Best Unobtainium_ruby code snippet using Unobtainium.store
World.java
Source:World.java
...9/**10 * This class is used to contain all the different objects in your game world, and schedule their interactions.11 */12public class World {13 //Initializing the variable map which is an object that stores the entire map of the game14 private static TiledMap map;15 16 //Initializing variables worldX and worldY which are used for camera purposes17 public float worldX;18 public float worldY;19 20 public final static int selectDistance=35;21 //Initializing the variable camera which is an object that stores the camera of the game, showing a specific part of the map22 public Camera camera;23 24 //Initializing variables which will hold the values of height and width in pixels of the map25 private static int mapWidthPix;26 private static int mapHeightPix;27 28 /*Initializing the variable units,resources and buildings which are array lists consisting29 * of objects of the Unit, Resource and Building class respectively30 */31 public ArrayList<Unit> units;32 public ArrayList<Resource>resources;33 public ArrayList<Building> buildings;34 35 /*Initializing selectedUnit and selectedBuilding which will store the currently selected unit36 * or building respectively37 */38 public Unit selectedUnit;39 public Building selectedBuilding;40 41 /*Initializing currMetal and currUbonbtainium which will store the player's metal values42 * and unobtainium values respectively43 */44 public int currMetal;45 public int currUnobtainium;46 47 //Initializing unitMoving which is a boolean to check whether a unit is moving or not48 public boolean unitMoving;49 50 //Initializing truckdestroyed which will store the truck to be destroyed51 public Unit truckdestroyed;52 53 //Initializing numPulonActive which will store the number of active Pylons54 public int numPylonActive;55 56 //Getters and Setters for worldX and worldY57 public void setWorldX(float x) {58 worldX=x;59 }60 public void setworldY(float y) {61 worldY=y;62 }63 64 65 // Constructor to instantiate World66 public World() throws SlickException {67 // Creating an object of class TiledMap, map and giving it details from main.tmx file68 map= new TiledMap("assets/main.tmx");69 70 // Computing the height and width of the map in pixels71 mapWidthPix = map.getWidth() * map.getTileWidth();72 mapHeightPix = map.getHeight() * map.getTileHeight();73 74 // Creating an object of class Camera, camera and giving it the map and its pixel height and width75 camera= new Camera(map,mapWidthPix,mapHeightPix);76 77 //Declaring worldY and worldY values as to point to the centre of the map78 worldX= mapWidthPix/2;79 worldY=mapHeightPix/2;80 81 //Declaring unitMoving to be false82 unitMoving=false;83 84 //Declaring currMetal and currUnobtainium to both be 085 currMetal=0;86 currUnobtainium=0;87 88 //Creating ArrayLists of their respective objects89 buildings= new ArrayList<Building>();90 units= new ArrayList<Unit>();91 resources= new ArrayList<Resource>();92 93 //Declaring the following variables to be null94 selectedUnit=null;95 selectedBuilding=null;96 truckdestroyed=null;97 98 //Declaring numPylonActive to be 099 numPylonActive=0;100 101 //Calling the initialMap() function to fill in the ArrayLists102 initialMap(buildings,units,resources);103 104 }105 106 /** Reads csv file "objects.csv" and stores the relevant data in corresponding array lists107 * @param buildings, and ArrayList containing all the buildings in world108 * @param units, and ArrayList containing all the units in world109 * @param resources, and ArrayList containing all the resources in world110 * @throws SlickException 111 * @throws NumberFormatException112 */113 private void initialMap(ArrayList<Building> buildings, ArrayList<Unit> units, ArrayList<Resource> resources) throws NumberFormatException, SlickException {114 115 //Using try catch for any errors and reading the csv file116 try (Scanner scanner = new Scanner(new FileReader("assets/objects.csv"))) {117 118 //Using scanner in a while to read the data of the file119 while (scanner.hasNextLine()) {120 String text=scanner.nextLine();121 String[] columns = text.split(",");122 String temp=columns[0];123 124 /*Using a switch case to create and store required buildings, resources and units 125 * in their respective array lists126 */127 switch(temp) {128 case "command_centre":129 buildings.add(new CommandCentre(Integer.parseInt(columns[1]),Integer.parseInt(columns[2])));130 break;131 132 case "engineer":133 units.add(new Engineer(Integer.parseInt(columns[1]),Integer.parseInt(columns[2])));134 break;135 136 case "metal_mine":137 resources.add(new Metal(Integer.parseInt(columns[1]),Integer.parseInt(columns[2])));138 break;...
BlockStoreBuilder.java
Source:BlockStoreBuilder.java
1package com.thevortex.potionsmaster.render.util;2import java.util.ArrayList;3import java.util.Collection;4import java.util.Iterator;5import java.util.List;6import com.thevortex.potionsmaster.PotionsMaster;7import com.thevortex.potionsmaster.reference.Ores;8import com.thevortex.potionsmaster.reference.Reference;9import net.minecraft.block.Block;10import net.minecraft.block.Blocks;11import net.minecraft.item.Item;12import net.minecraft.item.ItemStack;13import net.minecraft.tags.*;14import net.minecraft.util.ResourceLocation;15public class BlockStoreBuilder {16 public static List<SimpleBlockData> list = new ArrayList<SimpleBlockData>();17 public static void init() {18 list.add(new SimpleBlockData("CoalOre", Ores.COAL.getNamespace() + ":" + Ores.COAL.getPath(), new OutlineColor(82, 82, 82), false, 0));19 list.add(new SimpleBlockData("IronOre", Ores.IRON.getNamespace() + ":" + Ores.IRON.getPath(), new OutlineColor(228, 192, 170), false, 0));20 list.add(new SimpleBlockData("RedstoneOre", Ores.REDSTONE.getNamespace() + ":" + Ores.REDSTONE.getPath(), new OutlineColor(255, 0, 0), false, 0));21 list.add(new SimpleBlockData("LapisOre", Ores.LAPIS.getNamespace() + ":" + Ores.LAPIS.getPath(), new OutlineColor(10, 10, 255), false, 0));22 list.add(new SimpleBlockData("GoldOre", Ores.GOLD.getNamespace() + ":" + Ores.GOLD.getPath(), new OutlineColor(212, 175, 55), false, 0));23 list.add(new SimpleBlockData("DiamondOre", Ores.DIAMOND.getNamespace() + ":" + Ores.DIAMOND.getPath(), new OutlineColor(61, 219, 227), false, 0));24 list.add(new SimpleBlockData("EmeraldOre", Ores.EMERALD.getNamespace() + ":" + Ores.EMERALD.getPath(), new OutlineColor(0, 255, 0), false, 0));25 list.add(new SimpleBlockData("AluminumOre", Ores.ALUMINIUM.getNamespace() + ":" + Ores.ALUMINIUM.getPath(), new OutlineColor(227, 227, 227), false, 0));26 list.add(new SimpleBlockData("CopperOre", Ores.COPPER.getNamespace() + ":" + Ores.COPPER.getPath(), new OutlineColor(183, 112, 58), false, 0));27 list.add(new SimpleBlockData("TinOre", Ores.TIN.getNamespace() + ":" + Ores.TIN.getPath(), new OutlineColor(120, 120, 120), false, 0));28 list.add(new SimpleBlockData("SilverOre", Ores.SILVER.getNamespace() + ":" + Ores.SILVER.getPath(), new OutlineColor(164, 224, 231), false, 0));29 list.add(new SimpleBlockData("LeadOre", Ores.LEAD.getNamespace() + ":" + Ores.LEAD.getPath(), new OutlineColor(124, 140, 198), false, 0));30 list.add(new SimpleBlockData("NickelOre", Ores.NICKEL.getNamespace() + ":" + Ores.NICKEL.getPath(), new OutlineColor(169, 169, 132), false, 0));31 list.add(new SimpleBlockData("UraniumOre", Ores.URANIUM.getNamespace() + ":" + Ores.URANIUM.getPath(), new OutlineColor(126, 231, 120), false, 0));32 list.add(new SimpleBlockData("ZincOre", Ores.ZINC.getNamespace() + ":" + Ores.ZINC.getPath(), new OutlineColor(181, 181, 117), false, 0));33 list.add(new SimpleBlockData("OsmiumOre", Ores.OSMIUM.getNamespace() + ":" + Ores.OSMIUM.getPath(), new OutlineColor(192, 201, 221), false, 0));34 list.add(new SimpleBlockData("BismuthOre", Ores.BISMUTH.getNamespace() + ":" + Ores.BISMUTH.getPath(), new OutlineColor(181, 181, 181), false, 0));35 list.add(new SimpleBlockData("CrimsonIronOre", Ores.CRIMSONIRON.getNamespace() + ":" + Ores.CRIMSONIRON.getPath(), new OutlineColor(255, 192, 170), false, 0));36 list.add(new SimpleBlockData("NetherQuartzOre", Ores.QUARTZ.getNamespace() + ":" + Ores.QUARTZ.getPath(), new OutlineColor(255, 255, 255), false, 0));37 list.add(new SimpleBlockData("PlatinumOre", Ores.PLATINUM.getNamespace() + ":" + Ores.PLATINUM.getPath(), new OutlineColor(181, 181, 255), false, 0));38 list.add(new SimpleBlockData("NetheriteOre", Ores.NETHERITE.getNamespace() + ":" + Ores.NETHERITE.getPath(), new OutlineColor(255, 165, 0), false, 0));39 list.add(new SimpleBlockData("AllthemodiumOre", Ores.ALLTHEMODIUM.getNamespace() + ":" + Ores.ALLTHEMODIUM.getPath(), new OutlineColor(254, 217, 90), false, 0));40 list.add(new SimpleBlockData("VibraniumOre", Ores.VIBRANIUM.getNamespace() + ":" + Ores.VIBRANIUM.getPath(), new OutlineColor(38, 222, 136), false, 0));41 list.add(new SimpleBlockData("UnobtainiumOre", Ores.UNOBTAINIUM.getNamespace() + ":" + Ores.UNOBTAINIUM.getPath(), new OutlineColor(209, 82, 227), false, 0));42 PotionsMaster.blockStore.setStore(BlockStore.getFromSimpleBlockList(list));43 }44}...
UnobtainiumPotionEffect.java
Source:UnobtainiumPotionEffect.java
...25 }26 @OnlyIn(Dist.CLIENT)27 @Override28 public void applyEffectTick(LivingEntity entityLivingBaseIn, int amplifier) {29 BlockStore store = PotionsMaster.blockStore;30 if (entityLivingBaseIn instanceof ClientPlayerEntity) {31 BlockDataWithUUID bdUUID = store.getStoreByReference(Ores.UNOBTAINIUM.toString());32 BlockData UNOBTAINIUM = bdUUID.getBlockData();33 if ((UNOBTAINIUM.isDrawing() != true) && (!(entityLivingBaseIn.getEffect(ModPotionEffects.UNOBTAINIUMSIGHT) == null))) {34 UNOBTAINIUM.setDrawing(true);35 }36 if (Controller.drawOres() == false) {37 Controller.toggleDrawOres();38 }39 super.applyEffectTick(entityLivingBaseIn, amplifier);40 }41 }42}...
store
Using AI Code Generation
1unobtainium.store('Ruby')2unobtainium.store('Python')3unobtainium.store('Java')4unobtainium.store('C++')5unobtainium.store('C')6unobtainium.store('Perl')7unobtainium.store('PHP')8unobtainium.store('Ruby')9unobtainium.store('Python')10unobtainium.store('Java')11unobtainium.store('C++')12unobtainium.store('C')13unobtainium.store('Perl')14unobtainium.store('PHP')15unobtainium.store('Ruby')16unobtainium.store('Python')17unobtainium.store('Java')18unobtainium.store('C++')19unobtainium.store('C')20unobtainium.store('Perl')21unobtainium.store('PHP')22unobtainium.store('Cobol
store
Using AI Code Generation
1Unobtainium.store('key', 'value')2Unobtainium.store('key', 'value', 'group')3Unobtainium.store('key', 'value', 'group', 'subgroup')4Unobtainium.store('key', 'value', 'group', 'subgroup', 'subsubgroup')5Unobtainium.store('key', 'value', 'group', 'subgroup', 'subsubgroup', 'subsubsubgroup')6puts Unobtainium.fetch('key')7puts Unobtainium.fetch('key', 'group')8puts Unobtainium.fetch('key', 'group', 'subgroup')9puts Unobtainium.fetch('key', 'group', 'subgroup', 'subsubgroup')10puts Unobtainium.fetch('key', 'group', 'subgroup', 'subsubgroup', 'subsubsubgroup')11Unobtainium.delete('key')12Unobtainium.delete('key', 'group')13Unobtainium.delete('key', 'group', 'subgroup')14Unobtainium.delete('key', 'group', 'subgroup', 'subsubgroup')15Unobtainium.delete('key', 'group', 'subgroup', 'subsubgroup', 'subsubsubgroup')16Unobtainium.clear('group')17Unobtainium.clear('group', 'subgroup')18Unobtainium.clear('group', 'subgroup', 'subsubgroup')19Unobtainium.clear('group', 'subgroup', 'subsubgroup', 'subsubsubgroup')20Unobtainium.store('key', 'value')21Unobtainium.store('key', 'value',
store
Using AI Code Generation
1ActiveRecord::Base.establish_connection(2Person.store(:name => 'John', :age => 30)3p = Person.retrieve(:name => 'John')4p = Person.retrieve(:id => 3)5p = Person.retrieve(:name => 'John')6p.store(:age => 31)7p = Person.retrieve(:name => 'John')8p = Person.retrieve(:name => 'John')9p = Person.retrieve(:name => 'John')10p = Person.retrieve(:age => 30)11p = Person.retrieve(:age => 30, :name => 'John')12p = Person.retrieve(:age => 30, :name => 'John')13p = Person.retrieve(:age => 30, :name => 'John', :order => :name)14p = Person.retrieve(:age => 30, :name => 'John', :order => :name, :order_direction => :desc)15p = Person.retrieve(:age => 30, :name => 'John', :order => :name, :order_direction => :desc
store
Using AI Code Generation
1unobtainium.store('Ruby')2unobtainium.store('Python')3unobtainium.store('Java')4unobtainium.store('C++')5unobtainium.store('C')6unobtainium.store('Perl')7unobtainium.store('PHP')8unobtainium.store('Ruby')9unobtainium.store('Python')10unobtainium.store('Java')11unobtainium.store('C++')12unobtainium.store('C')13unobtainium.store('Perl')14unobtainium.store('PHP')15unobtainium.store('Ruby')16unobtainium.store('Python')17unobtainium.store('Java')18unobtainium.store('C++')19unobtainium.store('C')20unobtainium.store('Perl')21unobtainium.store('PHP')22unobtainium.store('Cobol
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