How to use rotateAxes method in Testcafe

Best JavaScript code snippet using testcafe

ball.js

Source:ball.js Github

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1import vector from "./vector";2import * as THREE from "three";3import { Vector3 } from "three";4class Ball {5 constructor(6 position,7 speed,8 angleXY,9 angleXZ,10 raduis,11 type,12 mass,13 drag_coeff,14 angular_velocity,15 resistanse_coeff,16 friction_coeff17 ) {18 this.position = position;19 this.velocity = vector.create(0, 0, 0);20 this.velocity.inits(speed, angleXY, angleXZ);21 this.type = type;22 this.drag_coeff = drag_coeff;23 this.rolling = false;24 this.resistanse_coeff = resistanse_coeff;25 this.friction_coeff = friction_coeff;26 this.raduis = raduis; //m27 this.rho = 0;28 if (this.type == 1) {29 this.rho = 500; // kg/m^3 wood30 this.resistanse_coeff = 0.4603;31 this.friction_coeff = 0.4;32 } else if (this.type == 2) {33 this.rho = 7860; // steel34 this.resistanse_coeff = 0.597;35 this.friction_coeff = 0.7;36 } else if (this.type == 3) {37 this.rho = 1100; // rubber38 this.resistanse_coeff = 0.828;39 this.friction_coeff = 0.7;40 }41 if (this.type == 0) {42 // user value43 this.mass = mass;44 } else {45 this.mass = this.rho * (4 / 3) * Math.PI * Math.pow(this.raduis, 3); //kg46 }47 this.area = Math.PI * Math.pow(this.raduis, 2);48 this.rotateAngle = 0;49 this.rotateAxes = vector.create(50 angular_velocity.getX() > 0 ? 1 : 0,51 angular_velocity.getY(),52 angular_velocity.getZ()53 );54 this.angular_velocity = angular_velocity;55 this.angular_acc = new THREE.Vector3();56 const I = (2 / 5) * this.mass * Math.pow(this.raduis, 2);57 this.IBody = new THREE.Matrix3().set(I, 0, 0, 0, I, 0, 0, 0, I).invert();58 this.quaternion = new THREE.Quaternion();59 this.rotationMatrix = new THREE.Matrix3();60 this.intersectsObjects = [];61 }62 update(time, gravity, air_rho, wind_velo) {63 //Forces64 let gravityForce = this.gravity_force(gravity);65 let dragForce = this.drag_force(air_rho);66 let windForce = this.wind_force(air_rho, wind_velo);67 let liftForce = this.lift_force(air_rho);68 let buoynancyForce = this.buoyancy_force(air_rho, gravity);69 let totalForce = vector.create(70 dragForce.getX() + windForce.getX() + liftForce.getX(),71 gravityForce.getY() +72 dragForce.getY() +73 liftForce.getY() +74 buoynancyForce,75 dragForce.getZ() + windForce.getZ() + liftForce.getZ()76 );77 //Linear Movement78 if (this.rolling) gravityForce.setY(0);79 let acc = vector.create(80 totalForce.getX() / this.mass,81 totalForce.getY() / this.mass,82 totalForce.getZ() / this.mass83 );84 this.velocity.addTo(acc, time);85 if (!this.rolling) {86 this.position.x += this.velocity.getX() * time * 10;87 this.position.y += this.velocity.getY() * time * 10;88 this.position.z -= this.velocity.getZ() * time * 10;89 } else {90 this.position.x -=91 Number(this.angular_velocity._z.toFixed(2)) * this.raduis * time * 10;92 this.position.z +=93 Number(this.angular_velocity._x.toFixed(2)) * this.raduis * time * 10;94 }95 let interiaTensor = this.rotationMatrix96 .clone()97 .multiply(this.IBody)98 .multiply(this.rotationMatrix.clone().transpose());99 let viscousTorque = this.viscousTorque();100 //Total Torques101 let rollingTrouqe = vector.create(0, 0, 0);102 let torque = new Vector3();103 if (this.rolling) {104 rollingTrouqe = this.getTotalRollingTrouqe(105 gravity,106 this.wind_force(air_rho, wind_velo),107 time108 );109 torque = new Vector3(rollingTrouqe._x, 0, rollingTrouqe._z);110 } else {111 torque = new Vector3(112 viscousTorque.getX(),113 viscousTorque.getY(),114 viscousTorque.getZ()115 );116 }117 //Angular Movement118 this.angular_acc = torque.applyMatrix3(interiaTensor);119 if (!this.rolling) {120 this.angular_velocity._x += this.angular_acc.x * time;121 this.angular_velocity._y += this.angular_acc.y * time;122 this.angular_velocity._z += this.angular_acc.z * time;123 } else {124 this.angular_velocity._x += this.angular_acc.x * time;125 this.angular_velocity._z += this.angular_acc.z * time;126 }127 //Update angular velocity, quaternion128 this.updateQuaternion(this.angular_velocity, time);129 this.updateRotationMatrix(this.quaternion.normalize());130 //bouncing131 this.bouncing();132 }133 gravity_force(gravity) {134 return vector.create(0, -gravity * this.mass, 0);135 }136 drag_force(rho) {137 let velocitySquere = this.velocity.squere();138 let normalize = this.velocity.normalize();139 let drag = vector.create(140 ((velocitySquere * -1) / 2) *141 this.drag_coeff *142 rho *143 this.area *144 normalize.getX(),145 ((velocitySquere * -1) / 2) *146 this.drag_coeff *147 rho *148 this.area *149 normalize.getY(),150 ((velocitySquere * -1) / 2) *151 this.drag_coeff *152 rho *153 this.area *154 normalize.getZ()155 );156 return drag;157 }158 wind_force(rho, wind_velo) {159 let velocitySquere = wind_velo.squere();160 let normalize = wind_velo.normalize();161 let wind = vector.create(162 ((velocitySquere * 1) / 2) * rho * this.area * normalize.getX(),163 0,164 ((velocitySquere * 1) / 2) * rho * this.area * normalize.getZ()165 );166 return wind;167 }168 lift_force(rho) {169 let lift_coeff =170 -0.05 +171 Math.sqrt(172 0.0025 +173 (0.36 * this.raduis * this.angular_velocity.getLength()) /174 this.velocity.getLength()175 ); // cl=r*ω/v176 let velocitySquere = this.velocity.squere();177 let cross = this.rotateAxes.cross(this.velocity);178 let lift = vector.create(179 ((velocitySquere * 1) / 2) * lift_coeff * rho * this.area * cross.getX(),180 ((-velocitySquere * 1) / 2) * lift_coeff * rho * this.area * cross.getY(),181 ((velocitySquere * 1) / 2) * lift_coeff * rho * this.area * cross.getZ()182 );183 return lift;184 }185 buoyancy_force(air_density, gravity) {186 let v = (4 / 3) * Math.PI * Math.pow(this.raduis, 3);187 let f = v * air_density * gravity;188 return f;189 }190 viscousTorque() {191 let v = vector.create(192 -this.angular_velocity.getX(),193 -this.angular_velocity.getY(),194 -this.angular_velocity.getZ()195 );196 let len =197 this.angular_velocity.getLength() *198 -8 *199 this.raduis *200 this.raduis *201 this.raduis *202 Math.PI *203 0.0000185;204 v.setLength(len);205 return v;206 }207 frictionTorque(gravity) {208 return this.mass * gravity * this.friction_coeff * this.raduis;209 }210 getTotalRollingTrouqe(gravity, windForce, time) {211 let friction = this.frictionTorque(gravity);212 let I = (2 / 5) * this.mass * Math.pow(this.raduis, 2);213 let fX, fZ, c;214 if (Math.abs(this.angular_velocity.z) > Math.abs(this.angular_velocity.x)) {215 c =216 Math.abs(this.angular_velocity._x) /217 Math.abs(this.angular_velocity._z + this.angular_velocity._x);218 fX = friction * c;219 fZ = friction * (1 - c);220 } else {221 c =222 Math.abs(this.angular_velocity._z) /223 Math.abs(this.angular_velocity._z + this.angular_velocity._x);224 fZ = friction * c;225 fX = friction * (1 - c);226 }227 let result = vector.create(228 Number((-windForce._z * this.raduis * 2).toFixed(2)),229 0,230 Number((windForce._x * this.raduis * 2).toFixed(2))231 );232 if (this.angular_velocity._z > 0) {233 result._z -= fZ;234 } else {235 result._z += fZ;236 }237 if (this.angular_velocity._x > 0) {238 result._x -= Math.abs(fX);239 } else {240 result._x += Math.abs(fX);241 }242 result.divideBy(I);243 if (244 Math.abs(this.angular_velocity._x) < 1 &&245 Math.abs(this.angular_velocity._z) < 1246 ) {247 this.angular_velocity._y = 0;248 this.angular_velocity._z = 0;249 this.angular_velocity._x = 0;250 }251 return result;252 }253 updateQuaternion(vector, time) {254 const quaternionTemp = new THREE.Quaternion(255 vector._x * time,256 vector._y * time,257 vector._z * time,258 0259 );260 quaternionTemp.multiply(this.quaternion);261 this.quaternion.x += quaternionTemp.x * 0.5;262 this.quaternion.y += quaternionTemp.y * 0.5;263 this.quaternion.z += quaternionTemp.z * 0.5;264 this.quaternion.w += quaternionTemp.w * 0.5;265 }266 updateRotationMatrix(quaternion) {267 const q = quaternion;268 this.rotationMatrix.set(269 1 - 2 * Math.pow(q.y, 2) - 2 * Math.pow(q.z, 2),270 2 * q.x * q.y - 2 * q.z * q.w,271 2 * q.x * q.z + 2 * q.y * q.w,272 2 * q.x * q.y + 2 * q.z * q.w,273 1 - 2 * Math.pow(q.x, 2) - 2 * Math.pow(q.z, 2),274 2 * q.y * q.z - 2 * q.x * q.w,275 2 * q.x * q.z - 2 * q.y * q.w,276 2 * q.y * q.z + 2 * q.x * q.w,277 1 - 2 * Math.pow(q.x, 2) - 2 * Math.pow(q.y, 2)278 );279 }280 bouncing() {281 let ground = 3.0;282 if (this.raduis > 4.5) ground = 19.0;283 else if (this.raduis > 4) ground = 17.0;284 else if (this.raduis > 3.5) ground = 14.0;285 else if (this.raduis > 3) ground = 13.0;286 else if (this.raduis > 2.5) ground = 12.0;287 else if (this.raduis > 2) ground = 10.0;288 else if (this.raduis > 1.5) ground = 8.0;289 else if (this.raduis > 1) ground = 6.0;290 else if (this.raduis > 0.7) ground = 5.0;291 if (this.position.y < ground) {292 let veloCopy = this.velocity.clone();293 this.position.y = ground;294 this.velocity._y *= -this.resistanse_coeff;295 this.angular_velocity._y *= -this.resistanse_coeff;296 let costum = Math.sqrt(297 veloCopy._x * veloCopy._x + veloCopy._z * veloCopy._z298 );299 //Rolling Condition300 if (0.17 > this.velocity._y / costum) {301 this.velocity._y = 0;302 if (!this.rolling) {303 this.angular_velocity._z = -1 * veloCopy._x;304 this.angular_velocity._x = -1 * veloCopy._z;305 }306 this.rolling = true;307 } else {308 this.rolling = false;309 this.velocity._x =310 0.6 * this.velocity._x - 0.4 * this.angular_velocity._z * this.raduis;311 this.velocity._z =312 0.6 * this.velocity._z - 0.4 * this.angular_velocity._x * this.raduis;313 this.angular_velocity._z =314 -1 *315 (0.4 * this.angular_velocity._z + (0.6 * veloCopy._x) / this.raduis);316 this.angular_velocity._x =317 -1 *318 (0.4 * this.angular_velocity._x + (0.6 * veloCopy._z) / this.raduis);319 }320 }321 }322 fraction(object) {323 let tempArray = this.intersectsObjects.filter(324 (element) => element === object.object325 );326 if (!tempArray.length) {327 this.intersectsObjects.push(object.object);328 let normal = object.face.normal;329 if (330 (normal.x >= normal.z || normal.x <= normal.z) &&331 Math.fround(normal.y) <= 0332 ) {333 this.velocity._z *= this.resistanse_coeff;334 this.angular_velocity._x *= this.resistanse_coeff;335 this.velocity._z =336 -(0.6 * this.velocity._z) -337 0.4 * this.angular_velocity._x * this.raduis;338 this.angular_velocity._x =339 -1 *340 (0.4 * this.angular_velocity._x +341 (0.6 * this.velocity._z) / this.raduis);342 } else {343 this.velocity._x *= this.resistanse_coeff;344 this.angular_velocity._z *= this.resistanse_coeff;345 this.velocity._x =346 -(0.6 * this.velocity._x) -347 0.4 * this.angular_velocity._z * this.raduis;348 this.angular_velocity._z =349 -1 *350 (0.4 * this.angular_velocity._z +351 (0.6 * this.velocity._x) / this.raduis);352 }353 }354 }355}...

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magic-eye-generator.js

Source:magic-eye-generator.js Github

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...319 camera.right = rotateAround(camera.right, [0, 1, 0], d * turnSpeed);320 camera.up = rotateAround(camera.up, [0, 1, 0], d * turnSpeed);321 }322 if (pressedControls.turnUp) {323 let [a, b] = rotateAxes(camera.up, camera.dir, -d * turnSpeed)324 camera.up = a;325 camera.dir = b;326 }327 if (pressedControls.turnDown) {328 let [a, b] = rotateAxes(camera.dir, camera.up, -d * turnSpeed)329 camera.dir = a;330 camera.up = b;331 }332 333 334 render();335 336 }337 338 prevTime = t;339 340 requestAnimationFrame(renderLoop);341}342function rotateAxes(a, b, angle) {343 angle *= Math.PI/180;344 return [345 v3.add(v3.mulScalar(a, Math.cos(angle)), v3.mulScalar(b, Math.sin(angle))),346 v3.add(v3.mulScalar(b, Math.cos(angle)), v3.mulScalar(a, -Math.sin(angle)))347 ];348}349function rotateAround(v, axis, angle) {350 angle *= Math.PI/180;351 352 let alignedPart = vecProj(v, axis),353 rotatePart = v3.subtract(v, alignedPart),354 rotateTarget = v3.cross(axis, rotatePart);355 356 return v3.add(v3.add(alignedPart, v3.mulScalar(rotatePart, Math.cos(angle))), v3.mulScalar(rotateTarget, Math.sin(angle)));...

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camera.js

Source:camera.js Github

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...117 var x = horizontal;118 horizontal = x * Math.cos(angle) - 2 * vertical * Math.sin(angle);119 vertical = x * Math.sin(angle) / 2 + vertical * Math.cos(angle);120 }121 rotateAxes(this.roll_);122 vertical /= Math.max(Math.abs(Math.cos(this.tilt_)), 0.1);123 rotateAxes(this.heading_);124 this.setPosition(this.latitude_ + vertical, this.longitude_ + horizontal);125};126/**127 * Rotates the camera around fixed point128 * @param {number} latitude Latitude of fixed point in radians.129 * @param {number} longitude Longitude of fixed point in radians.130 * @param {number} distance Distance of camera from the rotation point.131 * @param {number} horizontalAngle Angle in radians.132 * @param {number} verticalAngle Angle in radians.133 */134we.scene.Camera.prototype.rotateAround = function(latitude, longitude, distance,135 horizontalAngle,136 verticalAngle) {137 this.heading_ += horizontalAngle;...

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status-indicator.js

Source:status-indicator.js Github

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...151 this.canvasContext.translate(-this.spinnerCenter, -this.spinnerCenter);152 }153 _getRotatedGradientPoints (point) {154 let changedPoint = moveAxes(point, this.spinnerCenter);155 changedPoint = rotateAxes(changedPoint, this.rotationAngle);156 changedPoint = moveAxes(changedPoint, -this.spinnerCenter);157 return changedPoint;158 }159 _setSpinnerGradient () {160 let startGradientPoint = {161 x: Math.round(this.size * START_GRADIENT_POINT_OFFSET.x),162 y: Math.round(this.size * START_GRADIENT_POINT_OFFSET.y)163 };164 let endGradientPoint = {165 x: Math.round(this.size * END_GRADIENT_POINT_OFFSET.x),166 y: Math.round(this.size * END_GRADIENT_POINT_OFFSET.y)167 };168 if (this.rotationAngle !== 0) {169 startGradientPoint = this._getRotatedGradientPoints(startGradientPoint);...

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gltfWorker.js

Source:gltfWorker.js Github

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...56 }57 geometry.setAttribute( 'uv', uvs );58 const material = new MeshStandardMaterial( { map: new Texture( gradient ) } );59 if ( options.rotate ) {60 rotateAxes( vertices );61 }62 return new Mesh( geometry, material );63}64function getLines( item, options ) {65 const geometry = new BufferGeometry();66 geometry.setIndex( item.index );67 geometry.setAttribute( 'position', item.position );68 const material = new MeshStandardMaterial();69 if ( options.rotate ) {70 rotateAxes( item.position.array );71 }72 return new LineSegments( geometry, material );73}74function rotateAxes( vertices ) {75 const vertexCount = vertices.length;76 // rotate axes for z up.77 for ( let i = 0; i < vertexCount; i++ ) {78 const v = i * 3;79 const z = vertices[ v + 2 ];80 vertices[ v + 2 ] = -vertices[ v + 1 ]; // z = -y81 vertices[ v + 1 ] = z; // y = z82 }...

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CameraView.js

Source:CameraView.js Github

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...25 transitionTime = transitionTime || 1;26 transitionFunc = transitionFunc || "ease-out";27 this.$el.children().detach();28 this.$el.append(this.dollyView.render().el);29 this.$el.css("-webkit-transform", rotateAxes(this.xyzRot[0],this.xyzRot[1],this.xyzRot[2]));30 this.$el.css("-webkit-transition-timing-function",transitionFunc);31 this.$el.css("-webkit-transitionDuration",transitionTime+"s");32 return this;33 },34 hover: function(){35 },36 unhover: function(){37 },38 handleKeyInput: function(e){39 var ROTATION_DEG = 5;40 var DURATION = 1;41 var currentRotation;42 switch (e.keyCode){43 case 37: //left44 this.dollyView.move(-50,0,0);45 break;46 case 39: //right47 this.dollyView.move(50,0,0);48 break;49 case 38: //up50 this.dollyView.move(0,-50,0);51 break;52 case 40: //down53 this.dollyView.move(0,50,0);54 break;55 case 219://left bracket56 this.xyzRot[1] = Math.min(this.xyzRot[1] + ROTATION_DEG,45);57 break;58 case 221://right bracket59 this.xyzRot[1] = Math.max(this.xyzRot[1] - ROTATION_DEG,-45);60 break;61 case 187: //plus62 this.dollyView.move(0,0,100);63 break;64 case 189: //minus65 this.dollyView.move(0,0,-100);66 break;67 }68 this.$el.css("-webkit-transform", rotateAxes(this.xyzRot[0],this.xyzRot[1],this.xyzRot[2]));69 this.$el.css("-webkit-transition-timing-function","ease-out");70 this.$el.css("-webkit-transitionDuration",DURATION+"s");71 },72 focusOnCoordinates: function(coords){73 this.dollyView.centerOnCoords(coords[0],coords[1],coords[2]);74 }...

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Helpers.js

Source:Helpers.js Github

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1var translate3d = function(x, y, z){2 return "translate3d(" + x + "px, " + y + "px, " + z + "px)";3};4var rotateAxis = function(axis, degree){5 return "rotate"+axis+"("+degree+"deg)";6};7var offsetIndex = function(n){8 if(n%2 === 0){9 return -n || -1;10 }else{11 return n;12 }13};14var rotateAxes = function(x, y, z){15 return "rotateX(" + x + "deg) " + "rotateY(" + y + "deg) " + "rotateZ(" + z + "deg)";16};17var generateSVGPath = function (x1,y1,x2,y2,center){18 var xCtrl,19 yCtrl;20 xCtrl = Math.floor((x2+x1)*0.50);21 yCtrl = Math.floor((y1+y2)*0.35);22 center = center || 0;23 var newLine = document.createElementNS('http://www.w3.org/2000/svg','line');24 newLine.setAttribute("x1",""+(x1+center));25 newLine.setAttribute("x2",""+(x2+center));26 newLine.setAttribute("y1",""+y1);27 newLine.setAttribute("y2",""+y2);28 newLine.setAttribute("stroke-width","2");29 newLine.setAttribute("stroke","gray");30 return newLine;31};32var updateTreeDepth = function(hierarchyData){33 var getMaxDepthofChildren = function(nodeID,curDepth){34 var children = hierarchyData.get(nodeID).children;35 var childDepths = [];36 curDepth = curDepth || 1;37 if(children && children.length >= 0){38 for(var i = 0; i < children.length; i++){39 childDepths.push(getMaxDepthofChildren(children[i],curDepth+1));40 }41 }42 //return the greatest of each child path43 var greatestChild = 0;44 for(var j = 0; j < childDepths.length; j++){45 if(childDepths[j] > greatestChild){46 greatestChild = childDepths[j];47 }48 }49 if(curDepth > greatestChild){50 return curDepth;51 } else {52 return greatestChild;53 }54 };55 return getMaxDepthofChildren(1,0);...

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main.js

Source:main.js Github

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1const triangleLeft = document.querySelector('.triangleLeft')2const triangleBottom = document.querySelector('.triangleBottom')3let rotateDeg = 180;4function rotateAxes(obj, deg) {5 obj.style.transform = `rotate(${deg}deg)`6}7setInterval(function () {8 rotateAxes(triangleLeft, rotateDeg)9 setTimeout(function () {10 rotateAxes(triangleBottom, rotateDeg)11 rotateDeg += 18012 }, 600)...

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Using AI Code Generation

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1import { Selector } from 'testcafe';2test('My first test', async t => {3 .typeText('#developer-name', 'John Smith')4 .click('#tried-test-cafe')5 .click(Selector('label').withText('I have tried TestCafe'))6 .click('#submit-button');7});8test('My first test', async t => {9 .click('#populate')10 .click('#submit-button');11});12const articleHeader = await Selector('.result-content').find('h1');13const headerText = await articleHeader.innerText;14await t.expect(headerText).eql('Thank you, John Smith!');

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1import { Selector } from 'testcafe';2test('My first test', async t => {3 .typeText('#developer-name', 'John Smith')4 .click('#macos')5 .click('#submit-button');6});7import { Selector } from 'testcafe';8test('My first test', async t => {9 .typeText('#developer-name', 'John Smith')10 .click('#macos')11 .click('#submit-button');12});13import { Selector } from 'testcafe';14test('My first test', async t => {15 .rotateAxes(true, 90)16 .typeText('#developer-name', 'John Smith')17 .click('#macos')18 .click('#submit-button');19});

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1import { Selector } from 'testcafe';2test('My first test', async t => {3 .typeText('#developer-name', 'John Smith')4 .click('#submit-button')5 .expect(Selector('#article-header').innerText).eql('Thank you, John Smith!');6});

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1import {Selector} from 'testcafe';2test('My first test', async t => {3 .typeText('#developer-name', 'John Smith')4 .click('#submit-button')5 .wait(3000)6 .rotateAxes(Selector('#submit-button'), 10, 20);7});8test('My first test', async t => {9 .typeText('#developer-name', 'John Smith')10 .click('#submit-button')11 .wait(3000)12 .rotateAxes(null, 10, 20);13});14rotateToOrientation(orientation)15import {Selector} from 'testcafe';16test('My first test', async t => {17 .typeText('#developer-name', 'John Smith')18 .click('#submit-button')19 .wait(3000)20 .rotateToOrientation(90);21});22takeElementScreenshot(selector, path [, options])

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Using AI Code Generation

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1import { Selector } from 'testcafe';2const testControllerHolder = {};3test('My first test', async t => {4 testControllerHolder.t = t;5 .typeText('#developer-name', 'John Smith')6 .click('#submit-button');7 await rotateAxes(testControllerHolder, 0, 0);8});9async function rotateAxes(testControllerHolder, x, y) {10 await testControllerHolder.t.eval(() => {11 return new Promise(resolve => {12 .click(0, 0)13 .then(() => window.testCafeDriver14 .drag(100, 0)15 .then(() => window.testCafeDriver16 .drag(100, 100)17 .then(() => window.testCafeDriver18 .drag(0, 100)19 .then(() => window.testCafeDriver20 .drag(0, 0)21 .then(() => resolve())22 );23 });24 }, { dependencies: { x, y } });25}

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Using AI Code Generation

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1import { Selector } from 'testcafe';2test('My Test', async t => {3 const select = Selector('#preferred-interface');4 const option = select.find('option');5 .click(select)6 .click(option.withText('Both'))7 .expect(select.value).eql('Both');8});9test('My Test', async t => {10 const select = Selector('#preferred-interface');11 const option = select.find('option');12 .click(select)13 .click(option.withText('Both').rotateAxes())14 .expect(select.value).eql('Both');15});16test('My Test', async t => {17 const select = Selector('#preferred-interface');18 const option = select.find('option');19 .click(select)20 .click(option.withText('Both').rotateAxes(2))21 .expect(select.value).eql('Both');22});23test('My Test', async t => {24 const select = Selector('#preferred-interface');25 const option = select.find('option');26 .click(select)27 .click(option.withText('Both').rotateAxes(3))28 .expect(select.value).eql('Both');29});30test('My Test', async t => {31 const select = Selector('#preferred-interface');32 const option = select.find('option');33 .click(select)34 .click(option.withText('Both').rotateAxes(4))35 .expect(select.value).eql('Both');36});37test('My Test', async t => {38 const select = Selector('#preferred-interface');39 const option = select.find('option');40 .click(select)41 .click(option.withText('Both').rotateAxes(5))42 .expect(select.value).eql('Both');43});44test('My Test', async t => {

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1import { Selector } from 'testcafe';2import { rotateAxes } from 'testcafe-browser-provider-electron';3test('My first test', async t => {4 .typeText('#developer-name', 'John Smith')5 .click('#submit-button')6 .expect(Selector('#article-header').innerText).eql('Thank you, John Smith!');7});8test('My second test', async t => {9 .click(rotateAxes('#submit-button', 90))10 .expect(Selector('#article-header').innerText).eql('Thank you, John Smith!');11});12 - Electron 5.0.0 (headless)13 Browser: Electron 5.0.0 (headless)14 1 | import { Selector } from 'testcafe';15 2 | import { rotateAxes } from 'testcafe-browser-provider-electron';16 7 | test('My first test', async t => {17 9 | .typeText('#developer-name', 'John Smith')18 10 | .click('#submit-button')19 11 | .expect(Selector('#article-header').innerText).eql('Thank you, John Smith!');20 12 | });21 14 | test('My second test', async t => {22 16 | .click(rotateAxes('#submit-button', 90))23 17 | .expect(Selector('#article-header').innerText).eql('Thank you, John Smith!');24 18 | });

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1import { Selector } from 'testcafe';2test('My first test', async t => {3 .typeText('#developer-name', 'John Smith')4 .click('#submit-button')5 .wait(5000)6 .rotateAxes(90)7 .wait(5000)8 .rotateAxes(-90)9 .wait(5000)10 .rotateAxes(180)11 .wait(5000)12 .rotateAxes(-180)13 .wait(5000)14 .rotateAxes(270)15 .wait(5000)16 .rotateAxes(-270)17 .wait(5000);18});19const createTestCafe = require('testcafe');20const customReporter = require('testcafe-reporter-custom');21let testcafe = null;22createTestCafe('localhost', 1337, 1338)23 .then(tc => {24 testcafe = tc;25 const runner = testcafe.createRunner();26 .src('test.js')27 .browsers('chrome')28 .reporter(customReporter)29 .run();30 })31 .then(failedCount => {32 console.log('Tests failed: ' + failedCount);33 testcafe.close();34 });

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Using AI Code Generation

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1import {Selector} from 'testcafe';2fixture('My fixture')3test('My test', async t => {4 .click('#tried-test-cafe')5 .click(Selector('label').withText('I have tried TestCafe'))6 .click('#tried-test-cafe')7 .click(Selector('label').withText('I have tried TestCafe'))8 .click('#tried-test-cafe')9 .click(Selector('label').withText('I have tried TestCafe'))10 .click('#tried-test-cafe')11 .click(Selector('label').withText('I have tried TestCafe'))12 .click('#tried-test-cafe')13 .click(Selector('label').withText('I have tried TestCafe'))14 .click('#tried-test-cafe')15 .click(Selector('label').withText('I have tried TestCafe'))16 .click('#tried-test-cafe')17 .click(Selector('label').withText('I have tried TestCafe'))18 .click('#tried-test-cafe')19 .click(Selector('label').withText('I have tried TestCafe'))20 .click('#tried-test-cafe')21 .click(Selector('label').withText('I have tried TestCafe'))22 .click('#tried-test-cafe')23 .click(Selector('label').withText('I have tried TestCafe'))24 .click('#tried-test-cafe')25 .click(Selector('label').withText('I have tried TestCafe'))26 .click('#tried-test-cafe')27 .click(Selector('label').withText('I have tried TestCafe'));28});29import {Selector} from 'testcafe';30fixture('My fixture')31test('My test', async t => {32 .click('#tried-test-cafe')33 .click(Selector('label').withText('I have tried TestCafe'))34 .click('#tried-test-cafe')35 .click(Selector('label').withText('I have tried TestC

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Using AI Code Generation

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1import {Selector} from 'testcafe';2const selector = Selector('div');3test('My Test', async t => {4 .click(selector.rotateAxes(90));5});6import {Selector} from 'testcafe';7const selector = Selector('div');8test('My Test', async t => {9 .click(selector.rotateAxes(90));10});11{12 "scripts": {13 },14 "dependencies": {15 }16}

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Automation Testing Tutorials

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