How to use draw_point method in ATX

Best Python code snippet using ATX

drill6-1.py

Source:drill6-1.py Github

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...34 turtle.goto(p)35 turtle.color(0.8, 0.9, 0)36 turtle.dot(15)37 turtle.write(' ' + str(p))38def draw_point(p):39 turtle.goto(p)40 turtle.dot(5, random.random(), random.random(), random.random())41def draw_curve_4_points(p1, p2, p3, p4):42 draw_big_point(p1)43 draw_big_point(p2)44 draw_big_point(p3)45 draw_big_point(p4)46 # draw p1-p247 for i in range(0, 50, 2):48 t = i / 10049 x = (2 * t ** 2 - 3 * t + 1) * p1[0] + (-4 * t ** 2 + 4 * t) * p2[0] + (2 * t ** 2 - t) * p3[0]50 y = (2 * t ** 2 - 3 * t + 1) * p1[1] + (-4 * t ** 2 + 4 * t) * p2[1] + (2 * t ** 2 - t) * p3[1]51 draw_point((x, y))52 draw_point(p2)53 # draw p2-p354 for i in range(0, 100, 2):55 t = i / 10056 x = ((-t ** 3 + 2 * t ** 2 - t) * p1[0] + (3 * t ** 3 - 5 * t ** 2 + 2) * p2[0] + (57 -3 * t ** 3 + 4 * t ** 2 + t) * p3[0] + (t ** 3 - t ** 2) * p4[0]) / 258 y = ((-t ** 3 + 2 * t ** 2 - t) * p1[1] + (3 * t ** 3 - 5 * t ** 2 + 2) * p2[1] + (59 -3 * t ** 3 + 4 * t ** 2 + t) * p3[1] + (t ** 3 - t ** 2) * p4[1]) / 260 draw_point((x, y))61 draw_point(p3)62 # draw p3-p463 for i in range(50, 100, 2):64 t = i / 10065 x = (2 * t ** 2 - 3 * t + 1) * p2[0] + (-4 * t ** 2 + 4 * t) * p3[0] + (2 * t ** 2 - t) * p4[0]66 y = (2 * t ** 2 - 3 * t + 1) * p2[1] + (-4 * t ** 2 + 4 * t) * p3[1] + (2 * t ** 2 - t) * p4[1]67 draw_point((x, y))68 draw_point(p4)69 # draw p4-p170 for i in range(0, 100, 4):71 t = i / 10072 x = ((-t ** 3 + 2 * t ** 2 - t) * p3[0] + (3 * t ** 3 - 5 * t ** 2 + 2) * p4[0] + (73 -3 * t ** 3 + 4 * t ** 2 + t) * p1[0] + (t ** 3 - t ** 2) * p2[0]) / 274 y = ((-t ** 3 + 2 * t ** 2 - t) * p3[1] + (3 * t ** 3 - 5 * t ** 2 + 2) * p4[1] + (75 -3 * t ** 3 + 4 * t ** 2 + t) * p1[1] + (t ** 3 - t ** 2) * p2[1]) / 276 draw_point((x, y))77 draw_point((x, y))78 draw_point(p2)79prepare_turtle_canvas()80while True:81 draw_curve_4_points((-300, 200), (400, 350), (300, -300), (-200, -200))...

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drill - 6-1.py

Source:drill - 6-1.py Github

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...34 turtle.goto(p)35 turtle.color(0.8, 0.9, 0)36 turtle.dot(15)37 turtle.write(' '+str(p))38def draw_point(p):39 turtle.goto(p)40 turtle.dot(5, random.random(), random.random(), random.random())41def draw_curve_3_points(p1, p2, p3):42 # fill here43 draw_big_point(p1)44 draw_big_point(p2)45 draw_big_point(p3)46 for i in range(0, 100, 2):47 t = i / 10048 x = (2*t**2-3*t+1)*p1[0] + (-4*t**2+4*t)*p2[0] + (2*t**2-t)*p3[0]49 y = (2*t**2-3*t+1)*p1[1] + (-4*t**2+4*t)*p2[1] + (2*t**2-t)*p3[1]50 draw_point((x, y))51 draw_point(p3)52 pass53def draw_curve_4_points(p1, p2, p3, p4):54 draw_big_point(p1)55 draw_big_point(p2)56 draw_big_point(p3)57 draw_big_point(p4)58 # draw p1-p259 for i in range(0, 50, 2):60 t = i / 10061 x = (2*t**2-3*t+1)*p1[0]+(-4*t**2+4*t)*p2[0]+(2*t**2-t)*p3[0]62 y = (2*t**2-3*t+1)*p1[1]+(-4*t**2+4*t)*p2[1]+(2*t**2-t)*p3[1]63 draw_point((x, y))64 draw_point(p2)65 # draw p2-p366 for i in range(0, 100, 2):67 t = i / 10068 x = ((-t**3 + 2*t**2 - t)*p1[0] + (3*t**3 - 5*t**2 + 2)*p2[0] + (-3*t**3 + 4*t**2 + t)*p3[0] + (t**3 - t**2)*p4[0])/269 y = ((-t**3 + 2*t**2 - t)*p1[1] + (3*t**3 - 5*t**2 + 2)*p2[1] + (-3*t**3 + 4*t**2 + t)*p3[1] + (t**3 - t**2)*p4[1])/270 draw_point((x, y))71 draw_point(p3)72 # draw p3-p473 for i in range(50, 100, 2):74 t = i / 10075 x = (2*t**2-3*t+1)*p2[0]+(-4*t**2+4*t)*p3[0]+(2*t**2-t)*p4[0]76 y = (2*t**2-3*t+1)*p2[1]+(-4*t**2+4*t)*p3[1]+(2*t**2-t)*p4[1]77 draw_point((x, y))78 draw_point(p4)79 # draw p4-p180 for i in range(0, 50, 2):81 t = i / 10082 x = (2 * t ** 2 - 3 * t + 1) * p4[0] + (-4 * t ** 2 + 4 * t) * p1[0] + (2 * t ** 2 - t) * p2[0]83 y = (2 * t ** 2 - 3 * t + 1) * p4[1] + (-4 * t ** 2 + 4 * t) * p1[1] + (2 * t ** 2 - t) * p2[1]84 draw_point((x, y))85 draw_point(p2)86prepare_turtle_canvas()87while(True):88 draw_curve_4_points((-300, 200), (400, 350), (300, -300), (-200, -200))...

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fidget_spinner.py

Source:fidget_spinner.py Github

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...30 turtle.color(0, 0, 0)31 turtle.speed(50)32 turtle.onkey(stop, 'Escape')33 turtle.listen()34def draw_point(p, r, g, b):35 turtle.goto(p)36 turtle.dot(5, r, g, b)37def fidget_spinner():38 # circle39 for i in range(0, 100, 5):40 t = i * pi / 5041 # center42 x = cos(t) * 6043 y = sin(t) * 6044 draw_point((x, y), 1, 1, 0)45 x = cos(t) * 4046 y = sin(t) * 4047 draw_point((x, y), 1, 1, 0)48 # one49 x = cos(t) * 40 + 18050 y = sin(t) * 4051 draw_point((x, y), 0, 0, 1)52 x = cos(t) * 20 + 18053 y = sin(t) * 2054 draw_point((x, y), 0, 0, 1)55 # two56 x = cos(t) * 40 - 8057 y = sin(t) * 40 + 15058 draw_point((x, y), 0, 0, 1)59 x = cos(t) * 20 - 8060 y = sin(t) * 20 + 15061 draw_point((x, y), 0, 0, 1)62 # three63 x = cos(t) * 40 - 8064 y = sin(t) * 40 - 15065 draw_point((x, y), 0, 0, 1)66 x = cos(t) * 20 - 8067 y = sin(t) * 20 - 15068 draw_point((x, y), 0, 0, 1)69 # body70 for i in range(0, 100, 1):71 t = i * pi / 5072 x = (2 + 0.75*cos(3*t)) * cos(t) * 10073 y = (2 + 0.75*cos(3*t)) * sin(t) * 10074 draw_point((x, y), 1, 0, 0)75prepare_turtle_canvas()76fidget_spinner()...

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