How to use AbstractProjectileMock method of be.seeseemelk.mockbukkit.entity.AbstractProjectileMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.AbstractProjectileMock.AbstractProjectileMock

Source:AbstractProjectileMock.java Github

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...3import org.bukkit.entity.Projectile;4import org.jetbrains.annotations.NotNull;5import java.util.UUID;6/**7 * The {@link AbstractProjectileMock} is an {@link EntityMock} representing a generic {@link Projectile}.8 * Not everything that extends {@link AbstractProjectileMock} extends {@link ProjectileMock}.9 */10public abstract class AbstractProjectileMock extends EntityMock implements Projectile11{12 protected AbstractProjectileMock(@NotNull ServerMock server, @NotNull UUID uuid)13 {14 super(server, uuid);15 }16 @Override17 @Deprecated(forRemoval = true)18 public boolean doesBounce()19 {20 throw new UnsupportedOperationException("Deprecated; Does not do anything");21 }22 @Override23 @Deprecated(forRemoval = true)24 public void setBounce(boolean doesBounce)25 {26 throw new UnsupportedOperationException("Deprecated; Does not do anything");...

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Source:AbstractProjectileMockTest.java Github

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...5import org.junit.jupiter.api.BeforeEach;6import org.junit.jupiter.api.Test;7import java.util.UUID;8import static org.junit.jupiter.api.Assertions.assertThrows;9class AbstractProjectileMockTest10{11 private AbstractProjectileMock abstractProjectile;12 @BeforeEach13 void setup()14 {15 ServerMock server = MockBukkit.mock();16 abstractProjectile = new FireworkMock(server, UUID.randomUUID());17 }18 @AfterEach19 void tearDown()20 {21 MockBukkit.unmock();22 }23 @Test24 void testDoesBounceDefault()25 {...

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Source:ProjectileMock.java Github

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...7import java.util.UUID;8/**9 * The {@link ProjectileMock} is an {@link EntityMock} representing a generic {@link Projectile}.10 */11public abstract class ProjectileMock extends AbstractProjectileMock implements Projectile12{13 private @Nullable ProjectileSource source;14 protected ProjectileMock(@NotNull ServerMock server, @NotNull UUID uuid)15 {16 super(server, uuid);17 }18 @Override19 @Nullable20 public ProjectileSource getShooter()21 {22 return source;23 }24 @Override25 public void setShooter(@Nullable ProjectileSource source)...

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AbstractProjectileMock

Using AI Code Generation

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1import org.bukkit.Location;2import org.bukkit.entity.EntityType;3import org.bukkit.util.Vector;4import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;5{6 public ProjectileMock(Location location)7 {8 super(location);9 }10 public ProjectileMock(EntityType type, Location location)11 {12 super(type, location);13 }14 public ProjectileMock(EntityType type, Vector velocity)15 {16 super(type, velocity);17 }18 public ProjectileMock(EntityType type, Vector velocity, Location location)19 {20 super(type, velocity, location);21 }22}23import org.bukkit.Location;24import org.bukkit.entity.EntityType;25import org.bukkit.util.Vector;26import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;27{28 public ProjectileMock(Location location)29 {30 super(location);31 }32 public ProjectileMock(EntityType type, Location location)33 {34 super(type, location);35 }36 public ProjectileMock(EntityType type, Vector velocity)37 {38 super(type, velocity);39 }40 public ProjectileMock(EntityType type, Vector velocity, Location location)41 {42 super(type, velocity, location);43 }44}45import org.bukkit.Location;46import org.bukkit.entity.EntityType;47import org.bukkit.util.Vector;48import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;49{50 public ProjectileMock(Location location)51 {52 super(location);53 }54 public ProjectileMock(EntityType type, Location location)55 {56 super(type, location);57 }58 public ProjectileMock(EntityType type, Vector velocity)59 {60 super(type, velocity);61 }62 public ProjectileMock(EntityType type, Vector velocity, Location location)63 {64 super(type, velocity, location);65 }66}67import org.bukkit.Location;68import org.bukkit.entity.EntityType;69import org.bukkit.util.Vector;70import be.seeseemel

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AbstractProjectileMock

Using AI Code Generation

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1package com.example;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.Player;4import org.bukkit.entity.Projectile;5import org.bukkit.plugin.java.JavaPlugin;6import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;7{8 public void onEnable()9 {10 Player player = getServer().getPlayer("Player1");11 Projectile projectile = AbstractProjectileMock.createProjectile(EntityType.ARROW, player);12 }13}14package com.example;15import org.bukkit.entity.EntityType;16import org.bukkit.entity.Player;17import org.bukkit.entity.Projectile;18import org.bukkit.plugin.java.JavaPlugin;19import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;20{21 public void onEnable()22 {23 Player player = getServer().getPlayer("Player1");24 Projectile projectile = AbstractProjectileMock.createProjectile(EntityType.ARROW, player);25 }26}27package com.example;28import org.bukkit.entity.EntityType;29import org.bukkit.entity.Player;30import org.bukkit.entity.Projectile;31import org.bukkit.plugin.java.JavaPlugin;32import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;33{34 public void onEnable()35 {36 Player player = getServer().getPlayer("Player1");37 Projectile projectile = AbstractProjectileMock.createProjectile(EntityType.ARROW, player);38 }39}40package com.example;41import org.bukkit.entity.EntityType;42import org.bukkit.entity.Player;43import org.bukkit.entity.Projectile;44import org.bukkit.plugin.java.JavaPlugin;45import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;46{47 public void onEnable()48 {49 Player player = getServer().getPlayer("Player1");50 Projectile projectile = AbstractProjectileMock.createProjectile(EntityType.ARROW, player);51 }52}

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AbstractProjectileMock

Using AI Code Generation

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1import org.bukkit.Location;2import org.bukkit.entity.Entity;3import org.bukkit.entity.EntityType;4import org.bukkit.entity.LivingEntity;5import org.bukkit.entity.Player;6import org.bukkit.util.Vector;7import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;8{9 private final Player shooter;10 private final Location location;11 private final Vector velocity;12 private final boolean critical;13 private final boolean inGround;14 public Arrow(Player shooter, Location location, Vector velocity, boolean critical, boolean inGround)15 {16 super(EntityType.ARROW, shooter.getWorld());17 this.shooter = shooter;18 this.location = location;19 this.velocity = velocity;20 this.critical = critical;21 this.inGround = inGround;22 }23 public Location getLocation()24 {25 return location;26 }27 public Vector getVelocity()28 {29 return velocity;30 }31 public void setVelocity(Vector velocity)32 {33 }34 public boolean isOnGround()35 {36 return inGround;37 }38 public boolean isInWater()39 {40 return false;41 }42 public boolean isInLava()43 {44 return false;45 }46 public boolean isInWaterOrRain()47 {48 return false;49 }50 public boolean isInWaterOrBubbleColumn()51 {52 return false;53 }54 public boolean isInBubbleColumn()55 {56 return false;57 }58 public int getFireTicks()59 {60 return 0;61 }62 public int getMaxFireTicks()63 {64 return 0;

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AbstractProjectileMock

Using AI Code Generation

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1 import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;2 import org.bukkit.entity.Entity;3 import org.bukkit.entity.Player;4 import org.bukkit.entity.Projectile;5 import org.bukkit.event.entity.ProjectileHitEvent;6 import org.bukkit.inventory.ItemStack;7 import org.bukkit.inventory.meta.ItemMeta;8 import org.bukkit.Location;9 import org.bukkit.Material;10 import org.bukkit.World;11 import org.bukkit.util.Vector;12 import org.junit.Test;13 import org.junit.Assert;14 import org.junit.Before;15 import org.junit.After;16 import org.junit.runner.RunWith;17 import org.mockito.Mock;18 import org.mockito.junit.MockitoJUnitRunner;19 import org.mockito.Mockito;20 import org.mockito.invocation.InvocationOnMock;21 import org.mockito.stubbing.Answer;22 import static org.mockito.ArgumentMatchers.any;23 import static org.mockito.ArgumentMatchers.anyString;24 import static org.mockito.Mockito.doAnswer;25 import static org.mockito.Mockito.when;26 import static org.mockito.Mockito.verify;27 import static org.mockito.Mockito.times;28 import static org.mockito.Mockito.mock;29 import static org.mockito.Mockito.any;30 import static org.mockito.Mockito.anyString;31 import static org.mockito.Mockito.anyInt;32 import static org.mockito.Mockito.anyDouble;33 import static org.mockito.Mockito.anyFloat;34 import static org.mockito.Mockito.anyBoolean;35 import static org.mockito.Mockito.anyLong;36 import static org.mockito.Mockito.anyShort;37 import static org.mockito.Mockito.anyByte;38 import static org.mockito.Mockito.anyChar;39 import static org.mockito.Mockito.anyObject;40 import static org.mockito.Mockito.anyList;41 import static org.mockito.Mockito.anyMap;42 import static org.mockito.Mockito.anySet;43 import static org.mockito.Mockito.anyCollection;44 import static org.mockito.Mockito.anyVararg;45 import static org.mockito.Mockito.anyArray;46 import static org.mockito.Mockito.anyIterable;47 import static org.mockito.Mockito.anyIterator;48 import static org.mockito.Mockito.anyStream;49 import static org.mockito.Mockito.anyOptional;50 import static org.mockito.Mockito.anyOptionalDouble;51 import static org.mockito.Mockito.anyOptionalInt;52 import static org.mockito.Mockito.anyOptionalLong;53 import static org.mockito.Mockito.anySupplier;54 import static org.mockito.Mockito.anyClass;55 import static org.mockito.Mockito.anyEnum;56 import static org.mockito.Mockito.anyVarHandle;57 import static org.mockito.Mockito.anyMethodHandle;58 import static org.mockito.Mockito.anyMethodType;

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AbstractProjectileMock

Using AI Code Generation

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1public class ProjectileMockTest {2 public void test() {3 JavaPlugin plugin = JavaPlugin.getProvidingPlugin(getClass());4 MockBukkit.mock(plugin);5 World world = MockBukkit.createMockWorld();6 Player player = MockBukkit.createMockPlayer();7 Projectile projectile = MockBukkit.createMockProjectile(player, world);8 Arrow arrow = MockBukkit.createMockArrow(player, world);9 Snowball snowball = MockBukkit.createMockSnowball(player, world);10 Egg egg = MockBukkit.createMockEgg(player, world);11 EnderPearl enderPearl = MockBukkit.createMockEnderPearl(player, world);12 Fireball fireball = MockBukkit.createMockFireball(player, world);13 SmallFireball smallFireball = MockBukkit.createMockSmallFireball(player, world);14 WitherSkull witherSkull = MockBukkit.createMockWitherSkull(player, world);15 ShulkerBullet shulkerBullet = MockBukkit.createMockShulkerBullet(player, world);16 SpectralArrow spectralArrow = MockBukkit.createMockSpectralArrow(player, world);17 DragonFireball dragonFireball = MockBukkit.createMockDragonFireball(player, world);18 ThrownExpBottle thrownExpBottle = MockBukkit.createMockThrownExpBottle(player, world);19 ThrownPotion thrownPotion = MockBukkit.createMockThrownPotion(player, world);20 ThrownTrident thrownTrident = MockBukkit.createMockThrownTrident(player, world);

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AbstractProjectileMock

Using AI Code Generation

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1public class AbstractProjectileMockTest {2 public void test() {3 ServerMock server = MockBukkit.mock();4 WorldMock world = server.addSimpleWorld("world");5 PlayerMock player = server.addPlayer();6 AbstractProjectileMock entity = new AbstractProjectileMock(server, world);7 entity.setShooter(player);8 assertEquals(player, entity.getShooter());9 MockBukkit.unmock();10 }11}12public class AbstractProjectileMockTest {13 public void test() {14 ServerMock server = MockBukkit.mock();15 WorldMock world = server.addSimpleWorld("world");16 PlayerMock player = server.addPlayer();17 AbstractProjectileMock entity = new AbstractProjectileMock(server, world);18 entity.setShooter(player);19 assertEquals(player, entity.getShooter());20 MockBukkit.unmock();21 }22}23public class AbstractProjectileMockTest {24 public void test() {25 ServerMock server = MockBukkit.mock();26 WorldMock world = server.addSimpleWorld("world");27 PlayerMock player = server.addPlayer();28 AbstractProjectileMock entity = new AbstractProjectileMock(server, world);29 entity.setShooter(player);30 assertEquals(player, entity.getShooter());31 MockBukkit.unmock();32 }33}

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AbstractProjectileMock

Using AI Code Generation

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1package com.example;2import org.bukkit.FireworkEffect;3import org.bukkit.Location;4import org.bukkit.entity.EntityType;5import org.bukkit.entity.Firework;6import org.bukkit.inventory.meta.FireworkMeta;7import org.junit.jupiter.api.Test;8import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;9import static org.junit.jupiter.api.Assertions.*;10{11 public void testFireworkProjectile()12 {13 AbstractProjectileMock projectile = new AbstractProjectileMock(EntityType.FIREWORK, new Location(null, 0, 0, 0));14 Firework firework = (Firework) projectile.getEntity();15 FireworkMeta meta = firework.getFireworkMeta();16 FireworkEffect.Builder builder = FireworkEffect.builder();17 builder.withColor(org.bukkit.Color.AQUA);18 builder.withFade(org.bukkit.Color.FUCHSIA);19 builder.with(org.bukkit.FireworkEffect.Type.BALL);20 builder.withTrail();21 builder.withFlicker();22 meta.addEffect(builder.build());23 meta.setPower(2);24 firework.setFireworkMeta(meta);25 assertEquals(firework.getFireworkMeta().getEffects().size(), 1);26 assertEquals(firework.getFireworkMeta().getPower(), 2);27 assertEquals(firework.getFireworkMeta().getEffects().get(0).getColors().get(0), org.bukkit.Color.AQUA);28 assertEquals(firework.getFireworkMeta().getEffects().get(0).getFadeColors().get(0), org.bukkit.Color.FUCHSIA);29 assertEquals(firework.getFireworkMeta().getEffects().get(0).getType(), org.bukkit.FireworkEffect.Type.BALL);30 assertTrue(firework.getFireworkMeta().getEffects().get(0).hasTrail());31 assertTrue(firework.getFireworkMeta().getEffects().get(0).hasFlicker());32 }33}

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