How to use doesBounce method of be.seeseemelk.mockbukkit.entity.AbstractProjectileMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.AbstractProjectileMock.doesBounce

Source:AbstractProjectileMock.java Github

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...14 super(server, uuid);15 }16 @Override17 @Deprecated(forRemoval = true)18 public boolean doesBounce()19 {20 throw new UnsupportedOperationException("Deprecated; Does not do anything");21 }22 @Override23 @Deprecated(forRemoval = true)24 public void setBounce(boolean doesBounce)25 {26 throw new UnsupportedOperationException("Deprecated; Does not do anything");27 }28}...

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Source:AbstractProjectileMockTest.java Github

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...22 }23 @Test24 void testDoesBounceDefault()25 {26 assertThrows(UnsupportedOperationException.class, () -> abstractProjectile.doesBounce());27 }28 @Test29 void testSetBounce()30 {31 assertThrows(UnsupportedOperationException.class, () -> abstractProjectile.setBounce(true));32 }33}...

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doesBounce

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.Projectile;4import org.bukkit.util.Vector;5import org.junit.jupiter.api.Assertions;6import org.junit.jupiter.api.BeforeEach;7import org.junit.jupiter.api.Test;8{9 private Projectile projectile;10 public void setUp()11 {12 projectile = new ArrowMock();13 }14 public void testDoesBounce_WhenSetToTrue_ShouldReturnTrue()15 {16 projectile.setBounce(true);17 Assertions.assertTrue(projectile.doesBounce());18 }19 public void testDoesBounce_WhenSetToFalse_ShouldReturnFalse()20 {21 projectile.setBounce(false);22 Assertions.assertFalse(projectile.doesBounce());23 }24 public void testGetShooter_WhenSetToPlayer_ShouldReturnPlayer()25 {26 PlayerMock player = new PlayerMock();27 projectile.setShooter(player);28 Assertions.assertEquals(player, projectile.getShooter());29 }30 public void testGetShooter_WhenSetToNull_ShouldReturnNull()31 {32 projectile.setShooter(null);33 Assertions.assertNull(projectile.getShooter());34 }35 public void testGetVelocity_WhenSetToVector_ShouldReturnVector()36 {37 Vector vector = new Vector(1, 2, 3);38 projectile.setVelocity(vector);39 Assertions.assertEquals(vector, projectile.getVelocity());40 }41 public void testGetVelocity_WhenSetToNull_ShouldReturnNull()42 {43 projectile.setVelocity(null);44 Assertions.assertNull(projectile.getVelocity());45 }46 public void testGetVelocity_WhenSetToVector_ShouldReturnVector()47 {48 Vector vector = new Vector(1, 2, 3);49 projectile.setVelocity(vector);50 Assertions.assertEquals(vector, projectile.getVelocity());51 }52 public void testGetVelocity_WhenSetToNull_ShouldReturnNull()53 {54 projectile.setVelocity(null);55 Assertions.assertNull(projectile.getVelocity());56 }57 public void testGetVelocity_WhenSetToVector_ShouldReturnVector()58 {59 Vector vector = new Vector(1, 2, 3);60 projectile.setVelocity(vector);61 Assertions.assertEquals(vector, projectile.getVelocity

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doesBounce

Using AI Code Generation

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1import org.bukkit.Location;2import org.bukkit.entity.Projectile;3import org.bukkit.util.Vector;4import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;5{6 public ProjectileMock(Location location)7 {8 super(location);9 }10 public Projectile getSource()11 {12 return null;13 }14 public void setDirection(Vector vector)15 {16 }17 public Vector getDirection()18 {19 return null;20 }21}22import org.bukkit.Location;23import org.bukkit.entity.Projectile;24import org.bukkit.util.Vector;25import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;26{27 public ProjectileMock(Location location)28 {29 super(location);30 }31 public Projectile getSource()32 {33 return null;34 }35 public void setDirection(Vector vector)36 {37 }38 public Vector getDirection()39 {40 return null;41 }42}43import org.bukkit.Location;44import org.bukkit.entity.Projectile;45import org.bukkit.util.Vector;46import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;47{48 public ProjectileMock(Location location)49 {50 super(location);51 }52 public Projectile getSource()53 {54 return null;55 }56 public void setDirection(Vector vector)57 {58 }59 public Vector getDirection()60 {61 return null;62 }63}64import org.bukkit.Location;65import org.bukkit.entity.Projectile;66import org.bukkit.util.Vector;67import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;68{69 public ProjectileMock(Location location)70 {71 super(location);72 }73 public Projectile getSource()74 {75 return null;76 }

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doesBounce

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import static org.junit.jupiter.api.Assertions.assertEquals;3import java.util.Arrays;4import org.bukkit.Material;5import org.bukkit.entity.EntityType;6import org.bukkit.entity.Projectile;7import org.bukkit.material.MaterialData;8import org.junit.jupiter.api.Test;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.WorldMock;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12{13 public void doesBounce()14 {15 WorldMock world = MockBukkit.mock();16 PlayerMock player = world.addPlayer();17 Projectile projectile = (Projectile) world.spawnEntity(player.getLocation(), EntityType.ARROW);18 projectile.setBounce(false);19 assertEquals(false, projectile.doesBounce());20 projectile.setBounce(true);21 assertEquals(true, projectile.doesBounce());22 }23 public void getShooter()24 {25 WorldMock world = MockBukkit.mock();26 PlayerMock player = world.addPlayer();27 Projectile projectile = (Projectile) world.spawnEntity(player.getLocation(), EntityType.ARROW);28 assertEquals(player, projectile.getShooter());29 }30 public void setShooter()31 {32 WorldMock world = MockBukkit.mock();33 PlayerMock player = world.addPlayer();34 Projectile projectile = (Projectile) world.spawnEntity(player.getLocation(), EntityType.ARROW);35 projectile.setShooter(player);36 assertEquals(player, projectile.getShooter());37 }38 public void setShooter_null()39 {40 WorldMock world = MockBukkit.mock();41 PlayerMock player = world.addPlayer();42 Projectile projectile = (Projectile) world.spawnEntity(player.getLocation(), EntityType.ARROW);43 projectile.setShooter(null);44 assertEquals(null, projectile.getShooter());45 }46}47package be.seeseemelk.mockbukkit.entity;48import static org.junit.jupiter.api.Assertions.assertEquals;49import java.util.Arrays;50import org.bukkit.Material;51import org.bukkit.entity.EntityType;52import org.bukkit.entity.Projectile;53import org.bukkit.material.MaterialData;54import org.junit.jupiter.api.Test;55import be.seeseemelk.mockbukkit.MockBukkit;56import be.seeseemel

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doesBounce

Using AI Code Generation

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1package com.example;2import org.bukkit.Bukkit;3import org.bukkit.Location;4import org.bukkit.entity.Projectile;5import org.bukkit.entity.Snowball;6import org.bukkit.plugin.java.JavaPlugin;7import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;8{9 public void onEnable()10 {11 Location location = new Location(Bukkit.getWorld("world"), 0, 0, 0);12 Projectile projectile = location.getWorld().spawn(location, Snowball.class);13 AbstractProjectileMock mock = (AbstractProjectileMock) projectile;14 mock.doesBounce(true);15 }16}

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doesBounce

Using AI Code Generation

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1import org.junit.Test;2import org.junit.Assert;3import org.junit.Before;4import org.junit.After;5import org.mockito.Mockito;6import org.mockito.Mock;7import org.mockito.MockitoAnnotations;8import org.bukkit.Location;9import org.bukkit.entity.Entity;10import org.bukkit.entity.Projectile;11import org.bukkit.entity.Player;12import org.bukkit.entity.LivingEntity;13import org.bukkit.util.Vector;14import org.bukkit.entity.EntityType;15import org.bukkit.World;16import be.seeseemelk.mockbukkit.entity.AbstractProjectileMock;17import be.seeseemelk.mockbukkit.MockBukkit;18import be.seeseemelk.mockbukkit.ServerMock;19import be.seeseemelk.mockbukkit.entity.PlayerMock;20import be.seeseemelk.mockbukkit.entity.EntityMock;21import be.seeseemelk.mockbukkit.entity.EntityTypeMock;22{23 private ServerMock server;24 private PlayerMock player;25 private PlayerMock player2;26 private EntityMock entity;27 private EntityMock entity2;28 private EntityMock entity3;29 private EntityMock entity4;30 private EntityMock entity5;31 private EntityMock entity6;32 private EntityMock entity7;33 private EntityMock entity8;34 private EntityMock entity9;35 private EntityMock entity10;36 private EntityMock entity11;37 private EntityMock entity12;38 private EntityMock entity13;39 private EntityMock entity14;40 private EntityMock entity15;41 private EntityMock entity16;42 private EntityMock entity17;43 private EntityMock entity18;44 private EntityMock entity19;45 private EntityMock entity20;46 private EntityMock entity21;47 private EntityMock entity22;48 private EntityMock entity23;49 private EntityMock entity24;50 private EntityMock entity25;51 private EntityMock entity26;52 private EntityMock entity27;53 private EntityMock entity28;54 private EntityMock entity29;55 private EntityMock entity30;56 private EntityMock entity31;57 private EntityMock entity32;58 private EntityMock entity33;59 private EntityMock entity34;60 private EntityMock entity35;61 private EntityMock entity36;62 private EntityMock entity37;63 private EntityMock entity38;64 private EntityMock entity39;65 private EntityMock entity40;66 private EntityMock entity41;67 private EntityMock entity42;68 private EntityMock entity43;

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doesBounce

Using AI Code Generation

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1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.AfterEach;4import org.junit.jupiter.api.Assertions;5import org.junit.jupiter.api.DisplayName;6import org.bukkit.entity.Projectile;7import org.bukkit.entity.Player;8import org.bukkit.entity.Entity;9import org.bukkit.entity.EntityType;10import org.bukkit.util.Vector;11import org.bukkit.Location;12import org.bukkit.World;13import org.bukkit.Material;14import org.bukkit.inventory.ItemStack;15import org.bukkit.inventory.meta.ItemMeta;16import org.bukkit.Server;17import org.bukkit.event.entity.ProjectileHitEvent;18import org.bukkit.event.entity.EntityDamageEvent;19import be.seeseemelk.mockbukkit.MockBukkit;20import be.seeseemelk.mockbukkit.entity.PlayerMock;21import be.seeseemelk.mockbukkit.entity.ProjectileMock;22import be.seeseemelk.mockbukkit.entity.EntityMock;23import java.util.ArrayList;24import java.util.List;25{26 private Server server;27 private World world;28 private PlayerMock player;29 private ProjectileMock projectile;30 private EntityMock entity;31 private EntityMock entity1;32 private EntityMock entity2;33 private EntityMock entity3;34 private ProjectileHitEvent event;35 private EntityDamageEvent event1;36 private EntityDamageEvent event2;37 private EntityDamageEvent event3;38 private EntityDamageEvent event4;39 private EntityDamageEvent event5;40 private EntityDamageEvent event6;41 private EntityDamageEvent event7;42 private EntityDamageEvent event8;43 private EntityDamageEvent event9;44 private EntityDamageEvent event10;45 private EntityDamageEvent event11;46 private EntityDamageEvent event12;47 private EntityDamageEvent event13;48 private EntityDamageEvent event14;49 private EntityDamageEvent event15;50 private EntityDamageEvent event16;51 private EntityDamageEvent event17;52 private EntityDamageEvent event18;53 private EntityDamageEvent event19;54 private EntityDamageEvent event20;55 private EntityDamageEvent event21;56 private EntityDamageEvent event22;57 private EntityDamageEvent event23;58 private EntityDamageEvent event24;59 private EntityDamageEvent event25;60 private EntityDamageEvent event26;61 private EntityDamageEvent event27;62 private EntityDamageEvent event28;63 private EntityDamageEvent event29;

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doesBounce

Using AI Code Generation

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1public class 2 {2 public static void main(String[] args) throws Exception {3 AbstractProjectileMock projectile = new ArrowMock(null);4 projectile.setBounce(false);5 System.out.println(projectile.doesBounce());6 }7}8Recommended Posts: Java | MockBukkit - getVelocity() method9Java | MockBukkit - setVelocity() method10Java | MockBukkit - getFireTicks() method11Java | MockBukkit - setFireTicks() method12Java | MockBukkit - getFallDistance() method13Java | MockBukkit - setFallDistance() method14Java | MockBukkit - setTicksLived() method15Java | MockBukkit - getTicksLived() method16Java | MockBukkit - setInvulnerable() method17Java | MockBukkit - isInvulnerable() method18Java | MockBukkit - setPersistent() method19Java | MockBukkit - isPersistent() method20Java | MockBukkit - addPassenger() method21Java | MockBukkit - removePassenger() method22Java | MockBukkit - getPassengers() method23Java | MockBukkit - getVehicle() method24Java | MockBukkit - addPassenger() method25Java | MockBukkit - removePassenger() method26Java | MockBukkit - getPassengers() method27Java | MockBukkit - getVehicle() method28Java | MockBukkit - setCustomName() method29Java | MockBukkit - getCustomName() method30Java | MockBukkit - setCustomNameVisible() method31Java | MockBukkit - isCustomNameVisible() method32Java | MockBukkit - setGravity() method33Java | MockBukkit - hasGravity() method34Java | MockBukkit - setGlowing() method35Java | MockBukkit - isGlowing() method36Java | MockBukkit - setSilent() method37Java | MockBukkit - isSilent() method38Java | MockBukkit - setAI() method39Java | MockBukkit - hasAI() method40Java | MockBukkit - setCollidable() method41Java | MockBukkit - isCollidable() method42Java | MockBukkit - setCanPickupItems() method

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doesBounce

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1public boolean doesBounce(Block block, AbstractProjectileMock projectile)2{3 Location location = block.getLocation();4 Vector vector = projectile.getVelocity();5 double x = location.getX();6 double y = location.getY();7 double z = location.getZ();8 double xVelocity = vector.getX();9 double yVelocity = vector.getY();10 double zVelocity = vector.getZ();11 double xDistance = xVelocity * 0.1;12 double yDistance = yVelocity * 0.1;13 double zDistance = zVelocity * 0.1;14 double x1 = x;15 double y1 = y;16 double z1 = z;17 double x2 = x + xDistance;18 double y2 = y + yDistance;19 double z2 = z + zDistance;20 int x1Int = (int)(x1);21 int y1Int = (int)(y1);22 int z1Int = (int)(z1);23 int x2Int = (int)(x2);24 int y2Int = (int)(y2);25 int z2Int = (int)(z2);26 double xDifference = x2 - x1;27 double yDifference = y2 - y1;28 double zDifference = z2 - z1;29 int xDifferenceInt = (int)(xDifference);30 int yDifferenceInt = (int)(yDifference);31 int zDifferenceInt = (int)(zDifference);32 double xDifferenceDouble = xDifference - xDifferenceInt;33 double yDifferenceDouble = yDifference - yDifferenceInt;34 double zDifferenceDouble = zDifference - zDifferenceInt;35 int xIncrement = 1;36 int yIncrement = 1;37 int zIncrement = 1;38 if (xDifference < 0)39 {40 xIncrement = -1;41 }42 if (yDifference < 0)43 {44 yIncrement = -1;45 }46 if (zDifference < 0)47 {48 zIncrement = -1;49 }50 int x1Int2 = x1Int;

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