How to use store method of Unobtainium Package

Best Unobtainium_ruby code snippet using Unobtainium.store

World.java

Source:World.java Github

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...9/**10 * This class is used to contain all the different objects in your game world, and schedule their interactions.11 */12public class World {13 //Initializing the variable map which is an object that stores the entire map of the game14 private static TiledMap map;15 16 //Initializing variables worldX and worldY which are used for camera purposes17 public float worldX;18 public float worldY;19 20 public final static int selectDistance=35;21 //Initializing the variable camera which is an object that stores the camera of the game, showing a specific part of the map22 public Camera camera;23 24 //Initializing variables which will hold the values of height and width in pixels of the map25 private static int mapWidthPix;26 private static int mapHeightPix;27 28 /*Initializing the variable units,resources and buildings which are array lists consisting29 * of objects of the Unit, Resource and Building class respectively30 */31 public ArrayList<Unit> units;32 public ArrayList<Resource>resources;33 public ArrayList<Building> buildings;34 35 /*Initializing selectedUnit and selectedBuilding which will store the currently selected unit36 * or building respectively37 */38 public Unit selectedUnit;39 public Building selectedBuilding;40 41 /*Initializing currMetal and currUbonbtainium which will store the player's metal values42 * and unobtainium values respectively43 */44 public int currMetal;45 public int currUnobtainium;46 47 //Initializing unitMoving which is a boolean to check whether a unit is moving or not48 public boolean unitMoving;49 50 //Initializing truckdestroyed which will store the truck to be destroyed51 public Unit truckdestroyed;52 53 //Initializing numPulonActive which will store the number of active Pylons54 public int numPylonActive;55 56 //Getters and Setters for worldX and worldY57 public void setWorldX(float x) {58 worldX=x;59 }60 public void setworldY(float y) {61 worldY=y;62 }63 64 65 // Constructor to instantiate World66 public World() throws SlickException {67 // Creating an object of class TiledMap, map and giving it details from main.tmx file68 map= new TiledMap("assets/main.tmx");69 70 // Computing the height and width of the map in pixels71 mapWidthPix = map.getWidth() * map.getTileWidth();72 mapHeightPix = map.getHeight() * map.getTileHeight();73 74 // Creating an object of class Camera, camera and giving it the map and its pixel height and width75 camera= new Camera(map,mapWidthPix,mapHeightPix);76 77 //Declaring worldY and worldY values as to point to the centre of the map78 worldX= mapWidthPix/2;79 worldY=mapHeightPix/2;80 81 //Declaring unitMoving to be false82 unitMoving=false;83 84 //Declaring currMetal and currUnobtainium to both be 085 currMetal=0;86 currUnobtainium=0;87 88 //Creating ArrayLists of their respective objects89 buildings= new ArrayList<Building>();90 units= new ArrayList<Unit>();91 resources= new ArrayList<Resource>();92 93 //Declaring the following variables to be null94 selectedUnit=null;95 selectedBuilding=null;96 truckdestroyed=null;97 98 //Declaring numPylonActive to be 099 numPylonActive=0;100 101 //Calling the initialMap() function to fill in the ArrayLists102 initialMap(buildings,units,resources);103 104 }105 106 /** Reads csv file "objects.csv" and stores the relevant data in corresponding array lists107 * @param buildings, and ArrayList containing all the buildings in world108 * @param units, and ArrayList containing all the units in world109 * @param resources, and ArrayList containing all the resources in world110 * @throws SlickException 111 * @throws NumberFormatException112 */113 private void initialMap(ArrayList<Building> buildings, ArrayList<Unit> units, ArrayList<Resource> resources) throws NumberFormatException, SlickException {114 115 //Using try catch for any errors and reading the csv file116 try (Scanner scanner = new Scanner(new FileReader("assets/objects.csv"))) {117 118 //Using scanner in a while to read the data of the file119 while (scanner.hasNextLine()) {120 String text=scanner.nextLine();121 String[] columns = text.split(",");122 String temp=columns[0];123 124 /*Using a switch case to create and store required buildings, resources and units 125 * in their respective array lists126 */127 switch(temp) {128 case "command_centre":129 buildings.add(new CommandCentre(Integer.parseInt(columns[1]),Integer.parseInt(columns[2])));130 break;131 132 case "engineer":133 units.add(new Engineer(Integer.parseInt(columns[1]),Integer.parseInt(columns[2])));134 break;135 136 case "metal_mine":137 resources.add(new Metal(Integer.parseInt(columns[1]),Integer.parseInt(columns[2])));138 break;...

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BlockStoreBuilder.java

Source:BlockStoreBuilder.java Github

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1package com.thevortex.potionsmaster.render.util;2import java.util.ArrayList;3import java.util.Collection;4import java.util.Iterator;5import java.util.List;6import com.thevortex.potionsmaster.PotionsMaster;7import com.thevortex.potionsmaster.reference.Ores;8import com.thevortex.potionsmaster.reference.Reference;9import net.minecraft.block.Block;10import net.minecraft.block.Blocks;11import net.minecraft.item.Item;12import net.minecraft.item.ItemStack;13import net.minecraft.tags.*;14import net.minecraft.util.ResourceLocation;15public class BlockStoreBuilder {16 public static List<SimpleBlockData> list = new ArrayList<SimpleBlockData>();17 public static void init() {18 list.add(new SimpleBlockData("CoalOre", Ores.COAL.getNamespace() + ":" + Ores.COAL.getPath(), new OutlineColor(82, 82, 82), false, 0));19 list.add(new SimpleBlockData("IronOre", Ores.IRON.getNamespace() + ":" + Ores.IRON.getPath(), new OutlineColor(228, 192, 170), false, 0));20 list.add(new SimpleBlockData("RedstoneOre", Ores.REDSTONE.getNamespace() + ":" + Ores.REDSTONE.getPath(), new OutlineColor(255, 0, 0), false, 0));21 list.add(new SimpleBlockData("LapisOre", Ores.LAPIS.getNamespace() + ":" + Ores.LAPIS.getPath(), new OutlineColor(10, 10, 255), false, 0));22 list.add(new SimpleBlockData("GoldOre", Ores.GOLD.getNamespace() + ":" + Ores.GOLD.getPath(), new OutlineColor(212, 175, 55), false, 0));23 list.add(new SimpleBlockData("DiamondOre", Ores.DIAMOND.getNamespace() + ":" + Ores.DIAMOND.getPath(), new OutlineColor(61, 219, 227), false, 0));24 list.add(new SimpleBlockData("EmeraldOre", Ores.EMERALD.getNamespace() + ":" + Ores.EMERALD.getPath(), new OutlineColor(0, 255, 0), false, 0));25 list.add(new SimpleBlockData("AluminumOre", Ores.ALUMINIUM.getNamespace() + ":" + Ores.ALUMINIUM.getPath(), new OutlineColor(227, 227, 227), false, 0));26 list.add(new SimpleBlockData("CopperOre", Ores.COPPER.getNamespace() + ":" + Ores.COPPER.getPath(), new OutlineColor(183, 112, 58), false, 0));27 list.add(new SimpleBlockData("TinOre", Ores.TIN.getNamespace() + ":" + Ores.TIN.getPath(), new OutlineColor(120, 120, 120), false, 0));28 list.add(new SimpleBlockData("SilverOre", Ores.SILVER.getNamespace() + ":" + Ores.SILVER.getPath(), new OutlineColor(164, 224, 231), false, 0));29 list.add(new SimpleBlockData("LeadOre", Ores.LEAD.getNamespace() + ":" + Ores.LEAD.getPath(), new OutlineColor(124, 140, 198), false, 0));30 list.add(new SimpleBlockData("NickelOre", Ores.NICKEL.getNamespace() + ":" + Ores.NICKEL.getPath(), new OutlineColor(169, 169, 132), false, 0));31 list.add(new SimpleBlockData("UraniumOre", Ores.URANIUM.getNamespace() + ":" + Ores.URANIUM.getPath(), new OutlineColor(126, 231, 120), false, 0));32 list.add(new SimpleBlockData("ZincOre", Ores.ZINC.getNamespace() + ":" + Ores.ZINC.getPath(), new OutlineColor(181, 181, 117), false, 0));33 list.add(new SimpleBlockData("OsmiumOre", Ores.OSMIUM.getNamespace() + ":" + Ores.OSMIUM.getPath(), new OutlineColor(192, 201, 221), false, 0));34 list.add(new SimpleBlockData("BismuthOre", Ores.BISMUTH.getNamespace() + ":" + Ores.BISMUTH.getPath(), new OutlineColor(181, 181, 181), false, 0));35 list.add(new SimpleBlockData("CrimsonIronOre", Ores.CRIMSONIRON.getNamespace() + ":" + Ores.CRIMSONIRON.getPath(), new OutlineColor(255, 192, 170), false, 0));36 list.add(new SimpleBlockData("NetherQuartzOre", Ores.QUARTZ.getNamespace() + ":" + Ores.QUARTZ.getPath(), new OutlineColor(255, 255, 255), false, 0));37 list.add(new SimpleBlockData("PlatinumOre", Ores.PLATINUM.getNamespace() + ":" + Ores.PLATINUM.getPath(), new OutlineColor(181, 181, 255), false, 0));38 list.add(new SimpleBlockData("NetheriteOre", Ores.NETHERITE.getNamespace() + ":" + Ores.NETHERITE.getPath(), new OutlineColor(255, 165, 0), false, 0));39 list.add(new SimpleBlockData("AllthemodiumOre", Ores.ALLTHEMODIUM.getNamespace() + ":" + Ores.ALLTHEMODIUM.getPath(), new OutlineColor(254, 217, 90), false, 0));40 list.add(new SimpleBlockData("VibraniumOre", Ores.VIBRANIUM.getNamespace() + ":" + Ores.VIBRANIUM.getPath(), new OutlineColor(38, 222, 136), false, 0));41 list.add(new SimpleBlockData("UnobtainiumOre", Ores.UNOBTAINIUM.getNamespace() + ":" + Ores.UNOBTAINIUM.getPath(), new OutlineColor(209, 82, 227), false, 0));42 PotionsMaster.blockStore.setStore(BlockStore.getFromSimpleBlockList(list));43 }44}...

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UnobtainiumPotionEffect.java

Source:UnobtainiumPotionEffect.java Github

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...25 }26 @OnlyIn(Dist.CLIENT)27 @Override28 public void applyEffectTick(LivingEntity entityLivingBaseIn, int amplifier) {29 BlockStore store = PotionsMaster.blockStore;30 if (entityLivingBaseIn instanceof ClientPlayerEntity) {31 BlockDataWithUUID bdUUID = store.getStoreByReference(Ores.UNOBTAINIUM.toString());32 BlockData UNOBTAINIUM = bdUUID.getBlockData();33 if ((UNOBTAINIUM.isDrawing() != true) && (!(entityLivingBaseIn.getEffect(ModPotionEffects.UNOBTAINIUMSIGHT) == null))) {34 UNOBTAINIUM.setDrawing(true);35 }36 if (Controller.drawOres() == false) {37 Controller.toggleDrawOres();38 }39 super.applyEffectTick(entityLivingBaseIn, amplifier);40 }41 }42}...

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store

Using AI Code Generation

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1unobtainium.store('Ruby')2unobtainium.store('Python')3unobtainium.store('Java')4unobtainium.store('C++')5unobtainium.store('C')6unobtainium.store('Perl')7unobtainium.store('PHP')8unobtainium.store('Ruby')9unobtainium.store('Python')10unobtainium.store('Java')11unobtainium.store('C++')12unobtainium.store('C')13unobtainium.store('Perl')14unobtainium.store('PHP')15unobtainium.store('Ruby')16unobtainium.store('Python')17unobtainium.store('Java')18unobtainium.store('C++')19unobtainium.store('C')20unobtainium.store('Perl')21unobtainium.store('PHP')22unobtainium.store('Cobol

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store

Using AI Code Generation

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1Unobtainium.store('key', 'value')2Unobtainium.store('key', 'value', 'group')3Unobtainium.store('key', 'value', 'group', 'subgroup')4Unobtainium.store('key', 'value', 'group', 'subgroup', 'subsubgroup')5Unobtainium.store('key', 'value', 'group', 'subgroup', 'subsubgroup', 'subsubsubgroup')6puts Unobtainium.fetch('key')7puts Unobtainium.fetch('key', 'group')8puts Unobtainium.fetch('key', 'group', 'subgroup')9puts Unobtainium.fetch('key', 'group', 'subgroup', 'subsubgroup')10puts Unobtainium.fetch('key', 'group', 'subgroup', 'subsubgroup', 'subsubsubgroup')11Unobtainium.delete('key')12Unobtainium.delete('key', 'group')13Unobtainium.delete('key', 'group', 'subgroup')14Unobtainium.delete('key', 'group', 'subgroup', 'subsubgroup')15Unobtainium.delete('key', 'group', 'subgroup', 'subsubgroup', 'subsubsubgroup')16Unobtainium.clear('group')17Unobtainium.clear('group', 'subgroup')18Unobtainium.clear('group', 'subgroup', 'subsubgroup')19Unobtainium.clear('group', 'subgroup', 'subsubgroup', 'subsubsubgroup')20Unobtainium.store('key', 'value')21Unobtainium.store('key', 'value',

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store

Using AI Code Generation

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1ActiveRecord::Base.establish_connection(2Person.store(:name => 'John', :age => 30)3p = Person.retrieve(:name => 'John')4p = Person.retrieve(:id => 3)5p = Person.retrieve(:name => 'John')6p.store(:age => 31)7p = Person.retrieve(:name => 'John')8p = Person.retrieve(:name => 'John')9p = Person.retrieve(:name => 'John')10p = Person.retrieve(:age => 30)11p = Person.retrieve(:age => 30, :name => 'John')12p = Person.retrieve(:age => 30, :name => 'John')13p = Person.retrieve(:age => 30, :name => 'John', :order => :name)14p = Person.retrieve(:age => 30, :name => 'John', :order => :name, :order_direction => :desc)15p = Person.retrieve(:age => 30, :name => 'John', :order => :name, :order_direction => :desc

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store

Using AI Code Generation

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1unobtainium.store('Ruby')2unobtainium.store('Python')3unobtainium.store('Java')4unobtainium.store('C++')5unobtainium.store('C')6unobtainium.store('Perl')7unobtainium.store('PHP')8unobtainium.store('Ruby')9unobtainium.store('Python')10unobtainium.store('Java')11unobtainium.store('C++')12unobtainium.store('C')13unobtainium.store('Perl')14unobtainium.store('PHP')15unobtainium.store('Ruby')16unobtainium.store('Python')17unobtainium.store('Java')18unobtainium.store('C++')19unobtainium.store('C')20unobtainium.store('Perl')21unobtainium.store('PHP')22unobtainium.store('Cobol

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