How to use is_started method in Slash

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flappydot.py

Source:flappydot.py Github

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1from gamelib import Sprite, GameApp, Text2import tkinter as tk3import random4if __name__ != "__main__":5 from PIL import Image, ImageTk6CANVAS_WIDTH = None7CANVAS_HEIGHT = None8GRAVITY = 0.79JUMP_VELOCITY = -1010STARTING_VELOCITY = -1011# Game Speed12DO_INCREASE_SPEED_RELATED_TO_SCORE = True13INIT_PIPE_REFRESH_RATE = 2014INIT_PIPE_SPEED = 315PIPE_SPEED_STEP = 116MAX_PIPE_SPEED = 10017PIPE_REFRESH_RATE_STEP = 118DIFICULTY_STEP = 519# > Development Feature <20DEV_ENV = False21DEATH_MECHANISM = True22SCORE_PER_PIPE = 123class PillarPair(Sprite):24 def init_element(self):25 self.is_started = True26 self.scored = False27 def start(self):28 self.is_started = True29 def stop(self):30 self.is_started = False31 def update(self, pipe_speed):32 if self.is_started:33 self.x -= pipe_speed34 def state_scored(self):35 if self.x <= (CANVAS_WIDTH//2 - 80):36 self.scored = False37 elif self.dot_passed():38 self.scored = True39 def is_out_of_screen(self):40 return self.x < -(0.05*CANVAS_WIDTH)41 def reset_position(self):42 self.x = CANVAS_WIDTH + 0.05*(CANVAS_WIDTH)43 def random_height(self):44 self.y = random.randint(0.25*CANVAS_HEIGHT,45 CANVAS_HEIGHT-0.25*CANVAS_HEIGHT)46 def dot_passed(self):47 return CANVAS_WIDTH//2-20 < self.x < CANVAS_WIDTH//2+20 and self.is_started and not self.scored48 def is_hit(self, dot):49 assert type(50 dot) == Dot, "The dot param must be the instance of Dot object"51 dot_x_front = dot.x + 2052 dot_y_top = dot.y + 2053 dot_y_bottom = dot.y - 2054 return (dot_x_front >= self.x - 40 and dot_x_front <= self.x + 40) and \55 (dot_y_top < self.y - 100 or dot_y_top > self.y +56 100 or dot_y_bottom < self.y - 100 or dot_y_bottom > self.y + 100)57class Dot(Sprite):58 def init_element(self):59 self.vy = STARTING_VELOCITY60 self.is_started = False61 self.facing_angle = 062 if DEV_ENV:63 self.hit_box = self.canvas.create_rectangle(64 self.x - 20, self.y - 20, self.x + 20, self.y+20,65 width=1, dash=(4, 2))66 def init_canvas_object(self):67 self.image = Image.open(self.image_filename)68 self.image = self.image.rotate(0)69 self.tk_image = ImageTk.PhotoImage(self.image)70 self.canvas_object_id = self.canvas.create_image(71 self.x,72 self.y,73 image=self.tk_image)74 def update(self):75 if self.is_started and self.y <= CANVAS_HEIGHT - 20:76 self.y += self.vy77 self.vy += GRAVITY78 self.facing_angle -= 479 self.canvas.delete(self.canvas_object_id)80 self.tk_image = ImageTk.PhotoImage(81 self.image.rotate(self.facing_angle))82 self.canvas_object_id = self.canvas.create_image(83 self.x,84 self.y,85 image=self.tk_image)86 if DEV_ENV:87 self.canvas.coords(self.hit_box, self.x - 20,88 self.y - 20, self.x + 20, self.y+20)89 def start(self):90 self.is_started = True91 def stop(self):92 self.is_started = False93 def jump(self):94 self.facing_angle = 4095 self.vy = JUMP_VELOCITY96 def is_out_of_screen(self):97 return self.y > CANVAS_HEIGHT-40 or self.y < 098class Background(Sprite):99 def init_canvas_object(self):100 self.x += CANVAS_WIDTH/2101 self.image = Image.open(self.image_filename)102 self.image = self.image.resize(103 (CANVAS_WIDTH*2, CANVAS_HEIGHT), Image.ANTIALIAS)104 self.tk_image = ImageTk.PhotoImage(self.image)105 self.canvas_object_id = self.canvas.create_image(106 self.x,107 self.y,108 image=self.tk_image)109 def init_element(self):110 self.is_started = False111 def start(self):112 self.is_started = True113 def stop(self):114 self.is_started = False115 def reset_position(self):116 self.x = CANVAS_WIDTH117 def update(self):118 if self.is_started:119 self.x -= 3120 def is_out_of_screen(self):121 return self.x < 0122class TextImage(Sprite):123 pass124class Title(TextImage):125 def init_element(self):126 self.status = False127 self.is_done = False128 def move_in(self):129 if self.y <= CANVAS_HEIGHT*0.25:130 self.y += 2131 def move_out(self):132 if self.y < CANVAS_HEIGHT*2:133 self.y += 10134 def done(self):135 self.status = True136class FlappyGame(GameApp):137 def init_game(self):138 # For updating the CANVAS_HEIGHT and CANVAS_WIDTH in the global scope.139 global CANVAS_HEIGHT, CANVAS_WIDTH140 CANVAS_WIDTH = self.canvas_width141 CANVAS_HEIGHT = self.canvas_height142 self.create_background()143 self.score = 0144 self.create_title()145 self.spacebar_status = True146 self.intro = True147 self.move_in_title()148 self.create_sprites()149 self.is_started = False150 self.is_gameover = False151 self.pipe_refresh_rate = INIT_PIPE_REFRESH_RATE152 self.pipe_speed = INIT_PIPE_SPEED153 self.update_pipe()154 if self.title.is_done:155 self.show_press_spacebar()156 def create_title(self):157 self.title = Title(158 self, "images/intro/title.png", CANVAS_WIDTH//2, 0-CANVAS_HEIGHT*0.1)159 def create_sprites(self):160 self.dot = Dot(self, 'images/dot.png',161 CANVAS_WIDTH // 2, CANVAS_HEIGHT // 2)162 self.elements.append(self.dot)163 def create_pillar(self):164 self.pillar_pair = PillarPair(165 self, 'images/pillar-pair.png', CANVAS_WIDTH+0.05*CANVAS_WIDTH, CANVAS_HEIGHT//2)166 self.pillar_pair.random_height()167 self.elements.append(self.pillar_pair)168 def create_background(self):169 self.background = Background(170 self, 'images/background.png', CANVAS_WIDTH/2, CANVAS_HEIGHT / 2)171 def check_pillar_onscreen(self):172 if len(self.elements) > 1 and len(self.elements[1:]) != 4 and self.elements[-1].x <= CANVAS_WIDTH-0.275*CANVAS_WIDTH+0.05*CANVAS_WIDTH:173 self.create_pillar()174 def add_score(self):175 self.score += SCORE_PER_PIPE176 if DO_INCREASE_SPEED_RELATED_TO_SCORE:177 self.calculate_speed()178 def displayed_score(self):179 self.score_image_list = []180 for i in range(len(str(self.score))):181 image_name = 'images/number/'+str(self.score)[i]+'.png'182 position = CANVAS_WIDTH/(3*(len(str(self.score)) + 1))183 self.score_image_list.append(184 TextImage(self, image_name, CANVAS_WIDTH/3 + position*(i+1), CANVAS_HEIGHT*0.1))185 def calculate_speed(self):186 if self.score % DIFICULTY_STEP == 0 and self.score != 0:187 if self.pipe_speed < MAX_PIPE_SPEED:188 self.pipe_speed += PIPE_SPEED_STEP189 if self.pipe_refresh_rate > 1:190 self.pipe_refresh_rate -= PIPE_REFRESH_RATE_STEP191 def spacebar_start(self):192 self.spacebar_status = True193 def spacebar_stop(self):194 self.spacebar_status = False195 def space_on(self):196 if not self.spacebar_status:197 return198 self.spacebar = Title(199 self, "images/intro/spacebar0.png", CANVAS_WIDTH//2, CANVAS_HEIGHT - CANVAS_HEIGHT*0.15)200 self.spacebar.render()201 self.after(800, self.space_off)202 def space_off(self):203 if not self.spacebar_status:204 return205 self.spacebar = Title(206 self, "images/intro/spacebar1.png", CANVAS_WIDTH//2, CANVAS_HEIGHT - CANVAS_HEIGHT*0.15)207 self.spacebar.render()208 self.after(100, self.space_on)209 def show_press_spacebar(self):210 self.spacebar_status = True211 self.press_start = Title(212 self, "images/intro/press-start.png", CANVAS_WIDTH//2, CANVAS_HEIGHT-CANVAS_HEIGHT*0.2)213 self.press_start.render()214 self.spacebar_loop()215 def spacebar_loop(self):216 self.space_on()217 def delete_spacebar(self):218 self.canvas.delete(f"{self.spacebar.canvas_object_id}")219 self.canvas.delete(f"{self.press_start.canvas_object_id}")220 def move_in_title(self):221 if self.title.y == CANVAS_HEIGHT*0.25:222 self.title.is_done = True223 self.show_press_spacebar()224 return225 self.title.move_in()226 self.title.render()227 self.after(10, self.move_in_title)228 def move_out_title(self):229 if self.title.y > CANVAS_HEIGHT*1.5:230 self.title.status = True231 self.title.is_done = True232 return233 self.title.move_out()234 self.title.render()235 self.after(1, self.move_out_title)236 def gameover_popup(self):237 self.youlose = TextImage(238 self, "images/gameover.png", CANVAS_WIDTH//2, CANVAS_HEIGHT//2)239 self.youlose.render()240 def update_pipe(self):241 if self.is_started:242 for element in self.elements[1:]:243 element.update(self.pipe_speed)244 element.render()245 self.background.update()246 self.background.render()247 self.post_update()248 if not self.is_gameover:249 self.after(self.pipe_refresh_rate, self.update_pipe)250 def update_bird(self):251 if self.is_started or self.is_gameover:252 self.dot.update()253 self.dot.render()254 self.after(10, self.update_bird)255 def start(self):256 """For something that need to always be updated257 """258 self.update_bird()259 def animate(self):260 # animate method has been deprecated. Due to the animation shaking issue261 # Using update_bird() and update_pipe to update element instead262 pass263 def post_update(self):264 # Check if the dot is falling out from the screen265 if self.dot.is_out_of_screen() and DEATH_MECHANISM:266 self.gameover_popup()267 # Change game state to gameover268 self.is_started = False269 self.is_gameover = True270 # Stop every eliments271 for element in self.elements[1:]:272 element.stop()273 self.background.stop()274 self.check_pillar_onscreen()275 if self.background.is_out_of_screen():276 self.background.reset_position()277 for element in self.elements[1:]:278 if element.is_hit(self.dot) and DEATH_MECHANISM:279 self.gameover_popup()280 self.is_gameover = True281 self.is_started = False282 if element.dot_passed() and self.is_started:283 self.add_score()284 self.displayed_score()285 element.state_scored()286 if element.is_out_of_screen():287 element.reset_position()288 element.random_height()289 def on_key_pressed(self, event):290 if event.keysym == "space" and self.title.is_done:291 if not self.title.status:292 self.move_out_title()293 self.delete_spacebar()294 if not self.is_started and not self.is_gameover:295 self.create_pillar()296 self.displayed_score()297 self.is_started = True298 self.background.start()299 self.dot.start()300 self.spacebar_stop()301 self.delete_spacebar()302 return303 if self.is_gameover:304 return305 self.dot.jump()306 if event.keysym == "r" and self.is_gameover:307 # R button press to reset game when gameover.308 for item in self.elements:309 self.canvas.delete(item.canvas_object_id)310 self.elements = []311 self.init_game()312 return313if __name__ == "__main__":...

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timer.py

Source:timer.py Github

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1from time import perf_counter2from timer_py.printer import Printer3from timer_py.utils import format_time4class Timer:5 def __init__(self, tag: str = 'timer.py', format: str = '%02d:%02d:%02d.%s',6 ms_digits: int = 3, color: str = 'green', start: bool = False):7 self.time_data = []8 self.is_started = False9 self.start_time = None10 self.format = format11 self.ms_digits = ms_digits12 self.color = color13 self.printer = Printer(tag)14 if start:15 self.start()16 def start(self, tag: str = None):17 if tag is not None:18 self.printer.set_tag(tag)19 if self.is_started:20 self.printer.error('Timer already started')21 else:22 self.start_time = perf_counter()23 self.is_started = True24 return self25 def pause(self) -> None:26 if self.is_started:27 elapsed = perf_counter() - self.start_time28 self.is_started = False29 self.time_data.append(elapsed)30 elif len(self.time_data) == 0:31 self.printer.error('Timer not started')32 else:33 self.printer.error('Timer already paused')34 def resume(self) -> None:35 if self.is_started:36 self.printer.error('Timer already started')37 elif len(self.time_data) == 0:38 self.printer.error('Timer not started')39 else:40 self.start_time = perf_counter()41 self.is_started = True42 def restart(self):43 self.start_time = perf_counter()44 self.time_data = []45 self.is_started = True46 def elapsed(self, tag: str = None, print: bool = True) -> float:47 if not self.is_started and len(self.time_data) == 0:48 self.printer.error('Timer not started')49 return 050 else:51 elapsed = perf_counter() - self.start_time if self.is_started else 052 total_time = sum(self.time_data) + elapsed53 formatted_time = format_time(total_time, self.ms_digits, self.format)54 if print:55 self.printer.info(formatted_time, tag)56 return total_time57 def set_tag(self, tag: str) -> None:58 self.printer.set_tag(tag)59 def stop(self, tag: str = None, print: bool = True) -> float:60 total_time = self.elapsed(tag, print)61 self.time_data = []62 self.is_started = False...

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tomcat_opt.py

Source:tomcat_opt.py Github

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1#!/usr/bin/python2# -*- coding:utf-8 -*-3import os4import commands5def status(ip,port):6 if not ip or not port:7 return False;8 command = ('(sleep 2;) | telnet %s ' % (ip))+ port +' | grep \"\\^]\" | wc -l';9 #print 'prepare run command: %s' % command10 # 直接调用返回系统的返回值 0 是成功 会阻塞11 # is_started = os.system(command);12 is_started = commands.getoutput(command);13 #is_started = commands.getstatusoutput(command);14 #is_started = is_started.replace("\r\n","#")15 #print 'run result: %s' % is_started;16 print 'Server IP: %s, Port: %s, Status: %s.' % (ip, port, 'opened' if is_started.endswith('1') else 'closed');17 return is_started.endswith('1');18def opt(ssh_opt,catalina_home,cmd):19 command = 'ssh '+ ssh_opt +' \'sh '+ catalina_home +'/bin/catalina.sh '+cmd+'\''20 print 'prepare run command: %s' % command21 st = commands.getoutput(command);22 print 'run result: %s' % st;23 pass24if __name__ == '__main__':25 #opt('-p 2222 yxgly@10.100.142.93','/app/demome-cxf-1','stop -force')26 opt('-p 2222 yxgly@10.100.142.93','/app/demome-cxf-1','start')...

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