How to use pipeLoop method in wpt

Best JavaScript code snippet using wpt

main.js

Source:main.js Github

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1/*2 What are you doing here?!3*/4var debugmode = false;5var states = Object.freeze({6 SplashScreen: 0,7 GameScreen: 1,8 ScoreScreen: 29});10var currentstate;11var gravity = 0.25;12var velocity = 0;13var position = 180;14var rotation = 0;15var jump = -4.6;16var score = 0;17var highscore = 0;18var pipeheight = 90;19var pipewidth = 52;20var pipes = new Array();21var replayclickable = false;22//sounds23var volume = 30;24var soundJump = new buzz.sound("assets/sounds/sfx_wing.ogg");25var soundScore = new buzz.sound("assets/sounds/sfx_point.ogg");26var soundHit = new buzz.sound("assets/sounds/sfx_hit.ogg");27var soundDie = new buzz.sound("assets/sounds/sfx_die.ogg");28var soundSwoosh = new buzz.sound("assets/sounds/sfx_swooshing.ogg");29buzz.all().setVolume(volume);30//loops31var loopGameloop;32var loopPipeloop;33$(document).ready(function () {34 //get the highscore35 var savedscore = getCookie("highscore");36 if (savedscore != "")37 highscore = parseInt(savedscore);38 //start with the splash screen39 showSplash();40});41function getCookie(cname) {42 var name = cname + "=";43 var ca = document.cookie.split(';');44 for (var i = 0; i < ca.length; i++) {45 var c = ca[i].trim();46 if (c.indexOf(name) == 0) return c.substring(name.length, c.length);47 }48 return "";49}50function setCookie(cname, cvalue, exdays) {51 var d = new Date();52 d.setTime(d.getTime() + (exdays * 24 * 60 * 60 * 1000));53 var expires = "expires=" + d.toGMTString();54 document.cookie = cname + "=" + cvalue + "; " + expires;55}56function showSplash() {57 currentstate = states.SplashScreen;58 //set the defaults (again)59 velocity = 0;60 position = 180;61 rotation = 0;62 score = 0;63 //update the player in preparation for the next game64 $("#player").css({65 y: 0,66 x: 067 });68 updatePlayer($("#player"));69 soundSwoosh.stop();70 soundSwoosh.play();71 //clear out all the pipes if there are any72 $(".pipe").remove();73 pipes = new Array();74 //make everything animated again75 $(".animated").css('animation-play-state', 'running');76 $(".animated").css('-webkit-animation-play-state', 'running');77 //fade in the splash78 $("#splash").transition({79 opacity: 180 }, 2000, 'ease');81}82function startGame() {83 currentstate = states.GameScreen;84 //fade out the splash85 $("#splash").stop();86 $("#splash").transition({87 opacity: 088 }, 500, 'ease');89 //update the big score90 setBigScore();91 92 $(".boundingbox").show();93 94 //start up our loops95 var updaterate = 1000.0 / 60.0; //60 times a second96 loopGameloop = setInterval(gameloop, updaterate);97 loopPipeloop = setInterval(updatePipes, 1400);98 //jump from the start!99 playerJump();100}101function updatePlayer(player) {102 //rotation103 rotation = Math.min((velocity / 10) * 90, 90);104 //apply rotation and position105 $(player).css({106 rotate: rotation,107 top: position108 });109}110function gameloop() {111 var player = $("#player");112 //update the player speed/position113 velocity += gravity;114 position += velocity;115 //update the player116 updatePlayer(player);117 //create the bounding box118 var box = document.getElementById('player').getBoundingClientRect();119 var origwidth = 34.0;120 var origheight = 24.0;121 var boxwidth = origwidth - (Math.sin(Math.abs(rotation) / 90) * 8);122 var boxheight = (origheight + box.height) / 2;123 var boxleft = ((box.width - boxwidth) / 2) + box.left;124 var boxtop = ((box.height - boxheight) / 2) + box.top;125 var boxright = boxleft + boxwidth;126 var boxbottom = boxtop + boxheight;127 //if we're in debug mode, draw the bounding box128 if (debugmode) {129 var boundingbox = $("#playerbox");130 boundingbox.css('left', boxleft);131 boundingbox.css('top', boxtop);132 boundingbox.css('height', boxheight);133 boundingbox.css('width', boxwidth);134 }135 //did we hit the ground?136 if (box.bottom >= $("#land").offset().top) {137 playerDead();138 return;139 }140 //have they tried to escape through the ceiling? :o141 var ceiling = $("#ceiling");142 if (boxtop <= (ceiling.offset().top + ceiling.height()))143 position = 0;144 //we can't go any further without a pipe145 if (pipes[0] == null)146 return;147 //determine the bounding box of the next pipes inner area148 var nextpipe = pipes[0];149 var nextpipeupper = nextpipe.children(".pipe_upper");150 var pipetop = nextpipeupper.offset().top + nextpipeupper.height();151 var pipeleft = nextpipeupper.offset().left - 2; // for some reason it starts at the inner pipes offset, not the outer pipes.152 var piperight = pipeleft + pipewidth;153 var pipebottom = pipetop + pipeheight;154 if (debugmode) {155 var boundingbox = $("#pipebox");156 boundingbox.css('left', pipeleft);157 boundingbox.css('top', pipetop);158 boundingbox.css('height', pipeheight);159 boundingbox.css('width', pipewidth);160 }161 //have we gotten inside the pipe yet?162 if (boxright > pipeleft) {163 //we're within the pipe, have we passed between upper and lower pipes?164 if (boxtop > pipetop && boxbottom < pipebottom) {165 //yeah! we're within bounds166 } else {167 //no! we touched the pipe168 playerDead();169 return;170 }171 }172 //have we passed the imminent danger?173 if (boxleft > piperight) {174 //yes, remove it175 pipes.splice(0, 1);176 //and score a point177 playerScore();178 }179}180//Handle space bar181$(document).keydown(function (e) {182 //space bar!183 if (e.keyCode == 32) {184 //in ScoreScreen, hitting space should click the "replay" button. else it's just a regular spacebar hit185 if (currentstate == states.ScoreScreen)186 $("#replay").click();187 else188 screenClick();189 }190});191//Handle mouse down OR touch start192if ("ontouchstart" in window)193 $(document).on("touchstart", screenClick);194else195 $(document).on("mousedown", screenClick);196function screenClick() {197 if (currentstate == states.GameScreen) {198 playerJump();199 } else if (currentstate == states.SplashScreen) {200 startGame();201 }202}203function playerJump() {204 velocity = jump;205 //play jump sound206 soundJump.stop();207 soundJump.play();208}209function setBigScore(erase) {210 var elemscore = $("#bigscore");211 elemscore.empty();212 if (erase)213 return;214 var digits = score.toString().split('');215 for (var i = 0; i < digits.length; i++)216 elemscore.append("<img src='assets/font_big_" + digits[i] + ".png' alt='" + digits[i] + "'>");217}218function setSmallScore() {219 var elemscore = $("#currentscore");220 elemscore.empty();221 var digits = score.toString().split('');222 for (var i = 0; i < digits.length; i++)223 elemscore.append("<img src='assets/font_small_" + digits[i] + ".png' alt='" + digits[i] + "'>");224}225function setHighScore() {226 var elemscore = $("#highscore");227 elemscore.empty();228 var digits = highscore.toString().split('');229 for (var i = 0; i < digits.length; i++)230 elemscore.append("<img src='assets/font_small_" + digits[i] + ".png' alt='" + digits[i] + "'>");231}232function setMedal() {233 var elemmedal = $("#medal");234 elemmedal.empty();235 if (score < 10)236 //signal that no medal has been won237 return false;238 if (score >= 10)239 medal = "bronze";240 if (score >= 20)241 medal = "silver";242 if (score >= 30)243 medal = "gold";244 if (score >= 40)245 medal = "platinum";246 elemmedal.append('<img src="assets/medal_' + medal + '.png" alt="' + medal + '">');247 //signal that a medal has been won248 return true;249}250function playerDead() {251 //stop animating everything!252 $(".animated").css('animation-play-state', 'paused');253 $(".animated").css('-webkit-animation-play-state', 'paused');254 //drop the bird to the floor255 var playerbottom = $("#player").position().top + $("#player").width(); //we use width because he'll be rotated 90 deg256 var floor = $("#flyarea").height();257 var movey = Math.max(0, floor - playerbottom);258 $("#player").transition({259 y: movey + 'px',260 rotate: 90261 }, 1000, 'easeInOutCubic');262 //it's time to change states. as of now we're considered ScoreScreen to disable left click/flying263 currentstate = states.ScoreScreen;264 //destroy our gameloops265 clearInterval(loopGameloop);266 clearInterval(loopPipeloop);267 loopGameloop = null;268 loopPipeloop = null;269 //mobile browsers don't support buzz bindOnce event270 if (isIncompatible.any()) {271 //skip right to showing score272 showScore();273 } else {274 //play the hit sound (then the dead sound) and then show score275 soundHit.play().bindOnce("ended", function () {276 soundDie.play().bindOnce("ended", function () {277 showScore();278 });279 });280 }281}282function showScore() {283 //unhide us284 $("#scoreboard").css("display", "block");285 //remove the big score286 setBigScore(true);287 //have they beaten their high score?288 if (score > highscore) {289 //yeah!290 highscore = score;291 //save it!292 setCookie("highscore", highscore, 999);293 }294 //update the scoreboard295 setSmallScore();296 setHighScore();297 var wonmedal = setMedal();298 //SWOOSH!299 soundSwoosh.stop();300 soundSwoosh.play();301 //show the scoreboard302 $("#scoreboard").css({303 y: '40px',304 opacity: 0305 }); //move it down so we can slide it up306 $("#replay").css({307 y: '40px',308 opacity: 0309 });310 $("#scoreboard").transition({311 y: '0px',312 opacity: 1313 }, 600, 'ease', function () {314 //When the animation is done, animate in the replay button and SWOOSH!315 soundSwoosh.stop();316 soundSwoosh.play();317 $("#replay").transition({318 y: '0px',319 opacity: 1320 }, 600, 'ease');321 //also animate in the MEDAL! WOO!322 if (wonmedal) {323 $("#medal").css({324 scale: 2,325 opacity: 0326 });327 $("#medal").transition({328 opacity: 1,329 scale: 1330 }, 1200, 'ease');331 }332 });333 //make the replay button clickable334 replayclickable = true;335}336$("#replay").click(function () {337 //make sure we can only click once338 if (!replayclickable)339 return;340 else341 replayclickable = false;342 //SWOOSH!343 soundSwoosh.stop();344 soundSwoosh.play();345 //fade out the scoreboard346 $("#scoreboard").transition({347 y: '-40px',348 opacity: 0349 }, 1000, 'ease', function () {350 //when that's done, display us back to nothing351 $("#scoreboard").css("display", "none");352 //start the game over!353 showSplash();354 });355});356function playerScore() {357 score += 1;358 //play score sound359 soundScore.stop();360 soundScore.play();361 setBigScore();362}363function updatePipes() {364 //Do any pipes need removal?365 $(".pipe").filter(function () {366 return $(this).position().left <= -100;367 }).remove()368 //add a new pipe (top height + bottom height + pipeheight == 420) and put it in our tracker369 var padding = 80;370 var constraint = 420 - pipeheight - (padding * 2); //double padding (for top and bottom)371 var topheight = Math.floor((Math.random() * constraint) + padding); //add lower padding372 var bottomheight = (420 - pipeheight) - topheight;373 var newpipe = $('<div class="pipe animated"><div class="pipe_upper" style="height: ' + topheight + 'px;"></div><div class="pipe_lower" style="height: ' + bottomheight + 'px;"></div></div>');374 $("#flyarea").append(newpipe);375 pipes.push(newpipe);376}377var isIncompatible = {378 Android: function () {379 return navigator.userAgent.match(/Android/i);380 },381 BlackBerry: function () {382 return navigator.userAgent.match(/BlackBerry/i);383 },384 iOS: function () {385 return navigator.userAgent.match(/iPhone|iPad|iPod/i);386 },387 Opera: function () {388 return navigator.userAgent.match(/Opera Mini/i);389 },390 Safari: function () {391 return (navigator.userAgent.match(/OS X.*Safari/) && !navigator.userAgent.match(/Chrome/));392 },393 Windows: function () {394 return navigator.userAgent.match(/IEMobile/i);395 },396 any: function () {397 return (isIncompatible.Android() || isIncompatible.BlackBerry() || isIncompatible.iOS() || isIncompatible.Opera() || isIncompatible.Safari() || isIncompatible.Windows());398 }...

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Using AI Code Generation

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1var wpt = require('wpt');2var options = {3};4wpt.pipeLoop(options, function(err, data) {5 console.log('Done!');6});

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Using AI Code Generation

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1var wptools = require('wptools');2wp.page('Albert Einstein').then(function(page) {3 page.pipeLoop(function(page) {4 console.log(page.title());5 });6});7var wptools = require('wptools');8wp.page('Albert Einstein').then(function(page) {9 page.pipeLoop(function(page) {10 console.log(page.title());11 });12});13var wptools = require('wptools');14wp.page('Albert Einstein').then(function(page) {15 page.pipeLoop(function(page) {16 console.log(page.title());17 });18});19var wptools = require('wptools');20wp.page('Albert Einstein').then(function(page) {21 page.pipeLoop(function(page) {22 console.log(page.title());23 });24});25var wptools = require('wptools');26wp.page('Albert Einstein').then(function(page) {27 page.pipeLoop(function(page) {28 console.log(page.title());29 });30});31var wptools = require('wptools');32wp.page('Albert Einstein').then(function(page) {33 page.pipeLoop(function(page) {34 console.log(page.title());35 });36});37var wptools = require('wptools');

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Using AI Code Generation

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1var wptools = require('wptools');2var options = {3};4wptools.page(options).then(function(page) {5 var loop = page.pipeLoop();6 var i = 0;7 loop.on('data', function(data) {8 console.log(data);9 i++;10 if (i === 10) {11 loop.end();12 }13 });14});15var options = {16};17wptools.page(options).then(function(page) {18 var loop = page.pipeLoop();19 var i = 0;20 loop.on('data', function(data) {21 console.log(data);22 i++;23 if (i === 10) {24 loop.end();25 }26 });27});28var wptools = require('wptools');29var options = {30};31wptools.page(options).then(function(page) {32 var loop = page.pipeLoop();33 var i = 0;34 loop.on('data', function(data) {35 console.log(data);36 i++;37 if (i === 10) {38 loop.end();39 }40 });41});42var wptools = require('wptools');43var options = {44};45wptools.page(options).then(function(page) {46 var loop = page.pipeLoop();47 var i = 0;48 loop.on('data', function(data) {49 console.log(data);50 i++;51 if (i === 10) {52 loop.end();53 }54 });55});56var wptools = require('wptools');57var options = {58};59wptools.page(options).then(function(page) {60 var loop = page.pipeLoop();61 var i = 0;62 loop.on('data', function(data) {63 console.log(data);64 i++;65 if (i === 10) {66 loop.end();67 }68 });69});70var wptools = require('w

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Using AI Code Generation

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1var wptools = require('wptools');2var fs = require('fs');3var wiki = wptools.page('Albert Einstein');4wiki.pipeLoop(function(err, data, next) {5 if (err) {6 console.log(err);7 } else {8 console.log(data);9 next();10 }11});12var wptools = require('wptools');13var fs = require('fs');14var wiki = wptools.page('Albert Einstein');15wiki.pipe(function(err, data) {16 if (err) {17 console.log(err);18 } else {19 console.log(data);20 }21});22{ type: 'standard',23 namespace: { id: 0, text: '' },24 titles: { canonical: 'Albert_Einstein', normalized: 'Albert Einstein', display: 'Albert Einstein' },25 description: 'German-born theoretical physicist who developed the theory of relativity, one of the two pillars of modern physics (alongside quantum mechanics)',

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Using AI Code Generation

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1var wptools = require('wptools');2var fs = require('fs');3var page = wptools.page('Barack Obama');4page.pipeLoop(function(data) {5 fs.appendFileSync('data.json', data);6});7var wptools = require('wptools');8var fs = require('fs');9var page = wptools.page('Barack Obama');10page.pipeLoop(function(data) {11 fs.appendFileSync('data.json', data);12});13var wptools = require('wptools');14var fs = require('fs');15var page = wptools.page('Barack Obama');16page.pipeLoop(function(data) {17 fs.appendFileSync('data.json', data);18});19var wptools = require('wptools');20var fs = require('fs');21var page = wptools.page('Barack Obama');22page.pipeLoop(function(data) {23 fs.appendFileSync('data.json', data);24});25var wptools = require('wptools');26var fs = require('fs');27var page = wptools.page('Barack Obama');28page.pipeLoop(function(data) {29 fs.appendFileSync('data.json', data);30});31var wptools = require('wptools');32var fs = require('fs');33var page = wptools.page('Barack Obama');34page.pipeLoop(function(data) {35 fs.appendFileSync('data.json', data);36});37var wptools = require('wptools');38var fs = require('fs');39var page = wptools.page('Barack Obama');40page.pipeLoop(function(data) {41 fs.appendFileSync('data.json', data);42});43var wptools = require('wptools');44var fs = require('fs');45var page = wptools.page('Barack

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Using AI Code Generation

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1var wptools = require('wptools');2wptools.pipeLoop('List of countries by population', function(page) {3 page.pipe(process.stdout);4});5var wptools = require('wptools');6wptools.pipeLoop('List of countries by population', function(page) {7 page.pipe(process.stdout);8});9var wptools = require('wptools');10wptools.pipeLoop('List of countries by population', function(page) {11 page.pipe(process.stdout);12});13var wptools = require('wptools');14wptools.pipeLoop('List of countries by population', function(page) {15 page.pipe(process.stdout);16});17var wptools = require('wptools');18wptools.pipeLoop('List of countries by population', function(page) {19 page.pipe(process.stdout);20});21var wptools = require('wptools');22wptools.pipeLoop('List of countries by population', function(page) {23 page.pipe(process.stdout);24});25var wptools = require('wptools');26wptools.pipeLoop('List of countries by population', function(page) {27 page.pipe(process.stdout);28});29var wptools = require('wptools');30wptools.pipeLoop('List of countries by population', function(page) {31 page.pipe(process.stdout);32});33var wptools = require('wptools');34wptools.pipeLoop('List of countries by population', function(page) {35 page.pipe(process.stdout);36});37var wptools = require('wptools');38wptools.pipeLoop('List of countries by population', function(page) {

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Using AI Code Generation

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1var wptools = require('wptools');2var fs = require('fs');3var wp = new wptools();4wp.page('Barack Obama').then(function (result) {5 fs.writeFile('barack_obama.json', JSON.stringify(result), function (err) {6 if (err) {7 return console.log(err);8 }9 console.log('The file was saved!');10 });11});12wp.page('Barack Obama').pipeLoop(function (result) {13 fs.writeFile('barack_obama.json', JSON.stringify(result), function (err) {14 if (err) {15 return console.log(err);16 }17 console.log('The file was saved!');18 });19});20wp.page('Barack Obama').pipe(function (result) {21 fs.writeFile('barack_obama.json', JSON.stringify(result), function (err) {22 if (err) {23 return console.log(err);24 }25 console.log('The file was saved!');26 });27});28wp.page('Barack Obama').pipeLoop(function (result) {29 fs.writeFile('barack_obama.json', JSON.stringify(result), function (err) {30 if (err) {31 return console.log(err);32 }33 console.log('The file was saved!');34 });35});36wp.page('Barack Obama').pipeLoop(function (result) {37 fs.writeFile('barack_obama.json', JSON.stringify(result), function (err) {38 if (err) {39 return console.log(err);40 }41 console.log('The file was saved!');42 });43});44wp.page('Barack Obama').pipeLoop(function (result) {45 fs.writeFile('barack_obama.json', JSON.stringify(result), function (err) {46 if (err) {47 return console.log(err);48 }49 console.log('The file was saved!');50 });51});

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Using AI Code Generation

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1const wpt = require('wpt-api');2const wpt = new wpt('API_KEY');3 if (error) {4 console.log(error);5 } else {6 console.log(response);7 }8});9const wpt = require('wpt-api');10const wpt = new wpt('API_KEY');11 if (error) {12 console.log(error);13 } else {14 console.log(response);15 }16});17const wpt = require('wpt-api');18const wpt = new wpt('API_KEY');19 if (error) {20 console.log(error);21 } else {22 console.log(response);23 }24});25const wpt = require('wpt-api');26const wpt = new wpt('API_KEY');27 if (error) {28 console.log(error);29 } else {30 console.log(response);31 }32});33const wpt = require('wpt-api');34const wpt = new wpt('API_KEY');35 if (error) {36 console.log(error);37 } else {38 console.log(response);39 }40});41const wpt = require('wpt-api');42const wpt = new wpt('API_KEY');43 if (error) {44 console.log(error);45 } else {46 console.log(response);47 }

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Using AI Code Generation

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1var wpt = require('./wpt.js');2var evenNumbers = wpt.pipeLoop(function (x) { return x + 1; }, function (x) { return x % 2 === 0; }, function (x) { return x < 10; }, 0);3console.log(evenNumbers);4var pipeLoop = function pipeLoop(f, g, h, x) {5 if (h(x)) {6 return [x].concat(pipeLoop(f, g, h, f(x)));7 } else {8 return [];9 }10};11module.exports.pipeLoop = pipeLoop;12var wpt = require('./wpt.js');13var evenNumbers = wpt.pipeLoop(function (x) {14 return x + 1;15}, function (x) {16 return x % 2 === 0;17}, function (x) {18 return x < 10;19}, 0);20console.log(evenNumbers);21var pipeLoop = function pipeLoop(f, g, h, x) {22 if (h(x)) {23 return [x].concat(pipeLoop(f, g, h, f(x)));24 } else {25 return [];26 }27};28module.exports.pipeLoop = pipeLoop;29var wpt = require('./wpt.js');30var evenNumbers = wpt.pipeLoop(function (x) {31 return x + 1;32}, function (x) {33 return x % 2 === 0;34}, function (x) {35 return x < 10;36}, 0);37console.log(evenNumbers);

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