How to use AbstractProjectileMock class of be.seeseemelk.mockbukkit.entity package

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.AbstractProjectileMock

Source:AbstractProjectileMock.java Github

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...3import org.bukkit.entity.Projectile;4import org.jetbrains.annotations.NotNull;5import java.util.UUID;6/**7 * The {@link AbstractProjectileMock} is an {@link EntityMock} representing a generic {@link Projectile}.8 * Not everything that extends {@link AbstractProjectileMock} extends {@link ProjectileMock}.9 */10public abstract class AbstractProjectileMock extends EntityMock implements Projectile11{12 protected AbstractProjectileMock(@NotNull ServerMock server, @NotNull UUID uuid)13 {14 super(server, uuid);15 }16 @Override17 @Deprecated(forRemoval = true)18 public boolean doesBounce()19 {20 throw new UnsupportedOperationException("Deprecated; Does not do anything");21 }22 @Override23 @Deprecated(forRemoval = true)24 public void setBounce(boolean doesBounce)25 {26 throw new UnsupportedOperationException("Deprecated; Does not do anything");...

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Source:AbstractProjectileMockTest.java Github

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...5import org.junit.jupiter.api.BeforeEach;6import org.junit.jupiter.api.Test;7import java.util.UUID;8import static org.junit.jupiter.api.Assertions.assertThrows;9class AbstractProjectileMockTest10{11 private AbstractProjectileMock abstractProjectile;12 @BeforeEach13 void setup()14 {15 ServerMock server = MockBukkit.mock();16 abstractProjectile = new FireworkMock(server, UUID.randomUUID());17 }18 @AfterEach19 void tearDown()20 {21 MockBukkit.unmock();22 }23 @Test24 void testDoesBounceDefault()25 {...

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Source:ProjectileMock.java Github

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...7import java.util.UUID;8/**9 * The {@link ProjectileMock} is an {@link EntityMock} representing a generic {@link Projectile}.10 */11public abstract class ProjectileMock extends AbstractProjectileMock implements Projectile12{13 private @Nullable ProjectileSource source;14 protected ProjectileMock(@NotNull ServerMock server, @NotNull UUID uuid)15 {16 super(server, uuid);17 }18 @Override19 @Nullable20 public ProjectileSource getShooter()21 {22 return source;23 }24 @Override25 public void setShooter(@Nullable ProjectileSource source)...

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AbstractProjectileMock

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.entity.ProjectileMock;5import org.bukkit.entity.Player;6import org.bukkit.entity.Projectile;7import org.bukkit.event.entity.EntityDamageByEntityEvent;8import org.bukkit.event.entity.EntityDamageEvent.DamageCause;9import org.junit.jupiter.api.Test;10{11 public void test()12 {13 PlayerMock player = new PlayerMock();14 player.setHealth(20);15 ProjectileMock projectile = new ProjectileMock();16 player.damage(10, new EntityDamageByEntityEvent(projectile, player, DamageCause.PROJECTILE, 10));17 System.out.println(player.getHealth());18 }19}20package com.example;21import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;22import be.seeseemelk.mockbukkit.entity.PlayerMock;23import be.seeseemelk.mockbukkit.entity.ProjectileMock;24import org.bukkit.entity.Player;25import org.bukkit.entity.Projectile;26import org.bukkit.event.entity.EntityDamageByEntityEvent;27import org.bukkit.event.entity.EntityDamageEvent.DamageCause;28import org.junit.jupiter.api.Test;29{30 public void test()31 {32 PlayerMock player = new PlayerMock();33 player.setHealth(20);34 ProjectileMock projectile = new ProjectileMock();35 player.damage(10, new EntityDamageByEntityEvent(projectile, player, DamageCause.PROJECTILE, 10));36 System.out.println(player.getHealth());37 }38}

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AbstractProjectileMock

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.entity.ProjectileMock;5import be.seeseemelk.mockbukkit.entity.ProjectileMockFactory;6import be.seeseemelk.mockbukkit.entity.SnowballMock;7import org.bukkit.Location;8import org.bukkit.entity.Entity;9import org.bukkit.entity.Player;10import org.bukkit.entity.Projectile;11import org.bukkit.entity.Snowball;12import org.bukkit.event.entity.ProjectileHitEvent;13import org.bukkit.event.entity.ProjectileLaunchEvent;14import org.bukkit.plugin.PluginManager;15import org.bukkit.projectiles.ProjectileSource;16import org.junit.jupiter.api.Test;17{18 public void projectileMock()19 {20 ServerMock server = MockBukkit.mock();21 PluginManager pluginManager = server.getPluginManager();22 PlayerMock player = server.addPlayer();23 Location location = new Location(server.getWorlds().get(0), 0, 0, 0);24 ProjectileMock projectileMock = new SnowballMock(server, location);25 ProjectileLaunchEvent projectileLaunchEvent = new ProjectileLaunchEvent(projectileMock);26 pluginManager.callEvent(projectileLaunchEvent);27 ProjectileHitEvent projectileHitEvent = new ProjectileHitEvent(projectileMock);28 pluginManager.callEvent(projectileHitEvent);29 MockBukkit.unmock();30 }31}32package com.example;33import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;34import be.seeseemelk.mockbukkit.entity.PlayerMock;35import be.seeseemelk.mockbukkit.entity.ProjectileMock;36import be.seeseemelk.mockbukkit.entity.ProjectileMockFactory;37import be.seeseemelk.mockbukkit.entity.SnowballMock;38import org.bukkit.Location;39import org.bukkit.entity.Entity;40import org.bukkit.entity.Player;41import org.bukkit.entity.Projectile;42import org.bukkit.entity.Snowball;43import org.bukkit.event.entity.ProjectileHitEvent;44import org.bukkit.event.entity.ProjectileLaunchEvent;45import org.bukkit.plugin.PluginManager;46import org.bukkit.projectiles.ProjectileSource;47import org.junit

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AbstractProjectileMock

Using AI Code Generation

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1import org.junit.*;2import static org.junit.Assert.*;3import org.bukkit.*;4import org.bukkit.entity.*;5import org.bukkit.event.entity.*;6import org.bukkit.event.*;7import org.bukkit.util.Vector;8import be.seeseemelk.mockbukkit.*;9import be.seeseemelk.mockbukkit.entity.*;10public class TestProjectile {11 private ServerMock server;12 private WorldMock world;13 private AbstractProjectileMock projectile;14 private EntityMock shooter;15 private Vector velocity;16 public void setUp() throws Exception {17 server = MockBukkit.mock();18 world = server.addSimpleWorld("world");19 shooter = new EntityMock(server, world);20 projectile = new AbstractProjectileMock(server, world);21 velocity = new Vector(1, 1, 1);22 }23 public void tearDown() throws Exception {24 MockBukkit.unmock();25 }26 public void testGetShooter() {27 assertNull(projectile.getShooter());28 projectile.setShooter(shooter);29 assertEquals(shooter, projectile.getShooter());30 }31 public void testSetShooter() {32 assertNull(projectile.getShooter());33 projectile.setShooter(shooter);34 assertEquals(shooter, projectile.getShooter());35 }36 public void testGetVelocity() {37 assertEquals(new Vector(0, 0, 0), projectile.getVelocity());38 projectile.setVelocity(velocity);39 assertEquals(velocity, projectile.getVelocity());40 }41 public void testSetVelocity() {42 assertEquals(new Vector(0, 0, 0), projectile.getVelocity());43 projectile.setVelocity(velocity);44 assertEquals(velocity, projectile.getVelocity());45 }46 public void testGetBukkitEntity() {47 assertEquals(projectile, projectile.getBukkitEntity());48 }49 public void testGetWorld() {50 assertEquals(world, projectile.getWorld());51 }52 public void testIsOnGround() {53 assertFalse(projectile.isOnGround());54 projectile.setVelocity(new Vector(0, 0, 0));55 assertTrue(projectile.isOnGround());56 }57 public void testGetLocation() {58 Location location = new Location(world, 0, 0, 0);59 assertEquals(location, projectile.getLocation());60 }

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AbstractProjectileMock

Using AI Code Generation

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1package com.example.myplugin;2import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.entity.ProjectileMock;5import be.seeseemelk.mockbukkit.entity.ProjectileSourceMock;6import org.bukkit.Location;7import org.bukkit.entity.LivingEntity;8import org.bukkit.entity.Player;9import org.bukkit.event.entity.EntityDamageEvent;10import org.bukkit.event.entity.ProjectileHitEvent;11import org.bukkit.event.entity.ProjectileLaunchEvent;12import org.bukkit.plugin.java.JavaPlugin;13import org.bukkit.util.Vector;14import java.util.List;15import java.util.logging.Logger;16public class MyPlugin extends JavaPlugin {17 public void onEnable() {18 Logger logger = getLogger();19 logger.info("MyPlugin has been enabled!");20 PlayerMock player = new PlayerMock(getServer(), "Player1");21 player.setVelocity(new Vector(1,1,1));22 player.launchProjectile(ArrowMock.class);23 }24 public void onDisable() {25 Logger logger = getLogger();26 logger.info("MyPlugin has been disabled!");27 }28}29package be.seeseemelk.mockbukkit.entity;30import be.seeseemelk.mockbukkit.UnimplementedOperationException;31import org.bukkit.Location;32import org.bukkit.entity.Entity;33import org.bukkit.entity.LivingEntity;34import org.bukkit.entity.Projectile;35import org.bukkit.event.entity.ProjectileHitEvent;36import org.bukkit.event.entity.ProjectileLaunchEvent;37import org.bukkit.projectiles.ProjectileSource;38import java.util.Collection;39import java.util.UUID;40{41 private ProjectileSource shooter;42 private boolean isBouncing;43 private boolean isCritical;44 private boolean isInBlock;45 private boolean isIncendiary;46 private boolean isShotFromCrossbow;47 private boolean isSilent;48 private boolean isTracked;

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