How to use ConditionConverter class of FlaUI.UIA3.Converters package

Best FlaUI code snippet using FlaUI.UIA3.Converters.ConditionConverter

UIA3TreeWalkerFactory.cs

Source:UIA3TreeWalkerFactory.cs Github

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...36 }37 /// <inheritdoc />38 public ITreeWalker GetCustomTreeWalker(ConditionBase condition)39 {40 var nativeCondition = ConditionConverter.ToNative(_automation, condition);41 var nativeTreeWalker = _automation.NativeAutomation.CreateTreeWalker(nativeCondition);42 return new UIA3TreeWalker(_automation, nativeTreeWalker);43 }44 }45}...

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ConditionConverter

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Definitions;3using FlaUI.Core.Tools;4using FlaUI.UIA3.Converters;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using System.Windows.Automation;11{12 {13 public static Condition ToNative(AutomationBase automation, ConditionBase condition)14 {15 if (condition == null)16 {17 return null;18 }19 if (condition is AndCondition)20 {21 return new AndCondition(automation, ((AndCondition)condition).Conditions.Select(c => ToNative(automation, c)));22 }23 if (condition is OrCondition)24 {25 return new OrCondition(automation, ((OrCondition)condition).Conditions.Select(c => ToNative(automation, c)));26 }27 if (condition is NotCondition)28 {29 return new NotCondition(automation, ToNative(automation, ((NotCondition)condition).Condition));30 }31 if (condition is PropertyCondition)32 {33 var propertyCondition = (PropertyCondition)condition;34 return new PropertyCondition(automation, GetPropertyId(propertyCondition.Property), propertyCondition.Value);35 }36 if (condition is ControlTypeCondition)37 {38 var controlTypeCondition = (ControlTypeCondition)condition;39 return new PropertyCondition(automation, AutomationElement.ControlTypeProperty, ControlTypeConverter.ToNative(controlTypeCondition.ControlType));40 }41 if (condition is NameCondition)42 {43 var nameCondition = (NameCondition)condition;44 return new PropertyCondition(automation, AutomationElement.NameProperty, nameCondition.Name);45 }46 if (condition is AutomationIdCondition)47 {48 var automationIdCondition = (AutomationIdCondition)condition;49 return new PropertyCondition(automation, AutomationElement.AutomationIdProperty, automationIdCondition.AutomationId);50 }51 if (condition is ClassNameCondition)52 {53 var classNameCondition = (ClassNameCondition)condition;54 return new PropertyCondition(automation, AutomationElement.ClassNameProperty, classNameCondition.ClassName);55 }56 if (condition is NativePropertyCondition)57 {58 var nativePropertyCondition = (NativePropertyCondition)condition;59 return new PropertyCondition(automation, nativePropertyCondition.Property, nativePropertyCondition.Value);60 }61 throw new ArgumentException("Unknown condition type: " + condition.GetType());62 }

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ConditionConverter

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.Core.Identifiers;5using FlaUI.Core.Tools;6using FlaUI.UIA3.Converters;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using UIA = interop.UIAutomationCore;13{14 {15 public static UIA.IUIAutomationCondition ToNative(AutomationBase automation, ConditionBase condition)16 {17 if (condition == null)18 {19 return null;20 }21 if (condition is PropertyCondition)22 {23 var propCondition = (PropertyCondition)condition;24 var nativeProperty = automation.PropertyLibrary.GetRegisteredProperty(propCondition.Property.Id);25 var nativeValue = ValueConverter.ToNative(automation, propCondition.Value);26 return automation.Factory.CreatePropertyCondition(nativeProperty, nativeValue);27 }28 if (condition is AndCondition)29 {30 var andCondition = (AndCondition)condition;31 var nativeConditions = andCondition.Conditions.Select(c => ToNative(automation, c)).ToArray();32 return automation.Factory.CreateAndConditionFromArray(nativeConditions);33 }34 if (condition is OrCondition)35 {36 var orCondition = (OrCondition)condition;37 var nativeConditions = orCondition.Conditions.Select(c => ToNative(automation, c)).ToArray();38 return automation.Factory.CreateOrConditionFromArray(nativeConditions);39 }40 if (condition is NotCondition)41 {42 var notCondition = (NotCondition)condition;43 var nativeCondition = ToNative(automation, notCondition.Condition);44 return automation.Factory.CreateNotCondition(nativeCondition);45 }46 if (condition is TrueCondition)47 {48 return automation.Factory.CreateTrueCondition();49 }50 if (condition is FalseCondition)51 {52 return automation.Factory.CreateFalseCondition();53 }54 throw new NotSupportedException("Condition type not supported");55 }56 public static ConditionBase FromNative(AutomationBase automation, UIA.IUIAutomationCondition nativeCondition)57 {58 if (nativeCondition == null)59 {60 return null;61 }62 var conditionType = nativeCondition.GetPropertyValue(automation.PropertyLibrary.NativePropertyIds.ConditionType);63 if (conditionType == automation.PropertyLibrary.NativePropertyIds.PropertyCondition)64 {65 var nativeProperty = nativeCondition.GetPropertyValue(automation.PropertyLibrary

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ConditionConverter

Using AI Code Generation

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1using FlaUI.Core.AutomationElements.Infrastructure;2using FlaUI.Core.Definitions;3using FlaUI.Core.Identifiers;4using FlaUI.Core.Patterns;5using FlaUI.UIA3.Converters;6using UIA = interop.UIAutomationCore;7{8 public static UIA.IUIAutomationCondition ConvertToNative(AutomationBase automation, ConditionBase condition)9 {10 if (condition == null)11 {12 return null;13 }14 if (condition is PropertyCondition propertyCondition)15 {16 return GetPropertyCondition(automation, propertyCondition);17 }18 if (condition is AndCondition andCondition)19 {20 return GetAndCondition(automation, andCondition);21 }22 if (condition is OrCondition orCondition)23 {24 return GetOrCondition(automation, orCondition);25 }26 if (condition is NotCondition notCondition)27 {28 return GetNotCondition(automation, notCondition);29 }30 throw new InvalidOperationException("Unknown condition type");31 }32 private static UIA.IUIAutomationCondition GetPropertyCondition(AutomationBase automation, PropertyCondition propertyCondition)33 {34 var propertyId = automation.PropertyLibrary.Get(propertyCondition.Property);35 var value = propertyCondition.Value;36 var nativeValue = ConvertToNativeValue(automation, propertyCondition.Property, value);37 var nativeCondition = automation.NativeAutomation.CreatePropertyCondition(propertyId, nativeValue);38 return nativeCondition;39 }40 private static UIA.IUIAutomationCondition GetAndCondition(AutomationBase automation, AndCondition andCondition)41 {42 var nativeConditions = new List<UIA.IUIAutomationCondition>();43 foreach (var condition in andCondition.Conditions)44 {45 var nativeCondition = ConvertToNative(automation, condition);46 nativeConditions.Add(nativeCondition);47 }48 var nativeCondition = automation.NativeAutomation.CreateAndConditionFromArray(nativeConditions.ToArray());49 return nativeCondition;50 }51 private static UIA.IUIAutomationCondition GetOrCondition(AutomationBase automation, OrCondition orCondition)52 {53 var nativeConditions = new List<UIA.IUIAutomationCondition>();54 foreach (var condition in orCondition.Conditions)55 {56 var nativeCondition = ConvertToNative(automation, condition);57 nativeConditions.Add(nativeCondition);58 }59 var nativeCondition = automation.NativeAutomation.CreateOrConditionFromArray(nativeConditions.ToArray());60 return nativeCondition;61 }

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ConditionConverter

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.UIA3.Converters;5using FlaUI.UIA3.Patterns;6using UIA = interop.UIAutomationCore;7{8 {9 public override IAutomationElement FromNative(IntPtr nativePointer)10 {11 return AutomationElementConverter.NativeToManaged(this, nativePointer);12 }13 public override IAutomationElement FromNative(object nativeElement)14 {15 return AutomationElementConverter.NativeToManaged(this, nativeElement);16 }17 public override IAutomationElement[] FromNativeArray(IntPtr nativePointer)18 {19 return AutomationElementConverter.NativeArrayToManaged(this, nativePointer);20 }21 public override IAutomationElement[] FromNativeArray(object nativeElement)22 {23 return AutomationElementConverter.NativeArrayToManaged(this, nativeElement);24 }25 public override IAutomationElement[] FromNativeArray(object[] nativeElements)26 {27 return AutomationElementConverter.NativeArrayToManaged(this, nativeElements);28 }29 public override IAutomationElement FromBasicAutomationElement(BasicAutomationElementBase basicAutomationElement)30 {31 return AutomationElementConverter.BasicAutomationElementToManaged(this, basicAutomationElement);32 }33 public override object[] ToNativeArray(IAutomationElement[] automationElements)34 {35 return AutomationElementConverter.ManagedArrayToNative(this, automationElements);36 }37 public override object ToNative(IAutomationElement automationElement)38 {39 return AutomationElementConverter.ManagedToNative(this, automationElement);40 }41 public override IntPtr ToNativeArrayPtr(IAutomationElement[] automationElements)42 {43 return AutomationElementConverter.ManagedArrayToNativePtr(this, automationElements);44 }45 public override IntPtr ToNativePtr(IAutomationElement automationElement)46 {47 return AutomationElementConverter.ManagedToNativePtr(this, automationElement);48 }49 public override IConditionConverter ConditionConverter => new UIA3ConditionConverter();50 public override IAutomationPattern[] GetSupportedPatterns(IAutomationElement automationElement)51 {52 return AutomationPatternConverter.NativeArrayToManaged(this, automationElement.NativeElement.GetSupportedPatterns());53 }54 public override IAutomationProperty[] GetSupportedProperties(IAutomationElement automationElement)55 {56 return AutomationPropertyConverter.NativeArrayToManaged(this, automationElement.NativeElement.GetSupportedProperties());57 }

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ConditionConverter

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Conditions;4using FlaUI.UIA3;5using System;6using System.Diagnostics;7{8 {9 static void Main(string[] args)10 {11 Process.Start(@"C:\Program Files (x86)\Microsoft Office\root\Office16\WINWORD.EXE");12 var automation = new UIA3Automation();13 var window = automation.GetDesktop().FindFirstDescendant(cf => cf.ByName("Word").And(cf.ByControlType(ControlType.Window))).AsWindow();14 window.WaitWhileBusy();15 var file = window.FindFirstDescendant(cf => cf.ByName("File").And(cf.ByControlType(ControlType.MenuItem)));16 file.Click();17 var open = window.FindFirstDescendant(cf => cf.ByName("Open").And(cf.ByControlType(ControlType.MenuItem)));18 open.Click();19 var browse = window.FindFirstDescendant(cf => cf.ByName("Browse").And(cf.ByControlType(ControlType.Button)));20 browse.Click();21 var address = window.FindFirstDescendant(cf => cf.ByName("Address").And(cf.ByControlType(ControlType.Edit)));22 address.AsTextBox().Enter("C:\\Test\\test.docx");23 var open1 = window.FindFirstDescendant(cf => cf.ByName("Open").And(cf.ByControlType(ControlType.Button)));24 open1.Click();25 window.Close();26 }27 }28}

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ConditionConverter

Using AI Code Generation

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1using FlaUI.Core.Conditions;2using FlaUI.Core.Definitions;3using FlaUI.UIA3.Converters;4using System;5using System.Windows.Forms;6using System.Windows.Automation;7using FlaUI.Core.AutomationElements;8using FlaUI.Core.AutomationElements.Infrastructure;9using FlaUI.Core.Input;10using FlaUI.Core.WindowsAPI;11using FlaUI.Core.Tools;12using FlaUI.Core.WindowsAPI;13using FlaUI.Core;

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ConditionConverter

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Conditions;3using FlaUI.Core.Definitions;4{5 {6 public static ConditionBase Convert(AutomationBase automation, System.Windows.Automation.Condition condition)7 {8 if (condition == null)9 {10 return null;11 }12 var conditionConverter = new System.Windows.Automation.AutomationConditionConverter();13 var uiaCondition = (System.Windows.Automation.AndCondition)conditionConverter.ConvertTo(condition, typeof(System.Windows.Automation.AndCondition));14 var conditions = new ConditionBase[uiaCondition.GetConditions().Length];15 for (var i = 0; i < uiaCondition.GetConditions().Length; i++)16 {17 conditions[i] = Convert(automation, uiaCondition.GetConditions()[i]);18 }19 return new AndCondition(conditions);20 }21 public static ConditionBase Convert(AutomationBase automation, System.Windows.Automation.PropertyCondition condition)22 {23 if (condition == null)24 {25 return null;26 }27 var property = automation.PropertyLibrary.Find(condition.Property);28 var value = condition.Value;29 if (value is System.Windows.Automation.AutomationElement)30 {31 value = automation.FromNative((System.Windows.Automation.AutomationElement)value);32 }33 if (value is System.Windows.Automation.AutomationElement[])34 {35 var elements = (System.Windows.Automation.AutomationElement[])value;36 var automationElements = new AutomationElement[elements.Length];37 for (var i = 0; i < elements.Length; i++)38 {39 automationElements[i] = automation.FromNative(elements[i]);40 }41 value = automationElements;42 }43 return new PropertyCondition(property, value, condition.IsNot);44 }45 public static ConditionBase Convert(AutomationBase automation, System.Windows.Automation.AndCondition condition)46 {47 if (condition == null)48 {49 return null;50 }51 var conditions = new ConditionBase[condition.GetConditions().Length];52 for (var i = 0; i < condition.GetConditions().Length; i++)53 {54 conditions[i] = Convert(automation, condition.GetConditions()[i]);55 }56 return new AndCondition(conditions);57 }58 public static ConditionBase Convert(AutomationBase automation, System.Windows.Automation.OrCondition condition)59 {60 if (condition == null)61 {62 return null;63 }

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ConditionConverter

Using AI Code Generation

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1using FlaUI.Core.Conditions;2using FlaUI.UIA3.Converters;3using FlaUI.UIA3;4using System.Windows.Automation;5 .OfControlType(FlaUI.Core.Definitions.ControlType.Button)6 .And(FlaUI.Core.Definitions.AutomationProperty.LookupById(30003).EqualTo("OK"));7var nativeCondition = condition.ToNative(_automation);8var element = _automation.GetDesktop().FindFirst(TreeScope.Children, nativeCondition);9using FlaUI.Core.Conditions;10using FlaUI.UIA3.Converters;11using FlaUI.UIA3;12using System.Windows.Automation;13 .OfControlType(FlaUI.Core.Definitions.ControlType.Button)14 .And(FlaUI.Core.Definitions.AutomationProperty.LookupById(30003).EqualTo("OK"));15var nativeCondition = condition.ToNative(_automation);16var element = _automation.GetDesktop().FindFirst(TreeScope.Children, nativeCondition);17using FlaUI.Core.Conditions;18using FlaUI.UIA3.Converters;19using FlaUI.UIA3;20using System.Windows.Automation;21 .OfControlType(FlaUI.Core.Definitions.ControlType.Button)22 .And(FlaUI.Core.Definitions.AutomationProperty.LookupById(30003).EqualTo("OK"));23var nativeCondition = condition.ToNative(_automation);24var element = _automation.GetDesktop().FindFirst(TreeScope.Children, nativeCondition);

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ConditionConverter

Using AI Code Generation

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1using FlaUI.Core.Definitions;2using FlaUI.Core.Identifiers;3using FlaUI.Core.Patterns;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.AutomationElements.Infrastructure;6using FlaUI.Core.Conditions;7using FlaUI.Core.WindowsAPI;8using FlaUI.UIA3.Converters;9using FlaUI.UIA3.Patterns;10using FlaUI.UIA3.Identifiers;11using FlaUI.UIA3;12using System;13using System.Collections.Generic;14using System.Linq;15using System.Text;16using System.Threading.Tasks;17{18 {19 public static UIA3Automation Automation { get; set; } = new UIA3Automation();20 public static object ToNative(this ConditionBase condition)21 {22 if (condition == null)23 {24 return null;25 }26 if (condition is PropertyCondition propertyCondition)27 {28 var nativePropertyId = Automation.PropertyLibrary.ToNative(propertyCondition.Property);29 var nativeValue = propertyCondition.Value;30 return Automation.PropertyLibrary.ToNativeValue(nativePropertyId, nativeValue);31 }32 if (condition is AndCondition andCondition)33 {34 return andCondition.Conditions.Select(ToNative).ToArray();35 }36 if (condition is OrCondition orCondition)37 {38 return orCondition.Conditions.Select(ToNative).ToArray();39 }40 if (condition is NotCondition notCondition)41 {42 return notCondition.Condition.ToNative();43 }44 throw new NotSupportedException();45 }46 }47}48using FlaUI.Core.Definitions;49using FlaUI.Core.Identifiers;50using FlaUI.Core.Patterns;51using FlaUI.Core.AutomationElements;52using FlaUI.Core.AutomationElements.Infrastructure;53using FlaUI.Core.Conditions;54using FlaUI.Core.WindowsAPI;55using FlaUI.UIA3.Converters;56using FlaUI.UIA3.Patterns;57using FlaUI.UIA3.Identifiers;58using FlaUI.UIA3;59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;

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