Best Python code snippet using ATX
glnav.py
Source:glnav.py  
...149        """Change the background colour of the widget."""150        self.r_back = r151        self.g_back = g152        self.b_back = b153        self._redraw()154    def set_centerpoint(self, x, y, z):155        """Set the new center point for the model.156        This is where we are looking."""157        self.xcenter = x158        self.ycenter = y159        self.zcenter = z160        self._redraw()161    def set_latitudelimits(self, minlat, maxlat):162        """Set the new "latitude" limits for rotations."""163        if maxlat > 180:164            return165        if minlat < -180:166            return167        if maxlat <= minlat:168            return169        self.maxlat = maxlat170        self.minlat = minlat171        self._redraw()172    def set_eyepoint(self, distance):173        """Set how far the eye is from the position we are looking."""174        self.distance = distance175        self._redraw()176    def set_eyepoint_from_extents(self, e1, e2):177        """Set how far the eye is from the position we are looking178        based on the screen width and height of a subject."""179        w = self.winfo_width()180        h = self.winfo_height()181        ztran = max(2.0, e1, e2 * w/h) ** 2182        self.set_eyepoint(ztran - self.zcenter)183    def reset(self):184        """Reset rotation matrix for this widget."""185        glMatrixMode(GL_MODELVIEW)186        glLoadIdentity()187        self._redraw()188    def recordMouse(self, x, y):189        self.xmouse = x190        self.ymouse = y191    def startRotate(self, x, y):192        self.recordMouse(x, y)193    def scale(self, x, y):194        """Scale the scene.  Achieved by moving the eye position.195        Dragging up zooms in, while dragging down zooms out196        """197        scale = 1 - 0.01 * (event.y - self.ymouse)198        # do some sanity checks, scale no more than199        # 1:1000 on any given click+drag200        if scale < 0.001:201            scale = 0.001202        elif scale > 1000:203            scale = 1000204        newdistance = self.distance * scale205        if newdistance < 1e-30 or newdistance > 1e30:206            return207        self.distance = newdistance208        self._redraw()209        self.recordMouse(x, y)210    def rotate(self, x, y):211        """Perform rotation of scene."""212        self.activate()213        self.perspective = True214        glRotateScene(self, 0.5, self.xcenter, self.ycenter, self.zcenter, x, y, self.xmouse, self.ymouse)215        self._redraw()216        self.recordMouse(x, y)217    def translate(self, x, y):218        """Perform translation of scene."""219        self.activate()220        # Scale mouse translations to object viewplane so object tracks with mouse221        win_height = max( 1,self.winfo_height() )222        obj_c     = ( self.xcenter, self.ycenter, self.zcenter )223        win     = gluProject( obj_c[0], obj_c[1], obj_c[2])224        obj     = gluUnProject( win[0], win[1] + 0.5 * win_height, win[2])225        dist       = math.sqrt( v3distsq( obj, obj_c ) )226        scale     = abs( dist / ( 0.5 * win_height ) )227        glTranslateScene(self, scale, x, y, self.xmouse, self.ymouse)228        self._redraw()229        self.recordMouse(x, y)230    def set_viewangle(self, lat, lon):231        self.lat = lat232        self.lon = lon233        glRotateScene(self, 0.5, self.xcenter, self.ycenter, self.zcenter, 0, 0, 0, 0)234        self.tkRedraw()235    def get_zoom_distance(self):236        data = self.distance237        return data238    def set_zoom_distance(self,data):239        self.distance = data240        self._redraw()241    def zoomin(self):242        self.distance = self.distance / 1.1243        self._redraw()244    def zoomout(self):245        self.distance = self.distance * 1.1246        self._redraw()247    def startZoom(self, y):248        self.y0 = y249        self.original_zoom = self.distance250    def continueZoom(self, y):251        dy = y - self.y0252        self.distance = self.original_zoom * pow(1.25, dy / 16.)253        self._redraw()254    def getRotateMode(self): return False255    def translateOrRotate(self, x, y):256        if self.getRotateMode():257            self.rotate(x, y)258        else:259            self.translate(x, y)260    def rotateOrTranslate(self, x, y):261        if not self.getRotateMode():262            self.rotate(x, y)263        else:264            self.translate(x, y)265    def set_view_x(self):266        self.reset()267        glRotatef(-90, 0, 1, 0)268        glRotatef(-90, 1, 0, 0)269        mid, size = self.extents_info()270        glTranslatef(-mid[0], -mid[1], -mid[2])271        self.set_eyepoint_from_extents(size[1], size[2])272        self.perspective = False273        self.lat = -90274        self.lon = 270275        self._redraw()276    def set_view_y(self):277        self.reset()278        glRotatef(-90, 1, 0, 0)279        if self.is_lathe():280            glRotatef(90, 0, 1, 0)281        mid, size = self.extents_info()282        glTranslatef(-mid[0], -mid[1], -mid[2])283        self.set_eyepoint_from_extents(size[0], size[2])284        self.perspective = False285        self.lat = -90286        self.lon = 0287        self._redraw()288        # lathe backtool display289    def set_view_y2(self):290        self.reset()291        glRotatef(90, 1, 0, 0)292        glRotatef(90, 0, 1, 0)293        mid, size = self.extents_info()294        glTranslatef(-mid[0], -mid[1], -mid[2])295        self.set_eyepoint_from_extents(size[0], size[2])296        self.perspective = False297        self.lat = -90298        self.lon = 0299        self._redraw()300    def set_view_z(self):301        self.reset()302        mid, size = self.extents_info()303        glTranslatef(-mid[0], -mid[1], -mid[2])304        self.set_eyepoint_from_extents(size[0], size[1])305        self.perspective = False306        self.lat = self.lon = 0307        self._redraw()308    def set_view_z2(self):309        self.reset()310        glRotatef(-90, 0, 0, 1)311        mid, size = self.extents_info()312        glTranslatef(-mid[0], -mid[1], -mid[2])313        self.set_eyepoint_from_extents(size[1], size[0])314        self.perspective = False315        self.lat = 0316        self.lon = 270317        self._redraw()318    def set_view_p(self):319        self.reset()320        self.perspective = True321        mid, size = self.extents_info()322        glTranslatef(-mid[0], -mid[1], -mid[2])323        size = (size[0] ** 2 + size[1] ** 2 + size[2] ** 2) ** .5324        if size > 1e99: size = 5. # in case there are no moves in the preview325        w = self.winfo_width()326        h = self.winfo_height()327        fovx = self.fovy * w / h328        fov = min(fovx, self.fovy)329        self.set_eyepoint((size * 1.1 + 1.0) / 2 / math.sin ( fov * math.pi / 180 / 2))330        self.lat = -60331        self.lon = 335332        glRotateScene(self, 1.0, mid[0], mid[1], mid[2], 0, 0, 0, 0)333        self._redraw()...grid_game.py
Source:grid_game.py  
...36            mh = self.grid.height() - my37            self.messageRect = (mx, my, mw, mh)38        self.screen = pygame.display.set_mode([self.grid.width(), self.grid.height()])39        pygame.display.set_caption(mapdata['title'])40        self._redraw()41    def load_locks(self):42        self.locks = []43        if 'locks' not in self.mapdata:44            return45        for lockdata in self.mapdata['locks']:46            code = lockdata['code']47            if isinstance(code, str):48                lock = Lock(code)49            elif isinstance(code, Iterable):50                lock = Lock(*code)51            else:52                lock = Lock(code)53            if 'label' in lockdata:54                lock.message_in_front = lockdata['label']55            if 'message_wrong_code' in lockdata:56                lock.message_wrong_code = lockdata['message_wrong_code']57            if 'auto_destroys' in lockdata:58                lock.auto_destroys = lockdata['auto_destroys']59            if 'position' in lockdata:60                lock.position = lockdata['position']61            self.locks.append(lock)62    def load_friends(self):63        self.friends = []64        if 'friends' not in self.mapdata:65            return66        for data in self.mapdata['friends']:67            friend = Friend(data['data'], data['message'])68            self.friends.append(friend)69    def _redraw(self, player_x=None, player_y=None):70        # This is required so that the app does not appear hanged71        for event in pygame.event.get():72            if event.type == pygame.QUIT:73                self.running = False74        # Cancel redraw if we are not running anymore75        if not self.running:76            return77        # Fill the background78        self.screen.fill((0, 161, 228))79        # Draw cells80        for row in range(self.grid.rows):81            pygame.draw.line(self.screen, (0, 180, 240), (0, row * CELL), (self.grid.width(), row * CELL))82        for col in range(self.grid.cols):83            pygame.draw.line(self.screen, (0, 180, 240), (col * CELL, 0), (col * CELL, self.grid.height()))84        # Draw the walls and the diamond85        for pos, obj in self.grid:86            if obj == WALL:87                self.screen.blit(WALL_TILE, self.grid.rect(pos))88            elif obj == DIAMOND:89                self.screen.blit(DIAMOND_TILE, self.grid.rect(pos))90            elif obj == LOCK:91                self.screen.blit(LOCK_TILE, self.grid.rect(pos))92            elif obj == GREEN_LOCK:93                self.screen.blit(GREEN_LOCK_TILE, self.grid.rect(pos))94            elif obj == FRIEND:95                self.screen.blit(FRIEND_TILE, self.grid.rect(pos))96        # Draw the message board97        if self.messageRect is not None:98            pygame.draw.rect(self.screen, (0, 161, 228), self.messageRect)99            labels = []100            x = self.messageRect[0]101            y = self.messageRect[1]102            if isinstance(self.message, list):103                lines = self.message104            else:105                lines = self.message.splitlines()106            for line in lines:107                label = self.font.render(line, 1, (0, 0, 0))108                self.screen.blit(label, (x, y))109                y += 35110        # Draw the player111        x = player_x or self.grid.xy(self.col, self.row)[0]112        y = player_y or self.grid.xy(self.col, self.row)[1]113        if self.won:114            self.screen.blit(PLAYER_WON_TILE, (x, y, CELL, CELL))115        else:116            self.screen.blit(PLAYER_TILE, (x, y, CELL, CELL))117        # update the display118        pygame.display.update()119        # Sleep for one frame120        self.clock.tick(60)121    def get_lock_in_front(self):122        for lock in self.locks:123            if lock.position is not None:124                if lock.position == [self.col+1, self.row]:125                    return lock126            else:127                return lock128        raise Exception("No lock found")129    def look(self):130        obj = self.grid.object_in_sight()131        result = None132        if obj == LOCK:133            result = 'orange lock'134        elif obj == GREEN_LOCK:135            result = 'green lock'136        if result is None:137            self.message = "There is nothing in sight"138        else:139            self.message = [140                f"In front of you you see {result}.",141                f"(the look() function returns '{result}')"142            ]143        self._redraw()144        return result145    def move(self, col_step, row_step):146        newcol = self.col + col_step147        newrow = self.row + row_step148        # Check for collision149        if self.grid[newcol, newrow] in (WALL, LOCK, GREEN_LOCK, FRIEND):150            return151        # Animate movement152        oldx, oldy = self.grid.xy(self.col, self.row)153        self.col = newcol154        self.row = newrow155        x, y = self.grid.xy(self.col, self.row)156        frames = 15157        dx = (x - oldx) / frames158        dy = (y - oldy) / frames159        for i in range(frames + 1):160            self._redraw(oldx + dx * i, oldy + dy * i)161        # Check if we ended up in front of a lock162        if self.grid[self.col + 1, self.row] == LOCK:163            # Show what the lock says164            self.message = self.get_lock_in_front().message_in_front165            self._redraw()166        # Check if we ended up in front of a friend167        if self.grid[self.col + 1, self.row] == FRIEND:168            self.message = self.friends[0].message_in_front169            self._redraw()170        # Check if we have reached the diamond171        if self.grid[self.col, self.row] == DIAMOND:172            self.message = "Congratulations! You won!!!"173            del self.grid[self.col, self.row]  # removing the diamond174            self.won = True175            self._redraw()176    def open_lock(self, *codes):177        self.message = f"You are trying to open the lock with code: {', '.join([str(x) for x in codes])}."178        self._redraw()179        sleep(3)180        # Check if we are in front of a lock181        if self.grid[self.col + 1, self.row] not in (LOCK, GREEN_LOCK):182            self.message = "There is no lock in front of you"183            self._redraw()184            return185        # Check if the codes are correct186        lock = self.get_lock_in_front()187        if not lock.open(*codes):188            self.message = lock.message_wrong_code189            if lock.auto_destroys:190                self.grid[self.col+1, self.row] = 'X'191                self.locks.remove(lock)192            self._redraw()193            sleep(1)194            return195        # If the code is correct196        self.message = lock.message_when_open197        del self.grid[self.col + 1, self.row]198        self.locks.remove(lock)199        self._redraw()200        sleep(1)201    def ask(self):202        sleep(.5)203        # Check if we are in front of a friend204        if self.grid[self.col + 1, self.row] != FRIEND:205            self.message = "There is no one to ask in front of you."206            self._redraw()207            return208        friend = self.friends[0]209        self.message = friend.message210        self._redraw()211        sleep(1)212        self.friends.pop(0)213        del self.grid[self.col + 1, self.row]214        self._redraw()215        sleep(1)216        return friend.data217    def run(self):218        while self.running:219            # Did the user click the window close button?220            for event in pygame.event.get():221                if self.keyboard and event.type == pygame.KEYUP:222                    if event.key == pygame.K_LEFT:223                        self.move(-1, 0)224                    elif event.key == pygame.K_RIGHT:225                        self.move(1, 0)226                    elif event.key == pygame.K_DOWN:227                        self.move(0, 1)228                    elif event.key == pygame.K_UP:...ch11-3.py
Source:ch11-3.py  
...23        tolN=StockCode.get()+'.sz'24    else :25        print u"ä»
æ¯ææ·±è¯"26    return tolN27def _redraw():28    _redraw.f.clf()29    quotes = quotes_historical_yahoo( getInputs(), date1, date2)30    if len(quotes) == 0:31        raise SystemExit32    dates = [q[0] for q in quotes]33    opens = [q[1] for q in quotes]34    fig =Figure(figsize=(5,4), dpi=100)35    ax = _redraw.f.add_subplot(111)36    ax.plot_date(dates, opens, '-')37    _redraw.canvas.show()38    _redraw.canvas.get_tk_widget().pack(side=Tk.TOP, fill=Tk.BOTH, expand=1)39_redraw.f =Figure(figsize=(5,4), dpi=100)40_redraw.canvas = FigureCanvasTkAgg(_redraw.f, master=root)41button = Tk.Button(master=root, text='redraw', command=_redraw)42button.pack(side=Tk.BOTTOM)43Tk.Label(root, text=u"è¡ç¥¨ä»£ç ").pack(side=Tk.TOP)44StockCode = Tk.Entry(root)45StockCode.pack()46StockCode.insert(0,'000001')47_redraw()...Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!
