How to use __find_selector_by_score method in ATX

Best Python code snippet using ATX Github


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...153 def find_selector(self, node):154 '''find condition for locate a node, return (postion_node, condition, order)'''155 return self.__find_selector_by_structure(node)156 # return self.__find_selector_by_attrbutes(node)157 # return self.__find_selector_by_score(node)158159 def _filter_nodes(self, cond, nodes=None):160 if nodes is None:161 nodes = self.nodes162 res = []163 for n in nodes:164 match = True165 for k, v in cond.iteritems():166 attr = getattr(n, k)167 if isinstance(v, re._pattern_type) and \168 isinstance(attr, basestring) and v.match(attr) is None:169 match = False170 break171 elif attr != v:172 match = False173 break174 if match:175 res.append(n)176 return res177178 def get_index_node(self, idx):179 '''get node with iterindex `idx`'''180 idx = self.node_index.index(idx)181 return self.nodes[idx]182183 def get_node_selector(self, n, sub=False):184 d = {}185 nodes = self.nodes186187 # try text, text in subnode cannot be all numbers188 if n.text and txt_pat.match(n.text) and not (sub and n.text.isdigit()):189 d['text'] = n.text190 nodes = self._filter_nodes(d, nodes)191 if len(nodes) == 1:192 return d, None193194 # try className, which is never blank195 d['className'] = n.className196 nodes = self._filter_nodes(d, nodes)197 if len(nodes) == 1:198 return d, None199200 # try description, like text201 if n.description and txt_pat.match(n.description) and not (sub and n.description.isdigit()):202 d['description'] = n.description203 nodes = self._filter_nodes(d, nodes)204 if len(nodes) == 1:205 return d, None206207 ## try resourceId, but on some phone the resourceId may not be available208 if n.resourceId:209 d['resourceId'] = n.resourceId210 nodes = self._filter_nodes(d, nodes)211 if len(nodes) == 1:212 return d, None213214 # return order in selected nodes under condition d.215 return d, nodes.index(n)216217 def __find_selector_by_structure(self, node):218 # try itself219 d, order = self.get_node_selector(node)220 if order is None:221 return node, d, None222223 # try its non-clickable decendants224 decendants = []225 def walk(n):226 for c in n.children:227 if c.clickable: continue228 decendants.append(c)229 walk(c)230 walk(node)231232 choices = []233 for n in decendants:234 sd, sorder = self.get_node_selector(n, True)235 choices.append((sorder or 0, -n.bounds.area, sorder, sd, n)) # add area to sort236 choices.sort()237238 if choices:239 return choices[0][-1], choices[0][-2], choices[0][-3]240241 # TODO242 # # try if its non-clickable parent243 # def is_decendant(n1, n2):244 # '''check if n1 is decandant of n2'''245 # for c in n2.children:246 # if c == n1 or is_decendant(n1, c):247 # return True248 # return False249 #250 # p = node.parent251 # while p and not p.clickable:252 # pd, porder = self.get_node_selector(p)253 # if porder is None:254 # print 'parent node', p.className255 # for i in range(len(p.children)):256 # c = p.children[i]257 # if c == node or is_decendant(node, c):258 # print 'child', i, c==node, c.className, c.resourceId, c.text259 # return pd, porder260 # p = p.parent261262 return node, d, order263264 def __find_selector_by_attrbutes(self, node):265 # avoid repeat over same attr266267 def attrs(n, name):268 '''get node attribute values'''269 res = set()270 v = getattr(n, name)271 if v: res.add(v)272 for subn in n.children:273 if subn.clickable: continue274 res.update(attrs(subn, name))275 return res276277 def is_decendant(n1, n2):278 '''check if n1 is decandant of n2'''279 for c in n2.children:280 if c == n1 or is_decendant(n1, c):281 return True282 return False283284 candidates = {}285 def try_attr(top, attr, ignore_filter=None):286 for value in attrs(top, attr):287 if ignore_filter and ignore_filter(value):288 continue289 tmp = self._filter_nodes({attr:value})290 if len(tmp) == 1:291 return tmp[0], {attr:value}292 # save candidates293 for n in tmp:294 if n == top or is_decendant(n, top):295 candidates.setdefault(n, {})[attr] = len(tmp)296 return None, None297298 # try className299 n, cond = try_attr(node, 'className')300 if n:301 return n, cond, None302303 # try anything with a resourceId304 n, cond = try_attr(node, 'resourceId')305 if n:306 return n, cond, None307308 # try anything with a text309 n, cond = try_attr(node, 'text', lambda s: txt_pat.match(s) is None)310 if n:311 return n, cond, None312313 # try anything with a description314 n, cond = try_attr(node, 'description', lambda s: txt_pat.match(s) is None)315 if n:316 return n, cond, None317318 print 'candidates:', candidates.values()319320 # try combinations321322 return node, self.get_node_selector(node)323324 def __find_selector_by_score(self, node):325 # TODO326 # find candidate selectors and give a score327 candidates = {}328329 def walk(n):330 info = {'depth': n.depth-node.depth}331 d, o = self.get_node_selector(n)332 info['selector'] = d333 info['order'] = o334 info['score'] = 0335 candidates[n] = info336 for c in n.children:337 if c.clickable: continue338 walk(c) ...

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