How to use parseCall method in storybook-root

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test.js

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...64 return Promise.resolve(response.entity);65 });66}6768function parseCall(auth, apiName, payload) {6970 var headers = {71 "Content-Type": "application/json",72 "X-Parse-Application-Id": appId73 };7475 if (typeof(auth) == 'string') {76 var token = tokens[auth];77 if (typeof(token) != "string" || token === "") {78 return Promise.reject(new Error("Token missing for " + auth));79 }80 headers["X-Parse-Session-Token"] = token;81 } else if (auth && typeof(auth) == 'object') {82 if (auth.useMasterKey) {83 headers["X-Parse-Master-Key"] = masterKey;84 }85 }8687 if (apiName.indexOf("/") == -1) apiName = "functions/" + apiName;8889 return client({90 path: urlParse + apiName,91 headers: headers,92 entity: payload93 }).then(function(response) {94 response.should.have.property("entity");95 return Promise.resolve(response.entity);96 });97}9899function parseError(message) {100 return (function(entity) {101 entityError(entity, message);102 });103}104105106function entityResult(entity, message) {107 if (typeof(entity.error) == 'string') should.not.exist(entity.error);108 if (entity.error) should.not.exist(entity.error.message);109 if (entity.code) should.not.exist(entity.message);110 entity.should.have.property("result");111 if (message) {112 entity.result.code.should.equal(message.id);113 }114 return entity.result;115}116117function entityError(entity, message) {118 if (!message.id) throw new Error("Invalid message provided");119120 // Cloud Code Error Code121 122 if (entity.result) {123 var unexpected = messageById[entity.result.code];124 should.not.exist(unexpected);125 }126127 entity.should.have.property("code");128 entity.code.should.equal(141);129130 entity.should.have.property("error");131 132 var error = entity.error;133 error.should.be.an("object");134135 error.should.have.property("message");136 error.message.should.be.a("string");137 138 error.should.have.property("code");139 error.code.should.be.a("number");140141 var expected = messageById[message.id];142 expected = expected ? expected + " (" + message.id + ")" : message.id;143144 var actual = messageById[error.code];145 if (!actual && error.code >= 1999 && error.code < 3000) {146 actual = "ParseError";147 actual = actual + " (2/" + (error.code - 2000) + ")";148 } else {149 actual = actual ? actual + " (" + error.code + ")" : error.code;150 }151152 var msg = "Expected " + actual + " to equal " + expected + "\n" + util.inspect(error);153 error.code.should.equal(message.id, msg);154155 error.should.not.have.property("error");156}157158function entityGameId(entity) {159 var result = entityResult(entity);160 result.should.have.property("game");161 var game = result.game;162 game.should.have.property("objectId");163 game.objectId.should.be.a("string");164 return game.objectId;165}166167function getUserSessions() {168 var sessionFile = __dirname + "/sessions.json";169 var mainPromise = new Promise();170 fs.readFile(sessionFile, "utf8", function(err, data) {171 var pending = [];172 if (err && err.code == "ENOENT") {173 console.info("Sessions file missing, rebuilding: " + sessionFile);174 pending = logins;175 } else {176 tokens = JSON.parse(data);177 logins.forEach(function(login) {178 if (!tokens[login.name]) pending.push(login);179 }, this);180 }181 182 var promises = [];183 pending.forEach(function(login) {184 promises.push(requestLogin(login.user, login.pass));185 }, this);186187 if (promises.length === 0) {188 return mainPromise.resolve();189 } else {190 return Promise.when(promises).then(191 function(results) {192 results.forEach(function(loginResult) {193 var user = loginResult.username;194 var name = logins.find(function(login) {195 return login.user == user;196 }).name;197 tokens[name] = loginResult.sessionToken;198 console.log("Updated session token for " + user);199 }, this);200201 fs.writeFile(sessionFile, JSON.stringify(tokens), function(err) {202 if (err) {203 mainPromise.reject(new Error(204 "Unable to update sessions file: " + err205 ));206 } else {207 console.log("Sessions file updated");208 mainPromise.resolve();209 }210 });211 },212 function(error) {213 console.error(error);214 mainPromise.reject(new Error("Unable to login all users"));215 }216 );217 }218 219 });220221 return mainPromise;222}223224function joinGameCheck(entity) {225 entityResult(entity, constants.t.GAME_JOINED)226 .should.have.deep.property("player.objectId");227}228229function resultShouldError(message) {230 if (!message.id) {231 resultShouldError({ id: -1 })(message);232 }233 return (function(entity) {234 entityError(entity, message);235 });236}237238function joinGame(name, game, desc, playerFunc) {239 if (!desc) desc = 'has ' + name + ' join game and get player id';240 it(desc, function() {241 return parseCall(name, "joinGame", {242 gameId: game.id243 }).then(244 function(entity) {245 if (playerFunc) playerFunc(entity);246 else joinGameCheck(entity);247 }248 );249 });250}251252function leaveGame(name, game, desc, playerFunc) {253 if (!desc) desc = 'has ' + name + ' leave game';254 it(desc, function() {255 return parseCall(name, "leaveGame", {256 gameId: game.id257 }).then(258 function(entity) {259 if (playerFunc) playerFunc(entity);260 else entityResult(entity, constants.t.GAME_LEFT);261 }262 );263 });264}265266function purgeGames() {267 return parseCall({ useMasterKey: true }, "purgeGamesABCD",268 {}269 ).then(270 function(result) {271 result.should.have.property("result");272 should.equal(result.result.purged, true);273 }274 );275}276277function purgeRandom() {278 it('should remove random games first', function() {279 return parseCall({ useMasterKey: true }, "purgeRandomGames",280 {}281 ).then(282 function(result) {283 result.should.have.property("result");284 should.equal(result.result.purged, true);285 }286 );287 });288}289290function internalStartGame(name, game, desc, customFunc, delay) {291 var timeBuffer = 1;292 if (!desc) desc = 'has ' + name + ' start the game';293 it(desc, function() {294 295 var promise = new Promise();296297 if (delay === 0) {298 promise.resolve();299 } else {300 var relativeDelay = delay - (game.startTime > 0 ? (Date.now() - game.startTime) : 0);301 if (relativeDelay <= 0) {302 promise.resolve();303 } else {304 this.timeout(2000 + relativeDelay);305306 setTimeout(function() {307 promise.resolve();308 }, relativeDelay);309 }310 }311312 return promise.then(function() {313 return parseCall(name, "startGame", {314 gameId: game.id315 });316 }).then(317 function(entity) {318 if (customFunc) customFunc(entity);319 else {320 var result = entityResult(entity, constants.t.GAME_STARTED);321 result.should.have.deep.property("player.objectId");322 result.game.state.should.equal(GameState.Running);323 }324 }325 );326 });327}328329function waitAndStartGame(name, game, desc, customFunc) {330 if (testTimeouts) internalStartGame(name, game, desc, customFunc, constants.START_GAME_MANUAL_TIMEOUT*1000);331}332333function startGame(name, game, desc, customFunc) {334 internalStartGame(name, game, desc, customFunc, 0);335}336337function listGames(name, gamesObj, desc, testFunc) {338 it(desc, function() {339 var req = {};340 if (gamesObj) {341 var games = null;342 if (Array.isArray(gamesObj)) {343 games = gamesObj;344 } else {345 games = gamesObj.games;346 req.typeId = gamesObj.typeId;347 }348 if (games) req.gameIds = games.map(function(game) { return game.id; });349 }350 return parseCall(name, "listGames", req).then(351 function(entity) {352 var result = entityResult(entity, constants.t.GAME_LIST);353 result.should.have.property("games");354 result.games.should.be.an("array");355 testFunc(result.games);356 }357 );358 });359}360361function getGame(name, game, desc, testFunc) {362 if (!desc) desc = 'returns the right game status to ' + name;363 listGames(name, { games: [game], typeId: game.typeId }, desc, function(games) {364 games.should.have.length(1);365 testFunc(games[0]);366 });367}368369function makeTurn(name, game, type, turnNumber) {370 var msg;371 switch (type) {372 case "invalid": msg = "get invalid state for"; break;373 default: msg = type;374 }375 it('should ' + msg + ' game turn by ' + name, function() {376 return parseCall(name, "gameTurn", {377 gameId: game.id,378 save: "turn " + turnNumber,379 final: type == "finish"380 }).then(381 function(entity) {382 switch (type) {383 case "allow":384 entityResult(entity, constants.t.TURN_SAVED);385 break;386 387 case "invalid":388 entityError(entity, constants.t.GAME_INVALID_STATE);389 break;390391 case "deny":392 entityError(entity, constants.t.TURN_NOT_IT);393 break;394395 case "finish":396 var result = entityResult(entity, constants.t.TURN_SAVED);397 result.should.have.property("ended");398 result.ended.should.equal(true);399 break;400401 default:402 should.fail(entity, "supported type", "Invalid turn type");403 }404 }405 );406 });407}408409function getJob(id) {410 var promise = new Promise();411 kue.Job.get(id, function(err, job) {412 if (err) {413 promise.reject(new Error(err));414 return;415 }416 promise.resolve(job);417 });418 return promise;419}420421function checkDeletedJob(id) {422 var promise = new Promise();423 getJob(id).then(424 function(job) {425 promise.reject(new Error(426 "Job was found, but it should've been deleted: " + job.id427 ));428 },429 function(err) {430 promise.resolve();431 }432 );433 return promise;434}435436437describe('public', function() {438 describe('name check', function() {439440 function checkName(desc, name, err) {441 it(desc, function() {442 return parseCall(null, "checkNameFree", {443 displayName: name444 }).then(445 function(entity) {446 var result = entityResult(entity);447 result.available.should.equal(!err);448 if (err) {449 result.should.have.property("reason");450 result.reason.code.should.equal(err.id);451 }452 }453 );454 });455 }456457 checkName("denies existing name", "Ally", constants.t.DISPLAY_NAME_TAKEN);458 checkName("approves a free name", "47421dabef3b", null);459 checkName("denies too short name", "a", constants.t.INVALID_PARAMETER);460 checkName("denies too long name", "ThisNameIsWayTooLongAndDefinitelyGoesOverTheLimit", constants.t.INVALID_PARAMETER);461 checkName("denies an obscene name", "shitosaur", constants.t.DISPLAY_NAME_BLACKLISTED);462 463 it("should error on missing parameter", function() {464 return parseCall(null, "checkNameFree", {}).then(465 parseError(constants.t.INVALID_PARAMETER)466 );467 });468469 it("should error on empty name", function() {470 return parseCall(null, "checkNameFree", {471 displayName: ""472 }).then(473 parseError(constants.t.INVALID_PARAMETER)474 );475 });476477 });478});479480481describe('game flow', function() {482 before(getUserSessions);483484 describe('invite', function() {485486 function checkSlots(game, expectedFill) {487 listGames("Alice", [game],488 "should return these slots as filled: " + expectedFill,489 function(games) {490 games.should.have.length(1);491 game.id.should.equal(games[0].objectId);492493 var slots = games[0].config.slots;494 var filled = slots.map(function(slot) {495 return slot.filled;496 })497498 filled.should.deep.equal(expectedFill);499500 }501 );502 }503504 describe('four player game', function() {505 506 var game = {};507508 it('creates a game and gets the game id with Alice', function() {509 return parseCall("Alice", "createGame", {510 "slots": [511 { type: "creator" },512 { type: "open" },513 { type: "invite", displayName: "Bobzor" },514 { type: "invite", displayName: "Carry" },515 ],516 "fameCards": {},517 "turnMaxSec": 60518 }).then(519 function(entity) {520 game.id = entityGameId(entity);521 var result = entityResult(entity, constants.t.GAME_CREATED);522 result.game.state.should.equal(GameState.Lobby);523524 var slots = result.game.config.slots;525 slots.should.have.length(4);526 slots[3].type.should.equal("invite");527528 }529 );530 });531 532 checkSlots(game, [true, false, false, false])533534 joinGame("Bob", game);535 checkSlots(game, [true, false, true, false])536 listGames("Alice", [game],537 "should keep the same slot type",538 function(games) {539 games.should.have.length(1);540 game.id.should.equal(games[0].objectId);541542 var slots = games[0].config.slots;543 slots.should.have.length(4);544 slots[3].type.should.equal("invite");545 }546 );547548 it('declines invite with Carol', function() {549 return parseCall("Carol", "declineInvite", {550 "gameId": game.id551 }).then(552 function(entity) {553 entityResult(entity, constants.t.GAME_INVITE_DECLINED);554 }555 );556 });557 checkSlots(game, [true, false, true, false])558559 listGames("Alice", [game],560 "should have the slot type changed to open",561 function(games) {562 games.should.have.length(1);563 game.id.should.equal(games[0].objectId);564565 var slots = games[0].config.slots;566 slots.should.have.length(4);567 slots[3].type.should.equal("open");568 }569 );570 })571572 describe('two player game', function() {573 574 var game = {};575576 purgeRandom();577578 it('creates a game and gets the game id with Alice', function() {579 return parseCall("Alice", "createGame", {580 "slots": [581 { type: "creator" },582 { type: "invite", displayName: "Bobzor" },583 ],584 "fameCards": {},585 "turnMaxSec": 60586 }).then(587 function(entity) {588 game.id = entityGameId(entity);589 var result = entityResult(entity, constants.t.GAME_CREATED);590 result.game.state.should.equal(GameState.Lobby);591592 var slots = result.game.config.slots;593 slots.should.have.length(2);594 slots[1].type.should.equal("invite");595 }596 );597 });598 599 it('finds no games with Bob', function() {600 return parseCall("Bob", "findGames", {601 }).then(602 function(entity) {603 var result = entityResult(entity, constants.t.GAME_LIST);604 result.should.have.property("games");605 result.games.should.have.length(0);606 }607 );608 });609 610 it('finds no games with Carol', function() {611 return parseCall("Carol", "findGames", {612 }).then(613 function(entity) {614 var result = entityResult(entity, constants.t.GAME_LIST);615 result.should.have.property("games");616 result.games.should.have.length(0);617 }618 );619 });620621 it('declines invite with Bob', function() {622 return parseCall("Bob", "declineInvite", {623 "gameId": game.id624 }).then(625 function(entity) {626 entityResult(entity, constants.t.GAME_INVITE_DECLINED);627 }628 );629 });630 checkSlots(game, [true, false])631632 it('should find a game with Bob after declining invite', function() {633 return parseCall("Bob", "findGames", {634 }).then(635 function(entity) {636 var result = entityResult(entity, constants.t.GAME_LIST);637 result.should.have.property("games");638 result.games.should.have.length(1);639 }640 );641 });642 643 it('should find a game with Carol after declining invite', function() {644 return parseCall("Carol", "findGames", {645 }).then(646 function(entity) {647 var result = entityResult(entity, constants.t.GAME_LIST);648 result.should.have.property("games");649 result.games.should.have.length(1);650 }651 );652 });653 654 })655656 describe("list", function() {657658 var gameByName = {};659660 it('creates an Alice game inviting Bob and Carol', function() {661 return parseCall("Alice", "createGame", {662 "slots": [663 { type: "creator" },664 { type: "open" },665 { type: "invite", displayName: "Bobzor" },666 { type: "invite", displayName: "Carry" },667 ],668 "turnMaxSec": 60669 }).then(670 function(entity) {671 gameByName.Alice = { id: entityGameId(entity) }672 }673 );674 });675676 it('creates a Bob game inviting Carol', function() {677 return parseCall("Alice", "createGame", {678 "slots": [679 { type: "creator" },680 { type: "open" },681 { type: "invite", displayName: "Carry" },682 ],683 "turnMaxSec": 60684 }).then(685 function(entity) {686 gameByName.Bob = { id: entityGameId(entity) }687 }688 );689 });690691 it('contains Alice\'s game for Bob', function() {692 return parseCall("Bob", "listInvites", {693 limit: 1694 }).then(695 function(entity) {696 var result = entityResult(entity);697 result.should.have.property("games");698 699 var games = result.games;700 games.should.have.length(1);701702 var game = games[0];703 game.objectId.should.equal(gameByName.Alice.id);704 }705 )706 })707708 it('contains Bob\'s and Alice\'s game for Carol', function() {709 return parseCall("Carol", "listInvites", {710 limit: 2711 }).then(712 function(entity) {713 var result = entityResult(entity);714 result.should.have.property("games");715 716 var games = result.games;717 games.should.have.length(2);718719 games[0].objectId.should.equal(gameByName.Bob.id);720 games[1].objectId.should.equal(gameByName.Alice.id);721 }722 )723 })724725 })726727 })728729730 describe('two user game', function() {731732 var gameByName = {};733 var game = {};734 var gameBob = {};735736 it('creates a game and gets the game id with Alice', function() {737 return parseCall("Alice", "createGame", {738 "slots": [739 { "type": "creator" },740 { "type": "open" },741 { "type": "none" },742 { "type": "none" }743 ],744 "fameCards": { "The Chinatown Connection": 3 },745 "turnMaxSec": 60746 }).then(747 function(entity) {748 game.id = entityGameId(entity);749 var result = entityResult(entity, constants.t.GAME_CREATED);750 result.game.state.should.equal(GameState.Lobby);751752 var config = result.game.config;753 config.playerNum.should.equal(2);754 config.isRandom.should.equal(true);755 config.fameCards.should.have.property("The Chinatown Connection");756 config.fameCards["The Chinatown Connection"].should.equal(3);757 config.turnMaxSec.should.equal(60);758 gameByName.Alice = game.id;759 }760 );761 });762763 764 it('gets an invite link with Alice', function() {765 return parseCall("Alice", "getInvite", {766 "gameId": game.id767 }).then(768 function(entity) {769 var result = entityResult(entity, constants.t.GAME_INVITE);770 result.should.have.property("link");771 game.invite = result.link;772 result.should.have.deep.property("invite.objectId");773 result.link.should.equal(constants.INVITE_URL_PREFIX + result.invite.objectId);774 }775 );776 });777778779 it('gets the same invite link with Alice', function() {780 return parseCall("Alice", "getInvite", {781 "gameId": game.id782 }).then(783 function(entity) {784 var result = entityResult(entity, constants.t.GAME_INVITE);785 result.should.have.property("link");786 result.link.should.equal(game.invite);787 }788 );789 });790791 getGame("Alice", game, '', function(game) {792 should.exist(game);793 game.state.should.equal(GameState.Lobby);794 game.turn.should.equal(0);795796 game.should.have.property("freeSlots");797 game.freeSlots.should.equal(1);798 game.should.have.property("joined");799 game.joined.should.equal(true);800801 game.should.have.property("config");802 game.config.should.have.property("slots");803 var slots = game.config.slots;804 slots.should.have.length(4);805 slots[0].type.should.equal("creator");806 slots[0].filled.should.equal(true);807 slots[1].type.should.equal("open");808 slots[1].filled.should.equal(false);809 slots[2].type.should.equal("none");810 slots[2].filled.should.equal(false);811 slots[3].type.should.equal("none");812 slots[3].filled.should.equal(false);813 });814815 makeTurn("Alice", game, "invalid");816 makeTurn("Bob", game, "invalid");817 makeTurn("Carol", game, "invalid");818819 joinGame("Alice", game,820 "should fail joining Alice as it's her game",821 resultShouldError(constants.t.PLAYER_ALREADY_IN_GAME)822 );823 824 joinGame("Bob", game);825826827 getGame("Alice", game, '', function(game) {828 game.state.should.equal(GameState.Running);829 game.turn.should.equal(0);830 });831832 joinGame("Carol", game,833 "should fail joining Carol as the game is running",834 resultShouldError(constants.t.GAME_INVALID_STATE)835 );836837 it('creates another game with Bob', function() {838 return parseCall("Bob", "createGame", {839 "slots": [840 { "type": "creator" },841 { "type": "open" },842 { "type": "open" },843 { "type": "open" }844 ],845 "fameCards": { "The Chinatown Connection": 3 },846 "turnMaxSec": 60847 }).then(848 function(entity) {849 gameByName.Bob = gameBob.id = entityGameId(entity);850 }851 );852 });853854 getGame(855 "Bob",856 gameBob,857 'should return one free slot for game',858 function(game) {859 should.exist(game);860 game.should.have.property("freeSlots");861 game.freeSlots.should.equal(3);862 game.should.have.property("joined");863 game.joined.should.equal(true);864 }865 );866867868 var turnNumber = 0;869870 makeTurn("Bob", game, "deny", turnNumber);871872 it('should error on missing game turn save', function() {873 return parseCall('Alice', "gameTurn", {874 gameId: game.id875 }).then(876 function(entity) {877 entityError(entity, constants.t.TURN_INVALID_SAVE);878 }879 );880 });881 882 it('should error on undefined game turn save', function() {883 return parseCall('Alice', "gameTurn", {884 gameId: game.id,885 save: undefined886 }).then(887 function(entity) {888 entityError(entity, constants.t.TURN_INVALID_SAVE);889 }890 );891 });892893 it('should error on null game turn save', function() {894 return parseCall('Alice', "gameTurn", {895 gameId: game.id,896 save: null897 }).then(898 function(entity) {899 entityError(entity, constants.t.TURN_INVALID_SAVE);900 }901 );902 });903904 it('should error on empty game turn save', function() {905 return parseCall('Alice', "gameTurn", {906 gameId: game.id,907 save: ""908 }).then(909 function(entity) {910 entityError(entity, constants.t.TURN_INVALID_SAVE);911 }912 );913 });914915 it('should error on wrong type game turn save', function() {916 return parseCall('Alice', "gameTurn", {917 gameId: game.id,918 save: 12345919 }).then(920 function(entity) {921 entityError(entity, constants.t.TURN_INVALID_SAVE);922 }923 );924 });925926 makeTurn("Alice", game, "allow", turnNumber++);927 makeTurn("Alice", game, "deny", turnNumber);928 makeTurn("Bob", game, "allow", turnNumber++);929 makeTurn("Bob", game, "deny", turnNumber);930 makeTurn("Alice", game, "allow", turnNumber++);931 makeTurn("Bob", game, "allow", turnNumber++);932 makeTurn("Alice", game, "allow", turnNumber++);933 makeTurn("Bob", game, "allow", turnNumber++);934 makeTurn("Bob", game, "deny", turnNumber);935936 937 it('denies listing of turns by Carol', function() {938 return parseCall("Carol", "listTurns", {939 gameId: game.id,940 limit: 100,941 skip: 0942 }).then(resultShouldError(constants.t.TURN_THIRD_PARTY));943 });944945 it('gets the latest turn with Alice', function() {946 return parseCall("Alice", "listTurns", {947 gameId: game.id,948 limit: 1949 }).then(950 function(entity) {951 var result = entityResult(entity);952 result.should.have.property("turns");953 result.turns.should.have.length(1);954 var turn = result.turns[0];955 turn.turn.should.equal(5);956 turn.save.should.equal("turn 5");957 turn.player.user.displayName.should.equal("Bobzor");958 }959 );960 });961962 it('gets two turns in the middle with Alice', function() {963 return parseCall("Alice", "listTurns", {964 gameId: game.id,965 limit: 2,966 skip: 1967 }).then(968 function(entity) {969 var result = entityResult(entity);970 result.should.have.property("turns");971 result.turns.should.have.length(2);972973 var turnAlice = result.turns[0];974 turnAlice.player.user.displayName.should.equal("Ally");975 turnAlice.turn.should.equal(4);976977 var turnBob = result.turns[1];978 turnBob.player.user.displayName.should.equal("Bobzor");979 turnBob.turn.should.equal(3);980 }981 );982 });983984985 it('gets a valid list of all turns with Bob', function() {986 return parseCall("Bob", "listTurns", {987 gameId: game.id,988 limit: 100,989 skip: 0990 }).then(991 function(entity) {992 var result = entityResult(entity);993 result.should.have.property("turns");994 result.turns.forEach(function(turn) {995 turn.save.should.equal("turn " + turn.turn);996 turn.player.user.displayName.should.equal(997 turn.turn%2 === 0 ? "Ally" : "Bobzor"998 );999 }, this);1000 }1001 );1002 });100310041005 getGame("Bob", game, '', function(game) {1006 game.state.should.equal(GameState.Running);1007 game.turn.should.equal(6);1008 });10091010 function matchGameId(name, gameNeedle) {1011 listGames(1012 name,1013 null,1014 'should return created game id in the list of games to ' + name,1015 function(games) {1016 games.some(function(game) {1017 return game.objectId == gameNeedle.id;1018 }).should.equal(true);1019 }1020 );10211022 listGames(1023 name,1024 null,1025 'should not return a 3rd party game to ' + name,1026 function(games) {1027 function gameMatcher(matcher, game) {1028 return game.id == ngame;1029 }10301031 for (var gname in gameByName) {1032 var ngame = gameByName[gname];1033 if (gname != name && ngame != gameNeedle.id) {1034 games.some(gameMatcher.bind(this, gname)).should.equal(false);1035 }1036 }1037 }1038 );1039 }1040 1041 matchGameId('Alice', game);1042 matchGameId('Bob', game);10431044 makeTurn("Alice", game, "finish", turnNumber++);10451046 getGame("Bob", game, 'should get the ended game state with one more turn', function(game) {1047 game.state.should.equal(GameState.Ended);1048 game.turn.should.equal(7);1049 });10501051 makeTurn("Alice", game, "invalid");1052 makeTurn("Bob", game, "invalid");1053 makeTurn("Carol", game, "invalid");1054 makeTurn("Dan", game, "invalid");1055 1056 listGames("Alice", [game],1057 "test",1058 function(games) {1059 games.should.have.length(1);1060 var bobSlot = games[0].config.slots[1];1061 bobSlot.filled.should.equal(true);1062 bobSlot.should.have.deep.property('player.user.displayName');1063 bobSlot.player.user.displayName.should.equal('Bobzor');1064 }1065 );1066 1067 leaveGame("Bob", game);1068 1069 listGames("Alice", [game],1070 "test",1071 function(games) {1072 games.should.have.length(1);1073 var bobSlot = games[0].config.slots[1];1074 bobSlot.filled.should.equal(true);1075 bobSlot.should.have.deep.property('player.user.displayName');1076 bobSlot.player.user.displayName.should.equal('Bobzor');1077 }1078 );10791080 });108110821083 describe('typeId filtering', function() {10841085 var gameDefault = {};1086 var gameTypeOne = { typeId: 1 };10871088 purgeRandom();10891090 it('creates a default id game with Alice', function() {1091 return parseCall("Alice", "createGame", {1092 "slots": [1093 { "type": "creator" },1094 { "type": "open" },1095 { "type": "none" },1096 { "type": "none" }1097 ],1098 "turnMaxSec": 601099 }).then(1100 function(entity) {1101 gameDefault.id = entityGameId(entity);1102 var result = entityResult(entity, constants.t.GAME_CREATED);1103 result.game.state.should.equal(GameState.Lobby);1104 }1105 );1106 });11071108 it('creates a typeId 1 game with Alice', function() {1109 return parseCall("Alice", "createGame", {1110 "typeId": gameTypeOne.typeId,1111 "slots": [1112 { "type": "creator" },1113 { "type": "open" },1114 { "type": "none" },1115 { "type": "none" }1116 ],1117 "turnMaxSec": 601118 }).then(1119 function(entity) {1120 gameTypeOne.id = entityGameId(entity);1121 var result = entityResult(entity, constants.t.GAME_CREATED);1122 result.game.state.should.equal(GameState.Lobby);1123 }1124 );1125 });11261127 getGame("Alice", gameDefault, 'does not return a typeId for Alice', function(game) {1128 should.exist(game);11291130 game.should.have.property("config");1131 game.config.should.not.have.property("typeId");1132 });11331134 listGames("Alice", [gameDefault],1135 "should return the game in the list of active games for Alice",1136 function(games) {1137 games.should.have.length(1);1138 gameDefault.id.should.equal(games[0].objectId);1139 }1140 );11411142 listGames("Alice", [gameTypeOne],1143 "should not return typeId 1 game in the list of default active games for Alice",1144 function(games) {1145 games.should.have.length(0);1146 }1147 );11481149 getGame("Alice", gameTypeOne, 'does return typeId 1 for Alice if requested', function(game) {1150 should.exist(game);11511152 game.should.have.property("config");1153 game.config.should.have.property("typeId");1154 game.config.typeId.should.equal(1);1155 });11561157 listGames("Alice", { typeId: 1, games: [gameTypeOne] },1158 "should return typeId 1 game when filtered to typeId 1 games for Alice",1159 function(games) {1160 games.should.have.length(1);1161 gameTypeOne.id.should.equal(games[0].objectId);1162 }1163 );11641165 it('finds only the default game by default with Bob', function() {1166 return parseCall("Bob", "findGames", {}).then(1167 function(entity) {1168 var result = entityResult(entity, constants.t.GAME_LIST);1169 result.should.have.property("games");1170 result.games.should.have.length(1);1171 gameDefault.id.should.equal(result.games[0].objectId);1172 }1173 );1174 });11751176 it('finds only the typeId 1 game when filtered with Bob', function() {1177 return parseCall("Bob", "findGames", { typeId: 1 }).then(1178 function(entity) {1179 var result = entityResult(entity, constants.t.GAME_LIST);1180 result.should.have.property("games");1181 result.games.should.have.length(1);1182 gameTypeOne.id.should.equal(result.games[0].objectId);1183 }1184 );1185 });11861187 });11881189 describe('find games', function() {11901191 var gameInfos = [];1192 var gameToJoin = {};1193 var gameNum = 7;11941195 purgeRandom();11961197 it('finds no games with Bob after all of them are removed', function() {1198 return parseCall("Bob", "findGames", {1199 }).then(1200 function(entity) {1201 var result = entityResult(entity, constants.t.GAME_LIST);1202 result.should.have.property("games");1203 result.games.should.have.length(0);1204 }1205 );1206 });12071208 function createRandomGame(gameInfos) {1209 return parseCall("Alice", "createGame", {1210 "fameCards": { "The Chinatown Connection": 3 },1211 "turnMaxSec": 601212 }).then(1213 function(entity) {1214 var gameInfo = entityResult(entity, constants.t.GAME_CREATED);1215 gameInfo.should.have.property("game");1216 gameInfos.push(gameInfo);1217 }1218 );1219 }1220 1221 for (var gameIndex = 0; gameIndex < gameNum; gameIndex++) {1222 it('should make Alice create random game #' + (gameIndex + 1) + ' and get the result', createRandomGame.bind(null, gameInfos));1223 }12241225 it('finds random games with Bob that match the above', function() {1226 return parseCall("Bob", "findGames", {1227 }).then(1228 function(entity) {1229 var result = entityResult(entity, constants.t.GAME_LIST);1230 should.not.exist(result.playerCount);1231 result.should.have.property("games");1232 var games = result.games;1233 games.should.have.length(gameNum);1234 for (var gameIndex = 0; gameIndex < gameNum; gameIndex++) {1235 var game = games[gameIndex];1236 should.exist(game);1237 game.should.have.property("objectId");1238 game.objectId.should.equal(gameInfos[gameIndex].game.objectId);1239 game.joined.should.equal(false);1240 }1241 }1242 );1243 });12441245 it('finds the first three games with Bob', function() {1246 return parseCall("Bob", "findGames", {1247 "limit": 31248 }).then(1249 function(entity) {1250 var result = entityResult(entity, constants.t.GAME_LIST);1251 should.not.exist(result.playerCount);1252 result.should.have.property("games");1253 var games = result.games;1254 games.should.have.length(3);1255 for (var gameIndex = 0; gameIndex < 3; gameIndex++) {1256 games.should.have.property(gameIndex);1257 var game = games[gameIndex];1258 game.should.have.property("objectId");1259 game.objectId.should.equal(gameInfos[gameIndex].game.objectId);1260 }1261 }1262 );1263 });12641265 it('finds the next three games with Bob', function() {1266 return parseCall("Bob", "findGames", {1267 "limit": 3,1268 "skip": 31269 }).then(1270 function(entity) {1271 var result = entityResult(entity, constants.t.GAME_LIST);1272 should.not.exist(result.playerCount);1273 result.should.have.property("games");1274 var games = result.games;1275 games.should.have.length(3);1276 for (var gameIndex = 0; gameIndex < 3; gameIndex++) {1277 games.should.have.property(gameIndex);1278 var game = games[gameIndex];1279 game.should.have.property("objectId");1280 game.objectId.should.equal(gameInfos[3 + gameIndex].game.objectId);1281 }1282 }1283 );1284 });12851286 1287 it('finds the one random game to join with Bob', function() {1288 return parseCall("Bob", "findGames", {1289 "limit": 1,1290 "skip": 1,1291 }).then(1292 function(entity) {1293 var result = entityResult(entity, constants.t.GAME_LIST);1294 should.not.exist(result.playerCount);1295 result.should.have.property("games");1296 var games = result.games;1297 games.should.have.length(1);1298 var game = games[0];1299 should.exist(game);1300 game.should.have.property("objectId");1301 game.objectId.should.equal(gameInfos[1].game.objectId);1302 game.joined.should.equal(false);1303 gameToJoin.id = game.objectId;1304 }1305 );1306 });13071308 joinGame("Bob", gameToJoin, "should try joining the found game with Bob");1309 joinGame("Bob", gameToJoin,1310 "should not be able to join twice",1311 resultShouldError(constants.t.PLAYER_ALREADY_IN_GAME)1312 );13131314 it('verified joined status for three games', function() {1315 return parseCall("Bob", "findGames", {1316 "limit": 3,1317 "skip": 01318 }).then(1319 function(entity) {1320 var result = entityResult(entity, constants.t.GAME_LIST);1321 var games = result.games;1322 for (var gameIndex = 0; gameIndex < 3; gameIndex++) {1323 var game = games[gameIndex];1324 game.joined.should.equal(gameIndex == 1);1325 }1326 }1327 );1328 });13291330 describe('free slots', function() {13311332 function createGameSlotsCheck(entity) {1333 var gameInfo = entityResult(entity, constants.t.GAME_CREATED);1334 gameInfo.game.config.should.have.property("slots");1335 game.id = gameInfo.game.objectId;1336 }1337 function createGameSlots(game, slots, desc, resultFunc) {1338 if (!desc) desc = "create game with " + slots.length + " slots";1339 it(desc, function() {1340 return parseCall("Alice", "createGame", {1341 "slots": slots1342 }).then(1343 function(entity) {1344 if (resultFunc) resultFunc(entity);1345 else createGameSlotsCheck(entity);1346 }1347 );1348 });1349 }13501351 function checkFreeSlots(game, desc, playerNum) {1352 it("should equal " + playerNum + " for " + desc, function() {1353 return parseCall("Alice", "findGames", {}).then(1354 function(entity) {1355 var result = entityResult(entity, constants.t.GAME_LIST);1356 result.should.have.property("games");1357 if (playerNum == -1) {1358 result.games.length.should.equal(0);1359 } else {1360 result.games.length.should.equal(1);1361 result.games[0].freeSlots.should.equal(playerNum);1362 }1363 }1364 );1365 });1366 }13671368 var game = {};1369 function testGameSlots(desc, playerNum, slots) {1370 purgeRandom();1371 createGameSlots(game, desc, slots);1372 checkFreeSlots(game, playerNum);1373 }1374 1375 purgeRandom();1376 createGameSlots(game, [1377 { type: "creator" },1378 { type: "none" },1379 { type: "none" },1380 { type: "none" }1381 ]);1382 checkFreeSlots(game, 'game with no open slots', -1);1383 1384 purgeRandom();1385 createGameSlots(game, [1386 { type: "creator" },1387 { type: "open" },1388 { type: "none" },1389 { type: "none" }1390 ]);1391 checkFreeSlots(game, 'game with one open slot', 1);13921393 purgeRandom();1394 createGameSlots(game, [1395 { type: "creator" },1396 { type: "open" },1397 { type: "open" },1398 { type: "none" }1399 ]);1400 checkFreeSlots(game, 'game with two open slots', 2);14011402 purgeRandom();1403 createGameSlots(game, [1404 { type: "creator" },1405 { type: "open" },1406 { type: "invite", displayName: "Bobzor" },1407 { type: "none" }1408 ]);1409 checkFreeSlots(game, 'game with one open slot and one invite slot', 1);1410 1411 purgeRandom();1412 createGameSlots(game, [1413 { type: "creator" },1414 { type: "open" },1415 { type: "open" },1416 { type: "open" }1417 ]);1418 joinGame("Bob", game);1419 checkFreeSlots(game, 'game with three open slots, one filled', 2);1420 1421 purgeRandom();1422 createGameSlots(game, [1423 { type: "creator" },1424 { type: "open" },1425 { type: "invite", displayName: "Bobzor" },1426 { type: "open" }1427 ]);1428 joinGame("Bob", game);1429 joinGame("Carol", game);1430 checkFreeSlots(game, 'game with one invite, two open slots, one filled', 1);1431 1432 purgeRandom();1433 createGameSlots(game, [1434 { type: "creator" },1435 { type: "open" },1436 { type: "invite", displayName: "Bobzor" },1437 { type: "invite", displayName: "Carry" },1438 ]);1439 joinGame("Bob", game);1440 joinGame("Carol", game);1441 checkFreeSlots(game, 'game with two invites, one open', 1);1442 1443 purgeRandom();1444 createGameSlots(game, [1445 { type: "creator" },1446 { type: "invite", displayName: "Bobzor" },1447 { type: "invite", displayName: "Bobzor" },1448 { type: "open" }1449 ], "duplicate invites should error", resultShouldError(constants.t.GAME_INVALID_CONFIG));1450145114521453 purgeRandom();1454 createGameSlots(game, [1455 { type: "creator" },1456 { type: "open" },1457 { type: "ai", difficulty: 2 },1458 { type: "open" }1459 ]);1460 joinGame("Bob", game);1461 checkFreeSlots(game, 'game with two open, one ai', 1);14621463 function checkSlots(game) {1464 game.should.have.property("config");1465 var config = game.config;1466 config.should.have.property("slots");1467 var slots = config.slots;1468 slots.should.have.length(4);14691470 slots[0].type.should.equal("creator");1471 slots[0].filled.should.equal(true);1472 slots[0].should.have.property("player");1473 slots[0].player.should.have.property("user");1474 slots[0].player.user.displayName.should.equal("Ally");14751476 slots[1].type.should.equal("open");1477 slots[1].filled.should.equal(true);1478 slots[1].should.have.property("player");1479 slots[1].player.should.have.property("user");1480 slots[1].player.user.displayName.should.equal("Bobzor");14811482 slots[2].type.should.equal("ai");1483 slots[2].filled.should.equal(true);1484 slots[2].should.not.have.property("player");1485 slots[2].difficulty.should.equal(2);14861487 slots[3].type.should.equal("open");1488 slots[3].filled.should.equal(false);1489 slots[3].should.not.have.property("player");1490 }14911492 checkFreeSlots(game, 'game with one ai slot, two open slots, one filled', 1);1493 it("should have the right slot config returned", function() {1494 return parseCall("Alice", "findGames", {}).then(1495 function(entity) {1496 var result = entityResult(entity, constants.t.GAME_LIST);1497 result.should.have.property("games");1498 result.games.length.should.equal(1);1499 var game = result.games[0];1500 checkSlots(game);1501 }1502 );1503 });1504 it("should have the right slot config returned with listGames too", function() {1505 return parseCall("Alice", "listGames", { "limit": 1 }).then(1506 function(entity) {1507 var result = entityResult(entity, constants.t.GAME_LIST);1508 result.should.have.property("games");1509 result.games.length.should.equal(1);1510 var game = result.games[0];1511 checkSlots(game);1512 }1513 );1514 });15151516 15171518 purgeRandom();1519 createGameSlots(game, [1520 { type: "creator" },1521 { type: "open" },1522 { type: "none" },1523 { type: "open" }1524 ]);1525 joinGame("Bob", game);1526 checkFreeSlots(game, 'game with two open, one none', 1);152715281529153015311532 });153315341535 });153615371538 describe("start game", function() {15391540 var game = {};1541 var nonstarterGame = {};15421543 it('creates a game and gets the game id with Alice', function() {1544 return parseCall("Alice", "createGame", {1545 "slots": [1546 { "type": "creator" },1547 { "type": "open" },1548 { "type": "open" }1549 ],1550 "fameCards": { "The Chinatown Connection": 3 },1551 "turnMaxSec": 601552 }).then(1553 function(entity) {1554 game.id = entityGameId(entity);1555 game.startTime = Date.now();1556 }1557 );1558 });15591560 it('creates a game and gets the game id with Bob', function() {1561 return parseCall("Bob", "createGame", {1562 "slots": [1563 { "type": "creator" },1564 { "type": "open" },1565 { "type": "open" }1566 ],1567 "fameCards": { "The Chinatown Connection": 3 },1568 "turnMaxSec": 601569 }).then(1570 function(entity) {1571 nonstarterGame.id = entityGameId(entity);1572 nonstarterGame.startTime = Date.now();1573 }1574 );1575 });15761577 joinGame("Bob", game);1578 1579 startGame("Alice", game,1580 'should not allow Alice to start the game already',1581 resultShouldError(constants.t.GAME_NOT_STARTABLE)1582 );15831584 startGame("Bob", game,1585 'should not allow Bob to start the Alice game',1586 resultShouldError(constants.t.GAME_THIRD_PARTY)1587 );15881589 startGame("Bob", nonstarterGame,1590 'should not allow Bob to start his game already',1591 resultShouldError(constants.t.GAME_NOT_STARTABLE)1592 );1593 1594 waitAndStartGame("Bob", nonstarterGame,1595 'should not allow Bob to start a game with just himself',1596 resultShouldError(constants.t.GAME_INSUFFICIENT_PLAYERS)1597 );1598 1599 waitAndStartGame("Bob", game,1600 'should not allow a non-creator to start the game',1601 resultShouldError(constants.t.GAME_THIRD_PARTY)1602 );16031604 waitAndStartGame("Alice", game,1605 'should allow Alice to start the game after the timeout'1606 );1607 1608 waitAndStartGame("Bob", game,1609 'should not allow Bob to start the game after Alice',1610 resultShouldError(constants.t.GAME_THIRD_PARTY)1611 );16121613 waitAndStartGame("Alice", game,1614 'should not allow Alice to start the game twice',1615 resultShouldError(constants.t.GAME_NOT_STARTABLE)1616 );1617 1618 });1619162016211622 describe("leave game", function() {16231624 var game = {};1625 1626 it('creates a game and gets the game id with Alice', function() {1627 return parseCall("Alice", "createGame", {1628 "slots": [1629 { "type": "creator" },1630 { "type": "open" },1631 { "type": "open" }1632 ],1633 "fameCards": { "The Chinatown Connection": 3 },1634 "turnMaxSec": 71635 }).then(1636 function(entity) {1637 game.id = entityGameId(entity);1638 }1639 );1640 });16411642 leaveGame("Bob", game,1643 "should not allow Bob to leave a game he's not in",1644 resultShouldError(constants.t.PLAYER_NOT_IN_GAME)1645 );16461647 joinGame("Bob", game);1648 joinGame("Carol", game);16491650 var turnNumber = 0;16511652 makeTurn("Bob", game, "deny", turnNumber);1653 makeTurn("Carol", game, "deny", turnNumber);1654 makeTurn("Alice", game, "allow", turnNumber++);1655 makeTurn("Alice", game, "deny", turnNumber);1656 makeTurn("Bob", game, "allow", turnNumber++);1657 makeTurn("Bob", game, "deny", turnNumber);1658 makeTurn("Carol", game, "allow", turnNumber++);1659 makeTurn("Alice", game, "allow", turnNumber++);1660 makeTurn("Bob", game, "allow", turnNumber++);1661 makeTurn("Carol", game, "allow", turnNumber++);1662 16631664 listGames("Alice", [game],1665 "should return the game in the list of active games for Alice",1666 function(games) {1667 games.should.have.length(1);1668 game.id.should.equal(games[0].objectId);1669 }1670 );167116721673 leaveGame("Alice", game);1674 1675 listGames("Alice", [game],1676 "should remove the game from the list of active games for Alice",1677 function(games) {1678 games.should.have.length(0);1679 }1680 );1681 1682 listGames("Bob", [game],1683 "should change the Alice slot type to AI",1684 function(games) {1685 games.should.have.length(1);1686 1687 var slots = games[0].config.slots;1688 slots.should.have.length(3);1689 slots[0].type.should.equal("ai");1690 slots[0].filled.should.equal(true);1691 slots[0].should.have.deep.property("player.user.displayName");1692 slots[0].player.user.displayName.should.equal("Ally");1693 }1694 );16951696 leaveGame("Alice", game,1697 "should not allow Alice to leave the game twice",1698 resultShouldError(constants.t.PLAYER_NOT_IN_GAME)1699 );17001701 makeTurn("Alice", game, "deny", turnNumber);1702 makeTurn("Carol", game, "deny", turnNumber);1703 makeTurn("Bob", game, "allow", turnNumber++);17041705 joinGame("Alice", game,1706 "should not allow Alice to rejoin",1707 resultShouldError(constants.t.GAME_INVALID_STATE)1708 );1709 leaveGame("Bob", game);17101711 listGames("Carol", [game],1712 "should change the Bob slot type to AI",1713 function(games) {1714 games.should.have.length(1);1715 1716 var slots = games[0].config.slots;1717 slots.should.have.length(3);1718 slots[1].type.should.equal("ai");1719 }1720 );17211722 leaveGame("Bob", game,1723 "should not allow Bob to leave the game twice",1724 resultShouldError(constants.t.PLAYER_NOT_IN_GAME)1725 );1726 joinGame("Bob", game,1727 "should not allow Bob to rejoin",1728 resultShouldError(constants.t.GAME_INVALID_STATE)1729 );17301731 it("should keep the game alive with one player left", function() {1732 return parseCall({ useMasterKey: true }, "debugGame", {1733 gameId: game.id1734 }).then(1735 function(entity) {1736 var result = entityResult(entity);1737 result.state.should.equal(GameState.Running);1738 }1739 );1740 });17411742 leaveGame("Carol", game);17431744 it("should destroy the game after the last player leaves", function() {1745 return parseCall({ useMasterKey: true }, "debugGame", {1746 gameId: game.id1747 }).then(1748 function(entity) {1749 entityError(entity, constants.t.GAME_NOT_FOUND);1750 }1751 );1752 });17531754 describe("before starting", function() {1755 1756 var game = {};17571758 it('creates a game and gets the game id with Alice', function() {1759 return parseCall("Alice", "createGame", {1760 "slots": [1761 { "type": "creator" },1762 { "type": "open" },1763 { "type": "open" },1764 { "type": "open" }1765 ],1766 "turnMaxSec": 101767 }).then(1768 function(entity) {1769 game.id = entityGameId(entity);1770 }1771 );1772 });1773 joinGame("Bob", game);1774 leaveGame("Bob", game, "with Bob");17751776 listGames("Alice", [game],1777 "should keep it running after Bob leaves",1778 function(games) {1779 games.should.have.length(1);1780 1781 var slots = games[0].config.slots;1782 slots.should.have.length(4);1783 slots[1].type.should.equal("open");1784 slots[1].filled.should.equal(true);1785 slots[1].should.have.deep.property("player.user.displayName");1786 slots[1].player.user.displayName.should.equal("Bobzor");1787 slots[1].player.state.should.equal(PlayerState.Inactive);1788 }1789 );17901791 joinGame("Carol", game);17921793 leaveGame("Alice", game, "with Alice");1794 1795 it("should end the game", function() {1796 return parseCall({ useMasterKey: true }, "debugGame", {1797 gameId: game.id1798 }).then(1799 function(entity) {1800 var result = entityResult(entity);1801 result.state.should.equal(GameState.Ended);1802 }1803 );1804 });18051806 });18071808 });18091810 describe("two user, then solo game", function() {1811 1812 var game = {};18131814 it('creates a game and gets the game id with Alice', function() {1815 return parseCall("Alice", "createGame", {1816 "slots": [1817 { "type": "creator" },1818 { "type": "open" }1819 ],1820 "fameCards": {},1821 "turnMaxSec": 601822 }).then(1823 function(entity) {1824 game.id = entityGameId(entity);1825 }1826 );1827 });18281829 makeTurn("Alice", game, "invalid");1830 makeTurn("Bob", game, "invalid");18311832 joinGame("Bob", game);18331834 var turnNumber = 0;18351836 makeTurn("Alice", game, "allow", turnNumber++);1837 makeTurn("Bob", game, "allow", turnNumber++);1838 makeTurn("Alice", game, "allow", turnNumber++);1839 makeTurn("Bob", game, "allow", turnNumber++);1840 makeTurn("Alice", game, "allow", turnNumber++);1841 makeTurn("Bob", game, "allow", turnNumber++);1842 1843 getGame("Bob", game, 'should be running before Alice leaves', (function(turn, game) {1844 game.state.should.equal(GameState.Running);1845 game.turn.should.equal(turn);1846 }).bind(this, turnNumber++));18471848 leaveGame("Alice", game, null);18491850 getGame("Bob", game, 'should keep running after Alice leaves', (function(turn, game) {1851 game.state.should.equal(GameState.Running);1852 game.turn.should.equal(turn);1853 }).bind(this, turnNumber++));18541855 makeTurn("Alice", game, "deny", turnNumber);1856 makeTurn("Bob", game, "allow", turnNumber++);1857 makeTurn("Bob", game, "allow", turnNumber++);1858 makeTurn("Bob", game, "allow", turnNumber++);1859 makeTurn("Bob", game, "allow", turnNumber++);1860 makeTurn("Bob", game, "allow", turnNumber++);1861 makeTurn("Bob", game, "allow", turnNumber++);1862 makeTurn("Bob", game, "finish", turnNumber++);1863 1864 getGame("Bob", game, 'should end after finishing turn', function(game) {1865 game.state.should.equal(GameState.Ended);1866 });18671868 });18691870 describe("ai", function() {1871 describe("should copy the turn if the current player leaves", function() {1872 1873 var game = {};18741875 it('creates a game and gets the game id with Alice', function() {1876 return parseCall("Alice", "createGame", {1877 "slots": [1878 { "type": "creator" },1879 { "type": "open" },1880 { "type": "open" }1881 ],1882 "turnMaxSec": 101883 }).then(1884 function(entity) {1885 game.id = entityGameId(entity);1886 }1887 );1888 });1889 joinGame("Bob", game);1890 joinGame("Carol", game);18911892 turnNumber = 0;18931894 makeTurn("Alice", game, "allow", turnNumber++);1895 makeTurn("Bob", game, "allow", turnNumber++);1896 makeTurn("Carol", game, "allow", turnNumber++);1897 makeTurn("Alice", game, "allow", turnNumber++);18981899 leaveGame("Bob", game);19001901 it("gets the copied turn", function() {1902 return parseCall("Alice", "listTurns", {1903 gameId: game.id,1904 limit: 21905 }).then(1906 function(entity) {1907 var result = entityResult(entity, constants.t.TURN_LIST);1908 var turns = result.turns;1909 turns[0].turn.should.equal(4);1910 turns[0].player.user.displayName.should.equal("Bobzor");1911 turns[1].turn.should.equal(3);1912 turns[1].player.user.displayName.should.equal("Ally");1913 turns[0].save.should.equal(turns[1].save);1914 turns[0].save.should.equal("turn 3");1915 }1916 );1917 })19181919 listGames("Alice", [game],1920 "should turn to AI and advance to the next player",1921 function(games) {1922 games.should.have.length(1);1923 var gameResult = games[0];1924 game.id.should.equal(gameResult.objectId);192519261927 var slots = gameResult.config.slots;1928 slots.should.have.length(3);1929 slots[1].type.should.equal(constants.SlotType.AI);1930 1931 var currentPlayer = gameResult.currentPlayer;1932 currentPlayer.user.displayName.should.equal("Carry");1933 }1934 ); 1935 1936 });19371938 if (testTimeouts) describe("should copy the turn if the current player times out", function() {1939 1940 var game = {};1941 var turnMaxSec = 5;19421943 it('creates a game and gets the game id with Alice', function() {1944 return parseCall("Alice", "createGame", {1945 "slots": [1946 { "type": "creator" },1947 { "type": "open" },1948 { "type": "open" }1949 ],1950 "turnMaxSec": turnMaxSec1951 }).then(1952 function(entity) {1953 game.id = entityGameId(entity);1954 }1955 );1956 });1957 joinGame("Bob", game);1958 joinGame("Carol", game);19591960 turnNumber = 0;19611962 makeTurn("Alice", game, "allow", turnNumber++);1963 makeTurn("Bob", game, "allow", turnNumber++);1964 makeTurn("Carol", game, "allow", turnNumber++);1965 makeTurn("Alice", game, "allow", turnNumber++);1966 1967 it("waits for turn to time out", function() {1968 var promise = new Promise();1969 setTimeout(function() {1970 promise.resolve();1971 }, turnMaxSec*1000 + 1000);1972 this.timeout(turnMaxSec*1000 + 2000);1973 return promise;1974 })19751976 it("gets the copied turn", function() {1977 return parseCall("Alice", "listTurns", {1978 gameId: game.id,1979 limit: 21980 }).then(1981 function(entity) {1982 var result = entityResult(entity, constants.t.TURN_LIST);1983 var turns = result.turns;1984 turns[0].turn.should.equal(4);1985 turns[0].player.user.displayName.should.equal("Bobzor");1986 turns[1].turn.should.equal(3);1987 turns[1].player.user.displayName.should.equal("Ally");1988 turns[0].save.should.equal(turns[1].save);1989 turns[0].save.should.equal("turn 3");1990 }1991 );1992 })19931994 listGames("Alice", [game],1995 "should advance to the next player",1996 function(games) {1997 games.should.have.length(1);1998 var gameResult = games[0];1999 game.id.should.equal(gameResult.objectId);200020012002 var slots = gameResult.config.slots;2003 slots.should.have.length(3);2004 slots[1].type.should.equal(constants.SlotType.AI);2005 2006 var currentPlayer = gameResult.currentPlayer;2007 currentPlayer.user.displayName.should.equal("Carry");2008 }2009 );20102011 2012 });20132014 describe("should create an empty turn for starting AI", function() {2015 2016 var game = {};2017 var turnMaxSec = 5;20182019 it('creates a game and gets the game id with Alice', function() {2020 return parseCall("Alice", "createGame", {2021 "slots": [2022 { "type": "creator" },2023 { "type": "open" },2024 { "type": "open" }2025 ],2026 "turnMaxSec": turnMaxSec2027 }).then(2028 function(entity) {2029 game.id = entityGameId(entity);2030 }2031 );2032 });2033 joinGame("Bob", game);2034 joinGame("Carol", game);20352036 leaveGame("Alice", game);20372038 it("gets the initial empty turn", function() {2039 return parseCall("Bob", "listTurns", {2040 gameId: game.id2041 }).then(2042 function(entity) {2043 var result = entityResult(entity, constants.t.TURN_LIST);2044 var turns = result.turns;2045 turns.should.have.length(1);20462047 var turn = turns[0];2048 turn.save.should.equal("");2049 turn.turn.should.equal(0);2050 }2051 );2052 })20532054 listGames("Bob", [game],2055 "should advance to the next player",2056 function(games) {2057 games.should.have.length(1);2058 var gameResult = games[0];2059 game.id.should.equal(gameResult.objectId);20602061 var slots = gameResult.config.slots;2062 slots.should.have.length(3);2063 slots[0].type.should.equal(constants.SlotType.AI);2064 2065 var currentPlayer = gameResult.currentPlayer;2066 currentPlayer.user.displayName.should.equal("Bobzor");2067 }2068 );20692070 2071 });20722073 });20742075});207620772078describe("quota", function() {2079 before(function() {2080 return Promise.when(2081 getUserSessions(),2082 purgeGames()2083 );2084 });2085 after(purgeGames);20862087 describe("create game", function() {20882089 function createGame(expected, desc) {2090 it(desc || expected.m, function() {2091 return parseCall("Alice", "createGame", {2092 "slots": [2093 { "type": "creator" },2094 { "type": "invite", "displayName": "Bobzor" },2095 { "type": "none" },2096 { "type": "open" },2097 ],2098 "fameCards": {},2099 "turnMaxSec": 602100 }).then(2101 function(entity) {2102 if (expected.id > 1000) {2103 entityError(entity, expected);2104 } else {2105 entityResult(entity, expected);2106 }2107 }2108 );2109 });2110 }21112112 function testRecentQuota(index) {2113 var min = index*constants.GAME_LIMIT_RECENT;2114 var max = Math.min(constants.GAME_LIMIT_TOTAL, (index + 1)*constants.GAME_LIMIT_RECENT);2115 for (var i = min; i < max; i++) {2116 createGame(constants.t.GAME_CREATED, "create game " + (i + 1));2117 }2118 createGame(constants.t.GAME_QUOTA_EXCEEDED, "should fail creating game due to recent quota");2119 }21202121 function waitForQuota() {2122 it("wait for the quota to expire", function() {2123 var promise = new Promise();2124 setTimeout(function() {2125 promise.resolve();2126 }, constants.GAME_LIMIT_RECENT_TIMEOUT*1000);2127 return promise;2128 })2129 }21302131 this.timeout(2000 + recencyPumps*constants.GAME_LIMIT_RECENT_TIMEOUT*1000);21322133 purgeGames();21342135 var recencyPumps = Math.ceil(constants.GAME_LIMIT_TOTAL / constants.GAME_LIMIT_RECENT);2136 for (var i = 0; i < recencyPumps; i++) {2137 testRecentQuota(i);21382139 var gameNum = Math.min(constants.GAME_LIMIT_TOTAL, (i + 1)*constants.GAME_LIMIT_RECENT);2140 it("should return " + gameNum + " games", function(gameNum) {2141 return parseCall("Alice", "listGames", {2142 limit: 1002143 }).then(2144 function(entity) {2145 var result = entityResult(entity, constants.t.GAME_LIST);2146 result.should.have.property("games");2147 result.games.should.be.an("array");2148 result.games.should.have.length(gameNum);2149 }2150 );2151 }.bind(this, gameNum))21522153 waitForQuota();2154 }21552156 createGame(constants.t.GAME_QUOTA_EXCEEDED, "should fail creating game due to total quota");21572158 })215921602161})21622163describe("users", function() {2164 before(getUserSessions);21652166 it("set avatar for Alice to 5", function() {2167 return parseCall("Alice", "userSet", {2168 avatar: 52169 }).then(2170 function(entity) {2171 entityResult(entity, constants.t.USER_SAVED);2172 }2173 );2174 });21752176 it("add Alice as friend with Bob", function() {2177 return parseCall("Bob", "addFriend", {2178 displayName: "Ally"2179 }).then(2180 function(entity) {2181 try {2182 entityResult(entity, constants.t.CONTACT_ADDED);2183 } catch(e) {2184 entityError(entity, constants.t.CONTACT_EXISTS);2185 }2186 }2187 );2188 });21892190 it("should see avatar 5 for Alice in Bob's friends", function() {2191 return parseCall("Bob", "listFriends", {}).then(2192 function(entity) {2193 var result = entityResult(entity, constants.t.CONTACT_LIST);2194 var alice = result.contacts.find(function(contact) {2195 return contact.displayName == "Ally";2196 });2197 alice.avatar.should.equal(5);2198 }2199 )2200 })22012202 it("set avatar for Alice to 1", function() {2203 return parseCall("Alice", "userSet", {2204 avatar: 12205 }).then(2206 function(entity) {2207 entityResult(entity, constants.t.USER_SAVED);2208 }2209 );2210 });2211 2212 it("should see avatar 1 for Alice in Bob's friends", function() {2213 return parseCall("Bob", "listFriends", {}).then(2214 function(entity) {2215 var result = entityResult(entity, constants.t.CONTACT_LIST);2216 var alice = result.contacts.find(function(contact) {2217 return contact.displayName == "Ally";2218 });2219 alice.avatar.should.equal(1);2220 }2221 )2222 })22232224})22252226describe("contacts", function() {2227 before(getUserSessions);22282229 function removeContacts() {2230 it("should remove contacts first", function() {2231 return parseCall({ useMasterKey: true }, "purgeContacts", {}).then(2232 function(result) {2233 result.should.have.property("result");2234 should.equal(result.result.purged, true);2235 }2236 );2237 });2238 }22392240 function contactCheck(name, desc, include, exclude, done) {2241 var nobody = !include && !exclude;2242 if (!desc) {2243 desc = nobody ?2244 'returns nobody for ' + name :2245 'returns ' + 2246 include.join(" and ") +2247 ' and not ' + exclude.join(" and ") +2248 ' as friends of ' + name;2249 }2250 it(desc, function() {2251 return parseCall(name, "listFriends", {2252 }).then(2253 function(entity) {2254 var result = entityResult(entity, constants.t.CONTACT_LIST);2255 result.should.have.property("contacts");2256 var contacts = result.contacts;2257 if (nobody) {2258 contacts.should.have.length(0);2259 } else {22602261 include.forEach(function(contactName) {2262 should.exist(contacts.find(function(contact) {2263 return contact.displayName == contactName;2264 }));2265 }, this);22662267 exclude.forEach(function(contactName) {2268 should.not.exist(contacts.find(function(contact) {2269 return contact.displayName == contactName;2270 }));2271 }, this);2272 2273 }22742275 if (done) done(contacts);2276 }2277 );2278 });2279 }22802281 function addContact(name, contactName, desc) {2282 if (!desc) {2283 desc = name + ' adds ' + contactName + ' as a friend';2284 }2285 it(desc, function() {2286 return parseCall(name, "addFriend", {2287 displayName: contactName2288 }).then(2289 function(entity) {2290 var result = entityResult(entity, constants.t.CONTACT_ADDED);2291 result.should.have.property("contact");2292 var contact = result.contact;2293 contact.contact.displayName.should.equal(contactName);2294 }2295 );2296 });2297 }22982299 function deleteContact(name, contactName, desc) {2300 if (!desc) {2301 desc = name + ' removes ' + contactName + ' from friends';2302 }2303 it(desc, function() {2304 return parseCall(name, "deleteFriend", {2305 displayName: contactName2306 }).then(2307 function(entity) {2308 entityResult(entity, constants.t.CONTACT_DELETED);2309 }2310 );2311 });2312 }23132314 function blockContact(name, contactName, desc) {2315 if (!desc) {2316 desc = name + ' blocks ' + contactName;2317 }2318 it(desc, function() {2319 return parseCall(name, "blockFriend", {2320 displayName: contactName2321 }).then(2322 function(entity) {2323 entityResult(entity, constants.t.CONTACT_BLOCKED);2324 }2325 );2326 });2327 }23282329 describe("basic", function() {2330 removeContacts();23312332 contactCheck("Alice");2333 contactCheck("Bob");2334 contactCheck("Carol");2335 contactCheck("Dan");23362337 var game = {};23382339 it('creates a game and gets the game id with Alice', function() {2340 return parseCall("Alice", "createGame", {2341 "slots": [2342 { "type": "creator" },2343 { "type": "open" },2344 { "type": "none" },2345 { "type": "open" },2346 ],2347 "fameCards": { "The Chinatown Connection": 3 },2348 "turnMaxSec": 602349 }).then(2350 function(entity) {2351 game.id = entityGameId(entity);2352 }2353 );2354 });23552356 joinGame("Bob", game, 'has Bob join game');2357 joinGame("Carol", game, 'has Carol join game');2358 2359 contactCheck("Alice");2360 contactCheck("Bob");2361 contactCheck("Carol");2362 contactCheck("Dan");23632364 addContact("Alice", "Carry");2365 contactCheck("Alice", null, ["Carry"], ["Ally", "Bobzor", "Dan the Man"]);2366 contactCheck("Carol");23672368 addContact("Bob", "Carry");2369 contactCheck("Alice", null, ["Carry"], ["Ally", "Bobzor", "Dan the Man"]);2370 contactCheck("Bob", null, ["Carry"], ["Ally", "Bobzor", "Dan the Man"]);2371 contactCheck("Carol");23722373 addContact("Carol", "Bobzor");2374 contactCheck("Alice", null, ["Carry"], ["Ally", "Bobzor", "Dan the Man"]);2375 contactCheck("Bob", null, ["Carry"], ["Ally", "Bobzor", "Dan the Man"]);2376 contactCheck("Carol", null, ["Bobzor"], ["Ally", "Carol", "Dan the Man"]);2377 contactCheck("Dan");23782379 addContact("Carol", "Dan the Man");2380 contactCheck("Carol", null, ["Bobzor", "Dan the Man"], ["Ally", "Carol"]);2381 contactCheck("Dan");23822383 deleteContact("Carol", "Bobzor");2384 contactCheck("Carol", null, ["Dan the Man"], ["Bobzor", "Ally", "Carol"]);2385 contactCheck("Dan");2386 })23872388 describe("blocking", function() {23892390 var game = {};23912392 function createGame(expected) {2393 it('creates a game and gets the game id with Alice', function() {2394 return parseCall("Alice", "createGame", {2395 "slots": [2396 { "type": "creator" },2397 { "type": "invite", "displayName": "Bobzor" },2398 { "type": "none" },2399 { "type": "open" },2400 ],2401 "fameCards": {},2402 "turnMaxSec": 602403 }).then(2404 function(entity) {2405 if (expected.id > 1000) {2406 entityError(entity, expected);2407 } else {2408 entityResult(entity, expected);2409 }2410 }2411 );2412 });2413 }24142415 describe("stranger", function() {2416 removeContacts();2417 createGame(constants.t.GAME_CREATED);2418 contactCheck("Alice");2419 contactCheck("Bob");24202421 blockContact("Bob", "Ally");2422 createGame(constants.t.GAME_PLAYERS_UNAVAILABLE);24232424 addContact("Bob", "Ally")2425 createGame(constants.t.GAME_CREATED);2426 })2427 2428 describe("friend", function() {2429 removeContacts();2430 createGame(constants.t.GAME_CREATED);2431 contactCheck("Alice");2432 contactCheck("Bob");24332434 addContact("Bob", "Ally")2435 createGame(constants.t.GAME_CREATED);24362437 blockContact("Bob", "Ally");2438 createGame(constants.t.GAME_PLAYERS_UNAVAILABLE);24392440 addContact("Bob", "Ally")2441 createGame(constants.t.GAME_CREATED);2442 })244324442445 })244624472448 2449});245024512452describe("kue", function() {2453 before(getUserSessions);24542455 2456 if (testTimeouts) describe("lobby timeout job", function() {24572458 var game = {};24592460 if (testTimeouts) it('creates a game and waits for timeout with Alice', function() {2461 return parseCall("Alice", "createGame", {2462 "slots": [2463 { "type": "creator" },2464 { "type": "open" }2465 ],2466 "fameCards": {},2467 "turnMaxSec": 602468 }).then(2469 function(entity) {2470 game.id = entityGameId(entity);2471 var result = entityResult(entity);2472 }2473 );2474 });2475 2476 it('should end the game after timeout', function() {2477 2478 var promise = new Promise();24792480 setTimeout(function() {2481 promise.resolve();2482 }, constants.START_GAME_AUTO_TIMEOUT*1000 + 1000);24832484 this.timeout(constants.START_GAME_AUTO_TIMEOUT*1000 + 2000);24852486 return promise.then(2487 function() {2488 return parseCall("Alice", "listGames", {2489 gameIds: [game.id] 2490 });2491 }2492 ).then(2493 function(entity) {2494 var result = entityResult(entity, constants.t.GAME_LIST);2495 result.should.have.property("games");2496 result.games.should.be.an("array");2497 result.games.should.have.length(1);24982499 var game = result.games[0];2500 game.state.should.equal(GameState.Ended);2501 return Promise.resolve();2502 }2503 );2504 });25052506 });25072508 2509 describe("lobby timeout skipped job", function() {25102511 var game = {};25122513 it('creates a game and gets the game id with Alice', function() {2514 return parseCall("Alice", "createGame", {2515 "slots": [2516 { "type": "creator" },2517 { "type": "open" }2518 ],2519 "fameCards": {},2520 "turnMaxSec": 602521 }).then(2522 function(entity) {2523 game.id = entityGameId(entity);2524 var result = entityResult(entity);2525 }2526 );2527 });2528 joinGame("Bob", game);25292530 it("should get deleted after game starts", function() {2531 return parseCall({ useMasterKey: true }, "debugGame", {2532 gameId: game.id2533 }).then(2534 function(entity) {2535 var result = entityResult(entity);2536 return checkDeletedJob(result.lobbyTimeoutJob);2537 }2538 );2539 });2540 });25412542 describe("turn timeout job", function() {25432544 var turnMaxSec = 1*timeoutMultiplier;2545 var game = {};25462547 it('creating a game with Alice', function() {2548 return parseCall("Alice", "createGame", {2549 "slots": [2550 { "type": "creator" },2551 { "type": "open" }2552 ],2553 "turnMaxSec": turnMaxSec2554 }).then(2555 function(entity) {2556 game.id = entityGameId(entity);2557 var result = entityResult(entity);2558 }2559 );2560 });2561 joinGame("Bob", game);25622563 it('sets job id in game', function() {2564 return parseCall({ useMasterKey: true }, "debugGame", {2565 gameId: game.id2566 }).then(2567 function(entity) {2568 var result = entityResult(entity);2569 result.should.have.property("turnTimeoutJob");2570 game.turnTimeoutJob = result.turnTimeoutJob; 2571 }2572 );2573 });2574 2575 it('should be running', function() {2576 return getJob(game.turnTimeoutJob).then(2577 function(job) {2578 job.id.should.equal(game.turnTimeoutJob);2579 }2580 );2581 });25822583 var turnNumber = 0;2584 makeTurn("Alice", game, "allow", turnNumber++);2585 2586 it("should get deleted after a turn is made", function() {2587 return checkDeletedJob(game.turnTimeoutJob);2588 });25892590 it('sets new job id in game', function() {2591 return parseCall({ useMasterKey: true }, "debugGame", {2592 gameId: game.id2593 }).then(2594 function(entity) {2595 var result = entityResult(entity);2596 result.should.have.property("turnTimeoutJob");2597 result.turnTimeoutJob.should.not.equal(game.turnTimeoutJob);2598 game.turnTimeoutJob = result.turnTimeoutJob; 2599 }2600 );2601 });26022603 makeTurn("Alice", game, "deny", turnNumber);2604 2605 if (testTimeouts) {2606 turnNumber++;2607 it("should advance to the next player after timeout", function() {2608 var promise = new Promise();2609 setTimeout(function() {2610 promise.resolve();2611 }, turnMaxSec*1000 + 1000);2612 this.timeout(turnMaxSec*1000 + 2000);26132614 return promise.then(2615 function() {2616 return parseCall({ useMasterKey: true }, "debugGame", {2617 gameId: game.id2618 });2619 }2620 ).then(2621 function(entity) {2622 var result = entityResult(entity);2623 result.should.have.property("turnTimeoutJob");2624 result.turnTimeoutJob.should.not.equal(game.turnTimeoutJob);2625 game.turnTimeoutJob = result.turnTimeoutJob;2626 }2627 );2628 });2629 makeTurn("Bob", game, "deny", turnNumber);2630 makeTurn("Alice", game, "allow", turnNumber++);26312632 if (testTimeouts) it('works together with normal turns', function() {2633 return parseCall("Alice", "listTurns", {2634 gameId: game.id,2635 limit: 42636 }).then(2637 function(entity) {2638 var result = entityResult(entity, constants.t.TURN_LIST);2639 var turns = result.turns;2640 turns.should.have.length(3);26412642 turns.forEach(function(turn, index) {2643 // Invert index (most recent is highest)2644 index = turns.length - 1 - index;2645 turn.should.have.deep.property("player.state");2646 if (index == 1) {2647 // Timeout turn2648 turn.player.state.should.equal(PlayerState.Inactive);2649 turn.save.should.equal("turn 0");2650 } else {2651 turn.player.state.should.equal(PlayerState.Active);2652 turn.save.should.equal("turn " + index);2653 }2654 }, this);2655 }2656 );2657 });2658 }26592660 makeTurn("Alice", game, "finish", turnNumber++);26612662 if (testTimeouts) it('should be different after a few turns', function() {2663 return parseCall({ useMasterKey: true }, "debugGame", {2664 gameId: game.id2665 }).then(2666 function(entity) {2667 var result = entityResult(entity);2668 result.should.have.property("turnTimeoutJob");2669 result.turnTimeoutJob.should.not.equal(game.turnTimeoutJob);2670 game.turnTimeoutJob = result.turnTimeoutJob;2671 }2672 );2673 });26742675 it('should not exist after end of game', function() {2676 return checkDeletedJob(game.turnTimeoutJob);2677 });26782679 });26802681 2682 if (testTimeouts) describe("game ending turn timeout job", function() {26832684 var slots = [2685 { "type": "creator" },2686 { "type": "open" }2687 ];2688 var turnMaxSec = 1*timeoutMultiplier;2689 var game = {};26902691 it('creating a game with Alice', function() {2692 return parseCall("Alice", "createGame", {2693 "slots": [2694 { "type": "creator" },2695 { "type": "open" }2696 ],2697 "turnMaxSec": turnMaxSec2698 }).then(2699 function(entity) {2700 game.id = entityGameId(entity);2701 var result = entityResult(entity);2702 }2703 );2704 });2705 joinGame("Bob", game);27062707 it('should be running', function() {2708 return parseCall({ useMasterKey: true }, "debugGame", {2709 gameId: game.id2710 }).then(2711 function(entity) {2712 var result = entityResult(entity);2713 result.should.have.property("turnTimeoutJob");2714 game.turnTimeoutJob = result.turnTimeoutJob;2715 return getJob(game.turnTimeoutJob); 2716 }2717 ).then(2718 function(job) {2719 job.id.should.equal(game.turnTimeoutJob);2720 }2721 );2722 });2723 2724 var turnNumber = 0;2725 makeTurn("Alice", game, "allow", turnNumber++);2726 makeTurn("Bob", game, "allow", turnNumber++);2727 makeTurn("Alice", game, "allow", turnNumber++);2728 makeTurn("Bob", game, "allow", turnNumber++);27292730 it('should still be running', function() {2731 return parseCall({ useMasterKey: true }, "debugGame", {2732 gameId: game.id2733 }).then(2734 function(entity) {2735 var result = entityResult(entity);2736 result.should.have.property("turnTimeoutJob");2737 game.turnTimeoutJob = result.turnTimeoutJob;2738 return getJob(game.turnTimeoutJob); 2739 }2740 ).then(2741 function(job) {2742 job.id.should.equal(game.turnTimeoutJob);2743 }2744 );2745 });27462747 it("should destroy the game after " + constants.GAME_ENDING_INACTIVE_ROUNDS + " inactive rounds", function() {2748 var waitMs = (turnMaxSec + 1)*slots.length*constants.GAME_ENDING_INACTIVE_ROUNDS*1000;2749 var promise = new Promise();2750 setTimeout(function() {2751 promise.resolve();2752 }, waitMs + 1000);2753 this.timeout(waitMs + 2000);27542755 return promise.then(2756 function() {2757 return parseCall({ useMasterKey: true }, "debugGame", {2758 gameId: game.id2759 });2760 }2761 ).then(2762 function(entity) {2763 entityError(entity, constants.t.GAME_NOT_FOUND);2764 }2765 );2766 });27672768 });27692770});27712772describe("cleanup", function() {2773 before(getUserSessions);2774 2775 var game = {};2776 function exists(extraDesc) {2777 extraDesc = extraDesc ? " " + extraDesc : "";2778 it('exists' + extraDesc, function() {2779 return parseCall({ useMasterKey: true }, "classes/Game/" + game.id).then(2780 function(retGame) {2781 retGame.objectId.should.equal(game.id);2782 game.jobs = [2783 retGame.turnTimeoutJob2784 ];2785 if (game.result.state == GameState.Lobby) {2786 game.jobs.push(retGame.lobbyTimeoutJob);2787 }2788 }2789 );2790 });2791 }27922793 function destroyed() {2794 it('does not exist anymore', function() {2795 return parseCall({ useMasterKey: true }, "classes/Game/" + game.id).then(2796 function(result) {2797 if (result && result.code == Parse.Error.OBJECT_NOT_FOUND) {2798 return Promise.resolve();2799 }2800 return Promise.reject(new Error("it exists"));2801 }2802 );2803 });28042805 it('jobs do not exist anymore', function() {2806 return Promise.when(game.jobs.map(2807 function(jobId) {2808 return getJob(jobId);2809 }2810 )).then(2811 function(retJobs) {2812 return Promise.reject(new Error("they exist"));2813 },2814 function() {2815 return Promise.resolve();2816 }2817 );2818 });28192820 it('turns do not exist anymore', function() {2821 this.timeout(20000);2822 return Promise.when(game.turns.map(2823 function(turn) {2824 return parseCall({ useMasterKey: true }, "classes/Turn/" + turn.objectId);2825 }2826 )).then(2827 function(results) {2828 if (results) {2829 var everyNotFound = results.every(function(result) {2830 return result.code == Parse.Error.OBJECT_NOT_FOUND;2831 });2832 if (everyNotFound) {2833 return Promise.resolve();2834 }2835 }2836 return Promise.reject(new Error("they exist"));2837 }2838 );2839 });2840 2841 it('invite does not exist anymore', function() {2842 return parseCall({ useMasterKey: true }, "classes/Invite/" + game.invite.objectId).then(2843 function(result) {2844 if (result && result.code == Parse.Error.OBJECT_NOT_FOUND) {2845 return Promise.resolve();2846 }2847 return Promise.reject(new Error("it exists"));2848 }2849 );2850 });2851 }28522853 describe("game normally", function() {28542855 it('gets created with Alice', function() {2856 return parseCall("Alice", "createGame", {2857 slots: [2858 { type: "creator" },2859 { type: "open" }2860 ]2861 }).then(2862 function(entity) {2863 game.id = entityGameId(entity);2864 game.result = entityResult(entity);2865 }2866 );2867 });2868 2869 it('provides invite link to Alice', function() {2870 return parseCall("Alice", "getInvite", {2871 "gameId": game.id2872 }).then(2873 function(entity) {2874 var result = entityResult(entity, constants.t.GAME_INVITE);2875 game.invite = result.invite;2876 }2877 );2878 });28792880 joinGame("Bob", game);28812882 var turnNumber = 0;2883 makeTurn("Alice", game, "allow", turnNumber++);2884 makeTurn("Bob", game, "allow", turnNumber++);2885 makeTurn("Alice", game, "allow", turnNumber++);2886 makeTurn("Bob", game, "allow", turnNumber++);2887 2888 it('provides turn list', function() {2889 return parseCall("Alice", "listTurns", {2890 gameId: game.id,2891 limit: 10,2892 skip: 02893 }).then(2894 function(entity) {2895 var result = entityResult(entity, constants.t.TURN_LIST);2896 game.turns = result.turns;2897 }2898 );2899 });29002901 exists();29022903 it('jobs exist', function() {2904 return Promise.when(game.jobs.map(2905 function(jobId) {2906 return getJob(jobId);2907 }2908 )).then(2909 function(retJobs) {2910 for (var jobIndex in retJobs) {2911 var jobId = game.jobs[jobIndex];2912 var retJob = retJobs[jobIndex];2913 retJob.id.should.equal(jobId);2914 }2915 }2916 );2917 });2918 2919 it('turns exist', function() {2920 return Promise.when(game.turns.map(2921 function(turn) {2922 return parseCall({ useMasterKey: true }, "classes/Turn/" + turn.objectId);2923 }2924 )).then(2925 function(retTurns) {2926 for (var turnIndex in retTurns) {2927 var turn = game.turns[turnIndex];2928 var retTurn = retTurns[turnIndex];2929 retTurn.objectId.should.equal(turn.objectId);2930 }2931 }2932 );2933 });2934 2935 it('invite exists', function() {2936 return parseCall({ useMasterKey: true }, "classes/Invite/" + game.invite.objectId).then(2937 function(retInvite) {2938 retInvite.objectId.should.equal(game.invite.objectId);2939 }2940 );2941 });294229432944 // Use leaveGame with all players to destroy the game29452946 makeTurn("Alice", game, "finish", turnNumber++);2947 exists("after finishing turn");29482949 leaveGame("Alice", game)2950 exists("after Alice leaves");29512952 leaveGame("Bob", game)29532954 destroyed();2955 });29562957 describe("game when everyone leaves mid-game", function() {2958 2959 it('gets created with Alice', function() {2960 return parseCall("Alice", "createGame", {2961 slots: [2962 { type: "creator" },2963 { type: "open" },2964 { type: "open" }2965 ]2966 }).then(2967 function(entity) {2968 game.id = entityGameId(entity);2969 game.result = entityResult(entity);2970 }2971 );2972 });2973 2974 it('provides invite link to Alice', function() {2975 return parseCall("Alice", "getInvite", {2976 "gameId": game.id2977 }).then(2978 function(entity) {2979 var result = entityResult(entity, constants.t.GAME_INVITE);2980 game.invite = result.invite;2981 }2982 );2983 });2984 2985 joinGame("Bob", game);2986 joinGame("Carol", game);29872988 var turnNumber = 0;2989 makeTurn("Alice", game, "allow", turnNumber++);2990 makeTurn("Bob", game, "allow", turnNumber++);2991 makeTurn("Carol", game, "allow", turnNumber++);2992 makeTurn("Alice", game, "allow", turnNumber++);2993 makeTurn("Bob", game, "allow", turnNumber++);2994 makeTurn("Carol", game, "allow", turnNumber++);2995 makeTurn("Alice", game, "allow", turnNumber++);2996 makeTurn("Bob", game, "allow", turnNumber++);2997 2998 it('provides turn list', function() {2999 return parseCall("Alice", "listTurns", {3000 gameId: game.id,3001 limit: 10,3002 skip: 03003 }).then(3004 function(entity) {3005 var result = entityResult(entity, constants.t.TURN_LIST);3006 game.turns = result.turns;3007 }3008 );3009 });30103011 exists();30123013 // Use leaveGame with all players to destroy the game30143015 leaveGame("Carol", game)3016 exists("after Carol leaves");3017 3018 leaveGame("Alice", game)3019 exists("after Alice leaves");30203021 leaveGame("Bob", game)30223023 destroyed();3024 });302530263027});302830293030describe("access security", function() {3031 before(getUserSessions);3032 3033 function checkAccess(desc, apiName) {3034 apiName = "/" + apiName;3035 it(desc + " (" + apiName + ")", function() {3036 return parseCall(null, apiName).then(3037 function(result) {3038 result.should.not.have.property("results");3039 result.should.have.property("code");3040 result.code.should.equal(119);3041 }3042 );3043 });3044 }30453046 describe("user access", function() {30473048 checkAccess("should not return list of users", "users");3049 checkAccess("should not return specific user", "users/etSAhagpLp");30503051 it("should return Alice", function() {3052 return parseCall("Alice", "/users/me").then(3053 function(result) {3054 result.should.have.property("objectId");3055 result.should.have.property("displayName");3056 result.displayName.should.equal("Ally");3057 }3058 );3059 });30603061 });30623063 function checkClassAccess(className) {3064 checkAccess("should not return list of " + className + "s", "classes/" + className);3065 }3066 ...

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CallModel.js

Source:CallModel.js Github

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1export default class CallModel {2 // #parseRoom // storing the parseUser object as a private field (might need to use it)3 constructor(parseCall) {4 this.id = parseCall.id;5 this.title = parseCall.get("title");6 this.urgentLevel = parseCall.get("urgentLevel");7 this.description = parseCall.get("description");8 this.status = parseCall.get("status");9 this.notes = parseCall.get("notes");10 this.parseCall = parseCall;11 }12 async deleteCall() {13 const call = this.parseCall.destroy();14 return call;15 }16 async updateCall(notes, status) {17 console.log(notes, status, this.parseCall)18 const callInstance = this.parseCall;19 callInstance.set('notes', notes);20 callInstance.set('status', status);21 22 const parseHostel = await callInstance.save();23 // const call = this.parseCall.destroy();24 // return call;25 }...

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parse-call.test.ts

Source:parse-call.test.ts Github

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1import { StringParser, Types } from '../../src';2import { PossibleCalls } from '../../src/types';3describe('Testing StringParser.parseCall', () => {4 it('Testing a bid', () => {5 expect(StringParser.parseCall('1S')).toStrictEqual({6 call: { level: 1, suit: Types.Suit.Spade },7 });8 expect(StringParser.parseCall('7NT')).toStrictEqual({9 call: { level: 7, suit: Types.NoTrump },10 });11 });12 it('Testing pass', () => {13 expect(StringParser.parseCall('P')).toStrictEqual({14 call: PossibleCalls.Pass,15 });16 });17 it('Testing double', () => {18 expect(StringParser.parseCall('X')).toStrictEqual({19 call: PossibleCalls.Double,20 });21 });22 it('Testing redouble', () => {23 expect(StringParser.parseCall('xx')).toStrictEqual({24 call: PossibleCalls.Redouble,25 });26 });27 it('Testing throwing an error on an invalid call', () => {28 expect(() => StringParser.parseCall('t')).toThrowError();29 });...

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Using AI Code Generation

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1import { parseCall } from 'storybook-root';2import { parseCall } from 'storybook-root';3import { parseCall } from 'storybook-root';4import { parseCall } from 'storybook-root';5import { parseCall } from 'storybook-root';6import { parseCall } from 'storybook-root';7import { parseCall } from 'storybook-root';8import { parseCall } from 'storybook-root';9import { parseCall } from 'storybook-root';10import { parseCall } from 'storybook-root';11import { parseCall } from 'storybook-root';12import { parseCall } from 'storybook-root';13import { parseCall } from 'storybook-root';14import { parseCall } from 'storybook-root';15import { parseCall } from 'storybook-root';16import { parseCall } from 'storybook-root';17import { parseCall } from 'storybook-root';18import { parseCall } from 'storybook-root';19import { parseCall } from 'storybook-root';20import { parseCall } from 'storybook-root';

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Using AI Code Generation

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1import { parseCall } from 'storybook-root';2const parseCall = require('storybook-root').parseCall;3import { parseCall } from 'storybook-root/dist/lib';4const parseCall = require('storybook-root/dist/lib').parseCall;5import { parseCall } from 'storybook-root/dist/lib/index';6const parseCall = require('storybook-root/dist/lib/index').parseCall;7import { parseCall } from 'storybook-root/dist/lib/index.js';8const parseCall = require('storybook-root/dist/lib/index.js').parseCall;9import { parseCall } from 'storybook-root/dist/lib/index.cjs';10const parseCall = require('storybook-root/dist/lib/index.cjs').parseCall;11import { parseCall } from 'storybook-root/dist/lib/index.cjs.js';12const parseCall = require('storybook-root/dist/lib/index.cjs.js').parseCall;13import { parseCall } from 'storybook-root/dist/lib/index.mjs';14const parseCall = require('storybook-root/dist/lib/index.mjs').parseCall;15import { parseCall } from 'storybook-root/dist/lib/index.mjs.js';16const parseCall = require('storybook-root/dist/lib/index.mjs.js').parseCall;17import { parseCall } from 'storybook-root/dist/lib/index.mjs.js';18const parseCall = require('storybook-root/dist/lib/index.mjs.js').parseCall;19import { parseCall } from 'storybook-root/dist/lib

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Using AI Code Generation

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1import { parseCall } from 'storybook-root';2const { storiesOf, action } = parseCall('storiesOf', 'action');3storiesOf('MyComponent', module)4 .add('story', () => <MyComponent onClick={action('click')} />);5import { parseCall } from 'storybook-root';6const { storiesOf, action } = parseCall('storiesOf', 'action');7storiesOf('MyComponent', module)8 .add('story', () => <MyComponent onClick={action('click')} />);9parseCall(methodName: string, ...args: string[]): any10import { parseCall } from 'storybook-root';11const { storiesOf, action } = parseCall('storiesOf', 'action');12storiesOf('MyComponent', module)13 .add('story', () => <MyComponent onClick={action('click')} />);14import { parseCall } from 'storybook-root';15const { myMethod } = parseCall('myMethod');16myMethod('MyComponent', module)17 .add('story', () => <MyComponent />);18import { parseCall } from 'storybook-root';19const { storiesOf, action, myMethod } = parseCall('storiesOf', 'action', 'myMethod');20storiesOf('MyComponent', module)21 .add('story', () => <MyComponent onClick={action('click')} />);22myMethod('MyComponent', module)23 .add('story', () => <MyComponent />);

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Using AI Code Generation

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1import { parseCall } from 'storybook-root';2const { component, args, options } = parseCall(3 { label: 'Hello' },4 { argTypes: { label: { control: 'text' } } }5);6import { Button } from 'storybook-root';7export default {8 argTypes: {9 label: {10 },11 },12};13const Template = (args) => ({14 components: { Button },15 setup() {16 return { args };17 },18});19export const Primary = Template.bind({});20Primary.args = {21};22import { Button } from 'storybook-root';23export default {24 argTypes: {25 label: {26 },27 },28};29const Template = (args) => ({30 components: { Button },31 setup() {32 return { args };33 },34});35export const Primary = Template.bind({});36Primary.args = {37};38import { Button } from 'storybook-root';39export default {40 argTypes: {41 label: {42 },43 },44};45const Template = (args) => ({46 components: { Button },47 setup() {48 return { args };49 },50});51export const Primary = Template.bind({});52Primary.args = {53};54import { Button } from 'storybook-root';55export default {56 argTypes: {57 label: {58 },59 },60};61const Template = (args

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Using AI Code Generation

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1const root = require('storybook-root');2const { parseCall } = root;3const call = parseCall('test', { a: 'b' });4console.log(call);5const root = require('storybook-root');6const { parseCall } = root;7const call = parseCall('test', { a: 'b' });8console.log(call);9const root = require('storybook-root');10const { parseCall } = root;11const call = parseCall('test', { a: 'b' });12console.log(call);13const root = require('storybook-root');14const { parseCall } = root;15const call = parseCall('test', { a: 'b' });16console.log(call);17const root = require('storybook-root');18const { parseCall } = root;19const call = parseCall('test', { a: 'b' });20console.log(call);21const root = require('storybook-root');22const { parseCall } = root;23const call = parseCall('test', { a: 'b' });24console.log(call);25const root = require('storybook-root');26const { parseCall } = root;27const call = parseCall('test', { a: 'b' });28console.log(call);29const root = require('storybook-root');30const { parseCall } = root;31const call = parseCall('test', { a: 'b' });32console.log(call);33const root = require('storybook-root');34const { parseCall } = root;35const call = parseCall('test', { a: 'b' });36console.log(call);37const root = require('storybook-root');38const { parseCall }

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