How to use createTrack method in wpt

Best JavaScript code snippet using wpt

audio_engine.js

Source:audio_engine.js Github

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...151 this.f_multi = f_multi;152 this.short_duration = 0.5;153 this.med_duration = 1;154 this.long_duration = 2;155 this.original = [createTrack("gold", note(audio, 880)),156 createTrack("gold", note(audio, 659)),157 createTrack("gold", note(audio, 587)),158 createTrack("gold", note(audio, 523)),159 createTrack("gold", note(audio, 440)),160 createTrack("dodgerblue", kick(audio))]161 this.drum_kit = [createTrack("gold", b.percus1_play),162 createTrack("gold", b.hihat1_play),163 createTrack("gold", b.tom1_play),164 createTrack("gold", b.clap1_play),165 createTrack("gold", b.snare1_play),166 createTrack("dodgerblue", b.kick1_play)];167 this.simple_square = [createTrack("gold", this.square_wave(audio, this.c2_minor[7]*this.f_multi, this.short_duration)),168 createTrack("gold", this.square_wave(audio, this.c2_minor[6]*this.f_multi, this.short_duration)),169 createTrack("gold", this.square_wave(audio, this.c2_minor[5]*this.f_multi, this.short_duration)),170 createTrack("gold", this.square_wave(audio, this.c2_minor[4]*this.f_multi, this.short_duration)),171 createTrack("gold", this.square_wave(audio, this.c2_minor[3]*this.f_multi, this.short_duration)),172 createTrack("gold", this.square_wave(audio, this.c2_minor[2]*this.f_multi, this.short_duration)),173 createTrack("gold", this.square_wave(audio, this.c2_minor[1]*this.f_multi, this.short_duration)),174 createTrack("gold", this.square_wave(audio, this.c2_minor[0]*this.f_multi, this.short_duration))]175 this.simple_sawtooth = [createTrack("gold", this.sawtooth_wave(audio, this.c2_minor[7]*this.f_multi, this.short_duration)),176 createTrack("gold", this.sawtooth_wave(audio, this.c2_minor[6]*this.f_multi, this.short_duration)),177 createTrack("gold", this.sawtooth_wave(audio, this.c2_minor[5]*this.f_multi, this.short_duration)),178 createTrack("gold", this.sawtooth_wave(audio, this.c2_minor[4]*this.f_multi, this.short_duration)),179 createTrack("gold", this.sawtooth_wave(audio, this.c2_minor[3]*this.f_multi, this.short_duration)),180 createTrack("gold", this.sawtooth_wave(audio, this.c2_minor[2]*this.f_multi, this.short_duration)),181 createTrack("gold", this.sawtooth_wave(audio, this.c2_minor[1]*this.f_multi, this.short_duration)),182 createTrack("gold", this.sawtooth_wave(audio, this.c2_minor[0]*this.f_multi, this.short_duration))]183 this.simple_sine = [createTrack("gold", this.sine_wave(audio, this.c2_minor[7]*this.f_multi, this.short_duration)),184 createTrack("gold", this.sine_wave(audio, this.c2_minor[6]*this.f_multi, this.short_duration)),185 createTrack("gold", this.sine_wave(audio, this.c2_minor[5]*this.f_multi, this.short_duration)),186 createTrack("gold", this.sine_wave(audio, this.c2_minor[4]*this.f_multi, this.short_duration)),187 createTrack("gold", this.sine_wave(audio, this.c2_minor[3]*this.f_multi, this.short_duration)),188 createTrack("gold", this.sine_wave(audio, this.c2_minor[2]*this.f_multi, this.short_duration)),189 createTrack("gold", this.sine_wave(audio, this.c2_minor[1]*this.f_multi, this.short_duration)),190 createTrack("gold", this.sine_wave(audio, this.c2_minor[0]*this.f_multi, this.short_duration))]191 this.simple_triangle = [createTrack("gold", this.triangle_Wave(audio, this.c2_minor[7]*this.f_multi, this.short_duration)),192 createTrack("gold", this.triangle_Wave(audio, this.c2_minor[6]*this.f_multi, this.short_duration)),193 createTrack("gold", this.triangle_Wave(audio, this.c2_minor[5]*this.f_multi, this.short_duration)),194 createTrack("gold", this.triangle_Wave(audio, this.c2_minor[4]*this.f_multi, this.short_duration)),195 createTrack("gold", this.triangle_Wave(audio, this.c2_minor[3]*this.f_multi, this.short_duration)),196 createTrack("gold", this.triangle_Wave(audio, this.c2_minor[2]*this.f_multi, this.short_duration)),197 createTrack("gold", this.triangle_Wave(audio, this.c2_minor[1]*this.f_multi, this.short_duration)),198 createTrack("gold", this.triangle_Wave(audio, this.c2_minor[0]*this.f_multi, this.short_duration))]199 this.fat_wave = [createTrack("gold", this.fat_wave(audio, this.c2_minor[7]*this.f_multi, this.short_duration)),200 createTrack("gold", this.fat_wave(audio, this.c2_minor[6]*this.f_multi, this.short_duration)),201 createTrack("gold", this.fat_wave(audio, this.c2_minor[5]*this.f_multi, this.short_duration)),202 createTrack("gold", this.fat_wave(audio, this.c2_minor[4]*this.f_multi, this.short_duration)),203 createTrack("gold", this.fat_wave(audio, this.c2_minor[3]*this.f_multi, this.short_duration)),204 createTrack("gold", this.fat_wave(audio, this.c2_minor[2]*this.f_multi, this.short_duration)),205 createTrack("gold", this.fat_wave(audio, this.c2_minor[1]*this.f_multi, this.short_duration)),206 createTrack("gold", this.fat_wave(audio, this.c2_minor[0]*this.f_multi, this.short_duration))]207 this.chill_wave = [createTrack("gold", this.chill_wave(audio, this.c2_minor[7]*this.f_multi, this.short_duration)),208 createTrack("gold", this.chill_wave(audio, this.c2_minor[6]*this.f_multi, this.short_duration)),209 createTrack("gold", this.chill_wave(audio, this.c2_minor[5]*this.f_multi, this.short_duration)),210 createTrack("gold", this.chill_wave(audio, this.c2_minor[4]*this.f_multi, this.short_duration)),211 createTrack("gold", this.chill_wave(audio, this.c2_minor[3]*this.f_multi, this.short_duration)),212 createTrack("gold", this.chill_wave(audio, this.c2_minor[2]*this.f_multi, this.short_duration)),213 createTrack("gold", this.chill_wave(audio, this.c2_minor[1]*this.f_multi, this.short_duration)),214 createTrack("gold", this.chill_wave(audio, this.c2_minor[0]*this.f_multi, this.short_duration))]215 this.thick_square = [createTrack("gold", this.thick_square(audio, this.c2_minor[7]*this.f_multi, this.short_duration)),216 createTrack("gold", this.thick_square(audio, this.c2_minor[6]*this.f_multi, this.short_duration)),217 createTrack("gold", this.thick_square(audio, this.c2_minor[5]*this.f_multi, this.short_duration)),218 createTrack("gold", this.thick_square(audio, this.c2_minor[4]*this.f_multi, this.short_duration)),219 createTrack("gold", this.thick_square(audio, this.c2_minor[3]*this.f_multi, this.short_duration)),220 createTrack("gold", this.thick_square(audio, this.c2_minor[2]*this.f_multi, this.short_duration)),221 createTrack("gold", this.thick_square(audio, this.c2_minor[1]*this.f_multi, this.short_duration)),222 createTrack("gold", this.thick_square(audio, this.c2_minor[0]*this.f_multi, this.short_duration))]223 this.custom_kit = [createTrack("gold", b[instr_array[0]]),224 createTrack("gold", b[instr_array[1]]),225 createTrack("gold", b[instr_array[2]]),226 createTrack("gold", b[instr_array[3]]),227 createTrack("gold", b[instr_array[4]]),228 createTrack("gold", b[instr_array[5]])]229 this.current_instrument = this[selection];230}231 // Update232 // ------233 // Runs every hundred milliseconds.234 // Draw235 // ----236 // Get the `screen` object. This is a bundle of functions that draw237 // in the canvas element.238 // **draw()** draws the drum machine. Called once at the beginning of239 // the program. It's then called 60 times a second forever (see the240 // call to `requestAnimationFrame()` below).241 // Handle events242 // -------------243 // **setupButtonClicking()** sets up the event handler that will make244 // mouse clicks turn track buttons on and off.245 // **note()** plays a note with a pitch of `frequency` for `1` second.246 function note(audio, frequency) {247 return function() {248 var duration = 1;249 // Create the basic note as a sine wave. A sine wave produces a250 // pure tone. Set it to play for `duration` seconds.251 var sineWave = createSineWave(audio, duration);252 // Set the note's frequency to `frequency`. A greater frequency253 // produces a higher note.254 sineWave.frequency.value = frequency;255 // Web audio works by connecting nodes together in chains. The256 // output of one node becomes the input to the next. In this way,257 // sound is created and modified.258 chain([259 // `sineWave` outputs a pure tone.260 sineWave,261 // An amplifier reduces the volume of the tone from 20% to 0262 // over the duration of the tone. This produces an echoey263 // effect.264 createAmplifier(audio, 0.2, duration),265 // The amplified output is sent to the browser to be played266 // aloud.267 audio.destination]);268 };269 };270 // **kick()** plays a kick drum sound for `1` second.271 function kick(audio) {272 return function() {273 var duration = 2;274 var dur2 = 0.2;275 // Create the basic note as a sine wave. A sine wave produces a276 // pure tone. Set it to play for `duration` seconds.277 var sineWave = createSineWave(audio, duration);278 var squareWave = createSquareWave(audio, dur2);279 // Set the initial frequency of the drum at a low `160`. Reduce280 // it to 0 over the duration of the sound. This produces that281 // BBBBBBBoooooo..... drop effect.282 //(audio_context, oscNode, freq, duration)283 rampDown(audio, sineWave.frequency, 200, duration);284 rampDown(audio, squareWave.frequency, 320, dur2);285 // Web audio works by connecting nodes together in chains. The286 // output of one node becomes the input to the next. In this way,287 // sound is created and modified.288 chain([289 // `sineWave` outputs a pure tone.290 sineWave,291 // An amplifier reduces the volume of the tone from 40% to 0292 // over the duration of the tone. This produces an echoey293 // effect.294 createAmplifier(audio, 0.4, duration),295 // The amplified output is sent to the browser to be played296 // aloud.297 audio.destination]);298 chain([squareWave, createAmplifier(audio, 0.05,dur2), audio.destination])299 };300 };301 function snare(audio) {302 return function() {303 var duration = 0.5;304 var dur2 = 0.1;305 // Create the basic note as a sine wave. A sine wave produces a306 // pure tone. Set it to play for `duration` seconds.307 var noiseWave = createNoise(audio, duration);308 var timer = 0;309 var send_to_randomizer = function()310 {311 randomize(audio, noiseWave.frequency, 220, 0.001);312 timer++313 if (timer >= 100)314 {315 clearTimeout(noise_randomize);316 console.log('done!')317 }318 }319 var noise_randomize = setInterval(send_to_randomizer, 0.1)320 //(audio_context, oscNode, freq, duration)321 //rampDown(audio, noiseWave.frequency, 200, duration);322 //rampDown(audio, squareWave.frequency, 320, dur2);323 // Web audio works by connecting nodes together in chains. The324 // output of one node becomes the input to the next. In this way,325 // sound is created and modified.326 chain([327 // `sineWave` outputs a pure tone.328 noiseWave,329 // An amplifier reduces the volume of the tone from 40% to 0330 // over the duration of the tone. This produces an echoey331 // effect.332 createAmplifier(audio, 0.8, duration),333 // The amplified output is sent to the browser to be played334 // aloud.335 audio.destination]);336 //chain([squareWave, createAmplifier(audio, 0.05,dur2), audio.destination])337 };338 };339 // **createSineWave()** returns a sound node that plays a sine wave340 // for `duration` seconds.341 function createSineWave(audio, duration) {342 // Create an oscillating sound wave.343 var oscillator = audio.createOscillator();344 // Make the oscillator a sine wave. Different types of wave produce345 // different characters of sound. A sine wave produces a pure tone.346 oscillator.type = "sine";347 // Start the sine wave playing right now.348 oscillator.start(audio.currentTime);349 // Tell the sine wave to stop playing after `duration` seconds have350 // passed.351 oscillator.stop(audio.currentTime + duration);352 // Return the sine wave.353 return oscillator;354 };355 function createSawtoothWave(audio, duration) {356 // Create an oscillating sound wave.357 var oscillator = audio.createOscillator();358 // Make the oscillator a sine wave. Different types of wave produce359 // different characters of sound. A sine wave produces a pure tone.360 oscillator.type = "sawtooth";361 // Start the sine wave playing right now.362 oscillator.start(audio.currentTime);363 // Tell the sine wave to stop playing after `duration` seconds have364 // passed.365 oscillator.stop(audio.currentTime + duration);366 // Return the sine wave.367 return oscillator;368 };369 function createSquareWave(audio, duration) {370 // Create an oscillating sound wave.371 var oscillator = audio.createOscillator();372 // Make the oscillator a sine wave. Different types of wave produce373 // different characters of sound. A sine wave produces a pure tone.374 oscillator.type = "square";375 // Start the sine wave playing right now.376 oscillator.start(audio.currentTime);377 // Tell the sine wave to stop playing after `duration` seconds have378 // passed.379 oscillator.stop(audio.currentTime + duration);380 // Return the sine wave.381 return oscillator;382 };383 function createTriangleWave(audio, duration) {384 // Create an oscillating sound wave.385 var oscillator = audio.createOscillator();386 // Make the oscillator a sine wave. Different types of wave produce387 // different characters of sound. A sine wave produces a pure tone.388 oscillator.type = "triangle";389 // Start the sine wave playing right now.390 oscillator.start(audio.currentTime);391 // Tell the sine wave to stop playing after `duration` seconds have392 // passed.393 oscillator.stop(audio.currentTime + duration);394 // Return the sine wave.395 return oscillator;396 };397 // **rampDown()** takes `value`, sets it to `startValue` and reduces398 // it to almost `0` in `duration` seconds. `value` might be the399 // volume or frequency of a sound.400 function rampDown(audio, value, startValue, duration) {401 value.setValueAtTime(startValue, audio.currentTime);402 value.exponentialRampToValueAtTime(0.01, audio.currentTime + duration);403 };404 // **createAmplifier()** returns a sound node that controls the volume405 // of the sound entering it. The volume is started at `startValue`406 // and ramped down in `duration` seconds to almost `0`.407 function createAmplifier(audio, startValue, duration) {408 var amplifier = audio.createGain();409 rampDown(audio, amplifier.gain, startValue, duration);410 return amplifier;411 };412 // **chain()** connects an array of `soundNodes` into a chain. If413 // there are three nodes in `soundNodes`, the output of the first will414 // be the input to the second, and the output of the second will be415 // the input to the third.416 function chain(soundNodes) {417 for (var i = 0; i < soundNodes.length - 1; i++) {418 soundNodes[i].connect(soundNodes[i + 1]);419 }420 };421 // **createTrack()** returns an object that represents a track. This422 // track contains an array of 16 steps. Each of these are either on423 // (`true`) or off (`false`). It contains `color`, the color to draw424 // buttons when they are on. It contains `playSound`, the function...

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RecipesSpec.js

Source:RecipesSpec.js Github

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...7 $.silverTrackPlugin("Generic", {});8 plugin = new SilverTrack.Plugins.Generic();9 SilverTrack.Recipes = {};10 $.silverTrackRecipes("basic", function(factory) {11 factory.createTrack($.noop);12 });13 $.silverTrackRecipes("complex", function(factory) {14 factory.createTrack(function(element, options) {15 return element.silverTrack({easing: "easeInOutQuad", duration: 600});16 });17 factory.installPlugins(function(track, options) {18 track.install(new SilverTrack.Plugins.Generic());19 });20 });21 element = $("#basic");22 });23 describe("$.silverTrackRecipes", function() {24 it("should register a new recipe", function() {25 expect(!!SilverTrack.Recipes["basic"]).toBe(true);26 expect(!!SilverTrack.Recipes["complex"]).toBe(true);27 });28 })29 describe("$.silverTrackRecipes.create", function() {30 it("should create a new track for the given recipe and element", function() {31 var track = $.silverTrackRecipes.create("basic", element);32 expect(track).toBeDefined();33 expect(track.container).toBe(element);34 });35 it("shoud create the track using the configurations on the recipe", function() {36 var track = $.silverTrackRecipes.create("complex", element);37 expect(track).toBeDefined();38 expect(track.container).toBe(element);39 expect(track.options.easing).toBe("easeInOutQuad");40 expect(track.options.duration).toBe(600);41 expect(track.plugins.length).toBe(1);42 expect(track.plugins[0].PluginName).toBe("Generic");43 });44 });45 describe("SilverTrack.Factory", function() {46 var factory, external, options;47 beforeEach(function() {48 options = {param: 1};49 factory = new SilverTrack.Factory(element, options);50 });51 describe("#create", function() {52 it("should call the config callback using the externalInterface as an argument", function() {53 spyOn(factory, "externalInterface").andCallThrough();54 factory.create(function(f) {55 expect(f).not.toBe(undefined);56 expect(f.createTrack).toBeDefined();57 expect(f.installPlugins).toBeDefined();58 });59 expect(factory.externalInterface).toHaveBeenCalled();60 });61 it("should return a track", function() {62 var track = factory.create(function(f) { f.installPlugins() });63 expect(track).not.toBe(null);64 });65 });66 describe("#externalInterface", function() {67 beforeEach(function() {68 external = factory.externalInterface();69 });70 it("should return an object that follows the external contract", function() {71 expect(external["createTrack"]).toBeDefined();72 expect(external["installPlugins"]).toBeDefined();73 });74 describe("#createTrack", function() {75 it("should pass element and options to callback", function() {76 external.createTrack(function(e, opts) {77 expect(e).toBe(element);78 expect(opts).not.toBe(undefined);79 expect(opts.param).toBe(options.param);80 });81 });82 it("should save the reference of track", function() {83 expect(factory.track).toBe(null);84 external.createTrack(function() { return 1 });85 expect(factory.track).toBe(1);86 });87 it("should create a new track if callback not provide one", function() {88 expect(factory.track).toBe(null);89 external.createTrack($.noop);90 expect(factory.track).not.toBe(null);91 });92 });93 describe("#installPlugins", function() {94 it("should pass track and options to callback", function() {95 external.createTrack($.noop);96 external.installPlugins(function(track, opts) {97 expect(track).not.toBe(null);98 expect(opts).not.toBe(undefined);99 expect(opts.param).toBe(options.param);100 });101 });102 it("should create a new track if does not exist", function() {103 expect(factory.track).toBe(null);104 external.installPlugins($.noop);105 expect(factory.track).not.toBe(null);106 });107 });108 });109 });...

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Playlist.test.js

Source:Playlist.test.js Github

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...13 it('tiene un id', () => expect(playlist.id).to.equal(id))14 it('tiene un nombre', () => expect(playlist.name).to.equal(name))15 it('inicialmente no tiene ningun track', () => expect(playlist.tracks).to.be.empty)16 it('se le puede agregar de a un track', () => {17 const track01 = createTrack('track01')18 playlist.addTrack(track01)19 expect(playlist.tracks).to.include(track01)20 })21 it('se le puede agregar de a varios tracks', () => {22 const track01 = createTrack('track01')23 const track02 = createTrack('track02')24 playlist.addAllTracks([track01, track02])25 26 expect(playlist.tracks).to.have.lengthOf(2)27 expect(playlist.tracks).to.have.members([track01, track02])28 })29 it('puede tener tracks repetidos', () => {30 const track01 = createTrack('track01')31 playlist.addTrack(track01)32 playlist.addTrack(track01)33 expect(playlist.tracks).to.have.lengthOf(2)34 expect(playlist.tracks).to.include(track01)35 })36 it('se le puede preguntar si tiene un track', () => {37 const track01 = createTrack('track01')38 const track02 = createTrack('track02')39 playlist.addTrack(track01)40 expect(playlist.hasTrack(track01)).to.be.true41 expect(playlist.hasTrack(track02)).to.be.false42 })43 it('su duracion es igual a la suma de lo que dure cada track', () => {44 const track01 = createTrack('track01', 100)45 const track02 = createTrack('track02', 200)46 47 playlist.addTrack(track01)48 playlist.addTrack(track02)49 50 expect(playlist.duration()).to.equal(track01.duration + track02.duration)51 })52 it('puede remover un track', () => {53 const track01 = createTrack('track01', 100)54 const track02 = createTrack('track02', 200)55 56 playlist.addTrack(track01)57 playlist.addTrack(track02)58 playlist.removeTrack(track02)59 expect(playlist.tracks).to.have.lengthOf(1)60 expect(playlist.tracks).to.include(track01)61 })62 it('puede remover varios tracks', () => {63 const track01 = createTrack('track01', 100)64 const track02 = createTrack('track02', 200)65 const track03 = createTrack('track03', 300)66 67 playlist.addTrack(track01)68 playlist.addTrack(track02)69 playlist.addTrack(track03)70 playlist.removeAll([track01, track02])71 expect(playlist.tracks).to.have.lengthOf(1)72 expect(playlist.tracks).to.include(track03)73 })74 75})...

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Using AI Code Generation

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1var wpt = require('webpagetest');2var test = new wpt('API_KEY');3 console.log(data.data.testId);4});5var wpt = require('webpagetest');6var test = new wpt('API_KEY');7 console.log(data.data.testId);8});9var wpt = require('webpagetest');10var test = new wpt('API_KEY');11test.getTestStatus('130828_2Q_1W', function(err, data) {12 console.log(data.data.statusCode);13});14var wpt = require('webpagetest');15var test = new wpt('API_KEY');16test.getTestResults('130828_2Q_1W', function(err, data) {17 console.log(data.data.median.firstView.SpeedIndex);18});19var wpt = require('webpagetest');20var test = new wpt('API_KEY');21test.getTestResults('130828_2Q_1W', function(err, data) {22 console.log(data.data.median.firstView.SpeedIndex);23});24var wpt = require('webpagetest');25var test = new wpt('API_KEY');26test.getTestResults('130828_2Q_1W', function(err, data) {27 console.log(data.data.median.firstView.SpeedIndex);28});29var wpt = require('webpagetest');30var test = new wpt('API_KEY');31test.getTestResults('130828_2Q_1W', function(err, data) {32 console.log(data.data.median.firstView.SpeedIndex);33});

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Using AI Code Generation

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1var wpt = require('webpagetest');2var client = wpt('www.webpagetest.org');3var options = {4};5client.createTest(url, options, function(err, data) {6 if (err) {7 console.log(err);8 } else {9 console.log(JSON.stringify(data));10 }11});12priority: the priority of the test. This is an integer from 0 (lowest) to 9 (highest)

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Using AI Code Generation

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1var clien new WebPageTest('www.webpagetest.org', 'A.2c8a3a5f5f5f5f5f5f5f5f5f5f5f5f5f');2var options = { location: 'Dulles:Chrome', pollResults: 5, timeout: 60 };3wpt.createTest(url, options,tfunctio (=rr, data) {4 if (err) return console.error(err);5 console.log('Test %s from %s to %s complete', data.data.testId, data.data.from, data.data.to);6 console.log('View your test results at %s', data.data.summary);7});8``` wpt('www.webpagetest.org');9var options = {10};11client.createTest(url, options, function(err, data) {12 if (err) {13 console.log(err);14 } else {15 console.log(JSON.stringify(data));16 }17});18priority: the priority of the test. This is an integer from 0 (lowest) to 9 (highest)

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Using AI Code Generation

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1var wpt = new WebPageTest('www.webpagetest.org', 'A.2c8a3a5f5f5f5f5f5f5f5f5f5f5f5f5f');2var options = { location: 'Dulles:Chrome', pollResults: 5, timeout: 60 };3wpt.createTest(url, options, function(err, data) {4 if (err) return console.error(err);5 console.log('Test %s from %s to %s complete', data.data.testId, data.data.from, data.data.to);6 console.log('View your test results at %s', data.data.summary);7});

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Using AI Code Generation

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1var wpt = require('wpt.js');2var wpt = new WebPageTest('www.webpagetest.org', 'A.8d1e2c9b0f2b7c0f8d8a6a3e6f3b2f2f');3 console.log(data);4});5var WebPageTest = function(server, apiKey) {6 this.server = server;7 this.apiKey = apiKey;8};9WebPageTest.prototype.createTest = function(url, callback) {10 var request = require('request');11 var options = {12 qs: {13 lighthouseConfig: '{"extends": "lighthouse:default", "settings": {"onlyCategories": ["performance"]}}'14 }15 };16 request(options, function(error, response, body) {17 if (!error && response.statusCode == 200) {18 callback(body);19 }20 });21};22module.exports = WebPageTest;

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