How to use AwaitableEventGroupT class of Microsoft.Coyote.Actors package

Best Coyote code snippet using Microsoft.Coyote.Actors.AwaitableEventGroupT

AwaitableEventGroupT

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.Utilities;7using Microsoft.Coyote.Specifications;8{9 {10 public static async Task Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(Monitor1));14 var task = runtime.CreateActor(typeof(Agent1));15 await runtime.WaitAsync(task);16 }17 }18 {19 private AwaitableEventGroupT<int> MyEventGroup;20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 MyEventGroup = new AwaitableEventGroupT<int>(this);23 await this.SendEventAsync(this.Id, new E1());24 }25 private async Task OnE1(Event e)26 {27 await MyEventGroup.AddAsync(1);28 await MyEventGroup.AddAsync(2);29 await MyEventGroup.AddAsync(3);30 await this.SendEventAsync(this.Id, new E2());31 }32 private async Task OnE2(Event e)33 {34 await MyEventGroup.AddAsync(4);35 await MyEventGroup.AddAsync(5);36 await MyEventGroup.AddAsync(6);37 await this.SendEventAsync(this.Id, new E3());38 }39 private async Task OnE3(Event e)40 {41 await MyEventGroup.AddAsync(7);42 await MyEventGroup.AddAsync(8);43 await MyEventGroup.AddAsync(9);44 await this.SendEventAsync(this.Id, new E4());45 }46 private async Task OnE4(Event e)47 {48 await MyEventGroup.AddAsync(10);49 await MyEventGroup.AddAsync(11);50 await MyEventGroup.AddAsync(12);51 await this.SendEventAsync(this.Id, new E5());52 }53 private async Task OnE5(Event e)54 {55 await MyEventGroup.AddAsync(13);56 await MyEventGroup.AddAsync(14);57 await MyEventGroup.AddAsync(15);58 await this.SendEventAsync(this.Id, new E6());59 }60 private async Task OnE6(Event e)61 {62 await MyEventGroup.AddAsync(16);63 await MyEventGroup.AddAsync(17);

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AwaitableEventGroupT

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.SharedObjects;7using Microsoft.Coyote.Actors.SharedObjects;8using Microsoft.Coyote.Actors.SharedObjects;9using Microsoft.Coyote.Actors.SharedObjects;10{11 {12 static void Main(string[] args)13 {14 Task.Run(() => { new Runtime().CreateActor(typeof(A)); });15 Console.ReadLine();16 }17 }18 {19 private int x;20 private SharedCounter counter;21 private AwaitableEventGroupT<int> group;22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 this.counter = SharedCounter.Create(this.Id.Runtime, 0);25 this.group = new AwaitableEventGroupT<int>(this.Id.Runtime);26 this.group.AddEvent(this.ReceiveEventAsync<e1>());27 this.group.AddEvent(this.ReceiveEventAsync<e2>());28 this.group.AddEvent(this.ReceiveEventAsync<e3>());29 this.group.AddEvent(this.ReceiveEventAsync<e4>());30 this.group.AddEvent(this.ReceiveEventAsync<e5>());31 this.group.AddEvent(this.ReceiveEventAsync<e6>());32 this.group.AddEvent(this.ReceiveEventAsync<e7>());33 this.group.AddEvent(this.ReceiveEventAsync<e8>());34 this.group.AddEvent(this.ReceiveEventAsync<e9>());35 this.group.AddEvent(this.ReceiveEventAsync<e10>());36 this.group.AddEvent(this.ReceiveEventAsync<e11>());37 this.group.AddEvent(this.ReceiveEventAsync<e12>());38 this.group.AddEvent(this.ReceiveEventAsync<e13>());39 this.group.AddEvent(this.ReceiveEventAsync<e14>());40 this.group.AddEvent(this.ReceiveEventAsync<e15>());41 this.group.AddEvent(this.ReceiveEventAsync<e16>());42 this.group.AddEvent(this.ReceiveEventAsync<e17>());43 this.group.AddEvent(this.ReceiveEventAsync<e18>());44 this.group.AddEvent(this.ReceiveEventAsync<e19>());45 this.group.AddEvent(this.ReceiveEventAsync<e20>());46 this.group.AddEvent(this.ReceiveEventAsync<e21>());47 this.group.AddEvent(this.ReceiveEventAsync<e22>());48 this.group.AddEvent(this.ReceiveEventAsync<e23>());49 this.group.AddEvent(this.ReceiveEvent

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AwaitableEventGroupT

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Initiator));13 runtime.Run();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 var eg = new AwaitableEventGroupT<Event>();20 var e1 = new Event1();21 var e2 = new Event2();22 var e3 = new Event3();23 var e4 = new Event4();24 var e5 = new Event5();25 var e6 = new Event6();26 var e7 = new Event7();27 eg.AddEvent(e1);28 eg.AddEvent(e2);29 eg.AddEvent(e3);30 eg.AddEvent(e4);31 eg.AddEvent(e5);32 eg.AddEvent(e6);33 eg.AddEvent(e7);34 eg.AddEvent(typeof(Event8));35 eg.AddEvent(typeof(Event9));36 eg.AddEvent(typeof(Event10));37 eg.AddEvent(typeof(Event11));38 eg.AddEvent(typeof(Event12));39 eg.AddEvent(typeof(Event13));40 eg.AddEvent(typeof(Event14));41 eg.AddEvent(typeof(Event15));42 eg.AddEvent(typeof(Event16));43 eg.AddEvent(typeof(Event17));44 eg.AddEvent(typeof(Event18));45 eg.AddEvent(typeof(Event19));46 eg.AddEvent(typeof(Event20));47 eg.AddEvent(typeof(Event21));48 eg.AddEvent(typeof(Event22));49 eg.AddEvent(typeof(Event23));50 eg.AddEvent(typeof(Event24));51 eg.AddEvent(typeof(Event25));52 eg.AddEvent(typeof(Event26));53 eg.AddEvent(typeof(Event27));54 eg.AddEvent(typeof(Event28));55 eg.AddEvent(typeof(Event29));56 eg.AddEvent(typeof(Event30));57 eg.AddEvent(typeof(Event31));58 eg.AddEvent(typeof(Event32));59 eg.AddEvent(typeof(Event33));60 eg.AddEvent(typeof(Event34));61 eg.AddEvent(typeof(Event35));62 eg.AddEvent(typeof(Event36));63 eg.AddEvent(typeof(Event37));64 eg.AddEvent(typeof(Event38));65 eg.AddEvent(typeof(Event39));66 eg.AddEvent(typeof(Event

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AwaitableEventGroupT

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var eventGroup = new AwaitableEventGroupT<string>();11 var actor = runtime.CreateActor(typeof(MyActor), new EventGroup(eventGroup));12 var result = await eventGroup.WaitAsync();13 Console.WriteLine(result);14 runtime.Stop();15 }16 }17 {18 private EventGroup EventGroup;19 public MyActor(EventGroup eventGroup)20 {21 this.EventGroup = eventGroup;22 }23 [OnEventDoAction(typeof(EventGroup), nameof(StartAsync))]24 private class Init : State { }25 private async Task StartAsync()26 {27 this.SendEvent(this.EventGroup, "Hello");28 }29 }30}

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AwaitableEventGroupT

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7 {8 private AwaitableEventGroupT<int> _group;9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 this._group = new AwaitableEventGroupT<int>(this.Runtime);12 return Task.CompletedTask;13 }14 protected override async Task OnEventAsync(Event e)15 {16 switch (e)17 {18 this.SendEvent(this.Id, new E2());19 this.SendEvent(this.Id, new E3());20 this.SendEvent(this.Id, new E4());21 await this._group.WaitAsync();22 Console.WriteLine("Received all events");23 break;24 this._group.Notify(1);25 break;26 this._group.Notify(2);27 break;28 this._group.Notify(3);29 break;30 }31 }32 }33 public class E1 : Event { }34 public class E2 : Event { }35 public class E3 : Event { }36 public class E4 : Event { }37 {38 static void Main(string[] args)39 {40 Runtime runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(MyActor));42 runtime.SendEvent(new MyActor.Id(), new E1());43 runtime.Run();44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.Timers;52{53 {

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AwaitableEventGroupT

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7{8 {9 public int Value { get; set; }10 }11 {12 public int Value { get; set; }13 }14 {15 public int Value { get; set; }16 }17 {18 public int Value { get; set; }19 }20 {21 public int Value { get; set; }22 }23 {24 public int Value { get; set; }25 }26 {27 public int Value { get; set; }28 }29 {30 public int Value { get; set; }31 }32 {33 public int Value { get; set; }34 }35 {36 public int Value { get; set; }37 }38 {39 public int Value { get; set; }40 }41 {42 public int Value { get; set; }43 }44 {45 public int Value { get; set; }46 }47 {48 public int Value { get; set; }49 }50 {51 public int Value { get; set; }52 }53 {54 public int Value { get; set; }55 }56 {57 public int Value { get; set; }58 }59 {60 public int Value { get; set; }61 }62 {63 public int Value { get; set; }64 }65 {66 public int Value { get; set

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AwaitableEventGroupT

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var eventGroup = new AwaitableEventGroupT<int>();10 eventGroup.AddTask(Task.Run(async () =>11 {12 await Task.Delay(1000);13 eventGroup.SetResult(1);14 }));15 eventGroup.AddTask(Task.Run(async () =>16 {17 await Task.Delay(2000);18 eventGroup.SetResult(2);19 }));20 eventGroup.Wait();21 var result = eventGroup.Result;22 Console.WriteLine("Event group completed with result '{0}'", result);23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Tasks;30{31 {32 public static void Main(string[] args)33 {34 var eventGroup = new AwaitableEventGroupT<int>();35 eventGroup.AddTask(Task.Run(async () =>36 {37 await Task.Delay(1000);38 eventGroup.SetResult(1);39 }));40 eventGroup.AddTask(Task.Run(async () =>41 {42 await Task.Delay(2000);43 eventGroup.SetResult(2);44 }));45 eventGroup.Wait();46 var result = eventGroup.Result;47 Console.WriteLine("Event group completed with result '{0}'", result);48 }49 }50}

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AwaitableEventGroupT

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1{2 {3 private readonly TaskCompletionSource<T> tcs = new TaskCompletionSource<T>();4 public AwaitableEventGroupT(Event e) : base(e)5 {6 }7 public Task<T> Task => this.tcs.Task;8 public override void SetResult(Event e)9 {10 base.SetResult(e);11 this.tcs.SetResult((T)e);12 }13 public override void SetException(Exception ex)14 {15 base.SetException(ex);16 this.tcs.SetException(ex);17 }18 }19}20{21 {22 private readonly TaskCompletionSource<T> tcs = new TaskCompletionSource<T>();23 public AwaitableEventGroupT(Event e) : base(e)24 {25 }26 public Task<T> Task => this.tcs.Task;27 public override void SetResult(Event e)28 {29 base.SetResult(e);30 this.tcs.SetResult((T)e);31 }32 public override void SetException(Exception ex)33 {34 base.SetException(ex);35 this.tcs.SetException(ex);36 }37 }38}39{40 {41 private readonly TaskCompletionSource<T> tcs = new TaskCompletionSource<T>();42 public AwaitableEventGroupT(Event e) : base(e)43 {44 }45 public Task<T> Task => this.tcs.Task;46 public override void SetResult(Event e)47 {48 base.SetResult(e);49 this.tcs.SetResult((T)e);50 }51 public override void SetException(Exception ex)52 {53 base.SetException(ex);54 this.tcs.SetException(ex);55 }56 }57}58{

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AwaitableEventGroupT

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var eventGroup = new AwaitableEventGroupT<int>();10 eventGroup.AddTask(Task.Run(async () =>11 {12 await Task.Delay(1000);13 eventGroup.SetResult(1);14 }));15 eventGroup.AddTask(Task.Run(async () =>16 {17 await Task.Delay(2000);18 eventGroup.SetResult(2);19 }));20 eventGroup.Wait();21 var result = eventGroup.Result;22 Console.WriteLine("Event group completed with result '{0}'", result);23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Tasks;30{31 {32 public static void Main(string[] args)33 {34 var eventGroup = new AwaitableEventGroupT<int>();35 eventGroup.AddTask(Task.Run(async () =>36 {37 await Task.Delay(1000);38 eventGroup.SetResult(1);39 }));40 eventGroup.AddTask(Task.Run(async () =>41 {42 await Task.Delay(2000);43 eventGroup.SetResult(2);44 }));45 eventGroup.Wait();46 var result = eventGroup.Result;47 Console.WriteLine("Event group completed with result '{0}'", result);48 }49 }50}

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AwaitableEventGroupT

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1{2 private static void Main(string[] args)3 {4 var runtime = RuntimeFactory.Create();5 var actorRuntime = new ActorRuntime(runtime);6 var myActor = actorRuntime.CreateActor(typeof(MyActor));7 actorRuntime.SendEvent(myActor, new MyEvent1());8 actorRuntime.SendEvent(myActor, new MyEvent2());9 var received = actorRuntime.ReceiveEvent<MyEvent1>();10 Console.WriteLine("Received message: " + received);11 received = actorRuntime.ReceiveEvent<MyEvent2>();12 Console.WriteLine("Received message: " + received);13 }14}15{16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 var received = await ReceiveEvent<MyEvent1, MyEvent2>();19 if (received is MyEvent1)20 {21 this.SendEvent((received as MyEvent1).Sender, new MyEvent1());22 }23 else if (received is MyEvent2)24 {25 this.SendEvent((received as MyEvent2).Sender, new MyEvent2());26 }27 }28}

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AwaitableEventGroupT

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7{8 {9 public int Value { get; set; }10 }11 {12 public int Value { get; set; }13 }14 {15 public int Value { get; set; }16 }17 {18 public int Value { get; set; }19 }20 {21 public int Value { get; set; }22 }23 {24 public int Value { get; set; }25 }26 {27 public int Value { get; set; }28 }29 {30 public int Value { get; set; }31 }32 {33 public int Value { get; set; }34 }35 {36 public int Value { get; set; }37 }38 {39 public int Value { get; set; }40 }41 {42 public int Value { get; set; }43 }44 {45 public int Value { get; set; }46 }47 {48 public int Value { get; set; }49 }50 {51 public int Value { get; set; }52 }53 {54 public int Value { get; set; }55 }56 {57 public int Value { get; set; }58 }59 {60 public int Value { get; set; }61 }62 {63 public int Value { get; set; }64 }65 {66 public int Value { get; set

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AwaitableEventGroupT

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1{2 private static void Main(string[] args)3 {4 var runtime = RuntimeFactory.Create();5 var actorRuntime = new ActorRuntime(runtime);6 var myActor = actorRuntime.CreateActor(typeof(MyActor));7 actorRuntime.SendEvent(myActor, new MyEvent1());8 actorRuntime.SendEvent(myActor, new MyEvent2());9 var received = actorRuntime.ReceiveEvent<MyEvent1>();10 Console.WriteLine("Received message: " + received);11 received = actorRuntime.ReceiveEvent<MyEvent2>();12 Console.WriteLine("Received message: " + received);13 }14}15{16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 var received = await ReceiveEvent<MyEvent1, MyEvent2>();19 if (received is MyEvent1)20 {21 this.SendEvent((received as MyEvent1).Sender, new MyEvent1());22 }23 else if (received is MyEvent2)24 {25 this.SendEvent((received as MyEvent2).Sender, new MyEvent2());26 }27 }28}

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