How to use test_rotation method in Airtest

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blocks program.py

Source:blocks program.py Github

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1"""2 Charlotte S. Blocks Program.3 Copyright (C) 2020 Charlotte S.4 This program is free software: you can redistribute it and/or modify5 it under the terms of the GNU General Public License as published by6 the Free Software Foundation, either version 3 of the License, or7 (at your option) any later version.8 9 This program is distributed in the hope that it will be useful,10 but WITHOUT ANY WARRANTY; without even the implied warranty of11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the12 GNU General Public License for more details.13 14 You can contact the author and get a copy of the original code from:15 https://github.com/xftransformers16 17 You should have received a copy of the GNU General Public License18 along with this program. If not, see <https://www.gnu.org/licenses/>.19"""20"""21 This program is based on and extends 22 the examples from [https://simplegametutorials.github.io/]23"""24import random25import pgzrun26piece_structures = [27 [28 [29 [' ', ' ', ' ', ' '],30 ['i', 'i', 'i', 'i'],31 [' ', ' ', ' ', ' '],32 [' ', ' ', ' ', ' '],33 ],34 [35 [' ', 'i', ' ', ' '],36 [' ', 'i', ' ', ' '],37 [' ', 'i', ' ', ' '],38 [' ', 'i', ' ', ' '],39 ],40 ],41 [42 [43 [' ', ' ', ' ', ' '],44 [' ', 'o', 'o', ' '],45 [' ', 'o', 'o', ' '],46 [' ', ' ', ' ', ' '],47 ],48 ],49 [50 [51 [' ', ' ', ' ', ' '],52 ['j', 'j', 'j', ' '],53 [' ', ' ', 'j', ' '],54 [' ', ' ', ' ', ' '],55 ],56 [57 [' ', 'j', ' ', ' '],58 [' ', 'j', ' ', ' '],59 ['j', 'j', ' ', ' '],60 [' ', ' ', ' ', ' '],61 ],62 [63 ['j', ' ', ' ', ' '],64 ['j', 'j', 'j', ' '],65 [' ', ' ', ' ', ' '],66 [' ', ' ', ' ', ' '],67 ],68 [69 [' ', 'j', 'j', ' '],70 [' ', 'j', ' ', ' '],71 [' ', 'j', ' ', ' '],72 [' ', ' ', ' ', ' '],73 ],74 ],75 [76 [77 [' ', ' ', ' ', ' '],78 ['l', 'l', 'l', ' '],79 ['l', ' ', ' ', ' '],80 [' ', ' ', ' ', ' '],81 ],82 [83 [' ', 'l', ' ', ' '],84 [' ', 'l', ' ', ' '],85 [' ', 'l', 'l', ' '],86 [' ', ' ', ' ', ' '],87 ],88 [89 [' ', ' ', 'l', ' '],90 ['l', 'l', 'l', ' '],91 [' ', ' ', ' ', ' '],92 [' ', ' ', ' ', ' '],93 ],94 [95 ['l', 'l', ' ', ' '],96 [' ', 'l', ' ', ' '],97 [' ', 'l', ' ', ' '],98 [' ', ' ', ' ', ' '],99 ],100 ],101 [102 [103 [' ', ' ', ' ', ' '],104 ['t', 't', 't', ' '],105 [' ', 't', ' ', ' '],106 [' ', ' ', ' ', ' '],107 ],108 [109 [' ', 't', ' ', ' '],110 [' ', 't', 't', ' '],111 [' ', 't', ' ', ' '],112 [' ', ' ', ' ', ' '],113 ],114 [115 [' ', 't', ' ', ' '],116 ['t', 't', 't', ' '],117 [' ', ' ', ' ', ' '],118 [' ', ' ', ' ', ' '],119 ],120 [121 [' ', 't', ' ', ' '],122 ['t', 't', ' ', ' '],123 [' ', 't', ' ', ' '],124 [' ', ' ', ' ', ' '],125 ],126 ],127 [128 [129 [' ', ' ', ' ', ' '],130 [' ', 's', 's', ' '],131 ['s', 's', ' ', ' '],132 [' ', ' ', ' ', ' '],133 ],134 [135 ['s', ' ', ' ', ' '],136 ['s', 's', ' ', ' '],137 [' ', 's', ' ', ' '],138 [' ', ' ', ' ', ' '],139 ],140 ],141 [142 [143 [' ', ' ', ' ', ' '],144 ['z', 'z', ' ', ' '],145 [' ', 'z', 'z', ' '],146 [' ', ' ', ' ', ' '],147 ],148 [149 [' ', 'z', ' ', ' '],150 ['z', 'z', ' ', ' '],151 ['z', ' ', ' ', ' '],152 [' ', ' ', ' ', ' '],153 ],154 ],155]156piece_x_count = 4157piece_y_count = 4158grid_x_count = 10159grid_y_count = 18160timer_limit = 0.5161def new_sequence():162 global sequence163 sequence = list(range(len(piece_structures)))164 random.shuffle(sequence)165def new_piece():166 global piece_x167 global piece_y168 global piece_type169 global piece_rotation170 piece_x = 3171 piece_y = 0172 piece_type = sequence.pop()173 if len(sequence) == 0:174 new_sequence()175 piece_rotation = 0176def reset():177 global inert178 global timer179 inert = []180 for y in range(grid_y_count):181 inert.append([])182 for x in range(grid_x_count):183 inert[y].append(' ')184 timer = 0185 new_sequence()186 new_piece()187reset()188def can_piece_move(test_x, test_y, test_rotation):189 for y in range(piece_y_count):190 for x in range(piece_x_count):191 test_block_x = test_x + x192 test_block_y = test_y + y193 if (194 piece_structures[piece_type][test_rotation][y][x] != ' ' and (195 test_block_x < 0196 or test_block_x >= grid_x_count197 or test_block_y >= grid_y_count198 or inert[test_block_y][test_block_x] != ' '199 )200 ):201 return False202 return True203def update(dt):204 global timer205 global piece_y206 timer += dt207 if timer >= timer_limit:208 timer = 0209 test_y = piece_y + 1210 if can_piece_move(piece_x, test_y, piece_rotation):211 piece_y = test_y212 else:213 # Add piece to inert214 for y in range(piece_y_count):215 for x in range(piece_x_count):216 block = piece_structures[piece_type][piece_rotation][y][x]217 if block != ' ':218 inert[piece_y + y][piece_x + x] = block219 # Find complete rows220 for y in range(grid_y_count):221 complete = True222 for x in range(grid_x_count):223 if inert[y][x] == ' ':224 complete = False225 break226 if complete:227 for ry in range(y, 1, -1):228 for rx in range(grid_x_count):229 inert[ry][rx] = inert[ry - 1][rx]230 for rx in range(grid_x_count):231 inert[0][rx] = ' '232 new_piece()233 if not can_piece_move(piece_x, piece_y, piece_rotation):234 reset()235def on_key_down(key):236 global piece_rotation237 global piece_x238 global piece_y239 global timer240 if key == keys.X:241 test_rotation = piece_rotation + 1242 if test_rotation > len(piece_structures[piece_type]) - 1:243 test_rotation = 0244 if can_piece_move(piece_x, piece_y, test_rotation):245 piece_rotation = test_rotation246 elif key == keys.Z:247 test_rotation = piece_rotation - 1248 if test_rotation < 0:249 test_rotation = len(piece_structures[piece_type]) - 1250 if can_piece_move(piece_x, piece_y, test_rotation):251 piece_rotation = test_rotation252 elif key == keys.LEFT:253 test_x = piece_x - 1254 if can_piece_move(test_x, piece_y, piece_rotation):255 piece_x = test_x256 elif key == keys.RIGHT:257 test_x = piece_x + 1258 if can_piece_move(test_x, piece_y, piece_rotation):259 piece_x = test_x260 elif key == keys.C:261 while can_piece_move(piece_x, piece_y + 1, piece_rotation):262 piece_y += 1263 timer = timer_limit264def draw():265 screen.fill((255, 255, 255))266 def draw_block(block, x, y):267 colors = {268 ' ': (222, 222, 222),269 'i': (120, 195, 239),270 'j': (236, 231, 108),271 'l': (124, 218, 193),272 'o': (234, 177, 121),273 's': (211, 136, 236),274 't': (248, 147, 196),275 'z': (169, 221, 118),276 'preview': (190, 190, 190),277 }278 color = colors[block]279 block_size = 20280 block_draw_size = block_size - 1281 screen.draw.filled_rect(282 Rect(283 x * block_size, y * block_size,284 block_draw_size, block_draw_size285 ),286 color=color287 )288 offset_x = 2289 offset_y = 5290 for y in range(grid_y_count):291 for x in range(grid_x_count):292 draw_block(inert[y][x], x + offset_x, y + offset_y)293 for y in range(piece_y_count):294 for x in range(piece_x_count):295 block = piece_structures[piece_type][piece_rotation][y][x]296 if block != ' ':297 draw_block(298 block,299 x + piece_x + offset_x,300 y + piece_y + offset_y301 )302 for y in range(piece_y_count):303 for x in range(piece_x_count):304 block = piece_structures[sequence[-1]][0][y][x]305 if block != ' ':306 draw_block('preview', x + 5, y + 1)...

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blocks.py

Source:blocks.py Github

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1import random, sys, pygame2piece_structures = [3 [4 [5 [" ", " ", " ", " "],6 ["i", "i", "i", "i"],7 [" ", " ", " ", " "],8 [" ", " ", " ", " "],9 ],10 [11 [" ", "i", " ", " "],12 [" ", "i", " ", " "],13 [" ", "i", " ", " "],14 [" ", "i", " ", " "],15 ],16 ],17 [18 [19 [" ", " ", " ", " "],20 [" ", "o", "o", " "],21 [" ", "o", "o", " "],22 [" ", " ", " ", " "],23 ],24 ],25 [26 [27 [" ", " ", " ", " "],28 ["j", "j", "j", " "],29 [" ", " ", "j", " "],30 [" ", " ", " ", " "],31 ],32 [33 [" ", "j", " ", " "],34 [" ", "j", " ", " "],35 ["j", "j", " ", " "],36 [" ", " ", " ", " "],37 ],38 [39 ["j", " ", " ", " "],40 ["j", "j", "j", " "],41 [" ", " ", " ", " "],42 [" ", " ", " ", " "],43 ],44 [45 [" ", "j", "j", " "],46 [" ", "j", " ", " "],47 [" ", "j", " ", " "],48 [" ", " ", " ", " "],49 ],50 ],51 [52 [53 [" ", " ", " ", " "],54 ["l", "l", "l", " "],55 ["l", " ", " ", " "],56 [" ", " ", " ", " "],57 ],58 [59 [" ", "l", " ", " "],60 [" ", "l", " ", " "],61 [" ", "l", "l", " "],62 [" ", " ", " ", " "],63 ],64 [65 [" ", " ", "l", " "],66 ["l", "l", "l", " "],67 [" ", " ", " ", " "],68 [" ", " ", " ", " "],69 ],70 [71 ["l", "l", " ", " "],72 [" ", "l", " ", " "],73 [" ", "l", " ", " "],74 [" ", " ", " ", " "],75 ],76 ],77 [78 [79 [" ", " ", " ", " "],80 ["t", "t", "t", " "],81 [" ", "t", " ", " "],82 [" ", " ", " ", " "],83 ],84 [85 [" ", "t", " ", " "],86 [" ", "t", "t", " "],87 [" ", "t", " ", " "],88 [" ", " ", " ", " "],89 ],90 [91 [" ", "t", " ", " "],92 ["t", "t", "t", " "],93 [" ", " ", " ", " "],94 [" ", " ", " ", " "],95 ],96 [97 [" ", "t", " ", " "],98 ["t", "t", " ", " "],99 [" ", "t", " ", " "],100 [" ", " ", " ", " "],101 ],102 ],103 [104 [105 [" ", " ", " ", " "],106 [" ", "s", "s", " "],107 ["s", "s", " ", " "],108 [" ", " ", " ", " "],109 ],110 [111 ["s", " ", " ", " "],112 ["s", "s", " ", " "],113 [" ", "s", " ", " "],114 [" ", " ", " ", " "],115 ],116 ],117 [118 [119 [" ", " ", " ", " "],120 ["z", "z", " ", " "],121 [" ", "z", "z", " "],122 [" ", " ", " ", " "],123 ],124 [125 [" ", "z", " ", " "],126 ["z", "z", " ", " "],127 ["z", " ", " ", " "],128 [" ", " ", " ", " "],129 ],130 ],131]132piece_x_count = 4133piece_y_count = 4134grid_x_count = 10135grid_y_count = 18136timer_limit = 0.5137def new_sequence():138 global sequence139 sequence = list(range(len(piece_structures)))140 random.shuffle(sequence)141def new_piece():142 global piece_x143 global piece_y144 global piece_type145 global piece_rotation146 piece_x = 3147 piece_y = 0148 piece_type = sequence.pop()149 if len(sequence) == 0:150 new_sequence()151 piece_rotation = 0152def reset():153 global inert154 global timer155 inert = []156 for y in range(grid_y_count):157 inert.append([])158 for x in range(grid_x_count):159 inert[y].append(" ")160 timer = 0161 new_sequence()162 new_piece()163reset()164def can_piece_move(test_x, test_y, test_rotation):165 for y in range(piece_y_count):166 for x in range(piece_x_count):167 test_block_x = test_x + x168 test_block_y = test_y + y169 if piece_structures[piece_type][test_rotation][y][x] != " " and (170 test_block_x < 0171 or test_block_x >= grid_x_count172 or test_block_y >= grid_y_count173 or inert[test_block_y][test_block_x] != " "174 ):175 return False176 return True177def update(dt):178 global timer179 global piece_y180 timer += dt181 if timer >= timer_limit:182 timer = 0183 test_y = piece_y + 1184 if can_piece_move(piece_x, test_y, piece_rotation):185 piece_y = test_y186 else:187 # Add piece to inert188 for y in range(piece_y_count):189 for x in range(piece_x_count):190 block = piece_structures[piece_type][piece_rotation][y][x]191 if block != " ":192 inert[piece_y + y][piece_x + x] = block193 # Find complete rows194 for y in range(grid_y_count):195 complete = True196 for x in range(grid_x_count):197 if inert[y][x] == " ":198 complete = False199 break200 if complete:201 for ry in range(y, 1, -1):202 for rx in range(grid_x_count):203 inert[ry][rx] = inert[ry - 1][rx]204 for rx in range(grid_x_count):205 inert[0][rx] = " "206 new_piece()207 if not can_piece_move(piece_x, piece_y, piece_rotation):208 reset()209def on_key_down(key):210 global piece_rotation211 global piece_x212 global piece_y213 global timer214 if key == keys.X:215 test_rotation = piece_rotation + 1216 if test_rotation > len(piece_structures[piece_type]) - 1:217 test_rotation = 0218 if can_piece_move(piece_x, piece_y, test_rotation):219 piece_rotation = test_rotation220 elif key == keys.Z:221 test_rotation = piece_rotation - 1222 if test_rotation < 0:223 test_rotation = len(piece_structures[piece_type]) - 1224 if can_piece_move(piece_x, piece_y, test_rotation):225 piece_rotation = test_rotation226 elif key == keys.LEFT:227 test_x = piece_x - 1228 if can_piece_move(test_x, piece_y, piece_rotation):229 piece_x = test_x230 elif key == keys.RIGHT:231 test_x = piece_x + 1232 if can_piece_move(test_x, piece_y, piece_rotation):233 piece_x = test_x234 elif key == keys.C:235 while can_piece_move(piece_x, piece_y + 1, piece_rotation):236 piece_y += 1237 timer = timer_limit238def draw():239 screen.fill((255, 255, 255))240 def draw_block(block, x, y):241 colors = {242 " ": (222, 222, 222),243 "i": (120, 195, 239),244 "j": (236, 231, 108),245 "l": (124, 218, 193),246 "o": (234, 177, 121),247 "s": (211, 136, 236),248 "t": (248, 147, 196),249 "z": (169, 221, 118),250 "preview": (190, 190, 190),251 }252 color = colors[block]253 block_size = 20254 block_draw_size = block_size - 1255 screen.draw.filled_rect(256 Rect(x * block_size, y * block_size, block_draw_size, block_draw_size),257 color=color,258 )259 offset_x = 2260 offset_y = 5261 for y in range(grid_y_count):262 for x in range(grid_x_count):263 draw_block(inert[y][x], x + offset_x, y + offset_y)264 for y in range(piece_y_count):265 for x in range(piece_x_count):266 block = piece_structures[piece_type][piece_rotation][y][x]267 if block != " ":268 draw_block(block, x + piece_x + offset_x, y + piece_y + offset_y)269 for y in range(piece_y_count):270 for x in range(piece_x_count):271 block = piece_structures[sequence[-1]][0][y][x]272 if block != " ":273 draw_block("preview", x + 5, y + 1)274WIDTH = 20 * 14...

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test_rotation.py

Source:test_rotation.py Github

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1from nose.tools import assert_equal2class TestRotation(object):3 def test_rotation(self):4 rotation = Rotation()5 assert_equal(rotation.is_rotation('o', 'oo'), False)6 assert_equal(rotation.is_rotation(None, 'foo'), False)7 assert_equal(rotation.is_rotation('', 'foo'), False)8 assert_equal(rotation.is_rotation('', ''), True)9 assert_equal(rotation.is_rotation('foobarbaz', 'barbazfoo'), True)10 print('Success: test_rotation')11def main():12 test = TestRotation()13 test.test_rotation()14if __name__ == '__main__':...

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