Best Python code snippet using autotest_python
level_loader.py
Source:level_loader.py  
...24                pos[1] = data['starty']25            player.set_pos(pos)26            bullet = player.get_bullet_system().bullet()27            if l.scroll == level.SIDESCROLL:28                bullet.set_velocity((bullet.get_speed()[0], 0))29                l.set_scroll(level.SIDESCROLL)30            if l.scroll == level.TOPDOWN:31                l.set_scroll(level.TOPDOWN)32                bullet.set_velocity((0, -bullet.get_speed()[1]))33            for child in player.get_children():34                child.hide()35                child.kill()36                child.set_on_collision(scene.on_helper_collision)37                child.set_pos((player.get_pos()[0], player.get_pos()[1]))38                bullet = child.get_bullet_system().bullet()39                if l.scroll == level.SIDESCROLL:40                    child.set_velocity((-child.get_speed()[0], 0))41                    bullet.set_velocity((bullet.get_speed()[0], 0))42                if l.scroll == level.TOPDOWN:43                    child.set_velocity((0, child.get_speed()[1]))44                    bullet.set_velocity((0, -bullet.get_speed()[1]))45            l.set_player(player)46        if 'enemies' in data:47            for enemy_data in data['enemies']:48                if 'id' in enemy_data:49                    enemy = scene.node_loader.load('enemies/{}.node'.format(enemy_data['id']))50                    enemy.set_on_collision(scene.on_enemy_collision)51                    enemy.birth()52                    enemy.hide()53                    pos = enemy.get_pos()54                    if 'x' in enemy_data:55                        pos[0] = enemy_data['x']56                    if 'y' in enemy_data:57                        pos[1] = enemy_data['y']58                    enemy.set_pos(pos)59                    vel = [0, 0]60                    if enemy.get_bullet_system():61                        bullet = enemy.get_bullet_system().bullet()62                    if l.scroll == level.SIDESCROLL:63                        vel[0] = -enemy.get_speed()[0]64                        if bullet:65                            bullet.set_velocity((-bullet.get_speed()[0], 0))66                    elif l.scroll == level.TOPDOWN:67                        vel[1] = enemy.get_speed()[1]68                        if bullet:69                            bullet.set_velocity((0, bullet.get_speed()[1]))70                    enemy.set_velocity(vel)71                    l.add_enemy(enemy)72                else:73                    print(level_file, ":Enemy ID Missing")...Car.py
Source:Car.py  
...13    def get_year_model(self):14        return self.__year_model15    def get_make(self):16        return self.__make17    def get_speed(self):18        return self.__speed19    def accelerate(self):20        self.__speed += 521    def brake(self):22        self.__speed -= 523        if (self.__speed<0):24            self.__speed = 025if __name__ == '__main__':26    Car = Car(2000, 'Rain')27    print()28    print('Accelerate')29    #130    Car.accelerate()31    print(Car.get_speed())32    #233    Car.accelerate()34    print(Car.get_speed())35    #336    Car.accelerate()37    print(Car.get_speed())38    #439    Car.accelerate()40    print(Car.get_speed())41    #542    Car.accelerate()43    print(Car.get_speed())44    print()45    print('Brake')46    # 147    Car.brake()48    print(Car.get_speed())49    # 250    Car.brake()51    print(Car.get_speed())52    # 353    Car.brake()54    print(Car.get_speed())55    # 456    Car.brake()57    print(Car.get_speed())58    # 559    Car.brake()...Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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