How to use Draw method of FlaUI.Core.Capturing.InfoOverlay class

Best FlaUI code snippet using FlaUI.Core.Capturing.InfoOverlay.Draw

InfoOverlay.cs

Source:InfoOverlay.cs Github

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1using System;2using System.Drawing;3using System.Text.RegularExpressions;4using FlaUI.Core.Tools;5namespace FlaUI.Core.Capturing6{7 /// <summary>8 /// Overlay with various information about the system.9 /// </summary>10 public class InfoOverlay : OverlayBase11 {12 /// <summary>13 /// Creates a <see cref="InfoOverlay"/> object for the current captured image.14 /// </summary>15 /// <param name="captureImage">The captured image.</param>16 /// <returns>The created object.</returns>17 public InfoOverlay(CaptureImage captureImage) : base(captureImage)18 {19 }20 /// <summary>21 /// The string to use for the overlay. Has some variables which are automatically replaced.22 /// The variables are:23 /// - dt: The current systems datetime, can additionally be followed with a .net format string.24 /// - rt: The timespan since the recording started See also <see cref="RecordTimeSpan"/>.25 /// - name: The machine name of the current system.26 /// - cpu: The cpu usage.27 /// - mem.p.tot: The physical total memory.28 /// - mem.p.free: The physical free memory.29 /// - mem.p.used: The physical used memory.30 /// - mem.p.free.perc: The physical free memory in percent.31 /// - mem.p.used.perc: The physical used memory in percent.32 /// - mem.v.tot: The virtual total memory.33 /// - mem.v.free: The virtual free memory.34 /// - mem.v.used: The virtual used memory.35 /// - mem.v.free.perc: The virtual free memory in percent.36 /// - mem.v.used.perc: The virtual used memory in percent.37 /// </summary>38 public string OverlayStringFormat { get; set; } = "{dt:yyyy-MM-dd HH:mm:ss.fff} / {name} / CPU: {cpu} / RAM: {mem.p.used}/{mem.p.tot} ({mem.p.used.perc})";39 /// <summary>40 /// The position of the overlay.41 /// </summary>42 public InfoOverlayPosition OverlayPosition { get; set; } = InfoOverlayPosition.TopLeft;43 /// <summary>44 /// The color of the overlay background (can also have an alpha for semi transparent).45 /// </summary>46 public Color OverlayBackgroundColor { get; set; } = Color.FromArgb(100, Color.Black);47 /// <summary>48 /// The color of the overlay text.49 /// </summary>50 public Color OverlayTextColor { get; set; } = Color.White;51 /// <summary>52 /// The font of the overlay text.53 /// </summary>54 public Font OverlayTextFont { get; set; } = new Font("Consolas", 10f);55 /// <summary>56 /// The timespan for the recorded time.57 /// </summary>58 public TimeSpan RecordTimeSpan { get; set; } = TimeSpan.Zero;59 /// <inheritdoc />60 public override void Draw(Graphics g)61 {62 const int textOffsetToBg = 2;63 var overlayString = FormatOverlayString(OverlayStringFormat);64 var font = OverlayTextFont;65 var bgBrush = new SolidBrush(OverlayBackgroundColor);66 var fontBrush = new SolidBrush(OverlayTextColor);67 var textSize = g.MeasureString(overlayString, font);68 // Calculate background size and position69 var bgHeight = textSize.Height + 2 * textOffsetToBg;70 var bgWidth = CaptureImage.OriginalBounds.Width;71 var bgPosX = 0;72 var bgPosY = IsPositionTop() ? 0 : CaptureImage.OriginalBounds.Height - bgHeight;73 // Calculate text position74 var textPosY = bgPosY + textOffsetToBg;75 float textPosX = textOffsetToBg;76 if (IsPositionRight())77 {78 textPosX = bgWidth - textSize.Width - textOffsetToBg;79 }80 else if (IsPositionCenter())81 {82 textPosX = bgWidth / 2 - textSize.Width / 2 - textOffsetToBg / 2;83 }84 // Draw the background85 g.FillRectangle(bgBrush, bgPosX, bgPosY, bgWidth, bgHeight);86 // Draw the text87 g.DrawString(overlayString, font, fontBrush, textPosX, textPosY);88 }89 private string FormatOverlayString(string overlayString)90 {91 SystemInfo.RefreshAll();92 // Replace the simple values93 overlayString = overlayString94 .Replace("{name}", $"{Environment.MachineName}")95 .Replace("{cpu}", $"{SystemInfo.CpuUsage,5:##.00}%")96 .Replace("{mem.p.tot}", $"{StringFormatter.SizeSuffix(SystemInfo.PhysicalMemoryTotal, 2),7}")97 .Replace("{mem.p.free}", $"{StringFormatter.SizeSuffix(SystemInfo.PhysicalMemoryFree, 2),7}")98 .Replace("{mem.p.used}", $"{StringFormatter.SizeSuffix(SystemInfo.PhysicalMemoryUsed, 2),7}")99 .Replace("{mem.p.free.perc}", $"{SystemInfo.PhysicalMemoryFreePercent,5:##.00}%")100 .Replace("{mem.p.used.perc}", $"{SystemInfo.PhysicalMemoryUsedPercent,5:##.00}%")101 .Replace("{mem.v.tot}", $"{StringFormatter.SizeSuffix(SystemInfo.VirtualMemoryTotal, 2),7}")...

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Draw

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core;7using FlaUI.Core.Capturing;8using FlaUI.Core.Capturing.ImageFormats;9using FlaUI.Core.Definitions;10using FlaUI.Core.Tools;11using FlaUI.UIA3;12using System.Drawing;13{14 {15 static void Main(string[] args)16 {17 var app = FlaUI.Core.Application.Launch("notepad.exe");18 var automation = new UIA3Automation();19 var window = app.GetMainWindow(automation);20 window.SetForeground();

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