Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.meta.EnchantmentMock.getActiveSlots
Source:EnchantmentMock.java
...93 // TODO Auto-generated method stub94 throw new UnimplementedOperationException();95 }96 @Override97 public @NotNull Set<EquipmentSlot> getActiveSlots()98 {99 // TODO Auto-generated method stub100 throw new UnimplementedOperationException();101 }102 @Override103 public boolean conflictsWith(@NotNull Enchantment other)104 {105 // We just let it only conflict with itself, it's enough for our tests106 return other == this;107 }108 @Override109 public @NotNull String translationKey()110 {111 // TODO Auto-generated method stub...
getActiveSlots
Using AI Code Generation
1public void getActiveSlotsTest()2{3 EnchantmentMock enchantment = new EnchantmentMock(Enchantment.DURABILITY, 1, true);4 enchantment.addActiveSlot(EnchantmentSlotType.ARMOR);5 enchantment.addActiveSlot(EnchantmentSlotType.ARMOR_FEET);6 enchantment.addActiveSlot(EnchantmentSlotType.ARMOR_LEGS);7 EnchantmentSlotType[] activeSlots = enchantment.getActiveSlots();8 assertEquals(3, activeSlots.length);9 assertEquals(EnchantmentSlotType.ARMOR, activeSlots[0]);10 assertEquals(EnchantmentSlotType.ARMOR_FEET, activeSlots[1]);11 assertEquals(EnchantmentSlotType.ARMOR_LEGS, activeSlots[2]);12}13public void getActiveSlotsTest()14{15 EnchantmentMock enchantment = new EnchantmentMock(Enchantment.DURABILITY, 1, true);16 enchantment.addActiveSlot(EnchantmentSlotType.ARMOR);17 enchantment.addActiveSlot(EnchantmentSlotType.ARMOR_FEET);18 enchantment.addActiveSlot(EnchantmentSlotType.ARMOR_LEGS);19 EnchantmentSlotType[] activeSlots = enchantment.getActiveSlots();20 assertEquals(3, activeSlots.length);21 assertEquals(EnchantmentSlotType.ARMOR, activeSlots[0]);22 assertEquals(EnchantmentSlotType.ARMOR_FEET, activeSlots[1]);23 assertEquals(EnchantmentSlotType.ARMOR_LEGS, activeSlots[2]);24}25public void getActiveSlotsTest()26{27 EnchantmentMock enchantment = new EnchantmentMock(Enchantment.DURABILITY, 1, true);28 enchantment.addActiveSlot(EnchantmentSlotType.ARMOR);29 enchantment.addActiveSlot(EnchantmentSlotType.ARMOR_FEET);30 enchantment.addActiveSlot(EnchantmentSlotType.ARMOR_LEGS);31 EnchantmentSlotType[] activeSlots = enchantment.getActiveSlots();32 assertEquals(3, activeSlots.length);33 assertEquals(EnchantmentSlotType.ARMOR, activeSlots[0]);34 assertEquals(EnchantmentSlotType.ARMOR_FEET, activeSlots[1
getActiveSlots
Using AI Code Generation
1{2 public void testGetActiveSlots()3 {4 EnchantmentMock enchantment = new EnchantmentMock(Enchantment.DAMAGE_ALL, 1);5 enchantment.setActiveSlots(new EquipmentSlot[] {EquipmentSlot.HAND, EquipmentSlot.OFF_HAND});6 assertArrayEquals(new EquipmentSlot[] {EquipmentSlot.HAND, EquipmentSlot.OFF_HAND}, enchantment.getActiveSlots());7 }8}9The testGetActiveSlots() method is used to test the getActiveSlots() method of the EnchantmentMock class. The testGetActiveSlots() method is annotated with the @Test annotation to indicate that it is a test method. The testGetActiveSlots() method is a public method that returns void. The testGetActiveSlots() method creates an instance of the EnchantmentMock class, which is the class that we want to test. The testGetActiveSlots() method then calls the setActiveSlots() method of the EnchantmentMock
getActiveSlots
Using AI Code Generation
1EnchantmentMock enchantmentMock = new EnchantmentMock(Enchantment.DAMAGE_ALL, 1);2List<ItemSlot> activeSlots = enchantmentMock.getActiveSlots();3ItemStack itemStack = new ItemStack(Material.DIAMOND_SWORD);4itemStack.addUnsafeEnchantment(Enchantment.DAMAGE_ALL, 1);5activeSlots = enchantmentMock.getActiveSlots(itemStack);6enchantmentMock = new EnchantmentMock(Enchantment.DAMAGE_ALL, 1);7activeSlots = enchantmentMock.getActiveSlots();8itemStack = new ItemStack(Material.DIAMOND_SWORD);9itemStack.addUnsafeEnchantment(Enchantment.DAMAGE_ALL, 1);10activeSlots = enchantmentMock.getActiveSlots(itemStack);11enchantmentMock = new EnchantmentMock(Enchantment.DAMAGE_ALL, 1);12activeSlots = enchantmentMock.getActiveSlots();13itemStack = new ItemStack(Material.DIAMOND_SWORD);14itemStack.addUnsafeEnchantment(Enchantment.DAMAGE_ALL, 1);15activeSlots = enchantmentMock.getActiveSlots(itemStack);16enchantmentMock = new EnchantmentMock(Enchantment.DAMAGE_ALL, 1);17activeSlots = enchantmentMock.getActiveSlots();18itemStack = new ItemStack(Material.DIAMOND_SWORD);19itemStack.addUnsafeEnchantment(Enchantment.DAMAGE_ALL, 1);20activeSlots = enchantmentMock.getActiveSlots(itemStack);21enchantmentMock = new EnchantmentMock(Enchantment.DAMAGE_ALL, 1);22activeSlots = enchantmentMock.getActiveSlots();
getActiveSlots
Using AI Code Generation
1ItemStack item = new ItemStack(Material.DIAMOND_SWORD);2EnchantmentMock enchantmentMock = new EnchantmentMock(Enchantment.DAMAGE_ALL, 1);3item.addEnchantment(enchantmentMock, 1);4Set<Integer> slots = enchantmentMock.getActiveSlots();5for (Integer slot : slots) {6 System.out.println(slot);7}
getActiveSlots
Using AI Code Generation
1int[] activeSlots = EnchantmentMock.getActiveSlots(Enchantment.PROTECTION_ENVIRONMENTAL);2if (Arrays.stream(activeSlots).anyMatch(slot -> slot == 0)) {3}4if (Arrays.stream(activeSlots).anyMatch(slot -> slot == 1)) {5}6if (Arrays.stream(activeSlots).anyMatch(slot -> slot == 2)) {7}8if (Arrays.stream(activeSlots).anyMatch(slot -> slot == 3))
getActiveSlots
Using AI Code Generation
1int[] activeSlots = enchant.getEnchantment().getActiveSlots(item);2if (activeSlots.length == 0) {3} else {4}5int[] activeSlots = enchant.getEnchantment().getActiveSlots(item, 0);6if (activeSlots.length == 0) {7} else {8}9int[] activeSlots = enchant.getEnchantment().getActiveSlots(item, 0);10if (activeSlots.length == 0) {
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