How to use _getAxesStartIndex method in wpt

Best JavaScript code snippet using wpt

webxr-test.js

Source:webxr-test.js Github

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...1515 if (this.supported_buttons_.indexOf(buttonState.buttonType) == -1) {1516 throw new Error("Tried to update state on an unsupported button");1517 }1518 const buttonIndex = this._getButtonIndex(buttonState.buttonType);1519 const axesStartIndex = this._getAxesStartIndex(buttonState.buttonType);1520 if (buttonIndex == -1) {1521 throw new Error("Unknown Button Type!");1522 }1523 // is this a 'squeeze' button?1524 if (buttonIndex === this._getButtonIndex('grip')) {1525 // squeeze1526 if (buttonState.pressed) {1527 this.primary_squeeze_pressed_ = true;1528 } else if (this.gamepad_.buttons[buttonIndex].pressed) {1529 this.primary_squeeze_clicked_ = true;1530 this.primary_squeeze_pressed_ = false;1531 } else {1532 this.primary_squeeze_clicked_ = false;1533 this.primary_squeeze_pressed_ = false;1534 }1535 }1536 this.gamepad_.buttons[buttonIndex].pressed = buttonState.pressed;1537 this.gamepad_.buttons[buttonIndex].touched = buttonState.touched;1538 this.gamepad_.buttons[buttonIndex].value = buttonState.pressedValue;1539 if (axesStartIndex != -1) {1540 this.gamepad_.axes[axesStartIndex] = buttonState.xValue == null ? 0.0 : buttonState.xValue;1541 this.gamepad_.axes[axesStartIndex + 1] = buttonState.yValue == null ? 0.0 : buttonState.yValue;1542 }1543 }1544 // DOM Overlay Extensions1545 setOverlayPointerPosition(x, y) {1546 this.overlay_pointer_position_ = {x: x, y: y};1547 }1548 // Helpers for Mojom1549 _getInputSourceState() {1550 const input_state = {};1551 input_state.sourceId = this.source_id_;1552 input_state.isAuxiliary = false;1553 input_state.primaryInputPressed = this.primary_input_pressed_;1554 input_state.primaryInputClicked = this.primary_input_clicked_;1555 input_state.primarySqueezePressed = this.primary_squeeze_pressed_;1556 input_state.primarySqueezeClicked = this.primary_squeeze_clicked_;1557 // Setting the input source's "clicked" state should generate one "select"1558 // event. Reset the input value to prevent it from continuously generating1559 // events.1560 this.primary_input_clicked_ = false;1561 // Setting the input source's "clicked" state should generate one "squeeze"1562 // event. Reset the input value to prevent it from continuously generating1563 // events.1564 this.primary_squeeze_clicked_ = false;1565 input_state.mojoFromInput = this.mojo_from_input_;1566 input_state.gamepad = this.gamepad_;1567 input_state.emulatedPosition = this.emulated_position_;1568 if (this.desc_dirty_) {1569 const input_desc = {};1570 switch (this.target_ray_mode_) {1571 case 'gaze':1572 input_desc.targetRayMode = vrMojom.XRTargetRayMode.GAZING;1573 break;1574 case 'tracked-pointer':1575 input_desc.targetRayMode = vrMojom.XRTargetRayMode.POINTING;1576 break;1577 case 'screen':1578 input_desc.targetRayMode = vrMojom.XRTargetRayMode.TAPPING;1579 break;1580 default:1581 throw new Error('Unhandled target ray mode ' + this.target_ray_mode_);1582 }1583 switch (this.handedness_) {1584 case 'left':1585 input_desc.handedness = vrMojom.XRHandedness.LEFT;1586 break;1587 case 'right':1588 input_desc.handedness = vrMojom.XRHandedness.RIGHT;1589 break;1590 default:1591 input_desc.handedness = vrMojom.XRHandedness.NONE;1592 break;1593 }1594 // Mojo requires us to send the pointerOrigin as relative to the grip1595 // space. If we don't have a grip space, we'll just assume that there1596 // is a grip at identity. This allows tests to simulate controllers that1597 // are really just a pointer with no tracked grip, though we will end up1598 // exposing that grip space.1599 let mojo_from_input = XRMathHelper.identity();1600 switch (this.target_ray_mode_) {1601 case 'gaze':1602 case 'screen':1603 // For gaze and screen space, we won't have a mojo_from_input; however1604 // the "input" position is just the viewer, so use mojo_from_viewer.1605 mojo_from_input = this.pairedDevice_._getMojoFromViewer();1606 break;1607 case 'tracked-pointer':1608 // If we have a tracked grip position (e.g. mojo_from_input), then use1609 // that. If we don't, then we'll just set the pointer offset directly,1610 // using identity as set above.1611 if (this.mojo_from_input_) {1612 mojo_from_input = this.mojo_from_input_.matrix;1613 }1614 break;1615 default:1616 throw new Error('Unhandled target ray mode ' + this.target_ray_mode_);1617 }1618 // To convert mojo_from_pointer to input_from_pointer, we need:1619 // input_from_pointer = input_from_mojo * mojo_from_pointer1620 // Since we store mojo_from_input, we need to invert it here before1621 // multiplying.1622 let input_from_mojo = XRMathHelper.inverse(mojo_from_input);1623 input_desc.inputFromPointer = {};1624 input_desc.inputFromPointer.matrix =1625 XRMathHelper.mul4x4(input_from_mojo, this.mojo_from_pointer_.matrix);1626 input_desc.profiles = this.profiles_;1627 input_state.description = input_desc;1628 this.desc_dirty_ = false;1629 }1630 // Pointer data for DOM Overlay, set by setOverlayPointerPosition()1631 if (this.overlay_pointer_position_) {1632 input_state.overlayPointerPosition = this.overlay_pointer_position_;1633 this.overlay_pointer_position_ = null;1634 }1635 return input_state;1636 }1637 _getEmptyGamepad() {1638 // Mojo complains if some of the properties on Gamepad are null, so set1639 // everything to reasonable defaults that tests can override.1640 const gamepad = {1641 connected: true,1642 id: [],1643 timestamp: 0n,1644 axes: [],1645 buttons: [],1646 mapping: GamepadMapping.GamepadMappingStandard,1647 displayId: 0,1648 };1649 switch (this.handedness_) {1650 case 'left':1651 gamepad.hand = GamepadHand.GamepadHandLeft;1652 break;1653 case 'right':1654 gamepad.hand = GamepadHand.GamepadHandRight;1655 break;1656 default:1657 gamepad.hand = GamepadHand.GamepadHandNone;1658 break;1659 }1660 return gamepad;1661 }1662 _addGamepadButton(buttonState) {1663 if (buttonState == null) {1664 return;1665 }1666 const buttonIndex = this._getButtonIndex(buttonState.buttonType);1667 const axesStartIndex = this._getAxesStartIndex(buttonState.buttonType);1668 if (buttonIndex == -1) {1669 throw new Error("Unknown Button Type!");1670 }1671 this.gamepad_.buttons[buttonIndex] = {1672 pressed: buttonState.pressed,1673 touched: buttonState.touched,1674 value: buttonState.pressedValue1675 };1676 // Add x/y value if supported.1677 if (axesStartIndex != -1) {1678 this.gamepad_.axes[axesStartIndex] = (buttonState.xValue == null ? 0.0 : buttonSate.xValue);1679 this.gamepad_.axes[axesStartIndex + 1] = (buttonState.yValue == null ? 0.0 : buttonSate.yValue);1680 }1681 }1682 // General Helper methods1683 _getButtonIndex(buttonType) {1684 switch (buttonType) {1685 case 'grip':1686 return 1;1687 case 'touchpad':1688 return 2;1689 case 'thumbstick':1690 return 3;1691 case 'optional-button':1692 return 4;1693 case 'optional-thumbstick':1694 return 5;1695 default:1696 return -1;1697 }1698 }1699 _getAxesStartIndex(buttonType) {1700 switch (buttonType) {1701 case 'touchpad':1702 return 0;1703 case 'thumbstick':1704 return 2;1705 case 'optional-thumbstick':1706 return 4;1707 default:1708 return -1;1709 }1710 }1711 _getMojoFromInputSource(mojo_from_viewer) {1712 return this.mojo_from_pointer_.matrix;1713 }...

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Using AI Code Generation

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1var chart = new wptChart();2chart._getAxesStartIndex();3var chart = new wptChart();4chart._getAxesEndIndex();5var chart = new wptChart();6chart._getAxesStartIndex();7var chart = new wptChart();8chart._getAxesEndIndex();9var chart = new wptChart();10chart._getAxesStartIndex();11var chart = new wptChart();12chart._getAxesEndIndex();13var chart = new wptChart();14chart._getAxesStartIndex();15var chart = new wptChart();16chart._getAxesEndIndex();17var chart = new wptChart();18chart._getAxesStartIndex();19var chart = new wptChart();20chart._getAxesEndIndex();21var chart = new wptChart();22chart._getAxesStartIndex();23var chart = new wptChart();24chart._getAxesEndIndex();25var chart = new wptChart();26chart._getAxesStartIndex();27var chart = new wptChart();28chart._getAxesEndIndex();29var chart = new wptChart();30chart._getAxesStartIndex();

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Using AI Code Generation

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1var wptk = require('wptoolkit');2var data = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];3var axesStartIndex = wptk._getAxesStartIndex(data);4console.log(axesStartIndex);5var wptk = require('wptoolkit');6var data = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];7var axesStartIndex = wptk._getAxesStartIndex(data, 1);8console.log(axesStartIndex);9var wptk = require('wptoolkit');10var data = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];11var axesStartIndex = wptk._getAxesStartIndex(data, 2);12console.log(axesStartIndex);13var wptk = require('wptoolkit');14var data = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];15var axesStartIndex = wptk._getAxesStartIndex(data, 3);16console.log(axesStartIndex);17var wptk = require('wptoolkit');18var data = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];19var axesStartIndex = wptk._getAxesStartIndex(data, 4);20console.log(axesStartIndex);

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Using AI Code Generation

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1var wptChart = new WptChart();2var axes = wptChart._getAxesStartIndex();3console.log(axes);4WptChart.prototype._getAxesStartIndex = function() {5 var axes = {6 };7 var self = this;8 var wptChart = self.wptChart;9 var chart = wptChart.chart;10 var series = chart.series;11 var seriesLen = series.length;12 var seriesIndex = 0;13 var seriesItem = null;14 var seriesData = null;15 var seriesDataLen = 0;16 var seriesDataIndex = 0;17 var seriesDataItem = null;18 var seriesDataItemLen = 0;19 var seriesDataItemIndex = 0;20 var seriesDataItemItem = null;21 var seriesDataItemItemLen = 0;22 var seriesDataItemItemIndex = 0;23 var seriesDataItemItemItem = null;24 var seriesDataItemItemItemLen = 0;25 var seriesDataItemItemItemIndex = 0;26 var seriesDataItemItemItemItem = null;27 var seriesDataItemItemItemItemLen = 0;28 var seriesDataItemItemItemItemIndex = 0;29 var seriesDataItemItemItemItemItem = null;30 var seriesDataItemItemItemItemItemLen = 0;31 var seriesDataItemItemItemItemItemIndex = 0;32 var seriesDataItemItemItemItemItemItem = null;33 var seriesDataItemItemItemItemItemItemLen = 0;34 var seriesDataItemItemItemItemItemItemIndex = 0;35 var seriesDataItemItemItemItemItemItemItem = null;36 var seriesDataItemItemItemItemItemItemItemLen = 0;37 var seriesDataItemItemItemItemItemItemItemIndex = 0;38 var seriesDataItemItemItemItemItemItemItemItem = null;39 var seriesDataItemItemItemItemItemItemItemItemLen = 0;40 var seriesDataItemItemItemItemItemItemItemItemIndex = 0;41 var seriesDataItemItemItemItemItemItemItemItemItem = null;42 var seriesDataItemItemItemItemItemItemItemItemItemLen = 0;

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Using AI Code Generation

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1var wptChart = new WPTChart();2var axesStartIndex = wptChart._getAxesStartIndex();3console.log(axesStartIndex);4var wptChart = new WPTChart();5var axesEndIndex = wptChart._getAxesEndIndex();6console.log(axesEndIndex);7var wptChart = new WPTChart();8var axesStartIndex = wptChart._getAxesStartIndex();9console.log(axesStartIndex);10var wptChart = new WPTChart();11var axesEndIndex = wptChart._getAxesEndIndex();12console.log(axesEndIndex);13var wptChart = new WPTChart();14var axesStartIndex = wptChart._getAxesStartIndex();15console.log(axesStartIndex);16var wptChart = new WPTChart();17var axesEndIndex = wptChart._getAxesEndIndex();18console.log(axesEndIndex);19var wptChart = new WPTChart();20var axesStartIndex = wptChart._getAxesStartIndex();21console.log(axesStartIndex);22var wptChart = new WPTChart();23var axesEndIndex = wptChart._getAxesEndIndex();24console.log(axesEndIndex);25var wptChart = new WPTChart();26var axesStartIndex = wptChart._getAxesStartIndex();

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Using AI Code Generation

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1var chart = new wptChart('chart1');2var startIndex = chart._getAxesStartIndex();3alert(startIndex);4wptChart.prototype._getAxesStartIndex = function() {5 return this._axesStartIndex;6};7wptChart.prototype._setAxesStartIndex = function(newIndex) {8 this._axesStartIndex = newIndex;9};10wptChart.prototype._getAxesEndIndex = function() {11 return this._axesEndIndex;12};13wptChart.prototype._setAxesEndIndex = function(newIndex) {14 this._axesEndIndex = newIndex;15};16wptChart.prototype._getAxesStartValue = function() {17 return this._axesStartValue;18};19wptChart.prototype._setAxesStartValue = function(newValue) {20 this._axesStartValue = newValue;21};22wptChart.prototype._getAxesEndValue = function() {23 return this._axesEndValue;24};25wptChart.prototype._setAxesEndValue = function(newValue) {26 this._axesEndValue = newValue;27};28wptChart.prototype._getAxesInterval = function() {29 return this._axesInterval;30};31wptChart.prototype._setAxesInterval = function(newInterval) {32 this._axesInterval = newInterval;33};

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Using AI Code Generation

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1var wptoolkit = require('wptoolkit');2var test = wptoolkit._getAxesStartIndex(1, 2, 3);3console.log(test);4var wptoolkit = require('wptoolkit');5var test2 = wptoolkit._getAxesStartIndex(1, 2, 4);6console.log(test2);7var wptoolkit = require('wptoolkit');8var test3 = wptoolkit._getAxesStartIndex(2, 2, 3);9console.log(test3);10var wptoolkit = require('wptoolkit');11var test4 = wptoolkit._getAxesStartIndex(2, 2, 4);12console.log(test4);13var wptoolkit = require('wptoolkit');14var test5 = wptoolkit._getAxesStartIndex(3, 2, 3);15console.log(test5);16var wptoolkit = require('wptoolkit');17var test6 = wptoolkit._getAxesStartIndex(3, 2, 4);18console.log(test6);19var wptoolkit = require('wptoolkit');20var test7 = wptoolkit._getAxesStartIndex(4, 2, 3);21console.log(test7);22var wptoolkit = require('wptoolkit');23var test8 = wptoolkit._getAxesStartIndex(4, 2, 4);24console.log(test8);

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Using AI Code Generation

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1var chart = new wptChart();2var index = chart._getAxesStartIndex(1, 1, 0.5, 0.5);3console.log(index);4function wptChart() {5}6wptChart.prototype._getAxesStartIndex = function (x, y, width, height) {7 var index = 0;8 return index;9}

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Using AI Code Generation

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1var chart = new wptChart("chart");2var startIndex = chart._getAxesStartIndex();3alert(startIndex);4var chart = new wptChart("chart");5var endIndex = chart._getAxesEndIndex();6alert(endIndex);7var chart = new wptChart("chart");8var startIndex = chart._getAxesStartIndex();9var endIndex = chart._getAxesEndIndex();10alert("startIndex = " + startIndex + ", endIndex = " + endIndex);11var chart = new wptChart("chart");12var startIndex = chart._getAxesStartIndex();13var endIndex = chart._getAxesEndIndex();14var data = chart._getAxesData(startIndex, endIndex);15alert("startIndex = " + startIndex + ", endIndex = " + endIndex + ", data = " + data);16var chart = new wptChart("chart");

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