How to use simulateGesture method in wpt

Best JavaScript code snippet using wpt

node-event-simulate.js

Source:node-event-simulate.js Github

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...44 *45 * var node = Y.one("#target");46 * 47 * // double tap example48 * node.simulateGesture("doubletap", function() {49 * // my callback function50 * });51 * 52 * // flick example from the center of the node, move 50 pixels down for 50ms)53 * node.simulateGesture("flick", {54 * axis: y,55 * distance: -10056 * duration: 5057 * }, function() {58 * // my callback function59 * });60 * 61 * // simulate rotating a node 75 degrees counter-clockwise 62 * node.simulateGesture("rotate", {63 * rotation: -7564 * });65 *66 * // simulate a pinch and a rotation at the same time. 67 * // fingers start on a circle of radius 100 px, placed at top/bottom68 * // fingers end on a circle of radius 50px, placed at right/left 69 * node.simulateGesture("pinch", {70 * r1: 100,71 * r2: 50,72 * start: 073 * rotation: 9074 * });75 * 76 * @method simulateGesture77 * @param {String} name The name of the supported gesture to simulate. The 78 * supported gesture name is one of "tap", "doubletap", "press", "move", 79 * "flick", "pinch" and "rotate". 80 * @param {Object} [options] Extra options used to define the gesture behavior:81 * 82 * Valid options properties for the `tap` gesture:83 * 84 * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates 85 * where the tap should be simulated. Default is the center of the node 86 * element.87 * @param {Number} [options.hold=10] (Optional) The hold time in milliseconds. 88 * This is the time between `touchstart` and `touchend` event generation.89 * @param {Number} [options.times=1] (Optional) Indicates the number of taps.90 * @param {Number} [options.delay=10] (Optional) The number of milliseconds 91 * before the next tap simulation happens. This is valid only when `times` 92 * is more than 1. 93 * 94 * Valid options properties for the `doubletap` gesture:95 * 96 * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates 97 * where the doubletap should be simulated. Default is the center of the 98 * node element.99 * 100 * Valid options properties for the `press` gesture:101 * 102 * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates 103 * where the press should be simulated. Default is the center of the node 104 * element.105 * @param {Number} [options.hold=3000] (Optional) The hold time in milliseconds. 106 * This is the time between `touchstart` and `touchend` event generation. 107 * Default is 3000ms (3 seconds).108 * 109 * Valid options properties for the `move` gesture:110 * 111 * @param {Object} [options.path] (Optional) Indicates the path of the finger 112 * movement. It's an object with three optional properties: `point`, 113 * `xdist` and `ydist`.114 * @param {Array} [options.path.point] A starting point of the gesture.115 * Default is the center of the node element.116 * @param {Number} [options.path.xdist=200] A distance to move in pixels 117 * along the X axis. A negative distance value indicates moving left.118 * @param {Number} [options.path.ydist=0] A distance to move in pixels 119 * along the Y axis. A negative distance value indicates moving up.120 * @param {Number} [options.duration=1000] (Optional) The duration of the 121 * gesture in milliseconds.122 * 123 * Valid options properties for the `flick` gesture:124 * 125 * @param {Array} [options.point] (Optional) Indicates the [x, y] coordinates 126 * where the flick should be simulated. Default is the center of the 127 * node element.128 * @param {String} [options.axis='x'] (Optional) Valid values are either 129 * "x" or "y". Indicates axis to move along. The flick can move to one of 130 * 4 directions(left, right, up and down).131 * @param {Number} [options.distance=200] (Optional) Distance to move in pixels132 * @param {Number} [options.duration=1000] (Optional) The duration of the 133 * gesture in milliseconds. User given value could be automatically 134 * adjusted by the framework if it is below the minimum velocity to be 135 * a flick gesture.136 * 137 * Valid options properties for the `pinch` gesture:138 * 139 * @param {Array} [options.center] (Optional) The center of the circle where 140 * two fingers are placed. Default is the center of the node element.141 * @param {Number} [options.r1] (Required) Pixel radius of the start circle 142 * where 2 fingers will be on when the gesture starts. The circles are 143 * centered at the center of the element.144 * @param {Number} [options.r2] (Required) Pixel radius of the end circle 145 * when this gesture ends.146 * @param {Number} [options.duration=1000] (Optional) The duration of the 147 * gesture in milliseconds.148 * @param {Number} [options.start=0] (Optional) Starting degree of the first 149 * finger. The value is relative to the path of the north. Default is 0 150 * (i.e., 12:00 on a clock).151 * @param {Number} [options.rotation=0] (Optional) Degrees to rotate from 152 * the starting degree. A negative value means rotation to the 153 * counter-clockwise direction.154 * 155 * Valid options properties for the `rotate` gesture:156 * 157 * @param {Array} [options.center] (Optional) The center of the circle where 158 * two fingers are placed. Default is the center of the node element.159 * @param {Number} [options.r1] (Optional) Pixel radius of the start circle 160 * where 2 fingers will be on when the gesture starts. The circles are 161 * centered at the center of the element. Default is a fourth of the node 162 * element width or height, whichever is smaller.163 * @param {Number} [options.r2] (Optional) Pixel radius of the end circle 164 * when this gesture ends. Default is a fourth of the node element width or 165 * height, whichever is smaller.166 * @param {Number} [options.duration=1000] (Optional) The duration of the 167 * gesture in milliseconds.168 * @param {Number} [options.start=0] (Optional) Starting degree of the first 169 * finger. The value is relative to the path of the north. Default is 0 170 * (i.e., 12:00 on a clock).171 * @param {Number} [options.rotation] (Required) Degrees to rotate from 172 * the starting degree. A negative value means rotation to the 173 * counter-clockwise direction.174 * 175 * @param {Function} [cb] The callback to execute when the asynchronouse gesture 176 * simulation is completed. 177 * @param {Error} cb.err An error object if the simulation is failed. 178 * @return {void}179 * @for Node180 */181Y.Node.prototype.simulateGesture = function (name, options, cb) {182 Y.Event.simulateGesture(this, name, options, cb);183};...

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node-event-simulate-debug.js

Source:node-event-simulate-debug.js Github

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...44 *45 * var node = Y.one("#target");46 * 47 * // double tap example48 * node.simulateGesture("doubletap", function() {49 * // my callback function50 * });51 * 52 * // flick example from the center of the node, move 50 pixels down for 50ms)53 * node.simulateGesture("flick", {54 * axis: y,55 * distance: -10056 * duration: 5057 * }, function() {58 * // my callback function59 * });60 * 61 * // simulate rotating a node 75 degrees counter-clockwise 62 * node.simulateGesture("rotate", {63 * rotation: -7564 * });65 *66 * // simulate a pinch and a rotation at the same time. 67 * // fingers start on a circle of radius 100 px, placed at top/bottom68 * // fingers end on a circle of radius 50px, placed at right/left 69 * node.simulateGesture("pinch", {70 * r1: 100,71 * r2: 50,72 * start: 073 * rotation: 9074 * });75 * 76 * @method simulateGesture77 * @param {String} name The name of the supported gesture to simulate. The 78 * supported gesture name is one of "tap", "doubletap", "press", "move", 79 * "flick", "pinch" and "rotate". 80 * @param {Object} [options] Extra options used to define the gesture behavior:81 * 82 * Valid options properties for the `tap` gesture:83 * 84 * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates 85 * where the tap should be simulated. Default is the center of the node 86 * element.87 * @param {Number} [options.hold=10] (Optional) The hold time in milliseconds. 88 * This is the time between `touchstart` and `touchend` event generation.89 * @param {Number} [options.times=1] (Optional) Indicates the number of taps.90 * @param {Number} [options.delay=10] (Optional) The number of milliseconds 91 * before the next tap simulation happens. This is valid only when `times` 92 * is more than 1. 93 * 94 * Valid options properties for the `doubletap` gesture:95 * 96 * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates 97 * where the doubletap should be simulated. Default is the center of the 98 * node element.99 * 100 * Valid options properties for the `press` gesture:101 * 102 * @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates 103 * where the press should be simulated. Default is the center of the node 104 * element.105 * @param {Number} [options.hold=3000] (Optional) The hold time in milliseconds. 106 * This is the time between `touchstart` and `touchend` event generation. 107 * Default is 3000ms (3 seconds).108 * 109 * Valid options properties for the `move` gesture:110 * 111 * @param {Object} [options.path] (Optional) Indicates the path of the finger 112 * movement. It's an object with three optional properties: `point`, 113 * `xdist` and `ydist`.114 * @param {Array} [options.path.point] A starting point of the gesture.115 * Default is the center of the node element.116 * @param {Number} [options.path.xdist=200] A distance to move in pixels 117 * along the X axis. A negative distance value indicates moving left.118 * @param {Number} [options.path.ydist=0] A distance to move in pixels 119 * along the Y axis. A negative distance value indicates moving up.120 * @param {Number} [options.duration=1000] (Optional) The duration of the 121 * gesture in milliseconds.122 * 123 * Valid options properties for the `flick` gesture:124 * 125 * @param {Array} [options.point] (Optional) Indicates the [x, y] coordinates 126 * where the flick should be simulated. Default is the center of the 127 * node element.128 * @param {String} [options.axis='x'] (Optional) Valid values are either 129 * "x" or "y". Indicates axis to move along. The flick can move to one of 130 * 4 directions(left, right, up and down).131 * @param {Number} [options.distance=200] (Optional) Distance to move in pixels132 * @param {Number} [options.duration=1000] (Optional) The duration of the 133 * gesture in milliseconds. User given value could be automatically 134 * adjusted by the framework if it is below the minimum velocity to be 135 * a flick gesture.136 * 137 * Valid options properties for the `pinch` gesture:138 * 139 * @param {Array} [options.center] (Optional) The center of the circle where 140 * two fingers are placed. Default is the center of the node element.141 * @param {Number} [options.r1] (Required) Pixel radius of the start circle 142 * where 2 fingers will be on when the gesture starts. The circles are 143 * centered at the center of the element.144 * @param {Number} [options.r2] (Required) Pixel radius of the end circle 145 * when this gesture ends.146 * @param {Number} [options.duration=1000] (Optional) The duration of the 147 * gesture in milliseconds.148 * @param {Number} [options.start=0] (Optional) Starting degree of the first 149 * finger. The value is relative to the path of the north. Default is 0 150 * (i.e., 12:00 on a clock).151 * @param {Number} [options.rotation=0] (Optional) Degrees to rotate from 152 * the starting degree. A negative value means rotation to the 153 * counter-clockwise direction.154 * 155 * Valid options properties for the `rotate` gesture:156 * 157 * @param {Array} [options.center] (Optional) The center of the circle where 158 * two fingers are placed. Default is the center of the node element.159 * @param {Number} [options.r1] (Optional) Pixel radius of the start circle 160 * where 2 fingers will be on when the gesture starts. The circles are 161 * centered at the center of the element. Default is a fourth of the node 162 * element width or height, whichever is smaller.163 * @param {Number} [options.r2] (Optional) Pixel radius of the end circle 164 * when this gesture ends. Default is a fourth of the node element width or 165 * height, whichever is smaller.166 * @param {Number} [options.duration=1000] (Optional) The duration of the 167 * gesture in milliseconds.168 * @param {Number} [options.start=0] (Optional) Starting degree of the first 169 * finger. The value is relative to the path of the north. Default is 0 170 * (i.e., 12:00 on a clock).171 * @param {Number} [options.rotation] (Required) Degrees to rotate from 172 * the starting degree. A negative value means rotation to the 173 * counter-clockwise direction.174 * 175 * @param {Function} [cb] The callback to execute when the asynchronouse gesture 176 * simulation is completed. 177 * @param {Error} cb.err An error object if the simulation is failed. 178 * @return {void}179 * @for Node180 */181Y.Node.prototype.simulateGesture = function (name, options, cb) {182 Y.Event.simulateGesture(this, name, options, cb);183};...

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Using AI Code Generation

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1function simulateGesture(gesture, x, y) {2 var event = document.createEvent("MouseEvents");3 event.initMouseEvent(gesture, true, true, window, 1, x, y, x, y, false, false, false, false, 0, null);4 document.dispatchEvent(event);5}6function simulateGesture(gesture, x, y) {7 var event = document.createEvent("MouseEvents");8 event.initMouseEvent(gesture, true, true, window, 1, x, y, x, y, false, false, false, false, 0, null);9 document.dispatchEvent(event);10}11function simulateGesture(gesture, x, y) {12 var event = document.createEvent("MouseEvents");13 event.initMouseEvent(gesture, true, true, window, 1, x, y, x, y, false, false, false, false, 0, null);14 document.dispatchEvent(event);15}16function simulateGesture(gesture, x, y) {17 var event = document.createEvent("MouseEvents");18 event.initMouseEvent(gesture, true, true, window, 1, x, y, x, y, false, false, false, false, 0, null);19 document.dispatchEvent(event);20}21function simulateGesture(gesture, x, y) {22 var event = document.createEvent("MouseEvents");23 event.initMouseEvent(gesture, true, true, window, 1, x, y, x, y, false, false, false, false, 0, null);24 document.dispatchEvent(event);25}26function simulateGesture(gesture, x, y) {27 var event = document.createEvent("MouseEvents");28 event.initMouseEvent(gesture, true, true, window, 1, x, y, x, y, false, false, false, false, 0, null);29 document.dispatchEvent(event);30}31function simulateGesture(gesture, x, y) {32 var event = document.createEvent("MouseEvents");33 event.initMouseEvent(gesture, true, true, window, 1, x, y, x, y, false, false, false, false, 0, null);34 document.dispatchEvent(event

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Using AI Code Generation

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1var page = require('webpage').create();2page.onConsoleMessage = function(msg) {3 console.log(msg);4};5 page.evaluate(function() {6 console.log("before");7 simulateGesture(100, 100, 200, 200, 1000);8 console.log("after");9 });10 phantom.exit();11});12function simulateGesture(startX, startY, endX, endY, duration) {13 console.log("simulateGesture");14 var event = document.createEvent("Events");15 event.initEvent("gesturestart", true, true);16 event.scale = 1;17 event.rotation = 0;18 document.dispatchEvent(event);19 event = document.createEvent("Events");20 event.initEvent("gesturechange", true, true);21 event.scale = 1;22 event.rotation = 0;23 document.dispatchEvent(event);24 event = document.createEvent("Events");25 event.initEvent("gestureend", true, true);26 event.scale = 1;27 event.rotation = 0;28 document.dispatchEvent(event);29}30function simulateGesture(startX, startY, endX, endY, duration) {31 console.log("simulateGesture");32 var event = document.createEvent("Events");33 event.initEvent("gesturestart", true, true);34 event.scale = 1;35 event.rotation = 0;36 document.dispatchEvent(event);37 event = document.createEvent("Events");38 event.initEvent("gesturechange", true, true);39 event.scale = 1;40 event.rotation = 0;41 document.dispatchEvent(event);42 event = document.createEvent("Events");43 event.initEvent("gestureend", true, true);44 event.scale = 1;45 event.rotation = 0;46 document.dispatchEvent(event);47}48function simulateGesture(startX, startY, endX, endY, duration) {49 console.log("simulateGesture");50 var event = document.createEvent("Events");51 event.initEvent("gesturestart", true, true);52 event.scale = 1;53 event.rotation = 0;

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Using AI Code Generation

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1var wptools = require('wptools');2wptools.simulateGesture('swipe', function(){console.log('swiped')});3var wptools = require('wptools');4wptools.simulateGesture('pinch', function(){console.log('pinched')});5var wptools = require('wptools');6wptools.simulateGesture('rotate', function(){console.log('rotated')});7var wptools = require('wptools');8wptools.simulateGesture('tap', function(){console.log('tapped')});9var wptools = require('wptools');10wptools.simulateGesture('press', function(){console.log('pressed')});11var wptools = require('wptools');12wptools.simulateGesture('longpress', function(){console.log('longpressed')});13var wptools = require('wptools');14wptools.simulateGesture('drag', function(){console.log('dragged')});15var wptools = require('wptools');16wptools.simulateGesture('drag2', function(){console.log('dragged2')});17var wptools = require('wptools');18wptools.simulateGesture('flick', function(){console.log('flicked')});19var wptools = require('wptools');20wptools.simulateGesture('flick2', function(){console.log('flicked2')});21var wptools = require('wptools');

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Using AI Code Generation

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1var wpt = require('wpt');2var options = {3 script: 'document.querySelector("input").click();'4};5wpt.runTest('API_KEY', options, function(err, data) {6 if (err) {7 console.log('Error: ' + err.message);8 } else {9 console.log('Test Finished. View your test at: ' + data.data.userUrl);10 }11});12| location | The location to test from. See the [Locations](#locations) section for a list of available locations. |13| connectivity | The connection type to test with. See the [Connectivity](#connectivity) section for a list of available connection types. Default is Cable. |14| script | A script to execute during the test. See the [Scripting](#scripting) section for more information. |

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Using AI Code Generation

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1var element = document.getElementById('elementId');2var gesture = new WptbGesture('tap', 1, 1);3element.simulateGesture(gesture);4element.simulateGesture('tap', 1, 1);5element.simulateGesture('tap');6WptbElement.prototype.simulateGesture = function (gesture, x, y) {7 if (gesture instanceof WptbGesture) {8 gesture.simulate(this, x, y);9 } else if (typeof gesture === 'string') {10 gesture = new WptbGesture(gesture, x, y);11 gesture.simulate(this, x, y);12 }13};14WptbGesture.prototype.simulate = function (element, x, y) {15 var rect = element.getBoundingClientRect();16 var elementX = rect.left + (rect.width / 2);17 var elementY = rect.top + (rect.height / 2);18 var doc = document;19 var win = window;20 var winWidth = win.innerWidth;21 var winHeight = win.innerHeight;22 var docWidth = doc.documentElement.clientWidth;23 var docHeight = doc.documentElement.clientHeight;24 var scrollX = win.pageXOffset;25 var scrollY = win.pageYOffset;26 var x = x || 0;27 var y = y || 0;28 var gesture = this;29 var touch = gesture.touch;30 var mouse = gesture.mouse;31 var pointer = gesture.pointer;32 var touchEvents = gesture.touchEvents;33 var mouseEvents = gesture.mouseEvents;34 var pointerEvents = gesture.pointerEvents;35 var eventTypes = gesture.eventTypes;36 var eventType;37 var event;38 var i;39 var j;40 var k;41 var len;42 var len2;43 var len3;44 var touchTarget;45 var mouseTarget;46 var pointerTarget;47 var touchTargetRect;48 var mouseTargetRect;49 var pointerTargetRect;50 var touchTargetX;51 var touchTargetY;52 var mouseTargetX;53 var mouseTargetY;54 var pointerTargetX;55 var pointerTargetY;56 var touchTargetWidth;57 var mouseTargetWidth;

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