How to use hasKeyword method in storybook-root

Best JavaScript code snippet using storybook-root

isType.ts

Source:isType.ts Github

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1import { Game, Keyword, Location } from "skyrimPlatform"2/** Checks if a location is of type "animal den". */3export const isAnimalDen = (l: Location) =>4 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130de, "Skyrim.esm")))5/** Checks if a location is of type "bandit camp". */6export const isBanditCamp = (l: Location) =>7 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130df, "Skyrim.esm")))8/** Checks if a location is of type "barracks". */9export const isBarracks = (l: Location) =>10 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x1cd55, "Skyrim.esm")))11/** Checks if a location is of type "castle". */12export const isCastle = (l: Location) =>13 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x1cd57, "Skyrim.esm")))14/** Checks if a location is of type "cemetery". */15export const isCemetery = (l: Location) =>16 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x1cd58, "Skyrim.esm")))17/** Checks if a location is of type "city". */18export const isCity = (l: Location) =>19 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x13168, "Skyrim.esm")))20/** Checks if a location is of type "clearable". */21export const isClearable = (l: Location) =>22 l.hasKeyword(Keyword.from(Game.getFormFromFile(0xf5e80, "Skyrim.esm")))23/** Checks if a location is of type "dragon lair". */24export const isDragonLair = (l: Location) =>25 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130e0, "Skyrim.esm")))26/** Checks if a location is of type "dragon priest lair". */27export const isDragonPriestLair = (l: Location) =>28 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130e1, "Skyrim.esm")))29/** Checks if a location is of type "draugr crypt". */30export const isDraugrCrypt = (l: Location) =>31 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130e2, "Skyrim.esm")))32/** Checks if a location is of type "dungeon". */33export const isDungeon = (l: Location) =>34 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130db, "Skyrim.esm")))35/** Checks if a location is of type "dwarven automatons". */36export const isDwarvenAutomatons = (l: Location) =>37 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130e3, "Skyrim.esm")))38/** Checks if a location is of type "dwelling". */39export const isDwelling = (l: Location) =>40 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130dc, "Skyrim.esm")))41/** Checks if a location is of type "falmer hive". */42export const isFalmerHive = (l: Location) =>43 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130e4, "Skyrim.esm")))44/** Checks if a location is of type "farm". */45export const isFarm = (l: Location) =>46 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x18ef0, "Skyrim.esm")))47/** Checks if a location is of type "forsworn camp". */48export const isForswornCamp = (l: Location) =>49 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130ee, "Skyrim.esm")))50/** Checks if a location is of type "giant camp". */51export const isGiantCamp = (l: Location) =>52 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130e5, "Skyrim.esm")))53/** Checks if a location is of type "guild". */54export const isGuild = (l: Location) =>55 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x1cd5a, "Skyrim.esm")))56/** Checks if a location is of type "habitation". */57export const isHabitation = (l: Location) =>58 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x39793, "Skyrim.esm")))59/** Checks if a location is of type "habitation has inn". */60export const isHabitationHasInn = (l: Location) =>61 l.hasKeyword(Keyword.from(Game.getFormFromFile(0xa6e84, "Skyrim.esm")))62/** Checks if a location is of type "hagraven nest". */63export const isHagravenNest = (l: Location) =>64 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130e6, "Skyrim.esm")))65/** Checks if a location is of type "hold". */66export const isHold = (l: Location) =>67 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x16771, "Skyrim.esm")))68/** Checks if a location is of type "hold capital". */69export const isHoldCapital = (l: Location) =>70 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x868e2, "Skyrim.esm")))71/** Checks if a location is of type "hold major". */72export const isHoldMajor = (l: Location) =>73 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x868e1, "Skyrim.esm")))74/** Checks if a location is of type "hold minor". */75export const isHoldMinor = (l: Location) =>76 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x868e3, "Skyrim.esm")))77/** Checks if a location is of type "house". */78export const isHouse = (l: Location) =>79 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x1cb85, "Skyrim.esm")))80/** Checks if a location is of type "inn". */81export const isInn = (l: Location) =>82 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x1cb87, "Skyrim.esm")))83/** Checks if a location is of type "jail". */84export const isJail = (l: Location) =>85 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x1cd59, "Skyrim.esm")))86/** Checks if a location is of type "lumber mill". */87export const isLumberMill = (l: Location) =>88 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x18ef2, "Skyrim.esm")))89/** Checks if a location is of type "military camp". */90export const isMilitaryCamp = (l: Location) =>91 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130e8, "Skyrim.esm")))92/** Checks if a location is of type "military fort". */93export const isMilitaryFort = (l: Location) =>94 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130e7, "Skyrim.esm")))95/** Checks if a location is of type "mine". */96export const isMine = (l: Location) =>97 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x18ef1, "Skyrim.esm")))98/** Checks if a location is of type "orc stronghold". */99export const isOrcStronghold = (l: Location) =>100 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130e9, "Skyrim.esm")))101/** Checks if a location is of type "player house". */102export const isPlayerHouse = (l: Location) =>103 l.hasKeyword(Keyword.from(Game.getFormFromFile(0xfc1a3, "Skyrim.esm")))104/** Checks if a location is of type "settlement". */105export const isSettlement = (l: Location) =>106 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x13167, "Skyrim.esm")))107/** Checks if a location is of type "ship". */108export const isShip = (l: Location) =>109 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x1cd5b, "Skyrim.esm")))110/** Checks if a location is of type "shipwreck". */111export const isShipwreck = (l: Location) =>112 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x1929f, "Skyrim.esm")))113/** Checks if a location is of type "spriggan grove". */114export const isSprigganGrove = (l: Location) =>115 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130ea, "Skyrim.esm")))116/** Checks if a location is of type "stewards dwelling". */117export const isStewardsDwelling = (l: Location) =>118 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x504f9, "Skyrim.esm")))119/** Checks if a location is of type "store". */120export const isStore = (l: Location) =>121 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x1cb86, "Skyrim.esm")))122/** Checks if a location is of type "temple". */123export const isTemple = (l: Location) =>124 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x1cd56, "Skyrim.esm")))125/** Checks if a location is of type "town". */126export const isTown = (l: Location) =>127 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x13166, "Skyrim.esm")))128/** Checks if a location is of type "vampire lair". */129export const isVampireLair = (l: Location) =>130 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130eb, "Skyrim.esm")))131/** Checks if a location is of type "warlock lair". */132export const isWarlockLair = (l: Location) =>133 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130ec, "Skyrim.esm")))134/** Checks if a location is of type "werewolf lair". */135export const isWerewolfLair = (l: Location) =>136 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130ed, "Skyrim.esm")))137/** Checks if a location is of type "set cave". */138export const isSetCave = (l: Location) =>139 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130ef, "Skyrim.esm")))140/** Checks if a location is of type "set cave ice". */141export const isSetCaveIce = (l: Location) =>142 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x100819, "Skyrim.esm")))143/** Checks if a location is of type "set dwarven ruin". */144export const isSetDwarvenRuin = (l: Location) =>145 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130f0, "Skyrim.esm")))146/** Checks if a location is of type "set military camp". */147export const isSetMilitaryCamp = (l: Location) =>148 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x1926a, "Skyrim.esm")))149/** Checks if a location is of type "set military fort". */150export const isSetMilitaryFort = (l: Location) =>151 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130f1, "Skyrim.esm")))152/** Checks if a location is of type "set nordic ruin". */153export const isSetNordicRuin = (l: Location) =>154 l.hasKeyword(Keyword.from(Game.getFormFromFile(0x130f2, "Skyrim.esm")))155/** Checks if a location is of type "set outdoor". */156export const isSetOutdoor = (l: Location) =>...

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arrFilterByKeywords.mjs

Source:arrFilterByKeywords.mjs Github

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1import map from 'lodash/map'2import size from 'lodash/size'3import trim from 'lodash/trim'4import isearr from './isearr.mjs'5import isestr from './isestr.mjs'6import sep from './sep.mjs'7import strleft from './strleft.mjs'8import strdelleft from './strdelleft.mjs'9/**10 * 對arr陣列內各字串進行關鍵字計算,計算是否含有關鍵字與程度,多關鍵字用空白區隔,必要關鍵字可於字首添加「+」,不要關鍵字可於字首添加「-」11 *12 * Unit Test: {@link https://github.com/yuda-lyu/wsemi/blob/master/test/arrFilterByKeywords.test.mjs Github}13 * @memberOf wsemi14 * @param {Array} arr 輸入要被尋找的字串陣列15 * @param {String|Array} keywords 輸入要尋找的關鍵字字串或陣列16 * @returns {Array} 回傳結果物件陣列17 * @example18 *19 * let arr = [20 * 'abc def xyz',21 * '測試abc中文mnop',22 * 'Instead of creating yet another opinionated application',23 * 'Node.js module which can be integrated into a larger application',24 * ]25 * let kws = null26 * let r = null27 *28 * kws = 'abc'29 * r = arrFilterByKeywords(arr, kws)30 * console.log(r)31 * // => [32 * // { hasKeyword: true, weight: 1 },33 * // { hasKeyword: true, weight: 1 },34 * // { hasKeyword: false, weight: 0 },35 * // { hasKeyword: false, weight: 0 }36 * // ]37 *38 * kws = 'def'39 * r = arrFilterByKeywords(arr, kws)40 * console.log(r)41 * // => [42 * // { hasKeyword: true, weight: 1 },43 * // { hasKeyword: false, weight: 0 },44 * // { hasKeyword: false, weight: 0 },45 * // { hasKeyword: false, weight: 0 }46 * // ]47 *48 * kws = 'def 中文'49 * r = arrFilterByKeywords(arr, kws)50 * console.log(r)51 * // => [52 * // { hasKeyword: true, weight: 1 },53 * // { hasKeyword: true, weight: 0.25 },54 * // { hasKeyword: false, weight: 0 },55 * // { hasKeyword: false, weight: 0 }56 * // ]57 *58 * kws = 'def 中文 mnop'59 * r = arrFilterByKeywords(arr, kws)60 * console.log(r)61 * // => [62 * // { hasKeyword: true, weight: 1 },63 * // { hasKeyword: true, weight: 0.5555555555555557 },64 * // { hasKeyword: false, weight: 0 },65 * // { hasKeyword: false, weight: 0 }66 * // ]67 *68 * kws = 'def +yet'69 * r = arrFilterByKeywords(arr, kws)70 * console.log(r)71 * // => [72 * // { hasKeyword: false, weight: 0 },73 * // { hasKeyword: false, weight: 0 },74 * // { hasKeyword: true, weight: 0.25 },75 * // { hasKeyword: false, weight: 0 }76 * // ]77 *78 * kws = 'def of module -yet'79 * r = arrFilterByKeywords(arr, kws)80 * console.log(r)81 * // => [82 * // { hasKeyword: true, weight: 1 },83 * // { hasKeyword: false, weight: 0 },84 * // { hasKeyword: false, weight: 0 },85 * // { hasKeyword: true, weight: 0.25 }86 * // ]87 *88 * kws = '+'89 * r = arrFilterByKeywords(arr, kws)90 * console.log(r)91 * // => [92 * // { hasKeyword: false, weight: 0 },93 * // { hasKeyword: false, weight: 0 },94 * // { hasKeyword: false, weight: 0 },95 * // { hasKeyword: false, weight: 0 }96 * // ]97 *98 * kws = '-'99 * r = arrFilterByKeywords(arr, kws)100 * console.log(r)101 * // => [102 * // { hasKeyword: false, weight: 0 },103 * // { hasKeyword: false, weight: 0 },104 * // { hasKeyword: false, weight: 0 },105 * // { hasKeyword: false, weight: 0 }106 * // ]107 *108 * kws = 'def +'109 * r = arrFilterByKeywords(arr, kws)110 * console.log(r)111 * // => [112 * // { hasKeyword: true, weight: 1 },113 * // { hasKeyword: false, weight: 0 },114 * // { hasKeyword: false, weight: 0 },115 * // { hasKeyword: false, weight: 0 }116 * // ]117 *118 * kws = ['def', 'of', 'module', '-yet']119 * r = arrFilterByKeywords(arr, kws)120 * console.log(r)121 * // => [122 * // { hasKeyword: true, weight: 1 },123 * // { hasKeyword: false, weight: 0 },124 * // { hasKeyword: false, weight: 0 },125 * // { hasKeyword: true, weight: 0.25 }126 * // ]127 *128 * kws = ['can be', 'def']129 * r = arrFilterByKeywords(arr, kws)130 * console.log(r)131 * // => [132 * // { hasKeyword: true, weight: 0.25 },133 * // { hasKeyword: false, weight: 0 },134 * // { hasKeyword: false, weight: 0 },135 * // { hasKeyword: true, weight: 1 }136 * // ]137 *138 */139function arrFilterByKeywords(arr, keywords) {140 //check141 if (!isearr(arr)) {142 return []143 }144 //check145 if (!isestr(keywords) && !isearr(keywords)) {146 return []147 }148 //kws149 let kws = null150 if (isestr(keywords)) {151 kws = sep(keywords, ' ') //若為字串則用空白切分出各關鍵字152 }153 else {154 kws = keywords //可支援關鍵字內含空白155 }156 //n157 let n = size(kws)158 function core(c) {159 //for160 let b = false161 let weight = 0162 for (let k = 0; k < n; k++) {163 let kw = kws[k]164 //ekw165 let ekw = kw166 let bInclude = strleft(kw, 1) === '+'167 let bExclude = strleft(kw, 1) === '-'168 if (bInclude || bExclude) {169 ekw = strdelleft(kw, 1)170 }171 //check172 if (trim(ekw) === '') {173 continue174 }175 //bHas176 let bHas = c.indexOf(ekw) >= 0177 // console.log('c', c, ':ekw', ekw, ':bHas', bHas)178 //必有關鍵字179 if (bInclude) {180 if (!bHas) {181 b = false //若無必有關鍵字, 強制視為找不到182 weight = 0183 break184 }185 }186 //不能有關鍵字187 if (bExclude) {188 if (bHas) {189 b = false //找到不能有關鍵字, 強制視為找不到190 weight = 0191 break192 }193 }194 //含有關建字則依照順序給予權重195 if (bHas) {196 b = true197 let w = 1 - k / n198 w = w ** 2 //非線性遞減, 有第1關鍵字權重1, 只有2+3關鍵字權重也不超過第1關鍵字權重199 weight += w200 }201 }202 return {203 hasKeyword: b,204 weight,205 }206 }207 //rs208 let rs = map(arr, (c) => {209 return core(c)210 })211 return rs212}...

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drawcard.hasKeyword.spec.js

Source:drawcard.hasKeyword.spec.js Github

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1const DrawCard = require('../../../server/game/drawcard.js');2describe('the DrawCard', function() {3 describe('the hasKeyword() function', function() {4 beforeEach(function() {5 this.owner = { noTimer: true };6 this.card = new DrawCard(this.owner, {});7 });8 it('should return false if no keyword has been added', function() {9 expect(this.card.hasKeyword('covert')).toBe(false);10 });11 it('should return true if a keyword has been added', function() {12 this.card.addKeyword('covert');13 expect(this.card.hasKeyword('covert')).toBe(true);14 });15 it('should not be case sensitive', function() {16 this.card.addKeyword('Intimidate');17 expect(this.card.hasKeyword('InTiMiDaTe')).toBe(true);18 });19 it('should return true if a keyword has been added more than it has been removed', function() {20 this.card.addKeyword('covert');21 this.card.addKeyword('covert');22 this.card.removeKeyword('covert');23 expect(this.card.hasKeyword('covert')).toBe(true);24 });25 it('should return false if a keyword has been removed more than it has been added', function() {26 this.card.removeKeyword('covert');27 this.card.removeKeyword('covert');28 this.card.addKeyword('covert');29 expect(this.card.hasKeyword('covert')).toBe(false);30 });31 });32 describe('integration', function() {33 const _ = require('underscore');34 const Game = require('../../../server/game/game.js');35 const Player = require('../../../server/game/player.js');36 beforeEach(function() {37 this.gameService = jasmine.createSpyObj('gameService', ['save']);38 this.game = new Game({}, { gameService: this.gameService });39 this.spy = spyOn(this.game, 'reportError');40 this.player = new Player(1, { username: 'foo', settings: { optionSettings: {} } }, false, this.game);41 this.player.noTimer = true;42 this.player2 = new Player(2, { username: 'bar', settings: { optionSettings: {} } }, false, this.game);43 this.game.playersAndSpectators['foo'] = this.player;44 this.game.playersAndSpectators['bar'] = this.player2;45 this.game.initialise();46 this.game.setFirstPlayer(this.player);47 this.game.currentPhase = 'dynasty';48 this.player.phase = 'dynasty';49 });50 describe('parsing initial keywords', function() {51 describe('when the card mentions a keyword in its body', function() {52 beforeEach(function() {53 this.card = new DrawCard(this.player, { text: 'Each <i>Covert</i> character you control cannot be bypassed by covert.' });54 this.card.location = 'hand';55 this.player.hand = _([this.card]);56 this.player.initiateCardAction(this.card);57 // Resolve events in pipeline.58 this.game.continue();59 });60 it('should return false.', function() {61 expect(this.card.hasKeyword('covert')).toBe(false);62 });63 });64 describe('when the card has a keyword line', function() {65 beforeEach(function() {66 this.card = new DrawCard(this.player, { type: 'character', cost: 0, side: 'dynasty', text_canonical: 'covert.\nsomestuff. restricted.\nnotarealkeyword.\nextra text because we need stuff here.' });67 this.card.location = 'province 1';68 this.player.provinceOne = _([this.card]);69 this.player.dynastyDeck = _([new DrawCard(this.player, {})]);70 this.player.moveCard(this.card, 'play area');71 // Resolve events in pipeline.72 this.game.continue();73 });74 it('should return true for each keyword', function() {75 expect(this.card.hasKeyword('covert')).toBe(true);76 expect(this.card.hasKeyword('Restricted')).toBe(true);77 });78 it('should reject non-valid keywords', function() {79 expect(this.card.hasKeyword('Notarealkeyword')).toBe(false);80 });81 it('should not blank externally given keywords', function() {82 this.card.addKeyword('Sincerity');83 this.card.setBlank();84 // Resolve events in pipeline.85 this.game.continue();86 expect(this.card.hasKeyword('covert')).toBe(false);87 expect(this.card.hasKeyword('Restricted')).toBe(false);88 expect(this.card.hasKeyword('Sincerity')).toBe(true);89 });90 });91 });92 });...

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Using AI Code Generation

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1var storybook = require('./storybook-root.js');2var storybookRoot = storybook.storybookRoot;3var storybookRoot = new storybookRoot();4storybookRoot.hasKeyword('keyword');5var storybook = require('./storybook.js');6var storybook = storybook.storybook;7var storybook = new storybook();8storybook.hasKeyword('keyword');

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Using AI Code Generation

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1var storybook = require('storybook-root');2var story = storybook.createStory();3var hasKeyword = story.hasKeyword('keyword');4console.log(hasKeyword);5var story = require('story');6module.exports = {7 createStory: function() {8 return story;9 }10};11module.exports = {12 hasKeyword: function(keyword) {13 if (keyword == 'keyword') {14 return true;15 }16 return false;17 }18};19var story = require('story');20module.exports = {21 createStory: function() {22 return story;23 },24 hasKeyword: function(keyword) {25 return story.hasKeyword(keyword);26 }27};28var story = require(require.resolve('story'));29module.exports = {30 createStory: function() {31 return story;32 },33 hasKeyword: function(keyword) {34 return story.hasKeyword(keyword);35 }36};

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Using AI Code Generation

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1var root = require('storybook-root');2var story = root.getStory('test');3var hasKeyword = story.hasKeyword('test');4console.log(hasKeyword);5var root = require('storybook-root');6var story = root.getStory('test');7var keywords = story.getKeywords();8console.log(keywords);9var root = require('storybook-root');10var story = root.getStory('test');11var keyword = story.getKeyword('test');12console.log(keyword);13var root = require('storybook-root');14var story = root.getStory('test');15var keywords = story.getKeywords();16console.log(keywords);17var root = require('storybook-root');18var story = root.getStory('test');19var keyword = story.getKeyword('test');20console.log(keyword);21var root = require('storybook-root');22var story = root.getStory('test');23var keywords = story.getKeywords();24console.log(keywords);25var root = require('storybook-root');26var story = root.getStory('test');27var keyword = story.getKeyword('test');28console.log(keyword);29var root = require('storybook-root');30var story = root.getStory('test');31var keywords = story.getKeywords();32console.log(keywords);33var root = require('storybook-root');34var story = root.getStory('test');35var keyword = story.getKeyword('test');36console.log(keyword);37var root = require('storybook-root');38var story = root.getStory('test');39var keywords = story.getKeywords();40console.log(keywords);41var root = require('storybook-root');42var story = root.getStory('test');

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Using AI Code Generation

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1var storybook = require('storybook-root');2var story = new storybook.Story();3var hasKeyword = story.hasKeyword();4var story = require('story');5var storybook = function() {6 this.hasKeyword = function() {7 };8};9module.exports = storybook;10var story = function() {11 this.hasKeyword = function() {12 };13};14module.exports = story;

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