How to use TrySetResult method of Microsoft.Coyote.Actors.AwaitableEventGroupT class

Best Coyote code snippet using Microsoft.Coyote.Actors.AwaitableEventGroupT.TrySetResult

TrySetResult

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Actor1));14 runtime.Wait();15 }16 }17 {18 private EventGroup eg = new EventGroup();19 private EventGroup eg2 = new EventGroup();20 [OnEventDoAction(typeof(UnitEvent), nameof(Handler))]21 {22 }23 private void Handler()24 {25 var e1 = new Event();26 var e2 = new Event();27 var e3 = new Event();28 var e4 = new Event();29 var e5 = new Event();30 var e6 = new Event();31 eg.Add(e1);32 eg.Add(e2);33 eg.Add(e3);34 eg.Add(e4);35 eg.Add(e5);36 eg.Add(e6);37 eg2.Add(e1);38 eg2.Add(e2);39 eg2.Add(e3);40 eg2.Add(e4);41 eg2.Add(e5);42 eg2.Add(e6);43 eg2.TrySetResult();44 eg.TrySetResult();45 }46 }47}48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55{56 {57 static void Main(string[] args)58 {59 var runtime = RuntimeFactory.Create();60 runtime.CreateActor(typeof(Actor1));61 runtime.Wait();62 }63 }64 {65 private EventGroup eg = new EventGroup();66 private EventGroup eg2 = new EventGroup();

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TrySetResult

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = ActorRuntime.Create();13 runtime.RegisterMonitor(typeof(Monitor));14 runtime.CreateActor(typeof(Actor1));15 runtime.CreateActor(typeof(Actor2));16 runtime.Wait();17 }18 }19 {20 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]21 class Init : State { }22 void Setup()23 {24 this.CreateActor(typeof(Actor2));25 }26 [OnEventDoAction(typeof(UnitEvent), nameof(Execute))]27 class SetupDone : State { }28 void Execute()29 {30 var e = new AwaitableEventGroupT<int>();31 this.SendEvent(this.Id, new UnitEvent(), e);32 e.TrySetResult(1);33 }34 [OnEventDoAction(typeof(UnitEvent), nameof(Done))]35 class ExecuteDone : State { }36 void Done()37 {38 this.RaiseGotoStateEvent<Init>();39 }40 }41 {42 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]43 class Init : State { }44 [OnEventDoAction(typeof(UnitEvent), nameof(Execute))]45 class SetupDone : State { }46 void Execute()47 {48 var e = (this.ReceivedEvent as Event).Payload as AwaitableEventGroupT<int>;49 this.SendEvent(this.Id, new UnitEvent(), e);50 e.TrySetResult(2);51 }52 [OnEventDoAction(typeof(UnitEvent), nameof(Done))]53 class ExecuteDone : State { }54 void Done()55 {56 this.RaiseGotoStateEvent<Init>();57 }58 }59 {60 [OnEventGotoState(typeof(UnitEvent), typeof(SetupDone))]61 class Init : State { }62 [OnEventDoAction(typeof(UnitEvent), nameof(Execute))]63 class SetupDone : State { }64 void Execute()65 {66 var e = (this.ReceivedEvent as Event).Payload as AwaitableEventGroupT<int>;

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TrySetResult

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 private static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Monitor));11 runtime.CreateActor(typeof(Actor1));12 runtime.CreateActor(typeof(Actor2));13 runtime.Run();14 }15 }16 {17 private readonly TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 var eg = new AwaitableEventGroupT(tcs);21 eg.Subscribe(this.Id, typeof(Event1));22 eg.Subscribe(this.Id, typeof(Event2));23 await eg.WaitAsync();24 Console.WriteLine("Event1 and Event2 received!");25 eg.Dispose();26 }27 }28 {29 protected override async Task OnInitializeAsync(Event initialEvent)30 {31 await this.SendEvent(this.Id, new Event1());32 }33 }34 {35 protected override async Task OnInitializeAsync(Event initialEvent)36 {37 await this.SendEvent(this.Id, new Event2());38 }39 }40 {41 }42 {43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49{50 {51 private static void Main(string[] args)52 {53 var runtime = RuntimeFactory.Create();54 runtime.CreateActor(typeof(Monitor));55 runtime.CreateActor(typeof(Actor1));56 runtime.CreateActor(typeof(Actor2));57 runtime.Run();58 }59 }60 {

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TrySetResult

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 public int Value;10 public E(int value)11 {12 Value = value;13 }14 }15 {16 public int Value;17 public M(int value)18 {19 Value = value;20 }21 }22 {23 public int Value;24 public N(int value)25 {26 Value = value;27 }28 }29 {30 [OnEntry(nameof(InitOnEntry))]31 [OnEventGotoState(typeof(N), typeof(S2))]32 {33 }34 void InitOnEntry()35 {36 var g = new AwaitableEventGroup();37 var t1 = g.AddEvent<E>();38 var t2 = g.AddEvent<M>();39 this.SendEvent(this.Id, new N(1));40 this.SendEvent(this.Id, new E(2));41 this.SendEvent(this.Id, new M(3));42 var t = Task.Run(async () =>43 {44 var result = await g.WaitAnyAsync();45 this.Assert(result == t2);46 });47 t.Wait();48 }49 {50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Specifications;58using Microsoft.Coyote.Tasks;59{60 {61 public int Value;62 public E(int value)63 {64 Value = value;65 }66 }67 {68 public int Value;69 public M(int value)70 {71 Value = value;72 }73 }74 {75 public int Value;76 public N(int value)77 {78 Value = value;79 }80 }81 {82 [OnEntry(nameof(InitOnEntry))]

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TrySetResult

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Actor1));11 runtime.Run();12 }13 {14 private int state = 0;15 [OnEventDoAction(typeof(Event1), nameof(Event1Handler))]16 [OnEventDoAction(typeof(Event2), nameof(Event2Handler))]17 [OnEventDoAction(typeof(Event3), nameof(Event3Handler))]18 {19 }20 private void Event1Handler()21 {22 this.state = 1;23 var group = new AwaitableEventGroupT<Event2>();24 this.SendEvent(this.Id, new Event2(), group);25 group.TrySetResult(new Event2());26 }27 private void Event2Handler()28 {29 this.state = 2;30 }31 private void Event3Handler()32 {33 this.state = 3;34 }35 }36 {37 }38 {39 }40 {41 }42 }43}

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TrySetResult

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(MyActor));11 runtime.Run();12 }13 }14 {15 private int _counter = 0;16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.RaiseEventAsync(new E1());19 }20 [OnEventDoAction(typeof(E1), nameof(HandleE1))]21 {22 }23 private void HandleE1()24 {25 _counter++;26 var eg = new AwaitableEventGroupT<E2>();27 eg.TrySetResult(new E2());28 this.Assert(_counter == 1);29 this.RaiseEvent(eg);30 }31 [OnEventDoAction(typeof(E2), nameof(HandleE2))]32 {33 }34 private void HandleE2()35 {36 _counter++;37 this.Assert(_counter == 2);38 }39 }40 {41 }42 {43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Specifications;49{50 {51 static void Main(string[] args)52 {53 var runtime = RuntimeFactory.Create();54 runtime.CreateActor(typeof(MyActor));55 runtime.Run();56 }57 }58 {59 private int _counter = 0;60 protected override async Task OnInitializeAsync(Event initialEvent)61 {62 await this.RaiseEventAsync(new E1());63 }64 [OnEventDoAction(typeof(E1), nameof(HandleE1))]65 {66 }67 private void HandleE1()68 {69 _counter++;70 var eg = new AwaitableEventGroupT<E2>();71 eg.TrySetResult(new E2());72 this.Assert(_counter == 1);73 this.RaiseEvent(eg);

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TrySetResult

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Runtime;5{6 {7 private TaskCompletionSource<int> tcs;8 private Task<int> task;9 [OnEntry(nameof(OnInit))]10 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]11 private class Init : MachineState { }12 private void OnInit(Event e)13 {14 this.tcs = new TaskCompletionSource<int>();15 this.task = this.tcs.Task;16 this.SendEvent(this.Id, new UnitEvent());17 }18 private void OnUnitEvent()19 {20 this.tcs.TrySetResult(0);21 Console.WriteLine("Task status: {0}", this.task.Status);22 }23 }24 {25 public static void Main()26 {27 Runtime runtime = RuntimeFactory.Create();28 runtime.CreateActor(typeof(M1));29 runtime.Run();30 }31 }32}

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TrySetResult

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1{2 {3 public void TrySetResult(Event e)4 {5 this.SetResult(e);6 }7 }8}9{10 {11 public void TrySetResult(Event e)12 {13 this.SetResult(e);14 }15 }16}17{18 {19 public void TrySetResult(Event e)20 {21 this.SetResult(e);22 }23 }24}25{26 {27 public void TrySetResult(Event e)28 {29 this.SetResult(e);30 }31 }32}33{34 {35 public void TrySetResult(Event e)36 {37 this.SetResult(e);38 }39 }40}41{42 {43 public void TrySetResult(Event e)44 {45 this.SetResult(e);46 }47 }48}

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TrySetResult

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var e = new EventGroup();12 e.TrySetResult(1);13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22{23 {24 static void Main(string[] args)25 {26 var e = new EventGroup<int>();27 e.TrySetResult(1);28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37{38 {39 static void Main(string[] args)40 {41 var e = new EventGroup<int>();42 e.TrySetResult(1);43 }44 }45}46 {47 public void TrySetResult(Event e)48 {49 this.SetResult(e);50 }51 }52}53{54 {55 public void TrySetResult(Event e)56 {57 this.SetResult(e);58 }59 }60}61{62 {63 public void TrySetResult(Event e)64 {65 this.SetResult(e);66 }67 }68}

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TrySetResult

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var e = new EventGroup();12 e.TrySetResult(1);13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22{23 {24 static void Main(string[] args)25 {26 var e = new EventGroup<int>();27 e.TrySetResult(1);28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37{38 {39 static void Main(string[] args)40 {41 var e = new EventGroup<int>();42 e.TrySetResult(1);43 }44 }45}

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TrySetResult

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1{2 {3 public void TrySetResult(Event e)4 {5 this.SetResult(e);6 }7 }8}9{10 {11 public void TrySetResult(Event e)12 {13 this.SetResult(e);14 }15 }16}17{18 {19 public void TrySetResult(Event e)20 {21 this.SetResult(e);22 }23 }24}25{26 {27 public void TrySetResult(Event e)28 {29 this.SetResult(e);30 }31 }32}33{34 {35 public void TrySetResult(Event e)36 {37 this.SetResult(e);38 }39 }40}41{42 {43 public void TrySetResult(Event e)44 {45 this.SetResult(e);46 }47 }48}49namespace Microsoft.Cfications;50using Microsoft.Coyote.Tasks;51{52 {53 public int Value;54 public E(int value)55 {56 Value = value;57 }58 }59 {60 public int Value;61 public M(int value)62 {63 Value = value;64 }65 }66 {67 public int Value;68 public N(int value)69 {70 Value = value;71 }72 }73 {74 [OnEntry(nameof(InitOnEntry))]

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TrySetResult

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Actor1));11 runtime.Run();12 }13 {14 private int state = 0;15 [OnEventDoAction(typeof(Event1), nameof(Event1Handler))]16 [OnEventDoAction(typeof(Event2), nameof(Event2Handler))]17 [OnEventDoAction(typeof(Event3), nameof(Event3Handler))]18 {19 }20 private void Event1Handler()21 {22 this.state = 1;23 var group = new AwaitableEventGroupT<Event2>();24 this.SendEvent(this.Id, new Event2(), group);25 group.TrySetResult(new Event2());26 }27 private void Event2Handler()28 {29 this.state = 2;30 }31 private void Event3Handler()32 {33 this.state = 3;34 }35 }36 {37 }38 {39 }40 {41 }42 }43}

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TrySetResult

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Runtime;5{6 {7 private TaskCompletionSource<int> tcs;8 private Task<int> task;9 [OnEntry(nameof(OnInit))]10 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]11 private class Init : MachineState { }12 private void OnInit(Event e)13 {14 this.tcs = new TaskCompletionSource<int>();15 this.task = this.tcs.Task;16 this.SendEvent(this.Id, new UnitEvent());17 }18 private void OnUnitEvent()19 {20 this.tcs.TrySetResult(0);21 Console.WriteLine("Task status: {0}", this.task.Status);22 }23 }24 {25 public static void Main()26 {27 Runtime runtime = RuntimeFactory.Create();28 runtime.CreateActor(typeof(M1));29 runtime.Run();30 }31 }32}

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