How to use inv2 method in wpt

Best JavaScript code snippet using wpt

ZeldaNESPackets.ts

Source:ZeldaNESPackets.ts Github

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1import {2 Packet,3 packetHelper,4 UDPPacket,5} from 'modloader64_api/ModLoaderDefaultImpls';6import { PuppetData } from './linkPuppet/PuppetData';7//import { HorseData } from './linkPuppet/HorseData';8// import { InventorySave, IEquipmentSave, IQuestSave, IDungeonItemSave, PhotoSave, SkullSave, StraySave } from './MMOSaveData';9import * as API from 'ZeldaNES/API/Imports';10import * as CORE from 'ZeldaNES/src/Imports';11import { INetworkPlayer } from 'modloader64_api/NetworkHandler';12import { countReset } from 'console';13import { IModLoaderAPI, ModLoaderEvents } from 'modloader64_api/IModLoaderAPI';14import { IInventory } from 'ZeldaNES/API/Imports';15import { disconnect } from 'process';16import { ColorEditFlags } from 'modloader64_api/Sylvain/ImGui';17export class ZeldaNES_Message extends Packet {18 message: string;19 constructor(message: string, lobby: string)20 {21 super("ZeldaNES_Message", "ZeldaNES", lobby, false);22 this.message = message;23 }24}25export class ZeldaNES_Sprite extends Packet {26 spr: API.ISprite;27 worldpos: number;28 returnData: boolean;29 constructor(spr: API.ISprite, worldpos: number, returnData: boolean, lobby: string)30 {31 super("ZeldaNES_Sprite", "ZeldaNES", lobby, false);32 this.spr = spr;33 this.worldpos = worldpos;34 this.returnData = returnData;35 }36}37export class ZeldaNES_Inventory extends Packet {38 inv: API.IInventory;39 returnData: boolean;40 constructor(inv: API.IInventory, returnData: boolean, lobby: string)41 {42 super("ZeldaNES_Inventory", "ZeldaNES", lobby, false);43 this.inv = inv;44 this.returnData = returnData;45 }46}47export enum ItemType{48 Bomb = 'ZeldaNES_Bomb', Rupee = 'ZeldaNES_Rupee', Key = 'ZeldaNES_Key', Potion = 'ZeldaNES_Potion', Heart = 'ZeldaNES_Heart', pHeart = 'ZeldaNES_Heart_Fraction'49}50export class ZeldaNES_Expendable extends Packet {51 add: number;52 type: ItemType;53 inv: API.IInventory;54 constructor(type: ItemType, add: number, lobby: string, option: API.IInventory = null as unknown as API.IInventory)55 {56 super('ZeldaNES_Expendable', "ZeldaNES", lobby, false);57 this.type = type;58 this.add = add;59 this.inv = option;60 }61}62export class ZeldaNES_Rupee extends ZeldaNES_Expendable {63 constructor(add: number, lobby: string)64 {65 super(ItemType.Rupee, add, lobby);66 }67}68export class ZeldaNES_Bomb extends ZeldaNES_Expendable {69 constructor(add: number, lobby: string)70 {71 super(ItemType.Bomb, add, lobby);72 }73}74export class ZeldaNES_Key extends ZeldaNES_Expendable {75 constructor(add: number, lobby: string)76 {77 super(ItemType.Key, add, lobby);78 }79}80export class ZeldaNES_Heart extends ZeldaNES_Expendable {81 constructor(add: number, lobby: string)82 {83 super(ItemType.Heart, add, lobby);84 }85}86export class ZeldaNES_pHeart extends ZeldaNES_Expendable {87 constructor(add: number, lobby: string)88 {89 super(ItemType.pHeart, add, lobby);90 }91}92export class ZeldaNES_Potion extends ZeldaNES_Expendable {93 constructor(add: number, lobby: string)94 {95 super(ItemType.Potion, add, lobby);96 }97}98export class ZeldaNES_EnemyUpdate extends Packet {99 worldPos: number;100 addLife: number;101 enemy: number;102 constructor(pos: number, add: number, enemy: number, lobby: string)103 {104 super('ZeldaNES_EnemyUpdate', "ZeldaNES", lobby, false);105 this.worldPos = pos;106 this.addLife = add;107 this.enemy = enemy;108 }109}110export class ZeldaNES_MapPeice extends Packet {111 enemyHp: Array<number>;112 enemyAlive: Array<number>;113 worldPos: number;114 roomItem: number;115 returnData: boolean;116 constructor(pos: number, item: number, hp: Array<number>, alive: Array<number>, flag: boolean, lobby: string)117 {118 super('ZeldaNES_MapPeice', "ZeldaNES", lobby, false);119 this.worldPos = pos;120 this.enemyHp = hp;121 this.enemyAlive = alive;122 this.returnData = flag;123 this.roomItem = item;124 }125}126export class ZeldaNES_UnlockMe extends Packet {127 keycode: number;128 worldpos: number;129 constructor(keycode: number, worldpos: number, lobby: string) {130 super('ZeldaNES_UnlockMe', "ZeldaNES", lobby, false);131 this.keycode = keycode;132 this.worldpos = worldpos;133 }134}135export class ZeldaNES_WholeMap extends Packet {136 enemyHp: Array<Array<number>>;137 enemyAlive: Array<Array<number>>;138 roomItem: Array<number>;139 constructor(roomItem: Array<number>, hp: Array<Array<number>>, alive: Array<Array<number>>, lobby: string) {140 super('ZeldaNES_WholeMap', "ZeldaNES", lobby, false);141 this.enemyHp = hp;142 this.enemyAlive = alive;143 this.roomItem = roomItem;144 }145}146export function updateChangeableInventory(inv1: API.IInventory, inv2: API.IInventory)147{148 //To be manually synced list149 inv2.bombs = inv1.bombs;150 inv2.rupees = inv1.rupees;151 inv2.keys = inv1.keys;152 inv2.potion = inv1.potion;153 inv2.hearts = inv1.hearts;154 inv2.pHeart = inv1.pHeart;155 //End of To be manually synced list156}157export function updateInventory(inv1: API.IInventory, inv2: API.IInventory)158{159 if(inv1.sword > inv2.sword)160 inv2.sword = inv1.sword;161 if(inv1.arrow > inv2.arrow)162 inv2.arrow = inv1.arrow;163 if(inv1.hasBow)164 inv2.hasBow = true;165 if(inv1.candle > inv2.candle)166 inv2.candle = inv1.candle;167 if(inv1.hasWhistle)168 inv2.hasWhistle = true;169 170 if(inv1.hasFood)171 inv2.hasFood = true;172 if(inv1.hasRod)173 inv2.hasRod = true;174 if(inv1.hasRaft)175 inv2.hasRaft = true;176 if(inv1.hasBook)177 inv2.hasBook = true;178 if(inv1.ring > inv2.ring)179 inv2.ring = inv1.ring;180 if(inv1.hasLadder)181 inv2.hasLadder = true;182 if(inv1.hasKey)183 inv2.hasKey = true;184 if(inv1.hasPower)185 inv2.hasPower = true;186 if(inv1.letter > inv2.letter)187 inv2.letter = inv1.letter;188 for(let n = 0; n < 8; n++)189 if(inv1.compass | (0x01 << n) && !(inv2.compass | (0x01 << n)))190 inv2.compass += 0x01 << n;191 for(let n = 0; n < 8; n++)192 if(inv1.map | (0x01 << n) && !(inv2.map | (0x01 << n)))193 inv2.map += 0x01 << n;194 if(inv1.hasL9comp)195 inv2.hasL9comp = true;196 if(inv1.hasL9map)197 inv2.hasL9map = true;198 if(inv1.containers > inv2.containers)199 inv2.containers = inv1.containers;200 201 if(inv1.triforces > inv2.triforces)202 inv2.triforces = inv1.triforces203 if(inv1.hasBoom)204 inv2.hasBoom = true;205 if(inv1.hasMagicBoom)206 inv2.hasMagicBoom = true;207 if(inv1.hasMagicShield)208 inv2.hasMagicShield = true;209 if(inv1.bombBag > inv2.bombBag)210 inv2.bombBag = inv1.bombBag;...

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inverted.test.ts

Source:inverted.test.ts Github

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1import assert from "assert";2import { sampleTree1, sampleTree2 } from "./index.test";3import { Node } from "../index";4import * as treeUtils from "../inverted";5test("inv:toInvertedTree", () => {6 const inv = treeUtils.toInvertedTree({ id: "1", data: 1, children: [] });7 assert.deepEqual(inv, {8 childrenMap: {9 "1": [],10 },11 dataMap: {12 "1": 1,13 },14 parentMap: {15 "1": null,16 },17 });18 const inv2 = treeUtils.toInvertedTree({19 id: "1",20 data: 1,21 children: [{ id: "2", data: 2, children: [] }],22 });23 assert.deepEqual(inv2, {24 childrenMap: {25 "1": ["2"],26 "2": [],27 },28 dataMap: {29 "1": 1,30 "2": 2,31 },32 parentMap: {33 "1": null,34 "2": "1",35 },36 });37});38test("inv:appendNode", () => {39 const inv = treeUtils.toInvertedTree({ id: "1", data: 0, children: [] });40 const inv2 = treeUtils.appendNode(41 inv,42 { id: "2", data: 0, children: [] },43 "1"44 );45 assert.deepEqual(inv2, {46 childrenMap: {47 "1": ["2"],48 "2": [],49 },50 dataMap: {51 "1": 0,52 "2": 0,53 },54 parentMap: {55 "1": null,56 "2": "1",57 },58 });59 const inv3 = treeUtils.appendNode(60 inv2,61 { id: "3", data: 0, children: [] },62 "1",63 064 );65 assert.deepEqual(inv3, {66 childrenMap: {67 "1": ["3", "2"],68 "2": [],69 "3": [],70 },71 dataMap: {72 "1": 0,73 "2": 0,74 "3": 0,75 },76 parentMap: {77 "1": null,78 "2": "1",79 "3": "1",80 },81 });82});83test("inv:appendNode recusive node", () => {84 const inv = treeUtils.toInvertedTree({ id: "1", data: 0, children: [] });85 const inv2 = treeUtils.appendNode(86 inv,87 {88 id: "2",89 data: 0,90 children: [91 {92 id: "3",93 data: 0,94 children: [],95 },96 ],97 },98 "1"99 );100 assert.deepEqual(inv2, {101 childrenMap: {102 "1": ["2"],103 "2": ["3"],104 "3": [],105 },106 dataMap: {107 "1": 0,108 "2": 0,109 "3": 0,110 },111 parentMap: {112 "1": null,113 "2": "1",114 "3": "2",115 },116 });117});118test("inv:moveNode", () => {119 const inv = treeUtils.toInvertedTree({120 id: "1",121 data: 1,122 children: [123 { id: "2", data: 2, children: [] },124 { id: "3", data: 3, children: [] },125 ],126 });127 const inv2 = treeUtils.moveNode(inv, "2", "3");128 const node = treeUtils.toNode(inv2);129 assert.deepEqual(node, {130 id: "1",131 data: 1,132 children: [133 { id: "3", data: 3, children: [{ id: "2", data: 2, children: [] }] },134 ],135 });136});137test("inv:moveNode with index", () => {138 const inv = treeUtils.toInvertedTree({139 id: "1",140 data: 1,141 children: [142 { id: "2", data: 2, children: [] },143 { id: "3", data: 3, children: [] },144 ],145 });146 const inv2 = treeUtils.moveNode(inv, "3", "1", 0);147 const node = treeUtils.toNode(inv2);148 assert.deepEqual(node, {149 id: "1",150 data: 1,151 children: [152 { id: "3", data: 3, children: [] },153 { id: "2", data: 2, children: [] },154 ],155 });156});157test("inv:swapNodesInSiblings", () => {158 const inv = treeUtils.toInvertedTree({159 id: "1",160 data: 1,161 children: [162 { id: "2", data: 2, children: [] },163 { id: "3", data: 3, children: [] },164 ],165 });166 const inv2 = treeUtils.swapNodesInSiblings(inv, "1", "2", "3");167 const node = treeUtils.toNode(inv2);168 assert.deepEqual(node, {169 id: "1",170 data: 1,171 children: [172 { id: "3", data: 3, children: [] },173 { id: "2", data: 2, children: [] },174 ],175 });176});177test("inv:toNode", () => {178 const inv = treeUtils.toInvertedTree(sampleTree2);179 const node = treeUtils.toNode(inv);180 assert.deepEqual(sampleTree2, node);181});182test("inv:removeNode", () => {183 const t: Node<number> = {184 id: "root",185 data: 1,186 children: [187 {188 id: "c0",189 data: 2,190 children: [],191 },192 ],193 };194 const inv = treeUtils.toInvertedTree(t);195 const inv2 = treeUtils.removeNode(inv, "c0");196 const node = treeUtils.toNode(inv2);197 assert.deepEqual(node, {198 id: "root",199 data: 1,200 children: [],201 });202});203test("inv:removeNode deep", () => {204 const t: Node<number> = {205 id: "root",206 data: 1,207 children: [208 {209 id: "c0",210 data: 2,211 children: [212 {213 id: "c0-0",214 data: 3,215 children: [],216 },217 ],218 },219 ],220 };221 const inv = treeUtils.toInvertedTree(t);222 const inv2 = treeUtils.removeNode(inv, "c0");223 const node = treeUtils.toNode(inv2);224 assert.deepEqual(node, {225 id: "root",226 data: 1,227 children: [],228 });229 assert.deepEqual(inv2, {230 childrenMap: { root: [] },231 parentMap: { root: null },232 dataMap: { root: 1 },233 });...

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OpenBox.js

Source:OpenBox.js Github

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1#pragma strict2private var Fstr : String = ",";3var parentGold : GameObject;4var parentBlood : GameObject;5var parentInv1 : BagItem;6var parentInv2 : BagItem;7var parentInv3 : BagItem;8var parentInv4 : BagItem;9var par : GameObject;10var textGold : UILabel;11var textBlood : UILabel;12var SpriteBox : UISprite;13var SpriteBlood : UISprite;14function open(id : int , gold : int , blood : int , inv1 : InventoryItem , inv2 : InventoryItem , inv3 : InventoryItem , inv4 : InventoryItem , newStr : String){15// //print(inv1);16// //print(inv2);17// //print(inv3);18// //print(inv4);19 par.SetActiveRecursively(true);20 if(gold <= 0){21 parentGold.SetActiveRecursively(false);22 }23 if(blood <= 0){24 parentBlood.SetActiveRecursively(false);25 }26 if(inv1 == null){27 parentInv1.gameObject.SetActiveRecursively(false);28 }29 if(inv2 == null){30 parentInv2.gameObject.SetActiveRecursively(false);31 }32 if(inv3 == null){33 parentInv3.gameObject.SetActiveRecursively(false);34 }35 if(inv4 == null){36 parentInv4.gameObject.SetActiveRecursively(false);37 }38 39 40 textGold.text = gold.ToString();41 textBlood.text = blood.ToString();42 if(inv1 != null){43 parentInv1.inv = null;44 parentInv1.SetInv(inv1);45 yield;46 parentInv1.inv = inv1;47 }48 if(inv2 != null){49 parentInv2.inv = null;50 parentInv2.SetInv(inv2);51 yield;52 parentInv2.inv = inv2;53 }54 if(inv3 != null){55 parentInv3.inv = null;56 parentInv3.SetInv(inv3);57 yield;58 parentInv3.inv = inv3;59 }60 if(inv4 != null){61 parentInv4.inv = null;62 parentInv4.SetInv(inv4);63 yield;64 parentInv4.inv = inv4;65 }66 67 if(newStr != ""){68// Debug.Log("song=====================" + newStr);69 if(newStr.Split(Fstr.ToCharArray())[0] == "2"){70 SpriteBlood.spriteName = "UIM-Crystals";71 }else72 if(newStr.Split(Fstr.ToCharArray())[0] == "3"){73 SpriteBlood.spriteName = "UIM-Sulfur";74 }75 textBlood.text = newStr.Split(Fstr.ToCharArray())[1];76 parentBlood.SetActiveRecursively(true);77 }78// SpriteBox.spriteName = "baoxiang" + id;79}80function open(id : int , gold : int , blood : int , inv1 : InventoryItem , inv2 : InventoryItem , inv3 : InventoryItem , inv4 : InventoryItem){81// //print(inv1);82// //print(inv2);83// //print(inv3);84// //print(inv4);85 par.SetActiveRecursively(true);86 if(gold <= 0){87 parentGold.SetActiveRecursively(false);88 }89 if(blood <= 0){90 parentBlood.SetActiveRecursively(false);91 }92 if(inv1 == null){93 parentInv1.gameObject.SetActiveRecursively(false);94 }95 if(inv2 == null){96 parentInv2.gameObject.SetActiveRecursively(false);97 }98 if(inv3 == null){99 parentInv3.gameObject.SetActiveRecursively(false);100 }101 if(inv4 == null){102 parentInv4.gameObject.SetActiveRecursively(false);103 }104 textGold.text = gold.ToString();105 textBlood.text = blood.ToString();106 if(inv1 != null){107 parentInv1.inv = null;108 parentInv1.SetInv(inv1);109 yield;110 parentInv1.inv = inv1;111 }112 if(inv2 != null){113 parentInv2.inv = null;114 parentInv2.SetInv(inv2);115 yield;116 parentInv2.inv = inv2;117 }118 if(inv3 != null){119 parentInv3.inv = null;120 parentInv3.SetInv(inv3);121 yield;122 parentInv3.inv = inv3;123 }124 if(inv4 != null){125 parentInv4.inv = null;126 parentInv4.SetInv(inv4);127 yield;128 parentInv4.inv = inv4;129 }130// SpriteBox.spriteName = "baoxiang" + id;131}132function closeObj(){133 par.SetActiveRecursively(false);134}...

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Using AI Code Generation

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1var wpt = require('wpt');2var m = new wpt.Matrix(2, 2, [1, 2, 3, 4]);3var inv = m.inv2();4console.log(inv);5var wpt = require('wpt');6var m = new wpt.Matrix(2, 2, [1, 2, 3, 4]);7var inv = m.inv2();8console.log(inv);9var wpt = require('wpt');10var m = new wpt.Matrix(2, 2, [1, 2, 3, 4]);11var inv = m.inv2();12console.log(inv);13var wpt = require('wpt');14var m = new wpt.Matrix(2, 2, [1, 2, 3, 4]);15var inv = m.inv2();16console.log(inv);17var wpt = require('w

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Using AI Code Generation

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1var wpt = require('webpagetest');2var wpt = new WebPageTest('www.webpagetest.org', 'A.6d4c6d4f6c4d6c4d6c4d6c4d6c4d6c4');3 if (err) {4 console.log(err);5 } else {6 console.log(data);7 }8});9wpt.getTestStatus('150417_9X_9e9d9c7f8d1b1d7f1c2d2b7c8c2cc0f7', function(err, data) {10 if (err) {11 console.log(err);12 } else {13 console.log(data);14 }15});16wpt.getTestResults('150417_9X_9e9d9c7f8d1b1d7f1c2d2b7c8c2cc0f7', function(err, data) {17 if (err) {18 console.log(err);19 } else {20 console.log(data);21 }22});23wpt.getLocations(function(err

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Using AI Code Generation

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1var wpt = require('wpt');2var wpt = new WebPageTest('www.webpagetest.org', 'A.7d9b9ebd0f0e1b1a7b0a3f3c8d37e4b3');3}, function(err, data) {4 if (err) return console.error(err);5 console.log('Test ID: %s', data.data.testId);6 console.log('Test URL: %s', data.data.userUrl);7 wpt.getTestResults(data.data.testId, function(err, data) {8 if (err) return console.error(err);9 console.log(data.data.average.firstView.SpeedIndex);10 });11});12var wpt = require('wpt');13var wpt = new WebPageTest('www.webpagetest.org', 'A.7d9b9ebd0f0e1b1a7b0a3f3c8d37e4b3');14}, function(err, data) {15 if (err) return console.error(err);16 console.log('Test ID: %s', data.data.testId);17 console.log('Test URL: %s', data.data.userUrl);18 wpt.getTestResults(data.data.testId, function(err, data) {19 if (err) return console.error(err);20 console.log(data.data.average.firstView.SpeedIndex);21 });22});23var wpt = require('wpt');24var wpt = new WebPageTest('www.webpagetest.org', 'A.7d9b9ebd0f0e1b1a7b0a3f3c8d37e4b3');

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