How to use setSpawnedType method of be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock.setSpawnedType

Source:CreatureSpawnerMockTest.java Github

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...62 }63 @Test64 void constructor_Copy_CopiesValues()65 {66 spawner.setSpawnedType(EntityType.COW);67 spawner.setDelay(5);68 spawner.setMinSpawnDelay(10);69 spawner.setMaxSpawnDelay(15);70 spawner.setSpawnCount(3);71 spawner.setMaxNearbyEntities(7);72 spawner.setRequiredPlayerRange(17);73 spawner.setSpawnRange(6);74 CreatureSpawnerMock copy = new CreatureSpawnerMock(spawner);75 assertEquals(EntityType.COW, copy.getSpawnedType());76 assertEquals(5, copy.getDelay());77 assertEquals(10, copy.getMinSpawnDelay());78 assertEquals(15, copy.getMaxSpawnDelay());79 assertEquals(3, copy.getSpawnCount());80 assertEquals(7, copy.getMaxNearbyEntities());...

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Source:CreatureSpawnerMock.java Github

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...50 {51 return this.spawnedType;52 }53 @Override54 public void setSpawnedType(@NotNull EntityType creatureType)55 {56 Preconditions.checkNotNull(creatureType, "CreatureType cannot be null");57 this.spawnedType = creatureType;58 }59 @Override60 public void setCreatureTypeByName(@NotNull String creatureType)61 {62 Preconditions.checkNotNull(creatureType, "CreatureType cannot be null");63 EntityType type = EntityType.fromName(creatureType);64 if (type == null)65 return;66 this.setSpawnedType(type);67 }68 @Override69 public @NotNull String getCreatureTypeName()70 {71 return getSpawnedType().name().toLowerCase();72 }73 @Override74 public int getDelay()75 {76 return this.delay;77 }78 @Override79 public void setDelay(int delay)80 {81 this.delay = delay;82 }83 @Override84 public int getMinSpawnDelay()85 {86 return this.minSpawnDelay;87 }88 @Override89 public void setMinSpawnDelay(int delay)90 {91 Preconditions.checkArgument(delay <= this.getMaxSpawnDelay(), "Minimum Spawn Delay must be less than or equal to Maximum Spawn Delay");92 this.minSpawnDelay = delay;93 }94 @Override95 public int getMaxSpawnDelay()96 {97 return this.maxSpawnDelay;98 }99 @Override100 public void setMaxSpawnDelay(int delay)101 {102 Preconditions.checkArgument(delay > 0, "Maximum Spawn Delay must be greater than 0.");103 Preconditions.checkArgument(delay >= this.getMinSpawnDelay(), "Maximum Spawn Delay must be greater than or equal to Minimum Spawn Delay");104 this.maxSpawnDelay = delay;105 }106 @Override107 public int getSpawnCount()108 {109 return this.spawnCount;110 }111 @Override112 public void setSpawnCount(int spawnCount)113 {114 this.spawnCount = spawnCount;115 }116 @Override117 public int getMaxNearbyEntities()118 {119 return this.maxNearbyEntities;120 }121 @Override122 public void setMaxNearbyEntities(int maxNearbyEntities)123 {124 this.maxNearbyEntities = maxNearbyEntities;125 }126 @Override127 public int getRequiredPlayerRange()128 {129 return this.requiredPlayerRange;130 }131 @Override132 public void setRequiredPlayerRange(int requiredPlayerRange)133 {134 this.requiredPlayerRange = requiredPlayerRange;135 }136 @Override137 public int getSpawnRange()138 {139 return this.spawnRange;140 }141 @Override142 public void setSpawnRange(int spawnRange)143 {144 this.spawnRange = spawnRange;145 }146 @Override147 public boolean isActivated()148 {149 if (!isPlaced())150 throw new IllegalStateException("Cannot reset the timer of a Spawner that isn't placed");151 return Bukkit.getOnlinePlayers().stream().anyMatch(p -> p.getLocation().distance(getLocation()) <= getRequiredPlayerRange());152 }153 @Override154 public void resetTimer()155 {156 if (!isPlaced())157 throw new IllegalStateException("Cannot reset the timer of a Spawner that isn't placed");158 if (this.maxSpawnDelay <= this.minSpawnDelay)159 {160 this.delay = this.minSpawnDelay;161 }162 else163 {164 this.delay = this.minSpawnDelay + ThreadLocalRandom.current().nextInt(this.maxSpawnDelay - this.minSpawnDelay);165 }166 }167 @Override168 public void setSpawnedItem(@NotNull ItemStack itemStack)169 {170 Preconditions.checkNotNull(itemStack, "ItemStack cannot be null");171 setSpawnedType(EntityType.DROPPED_ITEM);172 // CraftBukkit then sets the spawned entity to an Item with this ItemStack, but we don't need to173 // override any methods that ever return that so setting the type is enough.174 }175}...

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setSpawnedType

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.block.state;2import org.bukkit.Material;3import org.bukkit.entity.EntityType;4import org.junit.After;5import org.junit.Before;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.block.BlockMock;10{11 private ServerMock server;12 private BlockMock block;13 private CreatureSpawnerMock spawner;14 public void setUp() throws Exception15 {16 server = MockBukkit.mock();17 block = new BlockMock(Material.SPAWNER);18 spawner = new CreatureSpawnerMock(block);19 }20 public void tearDown() throws Exception21 {22 MockBukkit.unmock();23 }24 public void testSetSpawnedType()25 {26 spawner.setSpawnedType(EntityType.ZOMBIE);27 }28}29package be.seeseemelk.mockbukkit.block.state;30import org.bukkit.Material;31import org.bukkit.entity.EntityType;32import org.junit.After;33import org.junit.Before;34import org.junit.Test;35import be.seeseemelk.mockbukkit.MockBukkit;36import be.seeseemelk.mockbukkit.ServerMock;37import be.seeseemelk.mockbukkit.block.BlockMock;38{39 private ServerMock server;40 private BlockMock block;41 private CreatureSpawnerMock spawner;42 public void setUp() throws Exception43 {44 server = MockBukkit.mock();45 block = new BlockMock(Material.SPAWNER);46 spawner = new CreatureSpawnerMock(block);47 }48 public void tearDown() throws Exception49 {50 MockBukkit.unmock();51 }52 public void testSetSpawnedType()53 {54 spawner.setSpawnedType(EntityType.ZOMBIE);55 }56}

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setSpawnedType

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.block.state;2import org.bukkit.Material;3import org.bukkit.entity.EntityType;4import org.junit.After;5import org.junit.Before;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.block.BlockMock;10{11 private ServerMock server;12 private BlockMock block;13 private CreatureSpawnerMock spawner;14 public void setUp() throws Exception15 {16 server = MockBukkit.mock();17 block = new BlockMock(Material.SPAWNER);18 spawner = new CreatureSpawnerMock(block);19 }20 public void tearDown() throws Exception21 {22 MockBukkit.unmock();23 }24 public void testSetSpawnedType()25 {26 spawner.setSpawnedType(EntityType.ZOMBIE);27 }28}29package be.seeseemelk.mockbukkit.block.state;30import org.bukkit.Material; be.seeseemelk.mockbukkit

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setSpawnedType

Using AI Code Generation

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1importkbukit.block.state.CreatureSpawnerMock;2import org.bukkit.entity.EntityType;3pulic class test {4 pblic static void main(String[] args) {5 CreatureSpawnerMoc spawner = new CreatureSpawnerMoc();6 spawner.setSpawnedType(EntityType.COW);7 System.out.prntln(spawner.getSpawnedType());8 }9}10import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;11import org.bukkit.entity.EntityType;12public class test {13 public static void main(String[] args) {14 CreatureSpawnerMock spawner = new CreatureSpawnerMock();15 spawner.setSpawnedType(EntityType.COW);16 System.out.println(spawner.getSpawnedType());17 }18}19import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;20import org.bukkit.entity.EntityType;21public class test {22 public static void main(String[] args) {23 CreatureSpawnerMock spawner = new CreatureSpawnerMock();24 spawner.setSpawnedType(EntityType.COW);25 System.out.println(spawner.getSpawnedType());26 }27}28import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;29import org.bukkit.entity.EntityType;30public class test {31 public static void main(String[] args) {32 CreatureSpawnerMock spawner = new CreatureSpawnerMock();33 spawner.setSpawnedType(EntityType.COW);34 System.out.println(spawner.getSpawnedType());35 }36}37import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;38import org.bukkit.entity.EntityType;

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setSpawnedType

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Material;3import org.bukkit.entity.EntityType;4import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;5public class Test {6 public static void main(String[] args) {7 CreatureSpawnerMock spawner = new CreatureSpawnerMock(Material.SPAWNER);8 spawner.setSpawnedType(EntityType.COW);9 System.out.println("Spawned Type: " + spawner.getSpawnedType());10 }11}12import org.bukkit.entity.EntityType;13import org.junit.After;14import org.junit.Before;15import org.junit.Test;16import be.seeseemelk.mockbukkit.MockBukkit;17import be.seeseemelk.mockbukkit.ServerMock;18import be.seeseemelk.mockbukkit.block.BlockMock;19{20 private ServerMock server;21 private BlockMock block;22 private CreatureSpawnerMock spawner;23 public void setUp() throws Exception24 {25 server = MockBukkit.mock();26 block = new BlockMock(Material.SPAWNER);27 spawner = new CreatureSpawnerMock(block);28 }29 public void tearDown() throws Exception30 {31 MockBukkit.unmock();32 }33 public void testSetSpawnedType()34 {35 spawner.setSpawnedType(EntityType.ZOMBIE);36 }37}

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setSpawnedType

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;3import org.bukkit.entity.EntityType;4public class CreatureSpawnerMockTest {5 public static void main(String[] args) {6 CreatureSpawnerMock creatureSpawnerMock = new CreatureSpawnerMock();7 creatureSpawnerMock.setSpawnedType(EntityType.ZOMBIE);8 System.out.println(creatureSpawnerMock.getSpawnedType());9 }10}11package be.seeseemelk.mockbukkit;12import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;13import org.bukkit.entity.EntityType;14public class CreatureSpawnerMockTest {15 public static void main(String[] args) {16 CreatureSpawnerMock creatureSpawnerMock = new CreatureSpawnerMock();17 creatureSpawnerMock.setSpawnedType(EntityType.ZOMBIE);18 System.out.println(creatureSpawnerMock.getSpawnedType());19 }20}21Example Category Read More getSpawnedType() method of be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock class MockBukkit Read More setSpawnedType(EntityType) method of be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock class MockBukkit Read More getSpawnedType() method of be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock class MockBukkit Read More setSpawnedType(EntityType) method of be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock class MockBukkit Read More getSpawnedType() method of be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock class MockBukkit Read More setSpawnedType(EntityType) method of be.seeseemelk.mockbukkit

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setSpawnedType

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Material;3import org.bukkit.entity.EntityType;4import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;5public class Test {6 public static void main(String[] args) {7 CreatureSpawnerMock spawner = new CreatureSpawnerMock(Material.SPAWNER);8 spawner.setSpawnedType(EntityType.COW);9 System.out.println("Spawned Type: " + spawner.getSpawnedType());10 }11}

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setSpawnedType

Using AI Code Generation

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1import org.bukkit.entity.EntityType;2import be.seeseemelk.mockbukkit.block.state.CreatureSpawnerMock;3public class Test {4 public static void main(String[] args) {5 CreatureSpawnerMock spawner = new CreatureSpawnerMock();6 spawner.setSpawnedType(EntityType.CREEPER);7 System.out.println(spawner.getSpawnedType());8 }9}

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