How to use E1 class of Microsoft.Coyote.Actors.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.E1

ClassHandlerTests.cs

Source:ClassHandlerTests.cs Github

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...14 public ClassHandlerTests(ITestOutputHelper output)15 : base(output)16 {17 }18 private class E1 : Event19 {20 }21 private class E2 : Event22 {23 }24 private class E3 : Event25 {26 }27 [OnEventDoAction(typeof(E1), nameof(HandleE1))]28 private class M1 : TraceableStateMachine29 {30 [Start]31 private class Init : State32 {33 }34 private void HandleE1()35 {36 this.Trace("HandleE1");37 this.OnFinalEvent();38 }39 }40 [OnEventDoAction(typeof(E1), nameof(HandleE1))]41 private class M2 : TraceableStateMachine42 {43 [Start]44 [OnEventDoAction(typeof(E1), nameof(HandleInitE1))]45 private class Init : State46 {47 }48 private void HandleE1()49 {50 this.Trace("HandleE1");51 this.OnFinalEvent();52 }53 private void HandleInitE1()54 {55 this.Trace("HandleInitE1");56 this.OnFinalEvent();57 }58 }59 [OnEventDoAction(typeof(E1), nameof(HandleE1))]60 private class M3 : TraceableStateMachine61 {62 [Start]63 [OnEntry(nameof(OnInitEntry))]64 [DeferEvents(typeof(E1))]65 private class Init : State66 {67 }68 private void OnInitEntry()69 {70 this.Trace("OnInitEntry");71 this.RaiseGotoStateEvent<Active>();72 }73 [OnEventDoAction(typeof(E1), nameof(HandleActiveE1))]74 private class Active : State75 {76 }77 private void HandleE1()78 {79 this.Trace("HandleE1");80 this.OnFinalEvent();81 }82 private void HandleActiveE1()83 {84 this.Trace("HandleActiveE1");85 this.OnFinalEvent();86 }87 }88 [OnEventDoAction(typeof(E1), nameof(HandleE1))]89 private class M4 : TraceableStateMachine90 {91 [Start]92 [OnEventDoAction(typeof(WildCardEvent), nameof(HandleWildCard))]93 private class Init : State94 {95 }96 private void HandleE1()97 {98 this.Trace("HandleE1");99 this.OnFinalEvent();100 }101 private void HandleWildCard()102 {103 this.Trace("HandleWildCard");104 this.OnFinalEvent();105 }106 }107 [Fact(Timeout = 5000)]108 public void TestClassEventHandler()109 {110 this.Test(async (IActorRuntime runtime) =>111 {112 var op = new EventGroupList();113 var id = runtime.CreateActor(typeof(M1), null, op);114 runtime.SendEvent(id, new E1());115 await this.GetResultAsync(op.Task);116 var actual = op.ToString();117 Assert.Equal("HandleE1", actual);118 });119 }120 [Fact(Timeout = 5000)]121 public void TestClassEventHandlerOverride()122 {123 this.Test(async (IActorRuntime runtime) =>124 {125 var op = new EventGroupList();126 var id = runtime.CreateActor(typeof(M2), null, op);127 runtime.SendEvent(id, new E1());128 await this.GetResultAsync(op.Task);129 var actual = op.ToString();130 Assert.Equal("HandleInitE1", actual);131 });132 }133 [Fact(Timeout = 5000)]134 public void TestClassEventHandlerDeferOverride()135 {136 this.Test(async (IActorRuntime runtime) =>137 {138 var op = new EventGroupList();139 var id = runtime.CreateActor(typeof(M3), null, op);140 runtime.SendEvent(id, new E1());141 await this.GetResultAsync(op.Task);142 var actual = op.ToString();143 Assert.Equal("OnInitEntry, CurrentState=Active, HandleActiveE1", actual);144 });145 }146 [Fact(Timeout = 5000)]147 public void TestClassEventHandlerWildcardOverride()148 {149 this.Test(async (IActorRuntime runtime) =>150 {151 var op = new EventGroupList();152 var id = runtime.CreateActor(typeof(M4), null, op);153 runtime.SendEvent(id, new E1());154 await this.GetResultAsync(op.Task);155 var actual = op.ToString();156 Assert.Equal("HandleWildCard", actual);157 });158 }159 }160}...

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NameofTests.cs

Source:NameofTests.cs Github

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...11 {12 }13 private static int WithNameofValue;14 private static int WithoutNameofValue;15 private class E1 : Event16 {17 }18 private class E2 : Event19 {20 }21 private class M_With_nameof : StateMachine22 {23 [Start]24 [OnEntry(nameof(Coyote_Init_on_entry_action))]25 [OnExit(nameof(Coyote_Init_on_exit_action))]26 [OnEventGotoState(typeof(E1), typeof(Next), nameof(Coyote_Init_E1_action))]27 private class Init : State28 {29 }30 [OnEntry(nameof(Coyote_Next_on_entry_action))]31 [OnEventDoAction(typeof(E2), nameof(Coyote_Next_E2_action))]32 private class Next : State33 {34 }35 protected void Coyote_Init_on_entry_action()36 {37 WithNameofValue += 1;38 this.RaiseEvent(new E1());39 }40#pragma warning disable CA1822 // Mark members as static41 protected void Coyote_Init_on_exit_action()42#pragma warning restore CA1822 // Mark members as static43 {44 WithNameofValue += 10;45 }46 protected void Coyote_Next_on_entry_action()47 {48 WithNameofValue += 1000;49 this.RaiseEvent(new E2());50 }51#pragma warning disable CA1822 // Mark members as static52 protected void Coyote_Init_E1_action()53#pragma warning restore CA1822 // Mark members as static54 {55 WithNameofValue += 100;56 }57#pragma warning disable CA1822 // Mark members as static58 protected void Coyote_Next_E2_action()59#pragma warning restore CA1822 // Mark members as static60 {61 WithNameofValue += 10000;62 }63 }64 private class M_Without_nameof : StateMachine65 {66 [Start]67 [OnEntry("Coyote_Init_on_entry_action")]68 [OnExit("Coyote_Init_on_exit_action")]69 [OnEventGotoState(typeof(E1), typeof(Next), "Coyote_Init_E1_action")]70 private class Init : State71 {72 }73 [OnEntry("Coyote_Next_on_entry_action")]74 [OnEventDoAction(typeof(E2), "Coyote_Next_E2_action")]75 private class Next : State76 {77 }78 protected void Coyote_Init_on_entry_action()79 {80 WithoutNameofValue += 1;81 this.RaiseEvent(new E1());82 }83#pragma warning disable CA1822 // Mark members as static84 protected void Coyote_Init_on_exit_action()85#pragma warning restore CA1822 // Mark members as static86 {87 WithoutNameofValue += 10;88 }89 protected void Coyote_Next_on_entry_action()90 {91 WithoutNameofValue += 1000;92 this.RaiseEvent(new E2());93 }94#pragma warning disable CA1822 // Mark members as static95 protected void Coyote_Init_E1_action()96#pragma warning restore CA1822 // Mark members as static97 {98 WithoutNameofValue += 100;99 }100#pragma warning disable CA1822 // Mark members as static101 protected void Coyote_Next_E2_action()102#pragma warning restore CA1822 // Mark members as static103 {104 WithoutNameofValue += 10000;105 }106 }107 [Fact(Timeout = 5000)]108 public void TestAllNameofWithNameof()109 {...

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HandleEventTests.cs

Source:HandleEventTests.cs Github

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...10 public HandleEventTests(ITestOutputHelper output)11 : base(output)12 {13 }14 private class E1 : Event15 {16 }17 private class E2 : Event18 {19 }20 private class E3 : Event21 {22 }23 private class M1 : TraceableStateMachine24 {25 [Start]26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(E1), nameof(HandleE1))]28 private class Init : State29 {30 }31 private void InitOnEntry()32 {33 this.Trace("InitOnEntry");34 }35 private void HandleE1()36 {37 this.Trace("HandleE1");38 this.OnFinalEvent();39 }40 }41 private class M2 : TraceableStateMachine42 {43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 [OnEventDoAction(typeof(E1), nameof(HandleE1))]46 [OnEventDoAction(typeof(E2), nameof(HandleE2))]47 [OnEventDoAction(typeof(E3), nameof(HandleE3))]48 private class Init : State49 {50 }51 private void InitOnEntry()52 {53 this.Trace("InitOnEntry");54 }55 private void HandleE1()56 {57 this.Trace("HandleE1");58 }59 private void HandleE2()60 {61 this.Trace("HandleE2");62 }63 private void HandleE3()64 {65 this.Trace("HandleE3");66 this.OnFinalEvent();67 }68 }69 [Fact(Timeout = 5000)]70 public void TestHandleEventInStateMachine()71 {72 this.Test(async (IActorRuntime runtime) =>73 {74 var op = new EventGroupList();75 var id = runtime.CreateActor(typeof(M1), null, op);76 runtime.SendEvent(id, new E1());77 await this.GetResultAsync(op.Task);78 var actual = op.ToString();79 Assert.Equal("InitOnEntry, HandleE1", actual);80 });81 }82 [Fact(Timeout = 5000)]83 public void TestHandleMultipleEventsInStateMachine()84 {85 this.Test(async (IActorRuntime runtime) =>86 {87 var op = new EventGroupList();88 var id = runtime.CreateActor(typeof(M2), null, op);89 runtime.SendEvent(id, new E1());90 runtime.SendEvent(id, new E2());91 runtime.SendEvent(id, new E3());92 await this.GetResultAsync(op.Task);93 var actual = op.ToString();94 Assert.Equal("InitOnEntry, HandleE1, HandleE2, HandleE3", actual);95 });96 }97 }98}...

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E1

Using AI Code Generation

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1using E1 = Microsoft.Coyote.Actors.Tests.E1;2using E2 = Microsoft.Coyote.Actors.Tests.E2;3using E3 = Microsoft.Coyote.Actors.Tests.E3;4using E4 = Microsoft.Coyote.Actors.Tests.E4;5using E5 = Microsoft.Coyote.Actors.Tests.E5;6using E6 = Microsoft.Coyote.Actors.Tests.E6;7using E7 = Microsoft.Coyote.Actors.Tests.E7;8using E8 = Microsoft.Coyote.Actors.Tests.E8;9using E9 = Microsoft.Coyote.Actors.Tests.E9;10using E10 = Microsoft.Coyote.Actors.Tests.E10;11using E11 = Microsoft.Coyote.Actors.Tests.E11;12using E12 = Microsoft.Coyote.Actors.Tests.E12;13using E13 = Microsoft.Coyote.Actors.Tests.E13;14using E14 = Microsoft.Coyote.Actors.Tests.E14;15using E15 = Microsoft.Coyote.Actors.Tests.E15;16using E16 = Microsoft.Coyote.Actors.Tests.E16;

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E1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Actors.Tests;4using Microsoft.Coyote.Actors.Tests;5using Microsoft.Coyote.Actors.Tests;6using Microsoft.Coyote.Actors.Tests;7using Microsoft.Coyote.Actors.Tests;8using Microsoft.Coyote.Actors.Tests;9using Microsoft.Coyote.Actors.Tests;10using Microsoft.Coyote.Actors.Tests;11using Microsoft.Coyote.Actors.Tests;12using Microsoft.Coyote.Actors.Tests;13using Microsoft.Coyote.Actors.Tests;14using Microsoft.Coyote.Actors.Tests;15using Microsoft.Coyote.Actors.Tests;16using Microsoft.Coyote.Actors.Tests;17using Microsoft.Coyote.Actors.Tests;18using Microsoft.Coyote.Actors.Tests;19using Microsoft.Coyote.Actors.Tests;

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E1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using Microsoft.Coyote.Actors.Tests;3using Microsoft.Coyote.Actors.Tests;4using Microsoft.Coyote.Actors.Tests;5using Microsoft.Coyote.Actors.Tests;6using Microsoft.Coyote.Actors.Tests;7using Microsoft.Coyote.Actors.Tests;8using Microsoft.Coyote.Actors.Tests;9using Microsoft.Coyote.Actors.Tests;10using Microsoft.Coyote.Actors.Tests;11using Microsoft.Coyote.Actors.Tests;12using Microsoft.Coyote.Actors.Tests;13using Microsoft.Coyote.Actors.Tests;14using Microsoft.Coyote.Actors.Tests;15using Microsoft.Coyote.Actors.Tests;16using Microsoft.Coyote.Actors.Tests;17using Microsoft.Coyote.Actors.Tests;

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E1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var e1 = new E1();9 await Task.Delay(1000);10 }11 }12}

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E1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2var e1 = new E1();3using Microsoft.Coyote.Actors;4var e1 = new E1();5using Microsoft.Coyote.Actors.Tests;6var e1 = new Microsoft.Coyote.Actors.Tests.E1();7using Microsoft.Coyote.Actors;8var e1 = new Microsoft.Coyote.Actors.E1();9using MCA1 = Microsoft.Coyote.Actors.Tests;10var e1 = new MCA1.E1();11using MCA2 = Microsoft.Coyote.Actors;12var e1 = new MCA2.E1();

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E1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 }10 }11}12using Microsoft.Coyote.Actors.Tests;13using System;14using System.Threading.Tasks;15{16 {17 static void Main(string[] args)18 {19 Console.WriteLine("Hello World!");20 }21 }22}

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E1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public int f1;7 public E1(int f1)8 {9 this.f1 = f1;10 }11 }12}13using Microsoft.Coyote.Actors.Tests;14using System;15using System.Threading.Tasks;16{17 {18 public int f1;19 public E2(int f1)20 {21 this.f1 = f1;22 }23 }24}25using Microsoft.Coyote.Actors.Tests;26using System;27using System.Threading.Tasks;28{29 {30 public int f1;31 public M1(int f1)32 {33 this.f1 = f1;34 }35 }36}37using Microsoft.Coyote.Actors.Tests;38using System;39using System.Threading.Tasks;40{41 {42 public int f1;43 public M2(int f1)44 {45 this.f1 = f1;46 }47 }48}49using Microsoft.Coyote.Actors.Tests;50using System;51using System.Threading.Tasks;52{53 {54 protected override async Task OnInitializeAsync(Event initialEvent)55 {56 await this.ReceiveEventAsync<E1>();57 await this.ReceiveEventAsync<E2>();58 await this.ReceiveEventAsync<M1>();59 await this.ReceiveEventAsync<M2>();60 }61 }62}63using Microsoft.Coyote.Actors.Tests;64using System;65using System.Threading.Tasks;66{67 {68 protected override async Task OnInitializeAsync(Event initialEvent)69 {

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E1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Tests;2using System.Threading.Tasks;3{4 {5 public int val;6 public E1(int v)7 {8 val = v;9 }10 }11}12using Microsoft.Coyote.Actors;13using System.Threading.Tasks;14{15 {16 public int val;17 public E2(int v)18 {19 val = v;20 }21 }22}23using Microsoft.Coyote.Actors.Tests;24using System.Threading.Tasks;25{26 {27 public int val;28 public E3(int v)29 {30 val = v;31 }32 }33}34using Microsoft.Coyote.Actors;35using System.Threading.Tasks;36{37 {38 public int val;39 public E4(int v)40 {41 val = v;42 }43 }44}45using Microsoft.Coyote.Actors.Tests;46using System.Threading.Tasks;47{48 {49 public int val;50 public E5(int v)51 {52 val = v;53 }54 }55}56using Microsoft.Coyote.Actors;57using System.Threading.Tasks;58{59 {60 public int val;61 public E6(int v)62 {63 val = v;64 }65 }66}67using Microsoft.Coyote.Actors.Tests;68using System.Threading.Tasks;

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