How to use instantiate method of might class

Best Phake code snippet using might.instantiate

Event.php

Source:Event.php Github

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...4* Event object groups a set of Data under an Event Type. This whole set, is then associated to a5* Models.AssessmentSession by calling API.IClient.AppendEventToAssessmentSession().6*7* When you are using the FraudPointer Service, you need to collect data and sent it over to 8* FraudPointer Server. In order to do that you instantiate a Models.Event object and then you9* call Event.AddData() method. Then you call API.IClient.AppendEventToAssessmentSession() and10* Event packaged data are sent over.11* 12* It is important, though, to instantiate the appropriate Event Type. The following event types are 13* supported:14*15* - Event.GenericEvent16* - Event.CheckoutEvent17* - Event.FailedPaymentEvent18* - Event.PurchaseEvent19*20* @package Fraudpointer.API.Models21*/22class Event {23 24 /**25 * Use this constant to instantiate an Event that is not one of the other types. 26 * 27 * Usually, you group your data into a more specific Type. However, if the data that you want28 * to group cannot be categorized below one of the specific Types, you can use the29 * GenericEvent Type.30 *31 * @var string32 */33 public static $GENERIC_EVENT = "GenericEvent";34 /**35 * Use this constant to instantiate an Event that is related to Checkout data.36 *37 * You can create a CheckoutEvent when you get data from a check out form. You essentially want38 * to store in FraudPointer server the fact that your customer is trying to check out together with39 * relevant check out data. Example of Data that you might want to store below the CheckoutEvent Type might be:40 *41 * - Firstname42 * - Lastname 43 * - Customer e-mail44 * - Customer address45 * - Product to Purchase46 * - Price47 * - e.t.c.48 * 49 * @var string50 */51 public static $CHECKOUT_EVENT = "CheckoutEvent";52 /**53 * Use this constant to instantiate an Event to mark a Failed Payment.54 *55 * When you decide to proceed with charging your customer, with whatever data you have at your hand,56 * your attempt to charge its credit card might fail. In that case, record this failed payment by 57 * instantiating a FailedPayment Event Type and sending it over to FraudPointer, without necessarily58 * attaching any data to it. Only the FailedPayment Event is enough to mark the fact that the payment59 * carried out during this session failed.60 *61 * You can, and you probably should, instantiate this event many times. One for each failed payment attempt62 * during the same assessment session.63 *64 * @var string 65 */66 public static $FAILED_PAYMENT = "FailedPaymentEvent";67 /**68 * Use this constant to instantiate an Event to mark a Successful Payment.69 *70 * When you decide to proceed with charging your customer, with whatever data you have at your hand,71 * your attempt to charge its credit card might succeed. In that case, record this successful payment by72 * instantiating a Purchase Event Type and sending it over to FraudPointer, without necessarily73 * attaching any data to it. Only the PurchaseEvent Event is enough to mark the fact that the payment74 * carried out during this session has succeeded.75 *76 * @var string77 */78 public static $PURCHASE_EVENT = "PurchaseEvent";79 /**80 * Event Type to send to the server for event creation81 *82 * @var string83 */84 public $type;85 /**86 * Returns the Data appended to the particular Models.Event87 *88 * Note that if you want to append data to the Models.Event use one of the methods Models.Event.AddData89 *90 * @var array91 */92 public $data = array();93 /**94 * Instantiate a Models.Event by calling <kbd>new</kbd> on this Constructor95 *96 * Use97 * <code>98 * $event = new \Fraudpointer\API\Models\Event(\Fraudpointer\API\Models\Event::$CHECKOUT_EVENT);99 * </code>100 * to instantiate a new Event before start filling it with data. The argument should be one of the 101 * valid event types.102 * 103 * @param string $type One of:104 * - Event.CheckoutEvent105 * - Event.FailedPayment106 * - Event.GenericEvent107 * - Event.PurchaseEvent108 */ 109 function __construct($type) {110 $this->type = $type;111 } // __construct()112 //----------------113 114 /**...

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UseApiResourceTags.php

Source:UseApiResourceTags.php Github

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...54 return null;55 }56 list($statusCode, $apiResourceClass) = $this->getStatusCodeAndApiResourceClass($apiResourceTag);57 $model = $this->getClassToBeTransformed($tags);58 $modelInstance = $this->instantiateApiResourceModel($model);59 try {60 $resource = new $apiResourceClass($modelInstance);61 } catch (\Exception $e) {62 // If it is a ResourceCollection class, it might throw an error63 // when trying to instantiate with something other than a collection64 $resource = new $apiResourceClass(collect([$modelInstance]));65 }66 if (strtolower($apiResourceTag->getName()) == 'apiresourcecollection') {67 // Collections can either use the regular JsonResource class (via `::collection()`,68 // or a ResourceCollection (via `new`)69 // See https://laravel.com/docs/5.8/eloquent-resources70 $models = [$modelInstance, $this->instantiateApiResourceModel($model)];71 $resource = $resource instanceof ResourceCollection72 ? new $apiResourceClass(collect($models))73 : $apiResourceClass::collection(collect($models));74 }75 /** @var Response $response */76 $response = $resource->toResponse(app(Request::class));77 return [78 [79 'status' => $statusCode ?: $response->getStatusCode(),80 'content' => $response->getContent(),81 ],82 ];83 } catch (\Exception $e) {84 echo 'Exception thrown when fetching Eloquent API resource response for [' . implode(',', $route->methods) . "] {$route->uri}.\n";85 if (Flags::$shouldBeVerbose) {86 Utils::dumpException($e);87 } else {88 echo "Run this again with the --verbose flag to see the exception.\n";89 }90 return null;91 }92 }93 /**94 * @param Tag $tag95 *96 * @return array97 */98 private function getStatusCodeAndApiResourceClass($tag): array99 {100 $content = $tag->getContent();101 preg_match('/^(\d{3})?\s?([\s\S]*)$/', $content, $result);102 $status = $result[1] ?: 0;103 $apiResourceClass = $result[2];104 return [$status, $apiResourceClass];105 }106 /**107 * @param array $tags108 *109 * @return string110 */111 private function getClassToBeTransformed(array $tags): string112 {113 $modelTag = Arr::first(array_filter($tags, function ($tag) {114 return ($tag instanceof Tag) && strtolower($tag->getName()) == 'apiresourcemodel';115 }));116 $type = $modelTag->getContent();117 if (empty($type)) {118 throw new Exception('Failed to detect an Eloquent API resource model. Please specify a model using @apiResourceModel.');119 }120 return $type;121 }122 /**123 * @param string $type124 *125 * @return Model|object126 */127 protected function instantiateApiResourceModel(string $type)128 {129 try {130 // Try Eloquent model factory131 // Factories are usually defined without the leading \ in the class name,132 // but the user might write it that way in a comment. Let's be safe.133 $type = ltrim($type, '\\');134 return factory($type)->make();135 } catch (\Exception $e) {136 if (Flags::$shouldBeVerbose) {137 echo "Eloquent model factory failed to instantiate {$type}; trying to fetch from database.\n";138 }139 $instance = new $type();140 if ($instance instanceof \Illuminate\Database\Eloquent\Model) {141 try {142 // we can't use a factory but can try to get one from the database143 $firstInstance = $type::first();144 if ($firstInstance) {145 return $firstInstance;146 }147 } catch (\Exception $e) {148 // okay, we'll stick with `new`149 if (Flags::$shouldBeVerbose) {150 echo "Failed to fetch first {$type} from database; using `new` to instantiate.\n";151 }152 }153 }154 }155 return $instance;156 }157 /**158 * @param array $tags159 *160 * @return Tag|null161 */162 private function getApiResourceTag(array $tags)163 {164 $apiResourceTags = array_values(...

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instantiate

Using AI Code Generation

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1$obj = Might::instantiate();2$obj->doSomething();3$obj = Might::instantiate();4$obj->doSomething();5$obj = Might::instantiate();6$obj->doSomething();7$obj = Might::instantiate();8$obj->doSomething();9$obj = Might::instantiate();10$obj->doSomething();11$obj = Might::instantiate();12$obj->doSomething();13$obj = Might::instantiate();14$obj->doSomething();15$obj = Might::instantiate();16$obj->doSomething();17$obj = Might::instantiate();18$obj->doSomething();19$obj = Might::instantiate();20$obj->doSomething();21$obj = Might::instantiate();22$obj->doSomething();23$obj = Might::instantiate();24$obj->doSomething();25$obj = Might::instantiate();26$obj->doSomething();27$obj = Might::instantiate();28$obj->doSomething();29$obj = Might::instantiate();30$obj->doSomething();31$obj = Might::instantiate();32$obj->doSomething();33$obj = Might::instantiate();34$obj->doSomething();

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instantiate

Using AI Code Generation

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1$might = Might::instantiate($might_array);2echo $might->name;3$might = Might::instantiate($might_array);4echo $might->name;5$might = Might::instantiate($might_array);6echo $might->name;7$might = Might::instantiate($might_array);8echo $might->name;9$might = Might::instantiate($might_array);10echo $might->name;11$might = Might::instantiate($might_array);12echo $might->name;13$might = Might::instantiate($might_array);14echo $might->name;15$might = Might::instantiate($might_array);16echo $might->name;17$might = Might::instantiate($might_array);18echo $might->name;19$might = Might::instantiate($might_array);20echo $might->name;21$might = Might::instantiate($might_array);22echo $might->name;23$might = Might::instantiate($might_array);24echo $might->name;25$might = Might::instantiate($might_array);26echo $might->name;27$might = Might::instantiate($might_array);28echo $might->name;29$might = Might::instantiate($might_array);30echo $might->name;

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instantiate

Using AI Code Generation

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1$might = might::instantiate();2$might->doSomething();3might::doSomething();4$might = might::instantiate();5$might->doSomething();6might::doSomething();7$might = might::instantiate();8$might->doSomething();9might::doSomething();10$might = might::instantiate();11$might->doSomething();12might::doSomething();13$might = might::instantiate();14$might->doSomething();15might::doSomething();16$might = might::instantiate();17$might->doSomething();18might::doSomething();19$might = might::instantiate();20$might->doSomething();21might::doSomething();22$might = might::instantiate();23$might->doSomething();24might::doSomething();25$might = might::instantiate();26$might->doSomething();27might::doSomething();28$might = might::instantiate();29$might->doSomething();30might::doSomething();31$might = might::instantiate();32$might->doSomething();33might::doSomething();

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instantiate

Using AI Code Generation

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1$might = Might::instantiate($might_array);2echo $might->might_name;3echo $might->might_id;4$might = Might::find_all();5echo $might->might_name;6echo $might->might_id;7$might = Might::find_by_id($might_id);8echo $might->might_name;9echo $might->might_id;10$might = Might::instantiate($might_array);11echo $might->might_name;12echo $might->might_id;13$might = Might::find_all();14echo $might->might_name;15echo $might->might_id;16$might = Might::find_by_id($might_id);17echo $might->might_name;18echo $might->might_id;19$might = Might::instantiate($might_array);20echo $might->might_name;21echo $might->might_id;22$might = Might::find_all();23echo $might->might_name;24echo $might->might_id;25$might = Might::find_by_id($might_id);26echo $might->might_name;27echo $might->might_id;28$might = Might::instantiate($might_array);29echo $might->might_name;30echo $might->might_id;31$might = Might::find_all();32echo $might->might_name;33echo $might->might_id;34$might = Might::find_by_id($might_id);35echo $might->might_name;36echo $might->might_id;37$might = Might::instantiate($might_array);38echo $might->might_name;39echo $might->might_id;40$might = Might::find_all();

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instantiate

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1$obj = Might::instantiate();2$obj->display();3$obj = Might::instantiate();4$obj->display();5$obj = Might::instantiate();6$obj->display();7$obj = Might::instantiate();8$obj->display();9$obj = Might::instantiate();10$obj->display();11$obj = Might::instantiate();12$obj->display();13$obj = Might::instantiate();14$obj->display();15$obj = Might::instantiate();16$obj->display();17$obj = Might::instantiate();18$obj->display();19$obj = Might::instantiate();20$obj->display();21$obj = Might::instantiate();22$obj->display();23$obj = Might::instantiate();24$obj->display();25$obj = Might::instantiate();26$obj->display();27$obj = Might::instantiate();28$obj->display();29$obj = Might::instantiate();30$obj->display();31$obj = Might::instantiate();32$obj->display();

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instantiate

Using AI Code Generation

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1$myObj = new Might();2$myObj->mood = "happy";3echo $myObj->mood;4$myObj = new Might();5$myObj->mood = "sad";6echo $myObj->mood;

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instantiate

Using AI Code Generation

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1require_once("might.php");2$object = Might::instantiate(1);3echo $object->name;4echo $object->id;5require_once("might.php");6$object = Might::instantiate(2);7echo $object->name;8echo $object->id;9require_once("might.php");10$object = Might::instantiate(3);11echo $object->name;12echo $object->id;13require_once("might.php");14$object = Might::instantiate(4);15echo $object->name;16echo $object->id;

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instantiate

Using AI Code Generation

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1$obj = Might::instantiate();2echo $obj->name;3echo $obj->age;4echo $obj->address;5echo $obj->getAge();6echo $obj->getAddress();7echo $obj->getName();8$obj = Might::instantiate();9echo $obj->name;10echo $obj->age;11echo $obj->address;12echo $obj->getAge();13echo $obj->getAddress();14echo $obj->getName();15{16}17$obj = Might::instantiate();18$obj->display();19$obj = Might::instantiate();20$obj->display();21$obj = Might::instantiate();22$obj->display();23$obj = Might::instantiate();24$obj->display();25$obj = Might::instantiate();26$obj->display();27$obj = Might::instantiate();28$obj->display();29$obj = Might::instantiate();30$obj->display();31$obj = Might::instantiate();32$obj->display();

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instantiate

Using AI Code Generation

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1$might = Might::instantiate($might_array);2echo $might->name;3$might = Might::instantiate($might_array);4echo $might->name;5$might = Might::instantiate($might_array);6echo $might->name;7$might = Might::instantiate($might_array);8echo $might->name;9$might = Might::instantiate($might_array);10echo $might->name;

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instantiate

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1$obj = Migmt::instantiate();2echo $obj->name;3echo $obj->age;4echo $obj->address;5echo $obj->getAge();6echo $obj->getAddress();7echo $obj->getName();8$obj = Might::instantiate();9echo $obj->name;10echo $obj->age;11echo $obj->address;12echo $obj->getAge();13echo $obj->getAddress();14echo $obj->getName();15{16}17The access specifier determines the accessibility of the base class members in the derived class. If it is public, then the derived class can access the public and protected members of the base class. If it is protected, then the derived class can access only the protected members of the base class. If it is private, then the derivedight_array);18echo $might->name;19$might = Might::instantiate($might_array);20echo $might->name;21$might = Might::instantiate($might_array);22echo $might->name;23$might = Might::instantiate($might_array);24echo $might->name;25$might = Might::instantiate($might_array);26echo $might->name;27$might = Might::instantiate($might_array);28echo $might->name;29$might = Might::instantiate($might_array);30echo $might->name;31$might = Might::instantiate($might_array);32echo $might->name;33$might = Might::instantiate($might_array);34echo $might->name;35$might = Might::instantiate($might_array);36echo $might->name;

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instantiate

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1require_once("might.php");2$object = Might::instantiate(1);3echo $object->name;4echo $object->id;5require_once("might.php");6$object = Might::instantiate(2);7echo $object->name;8echo $object->id;9require_once("might.php");10$object = Might::instantiate(3);11echo $object->name;12echo $object->id;13require_once("might.php");14$object = Might::instantiate(4);15echo $object->name;16echo $object->id;

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instantiate

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1$obj = Might::instantiate();2echo $obj->name;3echo $obj->age;4echo $obj->address;5echo $obj->getAge();6echo $obj->getAddress();7echo $obj->getName();8$obj = Might::instantiate();9echo $obj->name;10echo $obj->age;11echo $obj->address;12echo $obj->getAge();13echo $obj->getAddress();14echo $obj->getName();15{16}

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