How to use animationTarget method in wpt

Best JavaScript code snippet using wpt

pickup.test.js

Source:pickup.test.js Github

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1const assert = require('assert');2const sinon = require('sinon');3const Pickup = require('../scripts/pickups/pickup');4let pickup;5let pacman;6let mazeDiv;7beforeEach(() => {8 global.document = {9 createElement: () => ({10 classList: {11 add: () => { },12 },13 style: {},14 }),15 };16 pacman = {17 position: {18 top: 10,19 left: 10,20 },21 measurement: 16,22 };23 mazeDiv = {24 appendChild: () => { },25 };26 pickup = new Pickup('pacdot', 8, 1, 1, pacman, mazeDiv);27});28describe('pickup', () => {29 describe('reset', () => {30 it('sets visibility according to type', () => {31 pickup.animationTarget.style.visibility = 'blah';32 pickup.type = 'pacdot';33 pickup.reset();34 assert.strictEqual(pickup.animationTarget.style.visibility, 'visible');35 pickup.type = 'fruit';36 pickup.reset();37 assert.strictEqual(pickup.animationTarget.style.visibility, 'hidden');38 });39 });40 describe('setStyleMeasurements', () => {41 it('sets measurements for pacdots', () => {42 pickup.setStyleMeasurements('pacdot', 8, 1, 1);43 assert.strictEqual(pickup.size, 2);44 assert.strictEqual(pickup.x, 11);45 assert.strictEqual(pickup.y, 11);46 assert.deepEqual(pickup.animationTarget.style, {47 backgroundImage: 'url(app/style/graphics/spriteSheets/pickups/'48 + 'pacdot.svg)',49 backgroundSize: '2px',50 height: '2px',51 left: '11px',52 position: 'absolute',53 top: '11px',54 visibility: 'visible',55 width: '2px',56 });57 });58 it('sets measurements for powerPellets', () => {59 pickup.setStyleMeasurements('powerPellet', 8, 1, 1);60 assert.strictEqual(pickup.size, 8);61 assert.strictEqual(pickup.x, 8);62 assert.strictEqual(pickup.y, 8);63 assert.deepEqual(pickup.animationTarget.style, {64 backgroundImage: 'url(app/style/graphics/spriteSheets/pickups/'65 + 'powerPellet.svg)',66 backgroundSize: '8px',67 height: '8px',68 left: '8px',69 position: 'absolute',70 top: '8px',71 visibility: 'visible',72 width: '8px',73 });74 });75 it('sets measurements for fruits', () => {76 pickup.type = 'fruit';77 pickup.setStyleMeasurements('fruit', 8, 1, 1, 100);78 assert.strictEqual(pickup.size, 16);79 assert.strictEqual(pickup.x, 4);80 assert.strictEqual(pickup.y, 4);81 assert.deepEqual(pickup.animationTarget.style, {82 backgroundImage: 'url(app/style/graphics/spriteSheets/pickups/'83 + 'cherry.svg)',84 backgroundSize: '16px',85 height: '16px',86 left: '4px',87 position: 'absolute',88 top: '4px',89 width: '16px',90 visibility: 'hidden',91 });92 });93 });94 describe('determineImage', () => {95 let baseUrl;96 beforeEach(() => {97 baseUrl = 'url(app/style/graphics/spriteSheets/pickups/';98 });99 it('returns correct images for fruits', () => {100 assert.strictEqual(101 pickup.determineImage('fruit', 100),102 `${baseUrl}cherry.svg)`,103 );104 assert.strictEqual(105 pickup.determineImage('fruit', 300),106 `${baseUrl}strawberry.svg)`,107 );108 assert.strictEqual(109 pickup.determineImage('fruit', 500),110 `${baseUrl}orange.svg)`,111 );112 assert.strictEqual(113 pickup.determineImage('fruit', 700),114 `${baseUrl}apple.svg)`,115 );116 assert.strictEqual(117 pickup.determineImage('fruit', 1000),118 `${baseUrl}melon.svg)`,119 );120 assert.strictEqual(121 pickup.determineImage('fruit', 2000),122 `${baseUrl}galaxian.svg)`,123 );124 assert.strictEqual(125 pickup.determineImage('fruit', 3000),126 `${baseUrl}bell.svg)`,127 );128 assert.strictEqual(129 pickup.determineImage('fruit', 5000),130 `${baseUrl}key.svg)`,131 );132 });133 it('returns cherry by default for unrecognized fruit', () => {134 const unknown = pickup.determineImage('fruit', undefined);135 assert.strictEqual(unknown, `${baseUrl}cherry.svg)`);136 });137 it('returns correct images for other pickups', () => {138 const pacdot = pickup.determineImage('pacdot', undefined);139 assert.strictEqual(pacdot, `${baseUrl}pacdot.svg)`);140 const powerPellet = pickup.determineImage('powerPellet', undefined);141 assert.strictEqual(powerPellet, `${baseUrl}powerPellet.svg)`);142 });143 });144 describe('showFruit', () => {145 it('sets the point value, image, and visibility', () => {146 pickup.points = 0;147 pickup.animationTarget.style.backgroundImage = '';148 pickup.animationTarget.style.visibility = '';149 pickup.determineImage = sinon.fake.returns('svg');150 pickup.showFruit(100);151 assert.strictEqual(pickup.points, 100);152 assert.strictEqual(pickup.animationTarget.style.backgroundImage, 'svg');153 assert.strictEqual(pickup.animationTarget.style.visibility, 'visible');154 });155 });156 describe('hideFruit', () => {157 it('sets the visibility to HIDDEN', () => {158 pickup.animationTarget.style.visibility = 'visible';159 pickup.hideFruit();160 assert.strictEqual(pickup.animationTarget.style.visibility, 'hidden');161 });162 });163 describe('checkForCollision', () => {164 it('returns TRUE if the Pickup is colliding', () => {165 assert(pickup.checkForCollision(166 { x: 7.4, y: 7.4, size: 5 },167 { x: 0, y: 0, size: 10 },168 ));169 });170 it('returns FALSE if it is not', () => {171 assert(!pickup.checkForCollision(172 { x: 7.5, y: 7.5, size: 5 },173 { x: 0, y: 0, size: 10 },174 ));175 });176 });177 describe('checkPacmanProximity', () => {178 beforeEach(() => {179 pickup.center = { x: 0, y: 0 };180 });181 it('returns TRUE if the pickup is close to Pacman', () => {182 pickup.checkPacmanProximity(5, { x: 3, y: 4 });183 assert(pickup.nearPacman);184 });185 it('returns FALSE otherwise', () => {186 pickup.checkPacmanProximity(4.9, { x: 3, y: 4 });187 assert(!pickup.nearPacman);188 });189 it('sets background color when debugging', () => {190 pickup.checkPacmanProximity(5, { x: 3, y: 4 }, true);191 assert.strictEqual(pickup.animationTarget.style.background, 'lime');192 pickup.checkPacmanProximity(4.9, { x: 3, y: 4 }, true);193 assert.strictEqual(pickup.animationTarget.style.background, 'red');194 });195 it('skips execution if the pickup is hidden', () => {196 pickup.animationTarget.style.visibility = 'hidden';197 pickup.nearPacman = false;198 pickup.checkPacmanProximity(5, { x: 3, y: 4 });199 assert(!pickup.nearPacman);200 });201 });202 describe('shouldCheckForCollision', () => {203 it('only returns TRUE when the Pickup is near Pacman and visible', () => {204 pickup.animationTarget.style.visibility = 'visible';205 pickup.nearPacman = true;206 assert(pickup.shouldCheckForCollision());207 pickup.nearPacman = false;208 assert(!pickup.shouldCheckForCollision());209 pickup.animationTarget.style.visibility = 'hidden';210 assert(!pickup.shouldCheckForCollision());211 pickup.nearPacman = true;212 assert(!pickup.shouldCheckForCollision());213 });214 });215 describe('update', () => {216 beforeEach(() => {217 global.window = {218 dispatchEvent: sinon.fake(),219 };220 });221 it('turns the Pickup\'s visibility to HIDDEN after collision', () => {222 pickup.shouldCheckForCollision = sinon.fake.returns(true);223 pickup.checkForCollision = sinon.fake.returns(true);224 pickup.update();225 assert.strictEqual(pickup.animationTarget.style.visibility, 'hidden');226 });227 it('leaves the Pickup\'s visibility until collision', () => {228 pickup.shouldCheckForCollision = sinon.fake.returns(true);229 pickup.checkForCollision = sinon.fake.returns(false);230 pickup.update();231 assert.notStrictEqual(pickup.animationTarget.style.visibility, 'hidden');232 });233 it('emits the awardPoints event after a collision', () => {234 pickup.points = 100;235 pickup.shouldCheckForCollision = sinon.fake.returns(true);236 pickup.checkForCollision = sinon.fake.returns(true);237 pickup.update();238 assert(global.window.dispatchEvent.calledWith(239 new CustomEvent('awardPoints', {240 detail: {241 points: pickup.points,242 },243 }),244 ));245 });246 it('emits dotEaten event if a pacdot collides with Pacman', () => {247 pickup.type = 'pacdot';248 pickup.shouldCheckForCollision = sinon.fake.returns(true);249 pickup.checkForCollision = sinon.fake.returns(true);250 pickup.update();251 assert(global.window.dispatchEvent.calledWith(new Event('dotEaten')));252 });253 it('emits powerUp event if a powerPellet collides with Pacman', () => {254 pickup.type = 'powerPellet';255 pickup.shouldCheckForCollision = sinon.fake.returns(true);256 pickup.checkForCollision = sinon.fake.returns(true);257 pickup.update();258 assert(global.window.dispatchEvent.calledWith(new Event('dotEaten')));259 assert(global.window.dispatchEvent.calledWith(new Event('powerUp')));260 });261 it('emits no events if an unrecognized item collides with Pacman', () => {262 pickup.type = 'blah';263 pickup.shouldCheckForCollision = sinon.fake.returns(true);264 pickup.checkForCollision = sinon.fake.returns(true);265 pickup.update();266 });267 it('does nothing if shouldCheckForCollision returns FALSE', () => {268 pickup.shouldCheckForCollision = sinon.fake.returns(false);269 pickup.checkForCollision = sinon.fake();270 pickup.update();271 assert(!pickup.checkForCollision.called);272 });273 });...

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pickup.js

Source:pickup.js Github

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1class Pickup {2 constructor(type, scaledTileSize, column, row, pacman, mazeDiv, points) {3 this.type = type;4 this.pacman = pacman;5 this.mazeDiv = mazeDiv;6 this.points = points;7 this.nearPacman = false;8 this.fruitImages = {9 100: 'cherry',10 300: 'strawberry',11 500: 'orange',12 700: 'apple',13 1000: 'melon',14 2000: 'galaxian',15 3000: 'bell',16 5000: 'key',17 };18 this.setStyleMeasurements(type, scaledTileSize, column, row, points);19 }20 /**21 * Resets the pickup's visibility22 */23 reset() {24 this.animationTarget.style.visibility = (this.type === 'fruit')25 ? 'hidden' : 'visible';26 }27 /**28 * Sets various style measurements for the pickup depending on its type29 * @param {('pacdot'|'powerPellet'|'fruit')} type - The classification of pickup30 * @param {number} scaledTileSize31 * @param {number} column32 * @param {number} row33 * @param {number} points34 */35 setStyleMeasurements(type, scaledTileSize, column, row, points) {36 if (type === 'pacdot') {37 this.size = scaledTileSize * 0.25;38 this.x = (column * scaledTileSize) + ((scaledTileSize / 8) * 3);39 this.y = (row * scaledTileSize) + ((scaledTileSize / 8) * 3);40 } else if (type === 'powerPellet') {41 this.size = scaledTileSize;42 this.x = (column * scaledTileSize);43 this.y = (row * scaledTileSize);44 } else {45 this.size = scaledTileSize * 2;46 this.x = (column * scaledTileSize) - (scaledTileSize * 0.5);47 this.y = (row * scaledTileSize) - (scaledTileSize * 0.5);48 }49 this.center = {50 x: column * scaledTileSize,51 y: row * scaledTileSize,52 };53 this.animationTarget = document.createElement('div');54 this.animationTarget.style.position = 'absolute';55 this.animationTarget.style.backgroundSize = `${this.size}px`;56 this.animationTarget.style.backgroundImage = this.determineImage(57 type, points,58 );59 this.animationTarget.style.height = `${this.size}px`;60 this.animationTarget.style.width = `${this.size}px`;61 this.animationTarget.style.top = `${this.y}px`;62 this.animationTarget.style.left = `${this.x}px`;63 this.mazeDiv.appendChild(this.animationTarget);64 if (type === 'powerPellet') {65 this.animationTarget.classList.add('power-pellet');66 }67 this.reset();68 }69 /**70 * Determines the Pickup image based on type and point value71 * @param {('pacdot'|'powerPellet'|'fruit')} type - The classification of pickup72 * @param {Number} points73 * @returns {String}74 */75 determineImage(type, points) {76 let image = '';77 if (type === 'fruit') {78 image = this.fruitImages[points] || 'cherry';79 } else {80 image = type;81 }82 return `url(app/style/graphics/spriteSheets/pickups/${image}.svg)`;83 }84 /**85 * Shows a bonus fruit, resetting its point value and image86 * @param {number} points87 */88 showFruit(points) {89 this.points = points;90 this.animationTarget.style.backgroundImage = this.determineImage(91 this.type, points,92 );93 this.animationTarget.style.visibility = 'visible';94 }95 /**96 * Makes the fruit invisible (happens if Pacman was too slow)97 */98 hideFruit() {99 this.animationTarget.style.visibility = 'hidden';100 }101 /**102 * Returns true if the Pickup is touching a bounding box at Pacman's center103 * @param {({ x: number, y: number, size: number})} pickup104 * @param {({ x: number, y: number, size: number})} originalPacman105 */106 checkForCollision(pickup, originalPacman) {107 const pacman = Object.assign({}, originalPacman);108 pacman.x += (pacman.size * 0.25);109 pacman.y += (pacman.size * 0.25);110 pacman.size /= 2;111 return (pickup.x < pacman.x + pacman.size112 && pickup.x + pickup.size > pacman.x113 && pickup.y < pacman.y + pacman.size114 && pickup.y + pickup.size > pacman.y);115 }116 /**117 * Checks to see if the pickup is close enough to Pacman to be considered for collision detection118 * @param {number} maxDistance - The maximum distance Pacman can travel per cycle119 * @param {({ x:number, y:number })} pacmanCenter - The center of Pacman's hitbox120 * @param {Boolean} debugging - Flag to change the appearance of pickups for testing121 */122 checkPacmanProximity(maxDistance, pacmanCenter, debugging) {123 if (this.animationTarget.style.visibility !== 'hidden') {124 const distance = Math.sqrt(125 ((this.center.x - pacmanCenter.x) ** 2)126 + ((this.center.y - pacmanCenter.y) ** 2),127 );128 this.nearPacman = (distance <= maxDistance);129 if (debugging) {130 this.animationTarget.style.background = this.nearPacman131 ? 'lime' : 'red';132 }133 }134 }135 /**136 * Checks if the pickup is visible and close to Pacman137 * @returns {Boolean}138 */139 shouldCheckForCollision() {140 return this.animationTarget.style.visibility !== 'hidden'141 && this.nearPacman;142 }143 /**144 * If the Pickup is still visible, it checks to see if it is colliding with Pacman.145 * It will turn itself invisible and cease collision-detection after the first146 * collision with Pacman.147 */148 update() {149 if (this.shouldCheckForCollision()) {150 if (this.checkForCollision(151 {152 x: this.x,153 y: this.y,154 size: this.size,155 }, {156 x: this.pacman.position.left,157 y: this.pacman.position.top,158 size: this.pacman.measurement,159 },160 )) {161 this.animationTarget.style.visibility = 'hidden';162 window.dispatchEvent(new CustomEvent('awardPoints', {163 detail: {164 points: this.points,165 type: this.type,166 },167 }));168 if (this.type === 'pacdot') {169 window.dispatchEvent(new Event('dotEaten'));170 } else if (this.type === 'powerPellet') {171 window.dispatchEvent(new Event('dotEaten'));172 window.dispatchEvent(new Event('powerUp'));173 }174 }175 }176 }177}178// removeIf(production)179module.exports = Pickup;...

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AnimationController.js

Source:AnimationController.js Github

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1var animationTarget : Animation;2var maxForwardSpeed : float = 6;3var maxBackwardSpeed : float = 3;4var maxSidestepSpeed : float = 4;5private var jumping : boolean = false;6private var minUpwardSpeed = 2;7var character : CharacterController;8var thisTransform : Transform;9function Start(){10 character = GetComponent( CharacterController );11 thisTransform = transform;12 animationTarget.wrapMode = WrapMode.Loop;13 animationTarget["jump"].wrapMode = WrapMode.ClampForever;14 animationTarget["jump-land"].wrapMode = WrapMode.ClampForever;15 animationTarget["run-land"].wrapMode = WrapMode.ClampForever;16 animationTarget["LOSE"].wrapMode = WrapMode.ClampForever;17}18function OnEndGame() {19 this.enabled = false;20} 21function Update() {22 var characterVelocity = character.velocity;23 var horizontalVelocity : Vector3 = characterVelocity;24 horizontalVelocity.y = 0;25 var speed = horizontalVelocity.magnitude;26 var upwardsMotion = Vector3.Dot( thisTransform.up, characterVelocity );27 28 if ( !character.isGrounded && upwardsMotion > minUpwardSpeed )29 jumping = true;30 31 if ( animationTarget.IsPlaying( "run-land" ) && 32 animationTarget[ "run-land" ].normalizedTime < 1.0 && speed > 0 ) {33 } else if ( animationTarget.IsPlaying( "jump-land" ) ) {34 if ( animationTarget[ "jump-land" ].normalizedTime >= 1.0 )35 animationTarget.Play( "idle" );36 } else if ( jumping ) {37 if ( character.isGrounded ) {38 if ( speed > 0 )39 animationTarget.Play( "run-land" );40 else41 animationTarget.Play( "jump-land" );42 jumping = false;43 } else44 animationTarget.Play( "jump" );45 } else if ( speed > 0 ) {46 var forwardMotion = Vector3.Dot( thisTransform.forward, horizontalVelocity );47 var sidewaysMotion = Vector3.Dot( thisTransform.right, horizontalVelocity );48 var t = 0.0;49 if ( Mathf.Abs( forwardMotion ) > Mathf.Abs( sidewaysMotion ) ) {50 if ( forwardMotion > 0 ) {51 t = Mathf.Clamp( Mathf.Abs( speed / maxForwardSpeed ), 0, maxForwardSpeed );52 animationTarget[ "run" ].speed = Mathf.Lerp( 0.25, 1, t );53 if ( animationTarget.IsPlaying( "run-land" ) || animationTarget.IsPlaying( "idle" ) )54 animationTarget.Play( "run" );55 else56 animationTarget.CrossFade( "run" );57 } else {58 t = Mathf.Clamp( Mathf.Abs( speed / maxBackwardSpeed ), 0, maxBackwardSpeed );59 animationTarget[ "run-land" ].speed = Mathf.Lerp( 0.25, 1, t );60 animationTarget.CrossFade( "run-land" );61 }62 } else {63 t = Mathf.Clamp( Mathf.Abs( speed / maxSidestepSpeed ), 0, maxSidestepSpeed );64 if ( sidewaysMotion > 0 ) {65 animationTarget[ "runright" ].speed = Mathf.Lerp( 0.25, 1, t );66 animationTarget.CrossFade( "runright" );67 } else {68 animationTarget[ "runleft" ].speed = Mathf.Lerp( 0.25, 1, t );69 animationTarget.CrossFade( "runleft" );70 }71 }72 } else {73 animationTarget.CrossFade( "idle" );74 }75 76}77 78 ...

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Using AI Code Generation

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1var wpt = require('wpt');2var wpt = new WebPagetest('www.webpagetest.org');3}, function(err, data) {4 if (err) return console.error(err);5 wpt.animationTarget(data.data.testId, function(err, data) {6 if (err) return console.error(err);7 console.log(data);8 });9});10### WebPagetest(apiKey, [options])11var wpt = new WebPagetest('www.webpagetest.org');12* `host` - host of the WebPagetest server (default: `www.webpagetest.org`)13* `port` - port of the WebPagetest server (default: `80`)14* `ssl` - whether to use SSL to connect to the WebPagetest server (default: `false`)15* `apiVersion` - API version to use (default: `2`)16* `timeout` - timeout for requests (default: `30000`)17* `retries` - number of times to retry failed requests (default: `0`)18### wpt.runTest(url, [options], callback)19}, function(err, data) {20 if (err) return console.error(err);21 console.log(data);22});23* `location` - location to run the test from (default: `Dulles:Chrome`)24* `runs` - number of test runs (default: `1`)25* `firstViewOnly` - only run the test once (default: `false`)26* `private` - make the test private (default: `false`)27* `video` - capture a video of the test (default: `false`)28* `pollResults` - poll for test results (default: `false`)29* `timeout` - timeout for test runs (default: `300`)

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Using AI Code Generation

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1var page = require('webpage').create();2page.open(url, function(status) {3 var target = page.animationTarget();4 console.log(target);5 phantom.exit();6});7var page = require('webpage').create();8page.open(url, function(status) {9 var target = page.animationTarget();10 console.log(target);11 phantom.exit();12});13var page = require('webpage').create();14page.open(url, function(status) {15 var target = page.animationTarget();16 console.log(target);17 phantom.exit();18});19var page = require('webpage').create();20page.open(url, function(status) {21 var target = page.animationTarget();22 console.log(target);23 phantom.exit();24});25var page = require('webpage').create();26page.open(url, function(status) {27 var target = page.animationTarget();28 console.log(target);29 phantom.exit();30});31var page = require('webpage').create();32page.open(url, function(status) {33 var target = page.animationTarget();34 console.log(target);35 phantom.exit();36});37var page = require('webpage').create();38page.open(url, function(status) {39 var target = page.animationTarget();40 console.log(target);41 phantom.exit();42});43var page = require('webpage').create();44page.open(url, function(status) {45 var target = page.animationTarget();46 console.log(target);47 phantom.exit();48});

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Using AI Code Generation

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1var wpt = require('wpt');2wpt.animationTarget(function(err, res) {3 if (err) {4 } else {5 }6});7var wpt = require('wpt');8wpt.animationTrace(function(err, res) {9 if (err) {10 } else {11 }12});13var wpt = require('wpt');14wpt.clearCache(function(err, res) {15 if (err) {16 } else {17 }18});19var wpt = require('wpt');20wpt.clearCookies(function(err, res) {21 if (err) {22 } else {23 }24});25var wpt = require('wpt');26wpt.close(function(err, res) {27 if (err) {28 } else {29 }30});31var wpt = require('wpt');32wpt.deleteAllCookies(function(err, res) {33 if (err) {34 } else {35 }36});37var wpt = require('wpt');38wpt.deleteCookie(function(err, res) {39 if (err) {40 } else {41 }42});43var wpt = require('wpt');44wpt.deleteSession(function

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Using AI Code Generation

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1var animation = new AnimationTarget();2animation.addFrame("one");3animation.addFrame("two");4animation.addFrame("three");5animation.addFrame("four");6animation.addFrame("five");7animation.addFrame("six");8animation.addFrame("seven");9animation.addFrame("eight");10animation.addFrame("nine");11animation.addFrame("ten");12animation.addFrame("eleven");13animation.addFrame("twelve");14animation.addFrame("thirteen");15animation.addFrame("fourteen");16animation.addFrame("fifteen");17animation.addFrame("sixteen");18animation.addFrame("seventeen");19animation.addFrame("eighteen");20animation.addFrame("nineteen");21animation.addFrame("twenty");22animation.addFrame("twentyone");23animation.addFrame("twentytwo");24animation.addFrame("twentythree");25animation.addFrame("twentyfour");26animation.addFrame("twentyfive");27animation.addFrame("twentysix");28animation.addFrame("twentyseven");29animation.addFrame("twentyeight");30animation.addFrame("twentynine");31animation.addFrame("thirty");32animation.addFrame("thirtyone");33animation.addFrame("thirtytwo");34animation.addFrame("thirtythree");35animation.addFrame("thirtyfour");36animation.addFrame("thirtyfive");37animation.addFrame("thirtysix");38animation.addFrame("thirtyseven");39animation.addFrame("thirtyeight");40animation.addFrame("thirtynine");41animation.addFrame("forty");42animation.addFrame("fortyone");43animation.addFrame("fortytwo");44animation.addFrame("fortythree");45animation.addFrame("fortyfour");46animation.addFrame("fortyfive");47animation.addFrame("fortysix");48animation.addFrame("fortyseven");49animation.addFrame("fortyeight");50animation.addFrame("fortynine");51animation.addFrame("fifty");52animation.addFrame("fiftyone");53animation.addFrame("fiftytwo");54animation.addFrame("fiftythree");55animation.addFrame("fiftyfour");56animation.addFrame("fiftyfive");57animation.addFrame("fiftysix");58animation.addFrame("fiftyseven");59animation.addFrame("fiftyeight");60animation.addFrame("fiftynine");61animation.addFrame("sixty");62animation.addFrame("sixtyone");63animation.addFrame("sixtytwo");64animation.addFrame("sixtythree");65animation.addFrame("sixtyfour");

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Using AI Code Generation

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1var textAnimation = new WPTextAnimation();2textAnimation.animationTarget('#text-container', 'test', 2000, 'easeOutBounce', 500, 500);3textAnimation.animationTarget('#text-container', 'test2', 2000, 'easeOutBounce', 500, 500);4textAnimation.animationTarget('#text-container', 'test3', 2000, 'easeOutBounce', 500, 500);5textAnimation.animationTarget('#text-container', 'test4', 2000, 'easeOutBounce', 500, 500);6textAnimation.animationTarget('#text-container', 'test5', 2000, 'easeOutBounce', 500, 500);7textAnimation.animationTarget('#text-container', 'test6', 2000, 'easeOutBounce', 500, 500);8textAnimation.animationTarget('#text-container', 'test7', 2000, 'easeOutBounce', 500, 500);9textAnimation.animationTarget('#text-container', 'test8', 2000, 'easeOutBounce', 500, 500);10textAnimation.animationTarget('#text-container', 'test9', 2000, 'easeOutBounce', 500, 500);11textAnimation.animationTarget('#text-container', 'test10', 2000, 'easeOutBounce', 500, 500);12textAnimation.animationTarget('#text-container', 'test11', 2000, 'easeOutBounce', 500, 500);13textAnimation.animationTarget('#text-container', 'test12', 2000, 'easeOutBounce', 500, 500);14textAnimation.animationTarget('#text-container', 'test13', 2000, 'easeOutBounce', 500, 500);15textAnimation.animationTarget('#text-container', 'test14', 2000, 'easeOutBounce', 500, 500);16textAnimation.animationTarget('#text-container', 'test15', 2000, 'easeOutBounce', 500, 500);17textAnimation.animationTarget('#text-container', 'test16', 2000, 'easeOutBounce', 500, 500);18textAnimation.animationTarget('#text-container', 'test17', 2000, 'easeOutBounce', 500, 500);19textAnimation.animationTarget('#text-container', 'test18',

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Using AI Code Generation

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1wpt.animationTarget('#target', function(element) {2});3wpt.animationTarget('#target', function(element) {4});5wpt.animationTarget('#target', function(element) {6});7wpt.animationTarget('#target', function(element) {8});

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