How to use disconnectPlayer method of be.seeseemelk.mockbukkit.MockPlayerList class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.MockPlayerList.disconnectPlayer

Source:ServerMock.java Github

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...267 player.getName(),268 player.getAddress().getAddress(),269 false);270 getPluginManager().callEvent(playerConnectionCloseEvent);271 playerList.disconnectPlayer(player);272 return;273 }274 player.setLastPlayed(getCurrentServerTime());275 registerEntity(player);276 }277 /**278 * Creates a random player and adds it.279 *280 * @return The player that was added.281 */282 public @NotNull PlayerMock addPlayer()283 {284 AsyncCatcher.catchOp("player add");285 PlayerMock player = playerFactory.createRandomPlayer();...

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Source:MockPlayerList.java Github

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...52 {53 this.onlinePlayers.add(player);54 this.offlinePlayers.add(player);55 }56 public void disconnectPlayer(@NotNull PlayerMock player)57 {58 this.onlinePlayers.remove(player);59 }60 public void addOfflinePlayer(@NotNull OfflinePlayer player)61 {62 this.offlinePlayers.add(player);63 }64 @NotNull65 public Set<OfflinePlayer> getOperators()66 {67 return Stream.concat(this.onlinePlayers.stream(), this.offlinePlayers.stream()).filter(OfflinePlayer::isOp)68 .collect(Collectors.toSet());69 }70 @NotNull...

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Source:MockPlayerListTest.java Github

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...21 void testPlayerListDisconnectPlayer()22 {23 MockPlayerList playerList = server.getPlayerList();24 PlayerMock playerA = server.addPlayer();25 playerList.disconnectPlayer(playerA);26 assertFalse(playerList.getOnlinePlayers().contains(playerA));27 }28}...

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disconnectPlayer

Using AI Code Generation

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1package com.example;2import org.bukkit.Bukkit;3import org.bukkit.entity.Player;4import org.junit.After;5import org.junit.Before;6import org.junit.Test;7import org.junit.runner.RunWith;8import org.mockito.Mockito;9import org.powermock.api.mockito.PowerMockito;10import org.powermock.core.classloader.annotations.PrepareForTest;11import org.powermock.modules.junit4.PowerMockRunner;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.ServerMock;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;16@RunWith(PowerMockRunner.class)17@PrepareForTest({Bukkit.class})18{19 private ServerMock server;20 private PlayerMockFactory factory;21 public void setUp()22 {23 server = MockBukkit.mock();24 factory = new PlayerMockFactory(server);25 }26 public void tearDown()27 {28 MockBukkit.unmock();29 }30 public void testDisconnectPlayer()31 {32 PlayerMock player = factory.createPlayer("Player");33 server.addPlayer(player);34 PowerMockito.mockStatic(Bukkit.class);35 Mockito.when(Bukkit.getServer()).thenReturn(server);36 server.disconnectPlayer(player);37 }38}39package com.example;40import org.bukkit.Bukkit;41import org.bukkit.entity.Player;42import org.junit.After;43import org.junit.Before;44import org.junit.Test;45import org.junit.runner.RunWith;46import org.mockito.Mockito;47import org.powermock.api.mockito.PowerMockito;48import org.powermock.core.classloader.annotations.PrepareForTest;49import org.powermock.modules.junit4.PowerMockRunner;50import be.seeseemelk.mockbukkit.MockBukkit;51import be.seeseemelk.mockbukkit.ServerMock;52import be.seeseemelk.mockbukkit.entity.PlayerMock;53import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;54@RunWith(PowerMockRunner.class)55@PrepareForTest({Bukkit.class})

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disconnectPlayer

Using AI Code Generation

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1public class 2 {2 public static void main(String[] args) {3 Server server = MockBukkit.mock();4 MockPlayerList playerList = (MockPlayerList) server.getPlayerList();5 MockPlayer player = server.addPlayer();6 playerList.disconnectPlayer(player, "test");7 }8}9public class 3 {10 public static void main(String[] args) {11 Server server = MockBukkit.mock();12 MockPlayerList playerList = (MockPlayerList) server.getPlayerList();13 MockPlayer player = server.addPlayer();14 playerList.disconnectPlayer(player, "test");15 }16}17public class 4 {18 public static void main(String[] args) {19 Server server = MockBukkit.mock();20 MockPlayerList playerList = (MockPlayerList) server.getPlayerList();21 MockPlayer player = server.addPlayer();22 playerList.disconnectPlayer(player, "test");23 }24}25public class 5 {26 public static void main(String[] args) {27 Server server = MockBukkit.mock();28 MockPlayerList playerList = (MockPlayerList) server.getPlayerList();29 MockPlayer player = server.addPlayer();30 playerList.disconnectPlayer(player, "test");31 }32}33public class 6 {34 public static void main(String[] args) {35 Server server = MockBukkit.mock();36 MockPlayerList playerList = (MockPlayerList) server.getPlayerList();37 MockPlayer player = server.addPlayer();38 playerList.disconnectPlayer(player, "test");39 }40}41public class 7 {42 public static void main(String[] args) {43 Server server = MockBukkit.mock();44 MockPlayerList playerList = (MockPlayerList) server.getPlayerList();

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disconnectPlayer

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.event.player.PlayerLoginEvent;3import org.bukkit.event.player.PlayerLoginEvent.Result;4import org.bukkit.event.player.PlayerQuitEvent;5public class MockPlayerList extends PlayerList {6 private MockServer server;7 public MockPlayerList(MockServer server) {8 super(server);9 this.server = server;10 }11 public void disconnectPlayer(MockPlayer player) {12 PlayerQuitEvent event = new PlayerQuitEvent(player, "Disconnected");13 server.getPluginManager().callEvent(event);14 }15}16package be.seeseemelk.mockbukkit;17import org.bukkit.event.player.PlayerLoginEvent;18import org.bukkit.event.player.PlayerLoginEvent.Result;19import org.bukkit.event.player.PlayerQuitEvent;20public class MockPlayer extends Player {21 private MockServer server;22 private MockPlayerList playerList;23 public MockPlayer(MockServer server, MockPlayerList playerList, String name) {24 super(server, name);25 this.server = server;26 this.playerList = playerList;27 }28 public void disconnect(String reason) {29 playerList.disconnectPlayer(this);30 }31}32package be.seeseemelk.mockbukkit;33import org.bukkit.event.player.PlayerLoginEvent;34import org.bukkit.event.player.PlayerLoginEvent.Result;35import org.bukkit.event.player.PlayerQuitEvent;36public class MockPlayerList extends PlayerList {37 private MockServer server;38 public MockPlayerList(MockServer server) {39 super(server);40 this.server = server;41 }42 public void disconnectPlayer(MockPlayer player) {43 PlayerQuitEvent event = new PlayerQuitEvent(player, "Disconnected");44 server.getPluginManager().callEvent(event);45 }46}47package be.seeseemelk.mockbukkit;48import org.bukkit.event.player.PlayerLoginEvent;49import org.bukkit.event.player.PlayerLoginEvent.Result;50import org.bukkit.event.player.PlayerQuitEvent;51public class MockPlayer extends Player {52 private MockServer server;

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disconnectPlayer

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.entity.Player;3{4 public void disconnectPlayer(Player player)5 {6 }7}8package be.seeseemelk.mockbukkit;9import org.bukkit.entity.Player;10{11 public void disconnectPlayer(Player player)12 {13 }14}15package be.seeseemelk.mockbukkit;16import org.bukkit.entity.Player;17{18 public void disconnectPlayer(Player player)19 {20 }21}22package be.seeseemelk.mockbukkit;23import org.bukkit.entity.Player;24{25 public void disconnectPlayer(Player player)26 {27 }28}29package be.seeseemelk.mockbukkit;30import org.bukkit.entity.Player;31{32 public void disconnectPlayer(Player player)33 {34 }35}36package be.seeseemelk.mockbukkit;37import org.bukkit.entity.Player;38{39 public void disconnectPlayer(Player player)40 {

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disconnectPlayer

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.entity.Player;3import org.junit.Test;4{5 public void testDisconnectPlayer()6 {7 MockBukkit mockBukkit = MockBukkit.mock();8 MockPlayerList playerList = mockBukkit.getPlayerList();9 Player player = playerList.addPlayer("Player1");10 playerList.disconnectPlayer(player);11 }12}13package be.seeseemelk.mockbukkit;14import org.bukkit.entity.Player;15import org.junit.Test;16{17 public void testDisconnectPlayer()18 {19 MockBukkit mockBukkit = MockBukkit.mock();20 MockPlayerList playerList = mockBukkit.getPlayerList();21 Player player = playerList.addPlayer("Player1");22 playerList.disconnectPlayer(player);23 }24}25package be.seeseemelk.mockbukkit;26import org.bukkit.entity.Player;27import org.junit.Test;28{29 public void testDisconnectPlayer()30 {31 MockBukkit mockBukkit = MockBukkit.mock();32 MockPlayerList playerList = mockBukkit.getPlayerList();33 Player player = playerList.addPlayer("Player1");34 playerList.disconnectPlayer(player);35 }36}37package be.seeseemelk.mockbukkit;38import org.bukkit.entity.Player;39import org.junit.Test;40{41 public void testDisconnectPlayer()42 {43 MockBukkit mockBukkit = MockBukkit.mock();44 MockPlayerList playerList = mockBukkit.getPlayerList();45 Player player = playerList.addPlayer("Player1");46 playerList.disconnectPlayer(player);47 }48}49package be.seeseemelk.mockbukkit;50import org.bukkit.entity.Player;51import org.junit.Test;52{53 public void testDisconnectPlayer()54 {55 MockBukkit mockBukkit = MockBukkit.mock();56 MockPlayerList playerList = mockBukkit.getPlayerList();57 Player player = playerList.addPlayer("Player1");58 playerList.disconnectPlayer(player);59 }60}

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disconnectPlayer

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.junit.Before;3import org.junit.Test;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5{6 private ServerMock server;7 private PlayerListMock playerList;8 public void setUp() throws Exception9 {10 server = MockBukkit.mock();11 playerList = server.getPlayerList();12 }13 public void disconnectPlayerTest()14 {15 PlayerMock player = new PlayerMock(server, "player");16 playerList.addPlayer(player);17 playerList.disconnectPlayer(player);18 }19}20package be.seeseemelk.mockbukkit;21import org.junit.Before;22import org.junit.Test;23import be.seeseemelk.mockbukkit.entity.PlayerMock;24{25 private ServerMock server;26 private PlayerListMock playerList;27 public void setUp() throws Exception28 {29 server = MockBukkit.mock();30 playerList = server.getPlayerList();31 }32 public void disconnectPlayerTest()33 {34 PlayerMock player = new PlayerMock(server, "player");35 playerList.addPlayer(player);36 playerList.disconnectPlayer(player);37 }38}39package be.seeseemelk.mockbukkit;40import org.junit.Before;41import org.junit.Test;42import be.seeseemelk.mockbukkit.entity.PlayerMock;43{44 private ServerMock server;45 private PlayerListMock playerList;46 public void setUp() throws Exception47 {48 server = MockBukkit.mock();49 playerList = server.getPlayerList();50 }51 public void disconnectPlayerTest()52 {53 PlayerMock player = new PlayerMock(server, "player");

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disconnectPlayer

Using AI Code Generation

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1boolean disconnectPlayer(Player player);2boolean disconnectPlayer(String player);3Player[] getOnlinePlayers();4Player getPlayer(String name);5Player getPlayerExact(String name);6Player[] getPlayers();7Server getServer();8boolean isWhitelisted(String name);9void setWhitelisted(String name, boolean value);

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