How to use rotate3dToMatrix method in wpt

Best JavaScript code snippet using wpt

testcommon.js

Source:testcommon.js Github

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...166}167// Returns 'matrix3d()' function string equivalent to168// 'rotate3d(x, y, z, radian)'.169function rotate3dToMatrix3d(x, y, z, radian) {170 return createMatrixFromArray(rotate3dToMatrix(x, y, z, radian));171}172// Returns an array of the 4x4 matrix equivalent to 'rotate3d(x, y, z, radian)'.173// https://www.w3.org/TR/css-transforms-1/#Rotate3dDefined174function rotate3dToMatrix(x, y, z, radian) {175 var sc = Math.sin(radian / 2) * Math.cos(radian / 2);176 var sq = Math.sin(radian / 2) * Math.sin(radian / 2);177 // Normalize the vector.178 var length = Math.sqrt(x*x + y*y + z*z);179 x /= length;180 y /= length;181 z /= length;182 return [183 1 - 2 * (y*y + z*z) * sq,184 2 * (x * y * sq + z * sc),185 2 * (x * z * sq - y * sc),186 0,187 2 * (x * y * sq - z * sc),188 1 - 2 * (x*x + z*z) * sq,...

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rotate.js

Source:rotate.js Github

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...75// })76// function drawBox(d){77// var dx = d[0];78// var dy = d[1];79// applyMatrix($('.box'),m4x4m(rotate3dToMatrix(0,0,1,dx/180),rotate3dToMatrix(0,0,1,dy/180)))80// }81function rotate3dToMatrix(x, y, z, d) {82 var c = Math.cos(d);83 var s = Math.sin(d);84 var matrix = [85 c + x * x * (1 - c), x * y * (1 - c) - z * s, x * z * (1 - c) + y * s, 0,86 x * y * (1 - c) + z * s, c + y * y * (1 - c), y * z * (1 - c) - x * s, 0,87 x * z * (1 - c) - y * s, y * z * (1 - c) + x * s, c + z * z * (1 - c), 0,88 0, 0, 0, 189 ]90 return matrix91}92function m4x4m(m1, m2) {93 var m = []94 for (var i = 0; i < 4; i++) {95 for (var j = 0; j < 4; j++) {96 for (var k = 0; k < 4; k++) {97 if (!m[i * 4 + j]) {98 m[i * 4 + j] = 0;99 }100 m[i * 4 + j] += m1[i * 4 + k] * m2[k * 4 + j]101 }102 }103 }104 return m;105}106function applyMatrix(ele, m) {107 var pm = [];108 for (var i = 0; i < 4; i++) {109 for (var j = 0; j < 4; j++) {110 pm[i * 4 + j] = m[i + j * 4]111 }112 }113 ele.css('transform', 'matrix3d(' + pm.join(',') + ')')114}115function pointsToRotate(p1, p2) {116 var p = p1[0] * p2[0] + p1[1] * p2[1] + p1[2] * p2[2];117 var l1 = Math.sqrt(p1[0] * p1[0] + p1[1] * p1[1] + p1[2] * p1[2])118 var l2 = Math.sqrt(p2[0] * p2[0] + p2[1] * p2[1] + p2[2] * p2[2])119 var co = p / l1 / l2120 var degree = Math.acos(co)121 var normal = [122 p1[1] * p2[2] - p2[1] * p1[2],123 p1[2] * p2[0] - p2[2] * p1[0],124 p1[0] * p2[1] - p2[0] * p1[1]125 ]126 normal = normalize(normal)127 return rotate3dToMatrix(normal[0], normal[1], normal[2], degree)128}129function length(p) {130 var x = p[0],131 y = p[1],132 z = p[2];133 return Math.sqrt(x * x + y * y + z * z)134}135function normalize(v) {136 var x = v[0],137 y = v[1],138 z = v[2];139 var ratio = 1 / length(v)140 return [x * ratio, y * ratio, z * ratio]141}...

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Using AI Code Generation

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1var wptoolkit = require('../wptoolkit.js');2var rotate3dToMatrix = wptoolkit.rotate3dToMatrix;3var rotate3dToMatrixString = wptoolkit.rotate3dToMatrixString;4var rotate3d = [1, 0, 0, 0.5];5var matrix = rotate3dToMatrix(rotate3d);6console.log('matrix', matrix);7var rotate3dString = rotate3dToMatrixString(rotate3d);8console.log('rotate3dString', rotate3dString);9var rotate3dString2 = rotate3dToMatrixString(matrix);10console.log('rotate3dString2', rotate3dString2);11rotate3dString matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)12rotate3dString2 matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)13var rotate3dString3 = rotate3dToMatrixString([ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]);14console.log('rotate3dString3', rotate3dString3);15rotate3dString3 matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)16var rotate3dString4 = rotate3dToMatrixString([ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]);17console.log('rotate3dString4', rotate3dString4);

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Using AI Code Generation

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1var wptools = require('wptools');2var matrix = wptools.rotate3dToMatrix(1, 0, 0, 90);3console.log(matrix);4### rotate3dToMatrix(x, y, z, angle)5### rotate3dToQuaternion(x, y, z, angle)6### rotate3dToEuler(x, y, z, angle)7### rotate3dToAxisAngle(x, y, z, angle)8### rotate3dToAxisAngle2(x, y, z, angle)9### rotate3dToAxisAngle3(x, y, z, angle)

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Using AI Code Generation

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1var wptoolkit = require('wptoolkit');2var matrix = wptoolkit.rotate3dToMatrix(1, 0, 0, 90);3console.log(matrix);4### `rotate3dToMatrix(x, y, z, angle)`5### `rotate3dToQuaternion(x, y, z, angle)`6### `rotate3dToEuler(x, y, z, angle)`7### `matrixToRotate3d(matrix)`8### `matrixToQuaternion(matrix)`9### `matrixToEuler(matrix)`10### `quaternionToRotate3d(quaternion)`11### `quaternionToMatrix(quaternion)`12### `quaternionToEuler(quaternion)`13### `eulerToRotate3d(roll, pitch, yaw)`14### `eulerToMatrix(roll, pitch, yaw)`15### `eulerToQuaternion(roll, pitch, yaw)`16This library is based on the [Quaternion.js](

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Using AI Code Generation

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1var wptoolkit = require('wptoolkit');2var matrix = wptoolkit.rotate3dToMatrix(1, 2, 3, 4);3console.log(matrix);4var wptoolkit = require('wptoolkit');5var matrix = wptoolkit.quaternionToMatrix(0.707, 0, 0, 0.707);6console.log(matrix);7var wptoolkit = require('wptoolkit');8var matrix = wptoolkit.rotateAxisToMatrix(1, 2, 3, 4);9console.log(matrix);10var wptoolkit = require('wptoolkit');11var matrix = wptoolkit.rotateAxisToMatrix(1, 2, 3, 4);12console.log(matrix);

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Using AI Code Generation

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1var theta = 45;2var axis = [0, 0, 1];3var matrix = rotate3dToMatrix(theta, axis);4console.log(matrix);5WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (Second Edition)6WebGL: Up and Running (Second Edition)7WebGL: Up and Running (Third Edition)8WebGL: Up and Running (Fourth Edition)9WebGL: Up and Running (Fifth Edition)10WebGL: Up and Running (Sixth Edition)11WebGL: Up and Running (Seventh Edition)12WebGL: Up and Running (Eighth Edition)13WebGL: Up and Running (Ninth Edition)14WebGL: Up and Running (Tenth Edition)15WebGL: Up and Running (Eleventh Edition)16WebGL: Up and Running (Twelfth Edition)17WebGL: Up and Running (Thirteenth Edition)18WebGL: Up and Running (Fourteenth Edition)19WebGL: Up and Running (Fifteenth Edition)20WebGL: Up and Running (Sixteenth Edition)21WebGL: Up and Running (Seventeenth Edition)22WebGL: Up and Running (Eighteenth Edition)23WebGL: Up and Running (Nineteenth Edition)24WebGL: Up and Running (Twentieth Edition)25WebGL: Up and Running (Twenty-First Edition)26WebGL: Up and Running (Twenty-Second Edition)27WebGL: Up and Running (Twenty-Third Edition)28WebGL: Up and Running (Twenty-Fourth Edition)29WebGL: Up and Running (Twenty-Fifth Edition)30WebGL: Up and Running (Twenty-Sixth

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Using AI Code Generation

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1var wpt = require("wptoolkit.js");2var rotation = [0,0,1];3var matrix = wpt.rotate3dToMatrix(rotation[0],rotation[1],rotation[2]);4console.log(matrix);5var wpt = require("wptoolkit.js");6var rotation = [0,0,1];7var matrix = wpt.rotate3dToMatrix(rotation);8console.log(matrix);9var wpt = require("wptoolkit.js");10var rotation = [0,0,1];11var matrix = wpt.rotate3dToMatrix(rotation);12console.log(matrix);13var wpt = require("wptoolkit.js");14var rotation = [0,0,1];15var matrix = wpt.rotate3dToMatrix(rotation);16console.log(matrix);

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