldPenalty;123 }124 setDualWieldPenalty(eventID: EventID, newDualWieldPenalty: boolean) {125 if (newDualWieldPenalty == this.dualWieldPenalty)126 return;127 this.dualWieldPenalty = newDualWieldPenalty;128 this.propChangeEmitter.emit(eventID);129 }130 getSuppressDodge(): boolean {131 return this.suppressDodge;132 }133 setSuppressDodge(eventID: EventID, newSuppressDodge: boolean) {134 if (newSuppressDodge == this.suppressDodge)135 return;136 this.suppressDodge = newSuppressDodge;137 this.propChangeEmitter.emit(eventID);138 }139 getParryHaste(): boolean {140 return this.parryHaste;141 }142 setParryHaste(eventID: EventID, newParryHaste: boolean) {143 if (newParryHaste == this.parryHaste)144 return;145 this.parryHaste = newParryHaste;146 this.propChangeEmitter.emit(eventID);147 }148 getSpellSchool(): SpellSchool {149 return this.spellSchool;150 }151 setSpellSchool(eventID: EventID, newSpellSchool: SpellSchool) {152 if (newSpellSchool == this.spellSchool)153 return;154 this.spellSchool = newSpellSchool;155 this.propChangeEmitter.emit(eventID);156 }157 getStats(): Stats {158 return this.stats;159 }160 setStats(eventID: EventID, newStats: Stats) {161 if (newStats.equals(this.stats))162 return;163 this.stats = newStats;164 this.statsChangeEmitter.emit(eventID);165 }166 matchesPreset(preset: PresetTarget): boolean {167 return TargetProto.equals(this.toProto(), preset.target);168 }169 applyPreset(eventID: EventID, preset: PresetTarget) {170 this.fromProto(eventID, preset.target || TargetProto.create());171 }172 toProto(): TargetProto {173 return TargetProto.create({174 id: this.getId(),175 name: this.getName(),176 level: this.getLevel(),177 mobType: this.getMobType(),178 tankIndex: this.getTankIndex(),179 swingSpeed: this.getSwingSpeed(),180 minBaseDamage: this.getMinBaseDamage(),181 dualWield: this.getDualWield(),182 dualWieldPenalty: this.getDualWieldPenalty(),183 suppressDodge: this.getSuppressDodge(),184 parryHaste: this.getParryHaste(),185 spellSchool: this.getSpellSchool(),186 stats: this.stats.asArray(),187 });188 }189 fromProto(eventID: EventID, proto: TargetProto) {190 TypedEvent.freezeAllAndDo(() => {191 this.setId(eventID, proto.id);192 this.setName(eventID, proto.name);193 this.setLevel(eventID, proto.level);194 this.setMobType(eventID, proto.mobType);195 this.setTankIndex(eventID, proto.tankIndex);196 this.setSwingSpeed(eventID, proto.swingSpeed);197 this.setMinBaseDamage(eventID, proto.minBaseDamage);198 this.setDualWield(eventID, proto.dualWield);199 this.setDualWieldPenalty(eventID, proto.dualWieldPenalty);200 this.setSuppressDodge(eventID, proto.suppressDodge);201 this.setParryHaste(eventID, proto.parryHaste);202 this.setSpellSchool(eventID, proto.spellSchool);203 this.setStats(eventID, new Stats(proto.stats));204 });205 }206 clone(eventID: EventID): Target {207 const newTarget = new Target(this.sim);208 newTarget.fromProto(eventID, this.toProto());209 return newTarget;210 }211 static defaultProto(): TargetProto {212 return TargetProto.create({213 level: Mechanics.BOSS_LEVEL,214 mobType: MobType.MobTypeUndead,215 tankIndex: 0,216 swingSpeed: 1.5,217 minBaseDamage: 30000,218 dualWield: true,219 dualWieldPenalty: false,220 suppressDodge: false,221 parryHaste: true,222 spellSchool: SpellSchool.SpellSchoolPhysical,223 stats: Stats.fromMap({224 [Stat.StatArmor]: 10643,225 [Stat.StatAttackPower]: 640,226 }).asArray(),227 });228 }229 static fromDefaults(eventID: EventID, sim: Sim): Target {230 const target = new Target(sim);231 target.fromProto(eventID, Target.defaultProto());232 return target;233 }...

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encounter.ts

Source:encounter.ts Github

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1import { Encounter as EncounterProto } from './proto/common.js';2import { MobType } from './proto/common.js';3import { Stat } from './proto/common.js';4import { Target as TargetProto } from './proto/common.js';5import { PresetEncounter } from './proto/api.js';6import { PresetTarget } from './proto/api.js';7import { Target } from './target.js';8import { Stats } from './proto_utils/stats.js';9import { Sim } from './sim.js';10import { EventID, TypedEvent } from './typed_event.js';11// Manages all the settings for an Encounter.12export class Encounter {13 readonly sim: Sim;14 private duration: number = 180;15 private durationVariation: number = 5;16 private executeProportion20: number = 0.2;17 private executeProportion25: number = 0.25;18 private executeProportion35: number = 0.35;19 private useHealth: boolean = false;20 private targets: Array<Target>;21 readonly targetsChangeEmitter = new TypedEvent<void>();22 readonly durationChangeEmitter = new TypedEvent<void>();23 readonly executeProportionChangeEmitter = new TypedEvent<void>();24 // Emits when any of the above emitters emit.25 readonly changeEmitter = new TypedEvent<void>();26 constructor(sim: Sim) {27 this.sim = sim;28 this.targets = [Target.fromDefaults(TypedEvent.nextEventID(), sim)];29 [30 this.targetsChangeEmitter,31 this.durationChangeEmitter,32 this.executeProportionChangeEmitter,33 ].forEach(emitter => emitter.on(eventID => this.changeEmitter.emit(eventID)));34 }35 get primaryTarget(): Target {36 return this.targets[0];37 }38 getDurationVariation(): number {39 return this.durationVariation;40 }41 setDurationVariation(eventID: EventID, newDuration: number) {42 if (newDuration == this.durationVariation)43 return;44 this.durationVariation = newDuration;45 this.durationChangeEmitter.emit(eventID);46 }47 getDuration(): number {48 return this.duration;49 }50 setDuration(eventID: EventID, newDuration: number) {51 if (newDuration == this.duration)52 return;53 this.duration = newDuration;54 this.durationChangeEmitter.emit(eventID);55 }56 getExecuteProportion20(): number {57 return this.executeProportion20;58 }59 setExecuteProportion20(eventID: EventID, newExecuteProportion20: number) {60 if (newExecuteProportion20 == this.executeProportion20)61 return;62 this.executeProportion20 = newExecuteProportion20;63 this.executeProportionChangeEmitter.emit(eventID);64 }65 getExecuteProportion25(): number {66 return this.executeProportion25;67 }68 setExecuteProportion25(eventID: EventID, newExecuteProportion25: number) {69 if (newExecuteProportion25 == this.executeProportion25)70 return;71 this.executeProportion25 = newExecuteProportion25;72 this.executeProportionChangeEmitter.emit(eventID);73 }74 getExecuteProportion35(): number {75 return this.executeProportion35;76 }77 setExecuteProportion35(eventID: EventID, newExecuteProportion35: number) {78 if (newExecuteProportion35 == this.executeProportion35)79 return;80 this.executeProportion35 = newExecuteProportion35;81 this.executeProportionChangeEmitter.emit(eventID);82 }83 getUseHealth(): boolean {84 return this.useHealth;85 }86 setUseHealth(eventID: EventID, newUseHealth: boolean) {87 if (newUseHealth == this.useHealth)88 return;89 this.useHealth = newUseHealth;90 this.durationChangeEmitter.emit(eventID);91 this.executeProportionChangeEmitter.emit(eventID);92 }93 getNumTargets(): number {94 return this.targets.length;95 }96 getTargets(): Array<Target> {97 return this.targets.slice();98 }99 setTargets(eventID: EventID, newTargets: Array<Target>) {100 TypedEvent.freezeAllAndDo(() => {101 if (newTargets.length == 0) {102 newTargets = [Target.fromDefaults(eventID, this.sim)];103 }104 if (newTargets.length == this.targets.length && newTargets.every((target, i) => TargetProto.equals(target.toProto(), this.targets[i].toProto()))) {105 return;106 }107 this.targets = newTargets;108 this.targetsChangeEmitter.emit(eventID);109 });110 }111 matchesPreset(preset: PresetEncounter): boolean {112 return preset.targets.length == this.targets.length && this.targets.every((t, i) => t.matchesPreset(preset.targets[i]));113 }114 applyPreset(eventID: EventID, preset: PresetEncounter) {115 TypedEvent.freezeAllAndDo(() => {116 let newTargets = this.targets.slice(0, preset.targets.length);117 while (newTargets.length < preset.targets.length) {118 newTargets.push(new Target(this.sim));119 }120 newTargets.forEach((nt, i) => nt.applyPreset(eventID, preset.targets[i]));121 this.setTargets(eventID, newTargets);122 });123 }124 toProto(): EncounterProto {125 return EncounterProto.create({126 duration: this.duration,127 durationVariation: this.durationVariation,128 executeProportion20: this.executeProportion20,129 executeProportion25: this.executeProportion25,130 executeProportion35: this.executeProportion35,131 useHealth: this.useHealth,132 targets: this.targets.map(target => target.toProto()),133 });134 }135 fromProto(eventID: EventID, proto: EncounterProto) {136 TypedEvent.freezeAllAndDo(() => {137 this.setDuration(eventID, proto.duration);138 this.setDurationVariation(eventID, proto.durationVariation);139 this.setExecuteProportion20(eventID, proto.executeProportion20);140 this.setExecuteProportion25(eventID, proto.executeProportion25);141 this.setExecuteProportion35(eventID, proto.executeProportion35);142 this.setUseHealth(eventID, proto.useHealth);143 if (proto.targets.length > 0) {144 this.setTargets(eventID, proto.targets.map(targetProto => {145 const target = new Target(this.sim);146 target.fromProto(eventID, targetProto);147 return target;148 }));149 } else {150 this.setTargets(eventID, [Target.fromDefaults(eventID, this.sim)]);151 }152 });153 }154 applyDefaults(eventID: EventID) {155 this.fromProto(eventID, EncounterProto.create({156 duration: 180,157 durationVariation: 5,158 executeProportion20: 0.2,159 executeProportion25: 0.25,160 executeProportion35: 0.35,161 targets: [Target.defaultProto()],162 }));163 }...

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typed_event.ts

Source:typed_event.ts Github

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1// An event ID uniquely identifies a single event that occurred, usually due to2// some user action like changing a piece of gear.3//4// Event IDs allow us to make sure that hierarchies of TypedEvents fire only once,5// for a given event. This is very important for certain features, like undo/redo.6export type EventID = number;7export interface Disposable {8 dispose(): void;9}10export interface Listener<T> {11 (eventID: EventID, event: T): any;12}13interface FiredEventData {14 eventID: EventID,15 error: Error,16}17interface FrozenEventData<T> {18 eventID: EventID,19 event: T,20}21/** Provides a type-safe event interface. */22export class TypedEvent<T> {23 // Optional label to help debug.24 private label: string;25 constructor(label?: string) {26 this.label = label || '';27 }28 private listeners: Array<Listener<T>> = [];29 // The events which have already been fired from this TypedEvent.30 private firedEvents: Array<FiredEventData> = [];31 // Currently frozen events pending on this TypedEvent. See freezeAll()32 // for more details.33 private frozenEvents: Array<FrozenEventData<T>> = [];34 // Registers a new listener to this event.35 on(listener: Listener<T>): Disposable {36 this.listeners.push(listener);37 return {38 dispose: () => this.off(listener),39 };40 }41 // Removes a listener from this event.42 off(listener: Listener<T>) {43 const idx = this.listeners.indexOf(listener);44 if (idx != -1) {45 this.listeners.splice(idx, 1);46 }47 }48 // Convenience for on() which calls off() autmatically after firing once.49 once(listener: Listener<T>): Disposable {50 const onceListener = (eventID: EventID, event: T) => {51 this.off(onceListener);52 listener(eventID, event);53 };54 return this.on(onceListener);55 }56 emit(eventID: EventID, event: T) {57 const originalEvent = this.firedEvents.find(fe => fe.eventID == eventID);58 if (originalEvent) {59 if (!thawing) {60 // Uncomment this for debugging TypedEvent stuff. There are a few legitimate61 // cases where it fires though and it can be very noisy.62 //console.warn('EventID collision outside of thawing, original event: ' + (originalEvent.error.stack || originalEvent.error));63 }64 return;65 }66 this.firedEvents.push({67 eventID: eventID,68 error: new Error('Original event'),69 });70 if (freezeCount > 0) {71 if (this.frozenEvents.length == 0) {72 frozenTypedEvents.push(this);73 }74 this.frozenEvents.push({75 eventID: eventID,76 event: event,77 });78 } else {79 this.fireEventInternal(eventID, event);80 }81 }82 private fireEventInternal(eventID: EventID, event: T) {83 this.listeners.forEach(listener => listener(eventID, event));84 }85 // Executes the provided callback while all TypedEvents are frozen.86 // Freezes all TypedEvent objects so that new calls to emit() do not fire the event.87 // Instead, the events will be held until the execution is finishd, at which point88 // all TypedEvents will fire all of the events that were frozen.89 //90 // This is used when a single user action activates multiple separate events, to ensure91 // none of them fire until all changes have been applied.92 //93 // This function is very similar to a locking mechanism.94 static freezeAllAndDo(func: () => void) {95 freezeCount++;96 try {97 func();98 } catch (e) {99 console.error('Caught error in freezeAllAndDo: ' + e);100 } finally {101 freezeCount--;102 if (freezeCount > 0) {103 // Don't do anything until things are fully unfrozen.104 return;105 }106 thawing = true;107 const typedEvents = frozenTypedEvents.slice();108 frozenTypedEvents = [];109 typedEvents.forEach(typedEvent => {110 const frozenEvents = typedEvent.frozenEvents.slice();111 typedEvent.frozenEvents = [];112 frozenEvents.forEach(frozenEvent => typedEvent.fireEventInternal(frozenEvent.eventID, frozenEvent.event));113 });114 thawing = false;115 }116 }117 static nextEventID(): EventID {118 return nextEventID++;119 }120 static onAny(events: Array<TypedEvent<any>>, label?: string): TypedEvent<void> {121 const newEvent = new TypedEvent<void>(label);122 events.forEach(emitter => emitter.on(eventID => newEvent.emit(eventID)));123 return newEvent;124 }125}126// If this is > 0 then events are frozen.127let freezeCount = 0;128// Indicates whether we are currently in the process of unfreezing. Just used to add a warning.129let thawing = false;130let frozenTypedEvents: Array<TypedEvent<any>> = [];...

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Using AI Code Generation

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1import {render, fireEvent} from '@testing-library/react'2import {eventId} from 'storybook-root'3test('test', () => {4 const {getByTestId} = render(<MyComponent />)5 fireEvent.click(getByTestId(eventId('my-button')))6})7import {addDecorator} from '@storybook/react'8import {setEventIdPrefix} from 'storybook-root'9setEventIdPrefix('my-app')10addDecorator((story) => <div data-testid="my-app">{story()}</div>)11import {addDecorator} from '@storybook/react'12import {setEventIdPrefix} from 'storybook-root'13setEventIdPrefix('my-app')14addDecorator((story) => <div data-testid="my-app">{story()}</div>)15import {addDecorator} from '@storybook/react'16import {setEventIdPrefix} from 'storybook-root'17setEventIdPrefix('my-app')18addDecorator((story) => <div data-testid="my-app">{story()}</div>)19Then, in your test file, you can import the eventId method from storybook-root and use it to get the test ID for an element in your story:20import {render, fireEvent} from '@testing-library/react'21import {eventId} from 'storybook-root'22test('test', () => {23 const {getByTestId} = render(<MyComponent />)24 fireEvent.click(getByTestId(eventId('my-button')))25})

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Using AI Code Generation

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1import { eventId } from 'storybook-root'2eventId('some-event-id')3import { withEventId } from 'storybook-root'4storiesOf('My Component', module)5 .addDecorator(withEventId)6 .add('with some emoji', () => (7import { withEventId } from 'storybook-root'8storiesOf('My Component', module)9 .addDecorator(withEventId('custom-event-name'))10 .add('with some emoji', () => (11import { withEventId } from 'storybook-root'12storiesOf('My Component', module)13 .addDecorator(withEventId('custom-event-name', { some: 'data' }))14 .add('with some emoji', () => (15import { withEventId } from 'storybook-root'16storiesOf('My Component', module)17 .addDecorator(withEventId({ some: 'data' }))18 .add('with some emoji', () => (19import { withEventId } from 'storybook-root'20storiesOf('My Component', module)21 .addDecorator(withEventId({ some: 'data' }, 'custom-event-name'))22 .add('with some emoji', () => (23import { withEventId } from 'storybook-root'24storiesOf('My Component', module)25 .addDecorator(withEventId({ some: 'data' }, 'custom-event-name'))26 .add('with some emoji', () => (

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Using AI Code Generation

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1import { eventId } from 'storybook-root';2const id = eventId('my-event');3import { eventId } from 'storybook-root';4const id = eventId('my-event', { prefix: 'my-prefix-' });5import { eventId } from 'storybook-root';6const id = eventId('my-event', { suffix: '-my-suffix' });7import { eventId } from 'storybook-root';8const id = eventId('my-event', { prefix: 'my-prefix-', suffix: '-my-suffix' });9import { eventId } from 'storybook-root';10const id = eventId('my-event', { prefix: 'my-prefix-', suffix: '-my-suffix', seed: 100 });11import { eventId } from 'storybook-root';12const id = eventId('my-event', { prefix: 'my-prefix-', suffix: '-my-suffix', seed: 100, idLength: 4 });13import { eventId } from 'storybook-root';14const id = eventId('my-event', { prefix: 'my-prefix-', suffix: '-my-suffix', seed: 100, idLength: 4, idType: 'string' });15import { eventId } from 'storybook-root';16const id = eventId('my-event', { prefix: 'my-prefix-', suffix: '-my-suffix', seed: 100, idLength: 4, idType: 'number' });

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Using AI Code Generation

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1import { render } from 'storybook-root'2import React from 'react'3import { fireEvent, screen } from '@testing-library/react'4import MyComponent from './MyComponent'5test('test MyComponent', () => {6 render(<MyComponent />)7 fireEvent.click(screen.getByText('click me'))8})9import { addDecorator } from '@storybook/react'10import { render } from 'storybook-root'11addDecorator((storyFn, context) => {12 return render(storyFn(), context)13})14import { addons } from '@storybook/addons'15import { create } from 'storybook-root'16const root = create()17addons.setConfig({18})19addons.register('storybook-root', (api) => {20 addons.addPanel('storybook-root', {21 render: () => root,22 })23})24module.exports = {25 stories: ['../src/**/*.stories.@(js|jsx|ts|tsx|mdx)'],26}27const path = require('path')28const TsconfigPathsPlugin = require('tsconfig-paths-webpack-plugin')29module.exports = ({ config, mode }) => {30 config.module.rules.push({31 {32 loader: require.resolve('babel-loader'),33 options: {34 presets: [['react-app', { flow: false, typescript: true }]],35 },36 },37 {38 loader: require.resolve('react-docgen-typescript-loader'),39 },40 })41 config.resolve.extensions.push('.ts', '.tsx')42 new TsconfigPathsPlugin({43 configFile: path.resolve(__dirname, '../tsconfig.json'),44 }),45}46{47 "compilerOptions": {48 },

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Using AI Code Generation

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1import { eventId } from 'storybook-root'2eventId('my-event', 'my-event-id')3import { addons } from '@storybook/addons'4import { EVENTS } from './constants'5export const eventId = (eventName, eventId) => {6 const channel = addons.getChannel()7 channel.emit(EVENTS.SET_EVENT_ID, { eventName, eventId })8}9export const EVENTS = {10}11import { EVENTS } from './constants'12const channel = addons.getChannel()13channel.on(EVENTS.SET_EVENT_ID, ({ eventName, eventId }) => {14})

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Using AI Code Generation

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1import { eventId } from 'storybook-root';2export default function test() {3 console.log('test', eventId());4}5import React from 'react';6import { storiesOf } from '@storybook/react';7import { withKnobs, text, boolean, number } from '@storybook/addon-knobs';8import { withInfo } from '@storybook/addon-info';9import { withA11y } from '@storybook/addon-a11y';10import { withTests } from '@storybook/addon-jest';11import { withConsole } from '@storybook/addon-console';12import results from '../.jest-test-results.json';13import { Button } from '../src';14const stories = storiesOf('Button', module);15stories.addDecorator(withKnobs);16stories.addDecorator((storyFn, context) => withConsole()(storyFn)(context));17stories.addDecorator(withA11y);18stories.addDecorator(19 withTests({20 })21);22stories.add(23 withInfo({24 })(() => <Button> Hello Button </Button>)25);26stories.add(27 withInfo({28 })(() => <Button> ๐Ÿ˜€ ๐Ÿ˜Ž ๐Ÿ‘ ๐Ÿ’ฏ </Button>)29);30stories.add(31 withInfo({32 })(() => <Button onClick={action('clicked')}> ๐Ÿ˜€ ๐Ÿ˜Ž ๐Ÿ‘ ๐Ÿ’ฏ </Button>)33);34stories.add(35 withInfo({36 })(() => (37 onClick={action('clicked')}38 disabled={boolean('Disabled', false)}39 size={text('Size', 'small')}40 type={text('Type', 'primary')}41 tabIndex={number('tabIndex', 0)}42);

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Using AI Code Generation

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1import { eventId } from 'storybook-root'2eventId('myEvent', 'myEventValue')3import { eventId } from 'storybook-root'4describe('eventId', () => {5 it('should return the correct event id', () => {6 const eventId = eventId('myEvent', 'myEventValue')7 expect(eventId).toEqual('myEventValue')8 })9})10"jest": {11 "moduleNameMapper": {12 }13}

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Using AI Code Generation

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1import storybookRoot from 'storybook-root';2const eventId = storybookRoot.eventId;3const event = {4 id: eventId('event1'),5}6const event2 = {7 id: eventId('event2'),8}9const event3 = {10 id: eventId('event3'),11}12const event4 = {13 id: eventId('event4'),14}15const event5 = {16 id: eventId('event5'),17}18const event6 = {19 id: eventId('event6'),20}21const event7 = {22 id: eventId('event7'),23}24const event8 = {25 id: eventId('event8'),26}27const event9 = {28 id: eventId('event9'),29}30const event10 = {31 id: eventId('event10'),32}33const event11 = {34 id: eventId('event11'),35}36const event12 = {37 id: eventId('event12'),38}39const event13 = {40 id: eventId('event13'),41}42const event14 = {43 id: eventId('event14'),44}45const event15 = {46 id: eventId('event15'),47}48const event16 = {49 id: eventId('event16'),50}51const event17 = {52 id: eventId('event17'),53}

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Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

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