How to use get_speed method in autotest

Best Python code snippet using autotest_python

level_loader.py

Source:level_loader.py Github

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...24 pos[1] = data['starty']25 player.set_pos(pos)26 bullet = player.get_bullet_system().bullet()27 if l.scroll == level.SIDESCROLL:28 bullet.set_velocity((bullet.get_speed()[0], 0))29 l.set_scroll(level.SIDESCROLL)30 if l.scroll == level.TOPDOWN:31 l.set_scroll(level.TOPDOWN)32 bullet.set_velocity((0, -bullet.get_speed()[1]))33 for child in player.get_children():34 child.hide()35 child.kill()36 child.set_on_collision(scene.on_helper_collision)37 child.set_pos((player.get_pos()[0], player.get_pos()[1]))38 bullet = child.get_bullet_system().bullet()39 if l.scroll == level.SIDESCROLL:40 child.set_velocity((-child.get_speed()[0], 0))41 bullet.set_velocity((bullet.get_speed()[0], 0))42 if l.scroll == level.TOPDOWN:43 child.set_velocity((0, child.get_speed()[1]))44 bullet.set_velocity((0, -bullet.get_speed()[1]))45 l.set_player(player)46 if 'enemies' in data:47 for enemy_data in data['enemies']:48 if 'id' in enemy_data:49 enemy = scene.node_loader.load('enemies/{}.node'.format(enemy_data['id']))50 enemy.set_on_collision(scene.on_enemy_collision)51 enemy.birth()52 enemy.hide()53 pos = enemy.get_pos()54 if 'x' in enemy_data:55 pos[0] = enemy_data['x']56 if 'y' in enemy_data:57 pos[1] = enemy_data['y']58 enemy.set_pos(pos)59 vel = [0, 0]60 if enemy.get_bullet_system():61 bullet = enemy.get_bullet_system().bullet()62 if l.scroll == level.SIDESCROLL:63 vel[0] = -enemy.get_speed()[0]64 if bullet:65 bullet.set_velocity((-bullet.get_speed()[0], 0))66 elif l.scroll == level.TOPDOWN:67 vel[1] = enemy.get_speed()[1]68 if bullet:69 bullet.set_velocity((0, bullet.get_speed()[1]))70 enemy.set_velocity(vel)71 l.add_enemy(enemy)72 else:73 print(level_file, ":Enemy ID Missing")...

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Car.py

Source:Car.py Github

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...13 def get_year_model(self):14 return self.__year_model15 def get_make(self):16 return self.__make17 def get_speed(self):18 return self.__speed19 def accelerate(self):20 self.__speed += 521 def brake(self):22 self.__speed -= 523 if (self.__speed<0):24 self.__speed = 025if __name__ == '__main__':26 Car = Car(2000, 'Rain')27 print()28 print('Accelerate')29 #130 Car.accelerate()31 print(Car.get_speed())32 #233 Car.accelerate()34 print(Car.get_speed())35 #336 Car.accelerate()37 print(Car.get_speed())38 #439 Car.accelerate()40 print(Car.get_speed())41 #542 Car.accelerate()43 print(Car.get_speed())44 print()45 print('Brake')46 # 147 Car.brake()48 print(Car.get_speed())49 # 250 Car.brake()51 print(Car.get_speed())52 # 353 Car.brake()54 print(Car.get_speed())55 # 456 Car.brake()57 print(Car.get_speed())58 # 559 Car.brake()...

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