How to use remove_component method in Kiwi

Best Python code snippet using Kiwi_python

statuses.py

Source:statuses.py Github

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...64 self.partner_id: int = partner_id65 self.partner_name: str = partner_name66 def on_archive(self) -> None:67 """Remove status on this character and the partner"""68 self.gameobject.remove_component(type(self))69 self.gameobject.world.get_gameobject(self.partner_id).remove_component(70 type(self)71 )72class Married(Status):73 __slots__ = "duration_years", "partner_id", "partner_name"74 def __init__(self, partner_id: int, partner_name: str) -> None:75 super().__init__(76 "Married",77 "This character is married to another",78 )79 self.duration_years = 0.080 self.partner_id: int = partner_id81 self.partner_name: str = partner_name82 def on_archive(self) -> None:83 """Remove status on this character and the partner"""84 self.gameobject.remove_component(type(self))85 self.gameobject.world.get_gameobject(self.partner_id).remove_component(86 type(self)87 )88class InRelationship(Status):89 __slots__ = "duration_years", "partner_id", "partner_name", "relationship_type"90 def __init__(91 self, relationship_type: str, partner_id: int, partner_name: str92 ) -> None:93 super().__init__(94 "Married",95 "This character is married to another",96 )97 self.relationship_type: str = relationship_type98 self.duration_years = 0.099 self.partner_id: int = partner_id100 self.partner_name: str = partner_name101 def on_archive(self) -> None:102 """Remove status on this character and the partner"""103 self.gameobject.remove_component(type(self))104 self.gameobject.world.get_gameobject(self.partner_id).remove_component(105 type(self)106 )107class BusinessOwner(Status):108 __slots__ = "duration", "business_id", "business_name"109 def __init__(self, business_id: int, business_name: str) -> None:110 super().__init__(111 "Business Owner",112 "This character owns a business",113 )114 self.duration = 0.0115 self.business_id: int = business_id116 self.business_name: str = business_name117 def on_archive(self) -> None:118 """Remove status on this character and the partner"""119 self.gameobject.remove_component(type(self))120class Pregnant(Status):121 def __init__(122 self, partner_name: str, partner_id: int, due_date: SimDateTime123 ) -> None:124 super().__init__("Pregnant", "This character is pregnant")125 self.partner_name: str = partner_name126 self.partner_id: int = partner_id127 self.due_date: SimDateTime = due_date128 def on_archive(self) -> None:129 """Remove status on this character and the partner"""130 self.gameobject.remove_component(type(self))131class Male(Status):132 def __init__(self):133 super().__init__("Male", "This character is perceived as masculine.")134class Female(Status):135 def __init__(self):136 super().__init__("Female", "This character is perceived as feminine.")137class NonBinary(Status):138 def __init__(self):139 super().__init__("NonBinary", "This character is perceived as non-binary.")140class CollegeGraduate(Status):141 def __init__(self) -> None:142 super().__init__("College Graduate", "This character graduated from college.")143class InTheWorkforce(Status):144 def __init__(self) -> None:145 super().__init__(146 "In the Workforce",147 "This Character is eligible for employment opportunities.",148 )149 def on_archive(self) -> None:150 """Remove status on this character and the partner"""...

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Nets.py

Source:Nets.py Github

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...21# Go to limit cycle22traj = Dynamics.integrate(mutant_net, [0, 24*10])23mutant_net.set_var_ics(traj.get_var_vals_index(-1))24net_12L_12D_12L_D = net1212.copy('net_12L_12D_12L_D')25net_12L_12D_12L_D.remove_component('light_switch')26net_12L_12D_12L_D.remove_component('turntime')27net_12L_12D_12L_D.set_var_ic('light', 1)28net_12L_12D_12L_D.add_event('off_12', 'gt(time, 12)', {'light': 0})29net_12L_12D_12L_D.add_event('on_24', 'gt(time, 24)', {'light': 1})30net_12L_12D_12L_D.add_event('off_36', 'gt(time, 36)', {'light': 0})31# Run for twelve more hours to get to the dark part of the cycle32traj = Dynamics.integrate(net1212, [0, 12])33net1212.set_var_ics(traj.get_var_vals_index(-1))34net_12D_L = net1212.copy('net_12D_L')35net_12D_L.remove_component('light_switch')36net_12D_L.remove_component('turntime')37net_12D_L.set_var_ic('light', 0)38net_12D_L.add_event('on_12', 'gt(time, 12)', {'light': 1})39mutant_12L_12D_12L_D = mutant_net.copy('mutant_12L_12D_12L_D')40mutant_12L_12D_12L_D.remove_component('light_switch')41mutant_12L_12D_12L_D.remove_component('turntime')42mutant_12L_12D_12L_D.set_var_ic('light', 1)43mutant_12L_12D_12L_D.add_event('off_12', 'gt(time, 12)', {'light': 0})44mutant_12L_12D_12L_D.add_event('on_24', 'gt(time, 24)', {'light': 1})45mutant_12L_12D_12L_D.add_event('off_36', 'gt(time, 36)', {'light': 0})46trajm = Dynamics.integrate(mutant_12L_12D_12L_D, [0, 96])47# Run for twelve more hours to get to the dark part of the cycle48traj = Dynamics.integrate(mutant_net, [0, 12])49mutant_net.set_var_ics(traj.get_var_vals_index(-1))50mutant_12D_L = mutant_net.copy('mutant_12D_L')51mutant_12D_L.remove_component('light_switch')52mutant_12D_L.remove_component('turntime')53mutant_12D_L.set_var_ic('light', 0)54mutant_12D_L.add_event('on_12', 'gt(time, 12)', {'light': 1})55networks = [net_12L_12D_12L_D, net_12D_L, mutant_12L_12D_12L_D, mutant_12D_L]...

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