How to use setRequiredPlayerRange method of be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock.setRequiredPlayerRange

Source:CreatureSpawnerMockTest.java Github

copy

Full Screen

...68 spawner.setMinSpawnDelay(10);69 spawner.setMaxSpawnDelay(15);70 spawner.setSpawnCount(3);71 spawner.setMaxNearbyEntities(7);72 spawner.setRequiredPlayerRange(17);73 spawner.setSpawnRange(6);74 CreatureSpawnerMock copy = new CreatureSpawnerMock(spawner);75 assertEquals(EntityType.COW, copy.getSpawnedType());76 assertEquals(5, copy.getDelay());77 assertEquals(10, copy.getMinSpawnDelay());78 assertEquals(15, copy.getMaxSpawnDelay());79 assertEquals(3, copy.getSpawnCount());80 assertEquals(7, copy.getMaxNearbyEntities());81 assertEquals(17, copy.getRequiredPlayerRange());82 assertEquals(6, copy.getSpawnRange());83 }84 @Test85 void getSnapshot_DifferentInstance()86 {87 assertNotSame(spawner, spawner.getSnapshot());88 }89 @Test90 void setCreatureTypeByName_ValidName_SetsType()91 {92 spawner.setCreatureTypeByName("cow");93 assertEquals(EntityType.COW, spawner.getSpawnedType());94 }95 @Test96 void setCreatureTypeByName_InvalidName_DoesNothing()97 {98 assertDoesNotThrow(() -> spawner.setCreatureTypeByName("not-a-cow"));99 }100 @Test101 void setMinSpawnDelay_LessThanMax()102 {103 assertDoesNotThrow(() -> spawner.setMinSpawnDelay(799));104 }105 @Test106 void setMinSpawnDelay_EqualToMax()107 {108 assertDoesNotThrow(() -> spawner.setMinSpawnDelay(800));109 }110 @Test111 void setMinSpawnDelay_GreaterThanMax_ThrowsException()112 {113 assertThrows(IllegalArgumentException.class, () -> spawner.setMinSpawnDelay(801));114 }115 @Test116 void setMaxSpawnDelay_LessThanZero_ThrowsException()117 {118 assertThrows(IllegalArgumentException.class, () -> spawner.setMaxSpawnDelay(-1));119 }120 @Test121 void setMaxSpawnDelay_LassThanMin_ThrowsException()122 {123 assertThrows(IllegalArgumentException.class, () -> spawner.setMaxSpawnDelay(199));124 }125 @Test126 void setMaxSpawnDelay_GreaterThanMin()127 {128 assertDoesNotThrow(() -> spawner.setMaxSpawnDelay(201));129 }130 @Test131 void isActivated_NotPlaced_ThrowsException()132 {133 CreatureSpawnerMock spawner = new CreatureSpawnerMock(Material.SPAWNER);134 assertThrowsExactly(IllegalStateException.class, spawner::isActivated);135 }136 @Test137 void isActivated_NoPlayers_False()138 {139 assertFalse(spawner.isActivated());140 }141 @Test142 void isActivated_PlayerInRange_True()143 {144 spawner.setRequiredPlayerRange(10);145 PlayerMock player = server.addPlayer();146 player.setLocation(new Location(world, 10, 10, 0));147 assertTrue(spawner.isActivated());148 }149 @Test150 void isActivated_PlayerOutsideRange_False()151 {152 spawner.setRequiredPlayerRange(10);153 PlayerMock player = server.addPlayer();154 player.setLocation(new Location(world, 11, 10, 0));155 assertFalse(spawner.isActivated());156 }157 @Test158 void resetTimer_NotPlaced_ThrowsException()159 {160 CreatureSpawnerMock spawner = new CreatureSpawnerMock(Material.SPAWNER);161 assertThrowsExactly(IllegalStateException.class, spawner::resetTimer);162 }163 @Test164 void resetTimer_MinDelayLessThanMax_SetsRandomDelay()165 {166 spawner.resetTimer();...

Full Screen

Full Screen

Source:CreatureSpawnerMock.java Github

copy

Full Screen

...128 {129 return this.requiredPlayerRange;130 }131 @Override132 public void setRequiredPlayerRange(int requiredPlayerRange)133 {134 this.requiredPlayerRange = requiredPlayerRange;135 }136 @Override137 public int getSpawnRange()138 {139 return this.spawnRange;140 }141 @Override142 public void setSpawnRange(int spawnRange)143 {144 this.spawnRange = spawnRange;145 }146 @Override...

Full Screen

Full Screen

setRequiredPlayerRange

Using AI Code Generation

copy

Full Screen

1import static org.junit.Assert.assertEquals;2import static org.junit.Assert.assertFalse;3import static org.junit.Assert.assertTrue;4import org.bukkit.Location;5import org.bukkit.Material;6import org.bukkit.block.Block;7import org.bukkit.block.CreatureSpawner;8import org.bukkit.entity.EntityType;9import org.junit.After;10import org.junit.Before;11import org.junit.Test;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.ServerMock;14import be.seeseemelk.mockbukkit.block.BlockMock;15import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;16{17 private ServerMock server;18 private CreatureSpawnerMock creatureSpawnerMock;19 public void setUp() throws Exception20 {21 server = MockBukkit.mock();22 BlockMock blockMock = new BlockMock(Material.SPAWNER);23 creatureSpawnerMock = (CreatureSpawnerMock) blockMock.getState();24 }25 public void tearDown() throws Exception26 {27 MockBukkit.unmock();28 }29 public void testSetRequiredPlayerRange()30 {31 assertEquals(16, creatureSpawnerMock.getRequiredPlayerRange());32 creatureSpawnerMock.setRequiredPlayerRange(32);33 assertEquals(32, creatureSpawnerMock.getRequiredPlayerRange());34 }35}36import static org.junit.Assert.assertEquals;37import static org.junit.Assert.assertFalse;38import static org.junit.Assert.assertTrue;39import org.bukkit.Location;40import org.bukkit.Material;41import org.bukkit.block.Block;42import org.bukkit.block.CreatureSpawner;43import org.bukkit.entity.EntityType;44import org.junit.After;45import org.junit.Before;46import org.junit.Test;47import be.seeseemelk.mockbukkit.MockBukkit;48import be.seeseemelk.mockbukkit.ServerMock;49import be.seeseemelk.mockbukkit.block.BlockMock;50import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;51{52 private ServerMock server;53 private CreatureSpawnerMock creatureSpawnerMock;54 public void setUp() throws Exception55 {56 server = MockBukkit.mock();

Full Screen

Full Screen

setRequiredPlayerRange

Using AI Code Generation

copy

Full Screen

1import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;2CreatureSpawnerMock creatureSpawnerMock = new CreatureSpawnerMock();3creatureSpawnerMock.setRequiredPlayerRange(40);4import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;5CreatureSpawnerMock creatureSpawnerMock = new CreatureSpawnerMock();6creatureSpawnerMock.getRequiredPlayerRange();7import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;8CreatureSpawnerMock creatureSpawnerMock = new CreatureSpawnerMock();9creatureSpawnerMock.setSpawnCount(40);10import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;11CreatureSpawnerMock creatureSpawnerMock = new CreatureSpawnerMock();12creatureSpawnerMock.getSpawnCount();13import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;14CreatureSpawnerMock creatureSpawnerMock = new CreatureSpawnerMock();15creatureSpawnerMock.setSpawnRange(40);16import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;17CreatureSpawnerMock creatureSpawnerMock = new CreatureSpawnerMock();18creatureSpawnerMock.getSpawnRange();19import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;20CreatureSpawnerMock creatureSpawnerMock = new CreatureSpawnerMock();

Full Screen

Full Screen

setRequiredPlayerRange

Using AI Code Generation

copy

Full Screen

1import org.junit.jupiter.api.BeforeEach;2import org.junit.jupiter.api.Test;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;6import org.bukkit.block.CreatureSpawner;7{8 private ServerMock server;9 private CreatureSpawnerMock creatureSpawnerMock;10 public void setUp()11 {12 server = MockBukkit.mock();13 creatureSpawnerMock = new CreatureSpawnerMock();14 }15 public void testSetRequiredPlayerRange()16 {17 creatureSpawnerMock.setRequiredPlayerRange(20);18 }19}20import org.junit.jupiter.api.BeforeEach;21import org.junit.jupiter.api.Test;22import be.seeseemelk.mockbukkit.MockBukkit;23import be.seeseemelk.mockbukkit.ServerMock;24import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;25import org.bukkit.block.CreatureSpawner;26{27 private ServerMock server;28 private CreatureSpawnerMock creatureSpawnerMock;29 public void setUp()30 {31 server = MockBukkit.mock();32 creatureSpawnerMock = new CreatureSpawnerMock();33 }34 public void testSetSpawnCount()35 {36 creatureSpawnerMock.setSpawnCount(20);37 }38}39import org.junit.jupiter.api.BeforeEach;40import org.junit.jupiter.api.Test;41import be.seeseemelk.mockbukkit.MockBukkit;42import be.seeseemelk.mockbukkit.ServerMock;43import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;44import org.bukkit.block.CreatureSpawner;45{

Full Screen

Full Screen

setRequiredPlayerRange

Using AI Code Generation

copy

Full Screen

1import org.bukkit.Location;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.CreatureSpawner;5import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8{9 public static void main(String[] args)10 {11 ServerMock server = MockBukkit.mock();12 Location loc = new Location(null, 0, 0, 0);13 Block block = server.addSimpleWorld("world").getBlockAt(loc);14 block.setType(Material.SPAWNER);15 CreatureSpawner spawner = (CreatureSpawner) block.getState();16 ((CreatureSpawnerMock) spawner).setRequiredPlayerRange(10);17 System.out.println("Required player range: " + spawner.getRequiredPlayerRange());18 MockBukkit.unmock();19 }20}21public void setRequiredPlayerRange(int requiredPlayerRange)

Full Screen

Full Screen

setRequiredPlayerRange

Using AI Code Generation

copy

Full Screen

1import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;2import org.bukkit.Location;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5import org.bukkit.block.BlockState;6import org.bukkit.block.CreatureSpawner;7import org.bukkit.entity.EntityType;8import org.bukkit.plugin.java.JavaPlugin;9{10 public void onEnable()11 {12 Location location = getServer().getWorlds().get(0).getSpawnLocation();13 Block block = location.getBlock();14 block.setType(Material.SPAWNER);15 block.getState().update(true);16 BlockState state = block.getState();17 CreatureSpawner spawner = (CreatureSpawner) state;18 spawner.setRequiredPlayerRange(16);19 spawner.setSpawnedType(EntityType.COW);20 }21}

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful