How to use _intersect method in lisa

Best Python code snippet using lisa_python

tic_tac_toe.py

Source:tic_tac_toe.py Github

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1# TIC-TAC-TOE GAME CLASS2import random3def render_template(table):4 print('\t.____.____.____.')5 print(6 f'\t| {table[0][0]} | {table[0][1]} | {table[0][2]} |')7 print('\t|____|____|____|')8 print(9 f'\t| {table[1][0]} | {table[1][1]} | {table[1][2]} |')10 print('\t|____|____|____|')11 print(12 f'\t| {table[2][0]} | {table[2][1]} | {table[2][2]} |')13 print('\t|____|____|____|')14def winning_check(board):15 # ROW CHECK OPEN16 if board[0][0] == board[0][1] == board[0][2]:17 return True18 elif board[1][0] == board[1][1] == board[1][2]:19 return True20 elif board[2][0] == board[2][1] == board[2][2]:21 return True22 # ROW CHECK CLOSE23 # COLUMN CHECK OPEN24 elif board[0][0] == board[1][0] == board[2][0]:25 return True26 elif board[0][1] == board[1][1] == board[2][1]:27 return True28 elif board[0][2] == board[1][2] == board[2][2]:29 return True30 # COLUMN CHECK CLOSE31 # DIAGONAL CHECK OPEN32 elif board[0][0] == board[1][1] == board[2][2]:33 return True34 elif board[0][2] == board[1][1] == board[2][0]:35 return True36 return False37class T3Game:38 random_set = [{1, 2, 3}, {4, 5, 6}, {7, 8, 9}, {1, 4, 7}, {2, 5, 8}, {3, 6, 9}, {1, 5, 9}, {3, 5, 7}]39 def __init__(self, player_name, moves, board, score, win_check, player_id, my_play_history=None, mode=None):40 self.player_name = player_name41 self.moves = moves42 self.board = board43 self.score = score44 self.my_play_history = my_play_history45 self.win_check = win_check46 self.player_id = player_id47 self.mode = mode48 def movement(self):49 if self.player_name != 'Frontbot':50 while True:51 try:52 player_number = int(input('Enter No. to play: '))53 if player_number not in self.moves:54 print(f"Oops! Enter value among {', '.join(map(lambda num: str(num), self.moves))}")55 continue56 except ValueError:57 print(f'Oops: Enter a real number')58 continue59 else:60 self.moves.remove(player_number)61 return self.update_board(player_number, self.board)62 elif self.mode.lower() == 'hard':63 self.hard_mode()64 else:65 self.easy_mode()66 def hard_mode(self):67 random.shuffle(self.random_set)68 for item in self.random_set:69 _intersect = list(item & set(my_list))70 if len(_intersect) == 1:71 x, y = item - set(my_list)72 if x in self.my_play_history and y in self.my_play_history:73 self.moves.remove(_intersect[0])74 self.my_play_history.append(_intersect[0])75 return self.update_board(_intersect[0], self.board)76 for item in self.random_set:77 _intersect = list(item & set(my_list))78 if len(_intersect) == 1:79 x, y = item - set(my_list)80 if x not in self.my_play_history and y not in self.my_play_history:81 self.moves.remove(_intersect[0])82 self.my_play_history.append(_intersect[0])83 return self.update_board(_intersect[0], self.board)84 elif len(_intersect) == 2:85 x = item - set(my_list)86 if x in self.my_play_history:87 y, z = _intersect88 if y in my_list and z in my_list:89 player_number = random.choice(_intersect)90 self.moves.remove(player_number)91 self.my_play_history.append(player_number)92 return self.update_board(player_number, self.board)93 else:94 continue95 self.easy_mode()96 def easy_mode(self):97 player_number = random.choice(self.moves)98 self.moves.remove(player_number)99 self.my_play_history.append(player_number)100 return self.update_board(player_number, self.board)101 def update_board(self, value, board):102 for row in board:103 for item in range(3):104 if row[item] == value:105 row[item] = self.player_id106 break107 def check_status(self):108 if self.win_check(self.board):109 print(f'{self.player_name} won!')110 self.score[self.player_name] += 1111 return True112 return False113while True:114 player1_name = input('Enter your name to play against Frontbot: ')115 try:116 if player1_name.lower() == 'frontbot':117 raise ValueError('Oops! Frontbot is my name. Enter your name.')118 except ValueError as err:119 print(err)120 continue121 else:122 break123player2_name = 'Frontbot'124record = {player1_name: 0, player2_name: 0, 'draw': 0}125trial = True126counter = random.choice([1, 0])127while trial:128 template = [129 [1, 2, 3],130 [4, 5, 6],131 [7, 8, 9]132 ]133 turn = 9134 frontbot_play_history = []135 my_list = [1, 2, 3, 4, 5, 6, 7, 8, 9]136 player1 = T3Game(player1_name, my_list, template, record, winning_check, player_id='X')137 player2 = T3Game(player2_name, my_list, template, record, winning_check, player_id='O',138 my_play_history=frontbot_play_history, mode='hard', )139 player = [player1, player2]140 counter += 1141 a = counter % 2142 b = 1 - a143 while turn:144 if turn % 2 == 0:145 render_template(template)146 print(player[a].movement())147 turn -= 1148 if player[a].check_status():149 break150 elif turn == 0:151 record['draw'] += 1152 else:153 render_template(template)154 print(player[b].movement())155 turn -= 1156 if player[b].check_status():157 break158 elif turn == 0:159 record['draw'] += 1160 render_template(template)161 print(record)162 while True:163 play_again = input('do you want to play again?\nEnter Y to continue or N to stop: ')164 if play_again.lower() == 'y' or play_again.lower() == 'yes':165 trial = True166 break167 elif play_again.lower() == 'n' or play_again.lower() == 'no':168 trial = False169 break170 else:171 print('Invalid input!')...

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print_grid.py

Source:print_grid.py Github

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1#!/usr/bin/env python32"""3Tim Meese4Au2018-Py210B5Print Grid Exercise6"""7_star = '*'8_line = '-'9_intersect = '+'10_vertline = '|'11_space = ' '12def print_grid(n):13 global _star, _line, _intersect, _vertline, _space14 outlines = []15 cur_row = 016 cur_col = 017 if n < 11:18 n = n * 2 + 119 for j in range(n):20 grid = ''21 cur_col = 022 for i in range(n):23 if (cur_row % (n // 2)) == 0 and (cur_col % (n // 2)) == 0:24 grid += _intersect25 elif (cur_row % (n // 2)) == 0:26 grid += _line27 elif (cur_col % (n // 2) == 0):28 grid += _vertline29 else:30 grid += _space31 cur_col += 132 cur_row += 133 outlines.append(grid)34 for line in outlines:35 print(line)36def print_grid2(num_columns, column_width):37 global _star, _line, _intersect, _vertline, _space38 outlines = []39 cur_row = 040 cur_col = 041 for j in range(num_columns*column_width+1):42 grid = ''43 cur_col = 044 for i in range(num_columns*column_width+1):45 if (cur_row % column_width) == 0 and (cur_col % column_width) == 0:46 grid += _intersect47 elif (cur_row % column_width) == 0:48 grid += _line49 elif (cur_col % column_width) == 0:50 grid += _vertline51 else:52 grid += _space53 cur_col += 154 cur_row += 155 outlines.append(grid)56 for line in outlines:57 print(line)58if __name__ == "__main__":59 print('\n\nprint_grid(15)\n\n')60 print_grid(15)61 print('\n\nprint_grid(13)\n\n')62 print_grid(11)63 print('\n\nprint_grid(3)\n\n')64 print_grid(3)65 print('\n\nprint_grid2(3, 4)\n\n')66 print_grid2(3, 4)67 print('\n\nprint_grid2(5, 3)\n\n')...

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