How to use killed method in stryker-parent

Best JavaScript code snippet using stryker-parent

pm18Functions.js

Source:pm18Functions.js Github

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1/**2 * Creates graphs for PM183 * Calculates data for both Pm18 and PM194 * 5 */6/**7 * There are 4 types of mode8 * Mode 0: This is used when the page loads for the 1st time. Calculates Menu Text Only9 * Mode 1: Regional Performance Points and data10 * Mode 2: Corridor Performance Points and data11 * Mode 3: Corridor Data only, data for benchmark12 * * Mode 4: AOI13 */14function pm18Data(mode, ex) {15 let data_for_php = {};16 //stores graph values17 var pm18data = {18 //barGraph19 classA: [0, 0, 0, 0, 0],20 classB: [0, 0, 0, 0, 0],21 classC: [0, 0, 0, 0, 0],22 classO: [0, 0, 0, 0, 0],23 //line graph24 killed: [0, 0, 0, 0, 0],25 killed_Driving: [0, 0, 0, 0, 0],26 killed_walking: [0, 0, 0, 0, 0],27 killed_freight: [0, 0, 0, 0, 0],28 killed_biking: [0, 0, 0, 0, 0],29 //Dynamic Variables30 crashCount: 0,31 crashCountDK: 0,32 crashCountWK: 0,33 crashCountFK: 0,34 crashCountBK: 0,35 // Deaths Total per category36 dtot: 0,37 ftot: 0,38 wtot: 0,39 btot: 0,40 currentCorridor: 'Entire Region',41 dtextPercent: 0,42 dtextFatality: 0,43 latestYear: 044 }45 //let data_for_php = 0;46 let shape = "shape";47 let php_handler = "mwt_handler.php";48 let key = "";49 if (mode == 4) {50 data_for_php = ex;51 php_handler = "./backend/AOI.php";52 }53 if (mode == 0 || mode == 1) {54 key = 'all_pm18_19';55 data_for_php = {56 key: key57 };58 } else if (mode == 2 || mode == 3) {59 shape = 'ST_AsText(SHAPE)';60 php_handler = "corridor_handlerB.php";61 data_for_php = {62 key: 18,63 corridors_selected: ex,64 tableName: "pm18_19"65 };66 }67 let image = "./img/markers/crash.png";68 $.get(php_handler, data_for_php, function (data) {69 let latestYear = 0;70 //get latest year71 for (index in data.shape_arr) {72 let year = data.shape_arr[index].crash_year;73 if (latestYear < year) {74 latestYear = year;75 }76 }77 //crash counts78 let crashCountD = 0;79 let crashCountF = 0;80 let crashCountW = 0;81 let crashCountB = 0;82 pm18data.latestYear = latestYear;83 for (index in data.shape_arr) {84 let holder = [];85 let type = data.shape_arr[index]['type'];86 let crash_year = parseInt(data.shape_arr[index]['crash_year']);87 let killed = parseInt(data.shape_arr[index]['killed']);88 let classA = parseInt(data.shape_arr[index]['classA']);89 let classB = parseInt(data.shape_arr[index]['classB']);90 let classC = parseInt(data.shape_arr[index]['classC']);91 let classO = parseInt(data.shape_arr[index]['classO']);92 let ogrID = parseInt(data.shape_arr[index]['OGR_FID']);93 if (mode == 1 || mode == 2 || mode == 4) { // mode 1 and 2 allows us to draw points 94 holder.push(wktFormatterPoint(data.shape_arr[index][shape]));95 holder = holder[0][0]; // Fixes BLOBs96 let to_visualize = {97 lat: parseFloat(holder[0].lat),98 lng: parseFloat(holder[0].lng)99 };100 let point = new google.maps.Marker({101 position: to_visualize,102 title: "Year: " + crash_year + " \nSerious Injuries " + classA + " \nNon-Incapacitating Injuries: " + classB + "\nPossible Injuries: " + classC + "\nkilled: " + killed,103 value: ogrID,104 icon: image105 });106 //filter crashes/points107 if (currentType == "walking") {108 if ((type == "Pedestrian" || type == "PED" || type == "PED_COMV") && killed > 0) {109 point.setMap(map);110 points.push(point);111 }112 } else if (currentType == "freight") {113 if ((type == "COMV" || type == "Commerical_Vehicles" || type == "BIKE_COMV" || type == "PED_COMV") && killed > 0) {114 point.setMap(map);115 points.push(point);116 }117 } else if (currentType == "driving") {118 if (type == "GEN" && killed > 0) {119 point.setMap(map);120 points.push(point);121 }122 } else if (currentType == "biking") {123 if ((type == "Pedcyclists" || type == "BIKE" || type == "BIKE_COMV") && killed > 0) {124 point.setMap(map);125 points.push(point);126 }127 }128 }129 if (killed > 0 || classA > 0 || classB > 0 || classC > 0 || classO > 0) {130 pm18data.crashCount++;131 // crash counts132 if (type == "Pedestrian" || type == "PED") {133 crashCountW++;134 } else if (type == "Commerical_Vehicles" || type == "COMV") {135 crashCountF++;136 } else if (type == "GEN") {137 crashCountD++;138 } else if (type == "Pedcyclists" || type == "BIKE") {139 crashCountB++;140 } else if (type == "BIKE_COMV") {141 crashCountB++;142 crashCountB++;143 } else if (type == "PED_COMV") {144 crashCountF++;145 crashCountW++;146 }147 if (crash_year == latestYear - 4) {148 //for bar graph149 pm18data.killed[0] += killed;150 pm18data.classA[0] += classA;151 pm18data.classB[0] += classB;152 pm18data.classC[0] += classC;153 pm18data.classO[0] += classO;154 if (killed > 0) { //for line graph155 if (type == "Pedestrian" || type == "PED") {156 pm18data.killed_walking[0] += killed;157 pm18data.crashCountWK++; //count crash158 } else if (type == "Commerical_Vehicles" || type == "COMV") {159 pm18data.killed_freight[0] += killed;160 pm18data.crashCountFK++; //count crash161 } else if (type == "GEN") {162 pm18data.killed_Driving[0] += killed;163 pm18data.crashCountDK++; //count crash164 } else if (type == "Pedcyclists" || type == "BIKE") {165 pm18data.killed_biking[0] += killed;166 pm18data.crashCountBK++; //count crash167 } else if (type == "BIKE_COMV") {168 pm18data.killed_biking[0] += killed;169 pm18data.killed_freight[0] += killed;170 pm18data.crashCountBK++; //count crash171 pm18data.crashCountFK++;172 pm18data.crashCountBK++; //count crash173 } else if (type == "PED_COMV") {174 pm18data.killed_walking[0] += killed;175 pm18data.killed_freight[0] += killed;176 pm18data.crashCountFK++;177 pm18data.crashCountWK++;178 } else {179 console.log(type);180 }181 }182 } else if (crash_year == latestYear - 3) {183 //for bar graph184 pm18data.killed[1] += killed;185 pm18data.classA[1] += classA;186 pm18data.classB[1] += classB;187 pm18data.classC[1] += classC;188 pm18data.classO[1] += classO;189 if (killed > 0) { //for line graph190 if (type == "Pedestrian" || type == "PED") {191 pm18data.killed_walking[1] += killed;192 pm18data.crashCountWK++; //count crash193 } else if (type == "Commerical_Vehicles" || type == "COMV") {194 pm18data.killed_freight[1] += killed;195 pm18data.crashCountFK++; //count crash196 } else if (type == "GEN") {197 pm18data.killed_Driving[1] += killed;198 pm18data.crashCountDK++; //count crash199 } else if (type == "Pedcyclists" || type == "BIKE") {200 pm18data.killed_biking[1] += killed;201 pm18data.crashCountBK++; //count crash202 } else if (type == "BIKE_COMV") {203 pm18data.killed_biking[1] += killed;204 pm18data.killed_freight[1] += killed;205 pm18data.crashCountBK++; //count crash206 pm18data.crashCountFK++;207 pm18data.crashCountBK++; //count crash208 } else if (type == "PED_COMV") {209 pm18data.killed_walking[1] += killed;210 pm18data.killed_freight[1] += killed;211 pm18data.crashCountFK++;212 pm18data.crashCountWK++;213 } else {214 console.log(type);215 }216 }217 } else if (crash_year == latestYear - 2) {218 //for bar graph219 pm18data.killed[2] += killed;220 pm18data.classA[2] += classA;221 pm18data.classB[2] += classB;222 pm18data.classC[2] += classC;223 pm18data.classO[2] += classO;224 if (killed > 0) { //for line graph225 if (type == "Pedestrian" || type == "PED") {226 pm18data.killed_walking[2] += killed;227 pm18data.crashCountWK++; //count crash228 } else if (type == "Commerical_Vehicles" || type == "COMV") {229 pm18data.killed_freight[2] += killed;230 pm18data.crashCountFK++; //count crash231 } else if (type == "GEN") {232 pm18data.killed_Driving[2] += killed;233 pm18data.crashCountDK++; //count crash234 } else if (type == "Pedcyclists" || type == "BIKE") {235 pm18data.killed_biking[2] += killed;236 pm18data.crashCountBK++; //count crash237 } else if (type == "BIKE_COMV") {238 pm18data.killed_biking[2] += killed;239 pm18data.killed_freight[2] += killed;240 pm18data.crashCountBK++; //count crash241 pm18data.crashCountFK++;242 pm18data.crashCountBK++; //count crash243 } else if (type == "PED_COMV") {244 pm18data.killed_walking[2] += killed;245 pm18data.killed_freight[2] += killed;246 pm18data.crashCountFK++;247 pm18data.crashCountWK++;248 } else {249 console.log(type);250 }251 }252 } else if (crash_year == latestYear - 1) {253 //for bar graph254 pm18data.killed[3] += killed;255 pm18data.classA[3] += classA;256 pm18data.classB[3] += classB;257 pm18data.classC[3] += classC;258 pm18data.classO[3] += classO;259 if (killed > 0) { //for line graph260 if (type == "Pedestrian" || type == "PED") {261 pm18data.killed_walking[3] += killed;262 pm18data.crashCountWK++; //count crash263 } else if (type == "Commerical_Vehicles" || type == "COMV") {264 pm18data.killed_freight[3] += killed;265 pm18data.crashCountFK++; //count crash266 } else if (type == "GEN") {267 pm18data.killed_Driving[3] += killed;268 pm18data.crashCountDK++; //count crash269 } else if (type == "Pedcyclists" || type == "BIKE") {270 pm18data.killed_biking[3] += killed;271 pm18data.crashCountBK++; //count crash272 } else if (type == "BIKE_COMV") {273 pm18data.killed_biking[3] += killed;274 pm18data.killed_freight[3] += killed;275 pm18data.crashCountBK++; //count crash276 pm18data.crashCountFK++;277 pm18data.crashCountBK++; //count crash278 } else if (type == "PED_COMV") {279 pm18data.killed_walking[3] += killed;280 pm18data.killed_freight[3] += killed;281 pm18data.crashCountFK++;282 pm18data.crashCountWK++;283 } else {284 console.log(type);285 }286 }287 } else if (crash_year == latestYear) {288 //for bar graph289 pm18data.killed[4] += killed;290 pm18data.classA[4] += classA;291 pm18data.classB[4] += classB;292 pm18data.classC[4] += classC;293 pm18data.classO[4] += classO;294 if (killed > 0) { //for line graph295 if (type == "Pedestrian" || type == "PED") {296 pm18data.killed_walking[4] += killed;297 pm18data.crashCountWK++; //count crash298 } else if (type == "Commerical_Vehicles" || type == "COMV") {299 pm18data.killed_freight[4] += killed;300 pm18data.crashCountFK++; //count crash301 } else if (type == "GEN") {302 pm18data.killed_Driving[4] += killed;303 pm18data.crashCountDK++; //count crash304 } else if (type == "Pedcyclists" || type == "BIKE") {305 pm18data.killed_biking[4] += killed;306 pm18data.crashCountBK++; //count crash307 } else if (type == "BIKE_COMV") {308 pm18data.killed_biking[4] += killed;309 pm18data.killed_freight[4] += killed;310 pm18data.crashCountBK++; //count crash311 pm18data.crashCountFK++;312 pm18data.crashCountBK++; //count crash313 } else if (type == "PED_COMV") {314 pm18data.killed_walking[4] += killed;315 pm18data.killed_freight[4] += killed;316 pm18data.crashCountFK++;317 pm18data.crashCountWK++;318 } else {319 console.log(type);320 }321 }322 }323 }324 }325 //calculations for menu Text, summations326 pm18data.dtot = pm18data.killed_Driving.reduce((a, b) => a + b, 0);327 pm18data.ftot = pm18data.killed_freight.reduce((a, b) => a + b, 0);328 pm18data.wtot = pm18data.killed_walking.reduce((a, b) => a + b, 0);329 pm18data.btot = pm18data.killed_biking.reduce((a, b) => a + b, 0);330 if (mode == 0) { // menu text, this is only done once331 let drivingValue = {332 name: "pm18DrivingText",333 value: pm18data.dtot334 };335 let freightValue = {336 name: "pm18FreightText",337 value: pm18data.ftot338 };339 let walkingValue = {340 name: "pm18WalkingText",341 value: pm18data.wtot342 };343 let bikeValue = {344 name: "pm18BikeText",345 value: pm18data.btot346 };347 menu.push(drivingValue);348 menu.push(freightValue);349 menu.push(walkingValue);350 menu.push(bikeValue);351 }352 //calculations for static text353 if (currentType == 'driving') {354 pm18data.dtextPercent = (pm18data.crashCountDK / crashCountD) * 100;355 } else if (currentType == 'walking') {356 pm18data.dtextPercent = (pm18data.crashCountWK / crashCountW) * 100;357 } else if (currentType == 'biking') {358 pm18data.dtextPercent = (pm18data.crashCountBK / crashCountB) * 100;359 } else if (currentType == 'freight') {360 pm18data.dtextPercent = (pm18data.crashCountFK / crashCountF) * 100;361 }362 let corr = translateCorridor(data_for_php.corridors_selected); // what corridor are we on?363 if (mode == 1) {364 regionalText(pm18data);365 } else if (mode == 2) {366 pm18data.currentCorridor = corr;367 dynamicCorridorText(corr, pm18data); // Send graph data and current corridor to dynamic text for corridors368 } else if (mode == 3) {369 let data = {370 pm: '18',371 type: currentType,372 title: "Fatalities 2013 - 2017",373 corridor: corr,374 value: pm18data.dtot375 }376 benchmarkData.push(data);377 } else if (mode == 4) {378 dynamicCorridorText("AOI", pm18data); // Send graph data and current corridor to dynamic text for corridors379 }380 });381}382function pm18chartLine(ctx, data) {383 var pm18_graphTitle;384 var pm18_graphValues = [];385 //line chart data386 if (currentType == 'driving') { // if Driving is clicked387 pm18_graphValues[0] = data.killed_Driving[0];388 pm18_graphValues[1] = data.killed_Driving[1];389 pm18_graphValues[2] = data.killed_Driving[2];390 pm18_graphValues[3] = data.killed_Driving[3];391 pm18_graphValues[4] = data.killed_Driving[4];392 pm18_graphTitle = 'Driving Fatalities';393 } else if (currentType == 'freight') { // if Freight is clicked394 pm18_graphValues[0] = data.killed_freight[0];395 pm18_graphValues[1] = data.killed_freight[1];396 pm18_graphValues[2] = data.killed_freight[2];397 pm18_graphValues[3] = data.killed_freight[3];398 pm18_graphValues[4] = data.killed_freight[4];399 pm18_graphTitle = 'Freight Fatalities';400 } else if (currentType == 'walking') {401 pm18_graphValues[0] = data.killed_walking[0];402 pm18_graphValues[1] = data.killed_walking[1];403 pm18_graphValues[2] = data.killed_walking[2];404 pm18_graphValues[3] = data.killed_walking[3];405 pm18_graphValues[4] = data.killed_walking[4];406 pm18_graphTitle = 'Pedestrian Fatalities';407 } else if (currentType == 'biking') {408 pm18_graphValues[0] = data.killed_biking[0];409 pm18_graphValues[1] = data.killed_biking[1];410 pm18_graphValues[2] = data.killed_biking[2];411 pm18_graphValues[3] = data.killed_biking[3];412 pm18_graphValues[4] = data.killed_biking[4];413 pm18_graphTitle = 'Bicycle Fatalities';414 }415 var data = {416 labels: [data.latestYear - 4, data.latestYear - 3, data.latestYear - 2, data.latestYear - 1, data.latestYear],417 datasets: [{418 label: pm18_graphTitle,419 data: pm18_graphValues,420 backgroundColor: "purple",421 borderColor: "lightblue",422 fill: false,423 lineTension: 0,424 radius: 5425 },426 {427 label: "Total Fatalities",428 data: data.killed,429 //data: [data.tot13, data.tot14, data.tot15, data.tot16, data.tot17],430 backgroundColor: "green",431 borderColor: "lightgreen",432 fill: false,433 lineTension: 0,434 radius: 5435 }436 ]437 };438 //options439 var options = {440 responsive: true,441 title: {442 /*display: true,443 position: "top",444 text: title;445 fontSize: 12,446 fontColor: "#111"*/447 },448 legend: {449 display: true,450 position: "bottom",451 labels: {452 fontColor: "#333",453 fontSize: 12,454 boxWidth: 10455 }456 }457 };458 //create Chart class object459 var chart = new Chart(ctx, {460 type: "line",461 data: data,462 options: options463 });464}465function pm18StackedChart(ctx, data) {466 let titleH = data.currentCorridor;467 if (titleH != 'Entire Region') { //if corridor, fix wording468 titleH = wordFix(titleH + " Corridor");469 }470 var barChartData = {471 labels: [data.latestYear - 4, data.latestYear - 3, data.latestYear - 2, data.latestYear - 1, data.latestYear],472 datasets: [{473 label: 'Fatalities',474 backgroundColor: 'rgba(255,82,0,0.5)',475 data: data.killed476 }, {477 label: 'Serious Injuries',478 backgroundColor: 'rgba(92,187,3,0.5)rgba(92,187,3,0.5)',479 data: data.classA480 }, {481 label: 'Non-Incapacitating Injuries',482 backgroundColor: 'rgba(117,36,221,0.5)',483 data: data.classB484 }, {485 label: 'Possible Injuries',486 backgroundColor: 'rgba(255,235,59,1)',487 data: data.classC488 }]489 };490 var chartBar = new Chart(ctx, {491 type: "bar",492 data: barChartData,493 options: {494 legend: {495 display: true,496 position: "bottom",497 labels: {498 fontColor: "#333",499 fontSize: 10,500 boxWidth: 6501 }502 },503 title: {504 display: true,505 text: titleH,506 fontSize: 10507 //fontColor: "#111"508 },509 tooltips: {510 mode: 'index',511 intersect: false512 },513 responsive: true,514 scales: {515 xAxes: [{516 stacked: true,517 }],518 yAxes: [{519 stacked: true,520 ticks: {521 //max:45000522 }523 }]524 }525 }526 });...

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monsters.js

Source:monsters.js Github

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1var Monsters = function() {2 var inBossBattle = false;3 var monsterList = [4 //First Tier5 {name:"Rat", killed:0},6 {name:"Bat", killed:0},7 {name:"Slime", killed:0},8 {name:"Kobold", killed:0},9 {name:"Wolf", killed:0},10 {name:"Lizard", killed:0},11 {name:"Goblin", killed:0},12 {name:"Bandit", killed:0},13 {name:"Spider", killed:0},14 {name:"Eagle", killed:0},15 //Second Tier16 {name:"Bear", killed:0},17 {name:"Snake", killed:0},18 {name:"Troll", killed:0},19 {name:"Kobold Warrior", killed:0},20 {name:"Giant Wolf", killed:0},21 {name:"Ghoul", killed:0},22 {name:"Alligator", killed:0},23 {name:"Giant Lizard", killed:0},24 {name:"Giant Rat", killed: 0},25 {name:"Orc Child", killed:0},26 //Third Tier27 {name: "Stone Golem", killed: 0},28 {name: "Lesser Elemental", killed: 0},29 {name: "Kobold Chieftain", killed: 0},30 {name: "Weakened Minotaur", killed: 0},31 {name: "Troll Warrior", killed: 0},32 {name: "Wisp", killed: 0},33 {name: "Dragon Hatchling", killed: 0},34 {name: "Goblin Shaman", killed: 0},35 {name: "Giant Snake", killed: 0},36 {name: "Mummy", killed: 0},37 //Fourth Tier38 {name: "Elemental", killed: 0},39 {name: "Lesser Imp", killed: 0},40 {name: "Lizardman", killed: 0},41 {name: "Orc", killed: 0},42 {name: "Troll Chieftain", killed: 0},43 {name: "Cyclops", killed: 0},44 {name: "Young Vampire", killed: 0},45 {name: "Harpy", killed: 0},46 {name: "Empowered Wisp", killed: 0},47 {name: "Ancient Mummy", killed: 0},48 //Fifth Tier49 {name: "Imp", killed: 0},50 {name: "Orc Soldier", killed: 0},51 {name: "Young Minotaur", killed: 0},52 {name: "Floating Eye", killed: 0},53 {name: "Banshee", killed: 0},54 {name: "Young Dragon", killed: 0},55 {name: "Cyclops Warrior", killed: 0},56 {name: "Lizardman Archer", killed: 0},57 {name: "Living Armor", killed: 0},58 {name: "Frenzied Goblin", killed: 0}59 ];60 var bossList = [61 {name: "The First Guardian, Alstroemeria", currentHealth: 91204, maximumHealth: 91204, strength: 151, dexterity: 151, constitution: 151, status: 0},62 {name: "The Second Guardian, Bouvardia", currentHealth: 372100, maximumHealth: 372100, strength: 305, dexterity: 305, constitution: 305, status: 0},63 {name: "The Third Guardian, Clarkia", currentHealth: 864900, maximumHealth: 864900, strength: 465, dexterity: 465, constitution: 465, status: 0},64 {name: "The Fourth Guardian, Dianthus", currentHealth: 1638400, maximumHealth: 1638400, strength: 640, dexterity: 640, constitution: 640, status: 0},65 {name: "The Fifth Guardian, Erigeron", currentHealth: 2930944, maximumHealth: 2930944, strength: 856, dexterity: 856, constitution: 856, status: 0}66 ];67 var instancedMonster = {68 name: "",69 currentHealth: 0,70 maximumHealth: 0,71 strength: 0,72 dexterity: 0,73 constitution: 0,74 status: 075 };76 var self = this;77 //Save Method78 self.save = function() {79 var monstersSave = {80 savedMonsterList: monsterList,81 savedInstancedMonster: instancedMonster,82 savedInBossBattle: inBossBattle83 };84 localStorage.setItem("monstersSave",JSON.stringify(monstersSave));85 };86 //Load Method87 self.load = function() {88 var monstersSave = JSON.parse(localStorage.getItem("monstersSave"));89 if (monstersSave) {90 if (monstersSave.savedMonsterList !== undefined) {91 loadMonsterList(monstersSave.savedMonsterList);92 }93 if (monstersSave.savedInstancedMonster !== undefined) {94 loadInstancedMonster(monstersSave.savedInstancedMonster);95 }96 if (monstersSave.savedInBossBattle !== undefined) {97 inBossBattle = monstersSave.savedInBossBattle;98 }99 }100 };101 var loadMonsterList = function(savedMonsterList) {102 for (var i = 0; i < savedMonsterList.length; i++) {103 if (i == monsterList.length) {104 break;105 }106 if (savedMonsterList[i].killed !== undefined) {107 monsterList[i].killed = savedMonsterList[i].killed;108 }109 }110 };111 var loadInstancedMonster = function(savedInstancedMonster) {112 if (savedInstancedMonster.name !== undefined) {113 instancedMonster.name = savedInstancedMonster.name;114 }115 if (savedInstancedMonster.currentHealth !== undefined) {116 instancedMonster.currentHealth = savedInstancedMonster.currentHealth;117 }118 if (savedInstancedMonster.maximumHealth !== undefined) {119 instancedMonster.maximumHealth = savedInstancedMonster.maximumHealth;120 }121 if (savedInstancedMonster.strength !== undefined) {122 instancedMonster.strength = savedInstancedMonster.strength;123 }124 if (savedInstancedMonster.dexterity !== undefined) {125 instancedMonster.dexterity = savedInstancedMonster.dexterity;126 }127 if (savedInstancedMonster.constitution !== undefined) {128 instancedMonster.constitution = savedInstancedMonster.constitution;129 }130 if (savedInstancedMonster.status !== undefined) {131 instancedMonster.status = savedInstancedMonster.status;132 }133 };134 //Getters135 self.getMonsterList = function() {136 return monsterList;137 };138 self.getInstancedMonster = function() {139 return instancedMonster;140 };141 self.getBossMonster = function(number) {142 return bossList[number];143 };144 self.getInBossBattle = function() {145 return inBossBattle;146 };147 //Setters148 self.setInstancedMonster = function(updatedMonster) {149 instancedMonster = updatedMonster;150 };151 self.setInBossBattle = function(boolean) {152 inBossBattle = boolean;153 };154 //Other Methods155 self.attackMelee = function() {156 if(player.getInBattle()) {157 self.battle(instancedMonster, false);158 }159 };160 self.loadMonsterInfo = function(monster) {161 if (monster !== undefined) {162 document.getElementById("monstername").innerHTML = monster.name;163 document.getElementById("monsterhp").innerHTML = Math.round(monster.currentHealth);164 document.getElementById("monsterstr").innerHTML = monster.strength;165 document.getElementById("monsterdex").innerHTML = monster.dexterity;166 document.getElementById("monstercon").innerHTML = monster.constitution;167 document.getElementById("monsterbar").style.width = 100*(monster.currentHealth/monster.maximumHealth) + "%";168 if (!inBossBattle) {169 document.getElementById("combatlog").innerHTML = "You are attacked by a " + monster.name + "!<br>";170 }171 else {172 document.getElementById("combatlog").innerHTML = "You challenge a floor boss! You begin fighting " + monster.name + "!<br>";173 }174 player.setInBattle(true);175 }176 else {177 document.getElementById("monstername").innerHTML = "None";178 document.getElementById("monsterhp").innerHTML = "0";179 document.getElementById("monsterstr").innerHTML = "0";180 document.getElementById("monsterdex").innerHTML = "0";181 document.getElementById("monstercon").innerHTML = "0";182 document.getElementById("monsterbar").style.width = "0%";183 }184 };185 self.battle = function(monster, spellCast) {186 if(!player.getInBattle()) {187 player.setInBattle(true);188 player.loadRestButton();189 player.loadExploreButton();190 self.loadMonsterInfo(monster);191 if (buffs.getCastFireballInBattle()) {192 spells.castSpell("fireball");193 }194 }195 else {196 var isDead = false;197 if (!spellCast) {198 document.getElementById("combatlog").innerHTML = '';199 if (buffs.getCastCureInBattle() && player.getHealthCurrentValue() <= player.getHealthMaximumValue()/2) {200 if (!spells.castSpell("cure")) {201 isDead = playerAttacks(monster);202 }203 else {204 buffs.updateTemporaryBuffs(true);205 return true;206 }207 }208 else {209 isDead = playerAttacks(monster);210 }211 }212 if (!isDead) {213 isDead = monsterAttacks(monster);214 }215 }216 buffs.updateTemporaryBuffs(true);217 };218 var playerAttacks = function(monster) {219 var damage = damageFormula(player.getStrengthLevel() + player.getStrengthBonus(), player.getDexterityLevel() + player.getDexterityBonus(), monster.constitution, monster.currentHealth);220 if (buffs.getRageTimeLeft() !== 0) {221 damage *= 5;222 }223 if (damage >= monster.currentHealth) {224 damage = monster.currentHealth;225 }226 document.getElementById("combatlog").innerHTML += "You dealt " + Math.round(damage) + " damage to the " + monster.name + ".<br>";227 player.gainExperience(monster, true);228 return self.monsterTakeDamage(monster, damage);229 };230 self.monsterTakeDamage = function(monster, damage) {231 monster.currentHealth -= damage;232 document.getElementById("monsterhp").innerHTML = Math.floor(monster.currentHealth);233 document.getElementById("monsterbar").style.width = 100*(monster.currentHealth/monster.maximumHealth) + "%";234 if (monster.currentHealth <= 0) {235 monsterDeath(monster);236 return true;237 }238 return false;239 };240 var monsterDeath = function(monster) {241 player.setInBattle(false);242 if (!inBossBattle) {243 document.getElementById("combatlog").innerHTML += "You have defeated the " + monster.name + "!<br>";244 if (Math.floor(Math.random()*100) < 10) {245 monsterCrystalDrop(monster);246 inventory.updateInventory();247 }248 updateMonsterKilled(monster.name);249 }250 else {251 document.getElementById("combatlog").innerHTML += "You have defeated a floor boss! " + monster.name + " recognizes your strength and allows you to advance.";252 tower.setBossFound(false);253 tower.setLastBossDefeated(player.getCurrentFloor());254 tower.bossDefeated();255 inBossBattle = false;256 }257 upgrades.gainExcelia(monster);258 player.loadRestButton();259 player.loadExploreButton();260 self.loadMonsterInfo();261 };262 var monsterCrystalDrop = function(monster) {263 var type = Math.floor(Math.random()*5);264 var experience = monster.strength + monster.dexterity + monster.constitution;265 if (type === 0) {266 inventory.createCrystal("Strength", experience);267 }268 else if (type == 1) {269 inventory.createCrystal("Dexterity", experience);270 }271 else if (type == 2) {272 inventory.createCrystal("Constitution", experience);273 }274 else if (type == 3) {275 inventory.createCrystal("Speed", experience);276 }277 else if (type == 4) {278 inventory.createCrystal("Magic", experience);279 }280 document.getElementById("combatlog").innerHTML += "The " + monster.name + " has left an experience crystal behind!<br>";281 }282 var updateMonsterKilled = function(name) {283 for (var i = 0; i < monsterList.length; i++) {284 if (monsterList[i].name == name) {285 monsterList[i].killed++;286 }287 }288 };289 var damageFormula = function(attackerStrength, attackerDexterity, defenderConstitution, defenderHealth) {290 var strengthWeigth = 2;291 var dexterityWeigth = 0.1;292 var constitutionWeigth = 0.5;293 var damage = ((attackerStrength * strengthWeigth) - (defenderConstitution * constitutionWeigth)) * (attackerDexterity * dexterityWeigth);294 if (damage < 0) {295 damage = 0;296 }297 else if (damage > defenderHealth) {298 damage = defenderHealth;299 }300 return damage;301 };302 var monsterAttacks = function(monster) {303 var damage = damageFormula(monster.strength, monster.dexterity, player.getConstitutionLevel() + player.getConstitutionBonus(), player.getHealthCurrentValue());304 if (buffs.getRageTimeLeft() !== 0) {305 damage = damage*2;306 }307 if (buffs.getAegisTimeLeft() === 0) {308 var barrier = buffs.getBarrierLeft();309 if (barrier > 0) {310 if (barrier >= damage) {311 buffs.setBarrierLeft(barrier - damage);312 document.getElementById("combatlog").innerHTML += "Your barrier absorbed " + Math.round(damage) + " damage from " + monster.name + "'s attack.<br>";313 buffs.updateTemporaryBuffs(false);314 return false;315 }316 else {317 document.getElementById("combatlog").innerHTML += "Your barrier absorbed " + Math.round(barrier) + " damage from " + monster.name + "'s attack.<br>";318 document.getElementById("combatlog").innerHTML += "Your barrier has shattered.<br>";319 damage -= barrier;320 buffs.setBarrierLeft(0);321 buffs.updateTemporaryBuffs(false);322 }323 }324 player.setHealthCurrentValue(player.getHealthCurrentValue() - damage);325 document.getElementById("combatlog").innerHTML += "You took " + Math.round(damage) + " damage from the " + monster.name + "'s attack.<br>";326 if (player.getHealthCurrentValue() === 0) {327 player.death(monster);328 return true;329 }330 }331 else {332 document.getElementById("combatlog").innerHTML += "Aegis absorbed " + Math.round(damage) + " damage from " + monster.name + "'s attack.<br>";333 }334 player.gainExperience(monster, false);335 return false;336 };337 self.battleChance = function(boolean) {338 if (boolean) {339 rollMonster();340 return true;341 }342 else {343 var check = Math.random()*100;344 if (check <= tower.getFloorMonsterDensity(player.getCurrentFloor())) {345 rollMonster();346 return true;347 }348 return false;349 }350 };351 var rollMonster = function() {352 var tier = Math.floor((player.getCurrentFloor()-1)/10);353 var monster = Math.floor(Math.random()*10);354 while(monster == 10) {355 monster = Math.floor(Math.random()*10);356 }357 instancedMonster = createMonster((tier*10) + monster);358 self.battle(instancedMonster, false);359 };360 var createMonster = function(number) {361 var tempMonster = {name: "", currentHealth: 0, maximumHealth:0 , strength: 0, dexterity: 0, constitution: 0, status: 0};362 var statPool = Math.round((player.getCurrentFloor() * 15) + Math.pow(1.1, player.getCurrentFloor() - 1) - 1);363 tempMonster.name = monsterList[number].name;364 tempMonster.strength++;365 tempMonster.dexterity++;366 tempMonster.constitution++;367 statPool -= 3;368 distributeStats(tempMonster, statPool);369 tempMonster.maximumHealth = calculateHealth(tempMonster.constitution);370 tempMonster.currentHealth = tempMonster.maximumHealth;371 return tempMonster;372 };373 var distributeStats = function(monster, statPool) {374 var choice;375 while (statPool !== 0) {376 choice = Math.floor(Math.random()*3);377 while (choice == 3) {378 choice = Math.floor(Math.random()*3);379 }380 if (choice === 0) {381 monster.strength++;382 }383 else if (choice == 1) {384 monster.dexterity++;385 }386 else if (choice == 2) {387 monster.constitution++;388 }389 statPool--;390 }391 };392 var calculateHealth = function(constitution) {393 return (Math.pow(constitution, 2) * 4);394 };395 self.runAway = function() {396 if (player.getInBattle()) {397 document.getElementById("combatlog").innerHTML = "";398 var runRoll = Math.random() * (instancedMonster.strength + instancedMonster.dexterity + instancedMonster.constitution);399 if (runRoll < player.getSpeedLevel()) {400 document.getElementById("combatlog").innerHTML += "You escaped from the battle against " + instancedMonster.name + ".";401 self.loadMonsterInfo();402 player.setSpeedExperience(player.getSpeedExperience() + runRoll);403 player.setInBattle(false);404 player.loadExploreButton();405 player.loadRestButton();406 }407 else {408 document.getElementById("combatlog").innerHTML += "You failed to run away.<br>";409 self.battle(instancedMonster, true);410 }411 }412 if (inBossBattle) {413 inBossBattle = false;414 }415 }416};...

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Game.js

Source:Game.js Github

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1import React from 'react';2import Board from './Board';3import BoardInitializer from './BoardInitializer';4import KilledPieces from './KilledPieces';5export default class Game extends React.Component {6 constructor() {7 super()8 this.state = {9 squares: BoardInitializer(),10 status: '',11 selection: false,12 whiteKilledPieces: [],13 blackKilledPieces: [],14 killed: false,15 player: 1,16 srcIndex: -1,17 warning: '',18 turn: 'White',19 checkmate: ''20 };21 }22 swap = (input, index_A, index_B) => {23 let temp = input[index_A];24 input[index_A] = input[index_B];25 input[index_B] = temp;26 input[index_A] = null27 }28 srcHandeler = (squares, srcIndex, player, i) => {29 if (squares[i] && squares[i].player === this.state.player) {30 squares[i].style = { ...squares[i].style, backgroundColor: "rgb(247, 248, 132)" }31 this.setState({32 srcIndex: i,33 warning: 'Now Choose Your Destination'34 })35 } else {36 this.setState({37 warning: `Select Player ${this.state.player} Pieces`38 })39 }40 }41 destHandeler = (squares, player, srcIndex, i) => {42 let destIndex = i43 const destOccupied = squares[i] ? true : false;44 const ispossibleMove = squares[srcIndex].possibleMove(srcIndex, destIndex, destOccupied)45 const destPath = squares[srcIndex].destPath(srcIndex, destIndex)46 const jumpPossible = this.pieceJumphHandeler(destPath)47 const whiteKilledPieces = this.state.whiteKilledPieces.slice();48 const blackKilledPieces = this.state.blackKilledPieces.slice();49 if (ispossibleMove && jumpPossible) {50 if (squares[destIndex] !== null && squares[destIndex].player !== player) {51 if (squares[destIndex].player === 1) {52 whiteKilledPieces.push(squares[destIndex]);53 this.setState({54 whiteKilledPieces: whiteKilledPieces,55 killed: true56 })57 }58 else {59 blackKilledPieces.push(squares[destIndex]);60 this.setState({61 blackKilledPieces: blackKilledPieces,62 killed: true63 })64 }65 }66 if (squares[destIndex] && squares[destIndex].constructor.name === 'King' && squares[destIndex].player !== player) {67 this.setState({68 checkmate: `${this.state.turn} Player Won the Game 🙂`69 })70 setTimeout(() => {71 // window.location.reload()72 this.setState({73 squares: BoardInitializer(),74 status: '',75 selection: false,76 whiteKilledPieces: [],77 blackKilledPieces: [],78 killed: false,79 player: 1,80 srcIndex: -1,81 warning: '',82 turn: 'White',83 checkmate: ''84 });85 }, 3000);86 }87 if (squares[destIndex] && squares[destIndex].player === squares[srcIndex].player) {88 this.srcHandeler(squares, srcIndex, player, i)89 squares[srcIndex].style = { ...squares[srcIndex].style, backgroundColor: "" }90 } else {91 squares[srcIndex].style = { ...squares[srcIndex].style, backgroundColor: "" }92 this.swap(squares, srcIndex, destIndex);93 console.log(srcIndex, destIndex)94 this.setState({95 srcIndex: -1,96 turn: player === 1 ? 'Black' : 'White',97 player: player === 1 ? 2 : 1,98 })99 }100 } else {101 this.setState({102 warning: 'Wrong Destination'103 })104 }105 }106 clickHandeler = (i) => {107 let { squares, player, srcIndex } = this.state108 this.setState({109 warning: ''110 })111 //src selection112 if (srcIndex === -1) {113 this.srcHandeler(squares, srcIndex, player, i)114 }115 // destination selection116 else {117 this.destHandeler(squares, player, srcIndex, i)118 }119 }120 resetHandeler = () => {121 this.setState({122 squares: BoardInitializer(),123 status: '',124 selection: false,125 whiteKilledPieces: [],126 blackKilledPieces: [],127 killed: false,128 player: 1,129 srcIndex: -1,130 warning: '',131 turn: 'White',132 checkmate: ''133 });134 }135 pieceJumphHandeler = (destPath) => {136 let jump = true;137 for (let i = 0; i < destPath.length; i++) {138 if (this.state.squares[destPath[i]] !== null) {139 jump = false;140 }141 }142 return jump;143 }144 render() {145 return (146 <>147 <div className="main">148 <div className="game-board">149 <Board150 squares={this.state.squares}151 onClick={(i) => this.clickHandeler(i)}152 />153 </div>154 <div className="game-info">155 <h4>Turn of Player</h4>156 <div className="player-turn-box" style={{ backgroundColor: this.state.turn }}></div>157 <div className="game-status">158 <h3>{this.state.warning}</h3>159 <h3>{this.state.checkmate}</h3>160 </div>161 <button className="btn btn-success" onClick={this.resetHandeler}>Reset Pieces</button>162 {!this.state.killed ? '' : <h4>Killed Pieces</h4>}163 <div className="killed">164 <div className="pieces">165 <KilledPieces166 whiteKilledPieces={this.state.whiteKilledPieces}167 blackKilledPieces={this.state.blackKilledPieces}168 />169 </div>170 </div>171 </div>172 </div>173 </>174 )175 }...

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Using AI Code Generation

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1killed();2killed();3killed();4killed();5killed();6killed();7killed();8killed();9killed();10killed();11killed();12killed();13killed();14killed();15killed();16killed();17killed();18killed();19killed();20killed();21killed();22killed();23killed();

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Using AI Code Generation

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1const { killed } = require('stryker-parent');2killed();3const { killed } = require('stryker-parent');4killed();5### killed()6### killedByTimeout()7### killedByMutant()8### killedByMutantAndTimeout()9MIT © [Guillaume Lucciani](

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Using AI Code Generation

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1const strykerParent = require('stryker-parent');2strykerParent.killed();3module.exports = function(config) {4 config.set({5 commandRunner: {6 }7 });8};9const strykerParent = require('stryker-parent');10strykerParent.killed();11module.exports = function(config) {12 config.set({13 commandRunner: {14 }15 });16};17const strykerParent = require('stryker-parent');18strykerParent.killed();19module.exports = function(config) {20 config.set({21 commandRunner: {22 }23 });24};25const strykerParent = require('stryker-parent');26strykerParent.killed();27module.exports = function(config) {28 config.set({29 commandRunner: {30 }31 });32};33const strykerParent = require('stryker-parent');34strykerParent.killed();35module.exports = function(config) {36 config.set({37 commandRunner: {38 }39 });40};41const strykerParent = require('stryker-parent');42strykerParent.killed();43module.exports = function(config) {44 config.set({

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Using AI Code Generation

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1var killed = require('stryker-parent').killed;2killed(function () {3 console.log('Killed');4});5module.exports = function (config) {6 config.set({7 mochaOptions: {8 }9 });10};11 at Object.require (C:\Users\kyle\Documents\stryker-test\node_modules\stryker\src\utils\objectUtils.js:23:19)12 at PluginLoader.require (C:\Users\kyle\Documents\stryker-test\node_modules\stryker\src\di\pluginLoader.ts:25:30)13 at PluginLoader.load (C:\Users\kyle\Documents\stryker-test\node_modules\stryker\src\di\pluginLoader.ts:19:22)14 at PluginLoader.load (C:\Users\kyle\Documents\stryker-test\node_modules\stryker\src\di\pluginLoader.ts:16:17)15 at PluginCreator.create (C:\Users\kyle\Documents\stryker-test\node_modules\stryker\src\di\pluginCreator.ts:31:33)16 at PluginCreator.create (C:\Users\kyle\Documents\stryker-test\node_modules\stryker\src\di\pluginCreator.ts:21:17)17 at PluginCreator.create (C:\Users\kyle\Documents\stryker-test\node_modules\stryker\src\di\pluginCreator.ts:21:17)18 at PluginCreator.create (C:\Users\kyle\Documents\stryker-test\node_modules\stryker\

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Using AI Code Generation

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1var stryker = require('stryker-parent');2stryker.killed(1, 'file1.js');3var stryker = require('stryker-parent');4stryker.killed(1, 'file2.js');5var stryker = require('stryker-parent');6stryker.killed(1, 'file3.js');7var stryker = require('stryker-parent');8stryker.killed(1, 'file4.js');9var stryker = require('stryker-parent');10stryker.killed(1, 'file5.js');11var stryker = require('stryker-parent');12stryker.killed(1, 'file6.js');13var stryker = require('stryker-parent');14stryker.killed(1, 'file7.js');15var stryker = require('stryker-parent');16stryker.killed(1, 'file8.js');17var stryker = require('stryker-parent');18stryker.killed(1, 'file9.js');19var stryker = require('stryker-parent');20stryker.killed(1, 'file10.js');21var stryker = require('stryker-parent');22stryker.killed(1, 'file11.js');23var stryker = require('stryker-parent');24stryker.killed(1, 'file12.js');

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Using AI Code Generation

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1var Parent = require('stryker-parent');2var parent = new Parent();3parent.killed();4var Parent = require('stryker-parent');5var parent = new Parent();6parent.killed();7var Parent = require('stryker-parent');8var parent = new Parent();9parent.killed();10var Parent = require('stryker-parent');11var parent = new Parent();12parent.killed();13var Parent = require('stryker-parent');14var parent = new Parent();15parent.killed();16var Parent = require('stryker-parent');17var parent = new Parent();18parent.killed();19var Parent = require('stryker-parent');20var parent = new Parent();21parent.killed();22var Parent = require('stryker-parent');23var parent = new Parent();24parent.killed();25var Parent = require('stryker-parent');26var parent = new Parent();27parent.killed();28var Parent = require('stryker-parent');29var parent = new Parent();30parent.killed();31var Parent = require('stryker-parent');32var parent = new Parent();33parent.killed();34var Parent = require('stryker-parent');35var parent = new Parent();36parent.killed();37var Parent = require('stryker-parent');38var parent = new Parent();39parent.killed();

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Using AI Code Generation

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1var stryker = require('stryker');2var killed = stryker.killed;3killed('path/to/test.js', function(err, killed) {4 if (err) {5 }6 console.log(killed);7});8var stryker = require('stryker');9stryker.killed(file, function(err, killed) {10});11stryker.killed.sync(file);

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